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森林The Forest0.39更新有哪些 森林0.39更新内容介绍
来源:找单机网
  The Forest最新版本0.39版已经到来,小编今天给大家带来了游戏的重要更新内容,需要的朋友不容错过噢。
  0.39更新内容(因更新内容很多,小编只给大家带来最重要的部分)
  V0.39 - 多人游戏和单人游戏模式的BUG修复,平衡性调整等等
  各位:
  这次更新包内容主要是平衡性微调以及BUG修复,我们已经完全(估计是吧)修复了所有敌人没有做出攻击动画但也能打到玩家的情况,修复了敌人有时会造成双倍伤害让战斗变得比预期困难,还有一大堆的BUG修复是关于花园、给物托盘、洞穴下雨、主客机时间显示不正确和多人游戏的音频丢失等问题。
  V0.39更新日志: (大概有点用的)
  (联机) 修复了死去的敌人会挡道的问题;
  (联机) 客机时间显示与主机一体化;
  (联机) 修复了客机的剧情线索物品在重新读取后会消失的问题;
  (联机) 清除了给物托盘的黑名单!信号弹/头骨/布料/炸药可以给了;
  (联机) 修复了变异婴体(creepy ragdolls)的一些BUG;(纯属给各位普及怪物英文名)
  (联机) 优化了主客机之间的时间,状态存档同步;
  (联机) 修复套绳子陷阱在搬走尸体后无法还原的问题;
  (平衡) 轻微调低了苍之蜘蛛变异体的速度和伤害;
  (性能) 优化火焰取暖系统;
  防御墙大门(Defensive Wall Gate)现在可以从两边打开!
  允许倒掉锅里的脏水了;
  新增:了松树/青苔/冬树掉落叶子了!
  乘客名单里有网球运动员和律师了
  英文原文:
  (Multiplayer) Fixed downed enemies blocking player movement
  (Multiplayer) Fixed lock on distant doors loaded from a save file unusable for host
  (Multiplayer) Client&s in game day time is now local until end of plane crash sequence for both host & himself
  (Multiplayer) Fixed adding lizard on drying rack taking a long time to show up client side
  (Multiplayer) Fixed story clues not showing up after loading a saved game for client (retro active)
  (Multiplayer) Added motion blur to items on metal tray
  (Multiplayer) Fixed some item positioning issues in metal tray
  (Multiplayer) Cleared out metal tray black list ! Flare/Skull/Cloth/Bomb can now be shared with it
  (Multiplayer) Fixed rain stopping for clients when host enters caves
  (Multiplayer) Fixed client getting rain while in caves
  (Multiplayer) Now retrying up to 3 times to connect when failing to join a game (fixes at least the case of joining back a game that was improperly disconnected)
  (Multiplayer) Fixed picking up flares in crates not removing the correct object
  (Multiplayer) Fixed yellow crates not openning for host
  (Multiplayer) Fixed missing sound when reloading catapult as client
  (Multiplayer) Added held dynamite sparks syncing
  (Multiplayer) Fixed bug where enemies could exist in world but be invisible and unmoving for clients
  (Multiplayer) Fixed bug where enemy attacks could hit player even if they didn&t complete the animation
  (Multiplayer) Fixed missing audio on cowman for clients
  (Multiplayer) Fixed cowman not showing burnt texture as client
  (Multiplayer) Fixed cowman blood not syncing on death as client
  (Multiplayer) Fixed creepy ragdolls sometimes spinning weirdly as client
  (Multiplayer) Fixed activating door locks as client when host is far away
  (Multiplayer) Improved time of day syncing when joining a game to account for possible delay before receiving all required data to perform accurate local calculations (should prevent clients from sometimes starting game starving/thirsty even though it wasn&t saved like that)
  (Multiplayer) Fixed tree structures not properly synced so that cut leaves system and collapsing works properly for clients
  (Multiplayer) Fixed walky talky not working after loading a game that was saved in SP
  (Multiplayer) Fixed not able to reset noose traps after removing dead mutant
  (Multiplayer) Fixed players backpacks popping off early/having different visibility settings than body
  (Multiplayer) Fixed rabbits in traps not resetting properly for clients causing issues with active rabbits later on in game
  (Multiplayer) Fixed enemy body pickup trigger sometimes not working after enemy died while looking at it
  (Multiplayer) Fixed sticky bombs not working for clients
  (Multiplayer) Fix trees not syncing properly for clients after host went back to title scene once and started a game again
  (Multiplayer) Fixed enemies not appearing in caves in multiplayer, if client entered cave alone
  (Multiplayer) Fixed some animation glitches when fighting enemies as client
  (Multiplayer) Fixed creepy mutant ragdolls disappearing for client
  (Multiplayer) Fixed mutant position popping slightly when dying as client
  (Multiplayer) Clamped player velocity when chat window is open
  (Balanced) Slightly lowered pale mutant speed and aggressiveness
  Fixed missing twinkle when crafting items
  Ocean update & lower memory allocations and hopefully fixed all cases of glowing sections visible from some parts of world
  Fixed equip light message staying on screen when player dies
  Fixed wrong darker material on one of the built stick from simple and rockpit fires ghost
  Fixed rock hole in geese lake waterfall
  Fixed some trees being hard/impossible to cut due to cut point being positioned too high
  Caves & Removed all old rocks from cave 1
  Caves & replaced cave 1 hanging skull lamps with dynamic versions
  Caves & added more sfx to cave 1
  Fixed big trunk suitcase launching player when broken apart and minimized amount of broken apart pieces
  (Performances) Optimized fire warmth system
  Fixed issues with mutants dealing damage to player while on ground/at a distance
  Defensive Wall Gate can now be opened and closed from both sides !
  Fixed incompatibility between stashing lighter while holding burning weapon and put out burning weapon features from last patch
  Allowed back drinking dirty water in pot from inventory
  Replaced deprecated input action name &useDistration& by actual semantics&WalkyTalky&
  Fixed adding non crafting material items (ie: soda) on the crafting mat for storage in metal tray causing duplicate views to be created
  Audio & Balanced tent flapping sound on old tents
  Fixed burnt female body having wrong textures plugged in
  Fixed all gamepad menu navigation issues
  Fixed keycard not going to inventory when picked up
  Fixed log count issue when placing platform
  Fixed camera stutter when drinking at a lake with empty hands
  Fixed louis suitcases breaking into too many pieces
  Fixed incorrect outline shader settings on a bunch of inventory items
  Fixed big creepies blood textures fading on instead of snapping on
  Fixed seam in regular female blood texture
  Fixed virginia ragdoll stuttering wildly sometimes
  Fixed seams on Cowman
  Overlay icons are now visible from either cave or outside world when located within sinkhole area (ie: in MP you don&t need to be in caves to see the marker indicating backpack location)
  Fixed rope in cave 2 not correctly aligned causing hands to not visually attach
  Added whoosh sfx when toggling custom wall addition
  Building repair action icon is on the 3D billboard icon instead of the 2D action icon
  Fixed Armsy getting stuck on wooden planks inside cave 7
  Creepy mutants can now break down wooden planks
  Fixed some items missing in some cave greebles causing performance to tank due to errors
  Change book text to just &for timmy&
  (Balance) Slightly lowered contrast on grey dying image effect to make it easier to see when in low health state
  Fixed hits sometimes showing blood but no hit reaction, when attacking enemies
  Aiming reticle now always looks up instead of aligning with ground
  Aiming reticle now uses player position as base position for the trajectory calculations instead of item position (slightly less accurate but far more stable)
  Defensive wall gate now has an icon an each side
  Changed multi-thrower holder icons to the generic add/take ones
  Fixed thrown spear sometimes passing through cave rocks and other objects
  Position basket icon on catapult closer to centre
  Fixed bug where enemy would spill blood without being hit or playing hit animation
  Fixed water drink icon looking darker than all other icons
  Fixed saving used content of yellow crates
  Replaced door lock model by a single sided door lock one
  (Audio) Lowered volume of cow man when close
  Added tree structure cut leaves system to pine / moss / winter trees!
  Garden now toggles to whatever seed type player has available, fixing issue of garden eventually getting stuck on a not available seed type without possibility to switch to another one
  Added exit tutorial when in manual upgrading mode
  Fixed plane going through water briefly sometimes during crash
  Fixed hud visible during sleeping black screen
  Fixed cowman sometimes not doing 180 attack on player standing directly behind
  Re-arranged triggers so that switching between gate and repair trigger is easier when looking at a damaged gate
  Moved shelter&s repair trigger position outside of its logs
  Fixed wall lods not having a visible door past lod0
  Now forcing sun rotation update until past the last frame of sleeping to ensure it is up to date afterwards
  Sleep black screen is now 1s longer
  It is no longer possible to add meat to drying racks built in water (like fires)
  Fixed soil in gardens not casting shadows and darkened dirt piles to make them easier to see
  Tennis players and lawyers now show up on passenger manifest
  Fixed axe getting stuck occasionally when doing repeated ground chop attacks
  Fixed player movement getting stuck when entering rockThrower while crouched
  Caves & fixed hole in cave 3
  Caves & lighting and layout work in cave 8
  Caves- fixed hole in cave 7
  Reduced rotation speed of enemies when doing jumping attacks, prevents enemies appearing to orbit around player position
  Fixed molotov/burning weapons sometimes getting put out when player has water at ankle level
  (Performance) Fixed high physics cost from sound detection system when moving around in caves
  Audio & lowered volume of held dynamite
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→ 森林0.45更新有哪些 森林The Forest0.45版本更新内容介绍
森林0.45更新有哪些 森林The Forest0.45版本更新内容介绍
15:08:45 来源: 作者:佚名 (2)
森林0.45版本到来,小编今天惯例给大家带来了新版本的更新内容介绍,有需要 玩家朋友不妨进来一看。具体更新说明如下:V0.45 changelog:V0.45更新日志:Fixed rock path keeping last autofill setting instead of disabling it, resulting in a state where rock path cannot be used after placing another wall or fence in autofill mode固定路径上自动保持岩石而不是禁用设置,导致在一个状态下岩石的道路无法使用后放置另一个墙壁或栅栏填充模式Fixed repaired anchor version of tree structures having a rope固定修复的锚版本的树结构有一根绳子Fixed shutting down upgrading system before having applied all 5 views of a single glass shard upgrade leaving crafting system in a partially broken state固定关闭升级系统在应用5视图的一个单一的玻璃碎片升级留下的工艺系统在部分破裂状态Fixed disassembling upgrades not properly clearing up bonuses (100% retroactive)固定拆卸升级不清理奖金(100%摄)Fixed disassembling upgraded stick upgrades breaking it固定拆卸升级坚持升级打破它Fixed disassembling upgrades causing burning upgrade cloth to no longer show up in inventory固定拆卸造成燃烧升级布不再显示在库存升级(Multiplayer) Fixed invite popup not usable with a gamepad(多人)固定邀请弹出一个手柄不可用Fixed some dynamic objects sometimes flying up into the air when approached修正了一些动态物体有时会飞到空中当接近Fixed missing collision from some cannibal art props around the world固定失踪的碰撞从食人族艺术道具世界Several small buildings like rabbit skin decoration and snack holder can now properly be nested to dynamic structures (like houseboat or tree structures)像兔皮肤的装饰和点心架的几个小建筑现在可以正确地被嵌套的动态结构(如游艇或树结构)(Multiplayer) It is no longer possible to equip items that are added to the metal tray directly from it, it needs to be moved back on crafting mat or inventory first (this is to prevent a duplication exploit)(多人)它不再可能装备的物品,被添加到金属托盘直接从它,它需要被搬回来在制作垫或库存第一(这是为了防止重复利用)New building: Large Log Holder ! Once placed, the ghost regular log holder can be toggled into a large holder. Holds up to 12 logs新建筑:大木头支架!一旦放置,鬼常规日志持有人可以切换成大股东。最多容纳12个日志New building: Large Rock Holder ! Once placed, the ghost regular rock holder can be toggled into a large holder. Holds up to 40 rocks新建筑:大岩石架!一旦放置,鬼经常岩架可以切换成大股东。容纳40个岩石(Multiplayer) Fixed issue with missing buildings for clients when loading a saved game with lots of structures (instead of attaching all buildings at once they will instead be attached to the networking system up to 100 at a timeper frame, this delays just a little the time it takes for everything to show up on clients and should likely be unnoticed)(多人)固定问题与失踪的建筑物为客户加载一个保存的游戏与大量的结构(而不是连接所有的建筑,而不是连接到网络系统高达100在每一帧的时间,这种延迟只是一点点时间,它需要一切来显示在客户端上,应该可能被忽视)(Multiplayer) Sped up time it takes to attach all trees at start of game(多人游戏)加快了时间,它需要连接所有的树在游戏开始(Audio) Added impact sound for when hitting tents with weapons.(音频)增加了影响声音的时候,用武器击中帐篷。(Audio) Added impact sound for when hitting cannibal camp fires with weapons.(音频)增加击球时食人的篝火与武器的撞击声。(Audio) Added new sound event for spear throwing.(音频)增加了新的声音事件的矛投掷。(Audio) Added new sound for bone fence weapon impacts.(音频)增加了新的声音对骨栅栏武器的影响。Optimized cpu usage on enemy ai routines优化的敌人的人工智能程序的使用Fixed high cpu usage when survival book was open固定高的中央处理器使用时,生存的书是开放的Improved collision on old white tents, lowered wind distortion and added stipple effect when they become visible老白帐篷改进的碰撞,降低失真,增加风点画时成为可见的效果New mud art新泥艺术New muddy arms textures新的泥泞的武器纹理New mud now stipples in instead of popping on现在新的泥点画而不是弹出New bloody gore cave models added新的血腥gore洞穴的模式加入Fixed nav mesh not updating correctly when some structures were destroyed固定资产净值网格更新不正确时,一些建筑物被摧毁Viewing passenger manifest can now be cancelled by pressing attack查看乘客清单现在可以通过按下攻击被取消Fixed passenger manifest being activated at inconvenient moments such as when enemies are nearby固定乘客名单被激活在不方便的时刻,如敌人附近时Fixed player weapon sometimes becoming unresponsive for a moment when near trees固定玩家武器有时会变得不响应时,当附近的树木Fixed shell attack not responding during jump固定攻击在跳跃过程中没有响应Fixed shell attack clipping with player camera固定外壳攻击剪辑与播放器相机New building: Armor mannequin ! Stores a total of 10 Lizard Skin, Deer Skin, Stealth Armor or Bone Armor in a suited shape新建筑:装甲模型!商店共有10只蜥蜴皮,鹿皮,隐形装甲或骨甲在一个合适的形状Fixed case of wrong weapon stats being used after upgrading a weapon and closing inventory with escape (without selecting a weapon)修正了武器装备升级后的武器和关闭库存与逃脱(不选择武器)的情况下使用的固定的情况下(Performance) Fixed unnecessary CPU usage from metal doors(性能)固定不必要的从金属门使用的中央处理器(Multiplayer) Adding more items to a holder than its maximum capacity now attempts to return it(多人游戏)增加更多的项目到一个持有人比其最大容量现在试图返回它(Multiplayer) Now showing an icon next to other player name indicating they currently are inside a cave(多人游戏)现在显示一个图标旁边的其他球员的名字,表明他们目前是在一个洞穴内Added Storage page 3 tab in book在书中添加存储页3页New story item added to (spoiler, removed)新的故事项目添加到(扰流器,删除)New story pickup added to (spoiler, removed)新故事皮卡添加到(扰流,删除)New story pickup added to (spoiler, removed)新故事皮卡添加到(扰流,删除)New story item added to (spoiler, removed)新的故事项目添加到(扰流器,删除)(Multiplayer) Fixed tree structures vanishing instead of visibly collapsing for clients when supporting tree is cut down(多人)固定树结构消失,而不是明显的崩溃为客户端时,支持树被砍(Multiplayer) Fixed a case of fake drop causing duplication in MP, fixes duplicating animals meat when full(多人)固定假降造成重复MP的情况下,修复复制动物的肉时(Multiplayer)Fixed cave fires doubling up visually when lit(多人)固定洞穴火灾在视觉上增加一倍视觉上Improved popon of some rivers in parts of world在世界一些河流改善poponFixed player able to glitch through houseboat collision under some circumstances修正了玩家能够在某些情况下,通过游艇碰撞问题Hand icon will now point towards the selected menu item when navigating title scene and in-game menu with a gamepad手的图标现在将指向选定菜单项标题的场景和游戏中的菜单导航时用手柄Software cursor shown when using gamepad in book now has a more reasonable size当使用光标显示软件现在书手柄具有更合理的尺寸Fixed some gamepad navigation issues in options修正了一些游戏手柄的导航问题的选项Disabled prev/next action icons shown when using gamepad in book禁用Prev/Next动作图标显示当使用手柄在书Grabbing sled is now hold “Take” action instead of simple press拉雪橇现在举行“采取”行动,而不是简单的新闻Increased max amount of rocks in sled to 26 (from 15)雪橇上岩石的最大数量增加到26个(从15)Fixed sled rocks using sheen material instead of regular one使用光泽材料代替常规的固定的雪橇Arrow basket, bone basket, drying rack and skull light can now be nested with dynamic structures (ie: houseboat)箭头的篮子,篮子和颅骨骨,架光干燥现在可以嵌套的动态结构(即:游艇)(Performance) Turned off some additional cave floors that were on even when player was above ground(性能)关闭一些额外的洞穴地板,即使当球员是在地面上Deer should no longer run straight through walls and structures鹿不应该再直接穿过墙壁和结构Climbing axe can be used on above ground cliff faces again, (except for sinkhole)攀岩斧可用于地面的悬崖了,(除了天坑)Fixed broken glitchy waterfall particles in sinkhole打破固定的问题在天坑瀑布粒子Fixed player sometimes surviving fall into sinkhole固定的球员,有时候生存陷入天坑Fixed some cave entrances popping on too close固定一些洞穴入口太近了Dried meat on rack can now be collected with a simple press of the “Take” action (instead of holding it for 0.5s which will still eat it)干肉架现在可以收集的一个简单的新闻的“取”的行动(而不是为0.5s,还是会吃它拿)It is now possible to eat dried meat in inventory现在可以在库存中吃干肉了Player can now attack with held items such as fish, dead rabbits and generic meat玩家现在可以攻击持有的项目,如鱼,死兔子和普通肉Picking up small rocks/tennis balls when holding logs no longer drops the logs拿起小石块/网球时,举行的日志不再下降日志Fixed player animation breaking sometimes when picking up a spear while doing a downward axe chop固定玩家动画打破有时当拿起一个矛,而做一个向下的斧头砍Small rocks will now deal damage when thrown at player or enemies当投掷石块或敌人时,小石子会造成伤害(Performance) Fixed star system having high CPU usage when in caves(性能)在洞穴中具有高的中央处理器使用率的固定恒星系统Fixed placing several buildings ghost with the Batch feature blocking opening inventory固定放置几个建筑鬼与批功能阻断开放库存(Multiplayer) Fixed meat client gets on drying rack always fresh regardless of actual decay state meat had for host(多人)固定肉客户端上晒衣架总是新鲜的,无论实际的腐烂状态的肉有主机(Multiplayer) Fixed client adding edible/spoilt meat on rack turning to fresh meat(多人)固定客户添加食用/宠坏了的肉架转向新鲜的肉Improved texture resolution on cave corpses in cave6改进的纹理分辨率在洞穴的尸体cave6Fixed incendiary upgrade on spear not saving固定在枪不节能燃烧升级(Multiplayer)Optimized mutant transform cpu usage for clients(多人)优化的突变体变换为客户端的处理器的使用游戏名称:森林v0.45
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