哪位大神有地牢围攻3配置2图文全攻略墨香公子整理版

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地牢围攻2图文全攻略墨香公子整理版-v2
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12 2.2 2.1Dungeon Siege 2v2.0v2.22.02.22.02.12.22240%2 CTRL + F7 CTRL + F12 CTRL + F7 F7F7F12CTRL\My Computer\My Games\Dungeon Siege 2\Saves\SinglePlayer\1http://games.sina.com.cn/j/n//.shtml ZZ1[ [ ] NPC][][][ [ ]][][]F G NPCG NPC R NPC [ ] ] [ ]F[][[ ?800x600 ?80x1024][]2 width= height= C:\Program Files\DungeonSeige 2\DungeonSiege2.exe“ width=1290 height=1024[]ESC22.0 [ ] 752.12PrtScn CTRL+PrtScnMy Documents\My Games\Dungeon Siege 2\Screenshots\ VENTER +extracreamy ENTER[]22 Gamespy 2.22.12.1 2.0 2.2 2.0 2.1 2.22LNPC YU[]
22 2Dungeon Siege 2: Broken World Gas Powered Games GPG2K GamesOS Windows XP SP1 CPU 1.8GHz 512MB 1.4GB CDROM 4x ATI Radeon 7500 Nvidia Geforce 5750 Intel Extreme Graphics 8, 82915 ** Intel ATI 7000 2GHz LAN 2**CPU10 - 15 IP GPG 2K GamesIP2 2 2 2 2 v2.3 2 v2.3 2 2 2 2 2 v2.0 - v2.2 2 chants2v2.0 v2.1 2 2v2.2 2 v2.0 v2.1 v2.2Blood Assassin Fist of StoneDwarves +1 +1 +1 +32Critical Strike Survival Chant of Stonehttp://www.gamersky.com/handbook/91.shtml +1Fist of Stone Blood AssassinCD22 -4 -2 -4 2 -4 -4 -2Blood AssassinFist of Stonebuff Blood Assassin Fist of StoneBlood Assassin markingmarkingBlood AssassinEXECUTE2 2 2 22Gamespy2 v2.3 2 2 Dungeon Siege II ToolKit DS2TK DS2TK DS2TK\My Documents\My Games\Dungeon Siege 2 Broken World2 2 Broken World\My Documents\My Games\Dungeon Siege 2\Keys \My Documents\My Games\Dungeon Siege 2 Broken World\KeysUnable to resolve a critcal path DS2 Broken World Broken World Broken World DS2 DS2DS2 DS2 DS2DS2 DS2 V2.2 V2.0 MOD――DS21610fovxDS2XWORLDMOD MOD http://dungeonsiege2.net/ds2fun/mods/
1234NPC NPC 567/MFNPC NPC Magic Rare Set Unique7 20 26 281 1 1 2 2 1 1 2 +8http://game.ali213.net/thread--1.html http://tieba.baidu.com/p/ BUGCG“ ” “”“ ”” ““ ”Tab ”“ ” “ “ “ ””Pass Set“”……“” “ ” Set…… “ ”2 OK Set “Dono Fortunam Es”, MF4 ”6 AI“ 4 “ “ ――“ ” Set 4 BUG 1 ” “ ” ” “ ”“Incantum Percepto Es” 40 180“ “ Set ……” ”…………Mimic …… “ “ ” ” “ ” ……“ Mimic”“” “ ”“”1 2 CG Act 1 Mission Complete! 2 Experium” ―― “ 50 ” Save Load Boss MF MF “Dono …… “ “ ” ” 35 “ 60…… ” 80…… NPC “ “ ” ” “ ” “ ” 4 …… “ Tab …… …… ” ―― ――“ ” ―― 25 ” “ ”“” ――“ AI ―― ……Mimic …… Boss―― ――“ …… ……” ――“ ”――“” ――“”4 4 2 Faint “Dono Armorum” 240 40 Faint KO …… 4 “ “ ” ” AI 803 Faint 1 3 “Incantum Percepto Es” 40 1805, ――“”60“Incantum Percepto” “”Mimic3 Boss3 “ 80Act2 Mission Complete ” …… Faint ――CS 8 Boss Save/Load K CG “ “ ” “ “ “ ” ” ” ” “ ” “ 2 ” “ “ ” ” “ ” “ ” “” ”“…… …… MFFaintSet Set Unique Unique Lv82 UniqueSet Unique Unique Unique3 “ ” “Ingenus Adeptus Ix” “ “ ” 3 Unique 2 “ “ Save/Load ” ” Mimic ” ” “ ” ――“303 2 “ ”3 4…… 5HP“” “ “ ” 60 “Incantum Percepto Ix” 60 40 ”…… 1080 ……II 300 Faint HPBoss 8010 Faint1010 “ ” “ ” Rare Hit Amicum Ix” “Requo Malum Ix” Run 2 “Requo 14 “Rando Artifex Ixo” Mimic 4 300 …… “ ” “ “ ” “ ” ” “2” “ ”……Act3 All Mission Complete! Faint 4 2 23131 Faint 123
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182 500 20 600s HP 36 71 12 3585 MP 464 464 405 391 668 935 501 668 464 560 207 207 181 175 339 237 474 339 368 284 86.793 80.793 69.692 64.669 97.816 94.816 90.816 45% 82.816 67.708 12% 61.68312% 300%40%182http://tieba.baidu.com/p/ 1950 100 01001000.250.340.191.111.56100.25 0.34 0.19 0.63 2.5 0.99 3 0.56 3 2.22 2 1.5620 20% 20+10%+20%1.38 0.62 0.12 0.18 0.1 0.55 0.31 5 1/2624 546 910 +10% *624 546 910 +10% * 624 500 833 +10% * 436 547 911 +10% * +10% *60%+12%+20%19http://game.ali213.net/thread--1.html 343 492 820 +10% +5% +5% +5% 343 246 410 +5% +5% +8% +5% +5% +40% +5% +10%343 590 984 +5% +10% +5% +5% 343 492 820 +10% +10% +34 +21 +22 246-410 +10% +5% +150% +40%343 492 820 +10% +5% +10% +5% +5% +5% 343 492 820 +10% +10% 200 +200% 222 200 222 +200%10090%5040%= /2.5 190 100 = 686
76 = *0.625 29 28.5 48 47.5 5%3 204 311 353 253 273299 213 545 198 518 201355 330 335HP 129 7.5 555 HP 1.562 313239 280577 161 523 161268 268 12 HP10 10 AC5179 39065070 55 222 104 HP1 10329 22838050 159 7420 21Pack MuleScorpion Queen 20%Ice Elemental 40% Dire Wolf 1 1 2 60% ―― Necrolithid 39 45% 3 2 360 150%21&2&http://www.gamersky.com/handbook/05.shtml Fire Elemental 5 40% 4 8%Dark NaiadLight Naiad 200% 41 41 3 43Mythrilhorn 2 …… Lap Dragon 20% 100%200% 40% 150%
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2226DS2 \resources\logic.ds2res\world\globalformula.gas,rules.gas,rules.skirt iloveunixDPSBarry Scott. 1.melee,rangeDiablo2) (\resources\logic.ds2res\world\contentdb\templates\interactive\wpn_bases.gas)part.a: damage per attack Basic Formula: Base Character Damage per Second = 8.0 + 2.0 * Class_Level Weapon Damage per Attack = (Weapon Damage per Second) * (Damage Modifier) * (Attack Duration) - Stat Bonus 1H Melee Weapons 1H Melee Weapon Damage per Second = 100% Base Character Damage per Second = 8.0 + 2.0 * Class_Level 1H Melee Attack Duration = 0.67 s Strength Bonus = 0.2 * STR = 0.2 * ((Class_Level * 3) + 10) 1H Melee Damage per Attack = (8.0 + 2.0 * Class_Level) * (0.67) - (2 + Class_Level *0 .6) = 3.4 + 0.74 * Class_Level 2H Melee Weapons 2H Melee Weapon Damage per Second = 100% Base Character Damage per Second = 8.0 + 2.0 * Class_Level26http://tieba.baidu.com/p/ http://gamerboom.com/archives/44883&2& 2H Melee Attack Duration = 0.9 s Strength Bonus = 0.2 * STR = 0.2 * ((Class_Level * 3) + 10) 2H Melee Damage per Attack = (8.0 + 2.0 * Class_Level) * (0.9) - (2 + Class_Level * 0.6) = 5.2 + 1.2 * Class_Level Bow Bow Weapon Damage per Second = 100% Base Character Damage per Second = 8.0 + 2.0 * Class_Level Bow Attack Duration = 0.625 s Dexterity Bonus = 0.2 * DEX = 0.2 * ((Class_Level * 3) + 10) Bow Damage per Attack = (8.0 + 2.0 * Class_Level) * (0.625) - (2 + 0.6 * Class_Level) = 3.0 + 0.65 * Class_Level Crossbow Crossbow Weapon Damage per Second = 100% Base Character Damage per Second = 8.0 + 2.0 * Class_Level Crossbow Attack Duration = 0.9 s Dexterity Bonus =0 .2 * DEX = 0.2 * ((Class_Level * 3) + 10) Crossbow Damage per Attack = (8.0 + 2.0 * Class_Level) * (0.9) - (2 +0.6 * Class_Level) = 5.2 + 1.2 * Class_Level Thrown Weapons Thrown Weapon Damage per Second = 100% Base Character Damage per Second = 8.0 + 2.0 * Class_Level Thrown Attack Duration = 0.73 s Dexterity Bonus = 0.2 * DEX = 0.2 * ((Class_Level * 3) + 10) Thrown Damage per Attack = (8.0 + 2.0 * Class_Level) * (0.73) - (2 + 0.6 * Class_Level) = 3.84 + 0.86 * Class_Level Class_Level level Item_Class XXX Damage Per Attack Stat Bonus weapon , max min Stat Bonus. 1.25 Character 0.75 .part.b: (Damage Per Second) Basic Formula: (MAX DMG + MIN DMG) / (2 * SPEED)MAX DMG = Maximum damage of the weapon MIN DMG = Minimum damage of the weapon DPS Speed Factor ------ -----Slow 0.9s Normal 0.73s Fast 0.67s Faster 0.625s 34 78-134 weapon speed 4rangercrossbow 97-165 . crossbow speedbow slow,bowfasterDPS:Crossbow: (165 + 97) / (2 * 0.9) = 145.5 Bow: (134 + 78) / (2 * 0.625) = 169.6 bow 34 67-105. fighter 0.9s DPS 0.67s, DPS: crossbow BUG2h90-143, 1h2h: (143 + 90) / (2 * 0.9) = 129.4 1h: (105 + 67) / (2 * 0.67) = 128.62.armor defense damage reduction(resistance,dodge (\resources\logic.ds2res\world\contentdb\templates\interactive\arm_bases.gas)ARMOR DEFENSE FORMULA CALCULATIONS: Rangers and Mages have less armor than fighters, so the defense value of all armor must be modified by a scalar class multiplier//ranger mage armor : Fighter Class Multiplier: 1.0 Ranged Class Multiplier: 0.80 Mage Class Multiplier: 0.60 +80 armor64 armorTotal intended defense for a fully equipped fighter = 16 + 4 * character_level Armor Defense = (Total Fighter Defense) * (Class Multiplier) * (Armor Type Modifier) Fighter Body Armor Defense = 1.00 * (0.50 * (16 + (4 * #item_level))); Ranger Body Armor Defense = 0.80 * (0.50 * (16 + (4 * #item_level))); Mage Body Armor Defense = 0.60 * (0.50 * (16 + (4 * #item_level))); Resistance Dodge Change 80% DS2 Diablo23. PvP PvCPvPFighter ranger200,life leech 5%ranger:armor 100,melee resistance 20%,dodge chance20%,Fighter - Test validity of target and whether weapon type can damage target type - Check that max damage & min damage - Determine damage dealt by attack - Determine STR or DEX damage bonus - Calculate damage bonuses - Adjust damage dealt based on difficulty setting - Calculate amount of damage resisted (should move to CalculateDamage) ---Barricade calculated in CalculateDefence ---Toughness ---Transfer injury to summoned creature if target has a summon and Summon Bond skill - Calculate final damage based on damage dealt, attacker level, and target defense - Test victim life state - Apply damage! - Give attacker appropriate life and mana steal bonuses - Reflect damage to attacker if appropriate (need to make sure this doesn't loop?) - Audit damage, death, and destruction. Update stats and actors interacting with deceased actors. DS2 armor Diablo2 denfense War3 reduction, DS2 armor (\resources\logic.ds2res\world\global\rules\rules.skirt) // Cap percentage of damage dealt at 100 % (percentage damage dealt = expected damage / total defense) expectedDamage$ = (8.0 + 2.0 * attackerLevel$); if (expectedDamage$ & total_defense$) { expectedDamage$ = total_defense$; } report.reportf(&COMBAT&,&COMBAT: Processed expected damage is %.2f\n&, expectedDamage$); if (total_defense$ != 0) // If armor == 0, damage is unaffected by armor { // Final Damage = Attack Damage * Expected Character Damage / A damage$ = damage$ * expectedDamage$ / total_defense$; } Diablo2 War3 DS2 armor expectedDamage = (8.0 + 2.0 * attackerLevel) Final Damage = Attack Damage * Expected Character Damage / Armor Expected Character Damage & Armor Damage armor Expected Character Damage Expected Character Damage Armor armor=0 Final Damage = Attack damageDS2 Attacker is between 4 and 6 levels lower than his victim, reduce damage to 75% Attacker is between 6 and 8 levels lower than his victim, reduce damage to 50% Attacker is more than 8 levels lower than his victim, reduce damage to 25% 4. (\resources\logic.ds2res\world\global\rules\rules.gas)Formula: max_life = ((str * hp_str_scalar ) + (dex * hp_dex_scalar ) + (int * hp_int_scalar )) * hp_coefficient max_life = ((str * 0.6 ) + (dex * 0.25 ) + (int * 0.15 )) * 5.0// hp_str_scalar = 0.50; hp_dex_scalar = 0.39; hp_int_scalar = 0.23; hp_coefficient = 5.0; max_mana = ((str * mp_str_scalar) + (dex * mp_dex_scalar) + (int * mp_int_scalar)) * mp_coefficient max_mana = ((str * 0.02 ) + (dex * 0.08 ) + (int * 0.53 )) * 5.0 mp_str_scalar = 0.01; mp_dex_scalar = 0.12; mp_int_scalar = 0.87; mp_coefficient = 5.0; max life 3lifelifestrength hp_x_scalar .inteligencedexterityMax LifeWar3rule.gas DS2 Fury,Combat MageFighter Endless Memory,Ranger The Ageless Hunter Diablo2 Patch ――Xeria'smagicrare Adamantine ring of Colossus,Serendipitous ring of of the Lion rare item magic item1. step1.Life life=X%life steal*damage step2.damage str,dex,int str,dex,int life3 X% life steal lifedamageX% damage reflecteddamagestep3.damage reduction. Total Damage Reduction=a*(melee res/3+range res/3)+b*(lightening res/3+fire res/3+death res/3) a+b=1, a:b PvC a:b 2.5:1, melee range . dodge melee range res armor melee resistance . 5 expectedDamage = (8.0 + 2.0 * attackerLevel) attacker level=item level. : melee_res_increased=expectedDamage/oringinal armor-expectedDamage/(oringinal armor+armor_increased) ring 20 +10 armor 50 expectedDamage = (8.0 + 2.0 * attackerLevel)=48 melee_res_increased=48/50-48/(50+10)=16% melee_res_increased=armor_increased/original_armor 2. Itemvalue=[Life*(1+damage reduction)/Monster damage(pers econd)]*damage life(damage reduction per second) life, X% x% life life damage Monster damage. 3. +life,+strength ( bow ranger)lifedamage+XXX skill , 10 20 300life,100armor,average damage 100 range skill 10.ring 1 :life=10+100*2%=12 damage=0 damage reduction=0.29*0.1/3+(8+2*13)/100+(8+2*13)/(100+6)=0.03 ring 1 value=312*(1+0.03)*(100+0)=32136 ring 2:life=9*0.39=3.51 // 3.5 damage=9*0.2=1.8 damage reduction=0.71*0.02+(8+2*13)/100+(8+2*13)/(100+6)=0.04 ring 2 value=303.5*(1+0.04)*(100+1.8)=example 2: +1 range skill life=300*[0.03*0.29+0.02*0.71]=6 damage=100*0.02=2++++ ( critical shot value=306*110=3 value=40000range skill1011, penetratevalue shock wave) +100life ring+X% MF,+X% power recharge rate DS2 Diablo2 4. PvP DS2...2020patch 27100 100 100=15-25 =15-25 = ==250 =195 =115 *2.5 +=60 =5 =435 *1.15 * +*1.95 += = = = 96*0.25 + *0.15 + *0.25 + *0.25 + 274 75 66-110 24-40 20 48%+100%=148% 1* * * * 349 +75+ + + += 349*0.25+110 *1.48+40=332 = 349*0.15+66 *1.48+24=19928*1.48=41.44=42 332+42=37427http://tieba.baidu.com/p/ 28MAX damageDPS MAX damageMAX DPS 1 2DPSDPS DPS DPS DPS ―― ―――3 ―― ―― ―― ――& DPS DPS DPS DPS = = * * * * * + *0% 20%+100%=120%100%+40%+58%=198% ( 49%(100% = 100%40% /58% =1500DPS= 550%120% *1500 *198% *49% *100% +51% *+2%+1.5%+0.5%+7%+1.5%DPS=/DPS DPS DPS DPS DPS= =0.5%/ 2%/ = 1.5%/ =7%/550%=0.012 =1.5%/51%=0.029 DPS120%=0.004 198%=0.01 198%=0.0075DPSXX28http://tieba.baidu.com/p/ 1. 8 buff 50 100%+56%=156% buff +4% = 1/6 / 2. 50 =25/ DPS (50+0)/2=2550/156%=32 32*4%=1.28 1500 1DPSDPS 3.DPS= ** =* + buff* ++* *+**DPS= 4. DPS= =**+*+** **5-74-6 600DPS + DPS Lone KnightDungeonSiege 11 1 1 1 2 2 PSP 212 Dungeon Siege history Utraean Peninsula YesterheavenLone Knight 12Siegetheday.Org http://www.siegetheday.org/?q=node/1122 http://game.ali213.net/thread--1.html ArannaEhb Sea of MistAman'lu DroogAgallaJerikah's Crown Northern ReachesRathmor――Marcus Al'Ruen” ―― WenandaLescanza MazalElandirEdhel Vai'Luta Istaura Sea Elves IsteruSeck Nymph TaclakfairyNothrim Surgeon theBoundFamiliarsLorethel Crimson HuntersArinthDrindan the Wise―― Dreamer ―― 11Plain of Tears Almar IPax ImpreluaGlacernLorentia Agallan rune Agalla UtgardYesterhaven GiantUtranean Great Clock Displacer 72 Itane's EyePalace of Night Iliyara Chalice of StarsJherkal's Crown 14”.Eshadune Broken LandsIliara Iliyara Fedwyrr KlarsGlacern Krug YetiCliffs of Fire Circle of FirstGreen Range ConflictGreat Relocation KrothChamber of StarsHovart Veransk II AshishHassat ZauraskHigher Planes of existenceRealm of Shadow Shadow JumperCicatrixRax MaljinDemlock Demlock's CutIllicorElandir,Malith2Half-GiantThrone of AgonyCinbri VoldaneRiver of Souls Dark Wizards Lay-Lines Zaramoth's Horns Karese NoanniGomWesrin Cross Olvis Staff of Stars Crypt of the Sacred BloodXeria the ValiantVesuliaTog TurmanarKalrathia Kalrath Windstone Fortress Azunite Deserts Skath Skath CatSnowbrook HavenGuild of DeathAlmon ”. 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