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really requires PvP
it's one of the big elements of the game. That's why
to help encourage inter-Clan warfare, provide more benefit to Clan holdings, and generally shake up the established order of things. Nine relics randomly spawn throughout the world, and players who find them can bring them back to their Clans' churches to receive a global buff as long as the church is standing.
Relics can also be destroyed by taking out the structure that holds them or via a special altar, both of which will cause the item to respawn at another random location throughout the game world. The intent is obviously to encourage players to go to war over the relics, stealing them from foes or ensuring that no one can benefit from their presence. Time will tell how succ
if you're considering jumping in to hunt some relics yourself.
[Thanks to Jane for the tip!]
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has decided to temporarily remove
Vale of the Custodian, otherwise known as the game's tutorial.
The move comes "after some deliberation," and for now players will spawn into the fantasy PvPbox and begin their gameplay immediately. Aventurine's announcement post says that the firm will "be looking into revamping and improving the Vale area to provide a better and smoother starting experience for new players."
In the meantime, the devs have created a new seven-minute tutorial video that you can watch after the break.
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Relics are coming to , sometime in November according to an
. What are relics? They're basically items that will spawn randomly around Agon that players may pick up and transport to a clan holding.
The mechanic is intended to add a capture-the-flag activity to Darkfall while simultaneously increasing the value of clan holdings and promoting clan raids.
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team is deep in preparations for the creation of a "localized economy package" to boost this critical part of this fantasy title. "For us, as well as the community from what we see, a functional economy is the stepping stone for a proper sandbox, so our attention is focused on it," the team stated.
, the goals of these plans were outlined. This package will include new raw materials, additional recipes, a better inventory system, tiered clan vaults, nerfed instant travel, quicker land travel, beasts of burden, and a focus on localized markets instead of a worldwide trading system.
This economy update is tentatively planned for either December 2014 or January 2015.
[Thanks to Dengar for the tip!]
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Have you always wanted to head back to
but never quite had an excuse to do so? If so, you're getting one now.
is turning on open access to all of the game's servers this weekend, from Friday, October 3rd, until maintenance on Monday, October 6th. Everyone will be able to jump in and play for free as long as you have an account, whether you're an old-school lapsed player or just unsubscribed briefly as the school year started up.
The weekend is in celebration of , which introduces improved movement options and more combat balance. The developers are also laying siege to a city on the European server on Friday, so if you want to face off against the makers of the game, this will be your opportunity. Check out more details of the patch's movement in the video past the break, and get ready to jump in and lay siege for the weekend.
[Thanks to Dengar for the tip!]
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has seen its ups and downs during its operation, but the latest post from the team is about moving forward. The development team's roadmap was , providing a peek at what's coming in the future to make the game more interesting. No dates are included with the roadmap, as it's focused on concepts rather than specifics, but it still includes plenty of things for veteran players to be excited about.
Among the large-scale changes planned for the game in the future are improvements to the AI and PvE combat in general, along with systems to help players more firmly align themselves within the game world. The developers would like to minimize instant travel while promoting fast travel where possible, creating a more localized economic model that emphasizes journeying between markets. There's also an ongoing commitment to keeping all combinations of skills and powers viable, supporting a wide variety of playstyles.
for more details on what's coming around the bend.
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What is D.U.E.L.?
It's ' equivalent to 's PLEX, a way to extend your subscription to the game while allowing you to trade for in-game currency.
And if that's what's kept you away from the game, your inability to pay for your subscription by earning more currency in the game?
You're in luck, as the game is offering a special one-day reactivation on September 11th for lapsed subscribers to log in, purchase D.U.E.L., and possibly get back into the game.
Players have , arguing that a single day in the middle of the week is an odd time to reinstall, log back in, and try to purchase an item.
Official statements by
staff have clarified that this is only a single flash promotion, and it does not rule out the possibility of other similar promotions in the future.
[Thanks to Dengar for the tip!]
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has published a lengthy
detailing the logic behind its decision to add quests to . As you're probably aware, Darkfall is a FFA full-loot PvP MMO, which on the surface makes the devs' decision to spend significant time and resources adding PvE-focused activities seem like a curious one.
It makes sense, though, as Darkfall featured world bosses and plenty of opportunities for fun, group-centric PvE
to its Unholy Wars reboot. Aventurine says that its new questing system is borne of three distinct goals: to teach new players about the game in an interactive manner, to present Agon's extensive lore and allow players to explore it, and to offer an "alternative PvE experience" including goals and motivation that reaches beyond "for the loot (or for the prowess)."
[Thanks Jane!]
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Quests are coming soon to , according to
on the fantasy PvP sandbox's website.
says its quest system has allowed it "to craft some fairly open-ended journeys," and that players will find both readily available and "hidden and obscure" quests.
Crafting tutorial quests are in the works as well, not to mention player-created quests drawn from a .
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Yesterday's
patch began the process of adding siege engine functionality to the world of Agon. Players can now use catapults with massive boulders and fiery projectiles, and
has also added siege ladders for scaling enemy walls. New Engineering Mastery crafting recipes are available, too, as are new resources and reinforced .
[Thanks Jane!]
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The development team behind
had a couple of issues. The first issue was that no one was using Primalist armor. The second was that stamina regeneration was disabled during sprinting. So it seemed like an obvious combination. Give Primalist robes the ability to boost stamina regeneration, let other armor types see stamina drop a bit faster, and everyone would have a bit more motivation to use robes. ?
As it turned out, the resultant regeneration and overall issues led to an immediate rollback and a 40% decrease in stamina consumption across the board, meaning that these issues are all back to the drawing board. An apology was issued for the unintended consequences of the patch, with the team promising to
whilst looking for a solution that doesn't lead to this level of fan outcry.
[Thanks to Dengar for the tip!]
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Yesterday,
added what it called a "minor" new feature to PvP sandbox : a payment system remarkably similar to those found in , , , and most recently . Says the ,
Several minor changes were included in the same update, also the addition of a shop item named D.U.E.L which, when purchased with selentine gold, will add 30 days of subscription time to your account if activated. The purpose of D.U.E.L is to give Darkfall players in-game options to renew their subscriptions.
notes that the in-game D.U.E.L. items are currently selling for around 150,000 gold.
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Today's patch for
brings a major revamp to the user interface that's long been in the making.
"We started changing things with the revisions we did to windows like chat, feats, and roles, and as it was expected, the time had come to give some attention to what we call internally the 'Front of Darkfall,' aka the Action Mode HUD (Heads-Up Display)," .
The action HUD has several new components including crosshair, healthbar, and target information.
This then can be customized in regard to location, opacity, icon selection, and size.
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has quests, smart-aleck, it's not all-gank-all-the-time. In fact, Agonian group PvE is some of the
I've experienced in 15-plus years of MMO playing. In any case,
kicked off a quest-writing contest this week, and you can enter it by sending your stories to the firm's
The devs ask that you limit your stories to 1500 words or less and that you make sure they're based on "anything Agonian." Aventurine notes that it is currently crafting "some fairly long and epic stories" of its own, so the winning submissions will be used for sidequests in the world of Darkfall. The best story will net its author a unique in-game item, and the contest runs through July 20th, so you better get cracking!
[Thanks Dengar!]
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has published a lengthy blog post previewing
update schedule. Now that the game's custom roles are a thing, the devs are turning their attention to two July patches. The first is basically a fix and balance update to address bugaboos with the recent custom roles patch. The second update will the first of two designed to flesh out the game's action-mode HUD and will provide "a far more customizable experience with those GUI elements that are most used and most visible)," Aventurine says.
After that, the devs are circling back to the planned economy rebalance as well as tweaks to quests, inventory management, alignment, and more.
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Services | Darkfall Unholy Wars
is a subscription-based online MMORPG.
In order to play the game, you need to purchase an account and set up your preferred subscription model.
You can buy the account and your subscription from our store.
Our store offers a variety of credit and debit cards options for your convenience.
offers a 24/7 Customer Support Service.
The minions of Darkfall are committed to assist you with any questions or issues you may have.
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If you still require assistance, please contact us through our support page.<html lang="en" dir="ltr" version="HTML+RDFa 1.1"
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Guide | Darkfall Unholy Wars
Do you have any questions?
Visit the FAQ to discover the answers to some of the more popular ponderings regarding the game.
We’ve tried to answer many of the most commonly asked issues so hopefully you will find everything you need to know here!
Quick Guide
Quickly acquaint yourself with the main aspects of Darkfall: Unholy Wars that you may enter the land of Agon ready for anything it throws your way!
Discover the skills you will use to forge your legendary experience and learn the many options you will have to enjoy a game like never before! Explore the Quick Guide to master all you will need to know in order to jump right into your epic journey and begin slaughtering your enemies as soon as possible!
Complete Manual
Browse the full game manual for Darkfall Unholy Wars so that you may have every detail and information on the game and world at your disposal whenever you require! Knowledge is, after all, power (as well as finely honed weapons, deadly spells and vast armies to crush and drive your enemies before you of course). The game manual covers all the areas and aspects of game-play as well as the stories, histories and geography of Agon itself.

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