钢铁雄心4 1.41改动1.4版更新改动了哪些内容

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导读:《钢铁雄心4》1.1补丁红球速递beta已经放出,正式版什么时候出呢?55you五游网小编带来相关介绍,一起看一下吧。1.1的beta版本已经发出,正式版大概6月底会出。下面是P社的...
《钢铁雄心4》1.1补丁红球速递beta已经放出,正式版什么时候出呢?55you五游网小编带来相关介绍,一起看一下吧。1.1的beta版本已经发出,正式版大概6月底会出。下面是P社的说法:大家好,希望你们正在享受HOI这款游戏!我们游戏团队正在忙于制作游戏的1.10版本补丁,我们为这个版本起名为&红球快递&。(因为我们觉得这个来自Stellaris团队的起名方法很cool,我们做补丁要干的事跟红球快递很像)我们的计划是在7月的休假前发布补丁,所以预计是6月的最后几天发布,我们前几天发布了一个beta版本确保计划能按时完成。以上就是具体的介绍了,祝大家玩的开心。
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6-106-96-96-96-96-96-75-285-275-24第1页:免费特性和改进第2页:ai-1第3页:UI更新第4页:数据库第5页:平衡性第6页:BUG修复
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《钢铁雄心4》协力争胜DLC更新了什么呢,玩家们是不是很想知道呢?下面小编为玩家们带来了钢铁雄心4协力争胜DLC更新内容介绍,希望对玩家们有所帮助,一起来看看吧。补丁更新新增成就:新增法国和意大利将领1.3将会不兼容之前版本的存档“共同胜利”扩展包专属内容(需购买扩展包才能启用)【译:本次补丁分为两个部分,共同胜利扩展包以及免费更新部分,以下的更新补丁均指免费更新部分】New focus trees, generals, and ministers for Canada, Australia, New Zealand, South Africa and India including alternate history paths.加拿大、澳大利亚、新西兰、南非与印度的包括假设的历史路线在内的全新焦点树、将军和部长19 New 3d models for commonwealth infantry, planes and equipment as well as accompanying 2d art19个全新的英联邦步兵、飞机和装备3d模型以及2d绘图New Autonomy system where a nations autonomy can move between Annexed, Integrated puppet, Puppet, Colony, Dominion or Free with different effects.全新的自治系统,使得国家自治权可以从吞并、完整傀儡、傀儡、殖民地、自治或者自由这些效果里面切换Masters can recruit subject forces宗主国可以从隶从国招募人力Masters can build in subject territory宗主国可以在隶从国建造建筑Continuous National Focuses are new focuses that give running bonuses (basic ones included in patch)连续焦点是一种新型焦点,在焦点执行期间会一直提供加成(更新补丁会新增个别此类焦点)A Land Battle Log giving you history and statistics of combats for a theater (basic history list included in patch)一个陆战战斗记录功能使得你可以查看战区的战斗历史和统计数据(更新补丁包含基础的战斗历史列表功能)A new Spearhead batteplan command where units will aggressively take only marked provinces (great for encirclements using BP tool)新增一种“先锋”战斗计划命令,设置为这个命令的战斗单位回积极的夺取被标记的省份(尤其适合于使用战斗计划工具来包围对手)Ability to request lend lease from other nations新增向其他国家请求租借法案的功能A technology sharing system where members of the commonwealth or factions can benefit from each others technological advances新增技术共享系统,使得英联邦或者势力成员可以从其他成员的先进技术中获益You can now release a nation as puppet and decide to continue playing as it你现在可以把国家释放为傀儡并且切换到这个国家中进行游戏3 new commonwealth themed music tracks by composer Andreas Waldetoft由Andreas Waldetoft编写的3个新的英联邦主体音乐Voice over sound for infantry units in: German, French, Italian, British english, American english, Spanish, Russian, Mandarin, Japanese, Danish, Finnish, Norwegian and Swedish languages.步兵单位新增语音:德语、法语、意大利语、英式英语、美式英语、西班牙语、俄语、普通话、日语、丹麦语、芬兰语、挪威语和瑞典语免费特性和改进Theaters now indicate number of attacking and defending combats with color for status战区现在指示正在发起的攻击和防御战斗的数量,并用颜色标识状态Can now configure garrison order for what to guard.现在可以配置卫戍命令以指定保卫特定目标Can now edit existing lend lease details现在可以编辑已经存在的租借法案的细节Added cosmetic tags for european states that are puppets of GermanyAdded cosmetic tags for east-european states that are puppets of the Soviet UnionAdded cosmetic tags for a number of British colonies (including a former one)略,为数个国家被特定国家傀儡的状态增加对应cosmetic tags【译:cosmetic tags是开发日志提到的一个新内容,没错的话是mod相关内容】Added a new type of equipment design company (support units)新增支援单位设计公司Added Manchukuo to the game. May God have mercy on us all (also a bunch of other nations!).将伪满加入到游戏中,愿上帝保佑我们所有人(以及其他的一串国家)Added achievement viewer新增成就浏览器Added a music player新增音乐播放器Added outdated equipment alert新增装备过时警告Added outdated and new production indicators for production view为装备生产视图新增过时和新装备指示器Added several new generals新增几个新的将军Enable player to call subjects to war even if the player isn't war leader允许玩家召唤隶从国加入战争,即使玩家不是战争领袖Buildings can now increase in cost for each level. Forts and naval forts now ramp up in cost the higher the level建筑现在每级都会新增成本,要塞及海军要塞会随着他们的等级提升建造所需的成本Interesting countries screen can show more interesting countries with special national focus trees“有趣的国家”界面现在会显示那些具有非通用焦点树的国家Air attack (from AA battalions) now counteract enemy air superiority effects in combat and for movement对空攻击现在回削弱空优的效果,包括战斗减值和移动减值Warscore system now uses combats instead of just taking provinces (these give a lot less) to reward nations战争分数现在会一并考虑战斗贡献而非只考虑所占领的胜利点,并且占领胜利点所提供的战争分数大幅度减少Added 12 new achievements新增12个成就
AI-1【译:由于P社pathlog一贯混乱一些完全不应该放在这一节的关键内容混在其中,请不要忽略】Tweaked up base AI research factor for mechanized and lowered top lvl 哔 weapons a little增加AI机械化装备的研发因子,略微减少ai对最高级步兵装备的研发因子Moved Weserubung focus to be taken earlier in historical ai focuses mode移动“威塞尔演习”焦点,以使得ai在历史路线中更早取得这个焦点【译:德国获得丹麦挪威宣称的焦点】Prevented ai from researching technologies more than one year ahead of time阻止ai研发超前1年以上的技术AI now takes research bonuses into account for picking techsAI现在在研发科技时会把研发加成加入考量Fixed casting errors in AI that could make it assign troups to a non-optimal front, and also cause overflows leading to random madness修正ai的一个选派错误,这个错误使得ai分配部队到并非最优的前线,并且导致溢出使得一些疯狂的行为发生【译:不确定翻译】AI no longer ONLY saves all its nukes for punishing the enemy taking their own citiesAI不再把所有核弹只留给那些入侵他们国家城市的敌人Improved AIs ability to adhere to supply limits.改进AI遵从补给限制的能力AI now attempts to recover when units are unable to reach desired front location.ai现在在单位无法抵达目标前线位置时会试图进行恢复AI now attempts to detect and react to many encirclement opportunities, both against itself and against enemies. Includes evacuating dangerous areas and cutting off bottlenecks.ai会尝试察觉包围和被包围的可能并做出反应,包括疏散危险区域的部队以及切断瓶颈区域Tweaked prio for what AI considers &weak enemy& to avoid attracting too many units.调整“弱小的对手”在ai的考量中的优先级以避免吸引过多的单位Added contininent prioritization for the AI with high scores to Europe and the Pacific, but low to Africa.增加ai对大陆优先级,欧洲和太平洋会更高而非洲会更低Fixed bug where AI would keep swapping a fighter with land equipment at the top of the list for all eternity修正一个ai会一直把飞机和最顶部的陆军装备交换的错误【译:推测是指生产界面】Various fixes and tweaks to AI naval invasions.修补调整ai的海军入侵AI should now be capable of using rockets.ai现在会运用火箭了AI sets up a couple of fleets to be used for special missions.ai会设置三两支舰队用于特别任务Tweaked AI research desires.调整ai的研发倾向Tons of AI front balancing work. AI randomly abandoning fronts should no longer happen, among many other things.大量ai前线平衡上的努力。ai随机忽略前线或者其他类似事件不会再发生Removed block from AI preventing it from adding more support than columns of regiments.移除ai一个障碍,防止比起增加前线营更倾向增加支援连的情况【译:不确定翻译】Various bugfixes and improvements to AI template design.对ai的模版设计修正了成吨的bug和改进【译:这一段我在每个版本的补丁都会看到一次……或者几次】Made AI capable of making % of production LL and should increase their production accordingly使得ai有能力计算装备下限并因此增加相应增加产量【译:不确定翻译】Made AI threat assessment properly include faction members of 哔 they are about to enter war with使得AI的威胁评估正确的包含那些可能会被卷入战争的国家Made sure that AI does not completely block itself when having multiple invasion orders against the same area but being unable to cover the regions for all of them at the same time确保AI当有多个对同一个区域的入侵命令但没能力同一时间覆盖所有区域时不会完全把自己堵死Made AI better at supporting naval invasions by focusing on the next one to complete preparation.通过关注能够让一下个入侵完成准备,使得ai在支持海军入侵方面做的更好Tweaked naval invasion priority to make them more inclined to take islands (particularly with air bases) and home region调整海军入侵的优先级使得ai更加倾向于占领岛屿(特别是那些有空军基地的)以及本土区域AI no longer ends up in strange state where they are assigned to a root order but not a following attack order.如果遇到一个州被分配一个铲除的命令但没有后继的攻击命令这种怪异的事情,ai不再停止工作【译:不确定翻译】Split up AI garrison order in two: home area and other areas.AI的驻守命令被分离为两个类型:本土与其他区域AI is no longer using all types of garrison locationsAI不再使用所有的驻守位置【译:应该指的新的驻守命令】Made AI invasions scriptably more unpredictable.使得AI的入侵脚本更难以预料Made sure that a factor of 0 in tech script blocks research, and that it can not randomly get a negative score when picking tech.确保科研脚本在决定科研项目阻止研究时因子为0,而不是一个随机负数Fixed strange bug in AI order assignment that left units assigned to a group but not an order.修正一个AI分配单位到一个集团但不分配命令的奇怪bugScary fix makes AI actually consider all target areas of enemy, in stead of one at a time. Should set pacific area ablaze when the time comes, and keep the invasions rolling.谨慎的确保ai确实一次评估所有敌方目标区域,而不是逐一进行。这个改动会使得太平洋战场更加激烈,以及使得海军入侵更流畅Made sure AI is capable of calling subjects into wars even if they are not in a faction.确保ai有能力召唤隶从国加入战争,即使他们不在同一个阵营之中Fixed crazy random bug in AI that could randomly reassign units to one front before recovering over the next few days修正一个疯狂的bug,这个bug导致AI会把本应需要数日恢复的单位随机重新部署到前线Tweaked crazy production AI that lead to air fields in very bad places waaaaay too early修正一个导致ai把空中战场很早就安排在一个非常糟糕的远距离区域的疯狂问题Fixed problem that caused garrison order to not garrison forts even when it was selected修正一个驻守命令不会驻守堡垒,即使选择了驻守堡垒的项也不行的问题。Made sure that coastal defense garrison order prioritizes ports over empty coast if not enough units to cover entire coast如果没有足够部队来覆盖整个海岸,确保沿海防御的卫戍部队更重视港口而不是空的沿海地区【译:我能说粗口吗,这些明显是新补丁内部测试时暴露的问题为什么会放在正式文档里面,是觉得翻译们的工作不够多吗……】Made sure AI no longer ends up switching between mutually exclusive techs even when halfway through.确保当AI切换正在进行研发的互斥技术时不再失效AI no longer spams trucks like they were some kind of war winning 哔.AI不再发送大量像是他们是他们已经完成了某种决胜兵器的无用消息【译:不确定翻译】AI 哔 now will always call subjects who cannot decline into war.ai现在会一直召唤他那些拒绝参与战争的隶从国加入战争Fixed AI leaving military factories unassigned.修正ai会荒废军工厂的问题Improved AIs capability of determining if ready for war as well as AIs ability to ask again.改善ai检测自己是否已经做好战争准备的能力,以及允许ai重复这个检测过程。【译:不确定翻译】Made AI able to remove regiments in template design under certain circumstances.使得ai可以在某些情况下移除模版设计中的团【译:regiments在模版中指的是一列,并不确定文档的到底是整列还是一个格子的营】Made absolutely sure that the AI uses military factories, even if it does not want to build more air planes.确保ai使用军工厂,即使他们不想建造更多飞机Rebalanced AI desire to produce 哔 equipment.调整AI生产步兵装备的需求AI does not trust 哔 in other factions even if they have a NAP with them.AI不再信任其他阵营的国家,即使他们之间存在互不侵犯协定哔 does not consider provinces empty when a division is fighting its way out of it. Should reduce front shuffling.当一个师要打开一条通道时,单位控制器不再考虑空省份,这个做法会减少前线的拖沓程度【译:不确定翻译】Stabilized AI invasion prio scores. Should result in invasions not swapping units around as much and randomly getting canceled.稳定ai的海军入侵优先级评分,这样做会使得ai不再频繁调动单位或者随机取消登陆行动Blocked the AI from swapping the last support battalion int template design over and over.阻止ai一次又一次地替换最后一个支援连【译:support battalion在模版中指的是整个支援栏,但从上下文看应该是单独的支援连】Added AI strategy to tweak desire for modifying templates.为ai调整模版设计的需求增加一个策略Fixed overflow that cause some 哔 to not build planes causing USA to end up with 0 strategic bombers.修正一个溢出问题,该问题导致一些国家不会创建飞行队,例如美国自此至终0战略轰炸【译: build planes 不确定是创建飞行队还是建立飞机生产线,印象中美国是有拉战略轰炸机生产线的】Made sure released AI 哔 don't get stuck building nothing.确保被释出的ai国家不会无法建造任何东西【译: 由于上文build的运用此处我无法确定这个build是build的什么东西】added a naval base in northern China to try and encourage Japan to engage in China中国北方新增一个海军基地,以支持日本更好的与中国交战adjusted ai weights for Germany to allow non-historical Germany to actually decide to go with China instead of Japan调整ai权重以使得非历史路线德国有机会与中国友好adjusted Soviet historical focus list slightly to account for focus requirements轻微调整苏联历史焦点列表使得更加符合焦点需求Germany will no longer try and befriend Japan if Japan is already
in faction with them. Germany doesn't l-like Japan or anything!如果日本已经在阵营中,德国不再尝试帮助日本。德国不喜欢日本或者其他任何东西!Garrison orders logic was significantly improved略微改进驻防的逻辑China no longer accepts puppeting with historical focuses on unless Japan is comically strong. China accepting now also adds World Tension除非日本已经强大到荒谬的地步,否则历史路线的中国不再应允傀儡要求。中国同意被傀儡会增加世界紧张度Added system of scripable ai areas for ai prioritization为ai的优先级增加可脚本化的ai区域系统improved italy's minister picking AI改进ai意大利挑选部长的策略increased priority on some early industry techs for AI使得一些早期工业科技对ai有更高的优先级Fixed a problem with naval invasions getting destroyed upon execution for AI修正一个ai海军入侵在接近完成时会被破坏的问题Fixed an issue with AI's old templates becoming honeypots for updates修正一个ai会一直升级过时模版的问题Improved German production AI strategy改善ai德国的生产策略Marked equipment as correct type for AI to avoid it getingt caught in truck vortex为ai正确标记装备类型,以避免ai陷入后勤混乱【译:不确定翻译】Tweaked german idea selection for chief of air force为德国空军调整德国的内政选择Fixed bug where ai strategy for template upgrades would pick wrong target修正一个ai在模版升级的选择中会选择错误单位的策略的问题Tweaked japan starting strategies for divisions, less trucks for the truck throne调整日本部队的起始策略,卡车王国会建造更少的卡车【译:不确定翻译,这是调侃皮卡吧】Tweaked japan target 哔 template to try and keep their costly madness down调整日本步兵目标模版,这将会使得他们的造价大幅度跳水并保持低价Tweaked chinese tech ai调整中国ai的科技路线Tweaked minsiter selection ai for japanTweaked minsiter selection ai for germanyTweaked minsiter selection ai for france调整日本、德国、法国ai的部长选择Tweaked trait evaluations for AI调整ai对特性的评估Fixed issue where AI always thought negative modifiers were bad, even when they were good (bad ai! no I mean good ai!)修正一个导致ai一直认为负修正值是一个不利状态的错误,即使这个修正是有利的(坏AI!不我意思是好AI!)AI is now blocked from putting CAS on naval bombing missions. Should help GER and JAPA把CAS用于海军轰炸任务的行为会被阻止,这对德国和日本会有所帮助Japan will no longer approach Germany for an alliance if Germany is not leader of a faction如果德国不再是阵营领袖日本会不再为了联盟而接近德国AI should no longer be able to cancel unit movement that is retreating.当单位撤退时,AI不能再取消单位移动了Further improvement to unit balancing between fronts进一步改善前线的单位平衡AI should no longer leave civilian factories unassignedai不再荒废民用工厂
UI更新Focus trees now remember their position when closed. Resets when looking at other trees现在关闭焦点界面的时候会记住所在位置,浏览其他焦点树的话会重置Diplomacy window 'sort by our opinion' now handles reverse sort外交窗体的“依照对我们的关系排序”现在接受反向排序Proper highlighting of 'add new command group' button适当的高亮‘增加新的指挥组’按钮Fixed overflow on long nation names in trade在贸易界面修正太长的国家名会溢出的问题Subject view, manage occupation and idea subwindows in politics
view are now mutually exclusive and wont stack on top of each other政治视图的隶属国视图,占领管理和部长子窗体现在是互斥的而且不会互相堆叠Added new icon to division modifiers in combat to highlight AA support为带有对空支援的部队在战斗中增加一个新图标Setting up lend lease no longer says convoys are needed always even when they arent设置租借法案不再一直告知需要运输船而实际上不需要Trade interface no longer incorrectly states that you need convoys when you dont贸易界面不再不正确的声明你需要运输船而实际上你不需要Amount of convoys indicated in trade interface now takes ones
actually already used on route into account when displaying
deficiencies现在当运输船不足时贸易界面的运输船的数量指示会获得一个航线实际已使用数量的提示strait mapicons no longer eat dragboxes and zooming海峡地图图标不再吃掉拖放和缩放区域【译:不确定翻译】added cool canadian motto to loading tips在载入提示中增加很cool的加拿大格言Fixed war view so ally does not wrongly show up in both member and uncalled sections.修正战争视图以使得同盟国不用担心盟友和未加入战争地区同时被显示Now dangerous naval invasion alert disappears correctly when enemy invasion fails现在危急的海军入侵警告会在敌人的入侵行动失败后正确消失Dangerous naval invasion alert now disappears in max a month after success instead of next hour现在危急的海军入侵警告会在入侵成功后最长一个月时间消失而不是数小时Added In the Field and In Training to Manpower tooltip in top-bar.为上方工具栏的人力提示增加正在受训和已经部署的人力显示Changed some equipment names. Fixed a lot of typos.改变部分装备名称,修正大量类型Added glorious manchuria leader Henry Pu Yi for benefit of all为了大家都好,我们加入了光荣的溥仪·亨利【译:p社你们缺刀片吗】Map icons don't merge naval and land ones now, yay地图图标不再合并海军和陆军到一块Added flags for ANG BOT COG MZB KEN and ZIM为以下国家新增国旗:ANG BOT COG MZB KEN and ZIMAdded mr Orde Wingate, FOR TEH ORDE为TEH ORDE新增Orde Wingate【译:国家新增领导】Added 4 new indian generic leader portraitsAdded 4 new african generic leader portraitsAround 60 new focus icons addedAround 34 new national spirit icons addedAdded 108 new report and news event pics新增一堆肖像、图标和背景图Added training indicator for armies in theater list为战区列表新增正在演习的部队提示Added custom backgrounds and glow to show new and out of date items in production view在生产视图里面增加自定义背景以及高亮显示新的可生产装备与过时装备Made selected unit and wings sexier and easier to see (thanks Roflbinflood)让被选择的单位和飞行队更直观'Received' and 'Given' military access relations are displayed with different icons in diplomacy view接受和给予军队通行关系在外交界面会通过一个不同的图标来显示Always pause for peace conferences in mp when a human player is involved在多人模式中如果有玩家涉及了和平会议,会自动暂停Longer range now supported for &mutually exclusive& national focus indicator现在长距离支持互斥的国家焦点指示【译:可能之前分隔太远的互斥焦点显示有问题】Resources now always shown in peace conferences地块资源现在会一直显示在和平会议中Option slider for setting volume of ingame voices提供设置游戏语音大小的滑块的语音选项Clarified tooltips for breakthrough for attacks in combat view使得战斗界面的突破提示更加清晰Improved tooltip for &dismantle faction& button改进”解散联盟“按钮的提示Fixed misleading tooltip for naval invasion order修正带有误导成分的海军入侵提示added DEF names for cosmetic tags (&The &哔&&)mod相关,略Fix for missing generic military theorist pictures in 哔 technology view修正在研发视图一个错误的通用陆军理论家的图片错误Fixed localization issue with Jet tactical bombers修正喷气战术轰炸机的位置错误Fixed a number of legibility issues with certain events and 哔 names修正一些事件和国家名称的可读性问题Fixed soviet motorized equipment being invisible when in production修正苏联摩托化装备在生产线上不可见的问题Fixed an issue where unique motorized icons were not showing in production menu修正特有的摩托化图标并不会显示在生产菜单中的问题Fixed a proper endline to collapsing deploy 哔修正折叠部署项的底部线条以使得更合适Fixed bug that prevented AI from rebasing its airwings修正一个阻止ai转场飞机的bug【译:论p社文档的混乱……】Fixed a display bug in news.228 event修正了228号新闻事件的显示bugAdded tooltip to show total manpower of selected divisions in division list在师列表中显示被选择师的提示里面显示他们的总人力Map colors and stripes are now properly refreshed in the building constructions view.在建造建筑视图中地图颜色以及条纹现在可以刷新Fix for incorrect party popularity value in 'Stage a coup' dialog修正一个在政变对话框的错误的党派支持度的值错误
数据库Maintenance Company tech no longer belongs to armor company, which caused AI to waste tech bonus on it维修连科技不再属于装甲连,这会导致AI浪费科技增益added lvl 1 port to Labrador so that supply works there if canada/UK goes to war在拉布拉多省(纽芬兰)添加一个港口来应对英国与加拿大战争时的补给问题Maracaibo now has correct name更正“马拉开波”名字Added Stanley Baldwin (thanks to tom_jones for base artwork!)增加斯坦利·鲍德温fixed bug in Italy National Focus tree (Capital ships focus now actually gives the naval XP it promises)修正意大利国策树的bug(舰艇国策能够正确的给予海军经验)Japan can no longer create the Indian National Army if Raj is fascist or Japan is not at war with them如果印度是法西斯或者日本不再与他们作战的话,日本不再会创建印度国民军【译注:印度国民军是日本国家焦点】Japanese Battleship name &Yamato& no longer used for first battleship Japan builds, reserving it for future battleships (including superand space-battleships)日本战列舰名称“大和”不再用以日本建造的第一艘战列舰,而是留给以后的Changed names for some political parties to be more accurate更正了一些政党的名字Newsevent for “Eastern Poland to the Soviets” no longer shows two options if Soviet and Germany in same faction (there is a reason it is called “unholy”, guys)【校正:如果苏联和德国在同一阵营(通过不洁联盟),新闻事件“东波兰划分给苏联”不再显示两个选项】added localisation for mountaineers_tech, cat_trade_interdiction and cat_battlefield_support【本地化相关】All ground forces in the Dutch East Indies are now under 哔 of (colonial puppet) Indonesia. This should reduce the amount of Dutch units in Europe while keeping the balance of forces in the DEI roughly as it was before.荷属东印度的地面部队控制权归殖民地印度尼西亚。这能减少荷兰在欧洲的部队,同样能大体上保持荷属东印度的平衡Added Angola, Botswana, Congo, Kenya, Mozambique and Zimbabwe/Rhodesia as releasable 哔增加可释放国家安哥拉,伯兹瓦纳,刚果,肯尼亚,莫桑比克和赞比亚/罗德西亚Added several hundred flavor names for equipment to a number of 哔为这些国家增加了上百个有特色的名字Added British Malaya as a puppet of UK.增加马来西亚做为英国的傀儡Added Pakistan as a releasable 哔增加可释放国家巴基斯坦Added heat_attrition and heat_attrition_factor modifiers for both 哔 and unit leaders.Added Belarus as releasable 哔增加可释放国家白俄罗斯One Australian land province is not wrongly marked as coastal anymore一个澳大利亚的内陆省份被错误的标记为了沿海Added Windhoek as VP to South-West Africa state在西南非洲增加温得和克(纳米比亚首都)Added two additional flavor names for Japanese tanks为日本坦克添加2个有特色的名字Restored Port Arthur to its proper historical significance, a decision that was not in any way related to AI performance and any such allegations are liesAdded tech sharing for Tizard mission events (if you have TFV)新增科技分享事件“蒂泽德计划”(前提是拥有TFV)USA no longer eligible for generic election events before 1948美国1948年前不再拥有普选事件的资格Fixed a number of inconsistencies and errors in the French and German naval OoB for 36 and 39 starts修正了大量的矛盾和错误关于法国和德国36,39年开局时的海军序列上的Fixed an issue where de Gaulle could be replaced as a leader of Free France for no good reason修正了戴高乐做为自由法国领导人会被取代的错误【修正了戴高乐做为自由法国领导人会被无理取代的错误】Added colonial governor as official leader for Malaysia and Indonesia (retire on breaking free)增加了殖民地总督做为马来西亚和印尼的领导人Added Yemeni merchant marine (5 whole convoys!)增加了也门的商船数量Added a number of cosmetic tags for certain constellations of puppets为可以确定的附庸国增加了大量的标签Added Italian generals Emilio De Bono, Italo Balbo and Radolfo Graziani. Added French generals Charles Huntzinger, Henri Giraud and Philippe Leclerc (Thanks to Sleight of Hand for this and other things ported from the Vanilla+ mod!)增加了意大利及法国的将领Added cosmetic flags for German dominated UKR and BLR增加德国附庸下的乌克兰和白俄罗斯标签British colonies now always use British equipment names and pictures if no unique ones exist非独特情况下英国的附庸国使用英国的装备名称和图标
平衡性Increasing custom difficulty levels now also lower attrition units takes from that nation【校正:增加自定义难度级别,现在可以降低单位的损耗】Moved mechanized tech levels down one year, so first is unlockable in 1940【 机械化步兵科技向前移动1年,第一个机械化科技在1940年解锁】Increased hardness to 80% for light tanks from 70%轻坦的硬度从70%增加到80%Increased hardness to 50% for light tank variants from 40%轻坦变种的硬度从40%增加到50%Increased hardness to 90% for medium tanks from 80%中坦的硬度从80%增加到90%Increased hardness to 65% for medium tank variants from 55%中坦变种的硬度从55%增加到65%Increased hardness to 95% for heavy tanks from 90%重坦的硬度从90%增加到95%Increased hardness to 80% for heavy tank variants from 70%重坦变种的硬度从70%增加到80%Increased hardness to 99% for super heavy tanks from 95%超重坦的硬度从95%增加到99%Increased hardness to 90% for super heavy tank variants from 80%超重坦变种的硬度从80%增加到90%Added +10% hardness to motorized from first level mechanized tech摩托化师能从第一级机械化师科技上获得10%的硬度Bomber and CAS aces now use better bonus modifiers for attacking轰炸机和近距离支援机的ACE能获得更高的攻击增益【译注:有可能该增益是指伤害系数,即每点攻击可以获得多少组织度与hp杀伤】CAS attacks now scale properly with active planes rather than whole wing when looking at ace bonuses【补:CAS攻击现在依据投入战场的飞机合适缩放,而不是根据飞行队规模来决定ace加成】【译注:战场支援任务,飞机每1点敌方部队宽度允许3架轰炸机进场轰炸,同时还受限于地形,而该飞行队超出限制的飞机无法攻击,此处修改是对CAS的增强】Added hard-cap for nations to become majors, 35 factories are needed. (should avoid wars dragging out into whack-a-mole-the-new-major as you blob)为主要国家添加硬性指标,需要35个工厂。(避免战争被拖成打地鼠模式)Reduced air superiority boost for offensive formations (doctrine) from 25% to 15%【校正:减少offensive formations学说的空优加成,从25%减少到15%】【译注:战略轰炸学说10-1】Reduced air superiority boost for logistical bombing (doctrine) from 25% to 15%【校正:减少logistical bombing学说的空优加成,从25%减少到15%】【译注:战略轰炸学说6】Added air superiority boost for combat unit destruction (doctrine) at 10%【校正:给予 combat unit destruction学说10%空优加成】【译注:战场支援学说6】【译评:该修改使得战场支援的空优加成和削弱后战略轰炸持平,考虑到还有极大的战场支援加成和战场支援任务加成,实际上成为了最强对地学说】Reduce base free repair from 0.5 IC to 0.3 IC基础免费维修费从0.5 IC降低到0.3 I【译注:基建会自己缓慢维修】Reduced agility of Naval bombers to 30-35-40下调海轰的灵敏到30-35-40Reduced agility of Close Air Support planes to 35-39-44下调近距离支援机的灵敏到35-39-44Reduced air attack of Close Air Support planes to 6-10-14下调近距离支援机的对空攻击到6-10-14Reduced air attack of Naval bombers to 6-10-14下调海轰的对空攻击到6-10-14Brought carrier plane agility in line with land based versions舰载机的灵敏和路基版本飞机的一致Carriers can no longer reinforce with fresh planes while in combat舰载机在交战时不再会补充新的飞机Added a small amount of threat to more imperialist parts of US foreign policy focus tree branch在更加帝国主义色彩的美国外国政策国策树上增加少量的威胁度Nerfed Raj tech level at start削弱印度初始科技水平Reduced chinese civilian start ic by 1减少1点民国的初始民用ICNerfed French starting armor equipment in 1936 into the *bleep* ground减少1936年法国初始的装甲装备数量Germany no longer allowed to pull Turkey into their faction after they have capitulated. No fun allowed.土耳其投降后,德国不再允许把土耳其拉近自己的阵营,不开玩笑Warscore system now uses combats instead of just taking provinces (these give a lot less) to reward nations战争分数系统使用战斗替代仅仅是占省份(占省份给予分数大幅减少)以奖励参战国【译注:根据日志,参与攻防就有】Air attack (from AA battalions) now counteract enemy air superiority effects in combat and for movement【校正:对空攻击(来自地对空部队)会抵消敌人的空优带来的战斗和移动减值】Increasing custom difficulty levels now also lower attrition units takes from that nation【校正:增加自定义难度级别,现在可以降低单位的损耗】Moved mechanized tech levels down one year, so first is unlockable in 1940【 机械化步兵科技向前移动1年,第一个机械化科技在1940年解锁】Increased hardness to 80% for light tanks from 70%轻坦的硬度从70%增加到80%Increased hardness to 50% for light tank variants from 40%轻坦变种的硬度从40%增加到50%Increased hardness to 90% for medium tanks from 80%中坦的硬度从80%增加到90%Increased hardness to 65% for medium tank variants from 55%中坦变种的硬度从55%增加到65%Increased hardness to 95% for heavy tanks from 90%重坦的硬度从90%增加到95%Increased hardness to 80% for heavy tank variants from 70%重坦变种的硬度从70%增加到80%Increased hardness to 99% for super heavy tanks from 95%超重坦的硬度从95%增加到99%Increased hardness to 90% for super heavy tank variants from 80%超重坦变种的硬度从80%增加到90%Added +10% hardness to motorized from first level mechanized tech摩托化师能从第一级机械化师科技上获得10%的硬度Bomber and CAS aces now use better bonus modifiers for attacking轰炸机和近距离支援机的ACE能获得更高的攻击增益【译注:有可能该增益是指伤害系数,即每点攻击可以获得多少组织度与hp杀伤】CAS attacks now scale properly with active planes rather than whole wing when looking at ace bonuses【补:CAS攻击现在依据投入战场的飞机合适缩放,而不是根据飞行队规模来决定ace加成】【译注:战场支援任务,飞机每1点敌方部队宽度允许3架轰炸机进场轰炸,同时还受限于地形,而该飞行队超出限制的飞机无法攻击,此处修改是对CAS的增强】
BUG修复Fixed issue where some rocket sites would not show up on map修正火箭基地不会显示在地图上的错误Fixed issue where small damage to aircraft would be ignored修正飞机会忽略轻微伤害的错误Fixed issue where a command group icon was sometimes not selectable修正导致指挥组(军/集团军)图标无法点击的错误Fixed issue where CAS ace would actually have a detrimental effect to damage done in land combat修正CAS的ACE实际上给地面轰炸任务带来了负面修正的错误Can no longer use console after resynch in MP现在在多人模式执行同步后不能再使用控制台Nukes now impact owners national unity, not 哔ler核弹现在影响拥有者的国家团结,而非控制者的Fixed wierd scaling issue with main menu bg修正主菜单背景的奇怪缩放错误Fixed manpower not being returned from fleets修正船只报废不返还人力的错误Fixed the issue when relations could be transferred wrong in civil war修正内战时国家关系会向错误的方向倾斜的错误Now lend lease has the highest priority in equipment distribution现在租借条约拥有最高的装备分配优先级【译注:换而言之先养活别人再喂饱自己】Added cap for the factories going negative in multiplayer after very fast clicking为免多人模式下快速点击导致工厂为负数,增加了限制检测【译注:可能指买资源】Now units that doesn't have supply path to the capital will count as encircled while disbanding them现在单位缺乏到首都的补给线的情况下解散会被视作处于被包围的状态【译注:被包围状态解散部队只能返回1/10人力与装备】Fixed the issue when division view was not showing air attack修正一个部队视图不能正确显示对空攻击的错误Added fallback if ship names were not properly scripted in the database如果舰艇的名字没有正确写入数据库,则回滚操作Fixed the bug when player could call to arms 哔 which was already at war in the war overview修正玩家会能够在战争界面召唤那些已经加入了战争的国家的错误US focus Defense of the Pacific is no longer blocked by Japan having the same ideology as Japan.美国焦点“太平洋防御”不再阻止日本执行相同的焦点Stopped Japanese cloning program (Removed one of the Matsuis ).终止日本的克隆人问题(其中一个松井秀喜已经被移除)Added category tags for some technologies. engineers_tech recon_tech mountaineers_tech military_police_tech hospital_tech logistics_tech signal_company_tech maintenance_company_tech.mod相关,略Removed highest level artillery high command for most releasable nations. Replaced with lowest.在大多数可被释放的国家的司令部里面移除最高级的火炮司令,替换成最低级的Fixed civil wars not spawning if revolter only has 1 state.修正如果叛乱者只拥有一个州的时候内战不会发生的错误Winter_attrition now does more than nothing for unit leaders.冬季损耗现在不再无效Save games now store enabled DLC bitmask which is checked. UI doesn't allow to load save game if some of DLCs are missed.游戏存档现在会检查保存的dlc标识码,界面不会再允许读取缺失了所需DLC的存档Map mode is no longer switched for secondary coop player if host player assigns/un-assigns naval mission如果主玩家分配或者取消海军任务,地图模式不再切换为合作第二位玩家(所正在使用的)Releasable 哔 list is now correctly refreshed after player releases any 哔在玩家释放国家后可释放的国家列表现在正确刷新哔 aren't displayed as if they capitulated twice in world tension log在世界紧张度中的国家不再显示得就像投降了两次一样Fixed issues where exp.forces could stay in wrong 哔 after a peace conference.修正远征军在和平会议后会停留在一个错误的国家的错误More small air wings is no longer better than less large air wings.大量的小编制飞行队不再比小量的大编制飞行队更加强大【译注:很重要!很重要!重复,很重要!】Air Accidents now happens equally fair regardless of how many different air wings you have.空军事故几率现在和飞行队编队大小无关【译注:还记得我战报里面小编制一场暴风雪摔掉200架飞机吗?】Fixed corrupted theatres and fronts after the peace deal.修正和平降临后战区和前线崩坏的问题Fixed issues in unit naval transportation mechanics causing sometimes a unit to not leave it's port, and AI could not do anything about it.修正海上运输单位机制导致有时候单位无法离开港口也不能做任何其他事情的错误Minor fixes in the supply systems There is no longer created an invisible naval route from the capital state to itself. (No player could spot it. We found it while debugging the code).小幅度修正补给系统-不再创建从首都到首都自己的不可视的海上路线(p社:这个不是玩家报告的bug,是我们自己debug的时候发现的)【译注:这种洋洋得意的感觉是什么回事,抓bug不是你们本分吗】Battleplans &estimated execution& province stripes are now correct when the source and destination are both 1 province long.战斗计划的“执行评估”在省份上显示的条纹在出发点和终点都是1省份宽的时候现在会正确显示Fixed exploit where a player could avoid loosing most of the equipment in combat by doing save and reload right before the combat was over.防止玩家可以通过刚好在战斗结束时存档-读档以避免在战斗中失去大量装备Nukes are doing now the real damage to the units, by reducing the manpower and equipment, not just str/org bars!核弹现在正确对单位造成伤害,能够正常削减人力和装备,而不只是造成兵力和组织度损害Player can no longer trade with factories gained from other trades. Tooltips was saying that, but nothing blocked the interface from doing so.玩家可以不再使用贸易取得的工厂进行贸易。提示会通知有关内容,但界面不会阻止这个做法。【译:不确定翻译】Fixed some possible gui issue after peace conference修正一些和平会议的界面问题Fixed issue with calculating losses from manpower修正人力损失的计算问题Fixed issue where river crossing would not impact breakthrough of attackers修正渡河时地形影响不作用于突破的问题Expeditionary forces now use the manpower pool of their origin 哔远征军现在用本国人力【译注:很重要!很重要!】Fixed an issue with Burma road focus not giving rewards unless Britain actually owned india and parts of China (Britain owning India and parts of China would probably not want to help China anyway)修正一个错误,缅甸公路焦点不会给予回报,除非英国实际拥有印度以及中国的一部分(英国拥有印度和中国的一部分的话有可能会不愿意帮助中国)Fixed bug where some lakes could remain 哔led by the enemy, and there was no way to conquer it.修正一个部分湖泊可能一直被敌人控制的错误,湖泊实际上是无法占领的Puppeting either the Soviet Union or Germany voids the MR-Pact傀儡苏联或者德国会使得苏德互不侵犯条约失效【译注:不知道是指的焦点还是协议本身】Neville Chamberlain resigning through event no longer forces fascist or communist leaders to resign张伯伦通过事件辞职不再导致法西斯或者共产领导人也一并辞职Removed exploit where the SOV Great Patriotic war could become permanent移除使得伟大的卫国战争效果常驻的bug
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