装甲战争每日任务99a2预售任务怎么算完成

进阶攻略:
装甲战争0.21版本具体更新内容
Hi,Below you can find preliminary patchnotes for Update 0.20, that were posted at official Armored Warfare forum. As always, we divided list into categories for easier navigation.哈喽~~大家好就像之前发布在官方论坛的0.20补丁一样,我们一如既往地进行分类整理,以便您更容易的进行查看GAMEPLAY MECHANISMSGeneral changesAdded new tutorialAdded simplified GarageAmmunition balance changesThe “Return to Battle” button is back游戏机制的变化添加了新的教程添加了简易车库(应该就是前几天发的那个白白的车库)平衡弹药(削ap改heat要实装了)“返回战斗”选项回归(emmm现在不能掉线重连么0.0)ChallengesThe “Challenge” button now displays the amount of challenges available to you in the garage.每日挑战任务现在挑战选项可以显示在你的车库中可用的挑战量(个人感觉像是如果只有主战的话而挑战任务全是非主战车辆的话会显示0)Economy changesRead more in the Dev Diary. The changes include:Correction of the loot crate drop rate in Global Operations in relation to the new reward systemSpotting reward is now awarded even if the line of sight between the spotter and the target gets broken收益改变具体改变请更多的留意开发日志。这些改变包括:改进全球模式中的收益点亮者即使不能持续点亮被点亮者也会获得点亮收益PvP RewardsDamage reward in PvP is increased by 50% (from 1 to 1.5 credits per damage unit)Players no longer receive Credits for kills and immobilizationBase reward for spotting reduced to 108 CreditsBase reward for winning is now 1728 Credits, the PvP victory multiplier is removedTeam damage penalty increased to 3 credits per damage unitPVP模式奖励PVP的伤害奖励增加50%(伤害奖励分数从每单位1分提升到1.5分)玩家将不再从人头和掉线者身上获得分数(原文immobilization是固定的意思想了好久估计是掉线挂机的意思吧)基础奖励分降低到108胜利的基础奖励分现在是1728,PVP胜利乘数(胜利加成?)被移除。TK惩罚增加到每单位3分(不知道这个单位是啥意思 原文没说╮(╯_╰)╭)Ammunition changesRead more in the Dev Diary.HEAT shell damage and penetration of all shells rebalanced to correspond to their new role (some tanks receive extremely powerful HEAT shells as a result)弹药的变化请查看更多的更新日志(前几次情报已经说了改ap、heat之类的)HEAT(破甲弹)的毁伤效果重新调整以便更好的符合自身弹种的特性(因此有些坦克破甲弹将更加强大)VEHICLESCamouflage changesWe introduced a large number of camouflage changes. These include:Fixed the issues where identical tanks had different camo factors (Fox and Fox SHARK for example)Somewhat increased the camouflage factor for all AFVsReduced the camouflage factor for all LTsReduced the camouflage factor for all MBTs载具变化伪装的改变我们对伪装机制做了大量的工作。这包括:同样的坦克有不同的伪装系数的改变(FOX和FOX鲨鱼,估计就是里面的涂装车自带涂装加成而已)增加所有AFVS类车辆的隐蔽系数(小装甲车可以浪了)减少所有轻坦的伪装系数减少所有主战坦克的伪装系数Camouflage reductions:Type 62: 0.3 → 0.15Expeditionary Tank: 0.35 → 0.263T92 LT: 0.35 → 0.285M551 Sheridan: 0.3 → 0.255M41: 0.3 → 0.26PТ-76: 0.3 → 0.273Т-14 Armata: 0.1 → 0.065FV438 Swingfire: 0.35 → 0.315Begleitpanzer 57: 0.3 → 0.265Т-15 HIFV: 0.1 → 0.07RDF/LT: 0.35 → 0.32Stingray 1, Stingray 2: 0.3 → 0.27M8 Bufford, M8 Thunderbolt II: 0.3 → 0.273FV4201 Chieftain 900, FV4201 Chieftain Mk. 2, FV4201 Chieftain Mk. 10: 0.1 → 0.076Challenger 1, Challenger 2: 0.1 → 0.08伪装系数减少预览:小62:0.3砍到0.15远征军坦克(= =这是啥车):0.35砍到0.263T92轻型:0.35砍到0.285谢里登神教:0.3砍到0.255斗牛犬:0.3砍到0.26PT76:0.3砍到0.273T14阿玛塔:0.1砍到0.065旋火:0.35砍到0.315Begleitpanzer57:0.3砍到0.265T15HIFV:0.1砍到0.07RDF/LT:0.35砍到0.32黄貂鱼1、黄貂鱼2:0.3砍到0.27M8 Bufford和M8雷霆2型:0.3砍到0.273emmm傻酋三连坑(傻酋900、傻酋mk2、傻酋mk10):0.1砍到0.076挑爷1型、挑爷2型:0.1砍到0.08Camouflage improvements:ERC-90 F4: 0.25 → 0.34AMX-10RCR: 0.25 → 0.32OT-65A: 0.275 → 0.345M1128 Stryker, Dragoon 90, LAV-300: 0.25 → 0.312FV510 Warrior: 0.25 → 0.31B1 Centauro 105, B1 Centauro 120: 0.25 → 0.308LAV-150: 0.275 → 0.33M2A3 Bradley: 0.25 → 0.3增加伪装的详细信息:ERC-90 F4:0.25增强到0.34AMX-10RCR:0.25增强到0.32OT-65A:0.275增强到0.345M1128斯崔克、龙骑兵90、LAV-300:0.25增强到0.312FV510武士:0.25增强到0.31B1 Centauro 105, B1 Centauro 120:0.25增强到0.308LAV-150:0.275增强到0.33M2A3布拉德利:0.25增强到0.3Accuracy changesWe changed the accuracy of many tanks to increase gameplay diversity. The Leopard line now has the most accurate MBT guns in the class:C1 Ariete: 0.11 → 0.115;Challenger 1: 0.11 → 0.128;Challenger 2: 0.1 → 0.11;Leopard 2AV: 0.13 → 0.12;Leopard 2A4: 0.114 → 0.11;Leopard 2A4 Evolution: 0.11 → 0.105;Leopard 2A5: 0.11 → 0.105;Leopard 2A6: 0.1 → 0.09.M60A1: 0.132 → 0.152;M1 Abrams: 0.13 → 0.124;M1A1: 0.114 → 0.122;M1A2: 0.11 → 0.117;M1A2 Sep v3: 0.1 → 0.115;Т-72А: 0.155 → 0.13;Т-80B: 0.13 → 0.126;Т-90: 0.125 → 0.12;Т-90А: 0.12 → 0.11;Т-90МS: 0.11 → 0.105;Т-14 Armata: 0.1 → 0.09;Type 98: 0.11 → 0.118.精度的更改:我们改变了许多坦克的精度以便有更丰富的玩法,元首的豹子现在有着全宇宙主战坦克最好的精度(黑枪豹永不为奴~~~~~)左边现有右边加强或者削弱C1 Ariete:0.11→0.115挑战者1:0.11→0.128挑战者2:0.1→0.11豹2AV:0.13→0.12豹2A4:0.114→0.11豹2A4升级型:0.11→0.105豹2A5:0.11→0.105豹2A6:0.1→0.09M60A1:0.132→0.152M1艾布拉姆斯:0.13→0.124M1A1:0.114→0.122m1A2:0.11→0.117T-90MS:0.1 m1a2 V3→0.115T-72A:0.155→0.13T-80B:0.13→0.126T-90:0.125→0.12T-90A:0.12→0.11T-90MS:0.11→0.105T-14阿玛塔:0.1→0.0998型:0.11→0.118(毛子mmp听到没mmp)Aim time changesWe increased the aim time for the largest guns (130mm, 140mm) as such:Leopard 2A6: L/55 aim time: 1.8 -& 2.2Leopard 2A7: 130 mm aim time: 1.8-&2.4XM1A3: 140 mm aim time: 2.3-&2.5瞄准时间更改:我们增加了重型火炮的瞄准时间(130、140mm火炮)现在变成这样啦:豹2a6(不是120炮么??):L55炮:1.8砍到2.2豹2a7(???是豹2ax么):130炮:1.8砍到2.4美帝m1a3:140巨根:2.3砍到2.5VehiclesType 98 renamed to 9910The Stingrays now get a Ready Rack like the LAV-600: 4 rounds, 3 seconds between shots, 22 seconds rack reloadImproved the hitpoint bonus for Improved Ammo Rack and Improved Suspension retrofits (now 25% for level 1 and 50% for level 2 for Ammo Rack and 20/40 for Suspension)Spall Liner retrofit now increases hitpoints instead of damage reduction (+250HP for MBT, +100HP for other classesSpall Liner module changed into Additional Protection and now reduces only ramming damage and damage taken by crew by 25/50%Challenger 2 140 mm gun damage increased to 800, rate of fire was increased a bit, aimtime increased to 2.3s, shell price increased (because the damage did as well)AMX-10RCR hull hatch now takes full damageFixed the bug with Stingray 2 having too much lower front plate resistance to APFSDS shotsThe engine fire mechanism was overhauled. Damaging or destroying external fuel tanks no longer causes engine firesSignificantly improved mantlet and upper frontal plate armor of Type 98Fixed the bug where the wooden log model on some models provided a significant armor bonus and was capable of deflecting APFSDS shells (the Stronk Soviet Log bug)BMPT Prototype and BMPT Terminator side armor reducedSlightly improved the T-72B3 lower frontal plateSlightly improved the T-90MS side skirts armorThe Expeditionary Tank was rebalanced to better reflect its real-life counterpart. It now has a 9-round autoloader with 1.85s between shots and 37 seconds clip reload time. The crew now sits in an armored capsule, significantly improving its survival chances but reducing the ability of the crew to look outside (view range reduced from 413m to 390m)Fixed the improved ammunition icons for the FV107 ScimitarAdded new sound effects for engine smoke generatorsImproved the sounds of high-revving diesel and turbodiesel enginesFixed the incorrect armor values in the GarageFixed the bug that caused the DRACO armor to be too weakFixed the bug that caused the LAV-600 armor to be too weakFixed the bug that caused the FV510 Warrior armor to be too strongFixed the incorrect armor materiel that caused the M8 Buford and the M8 Thunderbolt II to be too resistant to kinetic shellsM8 Buford reload time reduced from 6.6s to 5.2sM8 Thunderbolt II reload time reduced from 8s to 5.5sFixed the T-14 Armata turret ring that received reduced damageFixed the M1A1 and M1A2 armor bug that caused the lower frontal plate to become too easy to penetrateSlightly reduced the armor of M1 Abrams side skirtsSlightly improved the armor of the upper part of the lower frontal plate of the M1A2 SEP v3 and the XM1A3Fixed the mantlet armor of the XM1A3M1A2 SEP v3 – fixed the bug that caused the vehicle to receive too little damage when rammingFixed the Chieftain 900 armor bug that allowed players to damage its gun without damaging the tank itselfChieftain 900 now has sideskirts that count as 15mm steel armorFixed the bug where, when switching weapons in battle, the shell switched correctly only after firingArmor fixed for BMP-3M, IS-7, M1128 Stryker, C1 Ariete, Centauro 155, Chieftain Mk.2 and M60A1T-72A mantlet armor improvedBMPT series vehicles now receive reduced damage on their turretsT-90A, T-90MS and Armata rate of fire significantly improved (T-90A and T-90MS reload time from 10s to 8,5s, Armata from 9,2s to 8s)T-14 Armata improved APFSDS shell damage reduced from 720 to 700T-90MS improved APFSDS shell damage reduced from 680 to 660Fixed the bug where T-72B camouflage didn’t cover the entire tankM1128 Stryker gets an autoloader for its improved gun (5 rounds, 2.6s between shots, 18 seconds reload)Dragun 125 improved APFSDS damage increased to 640M1 Abrams armor versus APFSDS shells significantly reducedBMP-3 and BMD-4 100 mm rate of fire improved to 9 rounds per minute (HE shells significantly improved as a part of the ammunition rebalance)BMP-3M 100 mm rate of fire improved to 10 rounds per minute (HE shells significantly improved as a part of the ammunition rebalance)SPHINX improved APFSDS rounds penetration improved to 200 mm, weapon switch delay is 0.25s, ATGM can be launched with 1.5s delay (was 2s) and second rocket can be launched while the first is still in the airConsiderably reduced the accuracy loss for autocannon fire for M2A3 Bradley and WarriorWarrior and Bradley can now fire another missile while the first one is still in the airT-15 HIFV
delay between ATGM shots reduced to 1s, autocannon accuracy slightly increasedOF-40 – fixed the broken engine visual effectsBMP-3M received a Kevlar Liner upgrade modulePL-01 name of the gun fixed载具更改98式现在正式改名为9910黄貂鱼现在跟LAV-600一样有了弹夹系统:4发装填,3s短装填,22s大装填提高改进型弹药架和改进型悬挂的生命值加成(现在改进型悬挂1级增加25%履带生命值;2级(300w那个)增加50%生命值,改进型弹药架1级增加20%生命值;2级(300w那个)增加40%生命值)坦克内衬研究配件现在改为增加生命值:主战增加250;其他增加100坦克内衬配件(花钱买的那个占配件栏的)现在只减少炮弹对成员组的伤害(1级25%;2级50%)挑战者2的140mm炮伤害加强到800,装填时间加强了一点,瞄准变成2.3,炮弹费用提高AMX-10RCR现在被击穿会出现满伤修复黄貂鱼2前装甲对长杆穿甲弹的过度防护更改了发动机着火机制,外部油箱损坏将不再引起发动机着火大幅度增强98式的正面装甲(应该是首上和炮塔)修改木头模型对长杆穿甲弹的转正影响(自救木以前还能有防御作用??)减少BMPT和终结者的侧面装甲略微改进T-72B3的首下装甲略微改进T-90MS的侧面裙甲Expeditionary战车更加还原现实,现在她有了9发弹夹,1.85s短装填,37s大装填,成员组现在坐在一个装甲舱内因此视野降低从413米砍到390米(毛子你脑洞很大)修改了FV107军刀的弹药标志为发动机烟雾装置添加了新的声音效果改进了高转速柴油机和涡轮增压柴油机的声音效果修改了车库内装甲值显示错误的问题修复DRACO和LAV-600装甲过于薄弱的问题修复FV510武士装甲过厚的问题修复了布雷德利和雷霆的装甲材料不正确问题M8布雷德利装填buff:6.6s加强到5.2s雷霆2装填buff:8s加强到5.5sT14阿玛塔炮塔座圈受到伤害减少修正艾布拉姆斯系列坦克车体装甲太过脆弱的错误(又加强咯)略微减少M1的裙甲厚度略微增强9级M1和10级M1A3的首下装甲修正M1A3的炮盾装甲错误修正M1A2 SEP V3的车辆撞击损伤过小的错误修正酋长900装甲错误,允许玩家在不损坏车辆本身的情况下击毁火炮酋长900的裙甲算作15mm的均质钢修复弹种切换时开炮之后才能正确切换的错误(隔壁战雷就是这样的开炮才能换弹种)修复BMP-3M,IS-7,M1128 Stryker,C1 Ariete,半人马155,酋长Mk.2以及M60A1的装甲改进T-72A的炮塔装甲减少BMPT系列载具炮塔损害值T-90A,T-90MS和阿玛塔的装填时间显著提高(90A和90MS装填从10s加强到8.5s,阿玛塔从9.2s加强到8s)阿玛塔研发长杆穿甲弹伤害从720减少到700T-90MS研发长杆穿甲弹伤害从680减少到660修复T-72B伪装没有对全车生效的错误M1128 Stryker获得新的弹夹系统:5发弹夹,2.6s短装填,18s大装填Dragun 125的长杆穿甲弹伤害增加到640M1艾布拉姆斯对长杆穿甲弹的防御能力明显下降BMP-3和BMD-4 100mm炮射速提高到每分钟9发(高爆弹伤害提高)BMP-3M的100mm炮射速提高到每分钟10发(高爆伤害提高)菲尼克斯的研发穿甲弹穿深提高到200毫米,武器切换速度0.25s,火箭(和谐╮(╯_╰)╭)再次发射时间1.5s(was 2s是以前是2s的意思么0.0),可以在第一发命中之前发射第二发大大减少布拉德利和武士的机炮射击精度损失布拉德利和武士的火箭可以在命中之前发射第二发T15的火箭发射有1s的间隔,机炮精度增加OF-40修复了引擎损坏的视觉效果BMP-3M有了内衬研究模块修复PL-01的火炮名称错误Challenger and Challenger WOLFBugged fuel tank armor reduced from 315 mm to 15 mmFrontal hull base armor reduced, upgraded armor improved for proper progressionFront side plates thickness reduced from 150 mm to 30 mmReduced the extreme armor of the upper frontal plate small panelsSomewhat reduced the turret armor (the front is still impervious to shells but the left turret side now has a weakness where the extra armor doesn’t cover it)Fixed the bugged equipment (tool boxes and such) around the turret that gave 150 mm of protection, reduced to realistic 10 mmRebalanced the tanks overall (they will keep their extremely thick armor but will have downsides as well)挑战者和涂装挑战者修改燃料箱装甲从315毫米砍到15毫米正面基础装甲厚度降低,升级装甲厚度提升前部侧面装甲从150毫米砍到30毫米修复首上装甲小部分过厚的现象略微削弱炮塔装甲,正面依旧不能被穿透,但是炮塔左侧会有弱点,并且附加装甲将不能覆盖这一弱点车体附加设备(工具箱之类乱七八糟的东西)从为炮塔增加150毫米砍到符合现实的10毫米平衡了载具(依旧有着极厚的装甲,但同时也增加了一点缺陷)Leopard seriesImproved the mantlet thickness for Leopard 2A5, Leopard 2A6 and Leopard 2AXFixed the bugged Leopard 2AX mantlet armor (the gap between the mantlet and the turret)Leopard 2AX gunner sights armor significantly improvedLeopard 2AX side skirts armor significantly improvedLeopard 2AX improved armor lower frontal plate improvedLeopard 2AX improved armor upper frontal plate slightly nerfed豹子系列改进豹2A5、豹2A6和豹2AX的炮盾修复豹2AX的炮盾装甲(增加炮盾和炮塔之间的距离,前面的空心罩里炮塔更远了)豹2ax炮手瞄准装甲明显改善豹2ax裙甲明显改善豹2ax改进首下装甲豹2ax削弱首上装甲Overall, Leopard 2AX can now sidescrape, its turret is well-protected and lower frontal plate is tougher, the mantlet is more durable as well.Fixed the bug that caused AP shells to ricochet when hitting the Leopard 2AX engine compartmentSlightly changed the price of Leopard 2A6 ammunitionLeopard 2A4 Evolution additional spaced armor effectiveness was reduced (now equals to 100 mm of steel armor and protects the front and the sides from sharp angle shots but the sides can no longer deflect impacts of shells fired directly against it)Leopard 2A6 – fixed the incorrect Garage armor valuesFixed the Leopard 1 bugged armor screens – before, they did nothing, now the front is 40 mm thick, frontal sides 20 mm thick and rear sides 10 mm thickLeopard 1 rubber skirts now provide 15 mm of protection and protect against HEAT shellsLeopard 2AX 130 mm damage increased to 725-750, accuracy improved to 0.08总的来说豹2AX一改过去的窘境,炮塔有了更好的防御,首下也加强了修正了AP跳弹会击中豹2AX发动机隔舱的错误改变了豹2AX的弹药价格豹2A4evo的装甲防御能力降低(现在为100mm均质钢装甲保护车体前部和侧面避免受到小角度的射击,但侧面不再能够偏转炮弹的路径)修复豹2A6车库装甲显示错误修复豹一的装甲错误,现在正面40mm厚,侧面前部20mm厚,后部10mm厚豹一的裙甲提供15mm的装甲值和增加对破甲弹的抵抗豹2AX的130毫米炮伤害增加到725-750,精度提升至0.08XM1A3XM1A3 can now choose between two guns: autoloaded 120 mm (2 shots) or one-shot 140 mm.140 mm: 800 damage, 720 PEN, 11s reload, 2,5s aimtime, 0.115 accuracy120 mm: 590 damage, 800 PEN (new shell), 0.1 accuracy, 1.6s aimtime, 2 shot autoloader FASTDRAW with 2s between both shots and 12s reload timeTurret traverse rate increased to 36 deg/sXM1A3现在有两种炮可以选择(确定啦)140mm炮:800伤害,720穿深,11s装填,2.5s缩圈,0.115精度120mm弹夹炮:590伤害,800穿深,2s短装填,12s大装填,1.6s缩圈,0.1精度炮塔转速提高到36度/秒ISSUES AND CORRECTIONSGameplay fixesFixed the bugged challenge to immobilize enemies, now it’s being tracked correctlyOnly the first discovery of the enemy vehicle now counts as spottingReduced various delays in the spotting system to improve its performanceVehicle upgrades that previously increased ROF when the vehicle was moving now increase ROF under any circumstancesATGMs rebalanced – their damage and penetration now uses the same formulas as shellsATGM reload now starts immediately after the shot, not when the missile explodesFixed the bug that caused the client to crash after switching decals several timesFixed the text for situations when the tank is destroyed by a bunker in GOFixed the bug that allowed players to enter the Proving Grounds while being in regular queueFixed the bug that allowed players to always see even unspotted vehicles on the Proving Grounds mapArtillery now sees spotted enemies regardless of distance towards them in the aiming mode (the “aim mode stuck” issue)The engine fire mechanism was overhauled. Damaging or destroying external fuel tanks no longer causes engine firesChanged the Retrofit category of Adaptive Optics and Radar-absorbing Paint retrofits from Mobility to Technology问题和修正游戏补丁正确显示挑战任务进度(应该是吧 有错误欢迎指出)只有第一次被点亮的敌人才会被视作首亮减少点亮延迟和改善点亮机制增加射速的升级可以在任何情况下依旧增加(有异议欢迎大佬指出更改)ATGM反坦克火箭(避免和谐)现在与炮弹使用相同的穿甲伤害机制(应该是套用heat的)ATGM可以在爆炸之前再次发射修正更改多次贴花之后导致客户端崩溃的错误改进载具被碉堡摧毁时的状态(全球的小碉堡)修正了玩家在排队中可以试驾的错误修正玩家可以看到试车场中没有点亮的载具的错误修复瞄准模式卡主问题改善发动机着火机制,外部油箱损坏不再造成发动机着火改善伪装类配件提供伪装效果(个人能力有限这里很多东西好像不是很准欢迎大佬指正)PvEFixed a large number of visual issuesImproved performance on low and medium settings for the following maps: Anvil, Harbinger, Raiding Party, Stormy Winter修正PVE大量视觉问题优化这些地图Anvil, Harbinger, Raiding Party, Stormy Winter的中低设置性能User interfaceImproved the font size for the Garage texts to read betterOverhauled several UI promptsFixed the Tropical Coast and Cold Strike minimap markersFixed the marker appearance in the Tutorial modePurchase summary window (that appears in the game when you purchase or receive an item) now displays the received items properlyAim reticle now automatically turns to red whenever you are reloading (does not affect penetration indicator)Fixed large number of smaller issues用户界面改进车库文字大小,以便更好的阅读修复几个UI提示修复热带和寒冷环境地图的标记错误新手教程模式的小错误修复正确显示购买窗口当重新装填时瞄准环会变成红色,但是不影响实际穿透效果(这··好鸡肋)修复大量小问题Bug FixesFixed the bug where the ricochet sound for HEAT shells was missingFixed the white bush artifacts on the Ghost Field mapFixed the missing armor description for several vehiclesFixed the discrepancy between visual and collision models of single-story buildings on the Cold Strike mapFixed the destroyed ERA blocks visual model clippingFixed the bug that caused the game to crash when entering the Proving Grounds mapFixed the destroyed corn field visual effect on the River Point mapFixed the texture flickering on the Proving Grounds mapFixed the delay between entry and result calculation for the Global Reputation conversionFixed the bug that prevented the second loader from learning new skills on vehicles with two loadersFixed the bug where the platoon leader couldn’t see the ready status of his platoon mates if they reconnected to the game after a disconnectFixed the bug that caused a minimap to appear in the garage if players joined a custom match lobby, minimized the window and the leader switched the map in the meanwhile错误修复修正破甲弹跳蛋声音丢失修复Ghost Field地图中的白色草丛修复几种车辆的装甲描述修复Cold Strike地图中的视觉和碰撞模型修复爆反被损坏后的视觉效果修复进入试车场时游戏崩溃的错误修复Cold Strike地图的视觉效果修复地图中的纹理闪烁问题修复全局经验兑换时的延迟修复有两种装填系统的车辆使用第二种装填系统时重新学习技能的错误(有异议求大佬指正)修复组队准备掉线后无法正常准备的错误修复玩家进入自定义战斗(那个训练场么)时小地图错误和最小化窗户或者房主切换地图时小地图重叠错误(还是请大佬指正吧)
手机看攻略,电脑玩游戏两不误!
加点再也不需要切来切去啦~
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