interstellar游戏 Marines怎么联机

回复:有互联网或局域网联机合作模式的单机游戏大全-长期更新_单机游戏吧_百度贴吧
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回复:有互联网或局域网联机合作模式的单机游戏大全-长期更新
Silverfall
类别: ARPG
多人合作联机,各种职业搭配,游戏职业不比魔兽世界少,这游戏不敢说非常好但也不差
好的话剧,坚决不能错过,价格也很重要!
没分类局域网和互联网,D版和正版,看了也就白看
请看23楼_________________________中文名称
英文名称:
Max Payne3
第三人称动作射击
8人合作联机,或者多人对抗(还没出,预估是这样合作联机的)这游戏应该会火
反恐精英:全球攻势
Counter-Strike: Global Offensive
第一人称射击
多人合作联机,本来纯对抗的不收录,但V社官方有说会推出MOD,就收录了
5人合作联机,准确的说是5人合作联机对抗,23L66L这些纯对抗本不收录,但这些都比较经典,而且都有后续的MOD支持,所以收录,就个别。
毁灭战士3 英文名:
Doom 3类别: 第一人称射击
4人合作联机,这盗版好像要断网才能正常游戏,总之恐怖气氛做非常到位,合作联机一定爽
Grand Theft Auto V
类别: 第三人称动作射击多人合作联机,各种模式(还没出,预估是这样合作联机的)还好4代没买正版,就看5代游戏性了。
中文名:三国战记3英文名:Knights of valour 3游戏类型:动作冒险横版4人合作联机,(游戏还没出,预估..等等这款不要预估了,不是合作联机难道还对抗..)
中文名:原始杀戮英文名:Primal Carnage游戏类型:第一人称射击4人合作联机,还有各种对抗(游戏还没出,预估是这样合作联机的)
CGWANG原画培训 「零基础全额退费保障」,原画名企委托培训,高薪工作不是梦
中文名:深海英文名:Depth游戏类型:第一人称射击4人合作联机,对抗海底(游戏还没出,预估是这样合作联机的)已有相关试玩视频兴趣的可去找度娘
中文名:地铁:残光夜影英文名:Metro:Last Light类型:第一人称射击多人合作联机,(还没出,已确定有多人模式,但是未指明具体是多人对抗还是联机合作)玩过1代有合作联机绝对爆爽。
三位一体也能联机?
中文名:潜行者2英文名:S.T.A.L.K.E.R. 2游戏类型:第一人称射击多人合作联机,(普城召唤多人模式是对抗的,相信2代一定有多人合作模式。游戏还没出,预估是这样合作联机的)
这款不仅可以联机,正版的话还可以跨平台联机。_______________________________中文名:星际舰队英文名:InterstellarMarines4人合作联机,(还没出,官方已经确定有协力合作游戏)已有试玩版兴趣就去找度娘
中文名:骑士:中世纪战争英文名:Chivalry:Medieval Warfare类型:第一人称动作多人合作联机,(还没出,游戏是基于多人模式为基础开发的,所以多人合作联机也在常理之中)
中文名:地牢围攻3英文名称:Dungeon Siege III游戏类型:ARPG4人合作联机,相比前2代作品,明显迎合了主机板的需求,可以合作联收录了
中文名:神鬼寓言3 英文名:Fable III游戏类型:第三人称动作 2人合作联机,玩家可以互动,互赠礼物,交换道具、装备,可以结婚生子,结成生意伙伴以及情侣亲蜜关系...
回复77楼:单人玩的时候是一个人控制3个,可以切换,但是联机一人控制一个的时候有些地方不是过不去了吗
Mass Effect 3
类别: 第三人称动作射击+RPG
4人合作联机,并肩作战以保卫整个银河系...
游戏名称:狂怒   英文名称:Rage   游戏类型:第一人称射击 2人合作联机,或者6人对抗,玩家与朋友接获来自单机剧情的任务并一起完成任务...
Sangokushi 12类别: 即时战略 多人合作联机,或者多人对抗(还没出,预估是这样合作联机的)这游戏应该会火
中文名称: 冲突:拒绝行动 英文名称: Conflict: Denied Ops 类型: 第一人称射击2人合作联机,这我觉的联机才好玩,单机的话就比较没有意思啦
中文名称:守望者:终结将至 第二章英文名称:Watchmen: The End Is Nigh Part 2类型:第三人称动作2人合作联机,这我觉的联机才好玩,单机的话就比较没有意思啦
中文名: 彩虹六号:维加斯2
英文名:Tom Clancy's Rainbow Six® Vegas 2游戏类型: 第一人称射击 4人合作联机,维加斯1代有汉化了,2代还在汉化中,先去体验一下1代然后在和好基友合作联机2代吧
中文名:黑暗孢子英文名:Darkspore类型:ARPG2人合作联机,这重点在PVP对抗,但明确告诉你也是有合作联机模式的...
中文名:鹰击长空2英文名:Tom Clancy's H.A.W.X 2   游戏类型:飞行射击 4人合作模式,或者联网8人对战。
中文名:猎杀潜航5 英文名:Silent Hunter 5: Battle of the Atlantic游戏类型:水下模拟射击2人合作模式,或者联网4人对战。
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Basic informationwebsite build using CSScode weight: 25.96 KBtext per all code ratio: 27 %title: Interstellar Marinesdescription: keywords: encoding: utf-8language: enWebsite code analysisone word phrases repeated minimum three timestwo word phrases repeated minimum three timesthree word phrases repeated minimum three timesB tagsU tagsI tagsimagesfile namealternative textbase_divider.gificon_controlpanel_upgrade.gifLatest News RSS Feedicon_controlpanel_log.gifIM on Facebookicon_mainmenu_forum.gifZPS YouTube Channelfrontpage_slice.jpgA Django site.frontpage_publisher.jpgfrontpage_preorder.jpgsitrep-week-023.jpgicon_new.gifsitrep-week-022.jpgdeadlock-map-combat-range-01-iteration-1.jpgwanted-game-programmer.gifsitrep-week-021.jpgicon_image.gifpicture-of-the-week-0045.jpgsitrep-week-020.jpgicon_audio.gifscoring-for-deadlock-initial-idea-continued.jpgpicture-of-the-week-0044.jpgsitrep-week-019.jpgicon_rss_logo.pngicon_facebook_16px.pngicon_youtube_16px.pngdjangosite80x15.gificon_footer_logo.gifheadersH1H2SITREP - Week 023SITREP - Week 022Deadlock Map: Combat Range 01 - Iteration 1Wanted: Game Programmer (NOW)SITREP - Week 021Picture of the Week 0045SITREP - Week 020Scoring for Deadlock: Initial Idea - ContinuedPicture of the Week 0044SITREP - Week 019H3SITREP - Week 023SITREP - Week 022Deadlock Map: Combat Range 01 - Iteration 1Wanted: Game Programmer (NOW)SITREP - Week 021Picture of the Week 0045SITREP - Week 020Scoring for Deadlock: Initial Idea - ContinuedPicture of the Week 0044SITREP - Week 019H4H5H6internal linksaddressanchor text/game/running-man/</accounts/upgrade/img//Home/game/Game/media-section/Media/articles/Articles/indie/AAA Indie/faq/FAQ/forumimg/game/running-man//game/bullseye//game/the-vault//accounts/upgrade//game/img/game/Game/indie/img/indie/strategy/accounts/upgrade/img/accounts/upgrade/shop/articles/Latest Articles/articles/sitrep/sitrep-week-023//articles/sitrep/sitrep-week-023/SITREP - Week 023/articles/sitrep/SITREP/articles/sitrep/sitrep-week-023/#commentscomments (15)/articles/sitrep/sitrep-week-023/[ Read more ]/articles/sitrep/sitrep-week-022//articles/sitrep/sitrep-week-022/SITREP - 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Includes 28 Steam Achievements
Title: Interstellar Marines
Genre: , , , ,
Developer:
Publisher:
Release Date: 2 Jul, 2013
What the developers have to say:
Why Early Access?
&Early Access have allowed us to develop the core features and technology platform of the game of our dreams in the making, which would not have been possible otherwise. We're at a point now where we can finally start to attract the attention of publishers/investors a kickstarting this ambitious franchise. You can follow our progress & recommend publishers for us to work with on our .&
Approximately how long will this game be in Early Access?
&In June 2016 we started looking for a publisher/investor to fund the completion of Interstellar Marines: Aspiration and help us release out of Early Access on Steam and port it onto PS4 and Xbox One consoles. Once we have finalized an investment/publishing agreement, we estimate 17 months from that date until Interstellar Marines: Aspiration is completed. We extremely honored to spend this time with you, the player, and share the experience all the way from pre-alpha to the release.&
How is the full version planned to differ from the Early Access version?
&Spearhead and Frontliner Editions will only be available in Early Access for those brave enough to support our quest to make the game of our dreams. For the full version we plan on having a Regular and Deluxe Edition. As far as features our plans for the full version include:First Person Simulation A razor-sharp focus on creating a truly immersive First Person Simulator via distinct graphics, audio, and gameplay.Tactical Co-op The entire game experience designed from the ground up to support up to 4 players in co-op, with true cooperative interaction.Progressive Role-Playing Flat and classless progressive character development and skill system that is not dumbed down for consoles. Nonlinear Game Design Open and dynamic game world that always presents a multitude of tactical options for navigating the environment.Customizable ArsenalA comprehensive selection of weapon models and types, extension upgrades and equipment options, allowing on-the-fly choice in each tactical situation. Thinking AI Enemies that react to input from you and the surrounding game world. We would rather have one smart enemy than five stupid ones.Believable Science Fiction Realistic and rich sci-fi environments, ranging from claustrophobic space stations to large outdoor worlds.Interactive Storyline A cinematic narrative centered around first contact with another sentient species, where your choices and actions will have consequences.The full version will be more SP/Co-op focused than the current Early Access version where we are implementing and testing new mechanics primarily in a PvP multiplayer environment.&
What is the current state of the Early Access version?
&The game is in pre-alpha and players can expect to experience bugs, missing features, incomplete content, and some game breaking issues. These are the features you can experience right now:Wargames (Sandbox Combat Arena)2 SP/Co-op Campaign Missions* 4 Difficulty Levels5 Challenge Missions9 Multiplayer Maps
Dynamic Environment Effects3 PvP Game Modes100% Dynamic Lighting Destructible Light FixturesFull-body Character SimulationVisor Affected by Fog, Dust, and Rain Spectator ModeMovie ModePlayground Mode3 weapons** Tactical LaserTactical FlashlightRagdoll Physics28 Steam AchievementsDedicated Servers Worldwide*(Currently available as stand-alone missions)**(pistol currently uses placeholder model)We have a small but active multiplayer community. Look
to see when the most people will be on for you to play with, it is usually during the evenings in North America and Europe.&
Will the game be priced differently during and after Early Access?
&We intend for the price to follow the value of the game. Expect it to gradually rise as we ship new content, but we may need to lower the price on rare occasions to correct for market conditions.&
How are you planning on involving the Community in your development process?
&The community can follow our progress on the
and vote for features they want to see.&
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Early Access to Interstellar Marines, including all future updates and expansions.
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Buy Interstellar Marines - Spearhead Edition
Early Access to Interstellar Marines including all future updates and expansions + Join the Spearhead unit (unique honorary game profile) + Your username in the Hall of Honor and your name in the credits of the game + Digital download of the Interstellar Marines: The Beginning soundtrack and all future soundtracks + Digital download of art book when it’s ready + Get 1 extra Interstellar Marines Steam Key to gift to a friend.
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Recent updates
22 December, 2016
Good Morning/Afternoon Dear Community,This is the first update in quite some time, and we've all been waiting for it!Update 26 introduce the first mission instance inside Wargames. A mission which takes place in the treacherous corridors of Operations in full lockdown. Hordes of defective and patrols of submachine gun wielding CTRs is all that stands in the way of you (or your team) and the loot filled treasures enclosed beneath ... oh yeah, and 5 power relays at random locations!Update 26 also features a few minor bug fixes, several key improvements and various tweaks to e.g. HUD systems, foliage rendering, new loot crates, global messaging, increased performance in Wargames and more (Please check full changelog below for details).The Annual XMayhem multiplayer gamemod allowing you to unlock our two very special seasonal xmas achievements for the duration of the holidays.From all of “us” here at Zero Point Software, “we’d” like to wish you a Merry Christmas and a Happy New Year. Thank you for supporting the game!FOR THE LOVE OF THE GAME,ZPSHicks, last survivor of Zero Point SoftwareUpdate 26 - Changelog:What's NewADDED: Operations mission instance to WargamesADDED: System setup of mission crates, waypoints and access elevator platforms to gain access to OperationsADDED: Steam leaderboards to the Wargames server browser menuADDED: Option for inviting players from chat lobby into Wargames (joining the same team and spawning close to each other)ADDED: Backpack icon in Mission Overview at location of backpacks dropped with +500 CPsADDED: Chat announcement of CPs amount and zone location if player is killed with +500 CPsADDED: Overhead icon for team members in different zones in WargamesADDED: Revamped loot crates (model details, animation and textures) - Made by
(Thanks a million guys!)ADDED: Dynamic thumbnails in Wargames server browser menuADDED: Support from streaming text and images from URL into menuADDED: Simple &falling out of map& trigger pickup setup to all zones in WargamesADDED: Cull groups and cull group triggers to all zones in Wargames except Jungle (20% boost in performance)ADDED: Backpack beacon light and sounds to dropped backpacksADDED: Support for instantiating different waypoint iconsADDED: SARA helmet announcements 60 seconds before a drop crate lands in WargamesADDED: SARA globally announces power state of Operations in WargamesADDED: Waypoints and power system to loot cratesADDED: Defective CTR spawnbox to SandboxADDED: Simple cardboard target setup to SandboxADDED: Mission crate and small Operations access elevators system setup to SandboxADDED: Containment field to Sandbox (good for testing suit system shutdowns)ADDED: Respawn protection from CTRs in WargamesADDED: Main menu now shows how many achievements you have out of allADDED: Best Clan is now WaR-IM (Congrats guys!)ImprovementsUPDATED: Trees and foliage shader to work with Unity 5 (Removing black edges and receiving correct lighting)UPDATED: Trees and foliage billboard shader to work with Unity 5 (removing ugly edge in fog)UPDATED: Global chat log is kept when switching zones in WargamesUPDATED: Increased player revive-able timer to 60 seconds (from 30 seconds)UPDATED: HUD revive messages is only displayed for teams in Wargames, everyone else see them in the chatUPDATED: Kill messages removed from HUD, except from team players in same zone in WargamesUPDATED: HUD correctly shut downs all intended elements when suit is offline or helmet is openUPDATED: Restyled Mission Overview and added Operations access icons to the map of each zoneUPDATED: Replaced Hell Week with Wargames theme across the game (screens, audio, text and UIUPDATED: Stamina is regained 150% faster when fully exhaustedUPDATED: Lowered breath audio volume when fully exhausted by 25%UPDATED: Increased HUD compass width by 20%UPDATED: Wetlands night moonlight and ambience light color 50% more brightUPDATED: Jungle dusk weather mode is now more viberant and red in tonesUPDATED: Removed windows from 90% of all buildings in WargamesUPDATED: Rebaked navmesh in all zones for more accurate pathfindingUPDATED: Retry count in mission/challenges menu selectionUPDATED: Playing Lone Wolf the HUD scoreboard says DELTA instead of PlayerUPDATED: Backpack pickup speed 2x fasterUPDATED: Loot crate unlock speed 2x fasterUPDATED: Weapon pickup speed 2x fasterUPDATED: CTR and Marine 3p walk sounds 2x volumeUPDATED: Restyled global chat UI so chat messages is shown against the dark edge of the helmet for better clarityUPDATED: Increased brightness of flashlights 1p/3p (from 1.6 to 2.5)UPDATED: Drop crates in Wargames drops every 5 minutes in one random zoneUPDATED: Tweaked the vignetting image effect to be more realistic and darker edges when aiming weapon for increased immersionUPDATED: Simplified emmisive mask (shown on combat suit of team players)UPDATED: Removed low pass muffling of suit audio system (SARA and audio logs)FixesFIXED: Invert mouse/gamepad Y-axis in input settingsFIXED: HUD Interaction brackets not showing when suit system was offlineFIXED: HUD WARN message was not turned off if opening the helmet when the suit is offlineFIXED: CTR reload sound radiusFIXED: Rocks in zone connection tunnels where not blocking &sunlight& flaresFIXED: Waypoints staying in Welcome to Project IM introduction missionKnown IssuesPlayers may sometimes fall through the floor of a map (Unity 5 bug)The game will stop updating when switching out of fullscreen in Windows. If you are on a moving elevator or platform, this will cause you to fall through it. If you are in a Party, this will disconnect you from the PartyView jittering may occur when jumping on lossy networksOther players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)The gamepad implementation is early and experimental, so may cause issuesWhen viewed up-close, some CTR heads may increase in sizeStanding in a doorway when the door closes may result in the player being pushed verticallyThe HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
Report bugs and leave feedback for this game on the discussion boards
About This Game
Interstellar Marines is an immersive tactical sci-fi First Person Simulator in the making, offering a unique blend of tactical gameplay, dynamic environments and non-scriptet AI. Play Singleplayer or Co-op/PvP on servers around the world. Interstellar Marines is inspired by movies such as Aliens, Starship Troopers and Saving Private R and games such as Half-Life, Deus Ex, System Shock 2, and Rainbow Six 3: Raven Shield.Interstellar Marines is all about evolving the FPS recipe with the inspirations we've assimilated since the birth of the genre. Our goal is an evolutionary leap forward driven by our compulsive interest in science fiction, role-playing, military realism, and respect for first person immersion.It is the dawn of the 22nd century, a time of great hopes and expectations. The discovery of a new and inexhaustible well of power known as Zero Point Energy has revolutionized space travel. Man has escaped the confines of Mother Earth, and gone on to colonize the solar system.But far away from public awareness an ambitious military project has already taken Man beyond the final frontier, and into the regions of the stars. The powerful Interplanetary Treaty Organization, ITO, is secretly constructing the first human settlement in another star system.You are a special forces soldier training to join the Interstellar Marines, a
part of the secret Interstellar Warfare Initiative being established to protect humanity against potential threats from the confines of the unknown universe. It's time to evaluate the Interstellar Warfare Initiative and program evaluations are taking place at The Vault, ITO’s most advanced military facility on Earth enclosed deep beneath Groom Lake, Nevada. Supervised by SARA, ITO’s central neural network AI, SARA will program artificial weather and advanced combat training robots to test each warfare initiative to the limits.This is where the game begins ...Play 5 co-op and single-player missions against unscripted AI with dynamic environment effects or two pivotal missions inside the Interstellar Marines universe, The NeuroGen Incident and Assault on Starcrown Aerospace. Play singleplayer or co-op with up to three friends in intense action with more co-op and singleplayer missions to come!Unique sandbox combat arena in the making. Wargames is played across 9 distinct interconnected environment zones allowing 64 players to join in the scavenge for combat points, playing alone or in co-op. We have a special Wargames Steam Leaderboard which tracks Combat Points globally, monthly, and survivors of Wargames.Take your friends out in Deadlock, Deathmatch, and Team Deathmatch on maps featuring dynamic environment effects such as time of day, rain, thunder and lightning, emergency lighting, fire alarms, moving platforms etc.With a physics-based dynamic character controller there are no floating hands, and you can even see your feet! The physically present combat helmet has a HUD projected onto the visor and is affected by dust, rain, fogging, and damage. Aim down the sight for the long shots and use the tactical laser to assist aim when hip firing, as there are no artificial crosshairs to break immersion. Use the intuitive cro spacebar (default) peeks over cover, and looking down leans you forward to see over ledges. You can also shoot out the lights and prowl in darkness, or use the tactical flashlight if you’re afraid of the dark.We hope you enjoy the game, and look forward to developing it with you as we progress through Early Access!FOR THE LOVE OF THE GAME,Your team at Zero Point Software
System Requirements
SteamOS + Linux
Minimum:OS:Windows XP SP3 or Windows Vista Processor:2.4 GHz Dual Core Memory:2 GB GB RAM Graphics:Nvidia Geforce 8800 GT / ATI Radeon HD 4770 DirectX(R):9.0c Hard Drive:3 GB HD space Sound:DirectX 9.0c Compatible*1 map, Neurogen Incident, temporarily requires 64-bit OS and 4 GB RAM until it is optimized
Recommended:OS:Win 7 or later Processor:2.4 GHz Quad Core Memory:4 GB GB RAM Graphics:Nvidia Geforce GTX 280 / ATI Radeon HD 5830 DirectX(R):9.0c Hard Drive:3 GB HD space Sound:DirectX 9.0c Compatible Other Requirements:Broadband Internet connection*1 map, Neurogen Incident, temporarily requires 64-bit OS and 4 GB RAM until it is optimized
Minimum:OS:10.7.5 (Lion) Processor:2.2 GHz Intel Core 2 Duo Memory:2 GB RAM Graphics:Nvidia Geforce 8800 / ATI Radeon HD 3850 Hard Drive:3 GB HD space*1 map, Neurogen Incident, temporarily requires 64-bit OS and 4 GB RAM until it is optimized
Recommended:OS:10.8.2 (Mountain Lion) Processor:2.4 GHz Intel Quad Core Memory:4 GB RAM Graphics:Nvidia Geforce GT 120 / ATI Radeon HD 4870 Hard Drive:3 GB HD space Other Requirements:Broadband Internet connection*1 map, Neurogen Incident, temporarily requires 64-bit OS and 4 GB RAM until it is optimized
Minimum:OS:Linux Processor:2.4 GHz Dual Core Memory:2 GB GB RAM Graphics:Nvidia Geforce 8800 GT / ATI Radeon HD 4770 Hard Drive:3 GB HD space*1 map, Neurogen Incident, temporarily requires 64-bit OS and 4 GB RAM until it is optimized
Recommended:OS:Latest version of Ubuntu (14.04) Processor:2.4 GHz Quad Core Memory:4 GB GB RAM Graphics:Nvidia Geforce GTX 280 / ATI Radeon HD 5830 Hard Drive:3 GB HD space Other Requirements:Broadband Internet connection*1 map, Neurogen Incident, temporarily requires 64-bit OS and 4 GB RAM until it is optimized
(C) 2016 Zero Point Software A/S. Interstellar Marines is currently in an early pre-alpha state. Expect unfinished features, unbalanced gameplay, unoptimized performance and the occasional bugs and crashes. For the love of the game. WARNING: Prolonged exposure to the awesome vision of Interstellar Marines might result in a severe affection and attachment to science fiction, tactical co-op and first person simulation. All Rights Reserved.
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