神之浩劫安装中出现window fail to startt the Hi-Rez

Access denied | www.stereophile.com used Cloudflare to restrict access
Please enable cookies.
What happened?
The owner of this website (www.stereophile.com) has banned your access based on your browser's signature (407e85da-ua98).Developer:
Publisher:
to add this item to your wishlist, follow it, or mark it as not interested
Requires 3rd-Party Account:&Hi-Rez, Google, or Facebook Account&
Languages:
Full Audio
Portuguese
Portuguese-Brazil
Simplified Chinese
Traditional Chinese
Includes 43 Steam Achievements
Title: Hand of the Gods
Developer:
Publisher:
Release Date: 20 Feb, 2018
Play Hand of the Gods
Free to Play
Downloadable Content For This Game
Recent updates
Hand of the Gods can be a bit overwhelming at first, so we want to offer resources for those seeking to learn more about the advanced mechanics on the battlefield!For starters, we encourage all new players to check out our series of tutorial video guides available on our YouTube channel . These will cover the basics of how to navigate the in-game menus, identify the stats of cards, and play cards to lead your armies to victory.Once you have a bit more experience with the game, many players find that it's help to understand more advanced details of gameplay, such as the order in which different types of card effects are resolved, or intended interactions surrounding in-game Mechanics. For these players, we have made the Advanced Rulebook, which can be read below.Advanced RulebookI. SequencingActions
Actions indicate specific triggered events from a player such as attacking, playing a card, issuing a movement, using a warcry, using a leader ability, or ending a turn.Effects
An effect is any event that occurs as a result of an action.
Effects can trigger other effects.Priority
Each effect of a given action has a priority that determines the order in which it occurs in relation to other effects.Resolution
Resolution refers to when a specific effect actually occurs.Time Order
If there are multiple effects of the same priority, the effects are resolved in the order of the actions that created them. PriorityThe following is the basic priority ranking of effects found in Hand of the Gods.
Unit Deployment
Attack Damage
Attack Damage Effect
Return Damage
Return Damage Effect
Reincarnate
Resurrection
Unit Spawn
All other unspecified effectsNote: There can be some exceptions to these priorities caused by specific card effects that directly manipulate the normal functionality of a listed mechanic. TiersThe best way to conceptualize the sequencing of events is to think of it as a hierarchy with a “tie breaker” based on time order.Tier 1: Actions
Actions fire off a series of effectsTier 2: Effects
Any action can have multiple effects and each effect can itself have multiple effects.Tier 3: Priority
Each action has a priority that determines the order in which it occurs.When an action occurs, each effect is resolved one at a time in priority order. If two or more effects share a priority, the order in which they are resolved is then determined by the time order of the action or other effect that triggered them. This process is completed until all effects of a given action are resolved. Example 1
Attacking another unit with one of your own is an example of an action. Once a unit attacks there are many possible effects but the most common ones are damage from your unit and return damage from the enemy unit.
When the attacking action occurs, all effects are ranked by priority and time order.
For this example, your unit would first deal damage and then the enemy unit would deal return damage. Example 2
Using the same basic example above let’s add in the effect of death.
If your unit would kill the unit it is attacking, the enemy unit still does return damage because the return damage effect has a higher priority than death.
The priority ranking of effects can be found in the section dedicated to Priority above. Example 3
Taking the same example we have been using let’s add some more effects.
Now, both units have an afterlife effect and both units kill each other in combat.
In this example let us also say that your unit was deployed before the enemy unit was, adding the time order element to the equation.
Now when your unit attacks, The effect priorities are as follows:
Attack Damage
Return Damage
Since both deaths are resolved before afterlife, the order in which the afterlife effects are triggered is determined by the time order of the initial actions. In this case, since your unit was deployed first, its afterlife triggers before the enemy afterlife. II. Player Action EventsStart and end of turn
Start of Turn
Summoning sickness is removed.
When a turn begins the first event that occurs is the player’s mana is replenished.
Next, the player draws a card.
Next, all effects that are triggered at start of turn are resolved in the order that the card producing the effect was played.
End of Turn
When a player ends their turn, all effects that are triggered at end of turn are resolved.
Exhaustion is cleared from all friendly units.
The start turn sequence begins for the other player. Playing a Spell Card from Hand
When a Spell is played from hand the following sequence occurs in order.
The mana cost of the card is removed from your total mana pool for that turn.
The card is removed from your hand but not discarded.
The Spell effects are resolved.
Any effects that are triggered by a card being played are resolved in the order that the cards producing the effects were played.
The card goes to the graveyard.
Any effects that are triggered after a spell is discarded are resolved in the order that the cards producing the effects were played. Playing a Unit Card from Hand
When a unit is played from hand the following sequence occurs in order.
The mana cost of the card is removed from your total mana pool for that turn.
The card is removed from your hand (but not discarded).
The unit is deployed to the battlefield and is put in a state of summoning sickness.
All effects that are defined in the played card’s text are resolved.
All effects that are triggered when a card is played are resolved in the order that the cards producing the effects were played.
The card is sent to the holding zone.
Any effects that are triggered after a unit Card is sent to the graveyard are resolved in the order that the cards producing the effects were played. Movement
Every unit has a movement value that determines how many tiles it can move each turn.
A unit can only move if it is not exhausted and has not already attacked on a given turn.
A unit can only move through friendlies.
A unit can not occupy the same tile as another unit or blocker. Combat
When you direct a friendly unit to attack an enemy unit the following sequence occurs in order.
Pre-combat event: If the attacking unit has stealth, it is now removed.
Any effect that is triggered as a result of combat but before damage occurs is resolved.
If the effects of (b) would not result in the removal of the targeted enemy from play, the attack initiation is resolved.
Combat Event: Attack Damage is resolved
Any effect that is triggered by attack damage is resolved.
Any effect that is triggered as a result of a counter attack but before damage occurs is resolved.
If the effects of (f) would not result in the removal of the targeted enemy from play, the counter attack resolved.
Return Damage is resolved.
If either unit would die, the deaths are now resolved. Leader Ability
When a Leader Ability is used it becomes exhausted for the remainder of that turn.
A Leader Ability is refreshed at the beginning of your turn and when the ability is replaced by a new ability as the result of an effect. III. Cards, Units, and SubtypesCards
Cards are broken down into 2 main types: Spells and Units.
Spells are a type of card that, when played from hand, result in an effect.
Units are a type of card that when played result in a character being deployed to the battlefield. There are many types of units that can be deployed which are discussed below. Units and Sub-types
Units can have various subtypes which are shown at the bottom of a card. Some sub-types have special rules and others just interact with other cards in special ways.
Structure: This sub-type consists of units that have no movement and can not be given movement.
Beast: has special interactions with some other cards.
God: has special interactions with some other cards. Neutral Units
In some rare cases units can be neutral and not owned by either player. An example of this would be Medusa statues.
If a neutral unit would go to the graveyard or be returned to hand, it is instead removed from the game. Summoning Stones
Summoning Stones are the main objective of Hand of the Gods. When an opponent’s Summoning Stone is destroyed, you win the match.
Unlike most units, Summoning Stones do not have an attack value or a movement value nor can they gain those values. IV. MechanicsTiles
Each tile on the Battlefield can only be occupied by a single unit at any given moment.
If more than one unit would be placed on a tile, whichever is spawned first occupies the tile and all others are placed in the graveyard. units placed in the Graveyard in this way are not killed but rather placed directly. Attack Range
Ranged units are able to attack units up to 3 tiles away by default. The 3 tile range is counted in vertical or horizontal movements, not diagonal.
Melee units are able to attack any adjacent enemy including diagonally.
Any unit with a range above 1 has its range calculated without diagonal movement. Health
Units have a “current” health value and a “maximum” health value.
An effect that heals a unit can not bring its health total above its maximum health but an effect that gives +1 health would increase the units max health by 1 as well as healing it for the same amount.
A 4/5 Enyo takes 2 Damage and becomes a 4/3. Now let’s pretend Enyo is given a temporary buff that gives +1/+1 and becomes a 5/4 with a max health of 6. When the buff wears off, the unit remains a 4/4 but has a max health of 5.
A Blademaster takes 3 damage and becomes a 4/4. Stone of Gaia is then played on the Blademaster and he becomes a 4/8 with a maximum health of 10. Auras
Auras are persisting bonuses that are applied to units from other units. An example of an Aura would be Surtr’s passive which gives +1/+0 to adjacent friendlies.
Auras can be provided adjacently (Surtr) or globally (Basilisk).
The removal of Auras is resolved immediately following death resolution, banish resolution, silence resolution, and removal from play.
Auras are constantly creating effects that are checked for resolution.
Example: You move a 3/5 unit adjacent to an Enyo Flag making it a 4/5. You then play Transfusion on the unit making it a 5/5. Since Auras are constantly checked for resolution, the unit immediately gains +1 from Enyo Flag and becomes a 6/5. Discover
Unless otherwise stated, Discovered cards are not pulled from a player’s hand, deck, or graveyard but instead from a set list of cards that are generated solely for Discovery.
Discovered cards are added directly to hand unless otherwise stated.
Effects can also be Discovered from Warcry and are resolved immediately following selection. Recall
Any effect that would return a unit back to its owner’s hand returns that card back to its default state regardless of any effects that had been applied.
Example: Your Marksman has its passive triggered and becomes a 2/2. Your opponent then plays Recall on your marksman and it is returned to your hand in its default state: 2 mana, 1/2, Ranged.
Whenever you play a God, gain +1/+0. Banish
Banished units are considered to be in the “Removed from Game” zone.
Banished units do not affect any persisting or added game effects for the duration of the banish.
Example: Your opponent has a White Tiger that has been banished. You have a Surtr and a Thor on the Battlefield. If you were to play the spell Mayhem, 2 Damage would be dealt to the enemy Summoning Stone since White Tiger is not a valid target.
A unit can move through any banished unit but can not occupy the same tile from which that unit was Banished. Guard
Summoning Stones that are guarded can not be directly targeted by Enemies with attacks or Warcry effects.
Guarded Summoning Stones can be hit by indirect unit damage such as attacks from Bull Demon King as long as the damage is not from the direct portion of the attack.
A friendly with Guard loses Guard if it becomes Stealthed. Stealth
Stealthed units can not be directly targeted by Spells, Units, or Leader Abilities.
Stealthed units can be hit by random effects, AOE effects, and effects that target tiles. Stun
A stunned unit can not move, attack, or deal return damage.
By default, when you stun a unit the effect lasts until your next turn. Transformation
Effects that transform units into another unit immediately remove the original unit from play.
A transformed unit is not killed and transformations do not trigger Afterlife.
Example: Your Medusa attacks a damaged Occult Deadeye turning it into stone. The Occult Deadeye's Afterlife does not trigger.
A transformed unit that is Silenced does not get transformed back to the original unit. Immune: X
A unit with Immune X can not be targeted nor can it be indirectly affected in any way by the effect stated as X
Example: If a unit has Immune: Enemy Spells, it can not be directly targeted by Enemy Spells such as Sunder nor can it be effected by a Spell that affects an area such as Cataclysm. Protect: X
A unit with Protect: X Reduces the damage of each attack source that affects it by the X value.
Example: Your Doom Speaker has Protect: 1 from an Aphrodite. The enemy Arges attacks the Doom Speaker dealing 0 Damage.
Example: Your Doom Speaker has Protect: 1 from an Aphrodite passive. The enemy Fire Imp attacks your Doom Speaker dealing 1 total Damage.
Multiple Protect: X effects of the same value do not stack.
Example: Your Doom Speaker has Protect: 1 from an Aphrodite Warcry effect. You then play another Aphrodite and target the Doom Speaker with her Warcry. Your Doom Speaker still has Protect: 1 since both Protect: X being applied are of the same value.
A Protect: X of a higher value will override a lower value Protect: X effect.
Example: Your Doom Speaker has Protect: 1 from an Aphrodite Warcry effect. You then target the Doom Speaker with Shell. The Doom Speaker now has Protect: 2. When the Shell effect expires, the Protect value on Doom Speaker would return to 1 since it was affected by Aphrodite's persisting effect.
Protect: X does not prevent Spell damage, Warcry effects, or Leader Abilities. Resurrection
If a unit has a resurrection effect, it is always resolved after the unit’s death is resolved but before any Afterlife effect.
Resurrection effects fail if the affected unit card is not in the owner’s graveyard. Execute
If a unit is executed it does not revive if it had any resurrection effect and is instead sent directly to the Graveyard.
Executed units will still trigger any Afterlife effects. Afterlife
Afterlife effects are Resolved in the order that the unit was spawned on the Battlefield but after resurrection.
Example: You play Scarab’s Blessing on a Sylvanus with 1 Health. The enemy then plays Sunder and kills your Sylvanus. Since the resurrection effect from Scarab’s Blessing resolves before Sylvanus Afterlife, Sylvanus first revives and the Sapling would not spawn since Sylvanus occupies the target tile. Warcry
Warcry effects can either resolve immediately upon a unit being deployed (Vulcan) or after an activation (Ares).
Warcry is not triggered when a unit is put into play from any means other than being played from hand.
If a unit with an activatable Warcry is targeted with an effect that removes exhaustion such as Charge, the Warcry must be used before the unit is moved otherwise it is lost. Zones and Card StatesEvery Card and Unit in Smite Tactics exists in a specific game area called a zone. Cards in Tactics can exist
the card state and the unit state.
Battlefield
Removed From Game
Discover ZoneWhen a Spell card is played from hand, the card immediately goes into the holding zone until its effects are resolved. Once the effects are resolved, the card is sent to the Graveyard zone.When a unit Card is played the card is placed in the Holding Zone until the deployed unit is killed. When the unit is killed, the card is moved to the Graveyard zone. Removed From Game
If a Card or unit is moved to this zone it is no longer considered to be a part of the game in any way and can not be interacted with. Zone Limits
Deck: A deck must have exactly 25 cards
Hand: A hand can have up to 10 cards. Any card that would bring the hand size to above 10 is instead discarded to the Graveyard. Moving Between Zones
If a card or unit would be moved to a zone that is full it is instead moved to the Graveyard Zone.
If more than one unit would enter the same location in the Battleground zone at the same time, the first one to resolve would occupy the tile and the others would instead be sent to the Graveyard or removed from play.
Units that are moved from the Graveyard to the Battlefield do not trigger their warcry as if they were played from hand. Mana
Each Player can have a maximum of 10 Mana on a given turn.
Each turn a player’s Mana is replenished and they are given one additional mana than the turn before.
The Mana Cost of a card can be lowered by other effects to a minimum of 0. Card Drawing
When a card is drawn it is immediately resolved and added to the player’s hand if there is available space.
Cards that are added to your hand from a location other than the top of your deck (Cards that are added via Discover for example) are not considered to be drawn.Having a thorough understanding of specific interactions between cards and how to use these to your advantage are key to climbing the Leaderboard and becoming a top player in Hand of the Gods! Feel free to join our
server and discuss gameplay with other players! We'll see you on the battlefield!
Statues produced by Medusa no longer have ownership within the Deck Tracker, and will not return to either players’ decks if affected by effects that recall them to a player’s Hand. The card will instead leave the game entirely when removed from the board.Balance
Ah Muzen Cab (Mayan)
Health increased from 3 to 4.
Discordia (Roman)
Effect now reads: Warcry: Swap random cards in your hand with an equal number of cards in opponent’s hand.
This means that Discordia’s effect will no longer allow you to take more cards than you give to your opponent.
Echo Blast (Hindu)
The reincarnated version now deals 3 damage.
Flourish (Hindu)
The reincarnated version now gives +3/+3.
Kumbhakarna (Hindu)
The base card now can not be moved by spells, abilities, or effects.Bug Fixes
Nox will now face your opponent’s Summoning Stone when she leaves a friendly unit.
English card text will no longer be displayed during the Tutorials when playing Hand of the Gods in other languages.
Wins will now be properly tracked within the Pauper Gauntlet mode, allowing players to receive the rewards after reaching 5 consecutive wins.
The new opening loading video will now properly play on PlayStation 4.
All Gold Cards can now be Disenchanted, and a second copy will be Craftable once you have one copy of the Gold version of a card.
Loki’s Attack and Death sound effects will no longer play when volume is set to 0.
Nox’s Card Text translation has been updated in the Spanish version of the game.
The Safe Frame feature will now properly work on PlayStation 4 so that the game will not be over- or under-sized relative to players’ TV sizes.
Xbox and PlayStation 4 players will no longer be able to interact with the “Okay” button before one’s Mulligan cards appear, as this was resulting in a soft locked state.
Leader Level experience will now be properly displayed within the Collection and the End of Match lobby.
Loki will no longer receive double benefits from +1 Attack Buffs.
Shrine of the Dead will now properly place the unselected presented card in the Graveyard.
Steam Achievements will now unlock immediately, rather than requiring the game to be closed and reopened.
Avatar Icons that are unlocked as a Gauntlet Reward will now have the tooltip displayed in the appropriate language.
Card Text will no longer be cut off vertically on some cards.
About This Game
“Hearthstone and X-Com combine” - PCGamesNCollectible card games and turn-based strategy collide in Hand of the Gods: SMITE Tactics! Wage divine war by summoning the Gods to a full 3D battlefield. Move your forces into position, then unleash divine powers to defeat your foes. Can you Command the Gods? DIVINE BLEND OF CCG AND TBSIt’s not what cards you play – it’s where you play them. Dominate the battlefield with your tactical brilliance, positioning units for maximum effect. BRING YOUR CARDS TO LIFEYou can’t contain a God in a flat, 2D card. Drag your cards onto the battleground and watch the Gods come to life in rich 3D. UNREAL ENGINE 4 POWEREDExperience stunning 3D graphics, with FX and animations made possible by Unreal Engine 4. COMMAND THE GODSWhich Pantheon will you lead into battle? Build your army from the legendary Gods of Greek, Roman, Norse, Chinese, and Egyptian mythology. FREE-TO-PLAYIt’s free to play Hand of the Gods – and we’ll give you 4 Core Card Packs to open FREE when you finish the tutorial.
System Requirements
Minimum:Requires a 64-bit processor and operating systemOS: Windows(R) Vista (64 bit)Processor: AMD A8 / Intel Core 2 DuoMemory: 4 GB RAMGraphics: AMD Radeon R7 / Nvidia Geforce GT 710 or equivalentDirectX: Version 11Storage: 15 GB available space
Recommended:Requires a 64-bit processor and operating systemOS: Windows(R) 7 (64 bit)Processor: Intel Core i5 2330 (4 core, 3.0 GHz)Memory: 4 GB RAMGraphics: Nvidia Geforce GTX 555 or betterDirectX: Version 11Storage: 15 GB available space
(C) 2016 Hi-Rez Studios, Inc. All rights reserved. SMITE and Hi-Rez Studios are trademarks or registered trademarks of Hi-Rez Studios, Inc. in the United States and other countries. All trademarks referenced herein are the properties of their respective owners. The trademarks of Hi-Rez Studios, Inc. and others may not be used without the prior written consent of the trademark owner.
More like this
High Volume of Reviews Detected:
Overall Reviews:
Recent Reviews:
Mostly Negative
Review Type
All&(1,128)
Positive&(683)
Negative&(445)
Purchase Type
All&(1,128)
Steam Purchasers&(1)
Other&(1,127)
All Languages&(1,128)
Your Languages&(402)
Only Specific Range (Select on graph above)&nbsp
Exclude Specific Range (Select on graph above)&nbsp
Display As:
Most Helpful
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the .
Show graph &
Hide graph &
Review Helpfulness Beta Enabled
Loading reviews...
Loading reviews...
Loading reviews...
Loading reviews...
Loading reviews...
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...
You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam.
Enter up to 375 characters to add a description to your widget:
Copy and paste the HTML below into your website to make the above widget appear
VAT included in all prices where applicable.&&
View mobile website

我要回帖

更多关于 fail to start adb 的文章

 

随机推荐