上古卷轴5天际代码刷技能点:天际安装RM时data文件里没有CharGen

& data文件夹下没有texture文件夹是否正常? ...
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想装个 i wash的mod 发现data文件夹下没有texture文件夹 是否正常? 直接复制进去后 没发现里面NPC的脸变干净啊?
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原版没有很正常呀 亲!
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原版都在bsa里面{:00:}
我们火星人是最萌滴~~~~~!!!
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那么这个mod的安装只要把texture文件夹放到data里面就行了 是不是?
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snow1987 发表于
那么这个mod的安装只要把texture文件夹放到data里面就行了 是不是?
同样是小白的同问啊
Powered by上古卷轴5天际里,奶妈随从奥尼安mod1.73 如何安装?nmm0.61.23用不了。如何从data文件安装?_百度知道
上古卷轴5天际里,奶妈随从奥尼安mod1.73 如何安装?nmm0.61.23用不了。如何从data文件安装?
我有更好的答案
将奥尼安的安装压缩包解压,可以看到date文件夹和一个esp文件。将这个esp文件放到date文件夹中,然后将date文件复制到上古卷轴5游戏文件夹下的同名文件夹就行了,然后在mod列表中激活奥尼安就行了。但是直甩date的方式安装mod,卸载的时候没办法卸载干净了,慎用。
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&[优化]如何用ATI9550流畅的欣赏TES4&附中低端卡的通用指南+INI完整&, 这里会多放两张:刚开始地牢的图&和不设置变化挺大&
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[优化]如何用ATI9550流畅的欣赏TES4&附中低端卡的通用指南+INI完整&
[本人机器]CPU:1.8GHZ (低于2GHZ)RAM:1GDDR(PASS)显卡:ATI9550(应该说是基本上跑不流畅的)理论上来说玩这个游戏只能在15~20帧左右徘徊,但是通过如下优化,让你的ATI9550发挥出120%的实力来.[一]先来欣赏一下设置完成后的效果图[二]对应于通用于A和N低端卡,可提升帧数的工具(可以在不改动任何配置的情况下平均提升8-10帧.)1.工具名:ES4ShadeMod()使用方式为:打开之后,再进入TES4,可能在重复进出时,会自己关闭,请自行检测,其正常打开.(检测方法:再一次打这个EXE.会出现,已运行字样,即表,已处于打开状态.)可能会出现在找不到文件d3dx9_26,请在下处联接下载.[三]对于游戏本身设置开始优化第一步:提高树,石块,的质量及保持帧数于20帧左右重点:800X600分辩率(不要用640X480,要相信9550的实力!)Screen Effects:打开Bloom。(不用怕)Texture Size:Large(不要用Small,之间帧数减少差得不多)Tree Fade/Actor Fade/Item Fade/Object Fade:重点在于Tree,其它基本可以减弱View Distance:开到中间(这项对于低端卡来说,非常重要,直接决定了你的帧数的飞跃/注:其实如果你打这个的话,以低端卡的实力,远景也是非常惨的。)Ext.Shadows:开一格就够了。(这样就有你的倒影了)|Int.Shadows和Self Shadows,都关闭。这样设置完毕之后,再加上打开ES4ShadeMod。可以达到如下的效果(FPS:达到30帧以上的室外景,城内,无行人状态,40-50帧,有行人的情况:20帧|人多比较吃力,1VS1战保持流畅)第二步:通过修改Oblivion.ini,来提高画质。(记住:备份INI文件)[DISPLAY]bLocalMapShader=0bForce1XShaders=1bAllow20HairShader=0iMultiSample=0bForceMultiPass=0bDoDiffusePass=0bDoAmbientPass=0bDoCanopyShadowPass=0bDrawShadows=0bUseRefractionShader=0fShadowLOD2=10.0000fShadowLOD1=10.0000fLightLOD2=50.0000fLightLOD1=50.0000fSpecularLOD2=300.0000fSpecularLOD1=0.0000fEnvMapLOD2=50.0000fEnvMapLOD1=50.0000bShadowsOnGrass=0bAllow30Shaders=0bDoStaticAndArchShadows=0注意点:bDoDiffusePass=0bDoAmbientPass=0这二项,对于FPS提升有着明显的效果,而且对于画面增彩也明显,不过其代价也十分大,直接对部分近景有明显影响(试过就会明白的,如果说你有可以无视的话,那就设0关了,否则还要最好设1打开。注1:如果说这项开1了,建设把阴影开了。这样才能保稳定保持30FPS以上),而且在一开始时的那个地牢,会有比较大的影响(强烈见意你要忍耐一下,因为一会儿就会有所变化的。)(注2:这二项必须一起开,否则,跳出。)bForce1XShaders=1设成0,就直接崩出。[AUDIO]bDSoundHWAcceleration=0注意点:关音频硬加速的。[LOD]fLodDistance=bDisplayLODLand=1bDisplayLODBuildings=0bDisplayLODTrees=0fLODFadeOutMultActors=5.2500fLODFadeOutMultItems=2.4000fLODFadeOutMultObjects=2.4000fLODMultTrees=1.5050fLODMultActors=2.0000fLODMultItems=2.0000fLODMultObjects=2.0000bForceHideLODLand=1注意点:fLodDistance=
(在游戏中设置时开到一半为500,之后手动改为1000)bDisplayLODLand=1
(手动改为1,可以关闭雾的效果。改动这项后,如果再到游戏进入Video,即使不动任何,游戏都会自动改回0,一定要注意噢!)bDisplayLODBuildings=0
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4-ItalianiLanguage=0Attack=00FF0009Ready Weapon=0021FF02Sneak=001DFF00Change 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wed.fntSFontFile_3=Data\Fonts\Tahoma_Bold_Small.fntSFontFile_4=Data\Fonts\Daedric_Font.fntSFontFile_5=Data\Fonts\Handwritten.fnt[SpeedTree]iTreeClonesAllowed=1fCanopyShadowGrassMult=1.0000iCanopyShadowScale=512fTreeForceMaxBudAngle=-1.0000fTreeForceMinBudAngle=-1.0000fTreeForceLeafDimming=-1.0000fTreeForceBranchDimming=-1.0000fTreeForceCS=-1.0000fTreeForceLLA=-1.0000fTreeLODExponent=1.0000bEnableTrees=1bForceFullLOD=0fLODTreeMipMapLODBias=-0.7500fLocalTreeMipMapLODBias=-0.2500[Debug]bDebugFaceGenCriticalSection=0bDebugFaceGenMultithreading=0bDebugSaveBuffer=0[BackgroundLoad]bBackgroundLoadLipFiles=0bLoadBackgroundFaceGen=0bUseMultiThreadedFaceGen=1bBackgroundCellLoads=1bLoadHelmetsInBackground=1iAnimationClonePerLoop=5bSelectivePurgeUnusedOnFastTravel=0bUseMultiThreadedTrees=1iExteriorPriority=50bCloneModelsInBackground=0iBackgroundLoadFaceMult=200fBackgroundLoadingPerLoop=20.0000fBackgroundLoadClonedPerLoop=5.0000iBackgroundLoadExtraMaxFPS=20iBackgroundLoadExtraMinFPS=10iBackgroundLoadExtraMax=3000iBackgroundLoadExtraMin=5iBackgroundLoadExtraMilliseconds=2iBackgroundLoadTreeMilliseconds=7iBackgroundLoadMilliseconds=1iBackgroundLoadLoading=1bUseBackgroundFileLoader=0[LOD]fLodDistance=bUseFaceGenLOD=0iLODTextureTiling=2iLODTextureSizePow2=8fLODNormalTextureBlend=0.5000bDisplayLODLand=1bDisplayLODBuildings=0bDisplayLODTrees=0bLODPopTrees=0bLODPopActors=0bLODPopItems=0bLODPopObjects=0fLODFadeOutMultActors=5.2500fLODFadeOutMultItems=2.4000fLODFadeOutMultObjects=2.4000fLODMultLandscape=1.0000fLODMultTrees=1.5050fLODMultActors=2.0000fLODMultItems=2.0000fLODMultObjects=2.0000iFadeNodeMinNearDistance=400fLODFadeOutPercent=0.9000fLODBoundRadiusMult=3.0000fTalkingDistance=fTreeLODMax=2.0000fTreeLODMin=0.0200fTreeLODDefault=1.2000fObjectLODMax=15.0000fObjectLODMin=1.0000fObjectLODDefault=5.0000fItemLODMax=15.0000fItemLODMin=1.0000fItemLODDefault=2.0000fActorLODMax=15.0000fActorLODMin=2.0000fActorLODDefault=5.0000bLODUseCombinedLandNormalMaps=1bForceHideLODLand=1fLODQuadMinLoadDistance=fLODFadeOutActorMultInterior=1.0000fLODFadeOutItemMultInterior=1.0000fLODFadeOutObjectMultInterior=1.0000fLODFadeOutActorMultCity=1.0000fLODFadeOutItemMultCity=1.0000fLODFadeOutObjectMultCity=1.0000fLODFadeOutActorMultComplex=1.0000fLODFadeOutItemMultComplex=1.0000fLODFadeOutObjectMultComplex=1.0000fLODLandVerticalBias=0.0000[Weather]fSunGlareSize=350.0000fSunBaseSize=250.0000bPrecipitation=1fAlphaReduce=1.0000SBumpFadeColor=255,255,255,255SLerpCloseColor=255,255,255,255SEnvReduceColor=255,255,255,255[Voice]SFileTypeLTF=ltfSFileTypeLip=lipSFileTypeSource=wavSFileTypeGame=mp3[Grass]iMinGrassSize=400fGrassEndDistance=0.0000fGrassStartFadeDistance=0.0000bGrassPointLighting=0bDrawShaderGrass=0iGrassDensityEvalSize=2iMaxGrassTypesPerTexure=2fWaveOffsetRange=1.7500fGrassWindMagnitudeMax=125.0000fGrassWindMagnitudeMin=5.0000fTexturePctThreshold=0.3000[Landscape]bCurrentCellOnly=0bPreventSafetyCheck=0fLandTextureTilingMult=2.0000fLandFriction=2.5000iLandBorder2B=0iLandBorder2G=0iLandBorder2R=0iLandBorder1B=0iLandBorder1G=255iLandBorder1R=255[bLightAttenuation]fQuadraticRadiusMult=1.0000fLinearRadiusMult=1.0000bOutQuadInLin=0fConstantValue=0.0000fQuadraticValue=16.0000fLinearValue=3.0000uQuadraticMethod=2uLinearMethod=1fFlickerMovement=8.0000bUseQuadratic=1bUseLinear=0bUseConstant=0[BlurShaderHDRInterior]fTargetLUM=1.0000fUpperLUMClamp=1.0000fEmissiveHDRMult=1.0000fEyeAdaptSpeed=0.5000fBrightScale=2.2500fBrightClamp=0.2250fBlurRadius=7.0000iNumBlurpasses=1[BlurShaderHDR]fTargetLUM=1.2000fUpperLUMClamp=1.0000fGrassDimmer=1.3000fTreeDimmer=1.2000fEmissiveHDRMult=1.0000fEyeAdaptSpeed=0.7000fSunlightDimmer=1.3000fSIEmmisiveMult=1.0000fSISpecularMult=1.0000fSkyBrightness=0.5000fSunBrightness=0.0000fBrightScale=1.5000fBrightClamp=0.3500fBlurRadius=4.0000iNumBlurpasses=2iBlendType=2bDoHighDynamicRange=0[BlurShader]fSunlightDimmer=1.0000fSIEmmisiveMult=1.0000fSISpecularMult=1.0000fSkyBrightness=0.5000fSunBrightness=0.0000fAlphaAddExterior=0.2000fAlphaAddInterior=0.5000iBlurTexSize=256fBlurRadius=0.0300iNumBlurpasses=1iBlendType=2bUseBlurShader=1[GethitShader]fBlurAmmount=0.5000fBlockedTexOffset=0.0010fHitTexOffset=0.0050[MESSAGES]bBlockMessageBoxes=0bSkipProgramFlows=1bAllowYesToAll=1bDisableWarning=1iFileLogging=0bSkipInitializationFlows=1[DistantLOD]bUseLODLandData=0fFadeDistance=iDistantLODGroupWidth=8[GeneralWarnings]SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the &Warnings.txt& file for more information.SMasterMismatchWarning=One of the files that &%s& is dependent on has changed since the last save.This may result in errors. Saving again will clear this messagebut not necessarily fix any errors.[Archive]SMasterMiscArchiveFileName=Oblivion - Misc.bsaSMasterVoicesArchiveFileName2=Oblivion - Voices2.bsaSMasterVoicesArchiveFileName1=Oblivion - Voices1.bsaSMasterSoundsArchiveFileName=Oblivion - Sounds.bsaSMasterTexturesArchiveFileName1=Oblivion - Textures - Compressed.bsaSMasterMeshesArchiveFileName=Oblivion - Meshes.bsaSInvalidationFile=ArchiveInvalidation.txtiRetainFilenameOffsetTable=1iRetainFilenameStringTable=1iRetainDirectoryStringTable=1bCheckRuntimeCollisions=0bInvalidateOlderFiles=1bUseArchives=1SArchiveList=Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa[CameraPath]iTake=0SDirectoryName=TestCameraPathiFPS=60SNif=Test\CameraPath.nif[Absorb]fAbsorbGlowColorB=1.0000fAbsorbGlowColorG=0.6000fAbsorbGlowColorR=0.0000fAbsorbCoreColorB=1.0000fAbsorbCoreColorG=1.0000fAbsorbCoreColorR=1.0000iAbsorbNumBolts=1fAbsorbBoltGrowWidth=0.0000fAbsorbBoltSmallWidth=7.0000fAbsorbTortuosityVariance=2.0000fAbsorbSegmentVariance=7.0000fAbsorbBoltsRadius=5.0000[OPENMP]iThreads=3iOpenMPLevel=10[TestAllCells]bFileShowTextures=1bFileShowIcons=1bFileSkipIconChecks=0bFileTestLoad=0bFileNeededMessage=1bFileGoneMessage=1bFileSkipModelChecks=0bFileCheckModelCollision=0[CopyProtectionStrings]SCopyProtectionMessage2=Insert the Oblivion Disc.SCopyProtectionTitle2=Oblivion Disc Not FoundSCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.SCopyProtectionTitle=CD-ROM Drive Not Found
--------------------
Wing GUNDAM[IMG]http://snowz.s41.xrea.com/1/attachments/z5t1_wgundamtwohandedsaber.gif[/IMG][IMG]http://snowz.s41.xrea.com/1/attachments/zQSC_wgundamdualsaber.gif[/IMG][IMG]http://snowz.s41.xrea.com/1/attachments/kBum_wgundamstandardsaber.gif[/IMG]
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