葫芦侠下的gta lcs攻略玩不了

gtalc好玩还是gtalcs好玩_百度知道
gtalc好玩还是gtalcs好玩
我有更好的答案
两个的平台不一样,无法做仔细分辨,不过如果你喜欢在掌机上玩,那憨川封沸莩度凤砂脯棘么LCS好,喜欢在电脑上玩,自然是LC好
是gtalcs好玩
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Grand Theft Auto
Liberty City Stories
Cheat Device 使用详解
& && && && && &原文作者:bbbbbb2&&from&&A9VG
& && && && && &Cheat Device作者:Edison Carter
虽然游戏出了一年多了,但我仍然经常玩本作,毕竟是GTA嘛~
为庆祝PSP版本GTA第二作Vice City Stories的发售及A9 PSP GTA区的开区特写此讲解攻略。
I.什么是GTA LCS Cheat Device ?
&&Cheat Device是外国GTA狂热爱好者Edison Carter制作的GTA LCS作弊系统,第一个版本早在去年同期已经出现,现在为最新版本.目前可以在一切2.0系统以上,2.71系统以下(包括2.0与2.71)的PSP.当然,1.5使用DEVICEHOOK就更没问题.本作弊器功能强大,推荐大家使用.
II. Cheat Device有什么功能?如何使用呢?
&&Cheat Device的功能非常多,多到什么程度呢?大概就是N万个吧.当然,原作弊器是没有那么多的,只提供了最精华的,而其它的则需要从Cheat Sync(详情见下文)下载或自己制作.
&&想要使用Cheat Device就必须先开启它.
2.0~2.6的玩家(模拟成2.0~2.6也可)只需将它放进PSP的SAVEDATA文件夹中,它将覆盖GTA LCS的第一个存档空间.然后进入游戏,读取Cheat Device的存档即可使用.游戏中按上+L隐藏\开启Cheat Device,上+L+R关闭Cheat Device,开启时上\下\左\右为选择作弊选项.想要在别的存档中用,只需在开启后再LOAD要的档即可
模拟到2.71的玩家要稍微麻烦些.要把一个补丁安进DH,在稍做改动.详细改动方法在补丁包里的README文档中,大家可以看一看.(能模拟到2.0~2.6的没必要用这个了,在此不多做介绍)以后可按以上方法操作
下面列出它的原配功能(都默认在选择作弊画面下)
1.& & 无限生命与装甲
使用方法: 在该项下按叉激活即可无敌,再按为退出该作弊
2.& & 选择通缉星级
使用方法: 在该项下按左右选择想要的星个数,按叉激活.激活后星级不会自动消失,必须再按退出该作弊或按左右键将星级调0才可消星
3.& & 选择时间
使用方法: 在该项下左右选择时间即可,时间自动锁定,想要表继续走,按叉键退出该作弊
4.& & 选择天气
使用方法: 在该项下左右选择天气,可以得到不少正常游戏无法得到的天气.退出方法大家应该清楚了吧
5.& & 调出任何想要的车辆(不少得不到的车哦,有飞机什么的)
使用方法:左右选择要要的车,第一选项是按圈出现,第二选项是按L出现.&&
6.& & 在屏幕上方显示坐标、祯速和当前车速
使用方法:按叉激活即可,别告我你不会看坐标!
7.& & 瞬间移动
使用方法:选择想到的地点按叉即可.可以在地图上标出PLAYER TARGET(红框框),在CheatDevice的
& && &瞬间移动上选择PLAYER TARGET即可到达.
8.& & 穿墙
使用方法:对着想穿的墙在本项上按叉
9.& & 超级跳(可以理解为”飞”)
使用方法:激活后长按跳键,方向键控制方向.想下来时松开跳键
10.& & 截图
使用方法:选择此项即可
11.& & 选择车的颜色
使用方法:车分两块颜色,左右选择即可
12.& & 不从摩托上摔下来
使用方法:开启本项即可
13.& & 车辆生命调整
使用方法:左右选择车的HP,无论选什么(车冒烟或着火等)都不会炸
14.& & 不用换子弹
使用方法:开启即可
15.& & 录制游戏
使用方法:和截图方法一样,需要停止时看提示.录完为GIF格式
16.& & 改CPU速率,看电池电量
使用方法:调为333即可.看电量只用看
17.& & 重量车
使用方法:开启即可.效果:除了墙什么都挡不住你的车
18.& & 上下移动
使用方法:调整数字,按叉开启
19.& & 车在墙上走
使用方法:开启即可,在摩托上作用明显
20.& & 调整地心重力
使用方法:左右选择数字即可.比招太危险….无敌的都能给弄死…….
21.& & 行人不能动
使用方法:开启即可.想要车辆也不动需要碰一下
22.& & 游戏速度调整
使用方法:左右选择数字即可.
23.& & 走路速度调整
使用方法:左右选择数字即可.
24.& & 车翻过来自动翻回来
使用方法:开启即可
25.& & 火箭推进器
使用方法:左右选择数字即可.上车就可以体验到
26.& & 选择外貌
使用方法:左右选择数字,按三角确认(可能死机)
27.& & 车可以飞
使用方法:开启即可
28.& & 黑洞(orz)
使用方法:开启即可.效果嘛…………
29.& & 调整水位
使用方法:左右选择数字即可.GTA传统作弊了
30.& & 作弊制造
使用方法:在PSP根目录下cheats文件夹中的cheats.txt里写作弊.达人可以自己写,大家就用
& && &CheatSync下载吧.下载好了选择就可使用
& && &我爱用的cheats:
#cheat Bomb em' all
setchar(pplayer + 0x034C, 0x0C);setchar(pplayer + 0x069C, 0x00);
#cheat Portland Perigon
setfloat(0x9591730, -0..)setfloat(0x..)setfloat(0x,0,1)setfloat(0x2.12,-558.22,46.89)setshort(0xxf25)setfloat(0x,1,0)setfloat(0x,0,0)setfloat(0x,0,1)setfloat(0x5.79,-552.09,44.89)setshort(0xxf25)setfloat(0x,0,0)setfloat(0x,1,0)setfloat(0x,0,1)setfloat(0x5.08,-561.39,44.89)setshort(0xxfbe)setfloat(0x9591850, -1,0,0)setfloat(0x,-1,0)setfloat(0x,0,1)setfloat(0x1.11,-555.75,42.89)setshort(0xxfa5)setfloat(0x95918B0, -1,0,0)setfloat(0x,-1,0)setfloat(0x,0,1)setfloat(0x6.80,-554.31,48.89)setshort(0xx25b)setfloat(0x9591910, -1,0,0)setfloat(0x,-1,0)setfloat(0x,0,1)setfloat(0x6.80,-557.31,48.89)setshort(0xx25b)setfloat(0x9591970, -1,0,0)setfloat(0x,-1,0)setfloat(0x,0,1)setfloat(0x4.59,-556.75,48.89)setshort(0xx25b)setfloat(0x95919D0, -1,0,0)setfloat(0x,-1,0)setfloat(0x,0,1)setfloat(0x2.35,-567.44,48.89)setshort(0xxfa5)setfloat(0x9591A90, -1,0,0)setfloat(0x,-1,0)setfloat(0x,0,1)setfloat(0x2.35,-561.44,48.89)setshort(0xxf36)setfloat(0x9591AF0, -1,0,0)setfloat(0x,-1,0)setfloat(0x,0,1)setfloat(0x7.40,-551.47,46.89)setshort(0xx268)teleport(174.70, -549.46, 51.04)
#cheat Cruise Ship
setfloat(,-1,0);setfloat(,0,0);setfloat(,0,1);setfloat(09.79, -927.33, 10.41)setshort(x25b) setfloat(09.49, -923.43, 10.41)setshort(x25b) setfloat(13.09, -927.63, 10.41)setshort(x25b) setfloat(13.39, -923.43, 10.41)setshort(x25b) setfloat(, 1516.39, -927.93, 10.41)setshort(, 0x25b) setfloat(17.59, -923.73, 10.41)setshort(x25b) setfloat(53.29, -928.23, 10.41)setshort(x25b) setfloat(53.29, -923.43, 10.41)setshort(x25b) setfloat(13.39, -931.83, 10.41)setshort(x25e) setfloat(09.49, -931.83, 10.41)setshort(x25c) setfloat(05.29, -925.83, 9.41)setshort(x25f) setfloat(05.29, -922.53, 9.41)setshort(, 0x25a) setfloat(035.89, -934.83, 10.00)setshort(0x257) setfloat(87.29, -928.83, 15.69)setshort(xf25) setfloat(,1,0); setfloat(09590f60, -1,0,0);setfloat(,0,1);setfloat(69.89, -928.23, 9.41)setshort(0xf25) setfloat(0,-1,0); setfloat(09591ce0, -1,0,0); setfloat(0,0,1);setfloat(36.19, -914.43, 10.00)setshort(x257) setfloat(09590c50, -1,0,0); setfloat(,-1,0);setfloat(,0,1);setfloat(99.29, -913.23, 9.41)setshort(0xf25) setfloat(,0,0); setfloat(,1,0);setfloat(,0,1);setfloat(099.29, -905.23, 9.41)setshort(0xf25) setfloat(,1,0); setfloat(09590ea0, -1,0,0);setfloat(0,0,1);setfloat(048.59, -921.03, 9.41)setshort(0xf25) setfloat(57.14, -920.73, 14.54)setshort(xfa5) setfloat(57.49, -926.13, 9.41)setfloat(0958efd0, 1, 0, 0) setfloat(0958efe0, 0, 1, 0) setfloat(0958eff0, 0, 0, -1) setshort(xf25) setfloat(, 1, 0) setfloat(0958ee60, -1, 0, 0) setfloat(, 0, 1) setfloat(76.10,-925.09,9.41)setshort(0958eea8, 0xf25) setfloat(0958Eeb0, 0, -1, 0) setfloat(0958Eec0, 1, 0, 0) setfloat(0958Eed0, 0, 0, 1) setfloat(0958Eee0, 1522.31, -915.84, 13.23)setshort(xf25) setfloat(, 0, -1, 0) setfloat(, 0, 0) setfloat(, 0, 1) setfloat(22.92, -933.90, 13.23)setshort(xf25) setfloat(, 0, -1, 0) setfloat(, 1, 0, 0) setfloat(, 0, 0, 1) setfloat(, 1462.82, -920.41, 9.41)setshort(xf25) //Start Mummy Shooting Rangesetfloat(34.08, -917.01, 22.74)setshort(x251)setfloat(37.54, -924.98, 29.60)setshort(, 0x251)setfloat(, 1519.29, -924.89, 14.22)setshort(x251)setfloat(33.59, -932.10,22.74)setshort(x251)setfloat(, 1532.60, -924.73, 25.88)setshort(, 0x251)setfloat(0958fba0, 1535.01, -917.05, 17.65)setshort(0958fbc8, 0x251)setfloat(34.82, -932.91, 17.65)setshort(x251)setfloat(32.23, -928.18, 25.88)teleport(1504.19, -924.84, 25.14);
#cheat Beach Getaway v.2
setfloat(0x,0,0)setfloat(0x,1,0)setfloat(0x,0,1)setfloat(0x91.76,-216.91,14.00)setshort(0xxfbe)setfloat(0x,0,0)setfloat(0x,1,0)setfloat(0x,0,1)setfloat(0x70.89,-227.90,15.58)setshort(0xx25b)setfloat(0x,0,0)setfloat(0x,1,0)setfloat(0x,0,1)setfloat(0x72.28,-230.75,15.46)setshort(0xx25b)setfloat(0x,0,0)setfloat(0x,1,0)setfloat(0x,0,1)setfloat(0x75.37,-228.72,14.95)setshort(0xx25b)setfloat(0x,0,0)setfloat(0x,1,0)setfloat(0x,0,1)setfloat(0x72.37,-208.86,15.17)setshort(0xxfa5)setfloat(0x,0,0)setfloat(0x,1,0)setfloat(0x,0,1)setfloat(0x99.37,-233.81,14.27)setshort(0xxf25)setfloat(0x,0,0)setfloat(0x,1,0)setfloat(0x,0,1)setfloat(0x95.38,-248.94,12.56)setshort(0xxf36)setfloat(0x,0,0)setfloat(0x,1,0)setfloat(0x,0,1)setfloat(0x89.93,-264.36,12.89)setshort(0xxf25)teleport(1450.35, -212.47, 23.36)
#cheat Spawn LCFR RoofTop Stunt Area
setfloat(,-1,0); setfloat(,0,0);setfloat(,0,1);setfloat(, -45.89, -.52)setshort(, 0x1F2)setfloat(, 0,-1,0); setfloat(, 1,0,0);setfloat(, 0,0,1);setfloat(, -45.97, -.52)setshort(x1F2)setfloat(,-1,0); setfloat(,0,0);setfloat(,0,1);setfloat(, -46.11, -.52)setshort(x1F2)setfloat(,-1,0); setfloat(, 1,0,0);setfloat(, 0,0,1);setfloat(, -46.12, -.52)setshort(, 0x1F2)setfloat(, -1,0,0); setfloat(,-1,0); setfloat(,0,1);setfloat(, -72.61, -.52)setshort(xF25)setfloat(,0,0); setfloat(,1,0); setfloat(,0,1);setfloat(, -72.89, -.52)setshort(, 0xF25)setfloat(, -1,0,0); setfloat(, 0,-1,0); setfloat(, 0,0,1);setfloat(, -73.14, -.52)setshort(xF25)setfloat(,-1,0); setfloat(,0,0); setfloat(,0,1);setfloat(, -95.75, -.52)setshort(xF25)setfloat(,1,0); setfloat(, -1,0,0); setfloat(,0,1);setfloat(, -92.82, -.52)setshort(, 0xFA5)setfloat(, 1,0,0); setfloat(, 0,1,0); setfloat(, 0,0,1);setfloat(09591a00, -77.77, -.02)setshort(xEB0)setfloat(,0,0); setfloat(,1,0); setfloat(,0,1);setfloat(09591a60, -77.77, -.02)setshort(xEB0)setfloat(,0,0); setfloat(0,1,0); setfloat(0,0,1);setfloat(09591ac0, -77.77, -.02)setshort(0xEB0)setfloat(0,0,0); setfloat(,1,0); setfloat(,0,1);setfloat(09591b20, -77.77, -.02)setshort(xEB0)setfloat(,0,0); setfloat(,1,0); setfloat(,0,1);setfloat(09591b80, -77.77, -.02)setshort(0xEB0)setfloat(0,0,0); setfloat(0,1,0); setfloat(0,0,1);setfloat(09591be0, -75.70, -.02)setshort(xEB0)setfloat(,0,0); setfloat(,1,0); setfloat(,0,1);setfloat(09591c40, -75.70, -.02)setshort(xEB0)setfloat(,0,0); setfloat(,1,0); setfloat(,0,1);setfloat(09591ca0, -75.70, -.02)setshort(0xEB0)setfloat(0,0,0); setfloat(0,1,0); setfloat(0,0,1);setfloat(09591d00, -75.70, -.02)setshort(xEB0)setfloat(,0,0); setfloat(,1,0); setfloat(,0,1);setfloat(09591d60, -73.63, -.02)setshort(xEB0)setfloat(,0,0); setfloat(0,1,0); setfloat(0,0,1);setfloat(09591dc0, -73.63, -.02)setshort(0xEB0)setfloat(0,0,0); setfloat(,1,0); setfloat(,0,1);setfloat(09591e20, -73.63, -.02)setshort(xEB0)setfloat(,0,0); setfloat(,1,0); setfloat(,0,1);setfloat(09591e80, -73.63, -.02)setshort(0xEB0)setfloat(0,0,0); setfloat(0,1,0); setfloat(0,0,1);setfloat(09591ee0, -73.63, -.02)setshort(xEB0)setfloat(,0,0); setfloat(,1,0); setfloat(,0,1);setfloat(09591f40, -73.63, -.02)setshort(xEB0)setfloat(,0,0); setfloat(,1,0); setfloat(,0,1);setfloat(09591fa0, -71.56, -.02)setshort(0xEB0)setfloat(0,0,0); setfloat(0,1,0); setfloat(0,0,1);setfloat(, -71.56, -.02)setshort(xEB0)setfloat(,0,0); setfloat(,1,0); setfloat(,0,1);setfloat(, -71.56, -.02)setshort(xEB0)setfloat(,0,0); setfloat(, 0,1,0); setfloat(, 0,0,1);setfloat(, -71.56, -.02)setshort(, 0xEB0)setfloat(, 1,0,0); setfloat(,1,0); setfloat(,0,1);setfloat(, -71.56, -.02)setshort(xEB0)setfloat(,0,0); setfloat(,1,0); setfloat(,0,1);setfloat(, -69.49, -.02)setshort(, 0xEB0)setfloat(, 1,0,0); setfloat(, 0,1,0); setfloat(, 0,0,1);setfloat(, -69.49, -.02)setshort(xEB0)setfloat(,0,0); setfloat(,1,0); setfloat(,0,1);setfloat(, -69.49, -.02)setshort(xEB0)setfloat(,0,0); setfloat(,1,0); setfloat(,0,1);setfloat(, -69.49, -.02)setshort(, 0xEB0)setfloat(, 1,0,0); setfloat(, 0,1,0); setfloat(, 0,0,1);setfloat(, -69.49, -.02)setshort(xEB0)setfloat(,0,0); setfloat(,1,0); setfloat(,0,1);setfloat(, -67.42, -.02)setshort(xEB0)setfloat(,0,0); setfloat(, 0,1,0); setfloat(, 0,0,1);setfloat(, -67.42, -.02)setshort(, 0xEB0)setfloat(, 1,0,0); setfloat(,1,0); setfloat(,0,1);setfloat(, -67.42, -.02)setshort(xEB0)setfloat(,0,0); setfloat(,1,0); setfloat(,0,1);setfloat(, -67.42, -.02)setshort(, 0xEB0)setfloat(, 1,0,0); setfloat(, 0,1,0); setfloat(, 0,0,1);setfloat(, -67.42, -.02)setshort(xEB0)setfloat(, -1,0,0); setfloat(,-1,0); setfloat(,0,1);setfloat(, -72.53, -.02)setshort(x251)setfloat(, -.707107,-.); setfloat(, -.7107,0); setfloat(,0,1);setfloat(, -51.55, -.52)setshort(, 0xF25)setfloat(, 1,0,0); setfloat(, 0,0,1); setfloat(, 0,1,0);setfloat(, -63.68, -.52)setshort(xCD7)setfloat(,0,0); setfloat(,0,1); setfloat(,1,0);setfloat(, -63.68, -.52)setshort(xCD7)setfloat(,0,0); setfloat(, 0,0,1); setfloat(, 0,1,0);setfloat(, -60.74, -.52)setshort(, 0xCD7)setfloat(, 1,0,0); setfloat(,0,1); setfloat(,1,0);setfloat(, -60.74, -.52)setshort(xCD7)setfloat(,0,0); setfloat(,1,0); setfloat(,0,1);setfloat(, -61.80, -.52)setshort(, 0xF25)setfloat(, 1,0,0); setfloat(, 0,1,0); setfloat(, 0,0,1);setfloat(, -61.70, -.52)setshort(xF25)setfloat(,0,0); setfloat(,1,0); setfloat(,0,1);setfloat(, -59.80, -.52)setshort(xF25)setfloat(,0,0); setfloat(,1,0); setfloat(,0,1);setfloat(, -59.70, -.52)setshort(, 0xF25)teleport(-52.63, -.55);
#cheat Roofland V 0.1 (Small world on a roof!)
setfloat(, -1,0,0)setfloat(, 0,-1,0)setfloat(, 0,0,1)setfloat(0.94, -.18)setshort(xfa5)setfloat(, -1,0,0)setfloat(, 0,-1,0)setfloat(, 0,0,1)setfloat(1.94, -.18)setshort(xfa5)setfloat(6.06, -.18)setshort(x273)setfloat(4.95, -.18)setshort(x273)setfloat(4.95, -.18)setshort(x273)setfloat(4.95, -.18)setshort(x273)setfloat(7.95, -.18)setshort(x273)setfloat(7.95, -.18)setshort(x273)setfloat(, -1,0,0)setfloat(, 0,-1,0)setfloat(, 0,0,1)setfloat(9.80, -.18)setshort(xfa8)setfloat(, -1,0,0)setfloat(, 0,-1,0)setfloat(, 0,0,1)setfloat(0.94, -.18)setshort(xfa8)setfloat(,-1,0);setfloat(,0,0);setfloat(,0,1);setfloat(6.40, -.18)setshort(x01f2)setfloat(,-1,0);setfloat(,0,0);setfloat(,0,1);setfloat(6.40, -.18)setshort(x01f2)setfloat(,-1,0);setfloat(,0,0);setfloat(,0,1);setfloat(6.40, -.18)setshort(x01f2)setfloat(,-1,0);setfloat(,0,0);setfloat(,0,1);setfloat(6.40, -.18)setshort(x01f2)setfloat(,-1,0);setfloat(,0,0);setfloat(,0,1);setfloat(6.40, -.18)setshort(x01f2)setfloat(,-1,0);setfloat(,0,0);setfloat(,0,1);setfloat(6.40, -.18)setshort(x01f2)setfloat(,-1,0);setfloat(,0,0);setfloat(,0,1);setfloat(7.25, -.18)setshort(x016B)setfloat(5.25, -.18)setshort(xf25)teleport(392.04, -.33)
#cheat Teleport to BF Injection
teleport(1434.18, -508.83, 12.70);
#cheat Rooftop Paradise
setfloat(,-1,0);
setfloat(,0,0);
setfloat(,0,1);
setfloat(0.24, -987.3, 121.16)
setshort(x25b)
setfloat(9.84, -987.3, 121.16)
setshort(x25b)
setfloat(0.54, -981, 121.16)
setshort(x25b)
setfloat(9.84, -980.7, 121.16)
setshort(x25b)
setfloat(, 206.24, -960, 123.16)
setshort(, 0xfbe)
setfloat(9.34, -971.7, 119.16)
setshort(xf25)
setfloat(3.14, -988.2, 121.16)
setshort(x25c)
setfloat(4.64, -971.42, 123.43)
setshort(xfa5)
setfloat(4.74, -958.5, 121.16)
setshort(xdb7)
setfloat(2.94, -951.6, 121.16)
setshort(xdb7)
setfloat(3.94, -960.9, 121.16)
setshort(xdb6)
setfloat(8.14, -984.3, 119.16)
setshort(xfa8)
teleport(214.64, -972.6, 121.16);
#cheat cheat airport lamp
setfloat(, -1558.34, -.84)
setshort(x20F)
teleport(-1561.32, -994.65, 10.84);
#cheat teleport to roofland
setfloat(, -1,0,0)
setfloat(, 0,-1,0)
setfloat(, 0,0,1)
setfloat(0.94, -.18)
setshort(xfa5)
setfloat(, -1,0,0)
setfloat(,-1,0)
setfloat(,0,1)
setfloat(1.94, -.18)
setshort(xfa5)
setfloat(9.62, -.18)
setshort(x25c)
setfloat(4.95, -.18)
setshort(x273)
setfloat(4.95, -.18)
setshort(x273)
setfloat(4.95, -.18)
setshort(x273)
//Copyright dont steal
setfloat(7.95, -.18)
setshort(x273)
setfloat(7.95, -.18)
setshort(x273)
setfloat(, -1,0,0)
setfloat(, 0,-1,0)
setfloat(, 0,0,1)
setfloat(9.80, -.18)
setshort(xfa8)
setfloat(, -1,0,0)
setfloat(, 0,-1,0)
setfloat(, 0,0,1)
setfloat(0.94, -.18)
setshort(xfa8)
setfloat(,-1,0);
setfloat(,0,0);
setfloat(,0,1);
setfloat(6.40, -.18)
setshort(x01f2)
setfloat(6.40, -.18)
setshort(, 0x01f2)
setfloat(6.40, -.18)
setshort(x01f2)
setfloat(6.40, -.18)
setshort(x01f2)
setfloat(6.40, -.18)
setshort(x01f2)
setfloat(6.40, -.18)
setshort(x01f2)
setfloat(7.25, -.18)
setshort(, 0x016B)
setfloat(1.25, -.18)
setshort(xf25)
setfloat(09.13, -.00)
setshort(x25b)
setfloat(9.13, -.00)
setshort(0x25b)
setfloat(09590ef0, -1,0,0)
setfloat(,-1,0)
//Copyright dont steal
setfloat(,0,1)
setfloat(7.25, -.18)
setshort(xf25)
setfloat(6.63, -.04)
setshort(x218)
setfloat(, 387.63, -.04)
setshort(, 0x218)
setfloat(8.63, -.04)
setshort(x218)
setfloat(5.63, -.04)
setshort(x218)
setfloat(,-1,0);
setfloat(,0,0);
setfloat(,0,1);
setfloat(, 386.95, -.04)
setshort(xf25)
setfloat(09590E90, -1,0,0)
setfloat(0,-1,0)
setfloat(0,0,1)
setfloat(06.95, -.90)
setshort(0xf25)
setfloat(09590E30, -1,0,0)
setfloat(,-1,0)
setfloat(,0,1)
setfloat(2.08, -.90)
setshort(xf25)
setfloat(09590DD0, -1,0,0)
setfloat(0,-1,0)
setfloat(0,0,1)
setfloat(2.08, -.04)
setshort(xf25)
setfloat(09590D70, -1,0,0)
setfloat(,-1,0)
setfloat(,0,1)
setfloat(06.08, -.91)
setshort(0xf25)
setfloat(09590D10, -1,0,0)
setfloat(,-1,0)
setfloat(,0,1)
setfloat(2.08, -.91)
setshort(xf25)
teleport(392.04, -.33)
#cheat Teleport To Staunton Bomb Shop
teleport(377.93, -576.52, 26.18);
#cheat Throw Tons Of Remote Bombs
setchar(pplayer + 0x069C, 0x00);
#cheat Teleport:Empire State Building
teleport(99.46, -9.10)
#cheat teleport to secret ramp
teleport(883.36,-181.07,3.55);
#cheat teleportation:dans le broyeur
teleport(.30,0.50);
#cheat Teleport: A Evil box peeps cant get in
teleport(240.03, -996.31, 21.82)
#cheat Eternal Nighttime
&&setchar(0x08b5e090, 00, 00);
#cheat Eternal Day
&&setchar(0x08b5e090, 12, 00);
#cheat Stat:
hospital visits
setint(0x08B5E17C, );
#cheat Stat:
cars crushed
setint(0x08B5E168, );
#cheat Stat:
Bullets that hit
setint(0x08B5E164, );
#cheat Stat:
bullets fired
setint(0x08B5E150, );
#cheat Stat:
cars destroyed
setint(0x08B5E148, );
#cheat teleport: hidden portland ramp
teleport(1259.26, -449.20, 31.10);
#cheat Teleport : 8 ball
teleport(3.86,14.78);
#cheat Teleport: Lac SSV
teleport(-.50,40.50);
#cheat Teleport :terrain de cross
teleport(799.41,17.47,5.42);
#cheat Toni Has A &Free Spirit&
setchar(pplayer + 0x1);
setchar(pplayer + 0x0);
#cheat part of rail road tracks threw Staunton safehouse
setfloat(099b)
setfloat(099b7584, -422.28)
setfloat(099b)
setchar(099b75a8, 0x3a)
setchar(099b75a9, 0x01)
#cheat Part of bridge threw Staunton safehouse
setfloat(099b)
setfloat(099b7584, -422.28)
setfloat(099b)
setchar(099b75a8, 0x31)
setchar(099b75a9, 0x01)
#cheat Your Car Is Light Green
setchar(pcar + 0x01f0, 86, 86);
#cheat Your Car Is Dark Blue
setchar(pcar + 0x01f0, 79, 79);
#cheat Your Car Is Brown
setchar(pcar + 0x01f0, 30, 30);
#cheat Your Car Is Green
setchar(pcar + 0x01f0, 16, 16);
#cheat Your Car Is White
setchar(pcar + 0x01f0, 1, 1);
#cheat Your Car Is Yellow
setchar(pcar + 0x01f0, 6, 6);
#cheat Your Car Is Pink
setchar(pcar + 0x01f0, 5, 5);
#cheat Your Car Is Blue
setchar(pcar + 0x01f0, 4, 4);
#cheat Your Car Is Red
setchar(pcar + 0x01f0, 3, 3);
#cheat Your Car Is White
setchar(pcar + 0x01f0, 1, 1);
#cheat Get $999,999,999
&&setint(0x08b89acc, );
&&setint(0x08b89ad0, );
#cheat Cool PCJ 600 Wall Riding Spot
teleport(341.05, -.72);
#cheat Teleport Car Into Staunton Garage
teleport(301.04, -427.35, 25.56);
#cheat Get Speeder in Stauton Safehouse Garage
setint(0x08E38A38, 194);
teleport(298.85, -429.97, 27.51);
//Use chrislawrance's Teleport: water between Portland and Staunton cheat once in the boat to take it to the water.
#cheat Teleport: water between portland and staunton
teleport(687.27, -30.82, 10.90);
#cheat Automatically impress the Car customer
setchar(09F6F999, 0x03);
#cheat Unlimited Avenging angels mission timer
setchar(09F6EAFE, 0xFF);
#cheat Impress the Freeway Customer
setchar(09F6F9A0, 0xEA, 0x03);
#cheat Impress the Sanchez Customer
setchar(09F6F9A0, 0xED, 0x03);
#cheat Impress the Faggio Customer
setchar(09F6F9A0, 0xF1, 0x03);
#cheat Impress the Pcj600 Customer
setchar(09F6F9A0, 0xEB, 0x03);
#cheat unlimited Bike Salesman time
setchar(09F6F9A6, 0xFF);
#cheat unlimited Noodle/Pizza delivery time
setchar(09F6F926, 0xFF);
setchar(09F6F920, 0x06);
setchar(09F6F918, 0x0A);
#cheat Unlimited time in bike shooter missions
setchar(09F6F91A, 0xFF);
#cheat Unlimited trash dash time
setchar(09F6F91A, 0xFF);
#cheat Max Ammo
setint(pplayer + 0x05f0, 100);
setint(pplayer + 0x05f4, 9999);
setint(pplayer + 0x060c, 100);
setint(pplayer + 0x);
setint(pplayer + 0x);
setint(pplayer + 0x062c, 9999);
setint(pplayer + 0x);
setint(pplayer + 0x);
setint(pplayer + 0x);
setint(pplayer + 0x);
setint(pplayer + 0x);
setint(pplayer + 0x067c, 100);
setint(pplayer + 0x);
setint(pplayer + 0x, 9999);
#cheat Teleport: Staunton Bike Seller
teleport(-92.98, -471.69, 16.17);
#cheat Il est 25:68 - The time is 25:68
setchar(0x08b5e090, 25, 68);
#cheat Unlimited Triad takedown unlimited time+kills
setchar(09F6F91A, 0xFF);
setchar(09F6F91C, 0xFF, 0xFF, 0xFF);
setchar(09F6F919, 0x00, 0x00);
#cheat Unlimited mission timer in the scrapyard challenge
setchar(0x09F6F920, 0xFF)
#cheat Unlimited car salesman mission timer
setchar(0x09F6F99E, 0xFF)
#cheat No &bump and grinds& mission timer
setchar(0x09F6F995, 0x00)
#cheat Unlimited firetruck mission timer
setchar(0x09F6FB46, 0xFF)
#cheat Unlimited taxi mission timer
setchar(0x09F6F91A, 0xFF)
#cheat Unlimited Taxi timer + tip
setchar(0x09F6F922, 0xFF)
setchar(0x09F6F930, 0xFF)
#cheat unlimited vigilante mission timer
setchar(0x09F6FA7A, 0xFF)
#cheat Unlimited Go Go Faggio mission time
setchar(0x09F6F91A, 0xFF)
#cheat Teleport: High helicopter landing pad
teleport(340.59, -.32)
#cheat Teleport: Staunton:Top Of Round Tower Near Park
teleport(96.96,-974.72,55.73)
#cheat cheat unlimited vigilant mission timer
setchar(0x09F6FA7A, 0xFF)
#cheat Teleport: Top of Tall Building
teleport(95, -);
#cheat Weapon Set 1 Cheat includes Smoke Bomb
setshort(0x08a93ad0, 0x000e);
setshort(0x08a93ad4, 200);
#cheat Get Wasted (W/ Blood Under Toni)
setchar(pplayer + 0x0000034C, 55);
setchar(pplayer + 0x0000034C, 1);
#cheat Get Busted
setchar(pplayer + 0x0000034C, 62);
setchar(pplayer + 0x0000034C, 1);
#cheat Toni Keeps Shooting Without Stop
setchar(pplayer + 0x);
#cheat Get unlimited smoke Bombs
setchar(pplayer + 0x5D4, 0x01);
setchar(pplayer + 0x5D9, 0xFF);
setchar(pplayer + 0x5CC, 0x0E);
#cheat Bloody Footprints
setchar(pplayer + 0x198, 0x40);
setchar(pplayer + 0x198, 0x00);
#cheat Always Bleeding
setchar(pplayer + 0x197, 0x0F);
setchar(pplayer + 0x197, 0x00);
#cheat Super Punch
setchar(pplayer + 0x0bb3, 0x01);
#cheat 100 packages collected
setint(0x08B89AD4, 100);
#cheat Unlimited Noodles
setint(0x09F6F920, 5);
#cheat Get Predator in Stauton Safehouse Garage
setint(0x08E38A38, 196);
teleport(299.43, -426.57, 26.55);
#cheat Infinite Sprint
setchar(pplayer + 0x)
#cheat Teleport: Slash TV
teleport(1575.79, -.93);
#cheat 20 Rampages completed
setshort(0x08B5E1E4, 0x14);
#cheat 26 unique stunts performed
setshort(0x08B5E19C, 0x1A)
#cheat All collectables
setshort(0x08B5E1E4, 0x14)
setshort(0x08B5E19C, 0x1A)
setint(0x08B89AD4, 100);
#cheat cool stuff1
setchar(0x08B33593, 00)
setchar(0x08B33593, 81)
#cheat cool stuff2
setchar(0x08B33593, 63)
setchar(0x08B33593, 81)
#cheat cool stuff3
setchar(0x08B3)
setchar(0x08B33593, 81)
#cheat Teleport: Random
teleport(6567.85, -.95, 1155.95);
#cheat Cars Drive On Water
setchar(0x08b33e32, 1);
setchar(0x08b33e32, 0);
#cheat Gravity 30.0g
setshort(0x08a0e994, 0x3E76);
setshort(0x08a0e994, 0x3C03);
#cheat Leone Base
moveto(1402.20, -334.97, 51.39); object(0x01BF, 0, 0, 180);
move(7.70, 0.06, 0.00); object(0x01BF, 0, 0, 180);
move(7.60, 0.06, 0.00); object(0x01BF, 0, 0, 180);
move(-19.10, 3.98, 0.00); object(0x01BF, 0, 0, 270);
move(-0.06, 7.80, 0.00); object(0x01BF, 0, 0, 270);
move(0.05, 7.60, 0.00); object(0x01BF, 0, 0, 270);
move(0.08, 7.40, 0.00); object(0x01BF, 0, 0, 270);
move(-0.07, 7.60, 0.00); object(0x01BF, 0, 0, 270);
move(3.23, -30.62, 3.30); object(0x01BF, 270, 0, 270);
move(0.00, 8.00, 0.00); object(0x01BF, 270, 0, 270);
move(0.00, 8.00, 0.00); object(0x01BF, 270, 0, 270);
move(0.00, 7.90, 0.00); object(0x01BF, 270, 0, 270);
move(0.00, 6.60, 0.00); object(0x01BF, 270, 0, 270);
move(14.62, -34.19, 0.50); object(0x01BF, 0, 45, 0);
move(-12.70, -0.07, 0.00); object(0x01BF, 0, 315, 0);
move(4.40, 0.02, 1.80); object(0x01BF, 0, 0, 0);
move(3.90, 0.02, 0.00); object(0x01BF, 0, 0, 0);
move(9.77, 4.00, -5.60); object(0x01BF, 0, 0, 90);
move(-0.05, 7.80, 0.00); object(0x01BF, 0, 0, 90);
move(-0.05, 7.80, 0.00); object(0x01BF, 0, 0, 90);
move(-0.05, 8.10, 0.00); object(0x01BF, 0, 0, 90);
move(-19.05, 10.41, 0.00); object(0x01BF, 0, 0, 0);
move(13.50, -0.02, 0.00); object(0x01BF, 0, 0, 0);
move(1.60, -0.00, 0.00); object(0x01BF, 0, 0, 0);
move(3.98, -3.96, 0.00); object(0x01BF, 0, 0, 90);
move(-3.47, -6.00, -1.40); object(0x01BF, 270, 330, 90);
move(0.04, -4.80, 2.80); object(0x01BF, 270, 330, 90);
move(-9.83, -19.42, 1.90); object(0x01BF, 270, 0, 270);
move(-0.05, 8.00, 0.00); object(0x01BF, 270, 0, 270);
move(-0.05, 7.90, 0.00); object(0x01BF, 270, 0, 270);
move(-0.05, 7.60, 0.00); object(0x01BF, 270, 0, 270);
move(-0.04, 6.80, 0.00); object(0x01BF, 270, 0, 270);
move(3.42, -10.28, 0.00); object(0x01BF, 270, 0, 270);
move(-0.04, 7.20, 0.00); object(0x01BF, 270, 0, 270);
move(-0.02, 3.00, 0.00); object(0x01BF, 270, 0, 270);
move(6.71, 0.04, 0.00); object(0x01BF, 270, 0, 270);
move(-4.29, -18.13, 0.00); object(0x01BF, 270, 0, 270);
move(0.05, -7.80, 0.00); object(0x01BF, 270, 0, 270);
move(-0.04, -4.67, 0.00); object(0x01BF, 270, 0, 265);
move(4.43, 0.47, 0.00); object(0x01BF, 270, 0, 270);
move(-0.05, 7.70, 0.00); object(0x01BF, 270, 0, 270);
move(-0.03, 4.30, 0.00); object(0x01BF, 270, 0, 270);
move(-17.83, -12.13, 2.20); object(0x01BF, 315, 0, 270);
move(-0.03, 7.20, 0.00); object(0x01BF, 315, 0, 270);
move(-0.02, 7.80, 0.00); object(0x01BF, 315, 0, 270);
move(0.03, 7.80, 0.00); object(0x01BF, 315, 0, 270);
move(0.10, 7.50, 0.00); object(0x01BF, 315, 0, 270);
move(1.02, -30.42, 1.30); object(0x01BF, 315, 0, 270);
move(-0.04, 7.60, 0.00); object(0x01BF, 315, 0, 270);
move(-0.04, 7.90, 0.00); object(0x01BF, 315, 0, 270);
move(0.20, 7.90, 0.00); object(0x01BF, 315, 0, 270);
move(-0.03, 7.00, 0.00); object(0x01BF, 315, 0, 270);
move(6.16, -30.92, 2.20); object(0x01BF, 90, 0, 180);
move(-0.02, 6.24, 0.00); object(0x01BF, 90, 0, 180);
move(-0.02, 6.05, 0.00); object(0x01BF, 90, 0, 180);
move(-0.02, 6.42, 0.00); object(0x01BF, 90, 0, 180);
move(-0.02, 6.35, 0.00); object(0x01BF, 90, 0, 180);
move(-0.02, 6.53, 0.00); object(0x01BF, 90, 0, 180);
move(4.81, -31.00, 0.00); object(0x01BF, 90, 0, 270);
move(-0.06, 7.60, 0.00); object(0x01BF, 90, 0, 270);
move(-0.06, 7.60, 0.00); object(0x01BF, 90, 0, 270);
move(-0.05, 7.40, 0.00); object(0x01BF, 90, 0, 270);
move(-0.06, 7.70, 0.00); object(0x01BF, 90, 0, 270);
move(5.80, -30.09, -2.20); object(0x01BF, 45, 0, 270);
move(-0.05, 7.80, 0.00); object(0x01BF, 45, 0, 270);
move(-0.05, 7.60, 0.00); object(0x01BF, 45, 0, 270);
move(-0.05, 7.60, 0.00); object(0x01BF, 45, 0, 270);
move(-0.04, 6.90, 0.00); object(0x01BF, 45, 0, 270);
move(-1.95, 4.09, -2.80); object(0x01BF, 0, 315, 180);
move(-12.60, 0.07, 0.00); object(0x01BF, 0, 45, 180);
move(8.20, -0.04, 1.70); object(0x01BF, 0, 0, 180);
move(-3.90, 0.02, 0.00); object(0x01BF, 0, 0, 180);
move(11.36, -34.05, 0.00); object(0x01BF, 45, 0, 270);
move(-0.05, 7.80, 0.00); object(0x01BF, 45, 0, 270);
move(-0.05, 7.70, 0.00); object(0x01BF, 45, 0, 270);
move(-0.05, 7.60, 0.00); object(0x01BF, 45, 0, 270);
move(-0.04, 6.80, 0.00); object(0x01BF, 45, 0, 270);
moveto(1399.80, -314.63, 69.93); object(0x01E4, 270, 30, 270);
move(-0.03, 7.50, -4.30); object(0x01E4, 270, 30, 270);
move(0.18, 7.55, -4.40); object(0x01E4, 270, 330, 90);
setchar(0x08E4Ebfc, 214);
setchar(0x08E4Ebfc + 0x18, 0x01);
setfloat(0x08E4Ec00, 1393.72, -302.72, 73.42, 0);
setchar(0x08E4E9EC, 160);
setchar(0x08E4E9EC + 0x18, 0x01);
setfloat(0x08E4E9f0, 1401.26, -306.21, 50.00, 0);
setchar(0x08E4Ea44, 172);
setchar(0x08E4Ea44 + 0x18, 0x01);
setfloat(0x08E4Ea48, 1400.98, -329.42, 50.00, 0);
setchar(0x08E4Ecd8, 172);
setchar(0x08E4Ecd8 + 0x18, 0x01);
setfloat(0x08E4Ecdc, 1401.08, -318.16, 50.01, 0);
setchar(0x08E4Eac8, 144);
setchar(0x08E4Eac8 + 0x18, 0x01);
setfloat(0x08E4Eacc, 1417.72, -325.01, 49.28, 0);
moveto(1400.00, -322.92, 72.19); object(0x01E4, 270, 0, 270);
move(2.76, 27.85, -13.10); object(0x01E4, 270, 0, 180);
move(8.00, -0.06, -2.60); object(0x01E4, 270, 325, 180);
move(7.10, -0.05, -5.00); object(0x01E4, 270, 325, 180);
move(1.70, -0.01, -1.20); object(0x01E4, 270, 325, 180);
move(2.33, 1.76, -0.70); object(0x01EE, 0, 325, 180);
moveto(1414.31, -293.67, 54.88); object(0x01EE, 0, 325, 180);
move(-8.00, -0.06, 4.80); object(0x01EE, 0, 0, 180);
move(-5.08, -9.87, 4.70); object(0x01EE, 0, 30, 270);
move(0.03, -7.10, 4.10); object(0x01EE, 0, 30, 270);
move(0.03, -6.90, 4.00); object(0x01EE, 0, 30, 270);
move(0.11, -8.90, 0.40); object(0x01EE, 0, 0, 270);
move(-3.17, -0.57, -0.60); object(0x01F0, 0, 0, 0);
setfloat(0x08E2DC20, 1413.95, -332.69, 55.87 );
setint(0x08E2DC34, 0);
setchar(0x08E2DC3C, 0xff, 0xff);
setshort(0x08E2DC46, 0x11a);
setchar(0x08E2DC52, 0x0f);
setchar(0x08E2DC53, 0x00);
setchar(0x08E2DC70, 0xff);
setfloat(0x08E2E0A0, 1410.95, -332.69, 55.87);
setint(0x08E2E0B4, 0);
setchar(0x08E2E0BC, 0xff, 0xff);
setshort(0x08E2E0C6, 0x112);
setchar(0x08E2E0D2, 0x0f);
setchar(0x08E2E0D3, 0x00);
setchar(0x08E2D0F0, 0xff);
setfloat(0x08E2E1C0, 1407.95, -332.69, 55.87);
setint(0x08E2E1D4, 0);
setchar(0x08E2E1DC, 0xff, 0xff);
setshort(0x08E2E1E6, 0x108);
setchar(0x08E2E1F2, 0x0f);
setchar(0x08E2E1F3, 0x00);
setchar(0x08E2D210, 0xff);
setfloat(0x08E2E160, 1404.95, -332.69, 55.87);
setint(0x08E2E174, 0);
setchar(0x08E2E17C, 0xff, 0xff);
setshort(0x08E2E186, 0x114);
setchar(0x08E2E192, 0x0f);
setchar(0x08E2E193, 0x00);
setchar(0x08E2D1B0, 0xff);
teleport(1383.33, -282.11, 49.82)
#cheat Plasma Guns
// Gun Flash
sethex(0x967CA14, 0x00, 0xFF, 0x00);
// Gun Flash (No Animation)
sethex(0x967CAA8, 0x00, 0xFF, 0x00);
// Gun Smoke
sethex(0x967CB3C, 0xFF, 0xFF, 0x00);
// Gun Smoke 2
sethex(0x967CBD0, 0xFF, 0xFF, 0x00);
sethex(0x967C168, 0x00, 0xFF, 0x00);
// Small Sparks
sethex(0x967C1FC, 0x00, 0xFF, 0x00);
// Bullet Hit Smoke
sethex(0x967E8B8, 0x00, 0xFF, 0x00);
#cheat LCS &ROLLERCOASTER&
moveto(-973.84, -981.71, 11.98); object(0x0FAA, 340, 0, 270);
move(-8.84, -0.04, 3.80); object(0x0FAA, 335, 0, 270);
move(-7.88, 0.01, 4.30); object(0x0FAA, 330, 0, 270);
move(-6.62, -0.06, 4.10); object(0x01BF, 305, 0, 90);
move(-5.52, -0.03, 3.50); object(0x01BF, 300, 0, 90);
move(-5.56, -0.03, 2.80); object(0x01BF, 295, 0, 90);
move(-5.96, -0.04, 2.40); object(0x01BF, 290, 0, 90);
move(-6.56, -0.09, 1.40); object(0x01BF, 275, 0, 90);
move(-5.99, -0.03, 0.30); object(0x01BF, 270, 0, 90);
move(-6.35, -0.03, -0.80); object(0x01BF, 255, 0, 90);
move(-6.09, -0.03, -2.80); object(0x01BF, 235, 0, 90);
move(-4.77, -0.02, -4.40); object(0x01BF, 220, 0, 90);
move(-3.52, -0.02, -5.50); object(0x01BF, 205, 0, 90);
move(-3.36, -0.02, -4.30); object(0x01BF, 230, 0, 90);
move(-3.11, -0.01, -2.00); object(0x01BF, 245, 0, 90);
move(-3.85, -0.02, -1.00); object(0x01BF, 260, 0, 90);
move(-5.43, -0.02, -0.60); object(0x01BF, 270, 0, 90);
move(-5.50, -0.03, 0.40); object(0x01BF, 280, 0, 90);
move(-5.13, -0.02, 1.30); object(0x01BF, 290, 0, 90);
move(-4.65, -0.02, 2.10); object(0x01BF, 300, 0, 90);
move(-4.38, -0.02, 3.40); object(0x01BF, 315, 0, 90);
move(-3.41, -0.02, 4.00); object(0x01BF, 325, 0, 90);
move(-3.27, -0.02, 5.60); object(0x01BF, 335, 0, 90);
move(-2.04, -0.01, 5.50); object(0x01BF, 345, 0, 90);
move(-0.78, -0.00, 5.20); object(0x01BF, 0, 0, 90);
move(-0.60, -0.00, 6.50); object(0x01BF, 350, 0, 90);
move(-1.96, -0.01, 6.10); object(0x01BF, 335, 0, 90);
move(-3.55, -0.02, 5.50); object(0x01BF, 320, 0, 90);
move(-4.91, -0.02, 4.50); object(0x01BF, 305, 0, 90);
move(-5.64, -0.03, 2.90); object(0x01BF, 290, 0, 90);
move(-6.24, -0.03, 1.70); object(0x01BF, 280, 0, 90);
move(-6.18, -0.03, 0.50); object(0x01BF, 270, 0, 90);
move(-6.64, -0.03, -0.60); object(0x01BF, 260, 0, 90);
move(-6.15, -0.03, -2.30); object(0x01BF, 240, 0, 90);
move(-5.28, -0.02, -4.00); object(0x01BF, 225, 0, 90);
move(-4.06, -0.02, -5.30); object(0x01BF, 210, 0, 90);
move(-2.81, -0.01, -6.10); object(0x01BF, 200, 0, 90);
move(-2.23, -0.01, -6.10); object(0x01BF, 200, 0, 90);
move(-2.18, -0.01, -6.00); object(0x01BF, 200, 0, 90);
move(-2.55, -0.01, -4.90); object(0x01BF, 215, 0, 90);
move(-3.07, -0.01, -3.70); object(0x01BF, 225, 0, 90);
move(-4.15, -0.02, -2.80); object(0x01BF, 250, 0, 90);
move(-5.19, -0.02, -1.40); object(0x01BF, 260, 0, 90);
move(-5.16, -0.02, -0.50); object(0x01BF, 270, 0, 90);
move(-6.11, -0.02, 0.00); object(0x01BF, 270, 0, 90);
move(-5.30, -0.02, 0.70); object(0x01BF, 285, 0, 90);
move(-5.47, -0.02, 2.20); object(0x01BF, 300, 0, 90);
move(-4.71, -0.02, 3.90); object(0x01BF, 320, 0, 90);
move(-5.06, -0.02, 4.20); object(0x01BF, 300, 0, 90);
move(-5.94, -0.03, 2.10); object(0x01BF, 280, 0, 90);
move(-6.64, -0.03, 0.60); object(0x01BF, 270, 0, 90);
move(-6.84, -0.03, 0.00); object(0x01BF, 270, 0, 90);
move(-6.39, -0.03, -0.90); object(0x01BF, 255, 0, 90);
move(-5.92, -0.03, -2.80); object(0x01BF, 235, 0, 90);
move(-4.84, -0.02, -4.50); object(0x01BF, 220, 0, 90);
move(-3.55, -0.02, -4.20); object(0x01BF, 220, 0, 90);
move(-3.93, -0.02, -3.70); object(0x01BF, 235, 0, 90);
move(-4.41, -0.02, -2.40); object(0x01BF, 250, 0, 90);
move(-5.65, -0.02, -1.10); object(0x01BF, 270, 0, 90);
move(-6.89, -0.04, 0.00); object(0x01BF, 270, 0, 90);
move(-6.16, -0.04, 0.00); object(0x01BF, 270, 0, 90);
move(-4.37, -0.03, 0.00); object(0x01BF, 270, 0, 90);
move(-8.70, -0.15, 0.00); object(0x0FAA, 0, 0, 90);
move(-4.71, 0.11, 0.20); object(0x0FAA, 5, 0, 90);
move(-7.74, -0.01, 1.30); object(0x0FAA, 15, 0, 90);
move(-6.59, -14.01, 2.20); object(0x0FAA, 30, 0, 90);
move(-1.76, 14.19, 1.10); object(0x0FAA, 30, 0, 90);
move(-7.77, 0.35, 5.40); object(0x0FAA, 40, 0, 94);
move(-5.09, 0.85, 5.30); object(0x0FAA, 50, 0, 104);
move(-4.47, 1.38, 7.90); object(0x0FAA, 70, 0, 113);
move(-2.03, 0.55, 8.30); object(0x0FAA, 85, 0, 111);
move(0.20, -0.08, 10.10); object(0x0FAA, 100, 0, 111);
move(3.36, -1.29, 9.90); object(0x0FAA, 120, 0, 111);
move(6.29, -2.42, 8.80); object(0x0FAA, 135, 0, 111);
move(8.44, -3.12, 5.60); object(0x0FAA, 160, 0, 110);
move(9.04, -3.09, 3.00); object(0x0FAA, 165, 0, 106);
move(10.06, -2.67, 1.30); object(0x0FAA, 180, 0, 103);
move(10.10, -1.16, -0.90); object(0x0FAA, 190, 0, 94);
move(7.79, -0.33, -2.20); object(0x0FAA, 205, 0, 90);
move(9.06, 0.10, -5.70); object(0x0FAA, 220, 0, 90);
move(7.09, 0.00, -7.70); object(0x0FAA, 235, 0, 90);
move(2.86, -0.07, -8.80); object(0x0FAA, 270, 0, 92);
move(-2.80, 0.04, -9.30); object(0x0FAA, 55, 0, 270);
move(-7.26, -0.08, -7.20); object(0x0FAA, 35, 0, 270);
move(-8.71, -0.10, -4.70); object(0x0FAA, 20, 0, 270);
move(-10.35, -0.02, -3.80); object(0x0FAA, 20, 0, 270);
move(-9.17, 0.05, -2.50); object(0x0FAA, 10, 0, 270);
move(-10.93, 0.18, -0.80); object(0x0FAA, 0, 0, 270);
move(-10.32, -0.11, -0.10); object(0x0FAA, 0, 0, 270);
move(-9.07, 0.27, -0.90); object(0x0FAA, 10, 0, 270);
move(-10.40, -0.06, -3.70); object(0x0FAA, 30, 0, 270);
move(-9.99, -0.06, -5.20); object(0x0FAA, 25, 0, 270);
move(-10.31, -0.12, -4.30); object(0x0FAA, 20, 0, 269);
move(-10.10, -0.22, -3.70); object(0x0FAA, 20, 0, 268);
move(-7.58, 0.20, -1.70); object(0x0FAA, 5, 0, 279);
move(-10.20, 1.13, -2.30); object(0x0FAA, 340, 0, 96);
move(-14.24, -5.73, -1.00); object(0x0FAA, 340, 0, 96);
move(7.68, 6.53, -1.40); object(0x0FAA, 340, 0, 96);
move(79.85, 148.77, 2.54); object(0x0FAA, 340, 0, 176);
teleport(-988.84, -976.71, 11.98)
#cheat Toni has got a new house
moveto(40.32, -.46); object(0x01BF, 0, 0, 176);
move(7.78, 0.55, 0.00); object(0x01BF, 0, 0, 176);
move(7.98, 0.57, 0.00); object(0x01BF, 0, 0, 176);
move(7.98, 0.57, 0.00); object(0x01BF, 0, 0, 176);
move(7.88, 0.56, 0.00); object(0x01BF, 0, 0, 176);
move(7.78, 0.55, 0.00); object(0x01BF, 0, 0, 176);
move(7.88, 0.56, 0.00); object(0x01BF, 0, 0, 176);
move(7.68, 0.55, 0.00); object(0x01BF, 0, 0, 176);
move(7.88, 0.56, 0.00); object(0x01BF, 0, 0, 176);
move(3.64, 4.18, 0.00); object(0x01BF, 0, 0, 87);
move(-0.37, 7.89, 0.00); object(0x01BF, 0, 0, 87);
move(-0.38, 7.99, 0.00); object(0x01BF, 0, 0, 87);
move(-0.37, 7.89, 0.00); object(0x01BF, 0, 0, 87);
move(-69.50, -28.66, 0.01); object(0x01BF, 0, 0, 264);
move(-0.85, 7.75, 0.00); object(0x01BF, 0, 0, 264);
move(-0.85, 7.75, 0.00); object(0x01BF, 0, 0, 264);
move(10.54, 9.90, -20.20); object(0x084C, 0, 0, 63);
move(16.10, 6.86, -9.60); object(0x082B, 0, 0, 68);
move(40.31, 0.43, 30.10); object(0x, 185);
move(-8.21, 2.47, 1.60); object(0x, 185);
move(-4.54, -5.84, -2.00); object(0x01BF, 0, 0, 91);
move(-0.14, -7.80, 0.00); object(0x01BF, 0, 0, 91);
move(-0.15, -8.00, 0.00); object(0x01BF, 0, 0, 91);
move(-0.12, -6.80, 0.00); object(0x01BF, 0, 0, 91);
move(-5.75, -3.39, 0.00); object(0x01BF, 0, 0, 91);
move(0.25, 13.80, 0.00); object(0x01BF, 0, 0, 91);
move(0.22, 12.00, 0.00); object(0x01BF, 0, 0, 91);
move(-4.30, -22.12, 0.00); object(0x01BF, 0, 0, 178);
move(-10.39, -0.46, 0.00); object(0x01BF, 0, 0, 178);
move(-7.69, -0.34, 0.00); object(0x01BF, 0, 0, 178);
move(-10.69, -0.47, 0.00); object(0x01BF, 0, 0, 178);
move(-6.99, -0.31, 0.00); object(0x01BF, 0, 0, 178);
move(-3.10, -0.14, 0.00); object(0x01BF, 0, 0, 178);
move(38.93, 7.73, 0.00); object(0x01BF, 0, 0, 180);
move(-7.60, -0.06, 0.00); object(0x01BF, 0, 0, 180);
move(-7.70, -0.07, 0.00); object(0x01BF, 0, 0, 180);
move(-7.70, -0.07, 0.00); object(0x01BF, 0, 0, 180);
move(-7.80, -0.07, 0.00); object(0x01BF, 0, 0, 180);
move(-6.10, -0.05, 0.00); object(0x01BF, 0, 0, 180);
move(37.11, 8.32, 0.00); object(0x01BF, 0, 0, 181);
move(-7.80, 0.17, 0.00); object(0x01BF, 0, 0, 181);
move(-11.30, 0.25, 0.00); object(0x01BF, 0, 0, 181);
move(-11.00, 0.24, 0.00); object(0x01BF, 0, 0, 181);
move(-7.90, 0.17, 0.00); object(0x01BF, 0, 0, 181);
move(-3.57, -3.78, 0.00); object(0x01BF, 0, 0, 87);
move(0.09, -1.70, 0.00); object(0x01BF, 0, 0, 87);
move(41.58, 9.12, 0.00); object(0x01BF, 0, 0, 181);
move(-7.90, 0.09, 0.00); object(0x01BF, 0, 0, 181);
move(-7.90, 0.09, 0.00); object(0x01BF, 0, 0, 181);
move(-7.70, 0.08, 0.00); object(0x01BF, 0, 0, 181);
move(-7.90, 0.09, 0.00); object(0x01BF, 0, 0, 181);
move(-6.70, 0.07, 0.00); object(0x01BF, 0, 0, 181);
move(38.29, 7.03, 0.00); object(0x01BF, 0, 0, 180);
move(-7.60, -0.02, 0.00); object(0x01BF, 0, 0, 180);
move(-7.80, -0.02, 0.00); object(0x01BF, 0, 0, 180);
move(-7.80, -0.02, 0.00); object(0x01BF, 0, 0, 180);
move(-7.80, -0.02, 0.00); object(0x01BF, 0, 0, 180);
move(-7.50, -0.02, 0.00); object(0x01BF, 0, 0, 180);
move(-7.04, -9.54, 0.00); object(0x01BF, 180, 0, 85);
move(-0.50, 5.68, 0.00); object(0x01BF, 180, 0, 85);
move(3.55, 3.80, 0.00); object(0x01BF, 0, 0, 180);
move(45.48, -6.71, 0.96); object(0x021C, 0, 0, 94);
move(0.04, 0.70, 0.00); object(0x021C, 0, 0, 94);
move(0.04, 0.70, 0.00); object(0x021C, 0, 0, 94);
move(0.04, 0.60, 0.00); object(0x021C, 0, 0, 94);
move(0.04, 0.70, 0.00); object(0x021C, 0, 0, 94);
move(0.04, 0.70, 0.00); object(0x021C, 0, 0, 94);
move(0.04, 0.70, 0.00); object(0x021C, 0, 0, 94);
move(0.05, 0.80, 0.00); object(0x021C, 0, 0, 94);
move(0.04, 0.70, 0.00); object(0x021C, 0, 0, 94);
move(0.03, 0.50, 0.00); object(0x021C, 0, 0, 94);
move(0.00, 0.00, -1.00); object(0x021C, 0, 0, 94);
move(-0.04, -0.70, 0.00); object(0x021C, 0, 0, 94);
move(-0.04, -0.60, 0.00); object(0x021C, 0, 0, 94);
move(-0.04, -0.60, 0.00); object(0x021C, 0, 0, 94);
move(-0.04, -0.70, 0.00); object(0x021C, 0, 0, 94);
move(-0.05, -0.80, 0.00); object(0x021C, 0, 0, 94);
move(-0.04, -0.60, 0.00); object(0x021C, 0, 0, 94);
move(-0.04, -0.60, 0.00); object(0x021C, 0, 0, 94);
move(-0.05, -0.80, 0.00); object(0x021C, 0, 0, 94);
move(-0.05, -0.80, 0.00); object(0x021C, 0, 0, 94);
move(-36.96, 3.51, -2.99); object(0x, 91);
move(-0.00, -0.40, 0.00); object(0x, 91);
move(-4.11, -12.39, 2.87); object(0x0F96, 0, 0, 90);
move(36.25, 0.51, -0.09); object(0x0F95, 0, 0, 272);
moveto(59.22, -.42); object(0x01BF, 0, 0, 86);
move(0.05, -0.80, 0.00); object(0x01BF, 0, 0, 86);
move(0.94, -14.46, 0.00); object(0x01BF, 0, 0, 86);
move(0.04, -0.60, 0.00); object(0x01BF, 0, 0, 86);
move(19.35, 27.41, 3.31); object(0x01BF, 270, 0, 91);
move(-0.08, -8.01, 0.00); object(0x01BF, 270, 0, 91);
move(-0.05, -8.00, 0.00); object(0x01BF, 270, 0, 91);
move(-6.65, 0.13, 0.00); object(0x01BF, 270, 0, 91);
move(0.02, 7.90, 0.00); object(0x01BF, 270, 0, 91);
move(0.02, 7.90, 0.00); object(0x01BF, 270, 0, 91);
move(-6.70, 0.02, 0.00); object(0x01BF, 270, 0, 91);
move(-0.02, -7.90, 0.00); object(0x01BF, 270, 0, 91);
move(-0.02, -7.80, 0.00); object(0x01BF, 270, 0, 91);
move(-6.61, 0.02, 0.00); object(0x01BF, 270, 0, 91);
move(0.00, 8.00, 0.00); object(0x01BF, 270, 0, 91);
move(0.00, 7.90, 0.00); object(0x01BF, 270, 0, 91);
move(-6.44, -15.77, 0.00); object(0x01BF, 270, 0, 90);
move(-0.06, 7.90, 0.00); object(0x01BF, 270, 0, 90);
move(-0.06, 7.80, 0.00); object(0x01BF, 270, 0, 90);
moveto(39.97, -.16); object(0x0F96, 0, 0, 87);
move(38.51, 3.29, 0.00); object(0x0F96, 0, 0, 267);
move(-14.77, -0.91, 0.11); object(0x01BF, 0, 0, 265);
move(0.13, -0.48, 0.00); object(0x01BF, 0, 0, 265);
moveto(46.90, -1657.48, -32.93); object(0x, 96);
move(-2.83, 1.20, 59.50); object(0x, 325, 358);
move(35.48, -4.26, 4.10); object(0x01BF, 270, 0, 89);
move(-0.09, -2.77, 0.00); object(0x01BF, 270, 0, 89);
move(-6.76, -0.40, -0.00); object(0x01BF, 270, 0, 87);
move(0.22, 3.64, 0.00); object(0x01BF, 270, 0, 87);
move(-6.84, -0.54, 0.00); object(0x01BF, 270, 0, 89);
move(0.13, -3.40, 0.00); object(0x01BF, 270, 0, 88);
move(-6.41, -0.65, 0.00); object(0x01BF, 270, 0, 88);
move(-0.19, 6.91, 0.00); object(0x01BF, 270, 0, 88);
move(-6.45, -1.36, 0.00); object(0x01BF, 270, 0, 88);
move(0.13, -5.96, 0.00); object(0x01BF, 270, 0, 89);
move(-6.70, -0.43, 0.00); object(0x01BF, 270, 0, 89);
move(0.36, 3.38, 0.00); object(0x01BF, 270, 0, 87);
move(-0.42, 11.84, 0.00); object(0x01BF, 270, 0, 88);
move(-0.14, 7.95, 0.00); object(0x01BF, 270, 0, 88);
move(0.13, 5.22, 0.00); object(0x01BF, 270, 0, 88);
move(-6.15, -0.07, 0.00); object(0x01BF, 270, 0, 88);
move(0.31, -7.89, 0.00); object(0x01BF, 270, 0, 88);
move(0.44, -7.98, 0.00); object(0x01BF, 270, 0, 88);
move(-0.52, -7.88, 0.00); object(0x01BF, 270, 0, 88);
move(0.36, -4.73, 0.00); object(0x01BF, 270, 0, 88);
move(-4.47, 28.46, 0.00); object(0x01BF, 270, 0, 88);
move(0.67, -7.55, 0.00); object(0x01BF, 270, 0, 86);
move(0.58, -7.89, 0.00); object(0x01BF, 270, 0, 86);
move(0.59, -7.37, 0.00); object(0x01BF, 270, 0, 86);
move(0.15, -5.83, 0.00); object(0x01BF, 270, 0, 86);
moveto(42.63, -.15); object(0x01BF, 0, 0, 86);
move(0.49, -7.69, 0.00); object(0x01BF, 0, 0, 86);
move(0.51, -7.89, 0.00); object(0x01BF, 0, 0, 86);
move(0.51, -7.89, 0.00); object(0x01BF, 0, 0, 86);
move(-10.65, 23.36, 0.00); object(0x01BF, 0, 0, 86);
move(0.54, -7.88, 0.00); object(0x01BF, 0, 0, 86);
move(0.51, -7.48, 0.00); object(0x01BF, 0, 0, 86);
move(0.54, -7.98, 0.00); object(0x01BF, 0, 0, 86);
move(0.37, -5.39, 0.00); object(0x01BF, 0, 0, 86);
move(2.86, 32.64, 0.00); object(0x01BF, 0, 0, 179);
move(-1.30, -0.03, 0.00); object(0x01BF, 0, 0, 179);
move(11.12, -24.98, 0.00); object(0x01BF, 0, 0, 0);
move(7.40, 0.05, 0.00); object(0x01BF, 0, 0, 0);
move(8.00, 0.05, 0.00); object(0x01BF, 0, 0, 0);
move(7.80, 0.05, 0.00); object(0x01BF, 0, 0, 0);
move(4.10, 0.03, 0.00); object(0x01BF, 0, 0, 0);
move(-27.69, 4.57, 0.00); object(0x01BF, 0, 0, 180);
move(7.80, -0.01, 0.00); object(0x01BF, 0, 0, 180);
move(11.40, -0.01, 0.00); object(0x01BF, 0, 0, 180);
move(8.00, -0.01, 0.00); object(0x01BF, 0, 0, 180);
move(3.70, -0.00, 0.00); object(0x01BF, 0, 0, 180);
move(-32.33, 20.48, 0.00); object(0x01BF, 0, 0, 179);
move(7.80, 0.20, 0.00); object(0x01BF, 0, 0, 179);
move(7.83, 0.20, 0.00); object(0x01BF, 0, 0, 180);
move(7.90, -0.05, 0.00); object(0x01BF, 0, 0, 180);
move(7.90, -0.05, 0.00); object(0x01BF, 0, 0, 180);
move(1.40, -0.01, 0.00); object(0x01BF, 0, 0, 180);
move(-16.64, -11.67, -47.60); object(0x039B, 0, 0, 282);
move(0.00, 0.00, 12.90); object(0x, 282);
moveto(73.61, -1646.74, -27.89); object(0x01C3, 0, 0, 80);
move(1.85, 2.28, 5.30); object(0x01C4, 0, 0, 80);
move(16.55, 7.45, 53.10); object(0x01BF, 270, 0, 270);
move(0.05, -8.00, 0.00); object(0x01BF, 270, 0, 270);
move(0.05, -7.80, 0.00); object(0x01BF, 270, 0, 270);
move(0.05, -7.90, 0.00); object(0x01BF, 270, 0, 270);
move(-0.50, -0.00, 0.00); object(0x01BF, 270, 0, 270);
move(-0.05, 7.60, 0.00); object(0x01BF, 270, 0, 270);
move(6.98, 16.14, 0.00); object(0x01BF, 270, 0, 270);
move(0.05, -7.90, 0.00); object(0x01BF, 270, 0, 270);
move(0.05, -7.90, 0.00); object(0x01BF, 270, 0, 270);
move(0.05, -7.90, 0.00); object(0x01BF, 270, 0, 270);
move(-39.47, 10.91, 3.60); object(0x01BF, 180, 0, 270);
move(-0.09, 7.90, 0.00); object(0x01BF, 180, 0, 270);
move(3.98, -7.65, 0.00); object(0x01BF, 180, 0, 270);
move(-0.12, 10.40, 0.00); object(0x01BF, 180, 0, 270);
move(-0.02, 2.00, 0.00); object(0x01BF, 180, 0, 270);
move(19.59, -12.55, 0.00); object(0x01BF, 180, 0, 270);
move(-0.08, 12.70, 0.00); object(0x01BF, 180, 0, 270);
move(3.54, -6.32, -3.60); object(0x01BF, 90, 0, 177);
moveto(102.26, -.51); object(0x01BF, 270, 0, 269);
move(0.18, -8.12, 0.00); object(0x01BF, 270, 0, 267);
move(0.93, -7.66, 0.00); object(0x01BF, 270, 0, 267);
move(0.35, -7.79, 0.00); object(0x01BF, 270, 0, 267);
move(0.05, -1.20, 0.00); object(0x01BF, 270, 0, 267);
move(-6.38, -0.13, 0.00); object(0x01BF, 270, 0, 268);
move(-6.26, -0.21, -0.13); object(0x01BF, 270, 0, 267);
move(-51.61, -7.59, 3.77); object(0x01BF, 180, 0, 356);
move(7.98, 0.56, 0.00); object(0x01BF, 180, 0, 356);
move(7.78, 0.54, 0.00); object(0x01BF, 180, 0, 356);
move(7.98, 0.56, 0.00); object(0x01BF, 180, 0, 356);
move(7.88, 0.55, 0.00); object(0x01BF, 180, 0, 356);
move(7.58, 0.53, 0.00); object(0x01BF, 180, 0, 356);
move(3.70, 4.36, 0.00); object(0x01BF, 180, 0, 269);
move(3.36, 6.98, -3.70); object(0x01BF, 90, 0, 359);
move(-20.11, -3.16, -28.60); object(0x01E0, 90, 0, 324);
move(-0.99, -3.14, 1.10); object(0x01E0, 90, 0, 32);
move(-0.78, -1.50, 31.80); object(0x01E0, 180, 180, 267);
move(0.00, 0.00, 0.00); object(0x01E0, 180, 180, 267);
moveto(38.54, -.05); object(0x, 0);
move(-2.56, -6.61, 0.00); object(0x, 359);
move(5.70, 0.06, 0.00); object(0x, 359);
move(-4.45, -4.42, 0.00); object(0x, 359);
move(3.53, -3.14, 0.00); object(0x, 359);
move(-2.78, -2.38, 0.00); object(0x, 359);
move(2.80, -7.02, -38.70); object(0x01C3, 0, 0, 359);
move(-4.16, 21.61, 43.90); object(0x01BF, 270, 0, 88);
move(0.29, -7.70, 0.00); object(0x01BF, 270, 0, 88);
move(0.29, -7.60, 0.00); object(0x01BF, 270, 0, 88);
move(0.29, -7.70, 0.00); object(0x01BF, 270, 0, 88);
move(1.39, -5.76, 0.00); object(0x01BF, 270, 0, 88);
move(5.56, 0.35, 0.00); object(0x01BF, 270, 0, 85);
move(-0.70, 7.77, 0.00); object(0x01BF, 270, 0, 85);
move(-0.69, 7.67, 0.00); object(0x01BF, 270, 0, 85);
move(-0.71, 7.87, 0.00); object(0x01BF, 270, 0, 85);
move(-0.49, 5.38, 0.00); object(0x01BF, 270, 0, 85);
move(6.38, -0.27, 0.00); object(0x01BF, 270, 0, 85);
move(0.65, -7.77, 0.00); object(0x01BF, 270, 0, 85);
move(0.67, -7.97, 0.00); object(0x01BF, 270, 0, 85);
move(0.66, -7.87, 0.00); object(0x01BF, 270, 0, 85);
move(0.35, -4.18, 0.00); object(0x01BF, 270, 0, 85);
move(5.98, 8.36, 0.00); object(0x01BF, 270, 0, 83);
move(0.16, -6.73, 0.00); object(0x01BF, 270, 0, 90);
move(0.27, -3.40, 0.00); object(0x01BF, 270, 0, 91);
move(-1.33, 17.96, 0.00); object(0x01BF, 270, 0, 84);
move(-0.84, 7.75, 0.00); object(0x01BF, 270, 0, 84);
move(-0.44, 4.07, 0.00); object(0x01BF, 270, 0, 84);
move(6.68, 0.29, 0.00); object(0x01BF, 270, 0, 85);
move(0.66, -7.97, 0.00); object(0x01BF, 270, 0, 85);
move(0.66, -7.97, 0.00); object(0x01BF, 270, 0, 85);
move(0.66, -7.97, 0.00); object(0x01BF, 270, 0, 85);
moveto(62.80, -.21); object(0x01BF, 270, 0, 264);
move(6.59, 0.67, 0.00); object(0x01BF, 270, 0, 264);
move(-0.80, 7.86, 0.00); object(0x01BF, 270, 0, 264);
move(-0.80, 7.86, 0.00); object(0x01BF, 270, 0, 264);
move(-0.80, 7.86, 0.00); object(0x01BF, 270, 0, 264);
move(-0.32, 3.18, 0.00); object(0x01BF, 270, 0, 264);
move(5.89, -0.16, 0.00); object(0x01BF, 270, 0, 268);
move(0.26, -7.70, 0.00); object(0x01BF, 270, 0, 268);
move(0.25, -7.30, 0.00); object(0x01BF, 270, 0, 268);
move(0.26, -7.80, 0.00); object(0x01BF, 270, 0, 268);
move(0.13, -3.90, 0.00); object(0x01BF, 270, 0, 268);
move(5.54, 0.99, 0.00); object(0x01BF, 270, 0, 268);
move(-0.27, 8.00, 0.00); object(0x01BF, 270, 0, 268);
move(-0.27, 7.90, 0.00); object(0x01BF, 270, 0, 268);
move(-0.27, 8.00, 0.00); object(0x01BF, 270, 0, 268);
move(-0.06, 1.90, 0.00); object(0x01BF, 270, 0, 268);
move(3.21, 0.11, -51.50); object(0x01BF, 270, 0, 268);
teleport(40.32, -.46);
(复制以上内容至I:/cheats/cheats.txt)
III.CheatSync是什么?
&&是自己制造作弊的下载用具,其实是个网站,利用它可以做到N万个作弊.使用通俗易懂,就不讲了.
IV.它们到哪里下载呢?
&&Cheat Device 10.d版本
&&美版:[url= ]点此下载[/url]
&&欧版:[url= ]点此下载[/rl]
&&Cheat Device 2.71补丁
&&[url= ]点此下载[/url]
&&Cheat Sync (需要注册)
V.在哪里能得到最新手的资料呢?
VI.图片展示
好了,就先这样了.有什么问题跟帖,大家顶呀~
谢谢大家观看本文,最后再提示一下,使用过度会导致死机.但基本不会变砖的~
再次感谢大家支持,以后我会多来本区,为本区增砖添瓦!给大家多带来好的文章!
Summe aller Tr?nen
精华31帖子威望85 点积分61570 点注册时间最后登录
自己沙发!说下,那些CHEAT MAKER里有我自己编的哦
社会的安全隐患
求败者, 积分 23647, 距离下一级还需 6353 积分
精华9帖子威望18 点积分23647 点注册时间最后登录
不过国内估计会用这个的人不太多哦,
一般的CHEAT MASTER修改就满足了
Summe aller Tr?nen
精华31帖子威望85 点积分61570 点注册时间最后登录
这个比CHEATMASTER简单一些。我还不会用CHEATMASTER呢!
社会的安全隐患
求败者, 积分 23647, 距离下一级还需 6353 积分
精华9帖子威望18 点积分23647 点注册时间最后登录
破解区有教程啊,
掌握了就非常简单
人生苦短 及时行乐
游民, 积分 8, 距离下一级还需 2 积分
精华6帖子威望8 点积分2347 点注册时间最后登录
真强啊..................
这样游戏的乐趣就又翻了几翻
圣骑士, 积分 3200, 距离下一级还需 1800 积分
精华0帖子威望0 点积分3200 点注册时间最后登录
牛啊.....车都飞蝉走壁..
哪壶不开提哪壶者
骑士, 积分 2199, 距离下一级还需 801 积分
精华1帖子威望2 点积分2199 点注册时间最后登录
乘VCS还没问世,大家先讨论下LCS吧
社会的安全隐患
求败者, 积分 23647, 距离下一级还需 6353 积分
精华9帖子威望18 点积分23647 点注册时间最后登录
下面是引用yuhiyu于 00:45发表的:
乘VCS还没问世,大家先讨论下LCS吧
如果可能的话,
VCS热门期过后我可能会再补写LCS的攻略
现在不一定
从感觉上我相对不是太喜欢GTA3和GTA LCS,
系统有点不够成熟
恶·即·斩
骑士, 积分 2115, 距离下一级还需 885 积分
精华0帖子威望0 点积分2115 点注册时间最后登录
太恐怖了!!!!!!!!!!!!我喜欢
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