steam的游戏we need to go deepersteam怎么没办法登录进去

Global Achievements
Explosive Exit
Die from Area Damage
Suddenly Skewered
Die by taking damage from a Spike Trap
The Undeath of Khamun
Kill The Boss of the Crypts
As Luck Would Have It... - Gold
Destroy 800 Props With One Hero
Die while Frozen
Besting the Beast of Orox
Kill The Boss of the Caves
Precision Strike
Kill 500 Monsters with Magic Arrow or Sniper Shot - Elf
Morak Defeated
Kill The Boss of the Temple
Seriously Severed
Die by taking damage from a Blade Trap
Furious Charge
Tackle 500 Monsters using Rush - Warrior
We need to go Deeper - Bronze
Survive until Floor 10 in Endless Mode
Eye for an Eye
Block 100 projectiles with Shield Block - Valkyrie
Heroic Hunger - Gold
Eat food equal to 6000 health in total With One Hero
Dying for a Living - Gold
Die 100 Times With One Hero
Deader than Dead - Gold
Die 8 Times in one session on a single Floor
Embracing the End
Die by taking Area Damage from an Explosive Barrel that you are Carrying
Crypt Kicker - Gold
Complete all Crypt Levels on Hard
Heir of Valhalla - Gold
Take 12000 Cumulative Damage as the Valkyrie
Vampiric Touch
Ghostwalk through 500 enemies - Necromancer
Hardened Champion - Gold
Take 15000 Cumulative Damage as the Warrior
Cave Crusher - Gold
Complete all Caves Levels on Hard
Formidable Fortune - Gold
Destroy 5000 Props With One Hero
Dropper of Crowns - Gold
Drop the Crown 200 Times With One Hero
Soul Reaper - Gold
Summon 1200 Undead Minions - Necromancer
Mysteries of the Elf-folk
Take 10000 Cumulative Damage as the Elf
We need to go Deeper - Silver
Survive until Floor 25 in Endless Mode
Accomplished Master - Gold
Take 10000 Cumulative Damage as the Wizard
Flamewalker - Gold
Kill 8000 Monsters with Fire Spells
Temple Toppler - Gold
Complete all Lava Levels on Hard
Stormcaller - Gold
Kill 8000 Monsters with Lightning Spells
Mummy Slayer - Gold
Kill 15000 Mummies With One Hero
Slayer - Gold
Kill 50000 Monsters With One Hero
Curse of the Undying - Gold
Take 10000 Cumulative Damage as the Necromancer
Bombardier - Gold
Kill 12000 Monsters with Elf Weapon Abilities
Whirling Death - Gold
Kill 12000 Monsters with Warrior Weapon Abilities
Lich Slayer - Gold
Kill 50 Liches With One Hero
The Captain's Special - Gold
Kill 12000 Monsters with Valkyrie Weapon Abilities
Spider Queen Slayer - Gold
Kill 50 Spider Queens With One Hero
Skeleton Slayer - Gold
Kill 15000 Skeletons With One Hero
Eating off the Floor - Gold
Destroy the Food 500 Times With One Hero
Grunt Slayer - Gold
Kill 15000 Grunts With One Hero
Cultist Slayer - Gold
Kill 15000 Cultists With One Hero
Frostweaver - Gold
Kill 8000 Monsters while they are Frozen or Chilled
We need to go Deeper - Gold
Survive until Floor 50 in Endless Mode
Demon Slayer - Gold
Kill 15000 Demons With One Hero
Orc Slayer - Gold
Kill 15000 Orcs With One Hero
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We Need to Go Deeper
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7 May, 2014 @ 11:47pm
8 Feb @ 5:03am
Created by
Jordan Farr
Last Online 4 days ago
Last Online 9 days ago
Nick Lives
Last Online 12 hrs, 52 mins ago
Deli Interactive
Last Online 10 days ago
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View We Need to Go Deeper in the store
So we've noticed that many of you still have been regularly checking our Greenlight page
first off we apologize for being absent here. We didn't realize that people would still be checking the page after the Greenlight process, so consider this a very late-to-the-party catch up post. A whole lot of development has been underway
but importantly we've since switched engines (the main reason for the delayed release) to something more stable and able to handle our multiplayer capabilities, and we've more recently announced our intentions to release on Early Access sometime this year!
That is, if it's ship-shape in time.Regardless, we do implore everyone here to definitely start checking our official Website/Devlog:
or follow our official Steam Page:
...if they want to keep up on all of our latest developments! We're not dead, we promise, sorry again for the delayed announcements! I'll try to pop in here more often now regardless, in case anyone else misses the message. Thanks for your patience, everyone. We certainly wouldn't be gearing up for a Steam release without you!- Nick Lives, Deli Interactive
Thanks to all of you guys who voted for us, and for all those who spread the word, We Need to Go Deeper is officially coming to Steam! Thanks everyone, and stay tuned via our
and , so you'll know when we release and so you can keep updated with all the latest We Need to Go Deeper news! Thanks again to all those who supported us!! Couldn't have done it without you!
We Need to Go Deeper is a 2-4-player cooperative submarine roguelike set in a Verne-inspired undersea universe. In the game, you and your crew must embark on many voyages into a mysterious undersea trench known as The Living Infinite.To be successful in your mission, you and your crew will have to work together to pilot a submarine, as only with your submersible in-tact will you be able to live to see the bottom of The Living Infinite.Main Features:
2-4-Player Co-op
Designed with human interaction in mind, We Need to Go Deeper was created under the mindset of having friends scream at each other.
A New Adventure Every Playthrough
Random levels, enemies, biomes, and expeditions. Utilizing roguelike elements, We Need to Go Deeper rests under the control of a
reactive difficulty system we call the &AI Dungeon Master.&
Pilot and Maintain Your Submarine
Repair leaks, load torpedos and route power to Shields, Lights, Weapons, and the Engine as you and your friends dash around the submarine on its voyage into the deep.
Deep Sea Expeditions
Leave the safety of your submarine to explore undersea caves, ruins, shipwrecks and more to find treasure, artifacts, and even
underwater civilizations.
Customize Your Adventurer
Choose from a variety of era-specific outfits from the 19th century to spruce up your adventurer! Non-gender-specific mustaches included.
Choose Your Loadout
Armed with the combination of any two items, ranging from from tools to weapons to seemingly useless junk, each crew member has the power to make their own custom &class& for each new adventure.
Verne-inspired Universe
Approached with the desire to make a game that would feel like a genuine Jules Verne experience, We Need to Go Deeper's creatures and worlds reflect the same sense of wonder and discovery that Verne's novels exemplified.
Hand-drawn artwork
Influenced by the original 20,000 Leagues Under the Sea illustrations by ?douard Riou, with an added stylistic flair, We Need to Go Deeper's world looks as though it came right out of a 19th century storybook.
What the Press is Saying:&It's rare to find something genuinely fresh in a roguelike... but We Need to Go Deeper is the rare example of a RL that grabbed my attention out of left-field.&- &Sounds fun!..The game sports a really unique look.& - &Gosh, I think I love it already.& - []&We Need To Go Deeper’s style, personality, and goals are admirable.& - &It boasts a lovely, unique art style that looks something like big-headed Edward Gorey drawings, and the game’s concept is just plain cool.& - []&It's easy to tell they truly care about providing a new type of experience with We Need to go Deeper.& - []FAQWill there be Linux support?We're currently unable to make promises on this, but if we are able to acquire powerful enough tools and export options to create a build as stable as our Windows/Mac builds, Linux is not out of the question.Will there be a single player mode?We Need to go Deeper is mainly designed to be a cooperative experience. With that said, we do recognize the value of being able to go adventuring on your own. Our team has discus Bots and smaller subs have been thrown around as possibilities to accommodate single players, but again, our main focus is to deliver a great co-op experience. No promises, but we would certainly like to have it as an option if at all possible. If nothing else, we may make it as a free update post-release.What is the current release date?We're aiming for a Fall/Winter release in 2014.Will this game be free-to-play?Free-to-play is not a model that we would like to use for We Need to Go Deeper, for a variety of reasons. Firstly, there are too many examples of free-to-play games which sacrifice gameplay for microtransaction opportunities (interruptions, wait times, harsh difficulty spikes, etc.). Secondly, although there can be good money in free-to-play, we don't want to come off as the types who only want to make a quick buck. Our goal here is to make a great game. Free-to-play can be done right (TF2, Hearthstone, and a few others), but there are enough unsavory examples that we don't want to be associated with the phrase or its stigmas.But how much will our game actually cost? We haven't completely decided yet, but let's put it this way: we are going to price this game in such a way that even starving college students like ourselves can afford it.What kind of multiplayer are we talking here?We've gotten a lot of questions regarding exactly the types of multiplayer we're going to support. Let's go over 'em one by one.1) Local (same machine) Co-op? Right now we have no plans to implement local co-op. 2) LAN? We will absolutely have LAN support! That's how the game is tested most of the time.3) Internet? Yep! This game will be playable over the internet. However, there is some question over whether we will have a matchmaking system. We would love to have a matchmaking server, but it would likely be something that has to be Kickstarted for. Like we said above, we're starving college students, and simply can't budget a server tower and a commercial internet connection just yet. Whether or not we Kickstart for a matchmaking server depends on how willing or unwilling our players are to perform port forwarding.
Linux support
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what happens when the map changes with every playthrough
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We Need to Go Deeper has been Greenlit and is now listed in the Steam store. For the latest information, purchase options, and discussions for We Need to Go Deeper, please see it on the Steam Store or in the Steam Community.
If you really, really want to, you can
to the Greenlight page. Information on this page may be out of date, since all the action has moved to the areas noted above.
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Title: We Need To Go Deeper
Genre: , , ,
Developer:
Publisher:
Release Date: 8 Feb, 2017
What the developers have to say:
Why Early Access?
&Being a multiplayer game made by fewer people than there are fingers on your hand, we will absolutely depend on the community to help shape Deeper into what it will eventually become. While we have all these great ideas and mechanics that we personally think are great, there's no real way to tell how they'll fare until we throw 'em into the wild. And Early Access provides a way to do that early and often, and help fund development while doing so.&
Approximately how long will this game be in Early Access?
&We Need to Go Deeper is planned to be in Early Access for as long as it takes to shape it into the game
we envision it to be. In all likelihood, doing this could take a year or longer.&
How is the full version planned to differ from the Early Access version?
&With most of the core elements already finished, we're mostly looking to add new content for the full release. The full version is planned to have at least 10 unique biomes, each with their own boss encounters, enemies, and civilizations for the players to encounter. We're also aiming to have many additional Load-Out items for players to choose from, a variety of Submarine types, and a fleshed out end-game and story elements to tie it all together. For more information about our plans, see our Planned Features list below:&
What is the current state of the Early Access version?
&The current version is fairly functional and feature-filled, with 2-4 player networked co-op ready to go via LAN or Online, and a nice handful of starting and mid-game tools and weapons to equip yourself with. It also features 6 fleshed out Biomes, along with procedurally generated levels, and cave systems to explore, all of which are packed full of enemies. Customization for characters is also fully functional, with a large variety of outfits to unlock.For more information about the current version, see our Current Features list below:&
Will the game be priced differently during and after Early Access?
&As content/features are added to the game, we may update the price to reflect what we believe the game is worth. So as the game progresses, we may choose to gradually raise the price.&
How are you planning on involving the Community in your development process?
&In the interest of fostering a community of players who will care about making We Need to Go Deeper into the best game it can be, we plan to highlight one particularly helpful player every month, who will be gifted 4 free copies of the game to send to friends, and recognized in the new update. We hope this will help add some value to those who take the leap to help us in the Early Access development process.While we won't always have time to respond to every suggestion or request, we will try and keep the Steam forums an active place for discussion, and promise to keep an active eye on what topics the community is most passionate about.Finally, we also will be hosting live developer chats via Twitch twice a month, where we will hang out, shoot the breeze, or answer questions about development. We aim to make these more sociable events to try and narrow the divide between us and our player-base.For more in-depth information about our Community plans, see our Community Involvement section below:&
Buy We Need to Go Deeper
Recent updates
24 November
Get greasy with this month's Crate Update! New Bots and improvements, along with a sprinkling of other fixes are all wrapped up in this nuts and bolts package!FeaturesNew Bot Types! - You asked for it, so we added a new Bot Selection feature to let you pick Bots with different specialties to bring on your adventures! Introducing the rough-and-ready Fight Bots and the hippocratic oath-ing Med Bots!To choose a bot type, select the Bot portrait after adding a Bot in a lobby to bring up the Bot Selection Menu, and diversify away!64 Bit Performance Boost! - Those with 64 bit operating systems are in for a treat, because they just got a big ol' performance boost with this update thanks to some good old fashioned compiling nonsense. It's hard to explain, but trust us, the game is a little faster now for y'all living in the 64 bit future world.Steam Friend Invites! Last but not least, you can now invite your Steam friends into games directly using our high-tec &Invite& button in the game lobby! Ping your friends like it's the 90's and everyone has a pager. I never had one, but I hear they worked exactly like Steam Invites.Fixes- Fixed auto-disconnects caused by sub deletion.- Fixed removal of spaces in Steam Lobby data causing long lobby creation times.- Possibly fixed players disconnecting while on cannon causing it to be unusable or locking in other players.---------------------------------------------------Let us know what y'all think of the new update as always! And stay tuned these next few months, because we're finally starting to break free of the mandatory technical updates and can dive back into that sweet, sweet content we all like so much.
8 November
Prepare yourself, because November's Official Content Update is comin' in hot! Mid-Game Joining, new state-of-the-art Discord integration and more has arrived!FeaturesMid-Game Joining! - Thanks to the power of Time Travel (and countless coffee fueled network code nights for Jordan), players can finally join adventures in progress! Now you can warp into games guns-blazing, and rescue crews from their demise, or else host a public game yourself filled with a skeleton crew of Bots, to have them replaced by real players over the course of your adventure! Who needs to wait around in lobbies when you have swashbuckling Mid-Game Join action!?Note: If you'd rather not have players warping into your session, or else if you want Bots to be irreplaceable by mere mortal flesh, you can toggle both of these via Game Options in the Lobby. Discord &Rich Presence& Integration! - The top secret labs over at Discord Head Quarters have been brewing up a brand new way to join games with friends, and we've been along for the ride! Discord's newest feature is called &Rich Presence& - and We Need To Go Deeper is on board!With Rich Presence, your Discord friends can see what you are up to in-game, displaying everything from what Biome you are currently traversing, to what submarine you are driving! More importantly, they can see how big your crew is, so they'll know the perfect time to warp into your game! We Need To Go Deeper is among the first group of games to integrate with Discord in such a way, so now you too can feel like you're getting in on some real ground-floor gaming science.Also - The We Need To Go Deeper Discord is now Verified! So if you haven't already, join the community and get in on the sweet, sweet, science action.New Relics! - The Living Infinite spills its secrets once more with brand new Relics to uncover in every biome. Each one is chock full of juicy hints regarding The Living Infinite's mysterious history and cultures, so bust out your shovels and start digging... for knowledge.Tips! - You'll notice when diving into another adventure that some helpful new in-game tips will occasionally pop up to remind you how to engage with the world! These tips are here to help new and returning players learn how to get into the swing of things! Veteran swashbucklers who would rather not see these tips can also turn them off at will via the Options Menu.Command Wheel as Quick Chat! - The Command Wheel (Middle Mouse by Default) has been equipped with brand new functionality! Now not only can you use the command wheel to order around loyal Bots, but you can order around your human crew as well! At the touch of a button, send snap messages to your team about your need to heal, assistance with torpedoes (which Bots are also now capable of), or just tell them they're doing a great terrible job! Additionally, the Command Wheel is no longer exclusive to the Host! Joining players can shout at their team and bots as well as anyone.Bug Fixes- Fixed Bots not being able to navigate past frozen/vined up doors. Bots will now destroy door obstacles when needed.- Fixed Bots occasionally getting stuck in submarine hatches.- Fixed player count displaying incorrectly on LAN games.- Online games should (hopefully) no longer be able to exceed max player limits.- Fixed custom game option player health not being applied to clients correctly.- Fixed loadout confirmation being dependent on other players.Community Highlights::: Player of the Month :::November's Player of the Month award goes to... d?rSeeb?r!This one has been a long time coming, because while Steam user d?rSeeb?r has only recently jumped back into the community proper after a period of absence (a friendly reminder that real life should always take priority over games of course), it's hard to overstate just how helpful this dude is whenever he has been present. d?rSeeb?r has taken an incredibly professional and leader-like approach to everything he's done in the WNTGD community, from creating helpful templates and guides to smooth the process of editing the , to jump-starting the creation of an , and on top of that taking on Mod duties within the
and Steam Forums. This guy's been ever-helpful and supportive since day one, and showcases an admirable sense of professionalism in everything he does. Thank you, d?rSeeb?r!As always, the Player of the Month will be sent 4 copies of WNTGD to send to friends and family as a reward for their efforts.::: Community Showcase :::First up on the showcase is this incredible Halloween costume of Pale Jaw, sent to us by fan Eve Moran. We were blown away by this creation, and the attention to detail (Pale Jaw seen here munching on a small model of The Crevette) really puts the cherry candy corn on top. Thanks Eve!Speaking of costumes, we also received via email these great hand-made costume suggestions for WNTG characters by fans OnkelTino and bubuassnibba! The french artist is by far my favorite of the bunch here. We may yet see some of these become a reality yet.Meanwhile, resident goat enthusiast Gote The Capricorn Trickster has been brewing up these cute and fun fan designs for a &Land Shark& pet, this one being my favorite:In
less cute news, Wrzlprnft seems to be performing some kind of black magic ritual with the Dev team lately. Here's hoping we'll survive whatever hexes he's got planned.For those looking for a laugh, ZeroScotty brewed up a new video recently detailing their crew's first experience with some particularly rude Bots, fashioned and edited into a few choice highlights from their adventure:---------------------------------------------------------------------------------------------As always, let us know what you guys think of the new update, and be sure and leave your thoughts in the forums! Happy diving, y'all!
Report bugs and leave feedback for this game on the discussion boards
Just Updated
Crew Bots and Mid-Game Joining are HERE!
About This Game
WARNING: THIS GAME IS CO-OP ONLY. BRING FRIENDS.We Need to Go Deeper is a 2-4-player cooperative submarine roguelike set in a Verne-inspired undersea universe. In the game, you and your crew must embark on many voyages into a mysterious undersea trench known as The Living Infinite. To be successful in your mission, you and your crew will have to work together to pilot a submarine, as only with your submersible in-tact will you be able to live to see the bottom of The Living Infinite. Designed with human interaction in mind, We Need to Go Deeper was created to encourage friends to shout at each other. The current version features 2-4 player cooperative multiplayer- either through a Local Area Network or Online.The Early Access version currently features a fully fledged procedural generation system that creates a new trench layout every time you take a dive, diversifying things further with 6 unique biomes and a work-in-progress &AI Dungeon Master& who alters difficulty on the fly. Repair leaks, load torpedoes and route power to Shields, Lights, Weapons, and the Engine as you and your friends dash around the submarine on its voyage into the deep.Leave the safety of your submarine to explore procedurally generated undersea caves, where you may come across treasure and danger in equal measure.Choose from a variety of era-specific outfits from the 19th century to spruce up your adventurer! Non-gender-specific mustaches included.From repair wrenches to guns, to fish-mincing meat cleavers, a variety of tools and weapons for helping your teammates is waiting to be discovered!A total of 10 unique biomes are planned for the full release. Each biome will come chock full of unique enemies such as alien jellyfish, volcanic tortoises, burrowing worms, and many others to better flesh out The Living Infinite's dangerous underwater world.A variety of large-scale boss battles are planned for each biome, each individually suited to the region they live in. These will serve as the climactic transition between biome zones.We're hoping to include a few Submarines to choose from in the final game, including a larger-scale sub better suited for 4-man voyages, complete with new consoles such as beds for healing, upgrade stations, leak-fixing drones, etc.Discover mysterious undersea civilizations on your voyages who may either help or hinder you and your crew. One unique civilization is planned to inhabit each biome, along with a translator item to help players understand each civilization's colorful languages.We plan to continuously add interesting Tools and Weapons throughout development as we come up with new and unique items to take advantage of various play-styles and to better give players a depth of strategic options to choose from, in addition to supplying our players with plenty of items for annoying their friends with.Find out what lies at the bottom of The Living Infinite, with an end-game we hope will be both exciting and memorable!We know that buying into Early Access can often be a thankless contribution, so every month we'll be highlighting one outstanding player as Player of the Month - where they will receive 4 free copies of We Need to Go Deeper to send to their friends, in addition to being recognized on the title screen for that month's update. This way, we hope that those in our community who really strive to help us transform We Need to Go Deeper into the great game we want it to be will get the proper recognition - and reward - that they deserve.While we won't always have time to respond to every suggestion or request, we will try and keep the Steam forums an active place for discussion, and promise to keep an active eye on what topics the community is most passionate about.Twice a month, we'll also be hosting a live hang-out stream, where anyone can pop in and chat with us developers about, well, whatever you wanna talk about! In the interest of narrowing the divide between Gamers and Developers, we're gonna try and just have some good old fashioned social time with our fans. We'll try to host these on weekends so everyone can come by and play games, watch movies, and generally shoot the breeze with us, in addition to talking about We Need to Go Deeper's development if ya'll fancy it.&It's rare to find something genuinely fresh in a roguelike... but We Need to Go Deeper is the rare example of a RL that grabbed my attention out of left-field.& - PC Gamer&Sounds fun!..The game sports a really unique look.& - Kotaku&Gosh, I think I love it already.& - PCGamesN&We Need To Go Deeper’s style, personality, and goals are admirable.& - Rock Paper Shotgun&It boasts a lovely, unique art style that looks something like big-headed Edward Gorey drawings, and the game’s concept is just plain cool.& - Indie Statik&It's easy to tell they truly care about providing a new type of experience with We Need to go Deeper.& - Go! Indie Beat
System Requirements
Minimum:OS: Windows Vista or LaterProcessor: Intel(R) Core(TM) i5-2450M Processor (3M Cache, up to 3.10 GHz) or BetterMemory: 4 GB RAMGraphics: Intel(R) HD Graphics 3000 or betterDirectX: Version 9.0cStorage: 1400 MB available space
Minimum:OS: Mac OS 10.12 or LaterProcessor: Intel(R) Core(TM) i5-2450M Processor (3M Cache, up to 3.10 GHz) or BetterMemory: 4 GB RAMGraphics: Intel(R) HD Graphics 3000 or betterStorage: 1400 MB available space
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