英雄连2阿登突击下载游戏无法启动怎么办 解决方法

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英雄连2阿登突击休整恢复战力的方法
时间: 08:50:33 来源: 作者:flc118 热度: 2127 次
英雄连2阿登突击这款游戏很多玩家都在问在战役中连队如何休整恢复战力,针对于这个问题小编给玩家详细的讲解下,希望帮助到大家们,大家一起来看看吧!
英雄连2阿登突击这款游戏很多玩家都在问在战役中连队如何休整恢复战力,针对于这个问题小编给玩家详细的讲解下,希望帮助到大家们,大家一起来看看吧!
问题:战役里怎么让连队得到休整恢复战力呢?
貌似只有增援,那个不但降低经验,还浪费技能点啊,一次才5点。
1.地图移动引发随机事件。
2.战斗后,非战斗的两个连队会自动补回。
3.用补给和经验换。
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隔壁下的豪华版,打2号升级和破解,进入标题画面就退出了,还有个bugsplat,系统win8 x64
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RELICCOH2 started at
OS NT 6.1 (sp0.0) x64, 3561MB Physical Memory, 1968 Physical Available, 4095 Virtual Total, 3894 Virtual Available, 1216 Page file.
RUN-OPTIONS []
WORKING-DIR [E:\Company of Heroes 2]
USER [Administrator]
LOCALE [CHS]
14:47:42.77& &GAME -- Current Steam name is [lidongyue1992]
14:47:42.77& &GAME -- steam returned language 'english'
14:47:42.86& &Primary CPU is a 1900MHz [AMD A8-4500M APU with Radeon(tm) HD Graphics& &]
14:47:42.86& &Architecture [0], Level [21], Revision [4097].
14:47:42.86& &4 logical processor(s) detected.
14:47:42.86& &4 physical processor(s) detected.
14:47:42.86& &1 processor(s) nodes detected.
14:47:42.86& &MATHBOX -- Version=6, Mode=SSE
14:47:42.86& &Using [C:\Users\Administrator\Documents\My Games\Company of Heroes 2\] as base writable folder
14:47:42.86& &Game -- System temp path is [C:\Users\ADMINI~1\AppData\Local\Temp\]
14:47:42.88& &MOD -- Mounting RelicCoH2, 1.0
14:47:42.89& &ARC -- CoH2\Archives\ArtSovietEF.sga
14:47:42.90& &ARC -- CoH2\Archives\ArtSovietEF.1.sga
14:47:42.91& &ARC -- CoH2\Archives\ArtGermanEF.sga
14:47:42.92& &ARC -- CoH2\Archives\ArtGermanEF.1.sga
14:47:42.96& &ARC -- CoH2\Archives\ArtEnvironment.sga
14:47:42.96& &ARC -- CoH2\Archives\ArtEnvironment.1.sga 115587]
14:47:42.97& &ARC -- CoH2\Archives\ArtArmies.sga 34721]
14:47:42.97& &ARC -- CoH2\Archives\ArtArmies.1.sga 99]
14:47:43.00& &ARC -- CoH2\Archives\UI.sga 4594]
14:47:43.03& &ARC -- CoH2\Archives\TOWScenarios.sga
14:47:43.05& &ARC -- CoH2\Archives\TOWScenarios.1.sga 839209]
14:47:43.08& &ARC -- CoH2\Archives\SPScenariosEF.sga
14:47:43.10& &ARC -- CoH2\Archives\SPScenariosEF.1.sga 645791]
14:47:43.12& &ARC -- CoH2\Archives\MPScenarios.sga
14:47:43.13& &ARC -- CoH2\Archives\MPScenarios.1.sga 953629]
14:47:43.17& &ARC -- CoH2\Archives\Sound.sga
14:47:43.20& &ARC -- CoH2\Archives\Sound.1.sga 47942]
14:47:43.27& &ARC -- CoH2\Archives\Data.sga
14:47:43.31& &ARC -- CoH2\Archives\ArtHigh.sga
14:47:43.32& &ARC -- CoH2\Archives\ArtHigh.1.sga 94458]
14:47:43.36& &ARC -- CoH2\Archives\SoundLow.sga
14:47:43.39& &ARC -- CoH2\Archives\SoundLow.1.sga 85318]
14:47:43.41& &ARC -- CoH2\Archives\SoundSPSpeechEFEnglish.sga
14:47:43.43& &ARC -- CoH2\Archives\SoundSPSpeechEFEnglish.1.sga 900263]
14:47:43.50& &ARC -- CoH2\Archives\SoundSpeechEnglish.sga
14:47:43.53& &ARC -- CoH2\Archives\AttribArchive.sga 7846]
14:47:43.71& &GAME -- Resetting fp control word.
14:47:46.95& &WW2Mod -- PropertyBagManager Loaded in 3.239000s
14:47:47.03& &Compatibility mode detected because [C] is reported as [6.1] instead of [6.2]
14:47:47.03& &GAME -- Compatibility mode detected.&&THIS IS UNSUPPORTED.&&Odd things might happen.
14:48:06.32& &GameApp::InitSteam: steam already initialized
14:48:06.33& &NET -- NetworkManager::Create - creating network manager
14:48:06.34& &NET -- SteamService: region is [CN]
14:48:06.34& &NET -- SteamService: local address is [192.168.1.4]
14:48:06.36& &NET -- SteamService: computer name is [Pc-]
14:48:06.36& &NET -- SteamService: Local user SteamID is [63055]
14:48:06.43& &NET -- Net::ThreadFunction - Entering network thread function...
14:48:06.45& &NET -- Transport::PurgeConnections - high water mark is 1
14:48:06.46& &NET -- SessionInternal: Instantiating
14:48:06.46& &NET -- MessageInternal::CreateChannel: Created channel 202
14:48:06.46& &NET -- MessageInternal::CreateChannel: Created channel 201
14:48:06.46& &NET -- Session::Initialize - info, initializing session object, using threads.
14:48:06.47& &NET -- Session::Initialize - info, initializing session object, using threads.
14:48:06.47& &NET -- MessageInternal::CreateChannel: Created channel 0
14:48:06.47& &NET -- MessageInternal::CreateChannel: Created channel 1
14:48:06.47& &NET -- MessageInternal::CreateChannel: Created channel 2
14:48:06.47& &NET -- MessageInternal::CreateChannel: Created channel 3
14:48:06.47& &NET -- MessageInternal::CreateChannel: Created channel 4
14:48:06.47& &NET -- MessageInternal::CreateChannel: Created channel 5
14:48:06.47& &NET -- MessageInternal::CreateChannel: Created channel 6
14:48:06.57& &NET -- SteamLoginService::OnLoginChanged
14:48:06.57& &NET -- AccountInternal::IsProfileSelected - no profile, no associated profile event.
14:48:06.57& &NET -- OnLogin: no previous login, auto selecting profile not required
14:48:06.57& &NET -- AsyncJobDriver::StartDynamic - job SelectProfileAsync, parent AccountInternal
14:48:06.57& &NET -- SteamLoginService::OnLoginChanged done
14:48:06.57& &NET -- AsyncJobDriver::StartDynamic - job SteamGetInstalledDLCsAsync, parent SessionInternal
14:48:06.57& &NET -- AsyncJobDriver::StartDynamic - job GetRelationshipAsync, parent RelationshipCache
14:48:06.57& &NET -- Selecting profiles lidongyue1992
14:48:06.57& &NET -- AccountInternal::IsProfileSelected - no profile, no associated profile event.
14:48:06.57& &NET -- AsyncJobDriver::DeleteJob - job SelectProfileAsync, parent AccountInternal
14:48:06.57& &NET -- AsyncJobDriver::DeleteJob - job SteamGetInstalledDLCsAsync, parent SessionInternal
14:48:06.59& &RLServerManager::Create - creating network manager
14:48:06.79& &WorldwideLoginService::WorldwideLoginService - initializing
14:48:06.80& &WorldwideLoginService::WorldwideLoginService - using hostname coh2.:8443
14:48:06.80& &WorldwideLoginService::WorldwideLoginService - server account will be
14:48:09.83& &GAME -- Company Of Heroes 2, Build [3.0.0.9704], Language [english]
14:48:10.77& &SPDx11 -- Adapter [AMD Radeon HD 7640G]: 1509MB dedicated video memory, 0MB dedicated system memory and 1524MB shared system memory.
14:48:10.99& &SPOOGE - Driver[DirectX11_Rendering_Device] version[4,37]
14:48:10.99& &GAME -- Desktop refresh rate is 60.000000Hz
14:48:11.04& &GAME -- Final selected refresh rate 60.000000Hz
14:48:11.04& &GAME -- Resolution set to
@ (60.000000Hz) 60/1 (fullscreen).
14:48:11.09& &SPDx11 -- New Device RefCount [2], New DeviceContext RefCount [1]
14:48:11.09& &SPDx11 -- Adapter Description = AMD Radeon HD 7640G
14:48:11.09& &SPDx11 -- Driver Vendor = 0x&&Device = 0x&&SubSys = 0x390117aa&&Rev = 0x
14:48:11.09& &SPDx11 -- Driver Version&&Product = 8&&Version = 17&&SubVersion = 0&&Build = 12.11
14:48:11.09& &SPDx11 -- Driver LUID = 0xx
14:48:11.12& &SPDx11 -- 1509MB dedicated video memory, 0MB dedicated system memory and 1524MB shared system memory available.
14:48:11.17& &ShaderDatabase: using shader profile [ps50]
14:48:11.34& &SPDx11 -- CreateSwapChain:
@ 60/1Hz. Sample count/quality: 0/. Back buffers: 1.
14:48:11.94& &SPDx11 -- Actual SwapChain buffer set by DXGI:
@ 60/1Hz = Refresh Rate: 60.00
14:48:11.94& &SPDx11 -- ResizeTarget:
@ 60/1Hz = Refresh Rate: 60.00
14:48:12.07& &SPDx11 -- Setting SwapChain State to: FULLSCREEN
14:48:12.07& &SPDx11 -- Actual SwapChain buffer set by DXGI:
@ 60/1Hz = Refresh Rate: 60.00
14:48:12.07& &SPDx11 -- Resizing target to make sure Refresh rate is set properly after FullScreen mode change
14:48:12.07& &SPDx11 -- ResizeTarget:
@ 0/0Hz = Refresh Rate: 0.00
14:48:12.32& &SPDx11 -- Actual SwapChain buffer set by DXGI:
@ 60/1Hz = Refresh Rate: 60.00
14:48:12.37& &SPDx11 -- Gamma Caps - Scale/Offset supported: no, Max: 1.00, Min: 0.00, Number of Control Points: 1024.
14:48:13.06& &SPDx11 -- Gamma Caps - Scale/Offset supported: no, Max: 1.00, Min: 0.00, Number of Control Points: 1024.
14:48:13.06& &SPDx11 -- device requires no additional virtual address space textures.
14:48:13.11& &SPDx11 -- Setting SwapChain State to: FULLSCREEN
14:48:13.11& &SPDx11 -- Actual SwapChain buffer set by DXGI:
@ 60/1Hz = Refresh Rate: 60.00
14:48:13.11& &SPDx11 -- Resizing target to make sure Refresh rate is set properly after FullScreen mode change
14:48:13.11& &SPDx11 -- ResizeTarget:
@ 0/0Hz = Refresh Rate: 0.00
14:48:13.31& &SPDx11 -- Actual SwapChain buffer set by DXGI:
@ 60/1Hz = Refresh Rate: 60.00
14:48:13.91& &SPDx11 -- GPU can do [2864] pixels per usecond.&&At [] this is [3107] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [34.752892] ms, QueryWaitCPU time [40.000004] ms
14:48:15.16& &SPDx11 -- GPU can do [50] pixels per usecond.&&At [] this is [47] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [83.471886] ms, QueryWaitCPU time [88.000008] ms
14:48:15.27& &FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'
14:48:15.78& &SOUND -- Initializing ...
14:48:16.40& &INNIMapDCA Key not found: tiger_radio_fuzz::objectdistance
14:48:17.03& &SOUND -- Initialization completed!
Application closed with error code
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隔壁下的跑这来问怎么进,德性!
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忙的叫追求自我;弱不禁风的叫有女人味;长得不像女人的叫超女!
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下动画没?我下隔壁的6.3g的,没下动画就进不去,现在正在下动画,不知道是不是文件不全的原因
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隔壁那个动画必须有,这样他还分开打包,真是误导广大围观群众啊
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sgysgy1984 发表于
下动画没?我下隔壁的6.3g的,没下动画就进不去,现在正在下动画,不知道是不是文件不全的原因 ...
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英雄连2阿登突击指挥点数点不动办法
时间: 09:10:59 来源: 作者:小四 热度: 1297 次
《英雄连2阿登突击》这款游戏是《英雄连》的续作。游戏中玩家们反应说指挥点数点不动。小编今天就给大家带来了英雄连2阿登突击指挥点数点不动办法。
《英雄连2阿登突击》这款游戏是《英雄连》的续作。游戏中玩家们反应说指挥点数点不动。小编今天就给大家带来了英雄连2阿登突击指挥点数点不动办法。
问题详述:
我积攒了很多指挥点数,但是点击没反应,它一直在山,我都积攒到4个指挥点数了,一直点不动&&我选择的是美军,17G版本,游民星空下载的,已汉化
原因及办法:
这个指挥点数就是解锁你旁边那些火箭弹什么的技能的,也就是说你不用去管,和上代不同了,没多大用处的,都解锁了,也就那么几个。
游戏没法选择指挥官,也不知道怎么解决,没有指挥官,自然没法点指挥点数。
以上就是英雄连2阿登突击指挥点数点不动办法的全部内容了。
←扫一扫关注“k73手游”
游戏、动画、漫画,ACG的圈内圈外事
公众号查询:k73手游 轻松订阅 &&
官方QQ群1: 官方QQ群2:
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游戏类型:即时战略
游戏版本:中文版
游戏标签:
玩家评分:47
k73评分:41
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