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→ 森林0.50更新有哪些 森林0.50更新内容介绍
森林0.50更新有哪些 森林0.50更新内容介绍
10:31:25 来源: 作者:佚名 (0)
森林0.50版本已经发布,小编今天给大家带来了此次版本的改动介绍,感兴趣的玩家快来看下吧。[]游戏名称:森林v0.50
游戏大小:
895.1M下载地址: 森林0.50更新:此次改动主要修复bug以及平衡,如不会轻易被重武器击倒,火灾伤害降低,修复炸药持有人bug,为了平衡限制了一些道具的使用,同时还有游戏的加载问题。详细更新:修复攀登动作bug(多人)修复小岩石重复(多人)修复当试图从steam加入游戏的朋友列表当游戏正在运行没有提示的bug修复角色扭曲问题增加库存手柄导航新发现缓存图片和燧发枪的部分(建筑)爆炸持有人现在允许新的交互方案,开关的项目与“旋转”按钮来添加固定嗖sfx连续打几次反复之前完成配料物品或制作垫时点击右键固定在库存举行右键点击批处理错误触发在某些情况下,如清空后革制水袋添加了一个轻微的渴求阈值之前可以喝从革制水袋或锅在库存,防止垃圾邮件被污染的水损害固定一些结构没有得到削减从导航网格正确加载保存游戏电池现在库存工具提示显示数量卡式录音机假滴不再漂浮空中它不再是可以使用空气滤毒罐虽然不是携带换气(多人)固定石头缓存加载爆炸从保存不当为客户工作(平衡)芦荟,菊苣,松果菊,万寿菊现在上限库存为10个(平衡)药物的药物,现在能源上限库存为5个(平衡)硬AI设定:火灾损失比正常的50%(平衡)硬AI设定:恐怖的火焰伤害正常的35%(建筑)固定抓住椅子图标打开然后关闭之前使用的范围(多人)固定“冷和湿”教程中没有得到清理死后重生(多人)固定变异宝宝不正确造成伤害的客户现在玩家顺利进入位置,当爬上一根绳子固定一些袋库存图标设置为错误的图标被撞击固定球员相机有时成为抵消后水爆炸固定轴后有时出现打击敌人的武器已经通过屏幕了固定结构拉伸的运输箱修正了一些不正确的生存本食谱令人毛骨悚然的突变体现在尽量避免以下球员窄通道内洞穴(多人)固定(再次)其他玩家可见红色死亡期间屏幕上(多人)固定主机不是可复活的打开后暂停菜单乌龟已经下降和海龟一样与机架固定几个图标不刷新问题(平衡)硬动物设置:鱼产卵量正常的66%固定缺陷与海洋有时呈现额外反射层定制质量设置(平衡)杀鱼现在在游戏2天重生延迟(平衡)硬动物设置:鱼重生延迟场是5天(平衡)增加健康的苍白的紧身裤和食人族领导人在困难模式(平衡)减少敌人的机会被撞倒了从沉重的攻击在困难模式动物现在逃避球员更加一致固定的游戏设置困难不再改变后回到标题屏幕一次英文原文:Fixed climb rope action bugging out if grabbing a rope while in another rope’s top trigger vicinityFixed getting damage from small rock fake drop(Multiplayer) fixed small rock duplication(Multiplayer) Fixed not getting any prompt when trying to join a game from the Steam friend list when the game is already running (in title or MP scene)Fixed performance issue if players wore red paint around large distorted mutantsAdded inventory gamepad navigation to new find cache photos and flintlock parts(Building) Explosive holder now allows the new interaction scheme, switch with which item to add with the “Rotate” buttonFixed whoosh sfx playing several times in a row repeatedly before even finishing when batching items to or from crafting mat by holding right clickFixed hold right click batching in inventory wrongly triggering in some cases, like after emptying waterskinAdded a slight thirst threshold before it is possible to drink from waterskin or pot in inventory to prevent spamming the polluted water damageFixed some structures not getting cut from nav mesh correctly on loading a saved gameBatteries inventory tooltip now displays amountCassette player fake drops no longer floats mid airIt is no longer possible to use air cannister while not carrying a rebreathing(Multiplayer) Fixed stone caches loaded exploded from a save not properly working for clients(Balance) Aloe, Chicory, Coneflower, Marigold are now limited to 10 each in inventory(Balance) Meds, crafted meds, energy mixes are now limited to 5 each in inventory(Balance) Hard AI setting: fire damage ratio 50% of normal(Balance) Hard AI setting: creepy fire damage 35% of normal(Building) Fixed grab chair icon turning on then off before being in range of use(Multiplayer) Fixed “cold & wet” tutorial not getting cleaned up after dying and respawning(Multiplayer) Fixed mutant babies not dealing damage correctly to clientsPlayers now smoothly move into position when climbing onto a ropeFixed some bag inventory icons set to wrong iconFixed player camera sometimes becoming offset after being knocked into water by an explosionFixed axes sometimes appearing to hit enemies after weapon has already swung through screenFixed texture stretching on top of shipping cratesFixed some incorrect survival book recipesCreepy mutants now try to avoid following players down narrow passages inside caves(Multiplayer) Fixed (again)other players being visible during red death screen(Multiplayer) Fixed host not revivable after opening the pause menuTortoises now have same drop as turtlesFixed a couple icon not refreshing issues with racksFixed eating spoilt oysters not having the spoilt meat poison effect(Multiplayer) Fetching items backpack now restores content of water holder and other item bonus such as the incendiary upgradeFixed a case of “Fire1″ action icon not showing in inventory tooltip for hybrid equipment/edible items (like waterskin or meats)Shipping manifest can now be seen in survival book notes (page 3)(Multiplayer) Fixed boat loading unmoored from dock when launching game with a client in lobby(Multiplayer) Fixed client not getting fat man entry in bestiary when hit(Multiplayer) Improved emergency/last moment shutting down of server & client connection, should help with cases of player staying connected in game after application closed without going through the menu or not being able to restart server immediatelyFixed story item pickups respawning when game was saved/loaded(Balance) Hard survival setting: player fire damage x2 from normal(Balance) Hard animal setting: land animal spawn amount 66% of normal(Balance) Hard animal setting: fish spawn amount 66% of normalFixed bug with ocean sometimes rendering extra reflection layers on custom quality setting(Balance) Each killed fish now has a 2 in game days respawn delay(Balance) Hard animal setting: fish respawn delay is 5 in game days(Balance) Increased health of pale skinnies and cannibal leaders in hard mode(Balance) Reduced chance of enemies being knocked down from heavy attacks in hard modeAnimals now run away from player more consistentlyFixed game settings for difficulty no longer changing after going back to title screen once
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