<pjbet444.comball>EA 总 投 资 所 谓 的 直 率 是 啥

欧洲杯和美洲杯比,那个好看?_百度知道
欧洲杯和美洲杯比,那个好看?
首推网址:&pjbetball&今晚欧洲杯有那些队?
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欧洲标好看
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欧洲杯洲杯一共有几场比赛?
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51场啊正赛一共有51场。法国欧洲杯期间,总共在法国境内举办51场比赛角逐出冠军。首场比赛于北京时间6月11号3:00开赛,由东道主法国队对战罗马尼亚(法国VS罗马尼亚),赛场定于圣丹尼斯。
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我们会通过消息、邮箱等方式尽快将举报结果通知您。谁可以分享能盈利的外汇MT4 EA?_百度知道
谁可以分享能盈利的外汇MT4 EA?
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没有什麼ea是100%永远无风险、永远不会赔的!就像是地球迟早会毁灭一样的绝对!所以如果你要的是永远稳定获利、完全无风险的ea…那很有可能永远办不到~~再多的资金只要遇到连续例外的概率事件(或是极细微的概率事件)就会爆仓就算杠杆倍率放到1比1也是一样的情况~~我认为…没有什麼是绝对的、所以只有相对!如果是顺势交易的ea、胜率一定比较低、但只要趋势一出现就是吃一大段!如果是逆势交易的ea、胜率一定比较高、但都是赚小赔大!如果顺势交易加上固定停损停利与逆势交易加上固定停损停利这两个比较起来逆势交易加上固定停损停利的相对胜率会比较大如果真的要盈利…只有几个建议1、找个会返佣的IB开户、例如授汇网之类的~~2、因为交易只要达到条件就会返佣、所以大大降低了交易成本、不管是做短线中线还是长线的人都有利、当然…对短线的最有利!但对中长线其实还好…价格如果证明你的方向错就是错了、砍不砍的下手才是关键!3、为了降低风险、我认为只有极短线能生存比较久~~如果你能找的到玩eurusd在爆仓前平均每次交易至少获利1点以上的ea你就发财了~~
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EA 最好还是不要去尝试EA毕竟不是人脑 他对数据是没有反应的
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EA赚钱还没有听说过,当然和其他行业一样,品牌还是非常重要的,选择品牌一些的正规平台选择品牌的知名代理商,这样可以得到更多的一对一技术支持,不加佣金,资金也安全一些新手可以了解了解几点建议: 1.基础知识是必要的,
建议看看《炒黄金炒外汇入门》《日本蜡烛图曲线》《超短线大师》《炒外汇A-Z》也可以在网上收集一下资料。 免费电子书下载里面有免费这本书和其他外汇技术免费电子书2 要选一个主流的平台(受FSA监管或者NFA监管,说明他们操作和资金流转上都是否的规范和认真,保障了我们的安全.英国FSA监管最严格 3 选一个好的代理商 最好是一级代理商。正规一级代理商,口碑是慢慢沉淀的,所以操作都很正规。不加佣金和其他手续费,服务及时和素质专业,对你的资金安全也有保障 4 交易的时候要设好止损 控制好仓位,这点很重要。 5 保持好的心态 盈利很正常。(备注:你本人也需懂得一些基本的外汇知识.) 对了。如果你是新手,可以先注册外汇模拟账户,先免费注册个玩玩。看看模拟炒外汇是这么炒的,慢慢你就懂了
我觉得要做技术派,EA如果赚钱,大家都去发明软件去了,谁还研究技术呢?新手在投资前建议要做好以下准备工作。对新手可以少走弯路。1.不要听老汇友说什么不用看书,也不用看技术资料,多炒就会了。我觉得新手必须知道的一些外汇基础知识还是要学习的例如,你是否知道什么是K线,什么是压力线,如何使用模板,5根均线如何使用等等。2.蜡烛曲线图 这本书,完全是外汇圣经,推荐你看这边汇友必看的书。3.多看数据,没有什么比数据更加有说服力和学习型的了。多和群里面的高手交流。4.前期不要投,也不需要投资,因为MT4可以申请模拟账户,什么时候,你模拟的有感觉了,在去投资。5.选择主流平台,不要去碰嘿平台,框进去的全部都是新人。还有什么返点的呢什么的,我都不大相信。
另外,建议选择平台一定要受到FSA监管的一级代理商,因为英国金融法律最严格,资金流转也严谨,对我们资金有安全感6.把炒黄金当成理财,不要当成投机。我感觉这个是个理财的方向。要做理财的人,要做投资,不做投机,投机的都是赌徒7.保持好的心态 盈利很正常。可以去了解下,环球金汇网,是fxsol一级代理商,也是ODL 福汇一级代理商,。主要是正规,没有出过事。(备注:你本人也需懂得一些基本的外汇知识.对了。如果你是新手,可以先到FXSOL环球金汇网注册外汇模拟账户,先免费注册个玩玩。看看模拟炒外汇是这么炒的,慢慢你就懂了百度下 环球金汇网 FXSOL ODL FXCM亚太区一级代理商
真正能盈利的外汇EA是不会免费分享的,据说有一款叫汇稳赢的EA很赚钱,可以上明星外汇网看一下。
补仓的EA不算.如果逆势补仓,不论盈利多少次,最终还是要爆仓亏光.
目前的EA都有缺陷 有研究好的 不过分享的可能不大 可以当做指标用
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我们会通过消息、邮箱等方式尽快将举报结果通知您。谁能系统的介绍EA 公司? (英文的)_百度知道
谁能系统的介绍EA 公司? (英文的)
要英文的,与详细越好。谢谢!!
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我把wiki的资料复制给你吧。百度不让贴wiki链接……那些中括号数字请自动无视,它们是wiki的脚注。Electronic ArtsElectronic Arts (EA) (NASDAQ: ERTS) is a United States based international developer, marketer, publisher, and distributor of video games. Established in 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers responsible for its games. Originally, EA was a home computing game publisher. In the late 1980s, the company began developing games in-house and supported consoles by the early 1990s. EA later grew via acquisition of several successful developers. By the early 2000s, EA had become one of the world's largest third-party publishers. In 2007 EA ranked 8th on the list of largest software companies in the world.[4] In May 2008, the company reported net annual revenue of US$4.02 billion in fiscal year 2008.[2] Currently, EA's most successful products are sports games published under its EA Sports label, games based on popular movie licenses and games from long-running franchises like Need for Speed, Medal of Honor, The Sims, Battlefield and the later games in the Burnout and Command & Conquer series.&&Label architecture and studiosThe following are the four Electronic Arts labels, with the studios that fall under each label [5]
* EA Games -- Home to the largest number of studio and development teams, this label is responsible for action-adventure, role playing, racing and combat games, marketed under the EA brand. In addition to traditional packaged-goods games, EA Games also develops massively-multiplayer online role-playing games. Led by Frank Gibeau.
o EA Redwood Shores
o EA Los Angeles
o EA Montreal
o EA Digital Illusions CE
o Pandemic Studios
o EA Black Box
o EA Phenomic
o Criterion Games
o Mythic Entertainment
* EA Sports -- Publishes all the realistic, casual, and freestyle sports-based titles from EA, including FIFA Soccer, Madden NFL, Fight Night, NBA Live, NCAA Football, NCAA March Madness, Tiger Woods PGA Tour, NHL Hockey, NASCAR and Rugby. Led by Peter Moore.
o EA Tiburon (Florida)
o EA Canada (Vancouver)
o EA Sports Big (San Francisco)
* EA Casual Entertainment -- Creates and publishes casual games for gamers and non-traditional gamers. Includes EA's Pogo online service Pogo.com (online games site, with numerous EA brand tie-ins), EA Hasbro, and EA Mobile (mobile phone and iPod games, previously JAMDAT). Led by Kathy Vrabeck.
* &The Sims& Label -- develops and markets life-simulation games and online communities, including those with &Sims& titles. Led by Rod Humble.&&CriticismStudio acquisition and management practicesDuring its period of fastest growth, EA was often criticized for buying smaller development studios primarily for their intellectual property assets, and then producing drastically changed games of their franchises. For example, Origin-produced Ultima VIII: Pagan and Ultima IX: Ascension were developed quickly under EA's ownership, over the protests of Ultima creator Richard Garriott,[6] and these two are considered by many[7] as not up to the standard of the rest of the series.[8][9]In early 2008, current CEO John Riccitiello stated that this practice by EA was wrong and that the company now gives acquired studios greater autonomy without &meddling& in their corporate culture.[10]In 2008, John D. Carmack of id Software said that EA is no longer The Evil Empire. id decided to go with EA Partners, despite having a poor opinion of the publisher's past record. &I'll admit that, if you asked me years ago, I still had thoughts that EA was the Evil Empire, the company that crushes the small studios...I'd have been surprised, if you told me a year ago that we'd end up with EA as a publisher.&, he said. &When we went out and talked to people, especially EA Partners people like Valve, we got almost uniformly positive responses from them.& Like other EA Partners, such as Harmonix/MTV Games, Carmack stressed that EA Partners deal &isn't really a publishing arrangement. Instead, they really offer a menu of services--Valve takes one set of things, Crytek takes a different set, and we're probably taking a third set. [11]EA was criticized for shutting down some of its acquired studios after a poorly performing game (For instance, Origin).[12] Though, in some of the cases, the shutdown was merely a reformation of teams working at different small studios into a single studio.[13][14] The historical pattern of poor sales and ratings of the first game shipped after acquisition suggests EA's control and direction as being primarily responsible for the game's failure rather than the studio. In the past, Magic Carpet 2 was rushed to completion over the objections of designer Peter Molyneux and it shipped during the holiday season with several major bugs. Studios such as Origin and Bullfrog Productions had previously produced games attracting a significant fanbase. Many fans also became annoyed that their favorite developers were closed down, but some developers, for example the EALA studio, have stated that they try to carry on the legacy of the old studio (Westwood Studios). Once EA received criticism from labor groups for its dismissals of large groups of employees during the closure of a studio. However, later, it was confirmed that layoffs were not heavily confined to one team or another, countering early rumors that the teams were specifically targeted -- countering the implication that the under performance of certain games might have been the catalyst.[15]EA was once criticized for the acquisition of 19.9 percent of shares of its competitor Ubisoft, a move that many felt would lead to a hostile takeover but has never materialized as such. However, Ubisoft CEO Guillemot later indicated that a merger with EA was a possibility. &The first option for us is to manage our own company and grow it. The second option is to work with the movie industry, and the third is to merge,& he said.[16]Employment policyIn 2004, Electronic Arts was criticized for employees working extraordinarily long hours—up to 100 hours per week— and not just at &crunch& times leading up to the scheduled releases of products. The publication of the EA Spouse blog, with criticisms such as &The current mandatory hours are 9 a.m. to 10 p.m.—seven days a week—with the occasional Saturday evening off for good behaviour (at 6:30 p.m.)&.[17] The company has since settled a class action lawsuit brought by game artists to compensate for &unpaid overtime&.[18] The class was awarded $15.6 million. As a result, many of the lower-level developers (artists, programmers, producers, and designers) are now working at an hourly rate. A similar suit brought by programmers was settled for $14.9 million.[19]Since these criticisms first aired, it's been reported that EA has taken steps to positively address &work-life balance& concerns by focusing on long-term project planning, compensation, and communication with employees. These efforts accelerated with the arrival of John Riccitiello as CEO in February 2007. In December 2007, an internal EA employee survey showed a 13% increase in employee morale and a 21% jump in management recognition over a three year period.[20]In May 2008, 'EA_Spouse' blog author Erin Hoffman, speaking to videogame industry news site Gamasutra, stated that EA has made significant progress. Hoffman said that &I think EA is tremendously reformed, having made some real strong efforts to get the right people into their human resources department,& and &I've been hearing from people who have gotten overtime pay there and I think that makes a great deal of difference. In fact, I've actually recommended to a few people I know to apply for jobs there.&[21]Game qualityFor 2006, the games review aggregation site Metacritic gives the average of EA games as 72.0 (out of 100); 2.5 points behind Nintendo (74.5) but ahead of the other first-party publishers Microsoft (71.6) and Sony (71.2). The closest third-party publisher is Take-Two Interactive (publishing as 2K Games and Rockstar Games) at 70.3. The remaining top 10[22] publishers (Sega, Konami, THQ, Ubisoft, Activision) all rate in the mid 60s. Since 2005 EA has published three games, Battlefield 2, Crysis, and Rock Band, that received Universal Acclaim (Metacritic score 90 or greater).EA's aggregate review performance had shown a downward trend in quality over recent years and was expected to affect market shares during competitive seasons. Pacific Crest Securities analyst Evan Wilson had said, &Poor reviews and quality are beginning to tarnish the EA brand. According to our ongoing survey of GameRankings.com aggregated review data, Electronic Arts' overall game quality continues to fall...Although market share has not declined dramatically to date, in years such as 2007, which promises to have tremendous competition, it seems likely if quality does not improve.&[23][24]EA had also received criticism for developing games that lack innovation vis-à-vis the number of gaming titles produced under the EA brand that show a history of yearly updates, particularly in their sporting franchises. These typically retail as new games at full market price and feature only updated team rosters in addition to incremental changes to game mechanics, the user interface, and graphics. One critique compared EA to companies like Ubisoft and concluded that EA's innovation in new and old IPs, &Crawls along at a snail's pace.&,[25] while even the company's own CEO, John Riccitiello, acknowledged the lack of innovation seen in the industry generally, saying, &We're boring people to death and making games that are harder and harder to play. For the most part, the industry has been rinse-and-repeat. There's been lots of product that looked like last year's product, that looked a lot like the year before.& EA has announced that it is turning its attention to creating new game IPs in order to stem this trend, with recently acquired and critically acclaimed studios Bioware and Pandemic would be contributing to this process..[26][27]Editing of WikipediaOn August 15, 2007 it was revealed that somebody with an IP address linked to EA had made changes to its Wikipedia entry.[28][29] The changes made included erasing Trip Hawkins as founder of the company and adding a paragraph emphasizing the work of former CEO, Larry Probst, attempts to remove information regarding the infamous EA Spouse scandal, which involved the poor treatment of workers and several paragraphs under criticism were removed. [28]An EA spokesperson told GamesIndustry.biz that &EA sometimes updates websites with info about the company, games and employees. For example, EA has sent a correction to Yahoo Finance when they had misspelled the name of an EA executive.& While not specifically addressing the changes, EA's spokesperson explained that &Many companies routinely post updates on websites like Wikipedia to ensure accuracy of their own corporate information.& [30]Anti-trust lawsuitOn June 5, 2008, a lawsuit was filed in Oakland, California alleging Electronic Arts is breaking United States anti-trust laws by signing exclusive contracts with the NFL Players Association, the NCAA and Arena Football League, to use players' names, likenesses and team logos. This keeps other companies from being able to sign the same agreements. The suit further accuses EA of raising the price of games associated with these licenses as a result of this action.[31] However, in an interview with GameTap, Peter Moore claims it was the NFL that sought the deal. &To be clear, the NFL was the entity that wanted the exclusive relationship. EA bid, as did a number of other companies, for the exclusive relationship,& Moore explained. &It wasn't on our behest that this went exclusive... We bid and we were very fortunate and lucky and delighted to be the winning licensee.& [32]EULA Agreements and DRMIn the September 2008 release of EA's game Spore it was revealed that the DRM scheme included a program called SecuROM and a lifetime machine-activation limit of three (3) instances. A huge public outcry over this DRM scheme broke out over the internet and swarmed Amazon.com with one-star ratings and critical reviews of the game in order to get EA to &pay attention to their consumers&.[33] This DRM scheme, which was intended to hinder the efforts of pirates to illegally use and distribute EA software, instead mainly affected paying customers, as the game itself was pirated well before release.[34] On September 13, 2008, it was announced that Spore was the most pirated game ever with over half a million illegal downloads within the first week of release.[35] In response to customer reaction, EA officially announced its release of upcoming Command & Conquer: Red Alert 3 would increase the installation limit to 5 rather than 3.[36] Many customers were still unsatisfied, claiming they were still &renting& the game at full price.On September 22, 2008, a global class action law suit was filed against EA regarding the DRM in Spore, complaining about EA disclosing the existence of SecuROM from the game manual, and addresses how SecuROM runs with the nature of a rootkit, including how it remains on the hard drive even after Spore is uninstalled.[37][38][39] On October 14, 2008, a similar class action lawsuit was filed against EA for the inclusion of DRM software in the free demo version of the Creature Creator.[40]&&Notable games publishedSome of the most notable and popular games of video game history have been published by EA, and many of these are listed below. Though EA published these titles, they did not some were developed by independent game development studios. EA developed their first game in 1987.
* Pinball Construction Set (1983) by Bill Budge[41]
* Archon (1983) and Archon II: Adept (1984) by Free Fall Associates
* M.U.L.E. (1983) by Dani Bunten and Ozark Softscape
* One on One: Dr. J vs. Larry Bird (1983) by Eric Hammond
* Music Construction Set (1984) by Will Harvey
* The Seven Cities of Gold (1984) by Dani Bunten and Ozark Softscape
* The Bard's Tale (1985) by Interplay Productions
* Mail Order Monsters (1985) by Paul Reiche III, Evan Robinson and Nicky Robinson
* Racing Destruction Set (1985) by Rick Koenig
* Starflight (1986) by Binary Systems
* Skate or Die! (1987), EA's first internally-developed title
* Populous (1989) by Bullfrog which EA acquired in 1995
* Desert Strike: Return to the Gulf (1992) by EA's High Score Production group
* FIFA series (1993–current)
* Need for Speed series (1994–present) (first installment was made by EA in collaboration with Road & Track)
* Ultima Online (1997) by Origin Systems
* Command & Conquer series (titles from 1999–present) by Westwood Studios (earlier titles released by Virgin Interactive)
* Dungeon Keeper 2 by Bullfrog Productions
* SimCity series (titles from 1999–current) by Maxis (earlier titles released by other publishers)
* Medal of Honor series (1999–present)
* SSX series (2000–present)
* James Bond series ()
* The Sims series () by EA's Maxis studio
* Burnout series (2001–present)
* The Sims 2 series (2004–present) by EA's Maxis studio
* Battlefield series (2002–present) by Digital Illusions CE
* Madden NFL series (1989–present)
* NCAA Football series (1993–present)
* Crysis series (2007-present) by Crytek
* Rock Band series (2007-present) by Harmonix
* Spore (2008) by EA's Maxis studio
* Dead Space (2008)
* The Sims 3 new series (2009-) by EA's Maxis studioElectronic Arts also published a number of non-game titles. The most popular of these was closely related to the video game industry and was actually used by several of their developers. Deluxe Paint premiered on the Amiga in 1985 and was later ported to other systems. The last version in the line, Deluxe Paint V, was released in 1994. Other non-game titles include Music Construction Set (and Deluxe Music Construction Set), Deluxe Paint Animation and Instant Music. EA also published a black and white animation tool called Studio/1, and a series of Paint titles on the Macintosh: Studio/8 and Studio/32 (1990).&&Corporate affairs1982 to 1999EA's classic Square/Circle/Triangle corporate logo, adopted shortly after its founding and phased out in 1999, was devised by Barry Deutsch of Steinhilber Deutsch and Gard design firm. The three shapes were meant to stand for the &basic alphabet of graphic design.& The shapes were rasterized to connote technology.[citation needed]Many customers mistook the square/circle/triangle logo for a stylized &EOA.& Though they thought the &E& stood for &Electronic& and &A& for &Arts,& they had no idea what the &O& could stand for, except perhaps the o in &Electronic.& An early newsletter of EA, Farther, even jokingly discussed the topic in one issue, claiming that the square and triangle indeed stood for &E& and &A&, but that the circle was merely &a Nerf ball that got stuck in a floppy drive and has been popping up on our splash screens ever since.&[citation needed] Other customers saw the logo as a stylized &ECA&.Nancy Fong and Bing Gordon came up with the idea to hide the three shapes on the cover of every game, borrowing the idea from the urban legends concerning the placement of the bunny symbols on the covers of Playboy magazine.[citation needed] Finding the logo's hidden placement on early EA titles was a ritual for employees whenever a new cover was displayed outside Fong's cubicle.[citation needed]In December of 1986 David Gardner and Mark Lewis moved to the UK to open a European headquarters. Up until that point publishing of Electronic Arts Games, and the conversion of many of their games to compact cassette versions in Europe was handled by Ariolasoft.1999 to presentThe current EA logo was derived from the logo used by sub-brand EA Sports. It was first used, in a different form, in 1992, when Electronic Arts introduced the &EASN& brand (later changed to &EA Sports& due to legal difficulties with ESPN[citation needed]). The logo was modified and adopted company-wide around 1999.In-game logo introductions
* late-1990s to 2001: Originally an explosion sound effect accompanying the letters for &Electronic Arts& flying into formation, followed by an electronic voice. The sound effects have changed in certain games (sounds of the letters whipping past, for example)
* 1999 to 2003: An outlined circle flips and forms the modern EA Games logo. Accompanied by a synthesized ping sound.
* 2002 to 2004: EA Games logo appearing on screen, accompanied by the voice &EA Games, *whisper* challenge everything&.
* 2005: Silver EA logo appearing then fading away
* 2006 to present: The logo is different with every game, taking on certain visual aspects of the game it is presented with. However the EA letters always remain the same and the logo always remains a circle.Slogans
* &We see farther.& – Founding tag line
* &EA Games, challenge everything.&
* &EA Sports, it's in the game.& – a shortened version of their original slogan &If it's in the game, it's in the game.&. &EA Sports, it's in the game& is spoken by Andrew Anthony, a The Guardian and Observer journalist [1].
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