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名称: RimWorld
类型: , , ,
发行日期: 日
开发者的话:
为何要采用抢先体验这种模式?
&The game is already fully playable, balanced, and generally free of bugs. Over 120,000 players have been enjoying it since our Kickstarter in October 2013. However, we want to add more value before calling it done. We're doing Early Access to indicate that we still intend to add more content to the game.&
这款游戏的抢先体验状态大约持续多久?
&We're not sure how long the game will be in Early Access. That said, it's fully playable, low in bugs and balanced now. We're just not sure how much more additional free content we're going to add before calling it done.
To be clear - we might end development soon, or we might continue it for years. Please buy the game only if you want to play it as it exists now - not based on what it might some day become.&
计划中的完整版本和抢先体验版本到底有多少不同?
&Our development changes direction often in response to player feedback, so we can't promise anything. We're also not sure how much will be done - we might end development soon, or continue it for years. However, here are some ideas we're considering (in no particular order).More animals, plants, and biomes.Archaeology so you can dig up and study powerful but dangerous ancient artifacts.Dynamic conversation simulation.Deeper melee combat simulation.Randomized or configurable starting conditions.More quasihuman races - dwarflikes, elflikes, and others.Many more!Again, while lots of ideas excite us, we can't promise any additional features. Please buy the game only if you want to play it as it exists now - not based on what it might some day become.&
抢先体验版本的现状如何?
&The game is fully playable, low in bugs, and well-balanced. Players have been enjoying the game over 13+ alpha versions we've released since our Kickstarter in October 2013, and many have reported enjoying the game for tens or hundreds of hours.&
在抢先体验期间和结束之后,游戏价格会有所不同吗?
&The price may rise after Early Access. We're not sure.
The price won't go down for a while.&
在开发过程中,你们是如何计划让玩家社区参与进来的?
&The community has been involved already since October 2013 when our Kickstarter launched. Each of the 13+ major releases since then has been directed and refined based on their feedback, mostly through our forums () and the RimWorld subreddit ().We intend to continue engaging with players as we have done as it's been very fruitful and enjoyable for all so far!&
购买 RimWorld
购买 RimWorld Name in Game Pack
此游戏的 DLC
RimWorld Beta 18 - A World of Story is released! Here's the video (where I accidentally call it Alpha 18 - old habits die hard).To get the update: If you're on Steam, the game will update automatically. If you're DRM-free, you can re-download from the same link you got the game from originally. It always has the latest version.It's finally in Beta! This is build 0.18.1722 of RimWorld. That last number is the number of days since I first started working on RimWorld in February
days - almost five years. It's come a very long way since
in September 2013. It's time to start bringing it to a close, which is why version 0.18 is Beta 18 instead of Alpha 18.The &Beta& designation means that we're on the final stretch before the 1.0 release, and that there won't be major content additions like whole new game systems. Of course we will almost certainly add more content, before the 1.0 release or after. We will also continue seeking feedback so we can fix those little bugs and design problems that only become apparent after tens or hundreds of hours of play. RimWorld has become an exceptionally complex game, and it takes a long time and a huge amount of play to understand how to improve it. So it'll keep evolving for a while.In any case, enjoy Beta 18. There is a lot of new stuff. See the features list below for details, and watch the video.Compatibility: Saved games from non-modded Alpha 17 should still be loadable, though some things may change upon loading (e.g. characters may buildings that have changed size might be instantly deconstructed if there's nowhere to fit them, and so on). Complex mods made for A17 won't be usable and will need to be updated. Very simple mods may still load.Rough features list:
New swamp biomes: Swamp biomes are hard to move through due to choking vegetation, and hard to build in due to swampy terrain. Many new plants were added to fill out these and other biomes.
Tropical swamp
Temperate swamp
New incidents:
Meteorite impact. A meteorite impacts, leaving a lump of mineable ore.
Aurora. A beautiful aurora lights up the night sky, improving mood.
Peace talks quest
World refugee quest
Prisoner rescue quest
Storyful combat: A major rework of melee combat, and a new way to report all combat interactions. Storyful combat generates a combat log that reports each blow, miss, swipe, block and fall in the combat. During or after a fight, you can review the combat log to see what happened, to generate a richer story.
Various research has been split up
Gun research is now broken into several stages, so making advanced guns like assault rifles takes more research than making simple revolvers
Melee weapon research is now broken into several stages
New furniture
Bedroll: Portable bed
Dresser: Passively improves room
Endtable: Passive improves room
Various new table sizes
New quest reward special items:
Psychic emanator
Vanometric power cell
Infinite chemreactor
Techprof subpersona core
Healer mechanite superdose
Resurrector mechanite superdose
Orbital bombardment targeter
Orbital power beam targeter
Tribal content upgrade:
Ikwa melee weapon
Tribal headdress
Recurve bow
Tribal hunter
Tribal heavy archer
Tribal berserker
New world site components (used in various situations):
Sleeping mechanoids
Animal ambush
Enemy ambush
New mental breaks:
Insulting spree. Randomly go around and insult people.
Targeted insulting spree. Follow around a specific other colonist, insulting them repeatedly.
Tantrum. Go around randomly smashing furniture, buildings, and damageable items.
Bedroom tantrum. Go to your own room and randomly smash furniture, buildings, and damageable items.
Targeted tantrum. Go to destroy a single, specific, randomly-chosen, valuable item or building.
Sadistic rage. Melee attack prisoners for a while. Fists only. Only occurs when there are prisoners to attack. Does not attack downed prisoners.
Corpse obsession. Dig up a corpse and drop it on a meeting spot table or in a random high-traffic area. The mental break then ends.
Catatonic. Collapse on the spot into a downed state with a psychological breakdown. Recover some days later. This can be implemented by a “catatonic breakdown” hediff.
Jailbreaker. Colonist goes to a random prisoner (who is capable of prison breaking), and upon doing a special “spark jailbreak” action with them, induces an immediate prison break in that prisoner.
Slaughterer. Slaughter random colony animal(s) periodically.
Murderous rage. Hunt down a specific colonist or prisoner (randomly chosen) and attempt to kill them by melee attack. Uses melee weapon or fists, as equipped. Keep attacking until the target is dead.
Run wild. The pawn basically starts acting like an animal. You can tame him to try to get him to rejoin.
New mental inspirations. Basically reverse mental breaks - these give temporary bonuses to colonists in high moods.
Work frenzy (1 day): Global work speed 2.5x
Go frenzy (1 day): Walk speed 1.5x
Shoot frenzy (3 days): Shooting hit chance improved as though the pawn is 10 skill levels higher.
Inspired trade
Inspired recruitment
Inspired surgery
Inspired art
World features like lakes, mountain ranges, and bays are now detected and named. Names are displayed in the world view.
Caves now form sometimes in mountainous maps. Inside there are special cave plants. There can also be dormant insect hives.
Many new tale types were added. So, the game will record many new types of events, and colonists can make art about them. Art descriptions should be much more diverse.
Crop blights now appear and spread over time instead of instantly destroying crops
Spaceship is now bigger and has one more component, the sensor cluster
Spaceship quest ending phase: When going to the hidden space ship to finish the game, the game does not end instantly on arrival. The map generates with the ship intact. To take off, first you must power up the ship, which takes some days, during which you must survive raids.
Space ship construction now requires advanced components, which have their own tech tree and production method
Split pistol into revolver and autopistol
Boomalopes can be milked for chemfuel
Added chemfuel generator, which generates electricity from chemfuel
Artillery works differently now. There is one type of mortar, which can fire any type of shell, with each shell creating a different effect. The shells are explosive, incendiary, firefoam, and antigrain (a special high-tech warhead).
Seasonal latitudes: Seasons now more reasonably adjust depending on latitude. Instead of flipping at the equator, there is a seasonless crossover zone.
Redesigned alert letter types and sounds to be more specific.
Pawns can now be banished. This is analogous to abandoning pawns in caravans.
Technical: The save file now contains the actual contents of the planet map, instead of just the seed to generate it. This speed up loading, makes forward compatibility possible, and makes it technically possible to modify the world map during play.
Many many tunings, bugfixes, and redesigns.
We'll be closing sales for to the Backstory-in-Game package and Pirate King packages on November 7, 2017. The Name-in-game package will remain on sale. Anyone who already purchased any of these packages won't be affected, only new sales will be closed.I'm closing these sales because the game is maturing and it's coming to the right time to make the content final. In addition, closing these will free up more time for us to work on the game itself.Thanks everyone for all the great content submitted over the last few years! As any player can tell you, it's really enriched the game.
在讨论版中为这款游戏汇报 BUG,并留下反馈
关于这款游戏
RimWorld is a sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress, Firefly, and Dune.You begin with three survivors of a shipwreck on a distant world.Manage colonists' moods, needs, wounds, and illnesses.Fashion structures, weapons, and apparel from metal, wood, stone, cloth, or futuristic materials.Tame and train cute pets, productive farm animals, and deadly attack beasts.Watch colonists develop and break relationships with family members, lovers, and spouses.Fight pirate raiders, hostile tribes, rampaging animals, giant tunnelling insects and ancient killing machines.Trade with passing ships and trade caravans.Decorate your colony to make it into a pleasurable space.Dig through snow, weather storms, and fight fires.Capture refugees or prisoners and turn them to your side or sell them into slavery.Discover a new generated world each time you play.Build colonies in the desert, jungle, tundra, and more.Learn to play easily with the help of an intelligent and unobtrusive AI tutor.RimWorld is a story generator. It’s designed to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival. It works by controlling the “random” events that the world throws at you. Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your story by the AI Storyteller. There are several storytellers to choose from. Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe Chillax likes to relax.Your colonists are not professional settlers – they’re crash-landed survivors from a passenger liner destroyed in orbit. You can end up with a nobleman, an accountant, and a housewife. You’ll acquire more colonists by capturing them in combat and turning them to your side, buying them from slave traders, or taking in refugees. So your colony will always be a motley crew.Each person’s background is tracked and affects how they play. A nobleman will be great at social skills (recruiting prisoners, negotiating trade prices), but refuse to do physical work. A farm oaf knows how to grow food by long experience, but cannot do research. A nerdy scientist is great at research, but cannot do social tasks at all. A genetically engineered assassin can do nothing but kill – but he does that very well.Colonists develop - and destroy - relationships. Each has an opinion of the others, which determines whether they'll become lovers, marry, cheat, or fight. Perhaps your two best colonists are happily married - until one of them falls for the dashing surgeon who saved her from a gunshot wound.The game generates a whole planet from pole to equator. You choose whether to land your crash pods in a cold northern tundra, a parched desert plain, a temperate forest, or a steaming equatorial jungle. Different areas have different animals, plants, diseases, temperatures, rainfall, mineral resources, and terrain. These challenges of surviving in a disease-infested, choking jungle are very different from those in a parched desert wasteland or a frozen tundra with a two-month growing season.You can tame and train animals. Lovable pets will cheer up sad colonists. Farm animals can be worked, milked, and sheared. Attack beasts can be released upon your enemies. There are many animals - cats, labrador retrievers, grizzly bears, camels, cougars, chinchillas, chickens, and exotic alien-like lifeforms.People in RimWorld constantly observe their situation and surroundings in order to decide how to feel at any given moment. They respond to hunger and fatigue, witnessing death, disrespectfully unburied corpses, being wounded, being left in darkness, getting packed into cramped environments, sleeping outside or in the same room as others, and many other situations. If they're too stressed, they might lash out or break down.Wounds, infections, prosthetics, and chronic conditions are tracked on each body part and affect characters' capacities. Eye injuries make it hard to shoot or do surgery. Wounded legs slow people down. Hands, brain, mouth, heart, liver, kidneys, stomach, feet, fingers, toes, and more can all be wounded, diseased, or missing, and all have logical in-game effects. And other species have their own body layouts - take off a deer's leg, and it can still hobble on the other three. Take off a rhino's horn, and it's much less dangerous.You can repair body parts with prosthetics ranging from primitive to transcendent. A peg leg will get Joe Colonist walking after an unfortunate incident with a rhinoceros, but he'll still be quite slow. Buy an expensive bionic leg from a trader the next year, and Joe becomes a superhuman runner. You can even extract, sell, buy, and transplant internal organs.And there's much more than that! The game is easy to mod and has an . Read more at .(All non-English translations are made by fans.)
SteamOS + Linux
最低配置:操作系统: Windows XP处理器: Core 2 Duo内存: 4 GB RAM图形: Intel HD Graphics 3000 with 384 MB of RAM存储空间: 需要 500 MB 可用空间
最低配置:操作系统: OSX 10.5处理器: Core 2 Duo内存: 4 GB RAM图形: Intel HD Graphics 3000 with 384 MB of RAM存储空间: 需要 500 MB 可用空间
最低配置:处理器: Core 2 Duo内存: 4 GB RAM图形: Intel HD Graphics 3000 with 384 MB of RAM存储空间: 需要 500 MB 可用空间
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您可以使用此 Widget 生成器来生成一段 HTML 代码嵌入您的网站,使得客户能够轻松地在 Steam 上购买此游戏。
购买这款游戏的方式不止一种。请选择一个特定礼包来创建 Widget:
RimWorld Name in Game Pack
还可输入 375 个字符来为您的 Widget 添加描述:
将下方的 HTML 代码复制并粘贴到您的网站来展示上述 Widget
所有的价格均已包含增值税(如适用)。&&
查看移动版网站环世界rimworld新手初期攻略 开荒指南_飞翔单机游戏网
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【飞翔导读】有很多没有玩过这个类型的游戏的玩家在刚开始玩rimworld的时候脑袋都是混沌一片,不知道如何下手。下面是达人玩家“幻夜妖姬”整理的一份游戏初期的13个要点。玩家在看完这篇开荒指南之后肯定会有种茅塞顿开的感觉。
有很多没有玩过这个类型的游戏的玩家在刚开始玩rimworld的时候脑袋都是混沌一片,不知道如何下手。下面是达人玩家“幻夜妖姬”整理的一份游戏初期的13个要点。玩家在看完这篇开荒指南之后肯定会有种茅塞顿开的感觉。1、开局先找到地热蒸汽口2.然后蒸汽口附近找个山挖一个5*5的地洞作为食物区(就5*5,这样不会浪费太多时间,而且设置里就允许放食物)3.删掉开局的附近的仓库区还有垃圾堆放区,还有3个睡眠点(命令,删除,点床),改在地洞口附近放睡眠点(凑合先睡)4.然后把出生点附近的泡面(方便包装食物)全部框选解锁,5.然后三个人就开始往你的地洞里运食物6.然后开始收集金属建设地热发电机(这个时候可以解锁地图出生点附近的金属)建设蓄电池(蓄电池一定也要挖在地洞里)最好在洞口再设置一个储存区,放石头木头和日后贸易用7.建立炉灶通电(最好就在最开始的食物区边上挖大一点,炉灶也不能露天)8.挖野菜(家附近的草莓,还有龙舌兰,点命令,点收集食物,点框选)开始让你的人煮饭(点炉灶,设置做到第X份,一般来说几个人做几份,做太多浪费粮食)9.然后开始种田6*6或者5*5。种树10*10(这个时候才开始种,之前不要种,初期就种坑死你,饿死了田都没种好。最好不要太大的田,不然浪费太多人力)10.然后田种好了继续挖更深的地洞 &比如一堆的房间(每个4*5,有床),囚房区(大通铺,要有餐桌),工作区,食堂(锅炉和食物堆放点,还有饭桌)11.建设贸易设备,贸易信标,开始洞口的那个存储区边上摆一个,收集银石(开局边上那堆看起来没用的石头……)12.炮塔,优先设立在蒸汽发电机附近13.增加人口……研发科技(建议优先研发水栽培,然后地洞里就近种)&一般这个时候就有人来光顾或者打你了,基本上战斗后都有晕倒的俘虏,设置尝试招募和友好沟通(也可以其他手段)
飞翔声明:飞翔网登载此文出于传递更多信息之目的,并不意味着赞同其观点或证实其描述。
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阅读本文后您有什么感想? 已有 0 人给出评价!Rimworld地图种子代码大全 各类型世界种子汇总
文章作者:悟空 发布时间:日 11:45
【本文由着迷游戏速攻组原创,转载请注明来源以及原文链接。】
Rimworld这款超好玩的模拟生存沙盒游戏最近正式登陆了Steam平台,虽然售价达到了88元人民币,但是相信不少玩家依然入坑了。游戏中的世界是可以直接使用种子的,下面是个人收集整理的Rimworld地图种子代码大全,感兴趣的玩家可以来看看,如果有喜欢的种子可以直接拿走使用。
本篇世界种子代码在持续更新中,等种子代码数量够多了之后,将会以【分页】的形式为大家按照类型呈现,敬请期待。
种子使用方法:
1、先正常运行游戏,然后点击【创建游戏】。想要使用世界种子,你就必须开始一个新进度的存档;
点击创建世界
2、之后在【创建世界】的界面,在种子的输入框中,输入你看中的世界的代码即可,比如说输入下面分享的第一个岛屿世界代码【tcnu】,就可以生成世界了;
输入种子代码
3、最后一步,点击右下角的【创建】,这样就可以成功生成世界了。
Rimworld地图种子:点击创建世界
最后提醒大家,下面分享的种子,世界地图尺寸全部都是最大的400&300的,而且生态系统各有不同,下面有详细的介绍,还附上了地图的预览图,大家可以来看看。
地图种子:tcnu
地图特点:
这个是岛屿地图,而且生态非常丰富、均衡,从北边到南边的地图依次是冰原、苔原、热带雨林以及沙漠、极端沙漠地图;
开局推荐:开局建议选择地图东南角的岛屿,里面有一个温带雨林小岛,比较安全而且物产比较多,地理位置更是优越,从这里可以前往四周各个不同环境的岛屿。
地图种子:7zft
Rimworld地图种子:7zft
地图特点:
这个算是大陆地图,不过里面有不少的琥珀。
开局推荐:
这个开局地点非常的多,因为温带范围非常大,另外开局不要选择冰原或者是沙漠这样的极端环境,不然容易死档。
地图种子:u3bd
地图特点:
一个比较极端的地图,上方一大片都是很寒冷的地方,下方一大部分都是戈壁或者沙漠。
开局推荐:
如果你喜欢挑战可以选择最北边或者最南边开局,如果你只是想要轻松点游戏,建议大家选择地图右边的大湖泊中,热带雨林的小岛。
地图种子:taw1
地图特点:
虽然和前面的岛屿差不多,但是特点就是两端极端地形比较多,但是中间有山地这种适合开局的地形。
开局推荐:
仔细看中间热带雨林的地方,有两块相邻的山地,建议在这里开局,易守难攻,很适合度过前期的危险期。
地图种子:x5zj
地图特点:
非常具有挑战性的地图,基本上全是极端地形,比如说苔原、冰原还有极端沙漠等等。
开局推荐:
建议大家选择西北角那个大岛屿下面的热带雨林小岛屿,先征服这个小岛,再向东边的大岛进发吧。
地图种子:bxsf
Rimworld地图种子:bxsf
地图特点:
一个湖泊非常多的地图,不用担心没有淡水。而且很多地形的植被生长周期也非常不错,从北边到南边的地形分布非常均匀,很适合探险。
开局推荐:
中间的温带深林或者下面的热带丛林都可以,生长周期分别为六个月和全年。
地图种子:2017
地图特点:
一个小型岛屿非常多的Rimworld地图种子,大家应该也看到了,种子代码是2017,。这个地图非常好玩,是个人目前最喜欢的世界地图之一,尺寸自然也是最大的400&300的。
开局推荐:
随便选择一个稳点的岛屿开局即可,如果你喜欢挑战性,可以选择北边的冰原开局。
地图种子:youyiku
地图特点:
你没看错,这个地图种子代码就是youyiku,是不是也非常感到有意思呢?这个种子生成的地图速度比较慢,大家要耐心等待,地图中有两个超级巨大的湖泊,非常好玩。
开局推荐:
这个世界地图里面有两个巨大的湖泊,大家随便选择哪一个都可以,最好是在湖泊附近,具体的地形看大家怎么选择了。
地图种子:ice
地图特点:
这个地图是典型的多山世界,不管是在北边的冰原,还是在南边的热带雨林里面都有非常多的山脉,每一个都是开局的不二选择,易守难攻。
开局推荐:
随便找个山脉开局就可以了,如果想难度低点,可以选择在温带森林附近开局。
地图种子:2q2j
种子:2q2j
地图特点:
如果你喜欢冰原或者苔原地图肯定会喜欢这个地图代码,非常极端,整个世界地图中有一大半的地方都是冰原以及苔原。
开局推荐:
如果你使用了这个代码,肯定就是想要挑战下极端寒冷环境了,不用多说,直接选择北边任意地点开局吧。
以上就是目前收集的Rimworld地图种子全部代码了,以后会持续更新,敬请关注哦,喜欢的玩家也可以收藏。
看完这篇文章,你的感受是?
数据统计中,请稍等!
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