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Includes 18 Steam Achievements
Title: Space Engineers
Genre: , , , ,
Developer:
Publisher:
Release Date: 23 Oct, 2013
Best Indie Game of 20154th Best Indie Game of 2013Perpetuum MOB 2013 Awards&The Most Unusual Online Game&
What the developers have to say:
&Space Engineers is an Early Access game, which means that it is still under development but already in a very playable state and contains a vast amount of new features that have been added since its first release (e.g. Multiplayer, Survival mode). The game is being improved on a regular basis through updates that add and polish features and content, optimizations and bug fixes.We invite you to give us your feedback and suggestions to help us create the best game possible.Buy now, play on Steam and receive all future updates for free.Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working: Everything in the game is subject to change&
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Downloadable Content For This Game
Recent updates
7 September
Hello, Engineers!This weeks update is a bit smaller than most since we are working hard in the background on goodies to share with you.As for the fixes we have addressed multiple crashes in single player,multiplayer and certain crashes that happened when using modded blocks. The protobuffers added to the save game will further improve the loading and saving time.We have no quote for you today but we will be very glad to see you next week.Fixes:- fixed multiple crashes- fixed objects not rendering visually on load- fixed cosmetics reverting when exiting cockpit- added protobuffers for save gamesFull list of new bugfixes and improvements:
Hello, Engineers! While we are fully focused on next major update, in this week's minor we are bringing bunch of fixes likes not spawning containers, small advance rotor head clipping through rotor body. This update is bringing a lot of crash fixes with various UI cases, resource distribution, copy and pasting of drones in MP and others. Unfortunately there is no video for this week (greetings to Xoc).Fixes:- fixed various crashes- fixed issues with containers not spawning- fixed visual glitch when on moving ship- fixed incorrect translation for Chinese version- fixed issue with small adv. rotor head clipping through rotor blockFull list of new features and fixes:
Report bugs and leave feedback for this game on the discussion boards
“Space Engineers makes welding, joining and glazing seem like the best jobs in the world. It looks superb.”“Buy, unless you are bereft of even the slightest shred of creativity”“Space Engineers generates its own unique brand of fun, whether you're more interested in constructing things or blasting them to bits”
DELUXE EDITION
The Deluxe Edition includes the standard Space Engineers Early Access game, an exclusive &Golden& skin set for your character and tools,
the Space Engineers 2013 build, all tracks from the original soundtrack, over 200 unpublished digital concept images and never seen videos and a special badge!
Special Offer
Owners of Medieval Engineers will also receive an exclusive &Medieval& skin set which they can use when customizing their Engineer's appearance.
About This Game
Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored.Space Engineers features a realistic, volumetric-based physics engine: everything in the game can be assembled, disassembled, damaged and destroyed. The game can be played either in single or multiplayer modes.Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity.Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn't use technologies that wouldn't be feasible in the near future.Space Engineers concentrates on construction and exploration aspects, but can be played as a survival shooter as well. We expect players will avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications to survive in space and on planets. Space Engineers shouldn’ it should be about the machinery you build.Planets and moons – inspired by real celestial objects (Earth, Mars, Alien, Moon, Europa, Titan), fully destructible & persistent, volumetric, atmosphere, gravity, climate zonesGame modes - Creative – unlimited resources, instant building, no death - Survival – realistic management of resources an death and respawnSingle-player – you are the sole space engineerMultiplayer - alpha version (not a final version) - Creative and survival mode with your friends - Cooperative and competitive - Privacy customization: offline, private, friends only, public - Max 16 players (this may increase in the future) - Weapons on/off - Copy-paste on/offStarting Worlds - Earth Easy Start - start on a habitable planet with a set of basic vehicles. Your survival is threatened by attacking pirates who set up shop within range of their drones. - Mars Easy Start - become a colonist on a barren, inhospitable planet. Make sure you secure a source of water soon. Also beware of local pirates. - Alien Easy Start – the alien planet is a place with very sparse oxygen, not enough to breath freely. There is hostile fauna and pirates who want to claim the riches of this mysterious world and are not willing to share. - Moon Easy Start – You start on a moon orbiting a habitable planet. Your base is under attack by pirates. - Empty Star System - It is a star system with 3 distinctive planets and their 3 moons. Except for local fauna, planets are uninhabited. - Easy Start 1 – start on an asteroid platform with one large ship and two small ships - Easy Start 2 – start in a green asteroid station with several large and small ships (this is a large scene!) - Lone Survivor – start on an abandoned asteroid platform with no ships - Crashed Red Ship – your mother ship just crashed... - Two Platforms – competitive two-team multi-player world - Asteroids – start in a rescue ship with very limited resources - Empty World – no asteroids, suitable for creative modeEnemy NPCs - sabiroids (spiders): can be found on alien planets and on Titan moons. They can destroy metal blocks and attack players. Their favorite hunting strategy is hiding in the ground and un-burrow to surprise their prey. When players kill a spider, new spiders won’t appear in the area for some time. They also store some components inside their bodies from objects and blocks that they consumed. - pirate bases: can be found either in space or occupying planetary surface. They have bounty hidden inside their containers that players can loot if they get over the drone attacks. - enemy drones: they spawn automatically from pirate bases and attack the players when they venture into pirate territoryShips (small and large ships – build them, pilot them and crush themSpace stationsFirst-person & Third-personPlanetary bases, outposts, cities!Dedicated servers - allow players to connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. The result is a faster connection and a more fluent multiplayer performance with less lagSuper-large worlds – the size of the world to 1,000,000,000 km in diameter (almost infinite)Procedural asteroids
- adds an infinite number of asteroids to the game worldExploration - adds an infinite number of ships and statio discover, explore, acquire and conquer!Drilling / harvestingManual building in survival mode – use welder to assemble bl use grinder to disassemble and reuse componentsDeformable and destructible objects – real proportions, mass, storage capacity, integrityScenario editor - players can create missions and game modes which can be played by other players. Capture the flag, deathmatch, racing or campaign driven missions - all can be done by using the scenario editor, with your own rules and designsBuilding blocks - light armor (cube, slope, corner), heavy armor, interior wall, interior light, small cockpit, large cockpit, cargo container(s), drill (character, large/small ship), ore detector, gravity generator, nuclear reactor, thruster, gyroscope, assembler, medical room, magnetic landing gears, spotlight, catwalk, cover wall, stairs, ramp, window(s), pillar, decoy, wheels, automated turrets, weapons, artificial mass, conveyor, collector, connector, merge block, camera, sensor, timer, text panelMagnetic landing gears – attach your ship to a surface (another ship or asteroid)Electricity - all blocks in a grid are wired in an electrical
electricity is generated by nuclear reactorsGravity – produced by planets and gravity generators. Spherical gravity generator also available.Rotors – create rotating objectsAdvanced rotors – able to function as a conveyor systemRefinery - process harvested ore to ingotsAssembler - manufacture components from ingotsOxygen - take off character's helmet, generate oxygen out of ice by using the oxygen generatorSymmetry/Mirroring Mode - useful in creative mode when building structures that require symmetryWeapons - automatic rifle, small and large explosive warheads, small ship gatling gun, small ship missile launcherLarge weapons - missile launcher (for large ships)Jump drive – a traveling mechanism that allows players to travel big distances in a short period of timeSolar panels - produce energy depending on the amount of light that they catch from the sunWorld management – generate new worlds, “save as” to multiple copies, auto-save every 5 minutes (can be turned on/off), edit world settings32-bit & 64-bit - 64-bit version expands the amount of objects, ships and asteroids (almost unlimited)Steam Workshop
- Share your creations with the Community (upload and download worlds)Modding - world files, shaders, textures, 3D modelsSource code access – modders can get complete access to the game’s source code that can be found on Github (). This offers the opportunity for more and better modified content.Localized interface (WIP) - Czech, Danish, Dutch, German, Icelandic, Polish, Spanish-Spain, Spanish-Latin America, Finnish, French, Hungarian, Italian, Portuguese-Brazil, Estonian, Norwegian, Swedish, Slovak, Ukrainian, RussianCustom colors for blocks – Customize your creations by using any color you likeCargo ships - auto-piloted vessels (miners, freighters and military) that carry ore, ingots, constructions components and other materials from sector to sector. They can be looted but beware, they often contain booby traps!Environmental hazards – protect your character and your creations from meteor storms (Safe, Normal, Cataclysm, Armageddon)Conveyor, Collector, Connector (IMPORTANT: this is a first work-in-progress version and a realistic version will be added later) - Conveyors move items from inventory to inventory. Collectors can collect small objects (ore, ingots, components, tools) into inventory. Connectors can throw items from inventory to space (in future update could be used to connect two ships/stations and transfer items)Artificial mass – can be used to add gravity-affected mass to ships, useful in machine ships or carsWheels - use them with rotors and artificial mass to build vehiclesAutomated turrets – gatling, missile and interior. Turrets are used mostly as defense mechanism rather than shooting other players. They aim on decoys (automatically by default), meteorites, missiles or all moving objects (eg. small/large ships) - targeting can be changed in the control panelLarge weapons - missile launcher (for large ships)Large and small ship grinder and welder – assemble and disassemble blocks faster and in larger amountBatteries - enables players to store the energy generated by solar panels or reactors at an efficiency rate of 80%Pistons
- offers the option to build more advanced machineryIon thrusters – suitable for environments without atmosphere (space or moons) / not recommended to be used on planets with atmosphereHydrogen - hydrogen thrusters, hydrogen tanks and hydrogen bottlesAtmospheric thrusters - powered by electricity, working only on planets with atmosphereFactions - create and join factions, determine ownership of blocks and manage the relations between them (hostile/ally). NOTE: Factions are currently Work-in-Progress. There are still many things to be added (eg. chat and communication) and some bugs/issues are yet to be fixed.Remote ship control – control ships without being inside the ship’s cockpit (drones)Remote turret control - control turrets directly3D printing - export (CTRL+ALT+E) and 3D print the creations that you design in the game ()Modding API - brings a lot of new possibilities to modders and allows them to alter the game by writing C# scripts which have access to in-game objects (WIP - more features will be added in the future) Blueprints - save your ship or station on a blueprint and paste it into your gameProjector block – project blueprints and weld the projectionSensor – detects ships, palyers, asteroids, stations, floating objects and their state (friendly, neutral or enemy) and ownershipSound block - reproduce predefined sounds such as alarm or siren for announcementsProgrammable block – players can write small programs executed by the blockCommunication – chat between players and factionsGPS - create, send, receive and manage GPS coordinates in the gameVoxel hands - shape and form the asteroids and change their material (creative mode only)Xbox controller supportPlease be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working:
Start by watching this video tutorial: Space Engineers is in development and undergoing frequent optimizations. The performance will get better.The performance depends on the complexity of your world and the configuration of your computer. Simple worlds run smoothly even on low-end computers, but a more complex world with rich object interactions could overload even high-end computers.Please read our performance advices: Minimum requirements represent the bare minimum to run simple scenes and don’t guarantee a perfect experience.
System Requirements
Minimum:OS: Microsoft Windows 7 (latest SP) 64-bitProcessor: Intel i3 @ 3 GHz or higher (or AMD equivalent)Memory: 8 GB RAMGraphics: Geforce 4xx or higher / ATI HD 5xxx or higher, Rx 2xx or higherDirectX: Version 11Storage: 25 GB available spaceSound Card: DirectX(R) compatible on-boardAdditional Notes: No internet connection required to play the game
Recommended:OS: Microsoft Windows 7 (latest SP) 64-bitProcessor: Intel Quad Core i5 @ 3 GHz or higher (or AMD equivalent)Memory: 16 GB RAMGraphics: Geforce 780 GTX or higherDirectX: Version 11Storage: 25 GB available spaceSound Card: DirectX(R) compatible on-boardAdditional Notes: No internet connection required to play the game
Space Engineers(R) and VRAGE(TM) are trademarks of KEEN SWH LTD.
Mostly Positive
(446 reviews)
Very Positive
(45,285 reviews)
Review Type
All&(61,032)
Positive&(53,339)
Negative&(7,693)
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Languages:
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Includes 57 Steam Achievements
Title: Verdun
Genre: , , ,
Developer:
Publisher:
Release Date: 28 Apr, 2015
metacritic
o Finalist Tiga Games Industry Awards 2016 - Game by a Small Studioo IndieDB Editors Choice 2015 - Best Multiplayero Dutch Game Award: Control Industry 2015o Dutch Game Award: Best Economic Achievement 2015o NWTV award for Best Dutch game 2015o #5 Top Upcoming Indie Games of 2014 - IndieDB
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Recent updates
We have a small update for you, concerning some of the recent changes and updates. As we’re sure you’ve noticed, earlier this month saw the release of a : Upgrade to Unity
SSAA disabled, will be replaced with better post fx in a future update Fixed retrieving weapon attachments for RDM/AttritionUnfortunately a bug in the recent Unity update created some full screen issues on Linux. For the time being, there is a workaround. By adding -show-screen-selector to the launch options in Steam, and choosing &windowed& there, you should be able to enjoy the game.Balancing testingIf you are interested in our ongoing balancing of Verdun, please check out the following post. This explains how to use our online document, where you can see all changes and leave feedback.Frontline News In The Tannenberg HubAnd finally we wanted to ask your attention for a brand new edition of Frontline News in the Tannenberg Hub, showcasing the Galicia Map and an addition to the gunplay mechanics. And... there is also a call to arms for the current Alpha Test.Enjoy!
Welcome to the first edition of Frontline News! We wanted to include you in some of the hard work going on behind the scenes, by adding personal stories to the content that we share.
Below you’ll find a link to additional intel relating to the two most recent Tannenberg previews that we posted, provided by Jim ‘Volcol’ Chilton, lead artist and newborn youtube celebrity (thanks to the
video from The Great War)!Of course we are busy improving Verdun too. We recently upgraded to Unity Engine 5.6 and would like to rally more people to help us with general testing and bug hunting in OPENTESTING (V259.6286).
To close things off we would like to point your attention to a cool Community Organized North-American championship. It’s taking place on July 15-16th and can be followed on Twitch. You can check out all the details here:
Feel free to join us on , if you want to chat some more about this subject (or any other subject for that matter). Cheers!
“Generously stuffed with player-made emergent moments on the battlefield and an incredible sense of place, Verdun is not just a great take on one of history’s more marginalised wars, it also happens to be a resoundingly solid shooter in its own right too.”9.0 – “I became immersed in its careful pacing and focus on squad movement.”“Verdun's given me an excellent understanding of what a mess World War I was. Verdun's Frontlines mode really is sort of ingenious—and I think this is definitely one worth checking out, especially if you're already interested in the subject matter.”8.0 –
About This Game
Verdun is the first multiplayer FPS set in a realistic World War One setting. The merciless trench warfare offers a unique battlefield experience, immersing you and your squad into intense battles of attack and defense. Verdun is part of in the
WW1 Game Series, with the second entry Tannenberg taking players to the Eastern Front.The game takes place on the Western Front between 1914 and 1918, in one of the bloodiest conflicts in world history. The developers were inspired by the infamous Battle of Verdun in 1916. The game offers 4 distinct game-modes with many historically accurate features such as realistic WW1 weaponry, authentic uniforms, horrendous gore, and maps based on the real battlefields of France and Belgium.Verdun key features include:Realistic World War 1 gameplay:
Authentic weaponry with realistic bullet physics, skill based weapon handling, poisonous gas with a claustrophobic gas mask experience, horrendous gore effects, and artillery barragesTactical squad-based FPS:
Unique squad leveling system with distinct squad types and rolesTrue trench warfare:
Real-time dynamic frontline with momentum-based attack and counter-attack gameplayAuthentic World War 1 setting:
Typical WW1 music and style, historical battlefields representing the key theaters on the Western FrontChallenging game modes:
Team-based Frontline, tactical Attrition, skill-based Rifle Deathmatch and desperate survival in Squad DefenseThe gameplay in this true WW1 battlefield experience is as immersive and gritty as it can get, with features such as optional realistic gore which portrays the true horror of the First World War and authentic weaponry including artillery and gas. Verdun's weapons need to be handled with skill - each gun handles differently and there are no floating crosshairs to aid your aim, along with realistic bullet physics that require you to lead your shots when firing on a moving target at long range. Choose a squad and prepare to assault and defend positions in the dynamic frontlines game mode that changes as each side gains or loses ground. Keep your head down or quickly don your mask in the event of artillery strikes or gas attacks. This unforgiving war isn’t for the faint hearted! The
WW1 Game Series currently includes Verdun and Tannenberg (set on the Eastern Front). These realistic WW1 shooters let players choose from a range of squads from across the war, as they fight for control of the ever-changing frontlines.For Verdun, the development teams carried out extensive field research at the battlefield itself and were advised by knowledgeable historians to make sure the individual elements in Verdun are as historically accurate as it can get. Uniforms have been recreated to the tiniest detail, the weapons are modeled to exact references and the maps use realistic props and terrain layouts. Everything in the game has been tailored to recreate the grim atmosphere so typical of WW1, from the immersive interface and war torn maps to realistic sounds and voices that evoke the feeling of actually being there in the mud covered trenches, peering out over no man's land in search of the enemy.Follow us on
and , or contact us via .
System Requirements
SteamOS + Linux
Minimum:OS: Windows Vista/7/8/10Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or HigherMemory: 3 GB RAMGraphics: Geforce GTX 960M / Radeon HD 7750 or higher, 1GB video card memoryDirectX: Version 9.0cNetwork: Broadband Internet connectionStorage: 12 GB available spaceAdditional Notes: Multiplayer only, make sure you have a stable and fast internet connection.
Recommended:Memory: 4 GB RAMGraphics: 2GB video card memory
Minimum:OS: 10.8Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or HigherMemory: 3 GB RAMGraphics: Geforce GTX 960M / Radeon HD 7750 or higher, 1GB video card memoryNetwork: Broadband Internet connectionStorage: 12 GB available spaceAdditional Notes: Multiplayer only, make sure you have a stable and fast internet connection.
Recommended:Memory: 4 GB RAMGraphics: 2GB video card memory
Minimum:OS: Ubuntu 12.04 or laterProcessor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or HigherMemory: 3 GB RAMGraphics: Geforce GTX 960M / Radeon HD 7750 or higher, 1GB video card memoryNetwork: Broadband Internet connectionStorage: 12 GB available spaceAdditional Notes: Multiplayer only, make sure you have a stable and fast internet connection.
Recommended:Memory: 4 GB RAMGraphics: 2GB video card memory
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