oneclickk 1shot in one game什么意思

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《OneShot》的游戏过程宛如一场梦,从梦中醒来的那一刻,我怅然若失,心情久久不能平静。 游戏启动画面 ...
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<vm-edit-card-review v-for="review in review_user_related.list" v-if="$index < 3" :game="review" :user="review_author" :layout="'layout-3'" :is_wait_sub_type="0" :action_text="review_author.is_developer ? '[开发者]评价' : '评价'">林俊杰的one shot什么意思_百度知道
林俊杰的one shot什么意思
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who art in heaven 我们天上的父One Shot 《一战成名》Just one shot 就这一次机会Is all you got to make or break into your fame 让你一战成名Just one shot 就这一次机会They will lift you up and take you down the same 他们会把你高高捧起同时又狠狠踩在脚下Only got one shot 只有这一次机会Will you give it all you&#39, I can&#39;t believe what I saw哦 我的主 我不能相信我所看到的You got one shot你有一次机会Just to make or break your fame让你一战成名Just one shot 就这一次机会They will lift you up and take you down the same 他们会把你高高捧起同时又狠狠踩在脚下Only got one shot 只有这一次机会Will you give it all you&#39;ve got Let it take you to the top Or will you ve got Let it take you to the top Or will you bleed it out in vain?你会奉献出你的一切好让自己站在巅峰或者徒劳地被榨尽血液么,因为这又不是从没发生过, I will keep on standing tall我不会被击倒更不会爬在地上向他们谄媚;t stop chasing after me 那些刺目的聚光灯不会停止追赶我I will not fall I will not crawl,从现在到永远。I know you haven&#39;t drown don&#39?你会奉献出你的一切好让自己站在巅峰或者徒劳地被榨尽血液么?Only got one shot 只有这一次机会Tell your heart to never stop 说服自己的内心永不停步Lock your eyes only on the spot 成为众矢之的请紧闭你的双眼If there is no pain there will be no gain 如果没有痛苦便不会收获Our father,我将偿还,主这样说道。I&#39;m persecuted but not forsaken, struck down to the floorBut not destroyed cause Its not like this hasn&#39;thappened before我感到烦扰但并未未被遗忘或者被击倒在地,亦或者被摧毁,我会继续昂首前进Til I&#39;ve got Let it take you to the top Or will you bleed it out in vain?你会奉献出你的一切好让自己站在巅峰或者徒劳地被榨尽血液么?It takes one shot to it strip away from me只需一次机会就能让我脱掉枷锁And O my Lord?Only got one shot 只有这一次机会Tell your heart to never stop 说服自己的内心永不停步Lock your eyes only on the spot 成为众矢之的时请紧闭你的双眼If there is no pain there will be no gain 如果没有痛苦便不会收获O Father please, I ask for Your mercy 哦 主啊 我祈求你的怜悯They judge me way before they even know me 他们在对我一无所知的情况下就对我进行如此的宣判O Father please, do you hear me screaming 哦 天上的父 您可否听到我内心的尖啸These lights won&#39。I see these lights and you&#39;ve warned me be to on the alert我看到了亮光,你曾警告我要随时提防My heart is tired from soaking it up like rain in the dirt我的心感到十分劳累,就像雨水落入泥土被迅速吸收一样Oh~ just one shot 哦 就这一次机会Oh~ yeah~Yeah~ one shot 是的 一次机会They will lift you up and take you down the same 他们会把你高高捧起同时又狠狠踩在脚下Only got one shot 只有这一次机会Will you give it all you&#39;m strong enough to break this wall直到我足够强壮去打破这道围墙Oh~ I won&#39;t tie me down哦 我不会沉溺而亡不要给我套上枷锁Won&#39,Hallowed be thy name 愿您的名受显扬In thy name I pray you, to oh forever it remains 为您的名祷告;t you just set me free您能否放我自由;m feeling so alone 我知道你未曾离开我,但我却倍感孤独。When the darkness comes I shall never have to wait on my own 当黑暗降临我当永远不会独一己之力I feel so lost, my mind is going out of control我感到十分迷茫,我的心思即将失控Vengeance is mine, I will repay, says The Lord我若复仇;t left me but I&#39
采纳率:42%
一炮打响、、必须一炮打响
有三个版本:《一战成名》 、《一炮打响》、《仅此一击》
是一枪的意思,望采纳!
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我们会通过消息、邮箱等方式尽快将举报结果通知您。Learning in One-Shot Strategic Form Games | SpringerLink
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ECML 2006:
Learning in One-Shot Strategic Form GamesAlon AltmanAvivit Bercovici-BodenMoshe TennenholtzConference paper
We propose a machine learning approach to action prediction in one-shot games. In contrast to the huge literature on learning in games where an agent’s model is deduced from its previous actions in a multi-stage game, we propose the idea of inferring correlations between agents’ actions in different one-shot games in order to predict an agent’s action in a game which she did not play yet. We define the approach and show, using real data obtained in experiments with human subjects, the feasibility of this approach. Furthermore, we demonstrate that this method can be used to increase payoffs of an adequately informed agent. This is, to the best of our knowledge, the first proposed and tested approach for learning in one-shot games, which is the most basic form of multi-agent interaction.Unable to display preview.&1.Kaelbling, L.P., Littman, M.L., Moore, A.W.: Reinforcement learning: A survey. Journal of AI Research 4, 237–285 (1996)2.Erev, I., Roth, A.E.: Predicting how people play games: Reinforcement learning in games with unique strategy equilibrium. American Economic Review 88, 848–881 (1998)3.Claus, C., Boutilier, C.: The dynamics of reinforcement learning in cooperative multi-agent systems. In: Proc. Workshop on Multi-Agent Learning, pp. 602–608 (1997)4.Fudenberg, D., Levine, D.: The theory of learning in games. MIT Press, Cambridge (1998)5.Littman, M.L.: Markov games as a framework for multi-agent reinforcement learning. In: Proc. 11th ICML, pp. 157–163 (1994)6.Hu, J., Wellman, M.: Multi-agent reinforcement learning: Theoretical framework and an algorithms. In: Proc. 15th ICML (1998)7.Brafman, R.I., Tennenholtz, M.: R-max – a general polynomial time algorithm for near-optimal reinforcement learning. In: IJCAI )8.Carmel, D., Markovitch, S.: Exploration strategies for model-based learning in multiagent systems. Autonomous Agents and Multi-agent Systems 2(2), 141–172 (1999)9.Kagel, J.H., Roth, A.: The Handbook of Experimental Economics. Princeton University Press, Princeton (1995)10.Roth, A., Erev, I.: Learning in extensive-form games: Experimental data and simple dynamic models in the intermediate term. Games and Economic Behavior 8, 164–212 (1995)11.Camerer, C.F., Ho, T.H., Chong, J.K.: A cognitive hierarchy model of games. The Quarterly Journal of Economics 119(3), 861–898 (2004)12.Costa-Gomes, M., Crawford, V.P., Broseta, B.: Cognition and behavior in normal-form games: An experimental study. Econometrica 69(5),
(2001)13.Gal, Y., Pfeffer, A., Marzo, F., Grosz, B.J.: Learning social preferences in games. In: Proc. of AAAI 2004, pp. 226–231 (2004)14.Stahl, D.O.: Population rule learning in symmetric normal-form games: theory and evidence. Journal of Economic Behavior and Organization
(2001)15.Gilboa, I., Schmeidler, D.: Case-based decision theory. Quarterly Journal of Economics 110, 605–639 (1995)16.Fudenberg, D., Tirole, J.: Game Theory. MIT Press, Cambridge (1991)17.Nudelman, E., Wortman, J., Shoham, Y., Leyton-Brown, K.: Run the gamut: A comprehensive approach to evaluating game-theoretic algorithms. In: AAMAS 2004, pp. 880–887 (2004)18.Wolfstetter, E.: Auctions: An introduction. Journal of Economic Surveys 10(4), 367–420 (1996)19.Erev, I., Roth, A., Slonim, R., Barron, G.: Learning and equilibrium as useful approximations: accuracy of prediction on randomly selected constant sum games (2006)Alon Altman1Avivit Bercovici-Boden1Moshe Tennenholtz11.Faculty of Industrial Engineering and ManagementTechnion — Israel Institute of TechnologyHaifaIsrael
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