dota6.84ai版本2 6.84版本什么时候更新

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> DOTA2test客户端更新6.84版本!
DOTA2test客户端更新6.84版本!
发布时间:15-04-28 14:27
来源:52PK原创
作者:puck
&今日,DOTA2测试客户端更新了6.84版本。不久后正式客户端即将实装。这次TI5前惯例的改动出奇的大,让我们一起看看吧!
冰蛙中文微博
& & &GENERAL(综合)
AoE Bonus Gold component based on Team Net Worth difference reduced by 25%
AoE Bonus XP component based on Team XP difference reduced by 40%
Melee lane creep bounty reduced from 43 to 40 (-7%)
Range lane creep bounty reduced from 48 to 45 (-6.25%)
Hero kills (the non-net worth portions) are worth 10% more
Reduced the direct hero last hit bounty by 100 and redistributed that gold into AoE gold (in ratio of 100/75/40/25/20 for 1/2/3/4/5 heroes)[If you are the only person contributing to a kill, you still get the same gold overall]
AoE Bonus Gold is now distributed based on the relative net worth amongst the heroes involved in killing the hero by +/- 25% [Example: If 3 heroes kill an enemy hero, and the extra AoE bounty would normally be 200 gold for each player, it is instead 200+25% for the poorest hero, 200 for the middle, and 200-25% for the richest]
The amount of AoE Bonus Gold given is now increased/decreased by up to 20% based on the dying hero&s relative rank in net worth amongst all the enemies on that team.[Example: If the total AoE gold would normally have been 600, if the hero dying is the lowest in net worth, the bounty is reduced by 20% giving only 480. If the dying hero is the highest, it is increased by 20%, giving 720]
Instead of Buyback temporarily preventing unreliable gold gain, it now reduces all gold gained (including hero and aoe gold) by 60% [This means that if you buyback when the enemy is pushing and you get a few kills, the amount of gold you get for that, including the networth difference bonus, is reduced by 60%]
Melee Barracks team bounty increased from 175 to 275
Ranged Barracks team bounty increased from 100 to 225
Tier 2 and 3 towers armor reduced from 25 to 22
Extra melee creeps additions spawn time changed from 17:30/34:00/50:30 to 15:00/30:00/45:00 [This means that you will get an extra melee creep at 15 minutes instead of at 17:30]
Extra range/siege creep additions spawntime from 45:30 to 45:00
Creeps now meet slightly closer to the Dire safelane
Ancient Black Dragon bounty reduced from 199 to 170
Ancient Black Drake bounty reduced from 50 to 40
Ancient Rumblehide bounty reduced from 83 to 65
Satyr Tormenter gold bounty reduced from 104 to 84
Hellbear health reduced from 950 to 700
Hellbear bounty reduced from 65 to 50
Reworked Mud Golems:
Mud Golems no longer have Spell Immunity
Mud Golems now have 50% Magic Resistance
Mud Golems armor reduced from 2 to 0
Mud Golems now split into two smaller Mud Golems, called Shard Golems, when they die (they have 30% of the original units' health and damage, and only live for 60 seconds)
Mud Golems movement speed increased from 270 to 310
Mud Golems (and also Shard Golems) have a new active ability: Hurl Boulder (0.6 second stun, 125 damage, 30 cooldown, 800 range). They do not automatically cast this
Gold/XP bounties rescaled so the total value for the camp remains the same (Mud Golems 32/42 Gold/XP each, Shard Golems 13/23 each)
Hero kills achieved by units under your control now provide XP credit to your hero (Affects things like Spirit Bear, Golems, Familiars, etc getting kills)
Melee attacks now miss if the target is farther than 350 range more than their attack range
Reduced All Pick drafting time from 40 to 35 seconds per turn
The following abilities no longer ignore units classified as Ancients (Neutral Ancients, Warlock's Golem, etc): Ice Vortex, Mana Void, Berserker's Call, Blood Rite, Bladefury, Omnislash, Torrent, Ghost Ship, Smokescreen, Static Remnant, Primal Roar, Earth Spike, Heartstopper Aura, Shrapnel, Golem's Immolation, Sticky Napalm, Primal Split's Immolation, Call Down, Invoker's Tornado, EMP, Chaos Meteor, Sun Strike, Ice Wall, Deafening Blast, Pulse Nova, Eclipse, Battery Assault, Rocket Flare, Shadow Poison, Dispersion, The Swarm, Kinetic Field, Static Storm, Ancestral Spirit, Echo Stomp, Overwhelming Odds, Stone Gaze, Earth Bind, Poof, Rip Tide, Nyx's Impale, Fire Spirits, Supernova, Mystic Flare, Dark Pact, Suicide Squad, Rge, Demonic Purge, Fortune's End [Note: This does not mean that all these spells fully affect Neutral Ancients. It still depends on the units with Ancient tag being Spell Immune or not. It primarily means that those spells have no specific rule around the Ancient flag itself]
Damage Block no longer affects physical spells (previously it affected some physical spells and some not)
The following abilities no longer have their damage reduced by Block: Counter Helix, Eye of the Storm, Anchor Smash, Slithereen Crush, Unstable Concoction, Shadow Wave, Spirit Bear Entangle DPS, Return, Echo Stomp, Land Mine, Suicide
The following are abilities that were previously getting reduced twice as part of the attack instead of just once: Shadow Walk, Vendetta and Meld&
As an example reference, here are some of the abilities that were already ignored by Block before: Wild Axes, Exorcism, Acid Spray, Poison Touch, Diabolic Edict, Quill Spray
Cast behavior while turning to cast has been adjusted.
Previously if you cast a spell and were already in range, but not facing the target (outside of the small cast angle), your hero would start turning, but not consider that turn as anything beyond normal movement from an order priority perspective. This meant that issuing any order while turning, during that very short threshold window, would not be in the order queue in the same way as once your casting time started.
It now treats your order as the same once you are in cast range.
The effective difference this has is that you can queue your actions in the same way after you click one ability without depending on the angle of cast being 16 degrees or 20 degrees. Previously if you issued the order at the wrong degree, it would completely interrupt the ability, rather than queuing it to do after your existing order finished as is the usual spell casting behavior.
This subtle difference applies most commonly with Blink Dagger, as you could easily accidentally cancel your blink order if you clicked the other ability before you reached the critical angle (since otherwise Blink has 0 cast time).
Reworked the Item Silencing and Passive Disabling behaviors.
Item Silencing is called Mute.&
Passive Disabling is called Break.&
Mute disables the ability to cast Items (in 6.83c Doom, Scepter Static Storm, and Hex applied this state)
Break disables the bonuses of passive Abilities only (in 6.83c Scepter Doom and Hex applied this state)
Previously a small portion of passive abilities were disabled by Doom and some others by Hex. The Break mechanic is now responsible for this behavior, and previous passive abilities that Hex/Doom blocked (not items, abilities) are included in the list of abilities Break disables.
The following additional passive abilities are now added to the list of passives disabled with Break: Aftershock, Counter Helix, Great Cleave, Craggy Exterior, Slardar's Bash, Inner Beast, Dragon Blood, Mortal Strike, Degen Aura, Greevil's Greed, Drunken Brawler, Feral Impulse, Shapeshift's Critical Strike, Chaos Strike, Return, Reactive Armor, Curse of Avernus, Natural Order, Empowering Haste, Spell Shield, Thirst, Marksmanship, Precision Aura, Presence of the Dark Lord, Blade Dance, Coup de Grace, Vengeance Aura, Backstab, Headshot, Take Aim, Psi Blades, Geminate Attack, Lunar Blessing, Moon Glaives, Desolate, Jinada, Geostrike, Essence Shift, Fervor, Arcane Aura, Static Field, Heartstopper, Sadist, Overload, Fiery Soul, Untouchable, Null Field, Gravekeeper's Cloak, Spirit Bear's Entangle and Demolish.&
Additional Note: Evasion, Damage Block and Critical Strike no longer have special classifications on how they interact with the above. They are only disabled if they match the general rules of the above. For example, Butterfly's evasion is not disabled when you are Hexed/Doomed (Since Break does not affect Items, no different than Platemail not being disabled).
Hex no longer applies the Break mechanic [Affects Scythe of Vyse, Voodoo, etc]
Silence no longer disables Invisibility [ Previously it disabled some and not others]
Moved Ring of Health, Voidstone and Orb of Venom from Secret Shop to the Base
Moved Platemail, Talisman of Evasion and Ultimate Orb from the Base to the Secret Shop
Added Voidstone and Mantle of Intelligence to Side Shop
Runes now have a higher hit box priority over units
Armor now shows decimal places in the hover tooltip
Fixed buyback respawn timer penalty being reset if you die holding Aegis
The following heroes are no longer restricted from buying Basher/Abyssal (but they are still restricted from activating Bash): Spirit Breaker, Faceless Void, Slardar and Troll
官方博客:
HEROES(英雄改动)
Borrowed Time can now be cast while disabled (same rules as Morphling's Morph)
回光返照可以在被控制的状态下主动施放了(和变体精灵的属性转换一样)
Unstable Concoction countdown can now be seen by enemies
Unstable Concoction now has an area targeting cursor
Greevil's Greed now grants 4x gold bounty from Runes
Alchemist can now cast Aghanim's Scepter to directly grant any allied hero all Aghanim's Scepter bonuses as a buff (the hero upgrade and the stat upgrade). The scepter is consumed in the process. Multiple instances of this buff do not stack. Alchemist can target himself as well
敌人现在能看到不稳定化合物的倒计时
不稳定化合物现在有了一个目标区域范围指示
贪婪使你从赏金符中获得4倍金钱
加入了阿哈利姆神杖效果
Chilling Touch buff can now be removed by clicking on the buff icon above the health bar
寒冷之触的效果现在可以通过点击buff栏来取消
Berserker's Call cast point from 0.3 to 0.4
Counter Helix now triggers when attacks land rather than when they start [?] Affects Centaur Warrunner's Return and Timbersaw's Reactive Armor as well
Culling Blade movement and attack speed bonuses reduced from 40% to 30%
狂战士的怒吼施法前摇从0.3提高到0.4
反击螺旋现在在受到攻击时触发而不是作出攻击前摇时
淘汰之刃的攻击速度和移动速度加成从40%降低到30%
Brain Sap mana cost from 125/150/175/200 to 100/125/150/175
Units affected by Nightmare no longer provide vision
Nightmare End can now be used by Bane to end all other existing Nightmares
蚀脑的法力消耗从从125/150/175/200下调至100/125/150/175
受到噩梦影响的单位不再提供视野
现在,祸乱之源可以主动结束所有单位的噩梦效果
Flamebreak damage changed from an instant 75/150/225/300 damage to 50 damage per second for 1/2/3/4 seconds
Firefly damage reduced from 20/40/60/80 to 10/30/50/70
投掷燃烧弹从瞬间造成75/150/225/300伤害改为每秒50点伤害,持续1/2/3/4秒
火焰飞行伤害从20/40/60/80降低到10/30/50/70
Beastmaster base damage increased by 4
Wild Axes cast point from 0.5 to 0.4
Call of the Wild Boar attack point from 0.633 to 0.5
基础攻击力提高4
野性飞斧的施法前摇从0.5降低到0.4
召唤野猪的施法前摇从0.633降低到0.5
Thirst bonuses scale from 100 to 25% HP instead of 100 to 0%
Thirst vision threshold from 30% health to 25%
鲜血渴望的加成效果现在从100%到25%生命值加成而不是100%到0%
触发渴望的血量阈值从30%下调到25%
Bounty Hunter Intelligence growth increased from 1.4 to 2.0
Shuriken Toss damage from 100/200/250/325 to 150/225/300/375
Shuriken Toss cast range reduced from 650 to 400
Shuriken Toss mana cost from 90/115/135/155 to 120/130/140/150
Track's Shuriken Toss bounce range from 900 to 1200
Track now shows how much gold the enemy is carrying in the debuff tooltip
智力成长由1.4上调至2.0
投掷飞镖伤害从100/200/250/325上调至150/225/300/375
投掷飞镖范围从650缩小到400
投掷飞镖法力消耗从90/115/135/155上调到120/130/140/150
追踪术的投掷飞镖反弹范围从900上调至1200
追踪术现在会在buff栏显示敌人携带了多少金钱
Primal Split units no longer provide a bounty when killed (was 11-35 depending on level)
元素分离单位不再在死亡时提供赏金(曾经击杀金钱为11-35)
Bristleback movement speed reduced from 295 to 290
Viscous Nasal Goo armor reduction rescaled from 1/1/2/2 per stack to 1/1.4/1.8/2.2
初始移动速度从295降低到290
粘性鼻涕护甲减免从每层1/1/2/2重新调整到1 / 1.4 / 1.8 / 2.2
Incapacitating Bite is no longer a Unique Attack Attack Modifier
Insatiable Hunger attack damage from 60/80/100 to 60/90/120
麻痹之咬不再是攻击特效
极度饥渴的攻击力加成60/80/100从​​到60/90/120
半人马战行者
Return now triggers when attacks land rather than when they start [?] Affects Axe's Counter Helix and Timbersaw's Reactive Armor as well
Added Aghanim's Scepter upgrade to Centaur: Stampede reduces all incoming damage by 70% an d allows allies to run through obstructions (trees, cliffs, etc). Destroys trees
反击现在在受到攻击时触发,而不是作出攻击前摇时
新增阿哈利姆神杖效果:奔袭冲撞降低70%所有的伤害,并允许盟友无视地形(树木,悬崖等)移动,破坏树木
Chaos Bolt minimum damage from 1/50/75/100 to 75/100/125/150
混乱之箭最小伤害从1/50/75/100上调为75/100/125/150
Skeleton Walk cooldown from 20 to 20/19/18/17
Death Pact cooldown from 45/40/35 to 45/35/25
骨隐步冷却时间从20改为20/19/18/17
死亡契约冷却时间从45/40/35下调至45/35/25
Rocket Flare speed from 1500 to 1750
照明火箭速度由1500上调至1750
Crystal Nova movement and attack slow from -30 to -20/30/40/50
Crystal Nova slow duration from 3.5/4/4.5/5 to 4.5
Frostbite cooldown reduced from 10/9/8/7 to 9/8/7/6
Freezing Field cooldown from 150/120/90 to 90
冰霜新星移动速度和攻击速度减少效果从30改为0/30/40/50
冰霜新星的减速效果持续时间从3.5 / 4 / 4.5 / 5调整为4.5
冰封禁制从10/9/8/7减少到9/8/7/6
极寒领域的冷却时间从150/120/90减少到90
Ion Shell duration increased from 20 to 25 seconds
Wall of Replica damage dealt by illusions from 70/80/90% to 60/75/90%
Wall of Replica duration from 15/30/45 to 45
Wall of Replica mana cost from 200/300/400 to 125/250/375
离子盾的持续时间从20秒增加到25秒
复制之墙复制的幻象攻击力由70/80/90%改为60/75/90%
复制之墙的持续时间从15/30/45改为45
复制之墙的法力消耗从200/300/400减少到125/250/375
Poison Touch level 4 damage from 32 to 36
四级剧毒之触的每秒伤害从32上调到36
Exorcism spirit count from 4/12/21 to 6/13/21
驱使恶灵的恶灵数量从4/12/21调整为6/13/21
Kinetic Field duration from 2.5/3/3.5/4 to 2.6/3.2/3.8/4.4
Breathe Fire now also reduces base damage by 20/25/30/35% for 8 seconds
Corrosive Breath damage is now lethal
Elder Dragon Form's Splash Attack damage percentage radius from 100/200/250 (for 100/75/50% damage) to 150/225/300
Boulder Smash damage from 125 to 50/100/150/200
Geomagnetic Grip manacost from 75 to 100
Geomagnetic Grip damage from 50/125/200/275 to 50/100/150/200
Magnetize can now be dispelled
Fixed Hex not interrupting Rolling Boulder if cast during the initial 0.6 seconds
Echo Stomp channel time from 1.8 to 1.6
Echo Stomp cooldown from 15 to 14/13/12/11
Untouchable attack slow from 30/60/90/120 to 40/70/100/130
Enchant can now be cast on controlled units to refresh the Enchant duration
Impetus now pierces Spell Immunity
Midnight Pulse cast point improved from 0.3 to 0.2
Black Hole now does a constant 55/110/165 damage per second regardless of proximity to the center
Black Hole mana cost from 275/350/425 to 275/325/375
矮人直升机
Rocket Barrage no longer has a cast point (Previously had 0.3)
Call Down missile two slow duration from 3 to 4
Inner Vitality cast range increased from 550 to 800
Inner Vitality cooldown from 25/22/19/16 to 22/18/14/10
Invoker Int gain from 2.5 to 3.2
Invoke no longer triggers cooldown if it only swaps the ability slots
Sun Strike cooldown from 30 to 25
Max level Deafening Blast (Quas, Wex, and Exort all at max level) is now a non-targetable circular wave released in every direction around Invoker
Relocate double click now teleports to fountain
Jakiro base strength increased from 24 to 25
Macropyre duration increased from 7 (14 Scepter) to 10 (20 Scepter)
Macropyre area of effect increased from 225 to 240
Blade Fury cooldown from 30/25/22/18 to 42/34/26/18
Blade Fury now has the same Spell Immunity on cast dispel behavior as other Spell Immunities [?] Previously it also removed your positive buffs &&
Healing Ward movement speed from 450 to 420
Omnislash no longer ministuns on cast
Using items/abilities in Omnislash no longer requires facing direction
Mana Leak cooldown from 16 to 16/14/12/10
Chakra Magic now adds a buff that that reduces the cooldown of the next spell its target casts by 1/2/3/4 seconds. Buff lasts 12 seconds.
Scepter Illuminate heal percentage from 75% to 100%
Kunkka no longer turns to cast Torrent
Torrent cooldown reduced from 12 to 10 seconds
X Marks The Spot mana cost from 80 to 50
军团指挥官
Moment of Courage counterattack chance from 16/18/20/22 to 25%
Moment of Courage lifesteal from 20/40/60/80% to 55/65/75/85%
Moment of Courage cooldown from 0.9 to 2.7/2.1/1.5/0.9
Added Aghanim's Scepter upgrade to Legion Commander: Duel lasts until either Legion Commander or her target dies. Ends if duelists are ever more than 2,000 range apart.
Leshrac movement speed from 315 to 320
Lightning Storm cast point from 0.7 to 0.6
Lightning Storm slow duration from 0.75 to 0.7/0.8/0.9/1
Ice Armor cast range from 800 to 1000
Chain Frost projectile speed from 675 to 750
Feast is now considered as normal bonus damage (can Crit and Cleave off it)
Open Wounds lifesteal increased from 15/20/25/30% to 50%
Added Aghanim's Scepter upgrade to Lifestealer: Grants a new skill, Assimilate. Assimilate allows Lifestealer to target an allied hero and swallow them, allowing them to hide inside of Lifestealer. Any healing Lifestealer receives is shared with the assimilated hero. The assimilated hero can release itself at any time by clicking on the buff icon to erupt outward and deal 300 damage to enemies in a 700 area of effect. If Lifestealer dies or assimilates another hero, the currently assimilated hero will automatically exit. Issuing any order with your hero, a few seconds after being assimilated, will take you out.
Aghanim Scepter-upgraded Laguna Blade no longer increases cast range
True Form is no longer removed on death [?] & & Other toggle forms change as well: Medusa's Split Shot and Mana Shield, and Troll Warlord's Berserker's Rage
Battle Cry armor increased from 5/10/15 to 6/12/18
Battle Cry damage increased from 50/75/100 to 60/90/120
Added Agahnim's Scepter upgrade to Lone Druid: Allows Spirit Bear to attack at any range from Lone Druid, and prevents Spirit Bear from dying if Lone Druid dies
Luna base armor increased by 1
Eclipse per unit cap increased from 4 to 5
Improved Aghanim's Scepter: Allows Eclipse to be cast on an area within 2,500 range. Grants obstructed vision of that area. Can also target any allied unit to center Eclipse on their location, even while moving (can double click or target Luna)
Split Shot and Mana Shield are no longer removed on death [?] Other toggle forms change as well: Lone Druid's True Form and Troll Warlord's Berserker's Rage
Geostrike damage from 7/14/21/28 to 8/16/24/32
Divided We Stand no longer causes Meepo to respawn 20% faster
Starstorm's second hit range from 175 to 325, and the second hit now strikes the unit closest to Mirana
Adaptive Strike now has a 1150 speed projectile
Added Aghanim's Scepter upgrade to Morphling: Grants a new ability, Hybrid. Allows morphling to target an ally, turning himself into a hybrid illusion, removing the Morphling himself. This hybrid illusion can cast non-ultimate abilities and has your original attributes. Lasts 20 seconds. When the duration ends or the hybrid dies, your hero emerges (cannot end prematurely). Cooldown: 140, Manacost: 200, 600 cast range. Note: Ability is not available while you have a Replicate living.
Ensnare cooldown from 14 to 12
Ensnare is now dispellable [?] Can still be cast on Spell Immune units &&
Ensnare is no longer removed if the target becomes Ethereal
Added Aghanim's Scepter upgrade: Song of the Siren Scepter now regenerates you and nearby allies by 6% of maximum HP per second for up to 7 seconds.
Sprout cast range increased from 600 to 625/700/775/850
Sprout duration increased from 3/3.75/4.5/5.25 to 3/4/5/6
Nature's Call treant base damage from 22 to 28
Aghanim's Scepter-upgraded Wrath of Nature now spawns a Nature's Call treant whenever it kills a unit. Killing a hero will spawn a stronger treant (3x damage and health of a normal one)
Void attack speed slow increased from -35 to -50 (now matches movement speed slow)
Using Spiked Carapace no longer removes Vendetta
Added Aghamin's Scepter upgrade to Nyx: Adds a new ability, Burrow, with a one second cast time. While Burrowed, Nyx Assassin is invisible and unable to move/attack, but has 40% damage resistance, and regenerates 1.5% of his health and mana per second. Nyx Assassin's abilities also have improved properties while burrowed: Mana Burn and Impale have 50% increased cast range, Impale Cooldown is reduced from 13 to 9, and Spiked Carapace instantly stuns any enemy units within a 300 area of effect without requiring them to hurt him first. Casting Vendetta causes Burrow to end
Purification cast point from 0.5 to 0.4
Purifying Flames mana cost reduced from 55/70/85/100 to 50/60/70/80
Purifying Flames cooldown reduced from 3 to 2.5
Purifying Flames can now target non-hero units
False Promise no longer makes the target invisible
False Promise now continuously removes debuffs and disables, instead of only when first cast
False Promise duration from 7/8/9 to 6/7/8
False Promise cooldown from 20 to 80/60/40
殁境神蚀者
Aghanim's Scepter Sanity's Eclipse upgrade now affects everyone in the area of effect with Astral Imprisonment after it deals its damage
Aghanim's Scepter Sanity's Eclipse upgrade no longer always triggers the mana drain and does not increase the damage multiplier by 1
Fire Spirits now does an obstructed reveal of the area it hits for 1 second
Waning Rift damage increased from 70/140/210/280 to 100/160/220/280
Rot move slow from 20% to 20/22/24/26%
Decrepify enemy slow from 50% to 30/40/50/60%
Decrepify enemy magic damage amplification from 50% to 30/40/50/60%
Decrepify duration from 2/2.5/3/3.5 to 3.5
Decrepify cooldown from 12/10/8/6 to 15/12/9/6
Life Drain damage and restore per second from 120/160/200 to 150/185/220
Life Drain cast range from 1100 to 900/
Pugna's Aghanim's Scepter-upgraded Life Drain no longer increases cast range
Smokescreen no longer slows attack speed
Smokescreen now reduces turn rate by 30%
Null Field now also affects creeps
Caustic Finale duration from 8 to 6
Caustic Finale now always triggers (via unit death or when its duration expires). If triggered by timer expiration, it deals 30% of the damage
Caustic Finale no longer resets the duration on a unit that already has the debuff
Caustic Finale now applies a 20% move slow when the damage triggers (via unit death or when timer expires). Slow lasts for 3 seconds
Shadow Poison mana cost from 50 to 40
Demonic Purge Aghamin's Scepter upgrade now applies Break (disabling passive abilities)
Shadow Shaman base strength increased from 19 to 21
Shadow Shaman strength gain increased from 1.6 to 1.8
Silencer base movement speed from 300 to 295
Last Word initial enemy cast allowance window from 5 to 4 seconds
Last Word no longer disarms
Last Word now applies a 14/16/18/20% movespeed slow whenever it triggers
Slithereen Crush damage from 50/100/150/200 to 75/125/175/225
Sniper agility gain from 2.9 to 2.5
Shrapnel recharge time increased from 40 to 55
Shrapnel delay increased from 0.8 to 1.4 seconds
Shrapnel now gives vision when the shrapnel lands rather than instantly
Headshot can now miss
Assassinate damage from 355/505/655 to 320/485/650
Reality no longer kills the target illusion, it now swaps positions
Empowering Haste cooldown from 16 to 12
Storm Spirit movement speed reduced from 290 to 285
Ball Lightning flying vision from 1000 to 400
Warcry armor bonus increased from 4/8/12/16 to 5/10/15/20
Land Mine activation delay reduced from 1.75 to 0.5 seconds
Stasis Trap Activation delay from 2 to 1.5
Stasis Trap Detonation delay from 2 to 1.5
Suicide Squad, Attack! cooldown reduced from 180/170/160/150 to 160/140/120/100
Minefield Sign cooldown from 120 to 360
Minefield Sign now requires Techies to walk precisely to the targeted spot
Minefield Sign now has an area of effect targeting cursor
Minefield Sign now has a limited lifetime of 180 seconds
Techies Aghanim's Scepter upgrade now causes the Minefield Sign to make all Land Mines, Stasis Traps and Remote Mines within 125 area of effect immune to True Sight. Can only have one sign out at a time
Meld cooldown from 7 to 6
Reflection cast range from 275 to 325
Reflection illusion outgoing damage from 40/50/60/70% to 40/60/80/100%
Kraken Shell damage block increased from 10/20/30/40 to 12/24/36/48
Reactive Armor now triggers when attacks land rather when attacks begin [?] Affects Axe's Counter Helix and Centaur Warrunner's Return as well
Reactive Armor max stacks increased from 4/8/12/16 to 5/10/15/20
Laser hero blind duration increased from 3 to 3/3.5/4/4.5
Rearm mana cost from 150/250/350 to 125/225/325
Aghanim's Scepter Laser no longer has additional cast range
Aghanim's Scepter Laser now refracts to visible enemy heroes with a 550 bounce range
Toss grab radius increased from 250 to 275
Toss now grabs the closest unit rather than a random unit
Eyes in the Forest area of effect reduced from 800 to 700
Berserker's Rage no longer provides +15 damage
Ranged Whirling Axes no longer provide 800 vision
Melee Whirling Axes no longer provide 500 vision
Battle Trance duration reduced from 7 to 5 seconds
Berserker&s Rage is no longer removed on death [?] Other toggle forms changed as well: Medusa's Split Shot and Mana Shield, and Lone Druid's True Form
Ice Shards mana cost reduced from 120 to 90
Ice Shards cooldown from 18/16/14/12 to 19/16/13/10
Ice Shards vision reveal from 0.5 seconds to 2 seconds
Snowball speed is now a constant 675
Snowball no longer auto-loads units in 100 range
Tusk can now add allies to Snowball while it is moving
Added Aghanim's Scepter to Tusk: Adds a new ability called Walrus Kick. Kicks the target back 900 units. The kick slows by 40% for 4 seconds. 12 second cooldown
Soul Rip is now considered one damage instance on the enemy
Removed Tombstone Zombie targeting from Soul Rip
Tombstone Zombies now require 1 attack to kill rather than having 30 health (zombies require 2 hits from creeps)
Reworked Enrage
Venomous Gale tick damage from 0/30/60/90 to 10/40/70/100
Viper Strike cooldown reduced from 80/50/30 to 70/50/30
Gravekeeper's Cloak recharge time from 6 to 4
Familiars no longer have 300/450/600 health
Familiars now require 4 hero attacks to be killed (creeps/illusions do 1/4 damage, towers do 1/2)
Fatal Bonds cast range increased from 900 to 1000
Fatal Bonds cast time from 0.5 to 0.2
Chaotic Offering Golem's health regeneration from 15/30/45 to 25/50/75
The Swarm duration rescaled from 14/16/18/20 to 16
The Swarm damage from 15/20/25/30 to 20
The Swarm attack rate from an attack every 1.35 seconds to 1.4/1.25/1.1/0.95
Geminate Attack now launches the second projectile 0.25 seconds after the initial one fires instead of after impacting the target
Geminate Attack no longer has a range limit
Added Aghanim's Scepter upgrade to Weaver: reduces the cooldown of Timelapse to 20 seconds and allows Timelapse to target allied heroes. 1000 cast range
Shackleshot cast point from 0.3 to 0.15
Enabled Winter Wyvern in Captain's Mode
Reworked Winter's Curse
Arctic Burn is now dispellable
Arctic Burn damage per second from 6% of health to 8%
Arctic Burn damage type from Pure to Magic
Arctic Burn no longer pierces Spell Immunity
Splinter Blast speed increased 500-&650 (1.35 to 1.0 seconds max)
Splinter Blast debuff is now dispellable
Cold Embrace now behaves as normal regeneration instead of 0.1 interval heals
Added Aghanim's Scepter upgrade to Wraith King: Allies who are near Wraith King (within 1200 aoe) when slain become Wraiths for 5 seconds, delaying their death. They can continue attacking, casting, etc. When the duration ends, the hero dies, and credit for the kill goes to whowever landed the original killing blow.
Thundergod's Wrath area vision reduced from 1000 to 500
Fixed Thundergod's Wrath sometimes hitting invisible units depending on the order of player slots.
Enchanted Mango
New consumable
New item formed from Perseverance, Platemail, and a recipe
Glimmer Cape
New item formed from Cloak and Shadow Amulet
Guardian Greaves
New item formed from Arcane Boots, Mekansm, and a recipe
Moon Shard
New item formed from 2 Hyperstones and a recipe
Silver Edge
New item formed from Shadow Blade and Sange and a recipe
Solar Crest
New item formed from Medallion of Courage and Talisman of Evasion
Octarine Core
New item formed from Mystic Staff and Soul Booster
ITEM ADDITIONS
Observer & Sentry Wards
Observer and Sentry Wards now stack into one inventory slot. Double clicking toggles which ward type is currently active [?]
You can see the charge count of each type of ward. The number on the right is for the currently active ward
Upgraded Boots of Travel
Boots of Travel can now be upgraded by purchasing the recipe again. Allows you to target and teleport to allied heroes
ITEM CHANGES
Strength increased from 6 to 8
Damage reduced from 40 to 25
Bash now deals 60 bonus damage
Bash cooldown increased from 2 to 2.3
Damage reduced from 100 to 85
Bash now deals 60 bonus damage
Bash cooldown increased from 2 to 2.3
Cost reduced from 1000 to 900
Replenish radius from 600 to 900
Replenish no longer costs 35 mana to activate
Recipe increased from 800 to 900
莫尔迪基安的臂章
Attack Speed from +15 to +25
Unholy Strength no longer grants +10 Attack Speed
Unholy Strength strength gain period from 0.7 to 0.6 seconds
Changed from full damage bonus to base damage bonus
Quell damage bonus from 32/12% to 40/15%
Quell no longer deals bonus damage to Roshan
Chop active ability now kills wards rather than dealing 100 damage
Chop active ability range increased from 350 to 450 when targeting wards
Battle Fury now requires and provides the bonuses of Quelling Blade
Quell bonus is now 60% for melee heroes and 25% for ranged heroes
Attack damage reduced from 65 to 55
Cleave radius from 250 to 280
Black King Bar can now be sold [?] Repurchasing does not reset its duration
Damage Return cooldown reduced from 17 to 15
Cost reduced from 450 to 420
Phase duration from 4 to 3.6 seconds
Teleport cooldown from 50 to 45
Armor Bonus radius increased from 750 to 900
Flutter duration from 8 to 6 and bonus movement speed from 20 to 25%
Duration from 40 to 45
Total mana restored from 150 to 170
Ally cast range from 100 to 250
Magic resistance from 15% to 20%
Damage Block chance increased from 67% to 75%
Damage Block chance increased from 67% to 75%
Guard active damage block increased from 50 to 55
Guard active area of effect from 750 to 900
Damage decreased from 60 to 50
Recipe cost decreased from 900 to 300
Diffusal Blade now works on ranged illusions for half the value
Damage increased from 300 to 330
Movement speed slow from 15% to 20%
Endurance attack speed bonus increased from 10 to 20
Cost reduced from 3300 to 3200
Eul的神圣法杖
Cyclone mana cost increased from 75 to 175
斯嘉蒂之眼
Cold Attack slow duration for ranged heroes from 3 to 2.5 seconds [?]
Vision from 400 to 300
Speed Burst speed from 650 to 800 speed
Health regeneration increased from 3 to 4 health per second
Cost reduced from 1600 to 1500
All attribute bonus decreased from 7 to 5
Attack Speed increased from 15 to 20
Regeneration Aura radius increased from 750 to 900
Healing duration from 10 to 8 seconds [?] Still provides the same total heal
Ally cast range from 100 to 250
掠夺者之斧
Cost decreased from 3200 to 3000
Recipe cost increased from 1200 to 1400
Health regeneration increased from 2% to 3.25% of total health per second
Regeneration disable time increased from 4 melee and 6 ranged, to 5 melee and 7 ranged
Spellblock cooldown reduced from 17 to 16
Requirements from Magic Stick + 3 branches + Recipe, to Magic Stick + 2 branches + Circlet
All attribute bonus from 3 to 4
Berserk movement speed bonus reduced from 30% to 17%
Restore active and Mekansm Aura radius increased from 750 to 900
Static Charge no longer jumps to units that are invisible or in the fog of war [?] & &Same behavior as Chain Lightning
Static Charge cast range increased from 600 to 800
Necronomicon Warrior/Archer health from 400/600/800 to 600/700/800
Necronomicon Warrior damage from 25/50/75 to 45/60/75
Necronomicon Archer damage from 40/80/120 to 60/90/120
Necronomicon Archer Aura move speed from 3/6/9 to 5/7/9%
Observer Wards now come in single increments
Cost and restock time reduced by half and stock doubled
Observer Wards now provide a 50 XP bounty when destroyed
Attacking a ward can no longer miss (same for Sentry Wards)
Poison Attack damage over time can now be lethal
Insight Aura now also provides a 10% Magic Resistance aura to nearby allies (does not affect the equipped hero)
Insight Aura radius increased from 750 to 900
Attribute bonus increased from 8 to 9
Cost reduced from 900 to 875
Radiance recipe from 1350 to 1425
Radiance Burn now causes affected enemies to have a 17% miss rate
Reworked components and bonuses
阿托斯之棍
Intelligence from 25 to 30
撒旦之邪力
Unholy Rage duration increased from 3.5 to 4 seconds
Attacking a ward can no longer miss (same for Observer Wards)
希瓦的守护
Freezing Aura enemy attack speed reduction improved from 40 to 45
Cost reduced from 250 to 200
Damage Block chance reduced from 53% to 50%
Damage Block blocked damage reduced from 20 (10 for ranged) to 16 (8 for ranged)
Can now be used on to eat Wards. Eating a ward heals for double the amount, 230 HP over 16 seconds.[?] Cause Wards taste better
Has a 450 cast range when targeting Wards
Teleport cooldown increased from 65 to 70
Teleport no longer removes Ethereal state when it is cast
Casting Soul Release on an enemy already under the effects of Soul Release now refreshes the existing debuff rather than applying a seperate instance [?] & &Same as how the heal works
Recipe from 1250 to 1100
Cooldown reduced from 30 to 20
Duration reduced from 25 to 16
Mana cost reduced from 75 to 50
弗拉迪米尔的祭品
Lifesteal decreased from 16% to 15%
Now grants 10% lifesteal to ranged heroes
Now requires Headdress instead of Ring of Regeneration. Vladmir's Offering now provides +2 all stats, and Vladmir's Aura now provides 3 health regen.&
Ogre Frostmage bounty reduced from 52 to 40
以上为更新的一部分,另外本次更新新增了几项新物品,想要了解详情的玩家可以前往DOTA2贴吧或者打开测试客户端。
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