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《战锤40K:永恒远征(Warhammer 40,000:Eternal Crusade)》火爆战斗截图 确认登陆次世代
08:51:59 来源:游民星空[编译] 作者:青森县 编辑:青森县 浏览:loading
  近日,Behaviour旗下精品游戏续作《战锤40K:永恒远征(Warhammer 40,000:Eternal Crusade)》宣布与BANDAI NAMCO合作,从而明确了游戏具体推出时间,依据外媒报道本作预定2016年夏季登陆PC,PS4/Xbox One版确认存在,但可能会较PC晚一些。
  与此同时,《战锤40K:永恒远征》现在已登陆Steam展开先行测试,大批游戏截图被抛到网上,很显然这是款不错的星战游戏。四大种族将在一块古老的战场上展开角逐,争夺隐藏在阿科纳的秘密。
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《战锤40K:永恒远征》是一款MMO网游,本作开发商Behaviour Interactive于近日放出最新预告片。一起来欣赏一下吧。
Behaviour工作室发布了旗下游戏《战锤40K:永恒远征》的最新预告片。预告片展示了游戏故事背景以及激烈的战斗场景,一起来看看吧。
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这游戏总体来说不错,有点星际战士的感觉。目前没有中文补丁,而且游戏还在测试,地图就几张。目前开放了两个阵营---星际战士和浑浊星际战士。总的来说,这游戏上手简单,目前就玩了星际战士。星际战士有标准星际战士(各方面都比较平衡,个人感觉适合打游击),重爆弹枪星际战士(火力强,枪口跳的厉害),突击星际战士(没玩明白),医护兵(给人加血救人,但自身很脆),近战型星际战士(在狭小场所,贴身近战1VN,但在宽敞空间里,会被人放风筝,自身只有近战武器)。
这游戏总体来说不错,有点星际战士的感觉。目前没有中文补丁,而且游戏还在测试,地图就几张。目前开放了两个阵营---星际战士和浑浊星际战士。总的来说,这游戏上手简单,目前就玩了星际战士。星际战士有标准星际战士(各方面都比较平衡,个人感觉适合打游击),重爆弹枪星际战士(火力强,枪口跳的厉害),突击星际战士(没玩明白),医护兵(给人加血救人,但自身很脆),近战型星际战士(在狭小场所,贴身近战1VN,但在宽敞空间里,会被人放风筝,自身只有近战武器)。
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冀ICP证B2- 冀网文[0号Warhammer 40,000: Eternal Crusade
SOTC: To launch (our fantasies) and beyond!
25 August, 2016
The ultimate playground for your Warhammer 40,000(R) fantasies! That is our 10 year mission statement.As a Founder or Early Access customer, this should sound great and while our past 4 years have been tumultuous and an exercise in visible dirty laundry due to our policy of transparent game development - where you’ve seen features come in and out, redesigned, iterated upon and still in progress - we’re suddenly launching.On Friday Bandai Namco, our Publisher for North America, Europe, Australasia and Africa announced the release date for the PC version of Eternal Crusade. This is supported by their marketing campaign and boxed release in Europe. The announcement also covered moving back the consoles, a common strategy lately with online games.The reason is simple: There is about a 3-month lead time to get a gold candidate into a box and on the street for consoles, but on Steam it just takes a push of a button on a Steamworks webpage. Now I consider myself mildly insane at best, and even I would be able to push that button within a minute. Moving the console release back gives us more time to work on the game with our entire team than we previously had, before we launch it on console. In the words of the press release:“We are committed to delivering the best experience for the release on September 23rd, with a PC version that matches our ambitions in terms of content and quality and sets the runway for our free lifetime expansions. To pause the development of the console versions was a tough decision but will result in an optimized and extended experience when released.”
- Stephen Mulrooney, SVP Behaviour Digital“But the game isn’t finished yet!” you say.That’s entirely true and it never will be. An online game is a service provided to you by us where we commit to develop the game fully after we launch. This is not a new model and I was fortunate enough to be part of that strategy back at EVE Online where now 13 years later, expansions are still free and the game alive.This is also why your dreams have not been ruined – yet – by the crusher of dreams. What we are doing is that we’re still on plan to launch the base game, paving the way for those free expansions. For us as developers there is no difference, we just keep on developing. For you as a customer, you still have the game and will forever, slowly but surely as it becomes the ultimate playground for your Warhammer 40,000(R) fantasies.We made an infographic a while ago to try and clarify what we intended to have ready to launch. It’s all up to interpretation of course, and if it isn’t in at launch that just means it’s in a future expansion. We ne we only moved them into a free expansion. Well, unless that feature turns out to be shit, unachievable technically or both.That still stands, and while we can debate about the depth of the individual systems at launch, rest assured, they are scheduled for updates and depth within the first quarter of launch.For example, in production already for post-launch is the Terminator Equivalent Class, more maps, more Wargear and at least 2 major updates to the entire meta-game (territorial conquest, campaigns, guild warfare etc).Then we have what we’re adding before launch, the meta-game systems, Veterans, cosmetics, new Advancements tree, the associated Wargear and variations to weapons, supply drops (“free lewt” and larger reward boxes).This is all on PC so we can deploy this all quite easily on Steam with a day’s notice. Balancing also continues ad infinitum and we have people dedicated to that task long-term, since we’re always adding more and more Stuff(TM). It’s what us online service people are used to and have been doing for ages.Wait, free lifetime expansions? How can you expand a game so much after launch?That’s actually the easy part. With a foundation in place, making a system deeper or broader is easy. Adding more game modes, roles such as Warlords, classes, sub factions, maps, NPCs, weapons and meta-game elements is pretty trivial in comparison to developing the base systems.The framework is already in place and the philosophy we use is the same as most other games of late that aren’t MMORPGs: MMOs. Massive as you play in the same world as hundreds of thousands of other players. Multiplayer because you’re either competing with or against other players. Obviously online since it would be plain weird to have a hundred thousand people living inside your PC.For the sake of argument, let’s call this philosophy “Hub and Spoke” and as part of becoming the ultimate playground for your Warhammer 40,000(R) fantasies, and how that happens over time, I made a picture:The plan goes like this: from a hub, which to begin with will be the Garrison, you will choose what kind of game experience you and your friends want to enjoy at that given time. You “fast travel” to it and voila, war and hilarity ensues. The “hub and spoke” model will give us the freedom to craft a much better experience than a contiguous open world would because we don’t suffer from the constraints of making everything fit together. It also allows us to scale up players so much more than one big open world, which plays a lot into matchmaking and the metagame.Tank Battles is a new game mode with new maps. Large Scale and asymmetric PVE is also just a new map with a new game mode, just like PvPvPvPvE*! New NPCs and game modes can be added to all maps that already exist. Mutators can change the combat of every single environment we create and have created.What I’m trying to point out is that, despite popular belief, we have no intenti the intent is free lifetime expansions to reach the ultimate playground for your Warhammer 40,000(R) fantasies! That is our mission.We will be ready to launch, we will continue to expand for you for free and we thank you for your continued support. We wouldn’t be here if it weren’t for your support and the recognition of you and your reviews which is why we still live. While we know there are people with doubts (as we read the negative as well as the positive reviews) it’s not going to stop us from trying to make the game we’ve been dreaming of.Your fantasy is also ours. Reality sometimes affects our progress but that doesn’t mean we give up on that long term goal.Nathan RichardssonSenior ProducerWarhammer 40,000: Eternal CrusadeWarhammer 40,000: Eternal Crusade is now available on Steam Early Access with a special pre-order 12 weapon package, 20% discount of retail price at $39.99 USD and 20,000 Rogue Trader Credits for in-game purchases. Eternal Crusade is not now and never will be pay to win. We could be Pay2Grim if we are forced to do a DLC if they change our rating, like $1.99 for say, a Grimdark DLC. Skulls for the skull throne. You didn’t hear that from me though. And what are you doing reading all the way down here anyways?States of the Crusade are a regular newsletter sent to everyone that signed up to it.
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《战锤40K:永恒远征(Warhammer 40,000:Eternal Crusade)》火爆战斗截图 确认登陆次世代
08:51:59 来源:游民星空[编译] 作者:青森县 编辑:青森县 浏览:loading
更多相关资讯请关注:
友情提示:支持键盘左右键“← →”翻页
相关新闻:
游戏制作:Studio Behaviour
游戏发行:Studio Behaviour
游戏平台:PC/XboxOne/PS4
上市时间:
游戏特色:
《战锤40K:永恒远征》是一款MMO网游,本作开发商Behaviour Interactive于近日放出最新预告片。一起来欣赏一下吧。
Behaviour工作室发布了旗下游戏《战锤40K:永恒远征》的最新预告片。预告片展示了游戏故事背景以及激烈的战斗场景,一起来看看吧。
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