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《星际争霸2过场动画编辑器教程
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《星际争霸II》过场动画编辑器教程
翻译:Aprist
校对:麦德三世
http://bbs.islga.org/thread-htm-fid-135.html
星际争霸II过场动画编辑器(Cutscene Editor)是一个直观的脚本动画序列编辑器。你既可以用它来制作如同战役模式中那般完整的过场电影,也可以用它来表现游戏过程中的一些小规模一次性事件。
文件库——列出了所有可以添加到当前场景中的资源。
场景对象列表——显示了地图中所有已保存的场景,以及每个场景中所包含的对象。选中列表中的某个对象会将其显示在时间轴窗格中。
时间轴树——场景中所有被选中的对象都会显示在时间轴树上,在这里你可以进一步访问每个对象的附加属性,如当前被激活的动画层,对话的台词,对象的空间位置等等。从时间轴树上你可以知道场景中的对象都是些什么。
时间轴——显示了所有发生在场景中的动作以及当前时间。你可以通过移动或缩放时间轴上的方块来调整动作的起止时刻和持续时间,也可以通过移动标尺上的指针来调整当前时间。从时间轴上你可以知道场景中的动作会在何时发生、何时结束。
视口——默认的三个的视口方便你从不同的视角观察场景,你可以在视口中点选、摆放或是旋转对象。你也可以通过“窗口-&显示窗格”来关闭某些视口。
属性面板——列出了当前所选对象的所有属性,你可以双击某个属性值对其进行修改。
你可以通过双击左上方浏览器中的对象名称来将其添加到场景中。列表会显示当前选项卡中包含的所有对象(模型、单位、音效、文档和对话)。
如果某个应该存在的对象没有显示在列表之中,有可能是你选用了错误的地图,或是没有加载地图依赖项。
在文本框内输入字符即可筛选列表中的内容,所有包含输入字符的对象名称都会被显示在列表当中。
你还可以通过点击左下方的按钮将对象列表切换为树状图。
导入对象时,所有的对象数据会一起被加载,以模型为例,表情控制器,额外动作文件,拟音事件等数据都会被加载。如果你想添加一个没有关联数据的纯文件,你可以去文档选项卡中搜索它,该选项卡中包含了所有可添加到场景中的单独文件。
除非你有特殊的需求,否则不建议添加文档类的对象。在绝大多数情况下,使用现成的数据模板是更好的选择。
你可以从视口中观察当前的场景并对其进行编辑。默认界面下有三个视口,你可以通过设置“窗口-&显示窗格”来改变视口的个数。
当前活动的视口会被黄色边框标记。针对视口的指令只对当前活动的视口有效(如改变镜头或设置视野选项)。
你可以通过设置“渲染-&显示帮助-&显示修饰”来在某个指定的视口中调试对象。
过场动画编辑器支持两种不同的镜头控制方案——编辑器(Editor)与备选(Alternate)。“编辑器模式”的控制方式与地形编辑器相同,但增加了自由镜头控制模式(用鼠标中键控制)。
自由镜头控制通常用于场景游历,这种控制方式允许任意的镜头移动,就算在小型场景中也能应用自如。自由镜头控制方法如下:
点击中键:沿地平面平推镜头
Shift+中键:缩放镜头
Alt+中键:全视
Ctrl+Alt+中键:自由视角
Ctrl+中键:平摇镜头
Ctrl+Shift+中键:调整视野
Alt+Shift+中键:滚动镜头
点击5键:将镜头目标设为鼠标位置点
你可以随时通过设置“文件-&配置控制”来修改你的镜头控制快捷键。
场景对象列表
在你的地图中,所有的场景和场景中的对象都会显示在场景对象列表当中。对象可以是模型、音效,镜头、引导器或其它类型的资源。
在同一时刻,你只能选择一个场景作为当前的活动场景,右键点击场景选择“激活过场动画”来将其设为活动场景。你也可以通过右键点击场景目录来添加新的场景。
在默认情况下,场景对象列表中总会出现一个名为“预览器”的场景,该场景不会随地图保存,仅用于预览资源。
请记住,包括“打开”和“新建”在内的所有操作都会对场景造成改动。除非你在提示框中选择“取消”,否则这些操作会覆盖现有的场景。
当你新建或载入一个过场动画时,你会被问及“你想要将场动画添加到地图里吗”。所有在地图中播放的过场动画都应当事先被添加到地图中。然而,过场动画编辑器也支持加载独立的SC2Cutscene过场文件,这可以让你不用导入这个过场动画文件就能预览它的内容。通过观察一个文件在场景对象列表中属于哪个文件夹,你可以分辨出该文件究竟是独立的松散文件,文档文件还是依赖项文件。
只有文档文件夹中的过场动画才会随地图被保存。
场景对象列表也可以用于筛选时间轴上的内容。在场景对象
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《星际争霸II》过场动画编辑器教程
翻译:Aprist 校对:麦德三世
http://bbs./thread-htm-fid-135.html
星际争霸II过场动画编辑器(Cutscene Editor)是一个直观的脚本动画序列编辑器。你既可以用它来制作如同战役模式中那般完整的过场电影,也可以用它来表现游戏过程中的一些小规模一次性事件。
文件库——列出了所有可以添加到当前场景中的资源。
场景对象列表——显示了地图中所有已保存的场景,以及每个场景中所包含的对象。选中列表中的某个对象会将其显示在时间轴窗格中。
时间轴树——场景中所有被选中的对象都会显示在时间轴树上,在这里你可以进一步访问每个对象的附加属性,如当前被激活的动画层,对话的台词,对象的空间位置等等。从时间轴树上你可以知道场景中的对象都是些什么。
时间轴——显示了所有发生在场景中的动作以及当前时间。你可以通过移动或缩放时间轴上的方块来调整动作的起止时刻和持续时间,也可以通过移动标尺上的指针来调整当前时间。从时间轴上你可以知道场景中的动作会在何时发生、何时结束。
视口——默认的三个的视口方便你从不同的视角观察场景,你可以在视口中点选、摆放或是旋转对象。你也可以通过“窗口-&显示窗格”来关闭某些视口。
属性面板——列出了当前所选对象的所有属性,你可以双击某个属性值对其进行修改。
你可以通过双击左上方浏览器中的对象名称来将其添加到场景中。列表会显示当前选项卡中包含的所有对象(模型、单位、音效、文档和对话)。
如果某个应该存在的对象没有显示在列表之中,有可能是你选用了错误的地图,或是没有加载地图依赖项。
在文本框内输入字符即可筛选列表中的内容,所有包含输入字符的对象名称都会被显示在列表当中。
你还可以通过点击左下方的按钮将对象列表切换为树状图。
导入对象时,所有的对象数据会一起被加载,以模型为例,表情控制器,额外动作文件,拟音事件等数据都会被加载。如果你想添加一个没有关联数据的纯文件,你可以去文档选项卡中搜索它,该选项卡中包含了所有可添加到场景中的单独文件。
除非你有特殊的需求,否则不建议添加文档类的对象。在绝大多数情况下,使用现成的数据模板是更好的选择。
你可以从视口中观察当前的场景并对其进行编辑。默认界面下有三个视口,你可以通过设置“窗口-&显示窗格”来改变视口的个数。
当前活动的视口会被黄色边框标记。针对视口的指令只对当前活动的视口有效(如改变镜头或设置视野选项)。
你可以通过设置“渲染-&显示帮助-&显示修饰”来在某个指定的视口中调试对象。
过场动画编辑器支持两种不同的镜头控制方案——编辑器(Editor)与备选(Alternate)。“编辑器模式”的控制方式与地形编辑器相同,但增加了自由镜头控制模式(用鼠标中键控制)。
自由镜头控制通常用于场景游历,这种控制方式允许任意的镜头移动,就算在小型场景中也能应用自如。自由镜头控制方法如下:
点击中键:沿地平面平推镜头
Shift+中键:缩放镜头
Alt+中键:全视
Ctrl+Alt+中键:自由视角
Ctrl+中键:平摇镜头
Ctrl+Shift+中键:调整视野
Alt+Shift+中键:滚动镜头
点击5键:将镜头目标设为鼠标位置点
你可以随时通过设置“文件-&配置控制”来修改你的镜头控制快捷键。
场景对象列表
在你的地图中,所有的场景和场景中的对象都会显示在场景对象列表当中。对象可以是模型、音效,镜头、引导器或其它类型的资源。
在同一时刻,你只能选择一个场景作为当前的活动场景,右键点击场景选择“激活过场动画”来将其设为活动场景。你也可以通过右键点击场景目录来添加新的场景。
在默认情况下,场景对象列表中总会出现一个名为“预览器”的场景,该场景不会随地图保存,仅用于预览资源。
请记住,包括“打开”和“新建”在内的所有操作都会对场景造成改动。除非你在提示框中选择“取消”,否则这些操作会覆盖现有的场景。
当你新建或载入一个过场动画时,你会被问及“你想要将场动画添加到地图里吗”。所有在地图中播放的过场动画都应当事先被添加到地图中。然而,过场动画编辑器也支持加载独立的SC2Cutscene过场文件,这可以让你不用导入这个过场动画文件就能预览它的内容。通过观察一个文件在场景对象列表中属于哪个文件夹,你可以分辨出该文件究竟是独立的松散文件,文档文件还是依赖项文件。
只有文档文件夹中的过场动画才会随地图被保存。
场景对象列表也可以用于筛选时间轴上的内容。在场景对象列表中,没有被选中的对象都不会出现在时间轴上。这有助于你集中关注当前正在频繁操作的对象。
如果你的地图中有许多过场动画文件,你可以使用场景对象列表上方的“切换是否只显示活动的场景”按钮来隐藏当前不活动的场景。
所有在场景对象列表中被选中的对象都会出现在这里。在时间轴树上,父节点表示对象,子节点表示这些对象做了些什么或在它们身上发生了什么。例如,演算体SMX1KerriganDezerged能有一个“动画层”子节点,这个子节点表示了该演算体会播放某些特定的动画。
你可以通过右键点击对象并选择合适的节点来为对象添加更多的子节点。不同类型的父亲节点所能拥有的子结点类型也不同。比如一个陆战队员演算体可以有“对话”类型的子节点,而一个音效类的对象通常可以添加一个“属性值- 音量”节点作为子结点。
时间轴树上的每一个节点都有各自的右键菜单,允许你对该节点进行指令操作。时间轴树上的节点也支持多重选择。
你可以对节点进行复制/粘贴操作。在你复制一个子节点时,它只能被粘贴至与它的类型相兼容的父节点下。比如“动画层”节点只能被粘贴到演算体对象下,而“属性–位置X”则可以被粘贴至演算体、镜头、声音和其它对象下。
时间轴上的红色指针指示了当前时间。你可以在标尺上点击或者拖拽指针来改变当前时间,视口中所有的对象和属性值都会随之变化。
你可以通过空格键来控制场景动画的播放和暂停。暂停恢复后,动画会继续播放直至场景结尾(或某个场景结束标记处),之后又从头开始循环播放。
滚动鼠标滚轮可以缩放时间轴,点击鼠标中键并拖拽可以左右平移时间轴。
最后,你可以按住Shift键并在标尺上拖拽来高亮显示时间轴上的某个区间,某些特殊的操作指令只适用于这种区间(见下文)。
时刻关注时间轴上的红色指针,它代表了“当前时间”。很多操作都是基于当前时间来进行的,比如添加元素或是自动关键帧。场动画编辑器本质上是一个时序编辑器,所以时值至关重要。
时间轴元素
所有对象、事件和可变属性都会在时间轴上反应其变化。最主要的时间轴元素类型有两个——事件和时间块。事件会在特定的时刻激发单个动作——如镜头剪切,发送演算体消息或是放置标记等。
时间块代表一段持续的时间,例如动画持续时间,对象生存期、台词的起止时间等。
你可以通过点击和拖拽来移动时间轴上的所有元素,也可以通过拉伸时间块的左右边缘来改变其尺
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下载次数:From Wikipedia, the free encyclopedia
StarCraft is a
, created by
and James Phinney and owned by . The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance among four species—the adaptable and mobile , the ever-evolving
, the powerfully enigmatic , and the "god-like"
creator race—in a distant part of the
galaxy known as the Koprulu Sector. The series debuted with the
in 1998. It has grown to include a number of other games as well as eight , two
articles, a , and other licensed merchandise such as collectible statues and toys.
Blizzard Entertainment began planning StarCraft in 1995, with a development team led by Metzen and Phinney. The game debuted at
1996, and used a modified
. StarCraft also marked the creation of Blizzard Entertainment' the game introduced high quality cinematics integral to the storyline of the series. Most of the original development team for StarCraft returned to work on the game's expansion pack, ; the game's development began shortly after StarCraft was released. In 2001,
began development under . Unlike the previous
games in the series, Ghost was to be a -. After three years of development, work on the game was postponed in 2004. Development of
began in 2003; the game was announced in May 2007 and was released in July 2010. The StarCraft II franchise continued with the
expansion, which was released in March 2013. The third StarCraft II installment, , released in November 2015.
The original game and its expansion have been praised as one of the benchmark real-time strategy games of its time. The series has gathered a solid following around the world, particularly in , where professional players and teams participate in matches, earn sponsorships, and compete in televised matches. By June 2007, StarCraft and Brood War had sold nearly 10 million copies combined. In addition, the series was awarded a star on the
in 2006, and holds four
On March 27, 2017, Blizzard announced , a remastered version of the original StarCraft, with the core updates being up-to-date graphics, and revised dialogue and audio. As of April 19, 2017, StarCraft and its Brood War expansion are free to download and play from Blizzard's website.
The story focuses on the activities of the three species in a part of the
known as the Koprulu Sector. Millennia before any of the events of the games, a species known as the
genetically engineer the
and later the
in attempts to create pure beings. These experiments backfire and the Xel'Naga are largely destroyed by the Zerg. Centuries before the beginning of StarCraft in 2499, the hardline international government of , the
(UED), commissions a colonization program as part of a solution to overpopulation, however the computers automating the colony ships malfunction, propelling the
colonists far off course to the edge of Protoss space. Out of contact with Earth, they form various factions to maintain their interests. Intrigued by the behavior and mentality of the Terrans, the Protoss remain hidden to examine the humans, while protecting them from other threats without their knowledge. The Zerg, however, target the Terrans for assimilation to harness their
potential, forcing the Protoss to destroy tainted Terran colonies to contain the Zerg infestation.
StarCraft begins days after the first of these attacks, where the predominant Terran government, the , falls into a state of panic as it comes under attack by both the Zerg and the Protoss, in addition to increasing rebel activity led by
against its rule. The Confederacy eventually succumbs to Mengsk's rebels when they use Confederate technology to lure the Zerg into attacking the Confederate capital, Tarsonis. In the consequent power vacuum, Mengsk crowns himself emperor of a new . During the assault on Tarsonis, Mengsk allows the Zerg to capture and infest his
second-in-command, . This betrayal prompts Mengsk's other commander, , to desert him with a small army. Having retreated with Kerrigan to their primary hive clusters, the Zerg are assaulted by Protoss forces commanded by
. Through assassinating a Zerg , Zeratul inadvertently allows the
to learn the location of the Protoss homeworld, Aiur. The Overmind quickly launches an invasion to assimilate the Protoss and gain genetic perfection. Pursued by his own people as a heretic for siding with the dark templar Zeratul, Tassadar returns to Aiur and with the assistance of Raynor and the templar , Tassadar launches an attack on the Overmind and ultimately sacrifices himself to kill the creature.
In Brood War, the Protoss are led by Zeratul and . They begin to evacuate the surviving population of Aiur to the dark templar homeworld of Shakuras under a fragile alliance between the two untrusting branches of the Protoss. On Shakuras, they are misled by Kerrigan into attacking the Zerg to advance Kerrigan's quest to securing power over the Zerg. This deception comes after she reveals that a new Overmind has entered incubation. Meanwhile, Earth decides to take action in the sector, sending a fleet to conquer the Terran Dominion and capture the new Overmind. Although successfully taking the Dominion capital Korhal and enslaving the Overmind, the UED's efforts to capture Mengsk are thwarted by a double agent working for Kerrigan, . Kerrigan, allying with Mengsk, Fenix and Raynor, launches a campaign against the UED, recapturing Korhal. She turns against her allies, Fenix and Duke both perish in the ensuing attacks. Kerrigan later blackmails Zeratul into killing the new Overmind, giving her full control over the entire Zerg Swarm. After defeating a retaliatory attack by the Protoss, Dominion, and the UED (consequently destroying the last of the UED fleet), Kerrigan and her Zerg broods become the dominant power in the sector.
Four years later, in Wings of Liberty, Kerrigan and the Zerg vanish from the Koprulu Sector, allowing the Protoss to once again take on a passive role in the galaxy. Meanwhile, Raynor forms a revolutionary group named Raynor's Raiders in order to overthrow Mengsk. On Mar Sara, Raynor liberates the local population from Dominion control and also discovers a component of a mysterious Xel'Naga artifact. The Zerg reappear and overrun Mar Sara, forcing Raynor to arrange an evacuation to his battlecruiser, the Hyperion. The Raiders embark on a series of missions to undermine Mengsk, stop frequent Zerg infestations on Terran worlds, gather psychic individuals for military assets, and find the remaining pieces of the Xel'Naga artifact, which they sell to the enigmatic Moebius Foundation in order to fund their revolution. Soon after, Zeratul delivers a psychic crystal that allows Raynor to share visions involving an ominous prophecy where Zerg-Protoss hybrids and an enslaved Zerg swarm wipe out the Terrans and the Protoss. The vision reveals that only Kerrigan has the power to prevent the eradication of all life in the sector and beyond. After collecting more artifact pieces, the Raiders forge an alliance with Valerian Mengsk, Arcturus' son, who is their secret benefactor from Moebius Foundation. After recovering the final artifact piece, Valerian and Raynor work together to invade the Zerg world of Char and use the artifact to restore Kerrigan's humanity, thus weakening the Zerg at the cost of much of the Dominion fleet. An agent of Arcturus makes an attempt on Kerrigan's life, and Raynor defends her and takes her in for medical examination.
In Heart of the Swarm, the Dominion discovers where Raynor and Kerrigan are hiding and launch an attack on them. Kerrigan manages to escape, but is cut off from Raynor and upon hearing news that he was captured and executed, she returns to Zerg territory to retake control of the swarm and exact revenge on Mengsk. During her quest, she has an encounter with Zeratul, who advises her to travel to Zerus, the original homeworld of the Zerg, where she regains her powers as the Queen of Blades, returning stronger than ever, and learns that a fallen Xel'Naga named
was responsible for making the Zerg what they are: a warring swarm, bound to a single overriding will. After confronting a legion of servants of Amon, including a breed of Protoss-Zerg hybrids, Mengsk informs Kerrigan that Raynor is still alive and uses him as a leverage against her, keeping the location where he is imprisoned a secret, until she joins forces with the Hyperion to locate and rescue him. However, seeing that she discarded her humanity after all the effort he took to restore it, Raynor rejects her, despite her confession that she loves him, and parts ways with her. Kerrigan turns her attention to Korhal and sends her forces to bring down Mengsk once and for all. However, during their showdown, Mengsk uses the artifact to immobilize her, but Raynor appears to protect her, and Mengsk is ultimately killed by Kerrigan. With the Dominion under control of Mengsk's son Valerian, Kerrigan bids farewell to Raynor and departs with the Zerg Swarm to confront Amon and his forces.
In Legacy of the Void, Zeratul invades a Terran installation under control of Amon in order to pinpoint the exact location of his resurrection, taking advantage of a sudden attack by Kerrigan and the Zerg swarm. After obtaining the exact location, he departs to an ancient Xel'Naga temple where he has a vision of Tassadar, who prompts him to claim the artifact in possession of the Terrans. Zeratul returns to warn Artanis of Amon's return, but he decides to proceed with his plans of leading his army to reclaim Aiur. However, Amon awakens on Aiur and takes control of the majority of the Protoss race through the Khala, the telepathic bond that unites all emotions for the Khalai faction of the Protoss. Only Zeratul and the Nerazim, the Dark Templar, are immune due to their lack of connection to the Khala, and the Nerazim proceed to save as many Khalai as they can by severing their nerve chords, which connect them to the Khala, with Zeratul sacrificing himself to save Artanis in the occasion. After escaping the planet with an ancient vessel, the Spear of Adun, Artanis reclaims the artifact as Zeratul suggested and gathers allies among the many Protoss tribes scattered across the galaxy in order to remake his army and launch another assault on Aiur. Using the artifact, Artanis' forces restrain Amon's essence, time enough for the other Khalai Protoss who were still under his control to sever their nerve chords and banish Amon to the Void.
In a short epilogue after the end of Legacy of the Void, Kerrigan calls for Artanis and Raynor's help to confront Amon inside the Void to defeat him once and for all. In the occasion, they meet Ouros, the last of the Xel'Naga who reveals that to confront Amon on equal terms, Kerrigan must inherit Ouros' essence and become a Xel'Naga herself, as Ouros himself is at the last of his strength. Assisted by the Zerg, Terran and Protoss forces, the empowered Kerrigan vanquishes Amon, before disappearing without a trace. Two years later, Kerrigan appears before Raynor in human form and he departs with her to never be heard from again, while the Zerg, the Terran and the Protoss civilizations begin to rebuild in an age of peace and prosperity.
Timeline of release years
The StarCraft series includes a core set of titles which carry the main storyline. These games were released in chronological order, with each new title following on from the events that are depicted in the previous title. A full second game, , was released in 2010, taking place four years after the end of Brood War. Two expansions,
(both currently stand alone games), were planne the former was released in 2013 and the later was released in 2015.
All the games in the main series are , where the player views the events as a military commander for each of the three species. In addition, two spin-off title these are authorized expansion packs to the original which focus on other characters and settings based at the same time as the main storyline. Like the main series, these two titles are also real-time strategy games. A spin-off, , which was to be a third person - was in development, but has been placed on .
, released for
on March 31, 1998, is the first video game in the StarCraft series. A
real-time strategy game, StarCraft is set in a distant sector of the Milky Way galaxy. A
version of the game was released by
in March 1999. A
port including StarCraft, Brood War and a new secret mission "Resurrection IV" was released in the United States on June 13, 2000. The game's story revolves around the appearance of two alien races in Terran space, and each race's attempts to survive and adapt over the others. The player assumes three roles through the course of the three campaigns: a
colonial governor who becomes a revolutionary commander, a Zerg
pushing forward the species' doctrine of assimilation, and a Protoss fleet executor tasked with defending the Protoss from the Zerg. StarCraft soon gained critical acclaim, winning numerous awards, including being labelled "the best real-time strategy game ever made" and being ranked the seventh best game of all time by
in both 2003 and 2005, and the eleventh best game in 2007.
is the official expansion pack for StarCraft, developed by Blizzard Entertainment and . Released for Windows and Mac OS in the United States on November 30, 1998, the expansion directly continues the events of StarCraft. The expansion's story continues only days after the conclusion of the original game. It starts with the Protoss' struggle to ensure the survival of their species and continues with the intervention of the United Earth Directorate into local Terran affairs. The livelihood of both the Protoss and the previously silent Earth government is then threatened by the ever-increasing power of Sarah Kerrigan and her Zerg broods. In addition, the expansion introduces new features and improvements. A total of seven new units with different functions and abilities are included, the artificial intelligence behavior was modified, new graphical tilesets for terrain were added and the game's
received improved scripting tools to facilitate cut scenes with the in-. The expansion received critical praise for fixing various balance issues with the original game, development attention on par with that of a full game and for continuing with single player campaigns that were heavily story-driven. In April 2017, Starcraft received its first update in over 8 years and Brood War was released for free to both PC and MAC.
is the official sequel to StarCraft released for Windows and
by Blizzard Entertainment on July 27, 2010. The game was announced at the Worldwide Invitational in South Korea on May 19, 2007 with a pre-rendered cinematic cut scene trailer and a gameplay demonstration of the Protoss. Further demonstrations regarding the game's new features have been showcased at subsequent
and other games conventions. The game incorporates a new 3D graphics engine and adds new features such as the
. StarCraft II also incorporates
level effects in Windows. Originally envisioned as a single game, StarCraft II was split into three parts during development, one for focusing on each race. The base game, Wings of Liberty, follows the Terrans, while two expansion packs, Heart of the Swarm and Legacy of the Void have been released to complement Wings of Liberty and further the story from the views of the Zerg and Protoss, respectively. The story of Wings of Liberty continues from four years after the conclusion of Brood War, and revolves around Jim Raynor's struggles against the Terran Dominion.
is an expansion pack to
and was released on March 12, 2013. It is part two of the StarCraft II trilogy. The expansion includes additional units and multiplayer changes from Wings of Liberty, as well as a continuing campaign focusing on Kerrigan and the Zerg race. It spans 27 missions (20 main missions and 7 side missions).
The saga of StarCraft is ultimately completed with , which was released on November 10, 2015. StarCraft II: Legacy of the Void is a stand-alone game in which new units are added to all three races as well as changing existing units, and also makes groundbreaking changes to the economy-aspect of the game. The story of Starcraft is concluded by following the Protoss Race in their quest to reclaim their homeworld and for Kerrigan to ultimately slay the greatest threat to the entire universe. The game is divided into a 3-mission prologue, a 19-mission main story campaign, and a 3-mission epilogue which wraps everything up.
during the "Future of Starcraft II" presentation it was revealed that Blizzard will release additional mission packs to keep players engaged with Starcraft II. The first pack is called , and will center around the character . The mission pack consist of three episodes, with a total of nine new missions. It did not require the purchase of StarCraft II, and could be played with the Starter Edition. The release date for the first episode is 29 March 2016. At the same time Blizzard has announced that new commanders are planned to be added to the Co-Op mode in Legacy of the Void as a DLC, with Karax to be the first addition given for free.
The success of StarCraft has spurred the creation of two authorized add-on titles to StarCraft, as well as a deviation into
other than real-time strategy.
was the first add-on pack released for StarCraft. Although developed and published by Aztech New Media, it is authorized by Blizzard Entertainment. It was released for the PC on July 31, 1998. The expansion's story focuses on a
colony during the course of the first campaign of StarCraft. As in StarCraft, the player takes control of each race in three separate campaigns. In the first campaign, Terran colonists attempt to defend themselves from the Zerg invasion of the sector as well as from a rising . The second campaign has the player directing a Protoss task force sent to clear the Zerg infestation of the colony by any means necessary. In the final campaign the player assumes the role of a Zerg cerebrate, whose goal is to crush all opposition on the surface. The expansion contains 30 new campaign missions and over 100 new multiplayer maps, although it does not include new content such as units and graphical terrain tilesets. Insurrection was criticized by reviewers for lacking the quality of the original game and is not widely available. Although the add-on is authorized by Blizzard Entertainment, they offer no comment on support or availability of the game.
Retribution is the second of the two authorized add-on packs released for StarCraft. The add-on was developed by
and published by . It was released for the PC in late 1998. The game is set during the second campaign in StarCraft, revolving around the acquisition of a crystal of immense power connected to the . Divided into three campaigns, the player assumes the roles of a Protoss fleet executor, the commander of a
task force and a Zerg cerebrate, all tasked with retrieving the crystal from a Dominion colony and getting it off the planet as quickly as possible. As with its predecessor, Retribution does not include any new gameplay features beyond its single player campaigns and an abundance of multiplayer levels. The add-on was not well received by reviewers, and instead was regarded as average but at least challenging. Retribution is not widely available, and Blizzard Entertainment offers no comment regarding support or the availability of Retribution despite authorizing the add-on.
is a tactical
developed under supervision of Blizzard Entertainment. Announced in 2002, the game was constantly delayed due to various issues, including a change of development team from
in July 2004. As updates for the game became less frequent and the graphics and game mechanics more outdated, suspicion began to grow that Blizzard would cancel the game. On March 24, 2006, Blizzard indefinitely postponed the game's development. The story of the game is about , a
of the . Frequently used as an example of , in 2008, Blizzard Entertainment refused to list the game as canceled. It was not until August 23, 2014, in an interview with Polygon, that Chris Metzen confirmed that StarCraft: Ghost was cancelled.
, along with James Phinney, led the design of StarCraft and created the series' fictional universe.
began planning development on
in 1995, shortly after the beginning of development for . The development was led by
and James Phinney, who also created the game's . Using the
game engine as a base, StarCraft made its debut at . The game's success led to the development of two authorized add-ons, which were both released in 1998. However, neither of the two add-ons were particularly well received by critics. StarCraft also marked the debut of Blizzard Entertainment's film department. Previously, cinematic cut scenes were seen as simply gap fillers that often deviated from the game, but with
introducing high quality cinematics integral to the storyline of the series, Blizzard Entertainment is cited as having changed this perception and became one of the first game companies to raise the standard regarding such cut scenes.
StarCraft's success also inspired third-party developer Microstar Software to release an unauthorized add-on, entitled Stellar Forces, in May 1998. Blizzard Entertainment consequently filed a lawsuit against Microstar for selling the add-on, arguing that as the product was unauthorized and created using StarCraft's , it was a breach of the .
We believe that we must aggressively combat the sale and distribution of unauthorized add-ons associated with our properties. In our opinion, Stellar Forces meets neither Blizzard's standards nor our customers' expectations. As gamers ourselves, we feel obligated to prevent the sale of unauthorized add-on products that do not add value to the StarCraft experience.
— Blizzard Entertainment
In November 1998, Blizzard Entertainment won the court case against Microstar Software. In the settlement, Microstar agreed to pay an undisclosed amount in punitive damages and to destroy all remaining copies of Stellar Forces in its possession, as well as to formally apologize to Blizzard Entertainment.
After the release of the first two add-on packs, Blizzard Entertainment announced the official expansion pack to StarCraft, entitled Brood War. Most of the team at Blizzard Entertainment responsible for StarCraft returned to work on Brood War. Development on Brood War began shortly after StarCraft's release, and Blizzard Entertainment were assisted by members of , who were contracted for a variety of tasks consisting of programming and design for levels, visuals and audio effects.
began development under , with the aim of releasing the game for the ,
during late 2003. Unlike previous real-time strategy StarCraft titles, Ghost was to be a tactical third-person action game. Although the press was positive about the video game console direction taken by Ghost, the game was consistently delayed, and during the third quarter of 2004, Nihilistic Software discontinued their work with the project. Blizzard stated that Nihilistic Software had completed the tasks it had been contracted for and that the game would be delivered on time. The game was never released.
StarCraft II was announced on May 19, 2007, nearly a decade after the original, at the Blizzard Worldwide Invitational in , South Korea. StarCraft II was being developed, under the codename Medusa, for concurrent release on ,
and . Blizzard announced a release date for July 27, 2010. Development on the game began in 2003, shortly after
was released.
The soundtrack for the original StarCraft was provided by Glenn Stafford, Jason Hayes and Tracey W. Bush. The soundtrack for StarCraft II was provided by Derek Duke, Glenn Stafford, Neal Acree and . Brower, Blizzard's Director of Audio, has suggested that the music of StarCraft serves two functions: the music heard during gameplay is designed to be unobtrusive in order to allow the player to focus, with only the music which attaches to the cinematic interludes permitted to become more distinctive. Brower has also pointed out that certain musical themes in StarCraft II become associated with certain characters, a
borrowed from composers such as
Brower has said that most of the music for the original StarCraft series was produced on keyboards.
The original material for the Wings of Liberty soundtrack spans approximately four hours. Brower has said in interview that his team were consciously seeking a film-score feel for StarCraft II. In a short commentary provided for Blizzard, he recounted that the orchestral music for StarCraft II: Wings of Liberty was performed by 78 members of the San Francisco Symphony and Opera and recorded at the Skywalker stage at the Lucasfilm Ranch in Marin County, California, under the name 'Skywalker Symphony Orchestra', conducted by . Brower also recalled the use of a 32-voice choir in Seattle, Washington. Both these recording sessions were mixed by John Kurlander, who had previously worked on Peter Jackson's
and The Beatles' . The Terran country and blues pieces were recorded at Dreamland studio in , and performed by members of
band, including bassist
and drummer . Remaining pieces were recorded at the Blizzard studios, performed by musicians such as
(formerly of ) and . The soundtrack also contains
The orchestral music for Heart of the Swarm was likewise recorded in Marin County, again with the services of Kurlander and Noone, with 80 performers from the Skywalker Symphony Orchestra.
Brower stated in an interview in 2013 that he intended to continue the process of
in Legacy of the Void.
The StarCraft Archive cover
The StarCraft series is supported by eight , with at least two more in the works, all published by . At
stated that he hoped to novelize the entirety of StarCraft and Brood War into a definitive text-based story. The first novel, StarCraft: Uprising, was written by Micky Neilson, a
employee, and originally released only as an
in December 2000. The novel follows the origins of the character . The second novel, entitled StarCraft: Liberty's Crusade, serves as an adaptation of the first campaign of StarCraft, following on a journalist following a number of the key Terran characters in the series. Written by
and published in March 2001, it was the first StarCraft novel to be released in . StarCraft: Shadow of the Xel'Naga, published in July 2001 is the third novel, written by
under the pseudonym . It serves as a link between StarCraft and Brood War. The fantasy author
was brought in to write the fourth novel, StarCraft: Speed of Darkness, which was published in June 2002. Speed of Darkness is written from the viewpoint of a
during the early stages of StarCraft. The first four novels, including the e-book Uprising, were later re-released as a single anthology entitled The StarCraft Archive in November 2007.
A fifth novel entitled StarCraft: Queen of Blades was published in June 2006. Written by , it is a novelization of the second campaign in StarCraft from the perspective of . This was followed in November 2006 by StarCraft Ghost: Nova, a book focusing on the early origins of the character of
from the postponed
game. Written by , the novel was meant to accompany the release of StarCraft: Ghost, but was continued despite the postponement of the game. In 2007 , an author whose previous work included novels in Blizzard's , was brought in to write a trilogy entitled the StarCraft: The Dark Templar Saga. The trilogy acts as a link between StarCraft and its sequel . The first installment, Firstborn being published in May 2007 and Shadow Hunters, the second novel, being published in November 2007. The final part of the trilogy, Twilight was released in June 2009. I, Mengsk was publish in 2009, a novel that was written by
which focuses on the origins of the characters in the Mengsk family. Last January 2010
authored the StarCraft: Ghost Academy to elaborate the training of
and in September 2011,
published the StarCraft Ghost: Spectres as a sequel to the novel StarCraft Ghost: Nova.
released Starcraft: Evolution in 2016.
In addition to these, Blizzard Entertainment authorized two short stories in
magazine, entitled StarCraft: Revelations and StarCraft: Hybrid. Revelations was authored by series creator
and Sam Moore, a Blizzard employee, and was featured on the cover of the 1999 spring edition with art by Blizzard's art director . Hybrid was written by Micky Neilson and again was accompanied by artwork by D the short story was published in the spring edition of 2000. At New York Comic-Con in 2008,
announced that they would be producing a number of StarCraft . Two series were announced: StarCraft: Frontline, which is a series of short story anthologies that spanned four volumes, and StarCraft: Ghost Academy, which was written by Keith R.A. DeCandido and follows several characters, such as Nova, during their training as the psychic assassins called "ghosts". There was a Starcraft graphic novel released in 2010, produced by
and , which features outlaws working on a last job, the assassination of Jim Raynor.
A number of action figures and collectable statues based upon the characters and units in StarCraft have been produced by ToyCom. A number of model kits, made by , were also produced, displaying 1/30 scale versions of the
and the hydralisk. In addition, Blizzard Entertainment teamed up with
to create a
based in the StarCraft universe. Blizzard Entertainment also licensed
to produce an
based game entitled .
A StarCraft match in South Korea, televised by
The StarCraft series has been a commercial success. After its release, StarCraft became the
for that year, selling over 1.5 million copies worldwide. In the next decade, StarCraft sold over 9.5 million copies across the globe, with 4.5 million of these being sold in . Since the initial release of StarCraft,
reported that its
online multiplayer service grew by 800 percent.[] StarCraft remains one of the most popular online games in the world. After its release, StarCraft rapidly grew in popularity in South Korea, establishing a successful . Pro-gamers in South Korea are niche media celebrities and StarCraft games broadcast over three television channels dedicated to gaming. StarCraft has won numerous
awards, is often described as one of the best real-time strategy games made, and is widely credited with popularizing the use of distinct and unique sides—as opposed to sides of equal ability and strength—in real-time strategy games.
Although Insurrection and Retribution were not particularly well received, StarCraft: Brood War generally received very positive reviews, with an aggregate
score of 95.00%. The magazine
gave Brood War a short but flattering review, describing it as having "definitely been worth the wait" and also drew note to the cinematic cut scenes, stating that they "actually feel like part of the story rather than an afterthought."
stated that Brood War's enhancements were "enough to enrich the core gameplay without losing the flavor" while
noted that the expansion was developed with the same level of care as the full game.
The release of
performed very well commercially and critically, selling 1.8 million copies within the first forty eight hours of release, which breaks the record of best selling strategy game in the history of the gaming industry. It received very positive reviews with an aggregate
score of 93%, and was nominated as the "Best PC Game of 2010" on GameSpot. This success continued with the release of the first expansion pack, , which had a GameRankings aggregate score of 86%. The expansion pack sold 1.1 million copies within the first two days of its release on March 12, 2013, and was the best-selling PC game in that quarter. , the third expansion pack, was similarly well received, having a GameRankings aggregate score of 88% while selling more than 1 million copies worldwide within the first day of its release.
Since the release of StarCraft II a number of tournaments have been hosted in Korea and elsewhere, such as the
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