在steam上有没有什么像closer歌词是什么意思的游戏

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Title: Rocksmith(R) 2014 – Thirty Seconds to Mars - “Closer to the Edge”
Developer:
Release Date: 12 Jan, 2016
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Buy Rocksmith 2014 - Thirty Seconds to Mars Song Pack
Includes 6 items:
Rocksmith(R) 2014 – Thirty Seconds to Mars - “Closer to the Edge”, Rocksmith(R) 2014 – Thirty Seconds to Mars - “From Yesterday”, Rocksmith(R) 2014 – Thirty Seconds to Mars - “Kings and Queens”, Rocksmith(R) 2014 – Thirty Seconds to Mars - “The Kill”, Rocksmith(R) 2014 – Thirty Seconds to Mars - “This Is War”, Rocksmith(R) 2014 – Thirty Seconds to Mars Song Pack
About This Content
Play &Closer to the Edge& by Thirty Seconds to Mars on any electric guitar or bass. This song includes a new Authentic Tone.
System Requirements
Minimum:OS:Windows Vista, Windows 7, Windows 8 Processor:2.66 GHz Intel Core2 Duo E6750 or 2.8 GHz AMD Athlon 64 X2 5600+ Memory:2 GB RAM Graphics:256 MB DirectX 9 / NVIDIA(R) GeForce(R) 8600 GT or ATI Radeon(TM) HD 2600 XT Hard Drive:12 GB HD space Sound:DirectX 9.0c-compliant
Recommended:OS:Windows Vista, Windows 7, Windows 8 Processor:3.1 GHz Intel Core i3-540 or 3.3 GHz Athlon II X3 455 Memory:4 GB RAM Graphics:512MB Nvidia GT 240 or 512 MB ATI Radeon HD 5670 Hard Drive:12 GB HD space Sound:DirectX 9.0c-compliant
(C) 2015 UBISOFT ENTERTAINMENT. ALL RIGHTS RESERVED. ROCKSMITH LOGO, UBISOFT, AND THE UBISOFT LOGO ARE TRADEMARKS OF UBISOFT ENTERTAINMENT IN THE U.S. AND/OR OTHER COUNTRIES.
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Includes 45 Steam Achievements
Title: RUNNING WITH RIFLES
Developer:
Publisher:
Release Date: 2 Apr, 2015
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Buy RUNNING WITH RIFLES 4-Pack
Buy the four-pack to get one copy for yourself and three copies to give away to friends!
Buy RWR + Pacific DLC
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Downloadable Content For This Game
Recent updates
Hey Runners,Today it's once again update-time! One of the main focus of this update is &Man vs. World& balancing, as we saw a bunch of people showing interest in the gamemode but unfortunately it being too hard for most to even pass the first stage. We enjoy hard difficulty ourselves but surely there are ways to make it more accessible to everyone! Therefore we added a new casual difficulty setting which reduces the accuracy of the enemy as well as adding a new self-healing item which is specific for this gamemode - the bandage!You can't find it in the armory, it's a enemy soldier loot drop. Make sure to keep your eyes open to not miss them, they can easily decide the outcome of the campaign! You'll also find them in the hard and veteran difficulty modes, just at a lower drop rate.Next, we took the first steps into implementing some of our upcoming usability improvement plans to help (new) players get into the game more easily.One part of it is the backpack design which didn't always make sense in it former state. We found out that especially new people were confused about the abrupt speed and accuracy penalty for having e.g. 1 extra weapon in their backpack and not realizing where the penalty comes from, leading to the decision to tweak the encumbrance system.Now the accuracy and speed penalties increase linearly as you can see in the following chart where you can compared the old (1.64) and the new (1.65) ways.As for a typical example, when you carry an extra stock weapon in your backpack such as a M16A4, in 1.64 your moving speed was reduced by 20% and your accuracy by 15% (respectively the dotted blue and red lines). In 1.65, the speed penalty would be 10% (blue line) and the accuracy 0% (red line) as it just starts to kick at 20% encumbrance.Therefore having an alternative weapon in your backpack and nothing else would only affect your movement speed by 10% but not your accuracy. Having more items in the backpack will affect your movement even more and the accuracy will start to reduce too.Visually, your character will have a visible small backpack on his back once the encumbrance reaches 20% and a big backpack once the encumbrance reaches 50%. We also added a backpack HUD icon with the encumbrance percentage below so that you won't have to check your inventory to get that information.For online players, profile passwords have been another source of confusion since forever, and we're now switching to another mechanism that avoids a manual password input while achieving the very same thing by utilizing Steam. For new players or profiles on servers, you no longer need to come up with a password, instead you just pick a username and get into the game. For old profiles, the game requires you to supply the password once more after trying to join with the existing username, or, if you have used the &Remember me& option the game will automatically feed it. In the last update (1.64) we added some new experimental netcode techniques which should help with synchronization issues some people have, especially when their network performance tends to fluctuate. We were rather cautious about those additions, therefore we didn't apply them as a default setting but only optional via command line. During the last 3 weeks, we activated the mode on some official servers, which ran surprisingly smooth without causing any issues that could have come along. We've now made the netcode mode the default setting for all servers and clients.For Pacific, we've optimized some maps to avoid certain crash issues due to RAM consumption, and made a variety of gameplay changes.Most of these gameplay changes are 'quality of life' for weapons - raising the effectiveness of certain firearm classes,or reducing the performance of some of the incredibly powerful weapons. Additionally, commonness of some of the extremely-rare guns has been raised,so that they might be encountered slightly more often. The player's version of the Sentry Vest has been nerfed (the enemy AI remains the same),and there is also 1 new weapon variation - a rare Type 99 Light Machine Gun outfitted with a Scope.Changelogs v1.65:maps: few modifications/fixes here and theregameplay: backpack system revamped - accuracy and movement speed are now decreasing linearly by increasing encumbranceweapons: commonness for elites to spawn with the M202 FLASH as secondary increased by 30%weapons: Lahti L-39 now semi-auto with a 44% increased rate of fire and damage boosted by 25%weapons: Buckshot Bess reloading speed increased by 25% and amount of projectiles increased by 50%weapons: AA-12 FRAG slightly re-balanced - less spread when not moving, 12% blast radius increasedweapons: deployable mortar AI sight range decreased by 15%weapons: TOW AI sight range decreased by 20%, player sight range increased by 10%equipment: Claymore carrier is not forced to walk anymoreequipment: &Bandage& item added (Man vs. World gamemode only)vehicles: decreased the DarkCat tank HP by 33%Man vs. World: casual mode added - reduced enemy AI accuracy and high amount of bandage item dropsMan vs. World: low amount of bandage item drops for hard/veteran difficultydeathmatch: added Copehill Down map to the map rotatorsounds: added more distinct sound effects on bullet character impactsounds: stabbing an enemy now always plays a distinct sound when the hit connectssounds: Desert Eagle shot sound reworkedfix: bug were soldiers were stucked on roofs of refinery tanks or churches fixedfix: bug where Claymores didn't explode in Man vs World modemisc: fuel barrels lethal explosion radius increased from 3 to 4m misc: new &president& rank added for extremely high ranks - XP requirement is 10 milliononline: changed password mechanism for official servers when playing through S manual password no longer needed for new profiles, old profiles need to give it once morecharacter: added some animations specific to being without weaponnetwork: experimental mode to avoid out of sync and rubber banding due to unstable lag applied on all hostsmodding: added walk_footstep_interval and run_footstep_interval for character files, by default 0.45 and 0.3modding: use class weapons can do vest equipment &untransform& for own vest repair with untransform_count set greater than 0modding: added ability to enable character_spawn/die/kill events from game/server to script, see heal_on_kill.asmodding: update_inventory xml command can be given untransform_count to do vest repair for the given character, see heal_on_kill.asmodding: stab_receive sound key added in charactermodding: stab_hit_any sound key in weapon, happens with any colliding stab/melee regardless of outcomeChangelogs v1.65 (PACIFIC DLC):maps: removed one radio jammer location from Peleliu Airfield.maps: optimized Guadalcanal and Peleliu Airfieldgameplay: adjusted weights of weapons in accordance with the new backpack mechanicsgameplay: reduced the RP avialable to AI Sentries, which should reduce their ability to spam call-insgameplay: reduced the frequency of AI using calls slightlygameplay: restricted firing arcs on PT Boat Oerlikon Guns to prevent gunners from killing eachotherweapons: Type 99 Light MG with SCOPE variation has been addedweapons: added prone reload animations to Sentry MGs.weapons: raised Flamethrower ranges slightly.weapons: changed name of M1 Garand Field Modified Launcher to M1 Garand 60mm Launcherweapons: M1 Garand 60mm Launcher - cost raised from 175 to 250, damage from 2.0 to 1.5, lowered rate of fireweapons: adjusted accuracy of M1 Garand 60mm Launcher and Type100 Grenade Discharger while overencumberedweapons: raised commonness of M1 Garand 60mm Launcherweapons: raised commonness of Type 98 LMG, Type 11 LMG, M1919 Stinger, Thompson w/100rnd Drum, Type97 AT Rifle and Type 2 Machine Pistolweapons: reduced magazine size of M1917 'Mobile' from 250 to 200weapons: Type 96 Trench sight range from 1.5 to 1.6, recoil from 0.15 to 0.14, cost from 300 to 425weapons: raised commonness of Type96 &Trench&weapons: raised rate of fire of bolt-action weapons by 10% across the boardweapons: recoil recovery of Type 44 Carbine from 1.4 to 1.6weapons: M1A1 Thompson recoil from 0.375 to 0.365weapons: raised kill probability of M1911 and Officer variant from 0.8 to 1.05. Reduced kill-decay-start from 0.2 to 0.11weapons: raised kill probability of Type 14 Nambu and Officer variant from 0.55 to 0.65. Reduced kill-decay-start from 0.275 to 0.25weapons: all Pistols now change in faster, enabling them to be brought out more quickly in an emergencyweapons: reduced recoil of Type100 Folding Stock from 0.28 to 0.25, raised kill probability from 0.47 to 0.5weapons: M1 Carbine and C96 Carbine cycle time from 0.15 to 0.135, cost from 8 to 15weapons: M1919 Heavy MG and Type92 Heavy MG kill probability from 0.5 to 0.675, kill-decay-start from 0.4 to 0.6, AI sight range to 1.05weapons: raised commonness of M1919 Heavy MG deploy and Type92 Heavy MG deploy being carried by AIequipment: reduced the effectiveness of player's Sentry Armour against small-arms (no change to AI version). Players will also be stunned on their 2nd last layer of armourequipment: increased damage of Demolition Charge from 15 to 24sounds: added a new sound for the Stinger LMGfix: optimized RAM consumption on a few maps that could cause a crashfix: fixed bug with Binoculars' XP requirement.fix: fixed M1 Garand Field Modified firing over cover issuesmisc: adjusted cascading of secondary weapons in armoury
Greetings Runners!In the first major update for 2018 we'd like to introduce you some tasty additions to the main game as well as for the PACIFIC DLC! On top of that, the game will be on sale until April 2 which is the date of the third anniversary of RWR, woohoo! :)To start off, we adapted the &Man vs. World& mode into a campaign playable as 2-player cooperative. It continues to be an unforgiving perma-death mode but having a mate to join you on your adventure could make you feel more comfortable and you'd have someone to revive you in case you are wounded. We highly suggest playing this mode with FoV enabled (veteran mode) as it adds a lot to the excitement and also requires more tactical approach to not get surprised by the enemy.
Over the years, the community has constantly provided us with interesting suggestions and a lot of them have made it into the game. Also, the modding community got bigger, especially since the implementation of Steam Workshop and even more since we have a Discord server with a modding channel which makes it easier and faster for modders to help each other. Therefore we decided to include the community even more in the game development by starting a &community box& contest. This box is similar to how the gift box works, but with goodies provided by community members. There has been a lot of submissions but only a part of it made it into this update. We have no doubt that there will be more community boxes in the future!
This big roll-out for Pacific will focus on the battle of Peleliu Airfield! As have all our Pacific maps it was researched well to represent it in a we laid out all the major iconic structures and the shape of the island relative to real maps and photos. It is available in both Quickmatch and Campaign.Alongside the map is being introduced several all-new gear pieces, both weapons and items, which when combined fortify the player into virtually a &walking& bunker. Of course, the AI makes use of all this gear as well! And so being introduced is also an all new &mini-boss& adversary, the &Sentry& Soldier! Similar to RWR's EOD armoured troops, the Sentry is a tough, thickly armoured adversary (and occasionally an ally too), and in Pacific, alongside his heavy Sentry Armour, he always comes equipped with a hip-fired Heavy Machine Gun.Last but not least, we've fixed the popular &RUNNING WITH THE DEAD& mod which had some nasty crash issues due to some recent vanilla updates. Ultimately we didn't just fix those but also put some work into the mod overall. As a mod should be something coming from the community, we'd invite every motivated modder to join the team and continue the project as we unfortunately don't have much time left to sustain the continuation of this mod. New maps would be something great we'd like to see worked on for the mod. Feel free to join Discord to discuss it with us and other modders!The updated mod should be uploaded a couple of hours after the 1.64 vanilla release, thanks for your patience!We'll also set up 2 new servers in mainland China to host DOMINANCE (PvP) and most likely a RUNNING WITH THE DEAD mod server. Those will still be experimental servers. Happy Running,Osumia GamesChangelog v1.64: gamemodes: &Man vs. World 2-players coop& added
gamemodes: &Man vs. World& single player mode difficulty slightly decreased invasion: changing player faction to Brownpants in official invasion
items: community box added. Similar to the gift boxes but with modding community provided goodies resources: flare added to the supply squad
maps: small fixes here and there AI: navigation network resolution for some locations increased AI: sight range of the mortar reduced by 12% AI: fixed squad command boost for faster reaction while fighting AI: ability to disable vehicle avoidance behavior AI: tweaked steering a tracked vehicle AI: fixed a case of AI squad ending up on wrong seats in a vehicle i.e. leader not driving gameplay: EOD soldiers now carry only stun grenades, which they are themselves immune against
weapons: MGL Flasher/Milkor reload animation speed up by 30% weapons: Taser added - wounds the target at closer range. Only available in the community box weapons: Tracer added - secondary consumable weapon shooting a sticky dart that calls a missile on the target. Only available in the community box weapons: Flamethrower added - similar to the Pacific one with slightly more range. Only available in the community box weapons: AA-12 Frag added - automatic shotgun with explosive ammunition. Only available in the community box network: optional experimental mode to avoid out of sync and rubber banding due to unstable lag vehicles: spawnpoint disabled text now only shows for own faction vehicles and enemy if the spawnpoint is for players vehicles: tanks are about 12% faster but have smaller acceleration vehicles: Mustela fast TOW mounted mini-tank added. Only available in the community box items: fixed an issue with weapon and carry item transform chain loops menu: changed how aspect ratio affects menu size Changelog v1.64 (PACIFIC DLC):maps: new map available in Campaign and Quickmatch - Peleliu Airfield. Situated near end of Campaign, just before the final mission invasion: changing player faction to USMC in official Pacific invasion AI: new AI Soldier type added - &SENTRY& - he is a defense-focused soldier equipped with a hip-fired Heavy Machine Gun and very strong body armourAI: all Veteran AI soldiers are slightly more accurateitems: Sentry Vest added - a highly protective vest available to all at the armouryitems: Veteran Vests: -0.1 Hit Success to -0.125 (wearing the vest now grants slightly more resistance)weapons: Browning M1917 'Mobile' added - heavy Machine Gun carried by AI &Sentries& of the USMC forces. Slow firing, but powerful, and fed by a 250-round beltweapons: Te-4 Light Machine Gun added - an aircraft MG dismounted and carried by AI &Sentries& of the IJA forces, with high rate of fire and a 69-round drum magazineweapons: Ho-104 'Mobile' added - a very rare, dismounted aircraft MG - a .50 Cal HMG carried by AI &Sentries& of the IJA forces. Powerful, but very slow rate of fireweapons: greatly lowered XP requirements on the Thompson 100-rnd Drum, M1919 Stinger, and Type 98 LMGweapons: slightly raised velocity of Type 98 Light Machine Gun and M1919 &Stinger&weapons: lowered damage of Sniper Rifles against armoured vestsweapons: raised damage and drop-off range on the Type 96 &Trench& variationmodels: new Imperial Japanese uniform for very late war maps, used on Peleliu, Iwo Jima, and Downfall. Only affects the default uniform setgameplay: fixed issue where Type 97 Anti-Tank Rifle was far more common on IJA Snipers then the regular Sniper Riflegameplay: fixed an issue with some Sniper Rifle damage ranges being shorter than regular Riflesgameplay: raised the frequency of AI calling in reinforcementsgameplay: tweaked ordering of vests in IJA's armoury to properly follow the unlock progression from right to leftvehicles: adjusted volume of tank treadsanimations: adjusted length of hip fire recoil animations
“Average community rating”9.5/10 – “Running with Rifles is the kind of game that you think you know how to play, but after you die a dozen times in a row you'll realize it's not actually about running around with rifles. [...] This ain't no arcade game!”“This game stands out as a truly iconic shooter. With the vast range of gameplay aspects as well as the addictive style and pace, this game is truly one of a kind. War games have been done before, but never to such a free and open extent.”10/10 –
About This Game
RUNNING WITH RIFLES is a top-down tactical shooter with open-world RPG elements.In RWR, you join the ranks of an army as a common soldier, just like the thousands around you.The open world approach lets you define your own path and story in the campaign. Push back the enemy with your comrades or go deep behind enemy lines to sabotage their efforts and loot valuable items.As you gain experience, you are promoted with higher command over soldiers and equipment. Call in artillery fire missions or paratrooper reinforcements when the situation gets tight! Use your squad to man armed boats, tanks and APC's, or, become the expert lone wolf you always aspired to be - it's up to you!hundreds of locations to explore from trenches to towns, deserts to snowy valleysemergent AI that will question if you're as smart as you think you arerealistic cover systemdozens of different weapons, support and cover items, radio calls, vehiclesside objectives to keep you busy: destroy radio towers and other assets, steal cargo trucks, rescue prisoners40+ multiplayer support, dedicated servers,
coop, PvP, PvPvEspeech bubbles!deaths and fails, a lot of them, including your own!...and of course, mods!
System Requirements
SteamOS + Linux
Minimum:OS: Windows XPProcessor: 1.6 GHz Dual CoreMemory: 1 GB RAMGraphics: NVidia Geforce 6600, ATI x800, Intel HD3000 or equivalent with 256MB VRAMDirectX: Version 9.0cStorage: 800 MB available spaceAdditional Notes: Try out the latest demo to see if the game will run fine for you.
Recommended:OS: Windows 10/8.1/8/7/VistaProcessor: 2.4 GHz Dual CoreMemory: 2 GB RAMNetwork: Broadband Internet connection
Minimum:OS: Mac OSX 10.9 MavericksStorage: 800 MB available space
Minimum:Processor: 1.6 GHz Dual CoreMemory: 2 GB RAMGraphics: NVidia Geforce 6800, ATI x800, Intel HD3000 or equivalent
with 256MB VRAM - please note that the game is not playable with ATI/AMD proprietary drivers!Storage: 800 MB available spaceAdditional Notes: Try out the latest demo to see if the game will run fine for you.
Recommended:Processor: 2.4 GHz Dual CoreMemory: 2 GB RAMNetwork: Broadband Internet connection
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