我的世界mc一开光影闪退退

& & 当前位置
我的世界故事模式闪退解决办法
iPhone/iPad
随心所欲的创造世界,构建出您所设想的一切。...
无规则的游戏,让你体验无穷乐趣!...
&&&& &&在中,很多玩家都体验到了不一样的游戏玩法,但是近期有的玩家反映在玩游戏的时候会闪退,那我们该怎么办呢?下面7k7k小编带来了我的世界故事模式闪退解决办法,希望能给大家带去一定的帮助!&&&& &&打开我的世界故事模式以后出现了停止工作,这种情况的出现有两种可能,一种是因为跟你的电脑系统有冲突,重启游戏后可能可以进入,还有一种可能是因为你的电脑配置打不到该游戏的需求,以下是该游戏所需最低要求电脑配置:&&&& &&系统:Windows XP Service Pack 3& & & &处理器:Core 2 Duo 2GHz or equivalent& & & &内存:3 GB RAM& & & &显卡:ATI or NVIDIA card w/512 MB RAM& & & &DirectX:Version 9.0& & &&&硬盘空间:3 GB available space& & &&&声卡:Direct X 9.0c sound device& & &&&附注:不建议使用Intel的集显& & &&&不满足上述条件就有可能会造成游戏打不开,建议你满足上述条件后再试。&&&& & 以上就是小编带来的我的世界故事模式闪退解决办法了,希望可以帮到大家!小编为大家准备了更多更精彩的游戏内容,请继续关注吧!
《我的世界》游戏下载分类:益智
《我的世界》独家礼包微信扫一扫,或搜索微信公众账号:7K7K手游7K7K手游官方Q群(0337909)
责任编辑:7k7k
··········
24小时更新
··········
················
新游戏评测
天天酷跑孔雀灵王是小伙伴们非常期待的ss神宠,小伙伴们都在等待它的上架,那么它的属性和技能大家了解吗?下面小爱哦吧给大家带来了天天酷跑超强神宠孔雀灵王属性技能讲解,感
乱斗西游排行榜是小伙伴们非常喜欢的玩法,很多小伙伴都在不断的冲击排行榜,那么在排行榜中我们要如何搭配呢?下面小编给大家带来了乱斗西游排行榜最强搭配组合推荐,感兴趣的
今天7k7k小编为大家带来的最新消息,天天风之旅S级宠物土豪卷纸来了~腾讯首款3D轻动作跑酷手游《天天风之旅》于10月31日喜迎双平台上线。在迎来iOS小伙伴们的同时,最受欢迎的“土
今天7k7k小编为大家带来的是天天风之旅的角色介绍,下面是天天风之旅忍者的详细玩法介绍,希望大家可以喜欢。天天风之旅是一款腾讯自研的3D轻动作跑酷手游。在传统的跑酷游戏基
爱养成2是一款美少女养成游戏,一改前作俏皮的风格,续作把故事设定在降魔师与魔王的时代。而在本作中,玩家也不需要再顶着大叔的头像,而是可以自行选择性别,这对于喜爱《爱
《糖果粉碎苏打传奇》增加了不少适合夏天品尝的甜点,比如说苏打和果冻等等,玩法也因此发生了改变,更加缤纷的色彩和口味,难度却不降反升,“糖果粉碎”系列仍然保留了以甜
Rainblocks《雨滴方块》这个复古像素风的小游戏,就是一个精简版的九宫格游戏,在一定程度上简化了玩法,又通过各种小道具的设置来丰富游戏的趣味性,实是一个令人上瘾的小游戏。
游戏简介: 《喵喵向前冲》新版自日全球上线后,立即获得苹果AppStore榜单首页“BestNewGames”推荐,瞬间涌入一大批跑酷、射击等休闲游戏爱好者。这跑酷加设计的全新休闲模
通过360安全认证我的世界1.7.10安装光影核心后闪退&-&Minecraft(我的世界)中文论坛 -
只需一步,立刻登录
后使用快捷导航没有帐号?
查看: 7305|回复: 13
我的世界1.7.10安装光影核心后闪退
& & & & & & & & & & & & & & & & & &然后闪退 求大神解决
帖子永久链接:&<button type="submit" class="pn" onclick="setCopy('http://www.mcbbs.net/thread--1.html', '帖子地址已经复制到剪贴板您可以用快捷键 Ctrl + V 粘贴到 QQ、MSN 里。')">点击复制
配置过低,鉴定完毕
1.光影确定是1.7.2兼容的?,是不是安装在mods里?
2.你不安装光影时我的世界是否可以正常启动,如果是,那就明显是光影的原因了。如果不是,只能去考虑是不是我的世界文件已经被损坏了,例如少了什么文件之类的,这也是会导致闪退的。你试一试。
3.内存的问题,试着将旋律启动器的内存大小调成手动(如果有的话),如果你的电脑是64位的,可以试着调成两个,如果是32位的,可以调成
4.你更新过显卡驱动么?或者调整了光影?
5.把mc所在那个盘其他不要的东西全删了,腾空间
希望能够帮助到你,望采纳~
更新过驱动 我去回滚试试&
光影会与某些mod冲突(貌似还会与某版本的鸡骨头核心冲突)具体版本不详 LZ自己排查下MOD看看吧
如果是A卡的话倒是可以试试回滚显卡驱动
我回滚试试&
请给出崩溃报告不谢
已经给出报告 求大神帮帮&
什么错误报告 就是直接闪退&
1.光影确定是1.7.2兼容的?,是不是安装在mods里?
2.你不安装光影时我的世界是否可以正常启动,如果 ...
更新过驱动&&我去回滚试试
如果是A卡的话倒是可以试试回滚显卡驱动
我回滚试试
请给出崩溃报告不谢
什么错误报告 就是直接闪退
---- Minecraft Crash Report ----
// I blame Dinnerbone.
Time: 15-8-10 下午9:48
Description: Stitching texture atlas
java.lang.NullPointerException: Stitching texture atlas
at shadersmodcore.client.&
crash-report文件夹里的最新文件?.
什么错误报告 就是直接闪退
---- Minecraft Crash Report ----
// I blame Dinnerbone.
Time: 15-8-10 下午9:48
Description: Stitching texture atlas
java.lang.NullPointerException: Stitching texture atlas
& & & & at shadersmodcore.client.ShadersTex.readImage(ShadersTex.java:464)
& & & & at shadersmodcore.client.ShadersTex.readImageAndMipmaps(ShadersTex.java:439)
& & & & at shadersmodcore.client.ShadersTex.uploadTexSubForLoadAtlas(ShadersTex.java:419)
& & & & at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:381)
& & & & at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:136)
& & & & at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:94)
& & & & at net.minecraft.client.renderer.texture.TextureManager.func_110580_a(TextureManager.java:76)
& & & & at net.minecraft.client.renderer.texture.TextureManager.func_130088_a(TextureManager.java:63)
& & & & at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:545)
& & & & at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
& & & & at net.minecraft.client.main.Main.main(SourceFile:148)
& & & & at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
& & & & at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
& & & & at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
& & & & at java.lang.reflect.Method.invoke(Unknown Source)
& & & & at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
& & & & at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
& & & & at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
& & & & at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
& & & & at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
& & & & at java.lang.reflect.Method.invoke(Unknown Source)
& & & & at org.jackhuang.hellominecraft.launcher.Launcher.main(SourceFile:122)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
& & & & at shadersmodcore.client.ShadersTex.readImage(ShadersTex.java:464)
& & & & at shadersmodcore.client.ShadersTex.readImageAndMipmaps(ShadersTex.java:439)
& & & & at shadersmodcore.client.ShadersTex.uploadTexSubForLoadAtlas(ShadersTex.java:419)
-- Texture being stitched together --
& & & & Atlas path: textures/blocks
& & & & Sprite: TextureAtlasSprite{name='missingno', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=6.25E-4, u1=0.999375, v0=6.25E-4, v1=0.999375}
Stacktrace:
& & & & at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:381)
& & & & at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:136)
-- Resource location being registered --
& & & & Resource location: minecraft:textures/atlas/blocks.png
& & & & Texture object class: net.minecraft.client.renderer.texture.TextureMap
Stacktrace:
& & & & at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:94)
& & & & at net.minecraft.client.renderer.texture.TextureManager.func_110580_a(TextureManager.java:76)
& & & & at net.minecraft.client.renderer.texture.TextureManager.func_130088_a(TextureManager.java:63)
& & & & at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:545)
-- Initialization --
Stacktrace:
& & & & at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
& & & & at net.minecraft.client.main.Main.main(SourceFile:148)
& & & & at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
& & & & at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
& & & & at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
& & & & at java.lang.reflect.Method.invoke(Unknown Source)
& & & & at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
& & & & at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
& & & & at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
& & & & at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
& & & & at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
& & & & at java.lang.reflect.Method.invoke(Unknown Source)
& & & & at org.jackhuang.hellominecraft.launcher.Launcher.main(SourceFile:122)
-- System Details --
& & & & Minecraft Version: 1.7.10
& & & & Operating System: Windows 7 (amd64) version 6.1
& & & & Java Version: 1.8.0_51, Oracle Corporation
& & & & Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
& & & & Memory:
bytes (117 MB) /
bytes (333 MB) up to
bytes (1011 MB)
& & & & JVM Flags: 7 -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -XX:-OmitStackTraceInFastThrow -Xmn128m -Xmx1024m
& & & & AABB Pool Size: 0 (0 0 MB) allocated, 0 (0 0 MB) used
& & & & IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
& & & & FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1492 Optifine OptiFine_1.7.10_HD_U_C1 32 mods loaded, 32 mods active
& & & & States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
& & & & UCH& & & & mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
& & & & UCH& & & & FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4..10.jar)
& & & & UCH& & & & Forge{10.13.4.1492} [Minecraft Forge] (forge-1.7.10-10.13.4..10.jar)
& & & & UCH& & & & betterfps{1.0.0} [BetterFps] (minecraft.jar)
& & & & UCH& & & & SciMCLibCore{0.0.0.2} [SciMCLibCore] (minecraft.jar)
& & & & UCH& & & & Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar)
& & & & UCH& & & & runicdungeons{1.0.9b} [Runic Dungeons] (1.7.10 符文地牢Mod[心殇汉化]-V1.0.9b.jar)
& & & & UCH& & & & SciMCLib{SciMCLib} [SciMCLib] ([1.7.10]SciMCLib-0.0.0.2(加速火把支持文件).jar)
& & & & UCH& & & & Torcherino{1.2s} [Torcherino] ([1.7.10]Torcherino(加速火把)1.2s[L_RweI汉化].jar)
& & & & UCH& & & & miners{v3.1.1} [Miner's Heaven] ([1.7.10]矿工天堂[汉化]v3.1.1.jar)
& & & & UCH& & & & DynamicLights{1.3.8} [Dynamic Lights] ([动态光源]DynamicLights-1.7.10.jar)
& & & & UCH& & & & DynamicLights_onFire{1.0.4} [Dynamic Lights Burning Entity Module] ([动态光源]DynamicLights-1.7.10.jar)
& & & & UCH& & & & DynamicLights_creepers{1.0.4} [Dynamic Lights Creeper Module] ([动态光源]DynamicLights-1.7.10.jar)
& & & & UCH& & & & DynamicLights_dropItems{1.0.8} [Dynamic Lights EntityItem Module] ([动态光源]DynamicLights-1.7.10.jar)
& & & & UCH& & & & DynamicLights_entityClasses{1.0.1} [Dynamic Lights Entity Light Module] ([动态光源]DynamicLights-1.7.10.jar)
& & & & UCH& & & & DynamicLights_mobEquipment{1.0.8} [Dynamic Lights Mob Equipment Light Module] ([动态光源]DynamicLights-1.7.10.jar)
& & & & UCH& & & & DynamicLights_flameArrows{1.0.0} [Dynamic Lights Fiery Arrows Light Module] ([动态光源]DynamicLights-1.7.10.jar)
& & & & UCH& & & & DynamicLights_floodLights{1.0.2} [Dynamic Lights Flood Light] ([动态光源]DynamicLights-1.7.10.jar)
& & & & UCH& & & & DynamicLights_otherPlayers{1.0.8} [Dynamic Lights OtherPlayers Light Module] ([动态光源]DynamicLights-1.7.10.jar)
& & & & UCH& & & & DynamicLights_thePlayer{1.1.4} [Dynamic Lights Player Light Module] ([动态光源]DynamicLights-1.7.10.jar)
& & & & UCH& & & & endercompass{1.1} [Ender Compass] ([末影指南针]EnderCompass-1.7.10-1.1.jar)
& & & & UCH& & & & craftguide{1.6.8.2} [CraftGuide] (CraftGuide-1.6.8.2-forge[hukk汉化].jar)
& & & & UCH& & & & DragonMounts{r41-1.7.10} [Dragon Mounts] (DragonMounts-r41-1.7.10.jar)
& & & & UCH& & & & thebombzenapi{2.4.1} [ThebombzenAPI] (ThebombzenAPI-v2.4.1-mc1.7.2.jar)
& & & & UCH& & & & enchantview{4.0.4} [EnchantView] (EnchantView-v4.0.4-mc1.7.10.jar)
& & & & UCH& & & & healthbar{1.2} [Health Bar] (HealthBar-1.3-1.7.X.jar)
& & & & UCH& & & & IC2{2.2.760-experimental} [IndustrialCraft 2] (industrialcraft-2-2.2.760-experimental.jar)
& & & & UCH& & & & inventorytweaks{1.59-dev-156-af3bc68} [Inventory Tweaks] (InventoryTweaks-1.59-dev-156.jar)
& & & & UCH& & & & mobends{0.20.1} [Mo' Bends] (MoBends-0.20.1 for MC 1.7.10.jar)
& & & & UCH& & & & TwilightForest{2.3.7} [The Twilight Forest] (twilightforest-1.7.10-2.3.7.jar)
& & & & UCH& & & & Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar)
& & & & UCH& & & & weaponmod{v1.14.3} [Balkon's WeaponMod] (weaponmod1.7.10-1.14.3.jar)
& & & & GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.4.0' Renderer: 'GeForce 840M/PCIe/SSE2'
& & & & SciMCLib Version: 0.0.0.2
& & & & Launched Version: 1.7.10-Forge10.13.4..10
& & & & LWJGL: 2.9.1
& & & & OpenGL: GeForce 840M/PCIe/SSE2 GL version 4.4.0, NVIDIA Corporation
& & & & GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
& & & & Is Modded: D Client brand changed to 'fml,forge'
& & & & Type: Client (map_client.txt)
& & & & Resource Packs: [Sphax PureBDcraft 128x MC1.7.10.zip]
& & & & Current Language: 简体中文 (中国)
& & & & Profiler Position: N/A (disabled)
& & & & Vec3 Pool Size: 0 (0 0 MB) allocated, 0 (0 0 MB) used
& & & & Anisotropic Filtering: Off (1)
请给出崩溃报告不谢
已经给出报告 求大神帮帮
可能是电脑冲突吧&
已经给出报告 求大神帮帮
可能是电脑冲突吧
应该安装那个API?&
应该安装那个API?
""以及"我的世界"为Mojang Synergies AB的商标。本站与Mojang以及微软公司没有从属关系。
版权所有。本站原创图文内容版权属于原创作者,未经许可不得转载。当前位置:
许多玩家在玩我的世界的时候都想安装光影让自己的游戏材质变得更好看,而有的玩家表示在GTX 970,GTX 980,750,750Ti显卡使用SEUS v10.1光影的时候会发生下面的故障,那么这到底是怎么回事呢?下面就请大家一起来看看吧! 解决方法如下: 总共需要修改三个文件
编辑:铅笔发布时间: 11:31
  许多玩家在玩我的世界的时候都想安装光影让自己的游戏材质变得更好看,而有的玩家表示在GTX 970,GTX 980,750,750Ti显卡使用SEUS v10.1光影的时候会发生下面的故障,那么这到底是怎么回事呢?下面就请大家一起来看看吧!
  解决方法如下:
  总共需要修改三个文件,文件均可用记事本打开,用NOTEPAD ++ 更方便一些
  composite.fsh,composite1.fsh, final.fsh
  第一步:
  composite.fsh :复制下面四行代码到 INTERNAL VARIABLES 中的 compositeFormat 下面
  const int colortex4Format = RGB16;
  const int colortex5Format = RGB8;
  const int colortex6Format = RGB16;
  const int colortex7Format = RGB8;
  位置如下
  添加着一行到 INTERNAL VARIABLES 的结束部分
  /* DRAWBUFFERS:4567 */
  位置如下
  第二步:
  composite1.fsh :在第一行插入这四行代码
  #define gcolor colortex4
  #define gdepth colortex5
  #define gnormal colortex6
  #define composite colortex7
  位置如下
  第三步:
  final.fsh : 在第一行下插入这两行代码
  #define gdepth colortex5
  #define composite colortex7
  位置如下
  文件位置如下
  C:UsersAdministratorAppDataRoaming.minecraftshaderpacksSEUS-v10.1-Ultrashaders
经营许可证:皖ICP备号-1,QQ:1104747 、5633249光影白屏|闪退问题&-&Minecraft(我的世界)中文论坛 -
只需一步,立刻登录
后使用快捷导航没有帐号?
查看: 480|回复: 8
光影白屏|闪退问题
[size=18.018px]版本为1.8.8,无forge版,我在站内找的一个整合包
[size=18.018px]错误报告
[size=18.018px]Launching wrapped minecraft {net.minecraft.client.main.Main} [18:08:26] [Client thread/INFO]: Setting user: player:26] [Client thread/INFO]: (Session ID is token:${auth_access_token}:b637ccd5-acfc-4c70-af9b-be) [OptiFine] (Reflector) Class not present: mon.MinecraftForge [OptiFine] (Reflector) Class not present: mon.ForgeHooks [OptiFine] (Reflector) Class not present: net.minecraftforge.client.MinecraftForgeClient [OptiFine] (Reflector) Class not present: net.minecraftforge.client.ForgeHooksClient [OptiFine] (Reflector) Class not present: net.mon.FMLCommonHandler [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.FMLClientHandler [OptiFine] (Reflector) Method not present: anm.getSkyRenderer [OptiFine] (Reflector) Method not present: anm.getCloudRenderer [OptiFine] (Reflector) Method not present: anm.getWeatherRenderer [OptiFine] (Reflector) Method not present: adm.countEntities [OptiFine] (Reflector) Method not present: adm.getPerWorldStorage [OptiFine] (Reflector) Class not present: net.minecraftforge.client.IRenderHandler [OptiFine] (Reflector) Class not present: mon.DimensionManager [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.WorldEvent$Load [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderItemInFrameEvent [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Pre [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Post [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$FogColors [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$FogDensity [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$RenderFogEvent [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Pre [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Post [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Specials$Pre [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Specials$Post [OptiFine] (Reflector) Class not present: net.mon.eventhandler.EventBus [OptiFine] (Reflector) Class not present: net.mon.eventhandler.Event$Result [OptiFine] (Reflector) Class not present: net.minecraftforge.event.ForgeEventFactory [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderBlockOverlayEvent$OverlayType [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.ChunkWatchEvent$UnWatch [OptiFine] (Reflector) Method not present: afh.getBedDirection [OptiFine] (Reflector) Method not present: afh.isBed [OptiFine] (Reflector) Method not present: afh.isBedFoot [OptiFine] (Reflector) Method not present: afh.hasTileEntity [OptiFine] (Reflector) Method not present: afh.canCreatureSpawn [OptiFine] (Reflector) Method not present: afh.addHitEffects [OptiFine] (Reflector) Method not present: afh.addDestroyEffects [OptiFine] (Reflector) Method not present: afh.isAir [OptiFine] (Reflector) Method not present: afh.canRenderInLayer [OptiFine] (Reflector) Method not present: afh.getExtendedState [OptiFine] (Reflector) Field not present: pk.captureDrops [OptiFine] (Reflector) Field not present: pk.capturedDrops [OptiFine] (Reflector) Method not present: pk.shouldRenderInPass [OptiFine] (Reflector) Method not present: pk.canRiderInteract [OptiFine] (Reflector) Method not present: pk.shouldRiderSit [OptiFine] (Reflector) Method not present: akw.shouldRenderInPass [OptiFine] (Reflector) Method not present: akw.getRenderBoundingBox [OptiFine] (Reflector) Method not present: akw.canRenderBreaking [OptiFine] (Reflector) Method not present: zw.onEntitySwing [OptiFine] (Reflector) Method not present: zw.shouldCauseReequipAnimation [OptiFine] (Reflector) Method not present: zw.getModel [OptiFine] (Reflector) Method not present: zw.showDurabilityBar [OptiFine] (Reflector) Method not present: zw.getDurabilityForDisplay [OptiFine] (Reflector) Method not present: pf.isCurativeItem [OptiFine] (Reflector) Method not present: aak.getRecordResource [OptiFine] (Reflector) Method not present: bmv$b.preDraw [OptiFine] (Reflector) Method not present: bmv$b.postDraw [OptiFine] (Reflector) Class not present: net.mon.asm.transformers.BlamingTransformer [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.relauncher.CoreModManager [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.ISmartBlockModel [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.SplashProgress [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.pipeline.LightUtil [OptiFine] (Reflector) Class not present: mon.property.IExtendedBlockState [OptiFine] (Reflector) Class not present: net.minecraftforge.client.ItemModelMesherForge [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.ModelLoader [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.Attributes [OptiFine] (Reflector) Class not present: mods.betterfoliage.client.BetterFoliageClient [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.IColoredBakedQuad [OptiFine] (Reflector) Method not present: ady.getWaterColorMultiplier [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.registry.RenderingRegistry [OptiFine] (Reflector) Method not present: bhc.preDrawBatch [OptiFine] (Reflector) Method not present: bhc.drawBatch [18:08:30] [Client thread/INFO]: LWJGL Version: 2.9.4 [OptiFine]&&[OptiFine] OptiFine_1.8.8_HD_U_H5 [OptiFine] Sat Sep 24 18:08:30 CST 2016 [OptiFine] OS: Windows XP (x86) version 5.1 [OptiFine] Java: 1.7.0, Oracle Corporation [OptiFine] VM: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation [OptiFine] LWJGL: 2.9.4 [OptiFine] OpenGL: Intel(R) G41 Express Chipset, version 2.1.0 - Build 6.14.10.5402, Intel [OptiFine] OpenGL Version: 2.1 [OptiFine] OpenGL Fancy fog: Not available (GL_NV_fog_distance) [OptiFine] Maximum texture size:
[OptiFine] Checking for new version [Shaders] ShadersMod version: 2.4.12 [Shaders] OpenGL Version: 2.1.0 - Build 6.14.10.5402 [Shaders] Vendor:&&Intel [Shaders] Renderer: Intel(R) G41 Express Chipset [Shaders] Capabilities:&&2.0&&2.1&&-&&-&&-&&[Shaders] GL_MAX_DRAW_BUFFERS: 8 [Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT: 8 [Shaders] GL_MAX_TEXTURE_IMAGE_UNITS: 16 [Shaders] Load ShadersMod configuration. [Shaders] Save ShadersMod configuration. [Shaders] No shaderpack loaded. [18:08:30] [Client thread/INFO]: Reloading ResourceManager: Default [OptiFine] *** Reloading textures *** [OptiFine] Resource packs: Default [OptiFine] Version found: H6 [18:08:33] [Sound Library Loader/INFO]: Starting up SoundSystem... [18:08:33] [Thread-7/INFO]: Initializing LWJGL OpenAL [18:08:33] [Thread-7/INFO]: (The LWJGL binding of OpenAL.&&For more information, see ) [18:08:34] [Thread-7/INFO]: OpenAL initialized. [18:08:34] [Sound Library Loader/INFO]: Sound engine started [OptiFine] Mipmap levels: 4 [OptiFine] Multitexture: false [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties [OptiFine] Multipass connected textures: false [18:08:38] [Client thread/INFO]: Created:
textures-atlas [OptiFine] *** Reloading custom textures *** [OptiFine] CustomSky properties: mcpatcher/sky/world0/sky1.properties [OptiFine] CustomSky properties: mcpatcher/sky/world0/sky2.properties [OptiFine] Enable face culling: acacia_leaves, birch_leaves, dark_oak_leaves, jungle_leaves, oak_leaves, spruce_leaves [18:09:40] [Server thread/INFO]: Starting integrated minecraft server version 1.8.8 [18:09:40] [Server thread/INFO]: Generating keypair [18:09:40] [Server thread/INFO]: Preparing start region for level 0 [18:09:41] [Server thread/INFO]: Changing view distance to 8, from 10 [18:09:42] [Server thread/INFO]: player3192[local:E:d4cf89e2] logged in with entity id 15 at (458.95, 67.99, 279.7) [18:09:42] [Server thread/INFO]: player3192 加入了游戏 [18:09:43] [Client thread/INFO]: [CHAT] 新的§eOptiFine§f版本可以使用了: §eHD Ultra H6§f [18:10:20] [Server thread/INFO]: [player3192: 将时间设为 15000] [18:10:20] [Client thread/INFO]: [CHAT] 将时间设为 1:36] [Server thread/INFO]: [player3192: 将时间设为 13500] [18:11:36] [Client thread/INFO]: [CHAT] 将时间设为 1:49] [Server thread/INFO]: [player3192: 将时间设为 13200] [18:11:49] [Client thread/INFO]: [CHAT] 将时间设为 1:01] [Server thread/INFO]: [player3192: 将时间设为 13000] [18:12:01] [Client thread/INFO]: [CHAT] 将时间设为 1:04] [Server thread/INFO]: player3192 刚刚获得了 [打开物品栏] 成就! [18:12:04] [Client thread/INFO]: [CHAT] player3192 刚刚获得了 [打开物品栏] 成就! [18:13:03] [Server thread/INFO]: Saving and pausing game... [18:13:03] [Server thread/INFO]: Saving chunks for level '山脉'/Overworld [18:13:03] [Server thread/INFO]: Saving chunks for level '山脉'/Nether [18:13:03] [Server thread/INFO]: Saving chunks for level '山脉'/The End [18:15:33] [Server thread/INFO]: Saving and pausing game... [18:15:33] [Server thread/INFO]: Saving chunks for level '山脉'/Overworld [18:15:33] [Server thread/INFO]: Saving chunks for level '山脉'/Nether [18:15:33] [Server thread/INFO]: Saving chunks for level '山脉'/The End [Shaders] Loaded shaderpack: Chocapic13 V3-低.zip [OptiFine] [WARN] Ambiguous shader option: WAVING_FIRE [OptiFine] [WARN]&&- in gbuffers_terrain.vsh: true [OptiFine] [WARN]&&- in gbuffers_entities.vsh: false [OptiFine] [WARN] Ambiguous shader option: WAVING_FIRE [OptiFine] [WARN]&&- in gbuffers_terrain.vsh, gbuffers_entities.vsh: true [OptiFine] [WARN]&&- in gbuffers_hand.vsh: false [OptiFine] [WARN] Ambiguous shader option: GODRAYS_EXPOSURE [OptiFine] [WARN]&&- in composite.fsh: 0.10 [OptiFine] [WARN]&&- in final.fsh: 0.11 [OptiFine] [WARN] Ambiguous shader option: GODRAYS_DECAY [OptiFine] [WARN]&&- in composite.fsh: 0.95 [OptiFine] [WARN]&&- in final.fsh: 0.99 [OptiFine] [WARN] Ambiguous shader option: GODRAYS_DENSITY [OptiFine] [WARN]&&- in composite.fsh: 0.65 [OptiFine] [WARN]&&- in final.fsh: 0.30 [18:15:44] [Client thread/INFO]: Reloading ResourceManager: Default [OptiFine] *** Reloading textures *** [OptiFine] Resource packs: Default [18:15:45] [Client thread/INFO]: SoundSystem shutting down... [18:15:46] [Client thread/WARN]: Author: Paul Lamb,
[18:15:46] [Sound Library Loader/INFO]: Starting up SoundSystem... [18:15:46] [Thread-12/INFO]: Initializing LWJGL OpenAL [18:15:46] [Thread-12/INFO]: (The LWJGL binding of OpenAL.&&For more information, see ) [18:15:46] [Thread-12/INFO]: OpenAL initialized. [18:15:46] [Sound Library Loader/INFO]: Sound engine started [OptiFine] Mipmap levels: 4 [OptiFine] Multitexture: false [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties [OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties [OptiFine] Multipass connected textures: false [18:15:49] [Client thread/INFO]: Created:
textures-atlas [Shaders] allocateTextureMap 4 &&[OptiFine] *** Reloading custom textures *** [OptiFine] CustomSky properties: mcpatcher/sky/world0/sky1.properties [OptiFine] CustomSky properties: mcpatcher/sky/world0/sky2.properties [OptiFine] Enable face culling: acacia_leaves, birch_leaves, dark_oak_leaves, jungle_leaves, oak_leaves, spruce_leaves [Shaders] Shader info log: /shaders/gbuffers_basic.vsh No errors.&&[Shaders] Shader info log: /shaders/gbuffers_basic.fsh No errors.&&[Shaders] Info log: /shaders/gbuffers_basic.vsh, /shaders/gbuffers_basic.fsh No errors.&&[Shaders] Program loaded: gbuffers_basic [Shaders] Shader info log: /shaders/gbuffers_textured.vsh No errors.&&[Shaders] Shader info log: /shaders/gbuffers_textured.fsh No errors.&&[Shaders] Info log: /shaders/gbuffers_textured.vsh, /shaders/gbuffers_textured.fsh No errors.&&[Shaders] Program loaded: gbuffers_textured [Shaders] Shader info log: /shaders/gbuffers_textured_lit.vsh No errors.&&[Shaders] Shader info log: /shaders/gbuffers_textured_lit.fsh No errors.&&[Shaders] Info log: /shaders/gbuffers_textured_lit.vsh, /shaders/gbuffers_textured_lit.fsh No errors.&&[Shaders] Program loaded: gbuffers_textured_lit [Shaders] Shader info log: /shaders/gbuffers_terrain.vsh No errors.&&[Shaders] Shader info log: /shaders/gbuffers_terrain.fsh No errors.&&[Shaders] Info log: /shaders/gbuffers_terrain.vsh, /shaders/gbuffers_terrain.fsh No errors.&&[Shaders] Program loaded: gbuffers_terrain [Shaders] Shader info log: /shaders/gbuffers_water.vsh No errors.&&[Shaders] Shader info log: /shaders/gbuffers_water.fsh No errors.&&[Shaders] Info log: /shaders/gbuffers_water.vsh, /shaders/gbuffers_water.fsh No errors.&&[Shaders] Program loaded: gbuffers_water [Shaders] Shader info log: /shaders/gbuffers_entities.vsh No errors.&&[Shaders] Shader info log: /shaders/gbuffers_entities.fsh No errors.&&[Shaders] Info log: /shaders/gbuffers_entities.vsh, /shaders/gbuffers_entities.fsh No errors.&&[Shaders] Program loaded: gbuffers_entities [Shaders] Shader info log: /shaders/gbuffers_hand.vsh No errors.&&[Shaders] Shader info log: /shaders/gbuffers_hand.fsh No errors.&&[Shaders] Info log: /shaders/gbuffers_hand.vsh, /shaders/gbuffers_hand.fsh No errors.&&[Shaders] Program loaded: gbuffers_hand [Shaders] Shader info log: /shaders/gbuffers_weather.vsh No errors.&&[Shaders] Shader info log: /shaders/gbuffers_weather.fsh No errors.&&[Shaders] Info log: /shaders/gbuffers_weather.vsh, /shaders/gbuffers_weather.fsh No errors.&&[Shaders] Program loaded: gbuffers_weather [Shaders] Shader info log: /shaders/composite.vsh No errors.&&[Shaders] Shadow map resolution: 256 [Shaders] Shadow map half-plane: 30.0 [Shaders] Shader info log: /shaders/composite.fsh No errors.&&[Shaders] Info log: /shaders/composite.vsh, /shaders/composite.fsh No errors.&&[Shaders] Program loaded: composite [Shaders] Shader info log: /shaders/final.vsh No errors.&&[Shaders] Shader info log: /shaders/final.fsh No errors.&&[Shaders] Info log: /shaders/final.vsh, /shaders/final.fsh No errors.&&[Shaders] Program loaded: final [Shaders] usedColorBuffers: 6 [Shaders] usedDepthBuffers: 1 [Shaders] usedShadowColorBuffers: 0 [Shaders] usedShadowDepthBuffers: 1 [Shaders] usedColorAttachs: 6 [Shaders] usedDrawBuffers: 6 [Shaders] Framebuffer created. [Shaders] Shadow framebuffer created. [Shaders] Reset world renderers GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at pre-final GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at renderCompositeFinal GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at pre-useProgram [18:15:57] [Client thread/INFO]: [CHAT] §eOpenGL错误§f: 1286 (Invalid framebuffer operation) FramebufferStatus 0x8CDB at shadow fb GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at shadow clear GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at shadow terrain solid GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at shadow terrain cutoutmipped [Shaders] Reset model renderers GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at pre-useProgram GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at pre-useProgram GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at pre-useProgram GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at pre-useProgram GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at pre-useProgram GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at pre-useProgram GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at pre-useProgram GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at pre-useProgram GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at pre-useProgram # # A fatal error has been detected by the Java Runtime Environment: # #&&EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x0b9be827, pid=6188, tid=9368 # # JRE version: 7.0-b147 # Java VM: Java HotSpot(TM) Client VM (21.0-b17 mixed mode, sharing windows-x86 ) # Problematic frame: # C&&[ig4icd32.dll+0x12e827] # # Failed to write core dump. Minidumps are not enabled by default on client versions of Windows # # An error report file with more information is saved as: # C:\Documents and Settings\Administrator\桌面\1.8.8 LiuLi 唯美的天 v6\hs_err_pid6188.log # # If you would like to submit a bug report, please visit: #& & # The crash happened outside the Java Virtual Machine in native code. # See problematic frame for where to report the bug. # AL lib: (EE) alc_cleanup: 1 device not closed
[size=18.018px]电脑配置
[size=18.018px]
& & & & & & & & & & & & & & & &
[size=18.018px]
& & & & & & & & & & & & & & & &
[size=18.018px]是我的电脑配置渣么..
帖子永久链接:&<button type="submit" class="pn" onclick="setCopy('http://www.mcbbs.net/thread--1.html', '帖子地址已经复制到剪贴板您可以用快捷键 Ctrl + V 粘贴到 QQ、MSN 里。')">点击复制
换个低配试试,貌似是你电脑太渣了- -
开的就是超低配啊&
开的就是超低配啊
这就尴尬了,换个整合试试?我给你地址
换个低配试试,貌似是你电脑太渣了- -
开的就是超低配啊
这就尴尬了,换个整合试试?我给你地址&
这个试试,开一个c开头的光影,lite版本,超低配的
我用的就是这个啊...&
/s/1i47Zuzr这个试试,开一个c开头的光影,lite版本,超低配的
我用的就是这个啊...
简单来说,就是你电脑开不起光影,,,&
显卡或电脑问题,你的电脑不适合开光影
我用的就是这个啊...
简单来说,就是你电脑开不起光影,,,
the crash happened outside the Java Virtual Machine in native code
不是游戏本身问题,就是单纯电脑性能不行造成游戏崩溃,只能找低配光影或者换机(雾)
""以及"我的世界"为Mojang Synergies AB的商标。本站与Mojang以及微软公司没有从属关系。
版权所有。本站原创图文内容版权属于原创作者,未经许可不得转载。

我要回帖

更多关于 我的世界光影配置要求 的文章

 

随机推荐