蒸汽上骑马与砍杀战团赚钱多少钱??

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
战略合作伙伴
&&&&&&&&&&&&&&&&&&&&&&&&&&&& /&& /news/&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& /&&&&&&&&&& /&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&骑马与砍杀增强、优化脚本 - 单机综合 - 骑马与砍杀中文站 骑马与砍杀 - Powered by SupeSite
你的位置:
骑马与砍杀增强、优化脚本
有哪位高手帮汉化一下下面的英文&&谢谢了。。。。。What is the Warband Script Enhancer?
A program that enhances the Warband engine by adding operations/scripts/triggers and changing hardcoded game mechanics.
You can check my
to see some features that have been/will be/could be added to WSE.
I'm not a modder, should I be using the Warband Script Enhancer?
Absolutely.
WSE fixes some engine bugs, including one that causes very frequent crashes. It also log crash data, so that the ones still present might be reported and fixed easily.
In addition to that, there are some integrated tools that you might find useful, like the memory optimizer.
If you're hosting a server under Wine you might want to use the Script Enhancer to avoid an engine bug that causes global variable corruption and other issues.
(for Warband 1.143)
(graphical user interface for reading profiling logs)
(profiler-only version for Mount&Blade 1.011 Enhanced Edition)
Installation
1. Download WSE
2. Extract the files anywhere
3. Edit wse_settings.ini
4. Run WSELoader
1. Download WSE
2. Enhance the Module System with the files in the WSESDK directory (see README.txt for more information)
3. Package WSE in your mod download
Changelog:
- Fixed operation troop_set_skill not working correctly
- Fixed get_server_option_at_connect not working for Steam users
- Added operation player_stop_controlling_agent
Previous versions
(click to show/hide)
Who are you? I've never seen you. This seems fishy.
developer.
How do I know the executable is not a virus?
You don't.
Scan it, sandbox it, run it in virtual machine, whatever. If you don't want to run it then don't.
Isn't modifying/cracking game files illegal?
No game file is modified, at all.
Does this allow people who don't own Warband to play?
When I try to run it, it says that a .dll file is missing.
Since version 1.020 there should be zero external dependencies. If you have unpacked the whole archive and still keep getting errors you can try installing the .
My game crashes/shows weird errors.
Post here and paste the contents of the wse_log.txt and rgl_log.txt files in your game directory.
My log file has entries like WARNING: Unable to map WSE script code ...
Unless you're a modder, you can safely ignore warnings. It just means the current mod is not using all of WSE's features.
I want to add WSE to my mod. What do I do?
Add the required WSE files to your mod download. The latest version linked here might not be compatible with the one you used to compile the mod.
&&[spoiler=&&更新日志 ]
- Added operations try_for_dict_keys, order_flag_is_active, play_bink_file
- Fixed crash when calling operation get_server_option_at_connect
- Added triggers ti_on_agent_start_reloading, ti_on_agent_end_reloading
- Fixed crash when running under newer Wine versions
- Added operations cast_ray, agent_ai_set_simple_behavior, presentation_activate, get_server_option_at_connect, close_order_menu, edit_mode_set_enabled, get_water_level, item_set_speed_rating, item_set_missile_speed
- Added alternative library for CPUs without SSE2 support
- Improved library injection on Windows Vista/7
- Fixed a bug causing &invalid party& script errors
- Added operations position_align_to_ground, agent_set_horse
- Improved Steam injection
- Fixed crash in wse_chat_message_received
- Added operation feval (see EVAL_README.txt in WSESDK for more info)
- Added individual call info and color coding to profiler GUI
- Added operation agent_ai_get_move_target_position
- Fixed crash when using shader operations in FFP mode (&DirectX 7&)
- Fixed a possible chat-related crash
- Removed set_max_players server console command player limit
- Added operations mtsrand, mtrand, get_time, update_material
- Fixed a crash with &Force single threading& enabled
- Added some item operations for runtime stats changing
- Improved Steam compatibility
- Fixed ping display in server list
- Fixed horse friendly fire on dedicated server
- Fixed module system error when using agent_get_scale
- cRPG internal release
- cRPG internal release
- Improved loader compatibility with some systems
- Fixed items not being pruned when prune time explicitly set
- Fixed dropped items with high ids not being displayed correctly on clients (, fix available only in non network compatible mode)
- Added operations stop_time, set_shader_param_int, set_shader_param_float, set_shader_param_vector, set_shader_param_matrix, prop_instance_set_variation_id, prop_instance_set_variation_id_2, cur_missile_get_path_point_position
- Added module.ini setting allow_unset_script_params
- Fixed infinite loop while modifying a collection during iteration
- Added &server friendly& loader (no UAC prompts, no GUI messages)
- Log additional information when crashing (operation block name, statement #, opcode)
- Added operations send_message_to_url_advanced, troop_set_skill, troop_set_attribute, troop_set_proficiency, scene_set_flags, scene_set_water_level, scene_set_bounds, scene_set_outer_terrain, scene_set_terrain_seed, scene_set_river_seed, scene_set_flora_seed, scene_set_deep_water, scene_set_place_river, scene_set_disable_grass, scene_set_valley_size, scene_set_hill_height, scene_set_ruggedness, scene_set_vegetation, scene_set_size, scene_set_region_type, scene_set_region_detail, edit_mode_in_edit_objects_mode, edit_mode_get_num_selected_prop_instances, edit_mode_get_selected_prop_instance, edit_mode_select_prop_instance, edit_mode_deselect_prop_instance, edit_mode_get_highlighted_prop_instance, edit_mode_set_highlighted_prop_instance
- Added item flags itp_show_body, itp_offset_flip
- Added advanced param to prop_instance_receive_damage
- Use wse_settings.ini in module directory to override global settings
- Added position_get_vector_to_position, str_store_skill_name
- Added float operations
- Added item flags itp_offset_mortschlag, itp_offset_melee_firearm
- Fixed itp_unbalanced not working on alternative weapon modes ()
- Fixed use_missile_damage_type not working properly
- Fixed position_rotate_z_floating when using global axis, add optional parameter use_global_axis to x and y rotation operations too
- Added item/missile parameters to ti_on_scene_prop_hit (server only)
- Removed cur_missile_add_point_light and cur_missile_add_particle_system, improved particle_system_add_new and add_point_light to work in more cases (missiles included)
- Added operations particle_system_remove, key_released, game_key_released, get_camera_position, get_spectated_agent_no, set_forced_lod, prop_instance_set_forced_lod, agent_set_forced_lod
- Changed versioning scheme
- Fixed dedicated server crashing under Wine
- Fixed a Warband bug where servers running under Wine would receive junk network data (leading to variable corruption and other issues)
- Improved crash logging
- Switched to new profiling file format (~4x smaller)
- Renamed ti_on_shield_receive_damage to ti_on_shield_hit, changed order of parameters and added agent/item/missile parameters
- Added item trigger ti_on_missile_dive
- Added operations agent_get_scale, game_key_get_key
- Added game script wse_window_opened (experimental)
- Use core resources from module if present (core_shaders.brf, core_textures.brf, core_materials.brf, core_ui_meshes.brf, core_pictures.brf)
- Really fixed try_for_prop_instances
- Fixed a bug that would result in wrong arguments being passed to some WSE scripts
- Fixed try_for_prop_instances ignoring the second parameter
- Added loader logging on failure
- Added crash logging
- Added party_has_flag, server_get_horse_friendly_fire, server_set_horse_friendly_fire, server_get_show_crosshair, server_set_show_crosshair, set_ally_collision_threshold, set_prop_collision_threshold, get_last_sound_channel, sound_channel_set_position
- Added module.ini directive use_missile_damage_type
- Added game script wse_get_agent_scale
- Fix bug that resulted in negative script params being set to 0
- Added str_store_game_variable
- Loader: ask for elevated privileges
- Fixed a crash that could randomly occur while using certain WSE operations
- Added prop_instance_add_particle_system, prop_instance_remove_particle_system
- Fixed loader giving wrong debug information in verbose mode
- Fixed agent_get_bone_position to give more accurate results
- Added set_show_use_tooltip
- Fixed try_for_active_players
- Added agent_get_wielded_item_slot_no, agent_get_bone_position
- Fixed Steam detection by registry
- Improved loader command line parsing
- Fixed some missing script errors
- Improved overall compatibility with Windows XP and Windows Server 2003
- Loader now tries to guess Warband path by reading the registry if Warband is not found in the current directory and no -p (--path) argument is provided
- Loader will now set the launcher default module if a -m (--module) argument is provided
- Load wse_settings.ini from the loader folder where is, not the Warband folder (for bundling with mods)
- Added memory optimizer (see wse_settings.ini for more information)
- Added operations break_loop, continue_loop, try_for_active_players, try_for_prop_instances, try_for_attached_parties, str_store_player_ip, overlay_get_val, troop_has_flag
- Added damage_type parameter to ti_on_agent_hit
- Added optional position and range parameters to try_for_agents, to efficiently loop over agents in an area
- Fixed a Warband crash that could occur when entering a scene ()
- Added correct header_operations_addon.py file
- Fixed spawned scene props being pruned after 3 minutes
- Fixed critical bug with custom operations in Steam version
- Dropped support for Warband 1.134, added support for Warband 1.143
- Removed operations agent_get_sound_channel and agent_get_sound_duration, added sound_channel and sound_duration trigger params to ti_on_agent_play_sound
- Renamed operations get_cheat_mode, set_cheat_mode to options_get_cheat_mode, options_set_cheat_mode
- Added operations options_get_battle_size, options_set_battle_size, options_get_verbose_casualties, options_set_verbose_casualties, server_map_rotation_get_count, server_map_rotation_get_index, server_map_rotation_set_index, server_map_rotation_get_map, server_map_rotation_add_map, server_map_rotation_remove_map
- Added convenience operations to retrieve item values (item_get_head_armor, item_get_max_ammo, item_get_shield_width, item_has_flag...)
- Added item trigger ti_on_shield_receive_damage
- Added item trigger ti_on_init_item to horses, enabling tableau material (heraldry) support
- Disabled per-item animations until fixed
- Removed operation agent_set_cur_sound_frequency
- Simplified wse_settings.ini
- Fixed a WSE bug that caused party operations not to load
- Fixed an engine bug where using agent_play_sound inside ti_on_agent_spawn on the server would crash clients
- Fixed an engine bug where particle systems would disappear when not directly looking at their emit position
- Added hide_other_mod_servers setting to module.ini
- Added max_corpses to wse_settings.ini
- Added trigger ti_on_agent_play_sound
- Added operations player_set_skin, position_rotate_z_floating, camera_in_first_person, set_camera_in_first_person, get_cheat_mode, set_cheat_mode, agent_get_sound_channel, agent_get_sound_duration, sound_channel_stop, sound_channel_set_frequency, menu_create_new, menu_add_item, menu_clear_items, menu_clear_generated
- Removed value clamping from mission_cam_set_aperture
- Improved some error messages
- Improved behavior of loader when multiple Warband processes active
- Fixed operation face_keys_get_morph_key, face_keys_set_hair_color, face_keys_set_age
- Added operations agent_get_item_slot_ammo, agent_set_item_slot_ammo, agent_get_item_slot_hit_points, agent_set_item_slot_hit_points, face_keys_store_string
- Added shooting_agent_no and launcher_item_kind_no params to ti_on_init_missile
- Added trigger ti_on_init_missile
- Added operations agent_get_ground_scene_prop, cur_missile_add_particle_system, cur_missile_add_point_light
- Added trigger ti_on_scene_prop_stepped_on
- Moved network_compatible setting to module.ini to allow per-mod compatibility
- Added ground_weapon_collision setting to module.ini. If set to 1, melee weapons will collide with ground.
- Added operation spawn_missile
- Removed input (key) operations (can be done without WSE, see )
- Profiling: items now display proper ids instead of (null)
- Fixed agent_unequip_item (unequipping armature)
- Fixed agent_equip_item (hair/beard when equipping helmets, bug with shields not being equipped)
- Fixed bug in quest_slot_gt (check if value is a valid quest, not a valid item kind)
- Added an optional item_modifier parameter to agent_equip_item
- Added core operations: store_current_trigger, return_values, store_num_return_values, store_return_value
- Added multiplayer operations: multiplayer_get_num_profiles, multiplayer_get_cur_profile, multiplayer_profile_get_face_keys, multiplayer_send_composite_message_to_player, multiplayer_send_composite_message_to_server, multiplayer_message_init, multiplayer_message_put_string, multiplayer_message_put_int, multiplayer_message_put_position, multiplayer_message_put_coordinate, multiplayer_message_put_face_keys, multiplayer_cur_message_get_string, multiplayer_cur_message_get_int, multiplayer_cur_message_get_position, multiplayer_cur_message_get_coordinate, multiplayer_cur_message_get_face_keys
- Added face key operations: face_keys_init, face_keys_copy, face_keys_get_hair, face_keys_set_hair, face_keys_get_beard, face_keys_set_beard, face_keys_get_face_texture, face_keys_set_face_texture, face_keys_get_hair_texture, face_keys_set_hair_texture, face_keys_get_hair_color, face_keys_set_hair_color, face_keys_get_age, face_keys_set_age, face_keys_get_morph_key, face_keys_set_morph_key
- Added troop operations: troop_get_face_keys, troop_set_face_keys
- Added item operations: item_has_faction
- Added player operations: player_get_face_keys, player_set_face_keys
- Added mission operations: store_cur_mission_template_no
- Added agent operations: agent_set_item_slot, agent_get_dna
- Added string operations: str_store_overlay_text, str_store_face_keys, str_store_profile_name, str_store_module_setting
- Internal version
- Fixed loader not recognizing some Steam executables
- Added Steam support
- Added operations prop_instance_clear_attached_missiles, set_default_item_prune_time, agent_get_animation_progress, party_stack_get_experience, party_stack_get_num_upgradeable
- Added trigger params to ti_on_agent_hit: raw_damage, bone_no, item_id, item_modifier, missile_item_id, missile_item_modifier
- Added operation (store_trigger_param, &destination&, &param_no&), extending amount of trigger params usable by WSE to 16
- Fixed agent operations not being marked as lhs
- Added operations troop_get_attribute_points, troop_set_attribute_points, troop_get_skill_points, troop_set_skill_points, troop_get_proficiency_points, troop_set_proficiency_points
- Enabled a linker optimization that was disabled for the dedicated server library
- Added gt and le slot operations
- Added agent_get_item_slot_modifier, agent_ai_get_look_target, agent_ai_get_move_target, agent_ai_get_behavior_target operations
- OGP: fixed SERVER player showing up as a regular player
- Fixed party_template_set_slot ()
- Fixed internal operand boundary checks
- Minor changes and fixes to header_operations_addon.py file
- Fixed loader ignoring command line
- Added .ini file to allow enabling/disabling individual WSE features
- Added possibility to override individual item animations
- Added Open Game Protocol server
- Added profiling
- Added new operations: agent_get_item_modifier, dict_delete_file, item_get_weight, item_get_difficulty,
- Enhanced ti_on_agent_hit trigger
- Fixed a critical bug in the loader that would make it crash on non-Vista/7 machines (thanks to agrippa)
- Lots of internal changes (hopefully improving stability)
- New game script: wse_game_saved
- New bitwise operations: val_shr, store_shr (arithmetic right shift), val_lshr, store_lshr (logical right shift), val_shl, store_shl (left shift), val_xor, store_xor (exclusive or), val_not, store_not (complement)
- New string operation: str_sort
- Added string operations: str_split, str_store_join, str_store_replace_spaces_with_underscores, str_store_replace_underscores_with_spaces, str_store_server_password_admin, str_store_server_password_private.
- Added a string-indexed dictionary datatype that can be saved and loaded from files. Dict operations: dict_create, dict_free, dict_load_file, dict_load_dict, dict_save, dict_clear, dict_is_empty, dict_has_key, dict_get_size, dict_get_str, dict_get_int, dict_set_str, dict_set_int.
- Added network operations: multiplayer_send_chat_message_to_player, server_set_password_admin, server_set_password_private.
- Replaced server_set_max_num_players with a counterpart that handles Warband's 250 player limit properly.
- Internal changes.
- Fixed store_wse_version returning an older version number.
- Enabled some compiler optimizations (most likely no difference).
- Added str_compare and str_store_reverse operations.
- Added wse_console_command_received game script that will be executed when a command is entered on the dedicated server console (after parsing standard commands). See example #2.
- Changed all string operations from using cstring functions (strlen, strstr, _strlwr_s...) to ATL::CStringW to allow for UTF8 compatibility.
- Removed &max_replacements& parameter from str_replace to simplify logic.
- Renamed str_get_ascii to str_get_char (not all characters returned are ASCII).
- Added key operations (wse_key_is_down, wse_key_clicked, wse_key_get, wse_key_set, wse_key_clear)
- Added case insensitive parameter to string comparison functions (str_equals, str_contains, str_starts_with, str_ends_with).
- Added register_get and register_set operations. Example usage: looping over registers in script_game_receive_url_response.
- Added store_wse_version operation. Self-explanatory.
- Fixed trial mode check (wrong check at wrong location - can't get any worse).
- Bundled msvcp100.dll and msvcr100.dll. There should be no need to install the Visual C++ 2010 Redistributable Package anymore.
- WSE now refuses to start if the game is running in trial mode.
- String operations moved from plugin to core library.
- New string operations: str_get_ascii, str_to_int, str_is_alpha, str_is_digit, str_is_whitespace.
- Added error handling to operations.
- Lots of internal changes.
- Added -exe argument to loader. Can be used to specify Warband executable file (loader must still be in the same directory).
- Added -v/--verbose argument to loader. Displays some info that might be handy to track down errors.
- Initial version.
[/spoiler]
[i=s] 本帖最后由
09:56 编辑
貌似是用来优化战团的&&看不懂啊&&高手在那里
你该去机翻,然后自己领悟。。。
biaoyanjia 好吧 以下是机翻
有哪位高手帮汉化一下下面的英文谢谢了。。。骑马脚本增强
程序添加操作/脚本/触发器和不断变化的硬编码的游戏机制,提高发动机的战团。
您可以检查我的看到一些已经/将会/可添加到WSE的功能。
我的mod,我应该使用骑马脚本增强?
的WSE修复了一些发动机的缺陷,其中包括导致非常频繁死机。它也记录碰撞数据,使那些仍然存在,可能会报告并容易固定。
此外,还有一些综合性的工具,你可能会发现有用的内存优化一样,
如果你主持下陪酒可能要使用脚本增强,以避免发动机的错误导致全局变量腐败和其他问题。
(骑马1.143)
(阅读分析日志的图形用户界面)
(分析器只为骑马与砍杀1.011增强版版)
1。下载华尔街
2。随时随地提取文件
3。编辑wse_settings.ini
4。运行WSELoader
1。下载华尔街
2。增强模块系统与在WSESDK目录文件(见更多信息的Readme.txt)
3。包的WSE在你的mod下载
更新日志:
-固定操作troop_set_skill不正常工作
-固定get_server_option_at_connect蒸汽用户无法正常工作
-增加了操作player_stop_controlling_agent
(单击“显示/隐藏)
常见问题:
你是谁?我从来没有见过你。这似乎腥。
我是一个开发。
我怎么知道可执行文件是不是病毒?
扫描,沙盒,运行在虚拟机中,无论。如果你不想运行,然后做。
不修改/破 ​​解游戏文件非法?
没有游戏文件被修改,在所有。
这让人们谁不发挥自己的战团吗
当我尝试运行它,它说。dll文件丢失。
自版本1.020应该是零外部的依赖。如果你已经解开整个存档,并仍不断收到错误,你可以尝试安装。
我的游戏崩溃/显示奇怪的错误。
在这里发布和粘贴的wse_log.txt和rgl_log.txt内容在你的游戏目录中的文件
我的日志文件有像项警告:无法地图WSE脚本代码...
除非你的mod,你可以放心地忽略警告。它只是意味着目前国防部没有使用所有的WSE的功能。
我想补充我的mod的WSE。我该怎么办?
所需WSE文件添加到你的mod下载。挂在这里的最新版本可能不是一个你用来编译MOD兼容。
楼主幸苦了。但是WSE是老物了,楼主火星了- =
Ser_Charles 这个是2.7.1版本的啊

我要回帖

更多关于 骑马与砍杀俘虏上限 的文章

 

随机推荐