为什么我的方舟生存进化缺少文件globalunity shadercachee-pcd3d

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方舟:生存进化无法运行
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游民平民 [一级]
悬赏分:0 | 浏览次数:次 | 提问时间: 09:39:43GlobalshaderCache-PCD3D_SM4.bin is missing
无法运行是怎么回事大神求解
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回答者:游民知道网友&& 12:19:24
LowLevelFatalError&[File:F:\UE4\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp]&[Line:&3753]&Bad&name&index&-/107KERNELBASE.dll!UnknownFunction&(0x000007fefcf5b3dd)&+&0&bytes&[UnknownFile:0]ShooterGame!FError::LowLevelFatal()&(0xcf66)&+&0&bytes&[f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:354]ShooterGame!ULinkerLoad::operator&&()&(0xb35d0)&+&34&bytes&[f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3753]ShooterGame!operator&&()&(0x5980)&+&12&bytes&[f:\ue4\unrealengine\engine\source\runtime\engine\public\staticparameterset.h:105]ShooterGame!operator&&()&(0x5150)&+&80&bytes&[f:\ue4\unrealengine\engine\source\runtime\core\public\containers\array.h:857]ShooterGame!FMaterialShaderMapId::Serialize()&(0x0712)&+&0&bytes&[f:\ue4\unrealengine\engine\source\runtime\engine\private\materials\materialshader.cpp:344]ShooterGame!FMaterialShaderMap::Serialize()&(0xfef2)&+&0&bytes&[f:\ue4\unrealengine\engine\source\runtime\engine\private\materials\materialshader.cpp:1638]ShooterGame!FMaterial::SerializeInlineShaderMap()&(0x1ead)&+&0&bytes&[f:\ue4\unrealengine\engine\source\runtime\engine\private\materials\materialshared.cpp:693]ShooterGame!SerializeInlineShaderMaps()&(0x5314)&+&0&bytes&[f:\ue4\unrealengine\engine\source\runtime\engine\private\materials\material.cpp:439]ShooterGame!UMaterial::Serialize()&(0x4b84)&+&0&bytes&[f:\ue4\unrealengine\engine\source\runtime\engine\private\materials\material.cpp:1987]ShooterGame!ULinkerLoad::Preload()&(0xd264b)&+&0&bytes&[f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2846]ShooterGame!EndLoad()&(0xf224)&+&0&bytes&[f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1081]ShooterGame!LoadPackage()&(0x3e0f)&+&0&bytes&[f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:841]ShooterGame!UEngine::LoadMap()&(0xfe8b129)&+&41&bytes&[f:\ue4\unrealengine\engine\source\runtime\engine\private\unrealengine.cpp:8873]ShooterGame!UEngine::Browse()&(0xfe75691)&+&43&bytes&[f:\ue4\unrealengine\engine\source\runtime\engine\private\unrealengine.cpp:8122]ShooterGame!UShooterGameInstance::LoadFrontEndMap()&(0xe2799)&+&0&bytes&[f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:407]ShooterGame!UShooterGameInstance::BeginMainMenuState()&(0xdd68d)&+&0&bytes&[f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:629]ShooterGame!UShooterGameInstance::BeginNewState()&(0xdd7d3)&+&5&bytes&[f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:538]ShooterGame!UShooterGameInstance::MaybeChangeState()&(0xe2b2d)&+&0&bytes&[f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:471]ShooterGame!UShooterGameInstance::Tick()&(0xe4bdc)&+&0&bytes&[f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:1085]ShooterGame!FTicker::Tick()&(0xa7f1a)&+&30&bytes&[f:\ue4\unrealengine\engine\source\runtime\core\public\containers\ticker.h:78]ShooterGame!FEngineLoop::Tick()&(0xa7b3b)&+&0&bytes&[f:\ue4\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2260]ShooterGame!GuardedMain()&(0xa320c)&+&0&bytes&[f:\ue4\unrealengine\engine\source\runtime\launch\private\launch.cpp:133]ShooterGame!GuardedMainWrapper()&(0xa325a)&+&5&bytes&[f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]ShooterGame!WinMain()&(0xa82fa)&+&17&bytes&[f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]ShooterGame!__tmainCRTStartup()&(0xaf44bd)&+&21&bytes&[f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]kernel32.dll!UnknownFunction&(0xda59cd)&+&0&bytes&[UnknownFile:0]ntdll.dll!UnknownFunction&(0xb981)&+&0&bytes&[UnknownFile:0]ntdll.dll!UnknownFunction&(0xb981)&+&0&bytes&[UnknownFile:0]
回答者:游民知道网友&& 22:16:54
无法启动此程序,因为计算机中丢失XINPUT1&3.dll。尝试重新安装该程序以解决此问题
回答者:游民知道网友&& 11:27:54
点击开始游戏后出现错误Default&Property&warning&Errors:CDO&Constructor:&Failed&to&find/Engine/EngineFonts/Roboto51SlateFontErrors:CDO&Constructor:&Failed&to&find/Engine/EngineFonts/RobotoDistanceFieldErrors:CDO&Constructor:&Failed&to&find/Game/OldAssets/UI/HUD/Roboto&18Errors:CDO&Constructor:&Failed&to&find/Game/OldAssets/UI/HUD/Roboto&18Errors:CDO&Constructor:&Failed&to&find/Engine/EngineFonts/Roboto51SlateFont然后一个确定怎么解决啊?
回答者:游民知道网友&& 04:49:14
LowLevelFatalError&[File:F:\UE4\UnrealEngine\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp]&[Line:&641]&Rendering&thread&exception:
回答者:游民知道网友&& 13:32:06
LowLevelFatalError&[File:C:\SVN_Ark\Engine\Source\Runtime\Engine\Private\World.cpp]&[Line:&5858]&Unable&to&load&world&object&headers&from&world&save&file.VERSION:&236.4&KERNELBASE.dll!UnknownFunction&(0x000007fefdaf965d)&+&0&bytes&[UnknownFile:0]ShooterGame.e!FError::LowLevelFatal()&(0xfa7f9e6)&+&0&bytes&[c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:354]ShooterGame.e!UWorld::LoadFromFile()&(0xef07)&+&0&bytes&[c:\svn_ark\engine\source\runtime\engine\private\world.cpp:5859]ShooterGame.e!AShooterGameMode::LoadWorld()&(0xf5c4)&+&616&bytes&[c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:785]ShooterGame.e!AShooterGameMode::InitGame()&(0x92f1)&+&0&bytes&[c:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:445]ShooterGame.e!UWorld::InitializeActorsForPlay()&(0x506e)&+&43&bytes&[c:\svn_ark\engine\source\runtime\engine\private\world.cpp:3044]ShooterGame.e!UEngine::LoadMap()&(0xe9c6b)&+&0&bytes&[c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:9439]ShooterGame.e!UEngine::Browse()&(0xe4e52)&+&38&bytes&[c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8259]ShooterGame.e!UEngine::TickWorldTravel()&(0xe5b00)&+&65&bytes&[c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8431]ShooterGame.e!UGameEngine::Tick()&(0xd87f)&+&0&bytes&[c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:928]ShooterGame.e!FEngineLoop::Tick()&(0x9a69)&+&0&bytes&[c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2344]ShooterGame.e!GuardedMain()&(0x409c)&+&0&bytes&[c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]ShooterGame.e!GuardedMainWrapper()&(0xaf4a)&+&5&bytes&[c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]ShooterGame.e!WinMain()&(0xb078)&+&8&bytes&[c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]ShooterGame.e!__tmainCRTStartup()&(0xc0b41)&+&21&bytes&[f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]kernel32.dll!UnknownFunction&(0x59ed)&+&0&bytes&[UnknownFile:0]ntdll.dll!UnknownFunction&(0xa8b371)&+&0&bytes&[UnknownFile:0]ntdll.dll!UnknownFunction&(0xa8b371)&+&0&bytes&[UnknownFile:0]
回答者:游民知道网友&& 15:19:30
LowLevelFatalError&[File:C:\SVN_Ark\Engine\Source\Runtime\Engine\Private\Materials\MaterialShared.cpp]&[Line:&1488]&Failed&to&find&shader&map&for&default&material&WorldGridMaterial!&&Please&make&sure&cooking&was&successful.VERSION:&0.0&KERNELBASE.dll!UnknownFunction&(0x00007ffcbecc68d8)&+&0&bytes&[UnknownFile:0]ShooterGame.exe!FError::LowLevelFatal()&(0x0f3d6)&+&0&bytes&[c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:354]ShooterGame.exe!FMaterial::CacheShaders()&(0x0dd02)&+&59&bytes&[c:\svn_ark\engine\source\runtime\engine\private\materials\materialshared.cpp:1488]ShooterGame.exe!FMaterial::CacheShaders()&(0x0dba8)&+&15&bytes&[c:\svn_ark\engine\source\runtime\engine\private\materials\materialshared.cpp:1424]ShooterGame.exe!UMaterial::CacheShadersForResources()&(0x0e63d)&+&0&bytes&[c:\svn_ark\engine\source\runtime\engine\private\materials\material.cpp:1810]ShooterGame.exe!UMaterial::CacheResourceShadersForRendering()&(0x0dee8)&+&16&bytes&[c:\svn_ark\engine\source\runtime\engine\private\materials\material.cpp:1703]ShooterGame.exe!UMaterial::PostLoad()&(0x0f833)&+&8&bytes&[c:\svn_ark\engine\source\runtime\engine\private\materials\material.cpp:2419]ShooterGame.exe!UMaterialInterface::PostLoadDefaultMaterials()&(0x0560)&+&8&bytes&[c:\svn_ark\engine\source\runtime\engine\private\materials\material.cpp:377]ShooterGame.exe!UMaterial::PostLoad()&(0x0f235)&+&0&bytes&[c:\svn_ark\engine\source\runtime\engine\private\materials\material.cpp:2258]ShooterGame.exe!UParticleSpriteEmitter::PostLoad()&(0x00007ff64afa9751)&+&0&bytes&[c:\svn_ark\engine\source\runtime\engine\private\particles\particlecomponents.cpp:1801]ShooterGame.exe!UParticleSystem::PostLoad()&(0x00007ff64afaa562)&+&0&bytes&[c:\svn_ark\engine\source\runtime\engine\private\particles\particlecomponents.cpp:2114]ShooterGame.exe!UObject::PostLoadSubobjects()&(0x0e632)&+&0&bytes&[c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\obj.cpp:787]ShooterGame.exe!UObject::ConditionalPostLoad()&(0x0e59f)&+&0&bytes&[c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\obj.cpp:763]ShooterGame.exe!UObject::PostLoadSubobjects()&(0x0e632)&+&0&bytes&[c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\obj.cpp:787]ShooterGame.exe!UObject::ConditionalPostLoad()&(0x0e59f)&+&0&bytes&[c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\obj.cpp:763]ShooterGame.exe!EndLoad()&(0x064a)&+&8&bytes&[c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1141]ShooterGame.exe!LoadPackage()&(0x0f74)&+&0&bytes&[c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:844]ShooterGame.exe!ResolveName()&(0x0912)&+&60&bytes&[c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:575]ShooterGame.exe!StaticLoadObject()&(0x0cdc)&+&0&bytes&[c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:662]ShooterGame.exe!ConstructorHelpersInternal::FindOrLoadObject&UBlueprint&()&(0x0b953)&+&56&bytes&[c:\svn_ark\engine\source\runtime\coreuobject\public\uobject\constructorhelpers.h:31]ShooterGame.exe!ConstructorHelpers::FObjectFinder&UBlueprint&::FObjectFinder&UBlueprint&()&(0x0b503)&+&10&bytes&[c:\svn_ark\engine\source\runtime\coreuobject\public\uobject\constructorhelpers.h:91]ShooterGame.exe!APrimalStructure::APrimalStructure()&(0x0086)&+&0&bytes&[c:\svn_ark\projects\shootergame\source\shootergame\private\primalstructure.cpp:22]ShooterGame.exe!UClass::CreateDefaultObject()&(0x0df7f8)&+&85&bytes&[c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:2518]ShooterGame.exe!UObjectLoadAllCompiledInDefaultProperties()&(0x0f47b)&+&0&bytes&[c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:711]ShooterGame.exe!ProcessNewlyLoadedUObjects()&(0x0ff51)&+&5&bytes&[c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:785]ShooterGame.exe!FEngineLoop::PreInit()&(0x0bf7dc0)&+&0&bytes&[c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:1432]ShooterGame.exe!GuardedMain()&(0x0bf3f59)&+&8&bytes&[c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:112]ShooterGame.exe!GuardedMainWrapper()&(0x0bfaf4a)&+&5&bytes&[c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]ShooterGame.exe!WinMain()&(0x0bfb078)&+&8&bytes&[c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]ShooterGame.exe!__tmainCRTStartup()&(0x0e991)&+&21&bytes&[f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]KERNEL32.DLL!UnknownFunction&(0x00007ffcc13a168d)&+&0&bytes&[UnknownFile:0]ntdll.dll!UnknownFunction&(0x00007ffcc1c64629)&+&0&bytes&[UnknownFile:0]ntdll.dll!UnknownFunction&(0x00007ffcc1c64629)&+&0&bytes&[UnknownFile:0]
回答者:游民知道网友&& 17:56:18
LowLevelFatalError&[File:F:\UE4\UnrealEngine\Engine\Source\Runtime\Engine\Private\Materials\MaterialShared.cpp]&[Line:&1358]&Failed&to&find&shader&map&for&default&material&WorldGridMaterial!&&Please&make&sure&cooking&was&successful.KERNELBASE.dll!UnknownFunction&(0x000007fefdffaaad)&+&0&bytes&[UnknownFile:0]ShooterGame.exe!FError::LowLevelFatal()&(0xff2b826)&+&0&bytes&[f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:354]ShooterGame.exe!FMaterial::CacheShaders()&(0xe9075)&+&59&bytes&[f:\ue4\unrealengine\engine\source\runtime\engine\private\materials\materialshared.cpp:1358]ShooterGame.exe!FMaterial::CacheShaders()&(0xe9173)&+&20&bytes&[f:\ue4\unrealengine\engine\source\runtime\engine\private\materials\materialshared.cpp:1294]ShooterGame.exe!UMaterial::CacheShadersForResources()&(0xa6b02)&+&0&bytes&[f:\ue4\unrealengine\engine\source\runtime\engine\private\materials\material.cpp:1754]ShooterGame.exe!UMaterial::CacheResourceShadersForRendering()&(0xa68b7)&+&19&bytes&[f:\ue4\unrealengine\engine\source\runtime\engine\private\materials\material.cpp:1685]ShooterGame.exe!UMaterial::PostLoad()&(0xcfda5)&+&10&bytes&[f:\ue4\unrealengine\engine\source\runtime\engine\private\materials\material.cpp:2342]ShooterGame.exe!UObject::ConditionalPostLoad()&(0xffba51a)&+&0&bytes&[f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\obj.cpp:609]ShooterGame.exe!UMaterialInterface::PostLoadDefaultMaterials()&(0xd0200)&+&8&bytes&[f:\ue4\unrealengine\engine\source\runtime\engine\private\materials\material.cpp:377]ShooterGame.exe!UMaterial::PostLoad()&(0xcf5c1)&+&0&bytes&[f:\ue4\unrealengine\engine\source\runtime\engine\private\materials\material.cpp:2181]ShooterGame.exe!UObject::ConditionalPostLoad()&(0xffba51a)&+&0&bytes&[f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\obj.cpp:609]ShooterGame.exe!UParticleSpriteEmitter::PostLoad()&(0xa05bd1)&+&0&bytes&[f:\ue4\unrealengine\engine\source\runtime\engine\private\particles\particlecomponents.cpp:1798]ShooterGame.exe!UObject::ConditionalPostLoad()&(0xffba51a)&+&0&bytes&[f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\obj.cpp:609]ShooterGame.exe!UParticleSystem::PostLoad()&(0xa05cba)&+&0&bytes&[f:\ue4\unrealengine\engine\source\runtime\engine\private\particles\particlecomponents.cpp:2111]ShooterGame.exe!UObject::ConditionalPostLoad()&(0xffba51a)&+&0&bytes&[f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\obj.cpp:609]ShooterGame.exe!UObject::PostLoadSubobjects()&(0xffcb7f8)&+&0&bytes&[f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\obj.cpp:624]ShooterGame.exe!UObject::ConditionalPostLoad()&(0xffba511)&+&0&bytes&[f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\obj.cpp:600]ShooterGame.exe!UObject::PostLoadSubobjects()&(0xffcb7f8)&+&0&bytes&[f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\obj.cpp:624]ShooterGame.exe!UObject::ConditionalPostLoad()&(0xffba511)&+&0&bytes&[f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\obj.cpp:600]ShooterGame.exe!EndLoad()&(0xffddd9a)&+&8&bytes&[f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1129]ShooterGame.exe!LoadPackage()&(0xffe278f)&+&0&bytes&[f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:841]ShooterGame.exe!ResolveName()&(0xffe4ae9)&+&63&bytes&[f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:572]ShooterGame.exe!StaticLoadObject()&(0xffe8e26)&+&0&bytes&[f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:659]ShooterGame.exe!ConstructorHelpersInternal::FindOrLoadObject&UBlueprint&()&(0xfc6909e)&+&52&bytes&[f:\ue4\unrealengine\engine\source\runtime\coreuobject\public\uobject\constructorhelpers.h:31]ShooterGame.exe!ConstructorHelpers::FObjectFinder&UBlueprint&::FObjectFinder&UBlueprint&()&(0xfc69197)&+&10&bytes&[f:\ue4\unrealengine\engine\source\runtime\coreuobject\public\uobject\constructorhelpers.h:91]ShooterGame.exe!APrimalStructure::APrimalStructure()&(0xfc692f8)&+&0&bytes&[f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\primalstructure.cpp:23]ShooterGame.exe!UClass::CreateDefaultObject()&(0xff871f2)&+&44&bytes&[f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\class.cpp:2518]ShooterGame.exe!UObjectLoadAllCompiledInDefaultProperties()&(0xffea14b)&+&0&bytes&[f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:711]ShooterGame.exe!ProcessNewlyLoadedUObjects()&(0xffe3202)&+&0&bytes&[f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:786]ShooterGame.exe!FEngineLoop::PreInit()&(0xfb95c00)&+&0&bytes&[f:\ue4\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:1256]ShooterGame.exe!GuardedMain()&(0xfb92abb)&+&15&bytes&[f:\ue4\unrealengine\engine\source\runtime\launch\private\launch.cpp:112]ShooterGame.exe!GuardedMainWrapper()&(0xfb92b3a)&+&5&bytes&[f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]ShooterGame.exe!WinMain()&(0xfb97b8a)&+&17&bytes&[f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]ShooterGame.exe!__tmainCRTStartup()&(0xbe77d)&+&21&bytes&[f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]kernel32.dll!UnknownFunction&(0x59cd)&+&0&bytes&[UnknownFile:0]ntdll.dll!UnknownFunction&(0xfb891)&+&0&bytes&[UnknownFile:0]ntdll.dll!UnknownFunction&(0xfb891)&+&0&bytes&[UnknownFile:0]
回答者:游民知道网友&& 21:07:34
LowLevelFatalError&[File:F:\SVN_Ark\Engine\Source\Runtime\Engine\Private\Materials\MaterialShared.cpp]&[Line:&1493]&Failed&to&find&shader&map&for&default&material&WorldGridMaterial!&&Please&make&sure&cooking&was&successful.VERSION:&0.0&KERNELBASE.dll!UnknownFunction&(0x000007fefcd6b3dd)&+&0&bytes&[UnknownFile:0]ShooterGame.exe!FError::LowLevelFatal()&(0xc1d96)&+&0&bytes&[f:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:354]ShooterGame.exe!FMaterial::CacheShaders()&(0xbae2)&+&59&bytes&[f:\svn_ark\engine\source\runtime\engine\private\materials\materialshared.cpp:1493]ShooterGame.exe!FMaterial::CacheShaders()&(0xb988)&+&15&bytes&[f:\svn_ark\engine\source\runtime\engine\private\materials\materialshared.cpp:1429]ShooterGame.exe!UMaterial::CacheShadersForResources()&(0xc12fd)&+&0&bytes&[f:\svn_ark\engine\source\runtime\engine\private\materials\material.cpp:1828]ShooterGame.exe!UMaterial::CacheResourceShadersForRendering()&(0xc0ba8)&+&16&bytes&[f:\svn_ark\engine\source\runtime\engine\private\materials\material.cpp:1704]ShooterGame.exe!UMaterial::PostLoad()&(0xc26a3)&+&8&bytes&[f:\svn_ark\engine\source\runtime\engine\private\materials\material.cpp:2459]ShooterGame.exe!UMaterialInterface::PostLoadDefaultMaterials()&(0xbc1f0)&+&8&bytes&[f:\svn_ark\engine\source\runtime\engine\private\materials\material.cpp:377]ShooterGame.exe!UMaterial::PostLoad()&(0xc20a5)&+&0&bytes&[f:\svn_ark\engine\source\runtime\engine\private\materials\material.cpp:2298]ShooterGame.exe!EndLoad()&(0xaa690a)&+&8&bytes&[f:\svn_ark\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1141]ShooterGame.exe!LoadPackage()&(0xaa6234)&+&0&bytes&[f:\svn_ark\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:844]ShooterGame.exe!ResolveName()&(0xaa4bd2)&+&60&bytes&[f:\svn_ark\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:575]ShooterGame.exe!StaticLoadObject()&(0xaa4f9c)&+&0&bytes&[f:\svn_ark\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:662]ShooterGame.exe!ConstructorHelpersInternal::FindOrLoadObject&UMaterial&()&(0x97a1)&+&63&bytes&[f:\svn_ark\engine\source\runtime\coreuobject\public\uobject\constructorhelpers.h:31]ShooterGame.exe!ConstructorHelpers::FObjectFinderOptional&UMaterial&::Get()&(0x2820)&+&0&bytes&[f:\svn_ark\engine\source\runtime\coreuobject\public\uobject\constructorhelpers.h:121]ShooterGame.exe!UTextRenderComponent::UTextRenderComponent()&(0xfc266)&+&24&bytes&[f:\svn_ark\engine\source\runtime\engine\private\textrendercomponent.cpp:748]ShooterGame.exe!UClass::CreateDefaultObject()&(0xa42108)&+&85&bytes&[f:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:2530]ShooterGame.exe!FPostConstructInitializeProperties::CreateDefaultSubobject&UTextRenderComponent,UTextRenderComponent&()&(0x5a60)&+&0&bytes&[f:\svn_ark\engine\source\runtime\coreuobject\public\uobject\class.h:2582]ShooterGame.exe!APrimalStructureSign::APrimalStructureSign()&(0x477e)&+&21&bytes&[f:\svn_ark\projects\shootergame\source\shootergame\private\primalstructuresign.cpp:10]ShooterGame.exe!UClass::CreateDefaultObject()&(0xa42108)&+&85&bytes&[f:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:2530]ShooterGame.exe!UObjectLoadAllCompiledInDefaultProperties()&(0xaa173b)&+&0&bytes&[f:\svn_ark\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:711]ShooterGame.exe!ProcessNewlyLoadedUObjects()&(0xaa2211)&+&5&bytes&[f:\svn_ark\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:785]ShooterGame.exe!FEngineLoop::PreInit()&(0xfffdb3b)&+&0&bytes&[f:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:1454]ShooterGame.exe!GuardedMain()&(0xfff9cb9)&+&8&bytes&[f:\svn_ark\engine\source\runtime\launch\private\launch.cpp:112]ShooterGame.exe!GuardedMainWrapper()&(0x0cba)&+&5&bytes&[f:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]ShooterGame.exe!WinMain()&(0x0de8)&+&8&bytes&[f:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]ShooterGame.exe!__tmainCRTStartup()&(0x8ed1)&+&21&bytes&[f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]kernel32.dll!UnknownFunction&(0xdf5a4d)&+&0&bytes&[UnknownFile:0]ntdll.dll!UnknownFunction&(0xf2b831)&+&0&bytes&[UnknownFile:0]ntdll.dll!UnknownFunction&(0xf2b831)&+&0&bytes&[UnknownFile:0]盗版方舟联机出现这种情况是什么问题请大神指导谢谢
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