psninto the rainboww moon cross-save bundle 有什么不同

查看: 2590|回复: 21
交易诚信度0 最后登录注册时间阅读权限100UID8396244帖子狩魂0 在线时间2097 小时
UID8396244积分4487帖子精华0浮云1174 猥币6437 汽油10
会免了两个
一个1.6G,一个3.5G
请问阉割了啥?
如果没区别(玩单机),就下小的了
替换在22楼
总评分:&浮云 + 1&
交易诚信度0 最后登录注册时间阅读权限50UID581802帖子狩魂0 在线时间653 小时
猥言大义 Lv.5, 积分 1563, 距离下一级还需 437 积分
UID581802积分1563帖子精华0浮云78 猥币5087 汽油0
3.5G 的是 Cross-Save 套装,其容量包含PS3版
交易诚信度0 最后登录注册时间阅读权限50UID581802帖子狩魂0 在线时间653 小时
猥言大义 Lv.5, 积分 1563, 距离下一级还需 437 积分
UID581802积分1563帖子精华0浮云78 猥币5087 汽油0
不过呢,现在有一个问题。
以前下载过 彩虹之月 Rainbow Moon 会免的PS3版,现在会免的PSV版貌似目前无法下载。
网页版在线商城里显示无法购买,点进去提示:无法购买的原因是您已购买制品版使用权资料。
PSV上呢直接Plus免费游戏列表中就没有显示出这款游戏,全部游戏列表中找的话只能找到一个60HK$的PS3版玩家5折特别优惠可以购买。如果用搜索功能去搜出游戏制品版,点进去只有游戏内容介绍没有购买或是下载按钮。
不知道是港服工作人员的失误呢还是商城的bug
如果以前没下载过PS3会免版的估计应该没这个问题。
交易诚信度0 最后登录注册时间阅读权限100UID8396244帖子狩魂0 在线时间2097 小时
UID8396244积分4487帖子精华0浮云1174 猥币6437 汽油10
zlight 发表于
不过呢,现在有一个问题。
以前下载过 彩虹之月 Rainbow Moon 会免的PS3版,现在会免的PSV版貌似目前无法 ...
也就是说,大容量的其实没什么用了
可以安心下载了,谢谢
交易诚信度0 最后登录注册时间阅读权限60UID587516帖子狩魂0 在线时间1101 小时
猥人师表 Lv.6, 积分 2008, 距离下一级还需 2992 积分
UID587516积分2008帖子精华0浮云60 猥币5971 汽油0
zlight 发表于
不过呢,现在有一个问题。
以前下载过 彩虹之月 Rainbow Moon 会免的PS3版,现在会免的PSV版貌似目前无法 ...
我正碰到这个问题!请问怎么解决啊???
psn港服:NB9527_GF求加好友!………
/psnid/nb9527_gf
交易诚信度0 最后登录注册时间阅读权限30UID727845帖子狩魂0 在线时间92 小时
猥乎其微 Lv.3, 积分 478, 距离下一级还需 22 积分
UID727845积分478帖子精华0浮云0 猥币2001 汽油0
你看看你的下载列表里面有没有?
交易诚信度0 最后登录注册时间阅读权限30UID727845帖子狩魂0 在线时间92 小时
猥乎其微 Lv.3, 积分 478, 距离下一级还需 22 积分
UID727845积分478帖子精华0浮云0 猥币2001 汽油0
之前会员限免的游戏,如果有psv和ps3版,只要购买了其中一个,另外一个再点购买就会不行,然后在psv上进下载列表里面会有2个版本的提供下载。
交易诚信度0 最后登录注册时间阅读权限60UID587516帖子狩魂0 在线时间1101 小时
猥人师表 Lv.6, 积分 2008, 距离下一级还需 2992 积分
UID587516积分2008帖子精华0浮云60 猥币5971 汽油0
laskodan002 发表于
之前会员限免的游戏,如果有psv和ps3版,只要购买了其中一个,另外一个再点购买就会不行,然后在psv上进下 ...
没有的!下载列表里也没有!
psn港服:NB9527_GF求加好友!………
/psnid/nb9527_gf
交易诚信度0 最后登录注册时间阅读权限5UID5174595帖子狩魂0 在线时间117 小时
ID:Mango.
猥不足道 Lv.2, 积分 156, 距离下一级还需 44 积分
UID5174595积分156帖子精华0浮云1 猥币93 汽油0
意思是不是只有PSV的就下载1G的&&有PS3和PSV的就下载3G的?
交易诚信度0 最后登录注册时间阅读权限80UID1117483帖子狩魂0 在线时间1557 小时
猥风八面 Lv.8, 积分 10285, 距离下一级还需 19715 积分
UID1117483积分10285帖子精华0浮云96 猥币44788 汽油0
zlight 发表于
不过呢,现在有一个问题。
以前下载过 彩虹之月 Rainbow Moon 会免的PS3版,现在会免的PSV版貌似目前无法 ...
我之前下载过ps3的版本,今天出现和你一样的情况,后来我点击了一下psv的试玩版,然后下载列表里面就有rainbow moon的下载了,你可以试试看。
交易诚信度0 最后登录注册时间阅读权限60UID1130593帖子狩魂0 在线时间506 小时
猥人师表 Lv.6, 积分 2503, 距离下一级还需 2497 积分
UID1130593积分2503帖子精华0浮云26 猥币10293 汽油0
看了一下,前面没人能回答楼主问题
交易诚信度0 最后登录注册时间阅读权限50UID581802帖子狩魂0 在线时间653 小时
猥言大义 Lv.5, 积分 1563, 距离下一级还需 437 积分
UID581802积分1563帖子精华0浮云78 猥币5087 汽油0
fly241200 发表于
我之前下载过ps3的版本,今天出现和你一样的情况,后来我点击了一下psv的试玩版,然后下载列表里面就有ra ...
原来如此,再下载个体验版就可以了呀,回头试试
交易诚信度0 最后登录注册时间阅读权限50UID581802帖子狩魂0 在线时间653 小时
猥言大义 Lv.5, 积分 1563, 距离下一级还需 437 积分
UID581802积分1563帖子精华0浮云78 猥币5087 汽油0
cp070221 发表于
意思是不是只有PSV的就下载1G的&&有PS3和PSV的就下载3G的?
是的,PSV下载的容量只有1.4G,如果在PS3上那就只需要下载1.8G,两台机器都下载的话那下载容量加起来一共是3.2G
交易诚信度0 最后登录注册时间阅读权限100UID5637041帖子狩魂0 在线时间1067 小时
我是要成为看完海贼王的男人!
UID5637041积分9391帖子精华0浮云1822 猥币32989 汽油27
fly241200 发表于
我之前下载过ps3的版本,今天出现和你一样的情况,后来我点击了一下psv的试玩版,然后下载列表里面就有ra ...
下载完安装之后还是试玩版,心碎了。
交易诚信度0 最后登录注册时间阅读权限100UID8396244帖子狩魂0 在线时间2097 小时
UID8396244积分4487帖子精华0浮云1174 猥币6437 汽油10
Ghost船长 发表于
下载完安装之后还是试玩版,心碎了。
求个替换地址
水元素【普通成就】
水、H2O、みず、water,额...总之怎么叫都行了
(累计发帖1000即可解锁)
常客【普通成就】
《我的业余生活》从前有一个论坛叫TGBUS…(在线时间超过1000小时)
浮云爱好者【普通成就】
一朵,两朵,三朵,呵呵呵… (累计获得1000朵浮云)
真.galgamer【稀有成就】
此章赠与真正的“爱的战士”用爱的力量来推动世界吧~!(在AVG区活动时获得优胜可获得~!)
Lucky☆Star【稀有成就】
什么!你在发完申请贴截图的时候没被人撒云?实在是太幸运了,让我抱抱你的大腿吧!(规则改为:总积分正好=或777777)
打不死的小强【普通成就】
连着30天都无法阻止您来签到?阁下简直和星矢一样顽强!我们将最高的荣誉赠与给您,您就是猥皮大本营的圣斗士!(连续签到30天获得成就,成就为30天时效)
成就猎人Rank.D【普通成就】
你已经踏上了成就收集的不归路,5个成就怎么可能满足你的需求,继续努力吧! (获得累计超过5个成就--不包括负面成就)
我哭给你看【普通成就】
又没中奖!!再不给我抽中我就哭给你看!我要水漫猥皮大本营!(连续7次参与论坛正版游戏抽奖仍未成功抽中)
正版党【光辉事迹】
不是咱要晒正版,实在是游戏太好玩(自曝拥有任意平台10款以上的正版游戏)
白金新手【普通成就】
获得白金数量达到10个,,包含PSV以及PS3上面所获得数量
Powered by【R&B】《Rainbow Moon·Ourselves 凯旋号》发布_淘米校巴吧_百度贴吧
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&签到排名:今日本吧第个签到,本吧因你更精彩,明天继续来努力!
本吧签到人数:0成为超级会员,使用一键签到本月漏签0次!成为超级会员,赠送8张补签卡连续签到:天&&累计签到:天超级会员单次开通12个月以上,赠送连续签到卡3张
关注:1,734贴子:
【R&B】《Rainbow Moon·Ourselves 凯旋号》发布收藏
RainbowMoon首期月刊发布。在此之前一度陷入迷茫,在无知无觉的情况下发布了第一期,无人问津。今次重新改革,以电子书形式发布第一期正式期刊,《Ourselves》Vol.02《凯旋号》。以下发布期刊部分页面截图预告。凯旋号——历经7月风雨,我们,在迷茫中。天高云淡,炎炎夏日,我们力求为亲爱的你送上一丝微不足道的清爽!坚持数日,日夜劳累,我们只是为亲爱的你送上一份略微满意的答案!今天是2014年。Rainbow Moon校巴模拟杂志编辑公司总第二期,电子书第一期《Rainbow Moon.Ourselves VOL.02凯旋号》今天正式发布啦!电子书链接: 【注:期刊为制作,请下载查看,手机无法查看。电子书大小12.9M】
1楼 11:18&|
相关的贴子149143102173相关的图贴
顾男神暖贴
收起回复2楼 11:20&|
收起回复3楼 11:27&|
哦哦哦!顶起!你猜我是谁
收起回复4楼 14:15&|来自
第一届暑假歌会活动:暑假行程,一路上跌跌撞撞。相互搀扶,免不了相拥想抱。为恭喜《凯旋号》的制作完成以及顺利发布,Rainbow Moon的高级管理层Blacking Call决定在举办第一届暑假歌会活动。 第一届暑假歌会,将使用YY频道多功能~希望大家可以踊跃参与~~ 在这里,我们诚邀所有看到活动邀请函的人届时到达频道与R&B一起狂欢一整天!参加地址:YY频道 音乐厅 网页YY:时间为8:00-23:00。全程15个小时音乐等候!歌会的歌单,歌词,伴奏请自行携带。我,陌夜,这里等你们!By:My陌夜
5楼 15:55&|
6楼 16:02&|
……真冷,暖一下
收起回复7楼 00:06&|
这都几点了!
收起回复8楼 08:15&|
- -为何频道里只有我一人!
收起回复9楼 08:44&|
登录百度帐号推荐应用
内&&容:使用签名档&&
想了解更多关于 ”淘米校巴“的信息,请&或Rainbow Moon 270,000 Rainbow Coins (英文版) | 追加內容 |
(亞洲) - 香港
(亞洲) 香港
Sony Entertainment Network:
Rainbow Moon 270,000 Rainbow Coins (英文版)
主机:PlayStation&3, PlayStation&Network游戏类型:战略发售日期:
& 2012 Eastasiasoft Limited. All Rights Reserved.相关消息
选择地区/语言Rainbow Moon Review (Vita) - PlayStation LifeStyle
Latest Reviews
Hottest Releases
Release Date Pages
Latest Features
PSLS Originals
PSLS& & && & &
Rainbow Moon Review (Vita)
November 28, 2013 Written by Russell Ritchey
Rainbow Moon is a PSN original released for the PS3 in 2012. The Vita version is the same game, but has added cross-saves and some ease of use to the menus to create an on-the-go Rainbow Moon experience for those interested.
Rainbow Moon will keep players busy for a long time – a trophy unlocks as players pass the 100 hour mark – with the main quest easily 50 hours. The main quest will have players exploring the world fairly in-depth due to the plot’s need for items in every corner of the world. Plenty of optional dungeons are available, and within both the story and optional dungeons players will see sealed off areas with containing enemies with levels in the triple digits. If you got a little thrill out of reading that line, then you understand what is in store for the post-game.
It’s not just the dungeons: There are hundreds of little places where unmarked treasure is waiting to be found in addition to the visible treasure strewn about Rainbow Moon. And there are the systems the game contains – a simple crafting system where dropped items are placed onto weapons and armor to boost stats or give new abilities. All skills level up independently, and as the skills level up, damage increases and any status ailments available gain an increase in the to-hit percentage. The passive skill system has some wonderful skills available. Stats are increased using Rainbow Pearls gained with the finishing blow on creatures. Ideally, this lends to character customization, and the entire game uses a simple strategy RPG system with random battles – which characters must accept before entering – and onscreen enemies who will initiate battle when contact is made.
The game is challenging as well. Moving the character in there are no takebacks. Even enemies 15 levels below a player toward the end of the main story can really dole out some serious numerical hurt. While levels are typically displayed over the heads of on-screen enemies, there is no indication of what kind of enemies are in that group. This is in direct contrast to the random battles players can skip. Before accepting a random battle players are given an enemy breakdown. This breakdown appears random, as sometimes there are thirty-two enemies of one type and nothing else.
Graphics are bright and beautiful, with tons of little animations in the background to make the world seem alive. Characters animate well despite the limited animation in the game. Still, Rainbow Moon literally looks as it sounds – a small planetoid lush and full of color. The music is very nice, and overall fits the lighthearted mood the world represents. On paper this game sounds idyllic.
Rainbow Moon has a lot going for it, but for every good point the game offers an equally bad counterpoint. The worst offense involves the controls. SRPGs are primarily menu-driven games, and both the Vita and PS3 primarily use the analog stick. D especially in battle, the cursor to jump around the available options. Navigating the battlefield is done with the analog and the game is presented in a three-quarters view which occasionally confuses the system about which way to go – an example would be attempting to go across and instead head down. It also happens quite a bit in shops. The control issue is a little weird, considering how well SideQuest Studios’s previous title Soldner-X: Himmelsturmer plays.
Unfortunately, the plot is very bare bones. Players guide Baldren and his party through Rainbow Moon after he is pushed into a teleport circle by his rival Namoris. Upon landing in Rainbow Moon, the area is flooded with monsters. Baldren’s quest is to eventually gather up the pieces of a rod which will take him home and remove the monsters from the world. Not having much plot, the writers elected to make the characterization of the world’s inhabitants tongue-in-cheek. The end result is fairly terrible – the NPCs are annoying to deal with and come off as lazy or stupid. Alas, this is how players see the world since Baldren and company have no dialogue once they are made members of the party. That’s right – none of the characters have characterization once in Baldren’s employ.
What’s left is the terrific amount of things to do in Rainbow Moon, a weight which must be carried by the battle system. Rainbow Moon is a grinding title, so the battle system should be good, correct? Well, it’s decent. The strategy part is a misnomer. Upon hearing the word strategy, grids and tactics may come to mind. Well, there are grids. Tactics involves item management, which is a tedious yet expandable process in the game. The expansions cost money, so players must grind for it. In fact, everything in Rainbow Moon has a grind behind it. This is not necessarily a bad thing, but players should be aware of it. Unless players use real money to buy fake money.
There are times when tactics are needed, but during the main quest the player will most likely be spamming a character’s most leveled attack against enemies who are just simply too powerful or numerous. Despite having six people available to recruit, only three party members may participate in battle at any time. Often, it will be against five times as many enemies, most of which can kill a character in two hits – even if that character’s defense stats is maxed and has the best available armor equipped. A shrewd player would use the drops from enemies to supplement the defense stat, but often it seems as if enemies are able to ignore defense. There is also little reason why only three players are available for combat, considering later fights often feature 30 or more enemies. Stats in Rainbow Moon also don’t appear to have a direct correlation with anything. The game is one big trial and error to see what works and what doesn’t in combat. This is apparently Retro. I disagree. This is Random.
Case in point: among the systems in place within Rainbow Moon is a hunger meter. It decreases consistently and does not impact the game until the meter is empty. At this point characters will lose HP. The meter is easy to fill and food is available enough, but the whole meter seems pointless. It’s as if the designers want players to forget the meter exists as a “Gotcha!” prank. At some point monsters start fusing together to form a creature twice as powerful. Literally – around twice as many turns, twice the damage, twice the HP and so on. At the end of the main story, and even in the last few battles just about every creature does this. It just happens at some point to make a rather awkwardly challenging game randomly more awkward and harder. Even players who have kept up with the grind may have trouble with the regular forms let alone the fusion-danced varieties. Thankfully, dying just means players start in front of their murderer with one HP to Baldren and no one else. Death is cheap in Rainbow Moon both ways.
The game is filled with these moments. Yes, it makes the game harder, but things like fused creatures and awkward stats crop up a majority of the time. Strategy goes out the window, and the game falls into a pattern of fighting one party of creatures, spend money to heal, and repeat forever. Any strategy without a nearby healer becomes less tactics and more inventory management. These extremes make Rainbow Moon not a treadmill, but a mountain climb. In bare feet.
Both in-game and on the main menu players are able to spend real cash to get Rainbow Pearls and Coins. My initial PS3 copy came with a little of both as a promotional item. Once the cross-save was played on the PS3 and saved, these items showed up ready for use on my Vita copy. Whether or not a player wants to spend more money to save some time is up to them, but I’m never happy to see these shops in-game.
Rainbow Moon is not going to be a bad game for players who like to grind or players who like to explore. There’s a lot to do in the game, and the world of Rainbow Moon looks great. The battle system and the amount of time players will spend in battle will be hit-or-miss. However, Rainbow Moon is not constructed well once a significant time is spent with the game, and there’s just a lot of random crap that gets in the way of enjoyment. Rainbow Moon is not a bad game, but the removal of some systems and the polishing of others would make is stand more than “the game with a ton of stuff to do.”
An absolute ton of stuff to do. This game will keep interested players busy for over 100 hours easy.
Graphics and sound are very good.
Analog controls are bad.
The battle system is not enough to carry Rainbow Moon, and the plot might as well be non-existent.
The game seems woefully random for a strategic-based system.
monitoring_string = "ecd42cece065ea6b2f880692"
PlayStationLifeStyle.net is a property of
Media, LLC,
an , LLC company. &2015 All Rights Reserved.

我要回帖

更多关于 crosssave 的文章

 

随机推荐