求游戏情感设计电子书设计类的电子书,Game Development Essentials系列的

jesus的其它豆列
&&&&&&&&&&&&《游戏设计/编程电子书合集》(Game Design eBooks Pack)
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名称:《游戏设计/编程电子书合集》(Game Design eBooks Pack) 分类: -
地区: 语言: 发行年代:2010年 发布时间:日 更新时间:日
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简介: 简介:
这是一个从国外的网站上打包下载下来的合集(修复了其中一个PDF文档的错误)。 我只是把它从BT转移到了电驴上,为了是方便检索(少数几本在电驴上曾经有网友发布过)。 需要说明的是,这些书虽然都是经典书籍,但技术是在不断发展的,很多知识需要更新,书也不例外。所以希望大家按需下载。 当然如果有更加新的电子版本,我在今后也会逐步更新。欢迎大家补充,我会尽量加进去的! --------------------------------------- 1.29 另外,目前我使用的是家中的ADSL,上传速度很可怜,请下载的诸位多多分流,谢了。 (配个图,传了一天的结果,无力吐槽,睡觉去了- -)
-------------------------------------- 1.30 注意 Memory.Management.Algorithms.and.Implementation.in.C/C++这个文档错误我已经修复,如果下载的同学可以重新下 -------------------------------------- 1.31 添加一本书 Beginning Lua with World of Warcraft Addons 添加一个BT资源 Next Generation Game Development in Unreal Tournament 3 For 3dsMax 是个DVD教程,因为有10多G,不打算搬到电驴上。要下的朋友可以参照补充资源上的链接 -------------------------------------- 2.1 添加三本书: Beginning Java Game Programming Unity Game Development Essentials Creating Motion Graphics with After Effects 4th Edition 更新: 将 Real-Time rendering 3nd 替换了 Real-Time rendering 2nd --------------------------------------- 2.2 添加五本书: AI Game Development Synthetic Creatures With Learning And Reactive Behaviors Andrew Rollings and Ernest Adams on Game Design Art Game Design a Book of Lenses Game Design Workshop 2nd Edition Foundation Game Design with Flash 顺便问一下,有没有出现某部分没有源的情况。为了减少上传重复部分,提高上传效率,今天把easymule换成了scarangal,自己设置了一下上传规则... ------------------------------------------ 2.3 添加一本书: actionscript3.0 game programming university ----------------------------------------- 2.7添加3本书 iPhone Game Development Beginning iPhone Development iPhone Games Projects by PJ Cabrera --------------------------------------- 2.8添加1本书 Beginning Illustration and Storyboarding for Games ---------------------------------------------- 下面是书籍目录,只是为了今后方便检索,对不住大家了- - 3D Computer Graphics - A Mathematical Introduction with OpenGL.pdf 3D Game Engine Architecture.pdf 3D Game Engine Design .pdf 3D Game Engine Programming .pdf 3D Game Programming All In One.pdf 3D Geometry Tuts.rar 3D Math Primer for Graphics and Game Development Souce Code.rar 3D Math Primer for Graphics and Game Development.pdf 3ds Max 2009 Beyond the Basics.rar 3DS Max 2009 Bible.pdf 3DS Max 2009 Essential Training.rar 3ds Max 6 Bible.pdf A First Course in Linear Algebra.pdf A Theory Of Fun In Game Design.pdf Adobe Creative Suite 2 Classroom In A Book.chm Adobe GoLive CS2 Classroom in a Book.chm Adobe Illustrator CS2 Classroom in a Book.chm Adobe InDesign CS2 Classroom in a Book.chm Adobe Photoshop CS2 Classroom in a Book.chm Advanced 3D Game Programming All in One.pdf Advanced 3D Game Programming with DirectX 9.0.pdf Advanced Animation with DirectX.pdf Advanced Graphics Programming Techniques Using Opengl.pdf Advanced Graphics Programming Using OpenGL.pdf Advanced WinSock Multiplayer Game Programming Multicasting.pdf AI for Game Developers - David M. Bourg, Glenn Seeman.pdf AI for Game Developers Examples.rar AI For Game Developers.pdf AI Game Development - Synthetic Creatures with Learning and Reactive Behaviors.chm AI Game Development.chm AI Game Engine Programming.pdf AI Game Wisdom.pdf Algorithms And Networking For Computer Games.pdf Animating Real-Time Game Characters.pdf Artificial Intelligence for Games Source Code.rar Artificial Intelligence for Games.pdf Beginning 3D Game Programming.chm Beginning C# Game Programming Source Code.rar Beginning C# Game Programming.pdf Beginning C++ Game Programming.pdf Beginning C++ Game Programming.chm Beginning Direct3D Game Programming, Second Edition.pdf Beginning DirectX 9.pdf Beginning Game Art In 3DS Max 8.pdf Beginning Game Audio Programming.chm Beginning Game Level Design.pdf Beginning Game Programming.pdf Beginning Math and Physics for Game Programmers .chm Beginning Math and Physics for Game Programmers.chm Beginning OpenGL Game Programming Source Code.rar Beginning OpenGL Game Programming.pdf C++ Module I.pdf C++ Module II.pdf Character Development and Storytelling for Games.pdf Chris Crawford on Game Design.chm Collision Detection in Interactive 3D Environments.pdf Computer Gaming World - Mar 2006.pdf Computer Organization And Design The Hardware Software Interface.pdf Core Techniques And Algorithms in Game Programming.chm Core Techniques and Algorithms in Game Programming.pdf Creating Games In C++ - A Step By Step Guide.chm Creating Professional Animation with 3ds Max, Lightwave, and Maya.pdf CryENGINE 2 Features.pdf Cutting Edge Direct3D Programming.chm Data Structures for Game Programmers.pdf Deconstructing the Elements with 3ds Max 2nd Ed.pdf Digital Animation Bible.pdf Digital Character Design Painting The Photoshop CS Edition.chm Digital Lighting and Rendering.pdf DirectX 3D Graphics Programming Bible.pdf DirectX 8.1 Programming for C PlusPlus.chm DirectX 8.1 Programming for C++.chm DirectX 9 Graphics - The Definitive Guide to Direct3D.pdf Directx 9 User Interfaces - Design and Implementation.pdf DotNET Game Programming with DirectX 9.0.pdf Easy Guide to Photoshop CS2 Image Editing.pdf Essential Mathematics for Games and Interactive Applications 2nd Edition.pdf Essential Mathematics for Games and Interactive Applications.pdf Evolution of GPUs.pdf Example Design Documents.rar Facial Modeling and Animation Done Right.pdf Focus On 3D Models.pdf Focus on Mod Programming In Quake III Arena.pdf Focus On Photon Mapping.chm Focus on SDL.pdf Fundamentals of Audio and Video Programming for Games.chm Game Architecture and Design.pdf Game Character Design Complete.pdf Game Coding Complete 2nd ed.chm Game Coding Complete.chm Game Design Foundations.chm Game Design Theory and Practice.chm Game Developer - Game Career Guide Fall 2005.pdf Game Developer - Game Career Guide Fall 2008.pdf Game Development and Production.pdf Game Engine Toolset Development.pdf Game Physics Engine Development Source Code.rar Game Physics Engine Development.pdf Game Physics.pdf Game Programming All in One.pdf Game Programming Gems 1.pdf Game Programming Gems 2.pdf Game Programming Gems 3.pdf Game Programming Gems 4.pdf Game Programming Gems 6.pdf Game Programming Golden Rules.pdf Game Programming Tricks of the Trade.pdf Game Programming with DirectX 9.0.pdf Game Programming with Python, Lua, and Ruby.chm Game Scripting Mastery.pdf GameProgrammingGems5-CDROM.rar GameProgrammingGems6-CDROM.rar GeForce 8800 GPU Architecture Technical Brief .pdf GPU Gems 1.djvu GPU Gems 2.djvu GPU Gems 3.chm GPU Programming Guide.pdf Graphics Gems 1.pdf Graphics Gems 2.pdf Graphics Gems 3.pdf Graphics Gems 4.pdf Graphics Gems 5.pdf Graphics Gems Series Source Code.rar Graphics Programming Black Book.pdf Graphics Programming with DirectX 9 Module I.pdf Graphics Programming with DirectX 9 Module II.pdf Hacking Photoshop CS2.pdf Half Life 2 Mods For Dummies.pdf Hardcore AI for Computer Games and Animation.pdf How GPUs Work.pdf Inside Direct3D.chm Introducing 3ds Max 2008.pdf Introducing 3ds Max 9.pdf Introduction to 3D Game Programming with DirectX 9.0 Source Code.rar Introduction to 3D Game Programming with DirectX 9.0c Shader Approach Source Code.rar Introduction to 3D Game Programming with DirectX 9.0c Shader Approach.chm Introduction to 3D Game Programming with DirectX 9.pdf Introduction to Game Programming with C++.chm Isometric Game Programming With DirectX 7.pdf Learn Vertex and Pixel Shader Programming With DirectX 9.pdf Level of Detail for 3D Graphics.pdf Level of Detail for 3D Graphics.pdf Linear Algebra Demystified.pdf Linux 3D Graphics Programming.pdf Linux Games Programming.pdf Lumenex Engine Technical Brief.pdf Managed DirectX 9 Kick Start - Graphics and Game Programming.chm Math Course Description.pdf Mathematical Physics - A Modern Introduction To It s Foundations.pdf Mathematics for 3D Game Programming and Computer Graphics, Second Edition.pdf Mathematics for Computer Graphics.pdf Mathematics for Game Developers.pdf Memory Management - Algorithms And Implementation In C-C++.pdf Microsoft DirectX 10 Technical Brief.pdf Model Rig Animate With 3ds Max 7.chm Modeling a Character in 3DS Max, 2nd Edition.pdf MUD Game Programming.chm Multiplayer Game Programming.pdf Networking and Online Games - Understanding and Engineering Multiplayer Internet Games.pdf OpenGL Game Development.pdf OpenGL Programming Guide.pdf OpenGL Red Book and Blue Book.rar OpenGL Reference Manual.pdf OpenGL Shading Language 2nd Edition.chm OpenGL Shading Language.chm OpenGL Super Bible.pdf OpenGL SuperBible 4th Edition.pdf OpenGL.Shading.Language.2nd.Edition.(Orange.Book).2006.pdf Physically-Based Rendering - From Theory To Implementation.pdf Physics Course Description.pdf Physics for Game Developers.pdf Polygon Collision Tutorials.rar Postmortems From Game Developers.pdf Probability for Dummies.pdf Probability Theory - The Logic of Science.pdf Programming AI by Example Source Code.rar Programming Game AI by Example.pdf Programming Multiplayer Games.pdf Programming Role Playing Games with DirectX, 2nd Edition.pdf Programming Role-Playing Games With DirectX 8.pdf Quake 4 Mods For Dummies.pdf Real Time Shader Programming.chm Real-Time Collision Detection.pdf Real-time Rendering 3nd ed.djvu Real-Time Rendering Tricks and Techniques in DirectX.pdf Real-Time Shader Programming.chm Shaders for Game Programming and Artists.pdf ShaderX1 - Vertex and Pixel Shader Tips and Tricks.pdf ShaderX2 - Introductions and Tutorials with DirectX9.pdf Shaderx2 - Shader Programming Tips Tricks With Directx 9.pdf ShaderX3 - Advanced Rendering with DirectX and OpenGL.pdf Software Engineering - for Game Developers.pdf Software Engineering and Computer Games.chm Source Engine Infosheet.pdf Special Effects Game Programming With DirectX Source Code.rar Special Effects Game Programming with DirectX.pdf Strategy Game Programming With Directx 9.0.chm Teach Yourself Game Programming in 24 Hours.chm The Elements of Euclid.pdf The Game Animator s Guide To Maya.pdf The Official Guide to Learning Opengl Programming.pdf The Official Guide to Learning OpenGL, Version 2.1.pdf The Official Guide to Learning OpenGL.pdf Tricks of the 3D Game Programming Gurus - Advanced 3D Graphics and Rasterization.pdf Tricks of the Windows Game Programming Gurus - Fundamentals of 2D and 3D Game Programming.pdf Tricks of the Windows Game Programming Gurus, Second Edition.chm Ultimate Game Design Building Game Worlds.pdf Using Opengl In Visual C++.pdf Vector Game Math Processors Source Code.rar Vector Game Math Processors.pdf Visualizing Quaternions.pdf Zen of Graphics Programming - Michael Abrash.rar Introduction to 3D Game Programming with DirectX 10.chm Mastering Unreal Technology2.pdf Programming Vertex Geometry and Pixel Shaders.pdf Beginning Lua with World of Warcraft Addons Jul 2009.rar Beginning Java Game Programming.pdf Unity Game Development Essentials .pdf Creating Motion Graphics with After Effects 4th Edition.pdf AI Game Development Synthetic Creatures With Learning And Reactive Behaviors.rar Andrew Rollings and Ernest Adams on Game Design.chm Art Game Design a Book of Lenses.pdf Game Design Workshop 2nd Edition.pdf Foundation Game Design with Flash.pdf actionscript3.0 game programming university.pdf iPhone Game Development.pdf Beginning iPhone Development.pdf iPhone Games Projects by PJ Cabrera.pdf Beginning Illustration and Storyboarding for Games.pdf
同类资源&&·&&本周排行榜新书上架:《游戏开发-剧本与角色创造》
新书上架:《游戏开发-剧本与角色创造》
【原 书 名】
Game Development Essentials: Game Story & Character Development
  【原出版社】
Thomson Delmar Learning   【作  者】 (美)Marianne Krawczyk:Jeannie Novak   【译  者】
姚晓光;孙泱  【丛 书 名】
游戏开发技术系列丛书   【出 版 社】
机械工业出版社   【书 号】 6   【开 本】 16开   【页 码】 210   【出版日期】 2007年6月
【内容简介】
设计游戏,就是设计一个虚拟世界。这个世界是否吸引人,很大程度上取决于剧本和角色的创造。本书旨在教授专业游戏开发人员学会将故事叙事方法和游戏玩法结合起来,从而创作出更加复杂、更具戏剧性的游戏,让玩家体验无限乐趣。  本书分“剧本”、“角色”和“游戏玩法”三部分,第一部分着重说明故事的历史、一般故事元素、传统故事设计以及游戏剧本设讯第二部分着重说明传统角色原型、游戏角色创造以及对话结构;第三部分着重说明故事和游戏的结合、“故事玩法”的概念以及游戏设计文档元素。本书通俗易懂,理论结合实践,适合学生、游戏开发专业人士及广大感兴趣的消费者阅读。  本书说明了如何为游戏量身定制引入入胜的剧本和角色.仔细分析了故事的历史、传统和游戏的故事结构,以及角色开发的各个方面,包括生理角度、心理角度、社会角度以及语言角度。书中还有大量出自业内人士的注释,附带的光盘中是游戏故事文档和演示文件。对游戏设计师、作家、学生以及专业人士来说,本书都能提供有益的指导。
  关于作者
玛丽安o克瓦兹克是电视和游戏的专业作家。她曾为索尼的大作《战神》编写游戏故事,还为Midway的《51区》(一部第一人称科幻军事射击游戏)重写对白。玛丽安的其它作品包括《战地指挥官》和《未名传奇:战士机密评测》,这两部游戏均由索尼在线娱乐为PSP开发。目前,玛丽安正投身于其它几部未公开的游戏项目中。  吉妮o诺瓦克是本系列丛书的主要作者和编者,还是Indiespace的创始人,吉妮在这里和一群富有创意的音乐、电影、电视业的专业人士一起探讨,帮助他们进入游戏行业。吉妮是在线艺术学院、UCLA分校、艺术中心设计学院、圣莫尼卡大学娱乐和技术学院、德福瑞大学、迈阿密国际大学、以及Westwood大学的游戏讲师和开发专家。她是国际游戏开发者协会(IGDA)的成员之一,同时为互动艺术与科学学会(AIAS)的选举委员会工作。
玛丽安o克瓦兹克(Marianne Krawzyk)与吉妮o诺瓦克(Jeannie Novak)
“我认为游戏艺术的真正标志,是有人承认自己在第17关时哭了。游戏剧本的先进性体现在可以让人参与其中”  
——史蒂芬o斯皮尔伯格
“一部真正具有技术含量的精彩作品,文笔好,形式生动。”  
——Chris Klug(卡内基o梅隆大学娱乐技术中心)
《游戏故事和角色开发》是《Game Development Essentials》系列中最新的一部,说明了如何为游戏度身定制引人入胜的故事和角色。本书仔细分析了故事的历史、传统和游戏的故事结构、以及角色开发的各个方面,包括生理角度、心理角度、社会角度、以及语言角度。书中还有大量出自业内人士的注释,附带的光盘中是游戏故事文档和演示文件。对游戏设计师、作家、学生、以及专业人士来说,《游戏故事和角色开发》都是一本重要的指导丛书。
本书的几大特色
? 着重于游戏故事和角色开发的方方面面  ? 提供游戏业内专业人士的全面心得领悟  ? 理论与实践结合  ? 全彩页设计  ? 文风通俗易懂大量插图
  剧本和角色创造 - 游戏世界的:神之手
    56城市可以送货上门
机械工业出版社 2006年6月发行
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类型:大型RPG
特征:动作
类型:大型RPG
特征:沙盒
类型:大型RPG
特征:沙盒
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