我玩steam里的BeamNG.valkyrie drive steam为什么会显示这个?该怎么调?求各位打老告诉啊&#1285

beamng.drive如何装模组_百度知道
beamng.drive如何装模组
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第一步,先点击tod然后将下面的滑条拉至TimeOfDay,这是我们主要要用的先简单翻译下第一个是轴倾角(不知道干嘛的)第二个是一天的长度,这个可以根据喜好任意更改,预设是120第三个是开始的时间,就是你刚进入游戏那会的时间,可以≤上面一天的长度第四个是现在的时间,也是过会主要用的,大小同上第五个是日夜循环开启,游戏默认不开启第六个不清楚,有道解释的是方位覆盖第七个是白天比例,第七个是夜晚比例像图中的就是白天:黑夜=1:1.5(数学不好我也不清楚)好了,要调成晚上,把第四个time(现在的时间)调的大于0.5,因为0.5以前是前半天,相当于我们日常的18:00前如果有吧友想玩日夜循环,那就把Play后面的勾打上,然后把一天时间调长点,因为120循环得太快了又没有循环速度现在转向灯已经可以清晰可见了,编辑器下没法开灯所以。。现在是不是进入晚上了?还没完,因为天空很不顺眼。接下来,在Sky分组下点击Skybox然后将滑块滑到Sky Box点击Material后面的那个球,这个词意思是材料然后会跳出这么个框这四个都是天空贴图,第一个是夜晚,第二个是阴天贴图,第三个是白天,第四个不知道太黑了夜晚比较适合第一个,于是我们选第一个便有了这种效果,下面就是夜晚啦!开灯效果不错至于月亮怎么弄我还没研究出来
汽车模组:到网上下载所需要的汽车模组,解压到vehicles文件夹下就OK了地图模组:将地图模组解压到levels文件夹下
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Beamng Drive的一些常用功能,技巧,使用方法(持续更新)
1L我不是标题党。首先先来第一个:怎么把时间变成晚上很多人玩都知道这游戏能开灯,却一直不知道这灯能在哪派上用场本次第一个,先拿Alpha版本实验,使用的是techmode原带的赛道,用的车是A版有的hatchback首先我们进游戏后,按F11打开地图管理器。然后就是这样接着再将右边MissonGroup展开,再展开那个Sky组别然后就是这样第一步,先点击tod然后将下面的滑条拉至TimeOfDay,这是我们主要要用的先简单翻译下第一个是轴倾角(不知道干嘛的)第二个是一天的长度,这个可以根据喜好任意更改,预设是120第三个是开始的时间,就是你刚进入游戏那会的时间,可以≤上面一天的长度第四个是现在的时间,也是过会主要用的,大小同上第五个是日夜循环开启,游戏默认不开启第六个不清楚,有道解释的是方位覆盖第七个是白天比例,第七个是夜晚比例像图中的就是白天:黑夜=1:1.5(数学不好我也不清楚)好了,要调成晚上,把第四个time(现在的时间)调的大于0.5,因为0.5以前是前半天,相当于我们日常的18:00前如果有吧友想玩日夜循环,那就把Play后面的勾打上,然后把一天时间调长点,因为120循环得太快了又没有循环速度现在转向灯已经可以清晰可见了,编辑器下没法开灯所以。。现在是不是进入晚上了?还没完,因为天空很不顺眼。接下来,在Sky分组下点击Skybox然后将滑块滑到Sky Box点击Material后面的那个球,这个词意思是材料然后会跳出这么个框这四个都是天空贴图,第一个是夜晚,第二个是阴天贴图,第三个是白天,第四个不知道太黑了夜晚比较适合第一个,于是我们选第一个便有了这种效果,下面就是夜晚啦!开灯效果不错至于月亮怎么弄我还没研究出来下面一层楼讲A版里面那辆超跑怎么弄出来跳灯。持续更新哦
顶顶顶~~~!!!
LZ速度更啊
好吧,这不是2L了被你们无情得×了好了现在来改跳灯先声明,只能开着或者关着,不能连带开灯一起开这是原车先找到游戏目录里vehicles\super里的super_headlights.jbeam文件,用记事本打开然后将里面所有的{"beamPrecompression":1},(包括中括号和逗号)的这几个字删掉,保留{"beamPrecompression":1.43},这几个字(包括中括号和逗号)。如果要恢复关灯样子,就把那几个重新添上。由于我已经改过了,我就不示范了,我相信大伙都会的。于是就有了这样的效果,接下来可能会讲怎么给车辆换颜色
顶顶顶!!!继续顶!!!顶顶更健康!!!
先放一张图,是不是看上去脏了?没错,明天再更新,今天没时间了,不过换颜色还要等等,还是没完全研究出来
利用Photoshop+DDS插件就可以在vehicles文件夹里的各个车辆贴图文件进行编辑了
N是开灯靠了
楼主会自己做模型么?
能替换车辆模型不?
各位吧友对不起啊,弄了一天,一直在弄贴图顺序,等弄好就好!
颜色选好后,千万不要忘了保存!就是这个像软盘的图标。然后就大功告成了!过会我会重开一帖,更新一条赛道。
LZ速度继续更啊
那个怎么换车子?
如何调出慢镜头?就像汽车碰撞实验的那样?很简单,ALT+方向键的下就好恢复是Alt+方向键的上
怎么开除了皮卡以外的车??
那个白色的地图怎么调赛道啊?
我只想知道怎么让AI控制车辆,来Chase player。我设了没用,在编辑菜单设置那辆车is AI controled还是不行求解,想让AI来撞我.
LZ我觉得与其直接说改天候和改颜色,不如从更基本的开始教起例如先系统地列一下快捷键,然后说些让新手能快速捣鼓出可玩的花样,例如先说说如何换车,增加车辆,增加AI车,场景中放置物品之类的基本功能,懂了这样才叫敲开大门啊跪谢……
顶顶顶,TMD终于找到这个软件了,刚下载玩,跑了两圈准备深入研究
楼主你的英文很好吧?请问这个游戏有没有出汉化的?
楼主楼主怎么弄出来两辆车啊。。
喵喵喵请问我按f11键木反应怎么办。。
好帖子 一一金钱就想卫生纸,看着挺多,用着用着就没了。
图片来自:图片来自:图片来自:图片来自:图片来自:图片来自:图片来自:图片来自:图片来自:图片来自:
最近真的很忙。。。图片顺序来不及理了...
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Title: BeamNG.drive
Genre: , ,
Developer:
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Release Date: 29 May, 2015
What the developers have to say:
Why Early Access?
&We want your support and feedback! We are a small team with big ambitions, and we want to share our work with you so we can continue development with your support and feedback in mind.&
Approximately how long will this game be in Early Access?
&It is difficult to give an exact number, but probably at least 12 months before we could call the game &beta& (feature-complete). Even then, development will probably go on for years, as the potential of our engine is extremely vast.&
How is the full version planned to differ from the Early Access version?
&We hope to make the full version into a fully-fledged open-world vehicle simulator, with a career mode involving various vehicular disciplines and event types, and other gameplay modes.&
What is the current state of the Early Access version?
&It is currently a sandbox vehicle simulator with a wide variety of vehicles and terrains, with lots of modding potential and some very basic gameplay.&
Will the game be priced differently during and after Early Access?
&The price may go up as development reaches certain milestones.&
How are you planning on involving the Community in your development process?
&We always take suggestions and feedback from the community and try to satisfy our customers as best as we can.&
Buy BeamNG.drive
SUMMER SALE! Offer ends 5 July
-33%? 78? 52
Recent updates
If you are into cars and car games, you’ve probably heard about , the game where you can design and build your own cars in exquisite detail, from the body and chassis right down to the suspension and engine tuning. Automation enjoys a great community of players coming up with incredible cars to share with each other, all while debating the finer points of design. We are now working with the developers of Automation to get you in the driver seat of your Automation designs. Export your car from Automation to BeamNG.drive with a single click and take it for a spin! The styling, sound, and mechanical details will all be making the conversion to our game. Not only that, we will be hosting your creations in our mod repository so you can share them with all players of BeamNG.drive.The cars are not the only focus of our collaboration. We’ve also joined forces to recreate the Automation test track. Set in a mountainous area of New Zealand’s South Island, the map has a challenging roller-coaster of a track layout and many unique features to explore. Do your best to recreate the simulated laps of Automation, or explore the strengths and weaknesses of your designs on different surfaces and obstacles.In light of this development, our two games will be offered on Steam for a cross promotional sale! If you have either Automation or BeamNG.drive, this will be the chance to pick up the other for a discount, and join in on the fun.Keep an eye out for a joint release from BeamNG.drive and Automation on July 13th. The cross promotional sale starts then!
The fifth sneak peek has been published!The Development Sneak Peek series allows you to take a limited look at what the development team has been working on since the last update.As usual, the post is larger than we're allowed to display here, so please click the following link to read it:&&&
&&&(You may also want to check our list of )
Report bugs and leave feedback for this game on the discussion boards
“The Most Impressive Physics Engine You've Never Seen”“BeamNG's Amazingly Realistic Car Crashes”“Amazing Car Crashes + Hilarious Greenlight Trailer = Magic”
About This Game
BeamNG.drive is a realistic, immersive driving game offering near-limitless possibilities. Our soft-body physics engine simulates every component of a vehicle in real time, resulting in realistic, dynamic behavior.
The driving feel is authentic and visceral, and crashes are r yet the physics are accessible enough to drive with a keyboard or gamepad while still being authentic with a full racing wheel with uncompromising realism.Environments and vehicles in BeamNG.drive are hand-crafted with passionate attention to detail. With years of meticulous design, research, and experience, we authentically recreate the feeling and excitement of real world driving.We are a small team from around the world with no obligations to publishers or outside interests. Our users and modding community are our first priority. Help us make BeamNG.drive the ultimate driving experience and discover what an open and uncompromising soft-body vehicle simulator can be.As an open world vehicle simulator, BeamNG.drive will cover a large array of vehicular disciplines - everything from a delivery mission in a box truck to a high speed rally race or a destruction derby. The vehicle customization and detail will allow you to make your car or truck all your own - fix it up, upgrade it, or strip away body panels to reduce weight. There are a lot of different types of gameplay we want to implement beyond just racing and crashing, such as police chases, stunt challenges, and other specialized minigames. Eventually we would like to have some kind of single player open world career mode, with persistent vehicle ownership and procedurally generated used vehicles to buy and events to run them in.In some ways, BeamNG.drive is about doing anything you want with a car or truck - the stuff other games don't let you do. You can go off-roading in a family sedan or hurl a delivery truck around a racing circuit, all with beautiful soft-body simulation physics. You can mod those same vehicles to be racing beasts, derby monsters, or off-road behemoths - or just thrash them stock. At the end of the day, BeamNG.drive gives you the gameplay you want, and doesn't force you to do anything that you don't think is fun or interesting.As we optimize our game and computer technology improves, the amount of vehicles which can be simultaneously simulated at a smooth framerate will increase. Right now you can run 4 to 6 cars at one time on a high end quad-core processor. Each vehicle has around 400 nodes and 4000 beams, all being simulated 2000 times per second. We hope to expand the number of simultaneous vehicles possible to at least 8 with a mid-range processor.We will also look towards having multiplayer in the future, but it may be some time before we can create the multiplayer experience everyone is expecting. We are well aware of the demand for multiplayer and we want it just as much as you, but for the short term we are focusing on the single player career mode, various driving events, fixing bugs, and creating more content. It is feasible that we could implement local and/or same PC multiplayer in the interim.Also, the possibilities extend beyond land vehicles. Users in our community have already made planes and helicopters that fly purely with the existing vehicle aerodynamic physics, with no cheating whatsoever. BeamNG can simulate aircraft in a very authentic way due to its soft-body physics. All the flex that happens to a real plane's airframe arises naturally in BeamNG, and the consequences of excessive stress are also modeled. Fly too fast and your wings will start to bend and rip off. The potential for the BeamNG physics engine is huge.
All future updates to BeamNG.drive included for free (alpha, beta), also including the final game
Soft-body physics sandbox
19 detailed, customizable, destructible vehicles, with more to come
10 terrains to explore and drive across, with more to come
Frequent updates adding terrains, vehicles, features, gameplay, and bug fixes
Full modding and content creation capabilities - make maps and vehicles, and script gameplay
Use the built-in terrain editor and any 3D modeling, image editing, and text editing software
Online authentication is only the game itself does not need an internet connection to run.Users that already entered the alpha testing via our website can get a free Steam key.Our main focus is on how things move rather than how things look on the screen. We aim to bring our expertise in real time soft-body physics and soft-body physics model design to the forefront of game physics simulation, making available the technology and know-how to as a wide an audience as possible. To achieve this, we are designing the engine and corresponding assets, so as to be independent of the underlying game engine and operating system.Right now the physics engine is running on a multicore CPU configuration, but we are also in the process of supporting GPUs via OpenCL.To have realistic, accurate, destructible, and malleable physics everywhere. To make anything possible.More Feedback can be found there: You can get in touch with us in several ways:
Use our forums:
Via email:
Follow us on Twitter:
Subscribe to our YouTube channel:
Visit our Facebook page:
System Requirements
Minimum:OS: Windows 7 Service Pack 1Processor: Desktop Intel i3Memory: 4 GB RAMGraphics: GTX 550 TIDirectX: Version 11Storage: 5 GB available space
Recommended:OS: Windows 10 64 BitProcessor: High-end Intel i5/i7 or High-end AMD 6 Core or betterMemory: 8 GB RAMGraphics: GTX 780DirectX: Version 11Storage: 5 GB available spaceAdditional Notes: Gamepad recommended
BeamNG GmbH
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