interstellar 字幕Marines这游戏究竟怎么样

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FPS新作《星际陆战队(Interstellar Marines)》最新截图放出 合作任务更新
发布时间: 13:38
  近日,丹麦的Zero Point Software制作室为我们放出了旗下科幻战术射击游戏《星际陆战队(Interstellar Marines)》的最新一批游戏截图,画面看起来非常不错。另外,官方还更新了两个紧凑的合作任务(游戏地图)。
  官方表示这次更新将合作任务总量提升到了6个,在之后的日子中这一数量还会继续更新增加。
  《星际陆战队》的创意总监Kim Haar Jorgensen说:&我们的社区玩家喜欢我们之前制作的合作地图,因此我们想为他们提供更多同样的内容。&
  这次更新的两个合作任务地图,支持不同的游戏模式,不管你是一个人还是和朋友们一起联机合作,为玩家们提供了更多的选择。
  由于游戏升级了智能AI,所有武器都引入了消声器,因此玩家们在游戏中可以&隐形&攻击。
  Kim Haar Jorgensen说:&我们想鼓励玩家使用更多的战术,而这些新的玩法能使玩家使用隐匿手段从敌人那里悄悄溜过去,而不是无脑地见到人就开火。&
  游戏截图:
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游戏类型:动作游戏ACT上市时间:游戏语言:中文
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What the developers have to say:
&We're a small team pouring our blood, sweat and tears into delivering an FPS that merges the best from tactical shooters with believable science fiction and role-playing-- think Half-Life meets System Shock, giving birth to Rainbow Six in space!
By purchasing Early Access to Interstellar Marines, you’re actively supporting the development of the game, and as we release frequent updates we invite you to give your feedback and suggestions to help us create the best game possible.&
Play Interstellar Marines
Play for free! Ends in 10 hours
Buy Interstellar Marines
Early Access to Interstellar Marines, including all future updates and expansions.
WEEK LONG DEAL! Offer ends in
-66%$18.99$6.46 USD
Buy Interstellar Marines 4-Pack
Get one copy for yourself and give the other three to friends!
WEEK LONG DEAL! Offer ends in
-66%$49.99$17.00 USD
Buy Interstellar Marines - Spearhead Edition
Early Access to Interstellar Marines including all future updates and expansions + Join the Spearhead unit (unique honorary game profile) + Your username in the Hall of Honor and your name in the credits of the game + Digital download of the Interstellar Marines: The Beginning soundtrack and all future soundtracks + Digital download of art book when it’s ready + Get 1 extra Interstellar Marines Steam Key to gift to a friend.
$43.99 USD
Buy Interstellar Marines - Upgrade to Spearhead Edition
Interstellar Marines - Spearhead Edition Upgrade
$24.99 USD
"It's about a 9/10 on the &i'm going to wet my pants& scale. The co-op is pretty good!"
Read the full review .
Recent updates
9 February
Update 17: Welcome On Board!
Every new year should blast off with something exhilarating, so for this update we're moving you along at a blistering speed with the addition of the new sprint movement mode AND a free week on Steam!
Update 17
Version: 0.5.17
Released: 6th February, 2015
What's New
ADDED: New Introduction Mission: Welcome To Project IM
ADDED: Early iteration of the Accuracy, Stamina and Sprint changes. These changes will be completed in Update 18
ADDED: Hell Week introduction video and sign up form to main menu
ADDED: Admins can now change multiplayer map from in-game
ADDED: Spawn locations of power boxes in Operations are now completely randomised
ADDED: Server browser is split into Coop and Multiplayer servers for easier and quicker browsing
ADDED: Chat is now logged on a per-server basis
ADDED: Warning message given to players joining a high-ping server
ADDED: New hit detection is default on servers
ADDED: Spearhead icon now shows for Spearhead players on singleplayer scoreboards
ADDED: Several new Steam achievements
ADDED: Several new TP rewards
ADDED: List of TP rewards in the Profile tab, removed outdated list from levelcam view
Improvements
UPDATED: The NeuroGen Incident re-built as version 3. Improved map, resolved several issues, improved performance, added mercenary bots to different team, reworked several areas of the map
UPDATED: Server browser filters are now expanded by default
UPDATED: In-game chat function now allows multiple lines
UPDATED: Several additions to stats tracking
UPDATED: Arch to ensure players cannot glitch out of the map
UPDATED: New reticule for the Assault Rifle
Known Issues
- Some new achievements and TP rewards may not work. We're investigating
- Not all new achievements have icons, we'll add next week
- New achievements do not show up within the in-game Profile tab. We will add these soon
- The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
- The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
- View jittering may occur when jumping on lossy networks
- Audio may cut off partially/completely on weapon/helmet sounds
- Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
- Potential to fall through elevator when moving
FIXED: &Keycard in crew quarter in NGI sometimes not appearing&
FIXED: &Inability to revive in multiplayer maps other than Dynacore&
FIXED: &Logs can only be played once in NGI&
FIXED: &Death skull now shows for bots in Playground maps&
FIXED: &No more floating bots at the start of Stronghold Coop&
FIXED: &No extraction marker on Starcrown&
FIXED: &No extraction marker on Colony if you leave and rejoin during a match&
FIXED: &Bots sometimes not appearing in single player&
FIXED: &The 'no run/crouch' triggers occasionally cause permanent 'no run/crouch'&
FIXED: &Multiplayer scoreboard styling&
FIXED: &Difficulty in single player sometimes incorrect after playing co-op&
FIXED: &Revived players experiencing black screens'&
FIXED: &Cargo elevators in NGI have crate shadows above them&
FIXED: &HUD difficulty text not going offline when HUD goes down&
FIXED: &Bots spawning and instantly dying in NGI research&
FIXED: &Exiting the coop poster now works&
FIXED: &Revive no longer completes if reviving player is killed&
FIXED: &Spawn time is now accurate when waiting to spawn in Deadlock&
FIXED: &Players not correctly first person spectating other players when dead&
FOR THE LOVE OF THE GAME,
Your team at Zero Point Software
Hotfix For Update 16
Today we've released a hotfix for Update 16. This introduces some performance improvements, fixes some minor issues, brings back The NeuroGen Incident servers and fixes some issues with the stats system.
Update 16a - Assault On Starcrown Aerospace
Version: 0.5.16a
Released: 9th January 2015
Improvements
UPDATED: Physics performance enhancements
UPDATED: Revive time depends on mode and difficulty setting
UPDATED: Xmayhem game mode put back in Santa's Christmas box, and Mainline Winter reverted to original version
FIXED: &Incorrect Unity build setting creating issues with resizing screens and vsync&
FIXED: &Issue in The NeuroGen Incident (NGI servers are back up)&
FIXED: &Not being able to find the last bot in Elimination game mode&
FIXED: &Online stats are now being recorded. Some further work to be done for edge cases. Stats will be reset in future&
FIXED: &Occlusion bugs on Starcrown and Mainline&
FIXED: &Blocker added to Mainline to ensure players cannot leave the map&
FIXED: &Crate occlusion on Stronghold&
Known Issues
-The HUD names and kill messages will be clipped on aspect ratios that are wider than 16:10
-The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
-View jittering may occur when jumping on lossy networks
-Audio may cut off partially/completely on weapon/helmet sounds
-Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
-Potential to fall through elevator when moving
-Sometimes bots will not appear in single player maps. Restart the game and they will appear
-Sometimes the first series of bots on Stronghold Elimination A will spawn mid-air
-Revive does not work on multiplayer maps except Dynacore
-Scoreboard sometimes goes out of alignment
FOR THE LOVE OF THE GAME,
Your team at Zero Point Software
Report bugs and leave feedback for this game on the discussion boards
Interstellar Marines - Regular Edition
Purchase Interstellar Marines and receive the following:
Early Access – be part of the development of Interstellar Marines and provide your feedback and suggestions as we expand the game update after update.
All In – receive all future updates and expansions completely free of charge.
Interstellar Marines - Spearhead Edition
In addition to Early Access to Interstellar Marines (including all future updates and expansions), the Spearhead Edition includes:
Access to Beta Builds of New Updates – Spearhead owners receive access to early beta builds of new updates before they're released publicly, allowing you to test out new content in advance.
Spearhead identity – A unique honorary game profile that with time will grant you access to special skins, helmets, weapons etc. (does not alter gameplay).*
Hall of Honor & Credits – Your name will be acknowledged in a special in-game Hall of Honor and you’ll also get your name in the credits.*
Digital Soundtracks – Download the Interstellar Marines: The Beginning soundtrack as well as all future soundtracks as they are released.
Digital Art Books – Download digital PDFs released periodically, filled with high resolution concept art, screenshots and behind the scenes information.*
Extra Steam Key – You’ll receive an additional copy of Interstellar Marines to trade or gift to a friend.
Digital Concept Art – You’ll receive early copies of concept art and other images in a special Spearhead folder on your hard drive.
*Not available yet
Steam Greenlight
About This Game
7 Singleplayer/Co-op Missions and 9 Unique Multiplayer Maps Available!
We now have seven singleplayer/co-op missions available to play, including the new Assault on Starcrown Aerospace and The NeuroGen Incident campaigns, which propels you into the middle of two pivotal missions inside the Interstellar Marines universe. Play singleplayer or co-op with up to three friends in intense action with more co-op, singleplayer and multiplayer missions coming soon!
Interstellar Marines resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing and non-linear gameplay. Set in a believable future, you take on the role of an elite soldier handpicked to join Project IM, a top secret military program being assembled to protect mankind from all dangers outside our solar system.
Interstellar Marines is inspired by Half-Life, System Shock 2 and Rainbow Six 3: Raven Shield. Our game is all about evolving the FPS recipe with all the inspirations we've assimilated since the birth of the genre. Our goal is an evolutionary leap forward driven by our compulsive interest in science fiction, role-playing, military realism, and respect for first person immersion.
Singleplayer and co-op stealth campaign called Assault on Starcrown Aerospace with sandbox gameplay, randomised locations and multiple difficulty levels.
Massive singleplayer and co-op level titled The NeuroGen Incident.
5 additional co-op and single-player challenge missions against our unscripted AI for you and your friends to test your abilities.
9 unique indoor and outdoor maps featuring dynamic environment configurations such as time of day, rain, thunder and lightning, emergency lighting, fire alarms, movable platforms etc.
100% dynamic lighting and real-time shadows as well as destructible light fixtures.
Full-body first person character simulation (no more floating hands!) with a physics-based dynamic character controller.
Advanced and intuitive crouch and cover system.
Physically present combat helmet with futuristic HUD projected onto the inside of the visor glass and affected by light and rain.
Deadlock game mode (5vs5 and 8vs8) in highly dynamic environments.
Full spectator and movie mode with freecam, first and third person views. Record movies, livestream, and cast matches.
Experience various maps and prototypes in “Playground” mode (singleplayer).
Play on high capacity dedicated servers in the US, Europe, Australia, Russia and Brazil.
Submachine Gun (CE6) and Assault Rifle (AR-3) with full-auto fire.
Shoot from hip or look through the Red Dot scope for increased accuracy.
Toggleable tactical flashlight for when it’s pitch black.
Toggleable laser to assist your aim (no crosshairs)
Smooth network play even on high latency connections with packet loss.
Realistically simulated ragdolls with momentum transfer.
Multiple Steam Achievements.
First Person Simulation
A razor-sharp focus on creating a truly immersive First Person Simulator via distinct graphics, audio and gameplay.
Tactical Co-op
The entire game experience designed from the ground up to support up to 4 players in co-op, with true cooperative interaction.
Progressive Role-Playing
Flat and classless progressive character development and skill system that is not dumbed down for consoles.
Nonlinear Game Design
Open and dynamic game world that always presents a multitude of tactical options for navigating the environment.
Customizable Arsenal
A comprehensive selection of weapon models and types, extension upgrades and equipment options, allowing on-the-fly choice in each tactical situation.
Thinking AI
Enemies that react to input from you and the surrounding game world. We would rather have one smart thinking enemy than five stupid ones.
Believable Science Fiction
Realistic and rich sci-fi environments, ranging from claustrophobic space stations to large outdoor worlds.
Interactive Storyline
A cinematic narrative centered around first contact with another sentient species, where your choices and actions will have consequences.
These are the features we are planning on adding fairly soon, and are in no particular order. Many of them have already been partially completed:
Steam features (stats, achievements, friends).*
Advanced character movement (sprint to be added).*
Tactical gameplay (fatigue and adrenaline).*
Co-op features (multiplayer).*
Weapon features (rate-of-fire, extensions, reload types).
Extend general game UI and HUD system.
In-game profiles.*
More weapon types and models.*
New multiplayer maps.*
Environment variations, theme and context.
Shooting range (singleplayer).
Developer Commentary mode.
Oculus Rift support.
Server / LAN support.*
Artificial Intelligence (AI).*
*This is already partially completed and in Interstellar Marines
FOR THE LOVE OF THE GAME,
Your team at Zero Point Software
System Requirements
SteamOS + Linux
Minimum:
OS:Windows XP SP3 or Windows Vista
Processor:2.4 GHz Dual Core
Memory:2 GB GB RAM
Graphics:Nvidia Geforce 8800 GT / ATI Radeon HD 4770
DirectX(R):9.0c
Hard Drive:3 GB HD space
Sound:DirectX 9.0c Compatible
Recommended:
OS:Win 7 or later
Processor:2.4 GHz Quad Core
Memory:4 GB GB RAM
Graphics:Nvidia Geforce GTX 280 / ATI Radeon HD 5830
DirectX(R):9.0c
Hard Drive:3 GB HD space
Sound:DirectX 9.0c Compatible
Other Requirements:Broadband Internet connection
Minimum:
OS:10.7.5 (Lion)
Processor:2.2 GHz Intel Core 2 Duo
Memory:2 GB RAM
Graphics:Nvidia Geforce 8800 / ATI Radeon HD 3850
Hard Drive:3 GB HD space
Recommended:
OS:10.8.2 (Mountain Lion)
Processor:2.4 GHz Intel Quad Core
Memory:4 GB RAM
Graphics:Nvidia Geforce GT 120 / ATI Radeon HD 4870
Hard Drive:3 GB HD space
Other Requirements:Broadband Internet connection
Minimum:
OS:Linux
Processor:2.4 GHz Dual Core
Memory:2 GB GB RAM
Graphics:Nvidia Geforce 8800 GT / ATI Radeon HD 4770
Hard Drive:3 GB HD space
Recommended:
OS:Latest version of Ubuntu (14.04)
Processor:2.4 GHz Quad Core
Memory:4 GB GB RAM
Graphics:Nvidia Geforce GTX 280 / ATI Radeon HD 5830
Hard Drive:3 GB HD space
Other Requirements:Broadband Internet connection
(C) 2013 Zero Point Software A/S. Interstellar Marines is currently in an early pre-alpha state. Expect unfinished features, unbalanced gameplay, unoptimized performance and the occasional bugs and crashes. For the love of the game. WARNING: Prolonged exposure to the awesome vision of Interstellar Marines might result in a severe affection and attachment to science fiction, tactical co-op and first person simulation. All Rights Reserved.
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12 people found this review funny
4.0 hrs on record
Early Access Review
This is an user friendly game review/in game useer manual for Interstellar marines xDDDDDInterstellar Marines, is an first person shooter game (FPS)It is yet only in the early-access stage wich means that this game may, or may not be finished. But as it seems like right now the devs will continue this game. The first impression of this game when i first saw the video that plays when you first start up the game was great. the game has great overall graphics and suits pretty much all computers (within limitations) you do not need to have an super computer to play this game and it gives good fps.In the begining you will start straight on the training course to get used to the controls.then you are on your'e own. you can choose to play either single player (story mode/campaign) or you can jump over to co-op or versus mode. but first off im gonna talk about single player:Single player means that you play versus the computer, (also called bots/Ai's)The bots in this game are well made, they seem to be &artificial intelligent& they detect you easier when you stand/run than they do when you crouch and move slowly.In game you will also have the options to equip lights (F), laser aim on your gun (G) or supressor (Q) when you use laser and the flashlight in game be carefull,\ because other players in game can see the laser and the flashlight (bots too)they detect you a lot more faster when you have laser and flashlight enabled. If you do not use the sound supressor on your gun, then be adviced. within a few seconds you will hear tons of robots stomping in the ground and coming sprinting towards you and ready to bash your skull in with their fists :)the envoirment in the game is mostly dark/foggy so it is hard to spot enemies as well as it is hard to stay hidden if you will have to use your flashlight. this is why i often like strobing the flashlight for few moments as it can be mistaken to be lights in game that flimmers.The thing with this game is that there are not very many guns. wich makes this game more focused on how actually skilled you are isntead of all the gear.some peopels like it. some peoples dont. the physics in the game are great. movement are well balanced as well as the gravity, in this game you do not have a bar that shows your stamina. but you still have it. so dont be sprinting around like a maniac. because this will affect how well you can aim when youre standing still as you will soon start to breathe like you have held your breath for 5 mina haha.in game you can comunicate with different players. both with text and with voice chat. voice (V) chat is more prefered as the text does not show up before you open the &text menu& where you writes your messages, so they do not pop up on your screen automatically.If you like to change graphics settings or general game settings and key bindings, then there is an fair ammount of options to use. and the game has a good compability to most screens. wich is quite good as i am using an 50& tv while i play. wich can be troubling in many games.Also, every single bullet you fire in this game counts. the STATS menu will show you absolutely everything, and by saying this i mean absolutely EVERYTHINGyou can see how many bullets you have shot, how many kills, how many deaths, kill/death ratio, wich body part you have hit the most. and how many times you have hit the different body parts counted per bullet.so theres lot of room for competition with your friends about the best stats.it is also displaying what your favourite weapon is.The in game controls are easy to maneuver and is easy to get used to.If you want to play online either in co-op or in versus battles there are plenty of servers in different locations so you can use the filters to browse for servers that is filling your recuirements of ping, difficulty, game mode and so on.If you have any questions or any issues or maby even a bug report then you can just contact the devs via twitter, facebook or the steam game forum page, they are really fast at responding. and they are also really friendly.i have already reported in a few bugs that aint a big deal and they responded within 20 minutes.GG DEVS AND KEEP IT UP!so i give the support area an 10/10 points just for that.One of the biggest thigns about this game is that even it is a futuristic/sci-fi game it is still really realistic wich means things work out in the game as it would in real life, as an example: laser aim. in many games they make the laser beams a solid red beam that is highly visiblie to all players. but i real life you would not be able to see the laser beam unless theres some dust particles in the air. the more dust particles in the air, the more visiblie the beam gets.and in the game. it is just slightly visiblie as it is under normal circumstances in real life.the flashlight is dynamic light. it fades over distance and lights up the room like a real flashlight. it is not a static/flat light.BEAUTIFUL!when you run, your character starts breathing more heavily. and starts to run slower.if you get injured. your vision will become blurry and you will have an hard time to see your surroundings until you recover.in the interview of the devs they say they wanted to create this game as realistic as possiblie for sci-fi games. and they did it pretty well!in general this game is a whole lot of fun and really exciting and it is a great game and personally i have high expectations for this game as it got such big potentional to become something big and if you like fps games. then this is the game for you. in general i give this game an 8/10 points.reason i do not give it 10/10 is because of there is a few bugs, but im pretty sure this will be fixed pretty soon.the campaign does not have much of an &story& but this is just what i like with games.the multiplayer part is 10/10but as i said earlier. this is still an early access game. so it is not done yet and it will improove over time. it is a good buy and i do recommend this game.this is one of the best FPS multiplayer games made in a really long time.Lock'n load. and prepare for having some real fun !(i have
made an in game video wich i will post up here pretty soon)and ps: excuse my english grammar, im not from an engli)heres my video reviev in game:
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3 people found this review funny
8.4 hrs on record
Early Access Review
THE GOODInterstellar Marines is a very good game with multiple modes to play on. I haven't complete any missions, however I was very close on the Starcrown mission. I found the community to be pretty nice in the fact that they give nice tips. The game's servers are empty but there are usually 2-5 full/ partly full of players.+ guns are good+ missions+ controls+ community+ no game breaking crashing THE BADThe flashlights don't seem to work for me, and i can't see in some of the mission during the night times and pitch black stations. I also found that some of the maps are spawn killer haven. This isn't really a bad point, but i hope they add capture the flag, team death match, and king of the hill. I would also like a game mode where its the bots verus 8-16 players. - flashlight doesn't work (for me) - more game modes- more missions-a campaign for single player?
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8.5 hrs on record
Early Access Review
The game that aliens colonial marines never was.this game is insane, at first it appears to be the standard fps senario where your invincible and you fight off a stupid amount of enemies. if thats want you want from this game then your going to get a suprise because this game is so freaking scary. i completed alien isolation, and yes that was very scary, but this so much more terrifying 10/10
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2 people found this review funny
6.1 hrs on record
Early Access Review
I have been wanting to play this game since that first trailer released around 2006 and now that i finally got my hands on it I can see that it delivered everything I could ever want except for that cool mech and those muscle sharks. I was 10 when the first trailer was released, I am now 18 still waiting for this game to officially be released.PROS: +Nice tactical gameplay+Great immersive atmosphere and looks amazing for a game running on unity+ Has this Ghost Recon feel to it (the good ones)CONS:- NO MUSCLE SHARKS (as of yet)- RUNS LIKE DOOKIE WHEN IN OUTSIDE ENVIRONMENTS (ranging from 21fps-60fps your experience may vary)- Its hard to tell if stealth even works in this game since enemies tend to notice you wether you use a silencer or not
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2.4 hrs on record
Early Access Review
Well after some help from fellow players I am safely able to change my review to Highly Recommended. The promise in this game is amazing and I believe this deserves many more people to recognise it. Because I'm lazy however I'll head straight to Pros and ConsPros:
- Amazing Atmosphere. especially in gamemodes such as Elimination, The game combines slight horror with a tactical shooting experience the likes of which I haven't seen before. In most games, putting a powerful weapon into the hands of the protagonist will help ease the &Spook Level&, In this game it doesn't. Especially with the volume turned up high, hearing a robots fast running footsteps getting closer and closer behind you is INCREDIBLY nerver racking and I love it - Shooting mechanics work very well, this game isn't another Spray'n'Pray FPS Shooter. It has a very balanced shooting system with amazing hitbox accuracy. It forces you to focus on your targets and make sure your bullets land, because if they dont you may just find yourself full of them. - Tacticality, the game makes you think about your actions. Going around a corner in the dark may only be a good idea 70% of the time, this game creates that decision of whether or not to turn your flashlight on. Need to go through a door? As soon as its open everything near you knows where you are so be ready. - Amazing FPS. As long as you don't have the bug (which can be easily fixed yourself) where the game will use integrated graphics instead of your graphics card, the game runs very smoothelyCons: - Multiple bugs, especially ones that have occured since the latest patch. However because this is early access this is to be expected - The devs don't update very often (or so I have heard). I feel like constant bug fixes are necessary for an early access game like this so I hope this improves - No option to host your own server to play with friends. You either play solo or join one of the servers availableOverall the game is very solid, it has a lot of potential and is already a very enjoyable game with friends or without them. However I haven't found a way to host a server yet, but if it is possible please tell me it would be greatly appreciated.
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1 person found this review funny
11.0 hrs on record
Early Access Review
I've only played this game for 6 hours as of now, but I've gotten to rank 25 online, which isn't too bad considering 80% of people who're on there are all under rank 8.
Gameplay The gameplay is surprisily very good. Realistic, and yet not too hard.
The guns will move a bit upwards if you hold the trigger, but is still controllable, and confortable, so it's not bad. Just like other good FPS games like Battlefield(s), Medal of Honor, etc. The scope on your assault rifle is 4x zoom, but only has 20, contrary to your main weapon, which is a SMG, and holds 30. Nevertheless, the assault rifle packs a big punch, and if used right, can prove useful as a sniper would. Very accurate and easy to use. The SMG however, is all a SMG quick firing, red dot scope, light, 30 round clip. Overall I like them bo one is close range, the other long range.
Maps So I haven't done very many of the single player missons yet, but I've played all the online maps that there are, which is 9. All of them are fun in their own way. The winter one is very *cough*cool*cough*, the swamp map is a nightmere in the dark, but still freakily fun, and the others are well-made with lots of spots to hide behide, and lots of spots to round a corner and get shot in the face, or walk up to a building in the dark only to find out a guy is in the shadows *dead*. Overall, they're great maps in a sci-fi setting. You won't get bored of them very quickly.
Gadgets The laser on the guns is awesome. You can see the point of it no matter where it is shining. (in the tree, on the ground, or 4 miles away) The only con about it is, in most maps whether in the dark, or rain, snow, etc, you can see the whole beam of light. Which makes it very easy to find the man holding the gun. The flashlight is very bright, but gives you away in a *cough*flash*cough*. You have to pick the right moments to turn it on. if you're in a big room, and you think you saw someone, it's totally worth turning it on to get a kill. or at least see where you are in the pitch-black moments. The silencer works, and I haven't noticed any reduced velocity as of yet. You have unlimited ammo. Keep reloading till your R button is broken. I litterally reload even if I only used two bullets. A good habit to have.Overall the gadgets have their advantages and disadvantages. Once you start playing you figue out what works best for you. CONS
Guns Although the two guns they give you by default are amazing, they do get old after awhile. And so far the game only has the two. I'm sure the devlopers will add more as they continue to add things to the game, but for now you'll have to live with the only two.
Team Killing
Oh yes, everyone's worst nightmere! Well, unlike other games that don't have team tags above players, this one does. The problem is once you get shot to a degree, your whole hub in your face screen shuts down for about 10 - 15 seconds.
In that time the person who shot you could be right outside the doorway, but the only way you can tell if it's him or your teammate is if you see a little blue on him, (which is hard to see anyways) as the friendly tags and all the digital things you see in the game are gone. (except your sites on the guns)
So yeah, there is a fair share of team killing, but it also makes it interesting for yourself when you get shoot.
Respawning Yes, when you die in an online match, (not co-op, I don't know what it's like for co-op) it takes about 100 - 120 seconds to respawn in a ten minute game. And you only have 15 seconds to be revived, which isn't very much at all, seeing is how you have to be careful in this game. But, if a teammate gets a kill, then a person get's to respawn early. or if someone captures a flag. So believe me when I say it's a team oriented game online. Overall I rate it 7/10. You will have lots of fun with it, and at the sametime get scared outta your pants in moments. And it's not finished, so get it now while it's on sale, because it's great deal.
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1 person found this review funny
7.2 hrs on record
Early Access Review
I put my time into this game and I have to say, as it currently stands I have to give it a big NOPE.
I was looking forward to trying it for a while and really wanted to like it more.
I've put additional hours into the game trying to find more enjoyment, but it wasn't there for me.
I will definitely be checking back throughout the future, and I recommend anyone else that is somewhat interested in the game does the same.Before I file any complaints let me acknowledge that there are a lot of apologists and optimists in the community for this game.
Without getting into details, the developers and the game concept itself have had a very rocky history going back to 2005, yet they continue to persevere.Good:My favorite part of the game (and this is honestly kind of sad) is that you can open and close your helmet visor.
So far it's pretty pointless, but during the more length game modes I find that opening the visor makes the game feel much more immersive - and it also makes me feel like kind of a badass for some reason.I also really like the tap/hold functionality for running, flashlight, etc.
You can tap to toggle on/off or just hold it for the duration you want it on.
It's a nice touch that I haven't seen before anywhere else.Neutral:The first night I played this I enjoyed it quite a bit, but after an hour or two it quickly began to lose it's initial charm and I didn't feel very compelled to continue on.
Normally, I play games for a couple to a few hours at a time but I just had no desire to do so with this one.This game quickly became redundant, regardless of the solo/coop/multi options and different game types that aren't really too dramatically different from one another.Bad:What we have right now is a game with only 2 weapons, 2 enemies and a handful of maps.
Reading through the development blog I see that it took almost a year for crouching to be implemented - this, among many other things, does not bode well for the future of the game in my opinion.From a distance, the game looks visually pleasing, but if you actually stop to look at anything you find that it's all really quite bland and lacking in detail.
I wonder if that's one of the reasons they made everything so dark?When you start the game you're thrown into possibly one of the most boring training missions ever without even really telling you who you are, what's going on, why you're doing the things you do, etc.The AI is atrocious, but stupidly entertaining.
Many times I have approached a group of bots, shot one and the rest just stand there perplexed.
I've seen 3-4 bots getting stuck going up a flight of stairs.
I've had staring contests with a few bots that I'm pretty sure are supposed to be trying to murder me.
Sometimes they also try to hide off to the side out of your line of sight, behind something like a wall, but they'll only be halfway behind the wall and it's easy to shoot them anyway.
They also tend to get stuck on walls and behind doors.
The only thing that balances their stupidity is the fact that they can usually kill you in one to two shots which makes me wonder why the marines are even wearing body armor.There are a number of silly animations and sounds which I'm sure could be improved rather easily.
My girlfriend does a hilarious impression of the running animation and there seems to be an issue currently causing marines to suffer from rather serious sounding asthma attacks.I see a lot of people saying this game is scary, granted the maps are generally pretty dark and robots run at you rediculously fast causing some jump scares.
I'd still only consider it slightly creepy.
Mass Effect had scarier moments and that was not a scary game.
Still, there's potential for that to improve, and I'm not sure whether I would prefer the game with a horror twist or not.Final Thoughts:I was looking forward to trying this game for some time but had no desire to gamble on it so I appreciate that they offered a free week of play.
At the end of the day I wouldn't have high hopes for this game, it has taken the developers a very long time to come as far as they have and they have much much farther to go if they want to achieve the &AAA indie& game they keep talking about.
In my experience, a game that takes forever to develop is most likely a game that will never deliver on the promises it has made, or it will be ripped off and done better, and faster, by somebody else.Be wary of the ratings on reviews, it's pretty clear that the avid supports of this game are using the voting system to their advantage by upvoting positive reviews and downvoting negative ones.
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2 people found this review funny
53.0 hrs on record
Early Access Review
Hello Art Vandelay here, I bought this game not knowing what to think, 20$ is a lot of money for a game you never play. Well let's get to the review, the game is in early alpha and will get a lot of features in the future. I for one am really happy with the in-game mechanics, things like lense flare and the option to take of your interactive mask make it all the more exiting. Before i bought the game i thought it would be a Action Adventure game set in space, I could not be more wrong. the CO-OP games have some of the best horror elements added to a game since... well ever. I am not pleased to say that the multiplayer is finished, i was able to find a dedicated server but the only gamemode you can play right now involves a spawn time that is well over a minute.Overall i was really happy with my purchase of Interstellar Marines, the 2 guns that you can choose from are well balanced and have a good feel to it, i noticed the in-game community is very friendly and helpfull. The devs are really good to, they update the game on a weekly basis.9 out of 10: Would pay the double amount for a game like this, it was worth every penny.!!!
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5.0 hrs on record
Early Access Review
I love this game. Its a nice solid shooter base, with incredible immersion. The atmosphere that the game creates in the basic stealth missions turns it into a slight horror game! The training bots that the Singleplayer puts you up against, make some really nice sounds which makes it easy to but this just makes the stealth more tense! I play quite a lot of horror games, and this was making me jump on a regular basis. There is nothing &Scary& about the game. Its a standard FPS. But the atmosphere that the game makes caused me to get rather scared just walking around the stealth mission!Most definatley reccomended. Fast paced FPS, great engine, runs well (Maxed on GTX 780 getting 160FPS Avg)I see this becoming a very popular FPS. Cant wait for more modes and features!!!
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1.1 hrs on record
Early Access Review
What this game has:- Intense-scary Single player / Co-op- Very nicely designed levels and graphics- Very smooth and realistic* sounds and gameplayWhat this game lacks:- FPS for lower end graphics cards.*what are aliens REALLY like? .. This game.
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0.3 hrs on record
Early Access Review
I've played a lot of FPS games in my time and a lot of them are generic. I can see how this is trying to be unique, however, the majority is generic. S it's eh.(However, props to the devs for not having a horrendous alpha)
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1.9 hrs on record
Early Access Review
Gave up on this game three different times and now it's playable to my standards so I'm capable of writing this short review. At the stage it's in right now, I'd give it maybe a 7/10 if not an 8. I will be playing it constantly and I've actually let a few of my friends and my cousin whom I've told not to buy this game to reconsider and actually get it so we can co-op our way through these missions. I'm sure in the future if not before hand by the time this game get's released I'll give it a 10/10. And no if I start seeing the activity of this game become like starforge then I will take this review down and change the recommendation to a &kill it with fire review& but we aren't there so hopefully that won't happen.Enjoy friends.
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1.6 hrs on record
Early Access Review
ok. I LOVE this game. now, don't let me make you think that it's a good game, it can only appeal to certain people.If you're a person like me, who loves immersion (mostly the fact that your helmet is ACTUALLY right there in front of you) mixed with action (shooting insane robots in the face) with a touch of survival horror (being afraid, because damage is realistic), then you'll love this game. HOWEVER, if you like cod's gameplay over what I listed, then you probably won't like this.Now, watch some trailers, gameplay, look at some images, do whatever you have to do, but in my opinion, this game is amazing.Now, I do not play this game a lot, I actually played it twice so far, and I don't usually play the robo missions, I play multiplayer versus. The robots are too damn spooky. Some people love the robots, and I do too, just I can't find what reason I like playing multiplayer versus more than robo missionsI guess it's because I don't like having to restart, but even then, I also don't like waiting to respawn (cuz revenge).the gameplay? awesomethe mechanics? awesomethe bugs? only a few, and sometimes it said &press space to spawn& presses space, jack ???? happenskeep in mind, this review is posted while it is still in early access, however, there aren't really any gamebreaking bugsfinding a server? this is the one that I had semi- trouble with, because there was at least 100 servers, and there were literally 4 servers with pleople in it. FORGET about finding a specific map on a specific difficulty with people in it. that's almost impossible.fun? depends on youif you have any more questions about the game, comment on this reviewP.S. there are only 2 weps atm (at the moment)P.P.S.: ???? my pants probably 7 times at this pointMy rating: 9 dead + 1 decapitated scary ??? robots/10
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4.6 hrs on record
Early Access Review
Great game, great concept!Interstellar sports only half a dozen levels but as an early access game it is understandable. At this point there are two single player missions (up to 4 players can complete them), a couple of levels for a team of 4 players (designated as coop missions) and some more stages for those eager to play with even more players (multiplayer missions).When not playing against each other you play against robots. With the submachine gun they handle they look like T-800s straight out of the Terminator franchise. Some prefer melee to shooting - on greater difficulties it is easier to die but your friends can revive you.Level design is excellent and the environment changes constantly: changes in the weath suddenly it is nighttime and only your flashlight helps you but then it also reveals your position. At night light poles can aid you or if it is raining the sudden lightning can help you to eliminate your foes.Interestingly, you only have two rifles available. One is intended to help you with targets both can be equipped with a suppressor and laser sight. At this point they serve their purpose but perhaps a melee weapon could be nice.As for graphics: the good old Unity engine delivers. Lighting effects are great - with the quick steps of the approaching robots you are in for a treat due to the excellent atmosphere. In fact, the single player mission revolving around an accident can certainly give you the creeps!Interstellar proves we have to look out for independent video game developers! I am happy to recommend this game - especially now (February 11th, 2015) when it is free to play till next week.
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1 person found this review funny
1.3 hrs on record
Early Access Review
A very clunky, floaty, heavy work in progress. At its current state I can't recomend. The game doesn't run that great, even with my 780ti. The sound design is pretty great for the most part but there appears to be a lot of glitches for it as well. Such as heavy breathing loop, audio cuts, and reverb in areas/senerios where it shouldn't be. It also lacks content and reply value. There are plenty of maps to play in, but lack of good enough AI and or gunplay to keep it exciting.AI spot you across the map in dark sections of the map no problem and headshot you. AI run into walls, get caught on each other, glitch through stars.
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11 people found this review funny
0.6 hrs on record
Early Access Review
I'm confused.The atmosphere of this game provides some level of stealth, some level of close-encounters jump scares due to the general darkness which seems to haunt every single level in this game. But that's pretty much it.I'm confused. What's special about this game?Interstellar Marines seem to be doing the exact same thing any other FPS on the market does, only with the exclusion of any natural light sources. That's pretty much it. Every map is dark, and you walk up to someone and shoot them in the face while spraying.Is this the selling point? Dark maps? That's it? Seriously, I'm lost.Before any of ye wail : &But it's just in alpha!! Give it some time!&From what I experienced, the game seems to have its gameplay in order, its roots can hardly change any more than Evolve could've changed while it was in &Alpha&. All it lacks is some additional content -- but all it means is that what you're looking at is Counter Strike with some extra flavor, or even a Call of Duty in perpetual darkness with no other selling point. Interstellar Marines, as much as I experienced -- is your generic shooter....In space. That's it.Update:Other than my disbelief that there's any actual gameplay (spray-and-pray), I find the free week long trial to be a marketting blunder, who thought a &pre-alpha& game is a good demo? Heck, even when stepping into the tutorial of the game, it never does anything to tell you how Interstellar Marines is in any shape or form unique or interesting. You walk around, you shoot stuff for no reason, the end. I was informed they essentially want to create a form of a Rainbow-Six tactical-shooter, but when you finish the tutorial, or when you even finish a multiplayer session....You get absolutely 0% Rainbow 6. You are only welcomed by a &The Swapper& atmosphere, which is pleasant, and, sadly, some mindless bot killing. You do nothing but blindly walk around in a poorly lit series of rooms, and spray anyone you can see.That's it.The game, upfront, tells you its current vision : &Nothing&.I don't buy the &pre-alpha& monotony, the game's design is too polished, too satisfying. They clearly thought that'd gain them more sales if the game was an eye-candy, but sadly -- they neglected how the game works, how the game plays out -- and currently, and most likely for the very distant future -- it will not be anything like Rainbow-Six in space. I cannot be anything but cynical regarding the development of this game. If they do manage to pull their vision off, whatever it is, good for them, really. But I fear that might be some time in 2018.TLDR: The CORE OF THE GAME does not exist. Whatever it is they have envisioned, it does not currently exist. After 2-3 years, they have nothing to show for. What were they doing all that time? They sure boast their dynamic-lightning system, but where's the actual game?I seriously think someone up on advertising and marketting thought he was being clever for coming up with this week-long thing, what a rubbish idea. It only made be feel demotivated about this game. For shame guys. |:
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33.4 hrs on record
Early Access Review
A genuinely tense gaming experience without resorting to cheap jumpscares... and it's not even really a horror game.
The devs are active within the community and if you join the
you'll be notified about the community events where one of the devs livestreams the game on twitch, talks to players on teamspeak, and everyone has a really good time so be sure to check that out.One thing people forget when commenting on how incomplete an early access game is, is how much opportunity there is to give feedback at a time where it can actually be implemented into the game.
It's obvious the team is very passionate and dedicated to finishing this game so I'm not worried about that like with some others on early access.
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5.8 hrs on record
Early Access Review
This game made me a Tactical Space Marine Operator in Space. 10/10 With jokes aside, I really enjoy how this game is so far. It has a ton potential, I'm confident that the game will be good, since it was in development since 2005. Uh on second thought, maybe games with long devs time don't ALWAYS turn out well. *Looks at Colonial Marines* Err-uh anyways. I'm sure this'll turn out just fine. (please forgive me for mentioning that)
The singleplayer/co-op missions are atmospheric, which I absolutely love. It's like both System Shock games, the movie Aliens, and Doom 3 had a baby. (With Alien/Aliens mainly being the inspiration for any sci-fi horror game). Your eyes and ears (mainly your ears) are the only friends you'll have in those missions. As to who or what you're fighting in the missions, well you'll have to figure that out for yourself.The multiplayer is interesting, well. The maps are, for the most part. I love how they have day to night transitions, and weather effects. Not many games have that anymore. I like how it encourages stealth, and team work, I've been playing nothing but Conquest. And I have to say, being the last one alive and having to capture a point, (or waiting out their respawn timer) to bring back members in your team can be pretty exhilerating.I like what I see. A highly enjoyable game, and I expect to see great things when it comes to it's final release, because this has potential.
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2 people found this review funny
0.6 hrs on record
Early Access Review
wait for the full release. There is no point in playing it now. There is tons of potential, lets hope the devs actually finish this game and we get something good.Thing is this game is in early access for a long time, not much is happening. So if its finished one day first wait and see if its REALLY finished or if they just released it beacuse they are out of money.
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12 people found this review funny
3.0 hrs on record
Early Access Review
Getting punched to death by robots never looked so good or atmospheric.
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Title: Interstellar Marines
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Release Date: 2 Jul, 2013
VAT included in all prices where applicable.&&
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