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我们会通过消息、邮箱等方式尽快将举报结果通知您。《缺氧》游戏秘籍(Debug模式)|Oxygen Not Included - 我爱秘籍
本页导航DEBUG模式+1、进入缺氧游戏的根目录。2、在游戏 OxygenNotIncluded_Data 文件夹创建一个 debug_enable.txt 的空文本文档。3、重新进游戏之后即可开启DEBUG模式。DEBUG快捷键+开启DEBUG模式后,游戏中按以下键位可获得对应效果热键作用[Backspace]DEBUG切换[Ctrl] + [F4]开启瞬间建造模式(适用建造,科技,挖掘,放置等)。[Ctrl] + [F5]慢动作模式[Ctrl] + [F6]挖掘模式[Ctrl] + [F8]爆炸模式[Ctrl] + [F9]发现所有的元素[Ctrl] + U终极测试模式(效果自行尝试)[Ctrl] + M切换到下个音乐[Alt] + [F1]开/关 显示UI[Alt] + [F11]显示调试信息[Alt] + Q传送[Alt] + Z超级速度[Alt] + L重新载入关卡DEBUG图片版BY yaio +提示:1、点击图片查看完整大图。2、部分命令可能会导致游戏崩溃。控制台资源表BY ≧渝彬≦ +Algae藻类Bleachstone消石灰Carbon煤炭CarbonDioxide二氧化碳CarbonGas气态碳Chlorine氯Clay粘土ContaminateOxygen污染的氧气Copper铜CopperGas气态铜CmdeOiI天然石油Crushedlce碎冰CrushedRock碎石Cuprite铜矿Diamond钻石Dirt泥土Dirtloe污染的冰DirtWater污染的水Electrum银金矿Fenilizer化肥FoolsGoId黄铁矿Glass玻璃Gold黄全GoldAmalgam金汞齐GoldGas气态金Gtanite花岗岩Helium氦Hydrogen氢Ice冰IngeniousRock火成岩Iron铁lronGas气态铁IronOre铁矿Katairite二硒化钨LiquidCatbonDixide液态二氧化碳LiquidHelium液态氦LiquidHydrooen液态氢LiquidMethane液态甲烷Liquideygen液态氧LiquidPhosphorus液态磷LiquidPropane液态丙烷Magma岩浆Mercuw水银Methane甲烷MoltenCarbon熔融碳MoltenCopper熔融铜MoltenGlas熔融玻璃MoltenGold熔融金Moltenlron熔融铁MoltenSteel熔融钢MoltenTungsten熔融钨Obsidian黑耀石Oxygen氧气OxyRock富氧矿PhosphateNodules磷块Phosphorite磷矿Phosphorus磷PhosphorusGas气态磷Propane丙烷Radium镭RockGas煤气Sand沙SandCement砂灰SandStone砂石SedimentaryRock沉积岩Snow雪SolidCarbonDixide固态二氧化碳SolidChlorine固态氯SolidHydrogen固态氢SolidMercury固态水银SolidMethane固态甲烷Solideygen固态氧SolidPropane固态丙烷Steam蒸汽Steel钢SteelGas气态钢Toxifiand污染的泥土Tungsten钨TungstenGas气态钨Unobtanium0号元素Vacuum真空Void黑洞Water水Woldframite黑钨矿控制台材料属性BY tinyhugh +英文名名称说明分类硬度比热容导热性沸点熔点Oxygen氧气氧气气体1.0050.024-183-218.8Water水液体4.1790.60999.40.6CarbonDioxide二氧化碳气体0.8460.0146-56.5-226.7Dirt泥土研究用的土耕地土壤1.482326.9Vacuum真空Aerogel未知固体固体210.0039726.9Algae藻类有机20.22125BleachStone消石灰会释放氯气卫生间用品消耗性矿石500.54668.9Brick未知固体精炼的矿物500.840.621409.9Carbon煤炭煤炭发电机用的消耗性矿石20.7114326.9CarbonDioxide二氧化碳气体0.8460.0146-56.5-226.7CarbonFibre碳纤维人造材料抗拉性现在没啥用以后可能有用固体2500.5204726.9CarbonGas碳不知道干啥的刚生成的时候是液体很快就变成煤炭了没事就别用了液体0.7124826.93551.9Cement未知固体精炼的矿物501.5581409.9CementMix未知固体固体100.5281409.9Chlorine氯气剧毒气体0.480.0081-34.6-183ChlorineGas氯气剧毒气体0.480.0081-34.6-183Clay黏土耕地土壤50.922926.9ContaminatedOxygen污染氧Copper铜装饰+20%过热温度+5000%精炼的金属250.385601083.9CopperGas铜和上面一样不过这个是直接开采好的能直接捡起来Creature软土应该是可以吃的那种土固体103.470.69726.9CrudeOil天然石油有毒以后应该可以是发点的燃料现在没用液体102399.9-273.2Crushedlce碎冰和水一样CrushedRock碎石说是火成岩压成的碎石现在是啥用没有可能以后有用精炼的矿物100.221409.9Cuprite铜矿和铜一样不过是未加工的金属只有装饰+10%未加工的金属Diamond钻石不会闪闪发光的钻石固体过热温度+200000%但是不能用所以还是别用了。2500.516803926.93926.9Dirt泥土研究用的土耕地土壤1.482326.9DirtyIce污冰混合物液体60.58119.4-20.6DirtyWater污水混合物液体60.58119.4-20.6Electrum银金矿建造电力用的不过好像现在还不能用很奇怪为啥硬度这么低。未加工的金属20.1521063.9Fertilizer化肥有机20.832125FoolsGold黄铁矿二硫化铁建造电力用的未加工的金属250.3864.51083.91083.9Glass玻璃没啥用可能是以后要用的固体100.841.111426.9Gold黄金导电用的装饰+30%过热温度+5000%精炼的金属20.129601063.9GoldAmalgam金汞矿导电用的过热温度+5000%未加工的金属20.1521063.9GoldGas黄金开采好的黄金和上面一样能直接收集过热调节器+50°CGranite花岗岩装饰+20%过热温度+1500%未加工的矿物800.793.39668.9Helium氦不能呼吸不知道干啥用的不能呼吸的气体0.140.236-268.9Hydrogen氢最轻的气体燃料。不能呼吸的气体2.40.168-252.2Ice冰和水一样IgneousRock火成岩过热温度+1500%温度高了变成岩浆了再高变成天然气了未加工的矿物250.221409.9Iron铁过热温度+5000%精炼的金属500.449551534.91534.9IronGas铁能直接收集起来的铁IronOre铁矿没有过热温度加成可能是还需要加工吧以后应该有相应的设备的现在还是用上面的铁吧未加工的金属250.44941534.9Katairite二硒化钨不过过热温度+200000%是个好东西。导热性特别差非常适合热绝缘材料。未加工的矿物20040.000013421.9LiquidCarbonDioxide液态二氧化碳这些都是液态温度对了状态才对不然就不是液态。属性应该和上面的一样。LiquidHelium液氦LiquidHydrogen液氢LiquidOxygen液氧LiquidPhosphorus液磷LiquidPropane液丙烷Magma火成岩和上面的火成岩一样这个是可以直接收集的。Mercury水银有毒的液体没啥用温度调节器+15℃未加工的金属0.148.3356.8-38.8MercuryGas水银和上面一样MoltenCarbon煤直接收集的消耗性矿石MoltenCpopper铜直接收集的精炼的金属MoltenGlass未知的直接收集的MoltenGold黄金直接收集的精炼的金属MoltenIron铁直接收集的精炼的金属MoltenSteel钢铁直接收集的过热调节+50℃合金0.49542426.9MoltenTungsten钨直接收集的电力系统用的金属过热调节+50℃精炼的金属0.134603421.9Obsidian黑曜石过热温度+1500%未加工的矿物500.222726.92726.9Oxygen氧气氧气气体1.0050.024-183-218.8Oxyrock富氧矿消耗性矿石10141409.9PhosphateNodules磷块固体250.152426.9Phosphorite磷矿固体250.152243.9Phosphorus磷固体00.76970.23644.1PhosphorusGas磷能直接收集固体00.76970.23644.1Propane丙烷应该以后发电用的现在没用可燃气体2.40.015-42.1Radium镭有毒固体说是可以发光然而并没有说是可以发电应该是以后会有核电站之类的东西吧现在没用固体250120959.9RockGas火成岩和上面的火成岩一样这个是可以直接收集的。Sand沙过滤水用的。过热温度+-1000%过滤介质100.82.9926.9SandCement未知固体精炼的矿物501.581409.9SandStone砂岩装饰+10%未加工的矿物100.82.9926.9SedimentaryRock沉积岩建筑材料未加工的矿物20.22926.9Slabs未知固体精炼的矿物500.5281409.9SlimeMold软泥三眼鱼拉出来的东西有机20.22125Sonw雪需要正确设置温度才行和水一样SolidCarbonDioxide固体二氧化碳这些是固态需要温度正确。SolidChlorine固体氯SolidHydrogen固体氢SolidMercury固体水银SolidOxygen固体氧SolidPropane固体丙烷Steam水Steel钢铁过热温度+5000%精炼的金属500.49542426.9SteelDoor钢铁门没有过热温度加成其他和上面一样SteelGas钢铁可以直接收集的ToxicSand污染的泥土有毒长期释放污氧过热温度+-1000%有机100.8321712.9Tungsten钨电力系统用的过热温度+5000%精炼的金属2000.134603421.9TungstenDiselenide二硒化钨电力系统用的热绝缘很好不过为啥没有过热温度加成?未加工的金属20040.000014726.9TungstenGas钨电力用的金属可直接收集过热调节器+50℃0.134603421.9Unobtanium0号元素不可开采我设置11000℃还是固体应该是不可熔化吧。特殊255009726.9Vacuum真空Void黑洞恒定绝对零度永远吸收气体个人感觉吸力并不是很强好像不吸收液体。00-273.2Water水Wolframite黑钨矿介绍说这种物质是水不明是怎么回事未加工的金属1500.134152926.9喜欢(67)我来补充相关下载
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Title: Oxygen Not Included
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Release Date: 18 May, 2017
What the developers have to say:
Why Early Access?
&Since 2012, Klei has used Early Access as a tool to gather feedback and build our games in collaboration with our community, producing games like Don’t Starve, Don’t Starve Together and Invisible Inc.. We’ve found this process works for us, and we hope you find it works for you, too.
Our current project, Oxygen Not Included, has already majorly benefited from the feedback provided by players during its Alpha period. By releasing this game in Early Access, we hope to continue to grow our community and get more people involved in its development.&
Approximately how long will this game be in Early Access?
&We still have a lot more in store for Oxygen Not Included, and plan to continue growing and updating the game well into 2018.&
How is the full version planned to differ from the Early Access version?
&The plan for the full version of Oxygen Not Included is to create even more content to allow players to manipulate, automate, and harness the world their Duplicants live in. Duplicants will also become more robust as their needs and abilities evolve over time. To complement this, there will be new biomes to discover, new creatures to interact with, world events to deal with, and more.
We will also be exploring the lore of the game, slowly uncovering the history of the world and why the duplicants are trapped on a giant rock hurtling through space.
Mod support is also very important to us, so we expect to have full workshop support by launch or shortly thereafter.&
What is the current state of the Early Access version?
&Oxygen Not Included currently contains all the core systems that will be evolved and iterated upon during Early Access such as thermodynamics, density, plumbing, stress and hunger. The game has already been played by over 150,000 players in its current state, many of whom report hundreds of hours played. We’re amazed by the breadth and depth of creations that players have made and we’re looking forward to building upon that.&
Will the game be priced differently during and after Early Access?
&The base price may be increased upon release from Early Access.&
How are you planning on involving the Community in your development process?
&We're continually talking to our community about our design process and keeping them informed of our decisions and improvements with regular updates. Please join the discussion on our forums at http://forums.kleientertainment.com/forum/118-oxygen-not-included/&
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Recent updates
8 February
In the many weeks since we last saw our Duplicants they've been hard at working being... well, hard at work. They've recently learned that if they work together as a colony and split up their workloads, everyone can get just a little bit faster - and better - at what they do....They also re-invented hats.Introducing: Oxygen Not Included - Occupational Upgrade!What's New?Duplicant JobsWith the new job progression system, your Duplicants will now be able to wear many hats - quite literally! Duplicants can be assigned new jobs in the reworked Jobs Panel, specializing them for chosen tasks within the colony and giving them new perks to boot. Be aware though, Duplicants who work harder may expect nicer amenities to keep them happy, which can mean a heaping helping of stress if you don't plan ahead.Key FeaturesNew Jobs Board: Build a Jobs Board from the Stations Tab to unlock the new Job assignments tree!Revamped Jobs Panel: In addition to the existing function of toggling work errands, the Jobs Panel now contains the Jobs tree, allowing you to assign Duplicants to positions like Miner, Architect, or Engineer, and promote them as they rise through the ranks.New Job Perks: All jobs come with attribute boosts related to their field, but some jobs will also come with work-specific perks that compound as Dupes advance. This means that advancing through the ranks can unlock special skills, like the ability to used advanced machinery or dig through Granite and Abyssalite.Duplicant Job Interests: Everyone in the universe has something they enjoy doing! Assign a Duplicant to a job they're interested in, and their enthusiasm for the work will help them learn to master it just a little bit faster.Hats: Yes, hats. That go on your Duplicants' tiny little heads. These accessories will used to denote which job your Duplicant has been assigned to, and gosh are the Dupes ever excited to wear them.New Stations and Rooms:Farm Station: Enclosing a room and adding a Farm Station will now create a Greenhouse. Duplicants assigned to farming jobs will be able to produce special fertilizer in these rooms and distribute it to nearby crops for a growth boost.Power Control Station: Enclosing a room and adding a Power Control Station will now create a Power Plant. Engineering Duplicants will be able to create upgrade materials in these rooms, allowing them to tinker with nearby generators to increase their power output.Recreation Room: Creating a Recreation Room with a fun building and some decoration will give your Duplicants a place they can hang out and de-stress.Expanded AutomationBuilding on existing Automation systems within the game, new buildings and overlays have been added to give you more control over daily colony operations and the breadth of automatable tasks within your base. With the all new Conveyor System, you can deliver ore and solid objects around your colony, put items away in storage, and sweep up floor debris, all without your Duplicants lifting a finger.Key FeaturesConveyor Rails, Loader and Receptacle: Found in the Shipping tab of the Build Menu, these new buildings can be used to quickly and automatically transport your materials to construction sites and storage areas. No Duplicant effort required!Auto-Sweeper: This handy automatic machine will suck up and redistribute all the ore and debris in range and shoot it back out into the buildings and storage containers that need it. What a time-saver!New Conveyor Overlay: View your web of conveyor systems and see where materials are headed in your base in real time.Smart Battery and Storage Locker: New Smart Batteries and Lockers can be hooked up to Automation grids and will become Active when they fill up to the amount you specify. That's smart!Smart Fridge: Existing Fridges have been reworked, adding Automation inputs and allowing them to become Active when filled above the specified amount. They also probably know if Dupes sneak in for a midnight snack, and silently judge.Disease Logic Sensor: This Automation sensor will allow you to detect concentrations of Germs and turn systems on or off based on levels of contamination. Automatically lock off a biohazardous area when disease is running rampant, or unleash a flood of Chlorine to flush out a contaminated space.And MoreSteam Turbine: Get steamed up for this generator, because it can produce loads of energy with practically no waste!Food and Plant Rebalances: Plants have been tweaked for a more rewarding overall farming experience.Certain plants have received an increase to their calorie output, and have had the ranges of their ideal growth conditions broadened for ease of growthMeal Lice now require fertilization with DirtHigher tier food production should now be more viablePerformance Enhancements!Tons of bug fixes, rebalances, QOL additions, and more!What about Priorities?During the Occupational Upgrade's public preview, we experimented with a new priority system. After seeing the changes in all the different scenarios we saw in testing, we weren't happy with the results so we rolled back to the existing priority system. An easier and less fiddly solution to having Duplicants operate your base in the way you want is still an important goal for us, however we believe we can do better so we will tackle this problem in future updates.Finally, we'd like to say thank-you to everyone who played the Occupational Upgrade Preview, submitted crash and bug reports, and gave your feedback in our Suggestions Forum. It's a major help to hear your thoughts and opinions, so once again - thanks!We hope you'll all enjoy the new Occupational Upgrade. Now back to work![Game Hotfix] 254700 - 2/09/2018Colored status lines should now work correctly.Toilet cleaning should no longer require assignemnt.Repairing should no longer require assignment.Fixed missing shipping icon.Thermo sensor max threshold increased.Fixed issues with power consumption/loss reports.Disease source icon should properly disappear if a disease source is destroyed when the germ overlay is active.Misc crash fixes.[Game Hotfix] 254781 - 2/09/2018Fixed an issue where pipe construction/deconstruction was causing significant fps drops.
2 February
Just a quick note regarding priority: in addition to implementing Duplicant Jobs this update, we also tried to tackle some of the thorny issues of Priority. We felt it was a natural fit that Jobs also affect priority, but we haven’t been happy with the side effects. In particular, it was hard to understand, and now that we've added the ability to retain mastery it didn’t make much sense anymore, so we are going to backburner reviewing priorities for a later update.Please keep posting your feedback, we really appreciate it!Priorities are now 1-9.Jobs now affect priority within a single priority level (e.g. will prefer one prio 5 task over another prio 5 task) rather than across priority levels (6 is always higher than 5 no matter what)Job perks are now permanent upon mastery of the job. The expectations of the highest mastered/assigned job determine the duplicant's expectationsJob attribute bonuses adjust to account for permanent perksJobs can only be changed at the Jobs Desk, construct one to unlock job managementA larger number of Duplicants can be assigned to a single jobRe-enabled attribute leveling, reduced max attribute base level to 20Reintroduced strength attribute to determine carrying amountAthletics is rolled separately from other attributes, and no jobs directly buff athletics anymoreAdd experience gaining and attribute speed bonuses for more chore typesSteam turbine should properly stop if entombed or disabledDupes will now wait for materials to be delivered before digging out any building which affects locomotion including tiles, ladders, fire poles and the pitcher pump. They will however dig out ladders/fire poles without waiting for materials if the job is attached to an existing ladder/fire pole.Liquids will now only sublimate to a max pressure.Conveyor contents should no longer melt when loading a save file.Multiple instances of a building in a room should now be porperly considered inside that room.Fixed a crash that could occur if a door was destroyed the frame after it received a logic signal.Dig damage texture should no longer disappear just before a tile is properly dug out.Fixed an issue where Duplicants would become unselectable.Tiles can no longer be build on top of Tempshift Plates.Duplicant portraits should now be displaying the proper hats in the vitals/consumables screens.Coal Generator is now automatable.Duplicant job progression is now displayed at the bottom of the stats tab.Duplicants with jobs should now properly prioritize the Massage Table if it is the highest set player prioritized building.HOTFIX - 253600Fixed a crash that could occur when using transfer arms.Fixed another bug with dupe selection.HOTFIX - 253894Broad retuning of attribute leveling to even out the progress between different attribute types and put them on a new curveNew artwork and effects for digging hard rocks, power tinkering, and ore pickup and deliveryRefined Conveyor Loader, Conveyor Bridge, and Smart Locker artPreviously mastered jobs' perks are correctly loaded from saveSound effects for Power Control Station and Steam TurbineRemoved Job-related subpriorities altogether, due to further knock-ons and hard-to-discern Dupe behaviourFix crash loading some older saves that had jobs assignedBatteries report charge lossAdded Smart Battery sound effectsJob perks won't apply more than onceUpdated Disease Sensor artworkTweaks to battery refill meter behaviourDisease sensor sound effectsJobs now show how many Duplicants have mastered that job in totalShine Bug idle voice is much less frequentFix crash when Auto-Sweepers try taking medicationFix crash when an item is being repaired and gets destroyedFix crash when displaying crew portraitsFood rotting notification has been downgradedTweaks to Printing Pod sound effectsFix crash that could be caused by logic-controlled doorsFix details and stats panels showing information from the previously selected entityLots of tweaks and adjustments to Jobs text and tooltipsTurbine now works even if it doesn't have steam above itAuto-Sweepers no longer try to put everything in everythingHOTFIX - 253949Fixed a crash that could occur during combat.HOTFIX - 254072Duplicant stats panel now contains perk information.Vitals panel should now lists expectations.Fixed incorrect Auto-Sweeper angle with some rotations.Dupes should no longer tinker at disabled buildings.Conveyor rails should now have their own deconstruct filter.Tinker stations are no longer assignable. Now anyone can work them if they have the perk.Fixed an issue where liquids and gases could incorrectly state transition when being put into a pipe.Steam Turbine is now automatable.Removed &\t& from strings because certain fonts didn't support it.Fixed a crash that could occur when selecting an object.Fixed a crash that could occur when deconstructing a building under repair.Increased the specific heat capacity of Igneous Rock/Magma/Rock Gas to 1Fixed an issue where Dupes would appear bald when entering the Transit Tubes.Anemic should now affect athletics instead of strength.Steam turbine should no longer function when its inputs are blocked. Reduced the temperature requirements on the input steam.Steam Turbine should once again spit out steam when active.HOTFIX - 254091Fixed a crash that could occur when tending plants.HOTFIX -
2543021Buildings overheat temperature should no longer be way higher than intended after save/load.Jobs screen lines should render properly at different UI scales.Fixed chores not displaying tooltips.Dead Duplicants should no longer appear in the Jobs screen.Duplicants should no longer get stuck &Unemployed& when making frequent job changes.Fixed an issue where some of the hover text would turn red.Fixed a crash that could occur when placing wires/pipes.Fixed a crash that could occur when placing buildings at the edge of the map.Fixed a crash that could occur when using the Auto-Sweeper.Fixed an issue where you sometimes couldn't properly toggle buildings on and off unless they were assigned.Fixed an animation issue that could occur if a Dupe was tinkering with a building while it was in use.Light sources should properly update which tiles are lit at the edge of their radius when tiles are dug out.
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In the space-colony simulation game Oxygen Not Included you’ll find that scarcities of oxygen, warmth and sustenance are constant threats to your colony's survival. Guide colonists through the perils of subterranean asteroid living and watch as their population grows until they're not simply surviving, but thriving... Just make sure you don't forget to breathe.Everything in your space colony is under your control, from excavation and resource allocation right down to plumbing and power systems. Resources will begin depleting with your first breath, however, so be sure to dig fast if you want to live.Keep the psychological impact of survival at bay with fun leisure activities, great accommodations and even better food for your colony. Duplicants each have different and potentially destructive ways of reacting to stress, so be sure to always keep them happy. Whatever the cost.Temperature control is a const too cold and you'll freeze, too hot and you'll fry. Keep tabs on ambient environmental temperatures and your colony's heat production to maintain a nice, cozy atmosphere for your colonists.Create interlocking pipe systems to swiftly deliver fuel and liquid to critical areas of your base. Plan well and be rewarded as your colony transforms into an imperishable, well-oiled machine.Choose from a multitude of power sources including coal, hydrogen, natural gas or just plain old elbow grease. Manage power runoff, circuit overloads and meltdowns to keep your colony running smoothly.Enter the Oxygen Overlay and watch air moving through your base in real time. Monitor carbon dioxide accumulation and oversee oxygen generation processes to mold your colony into a veritable deep-space oasis.Make use of every last resource for a base that truly exemplifies efficiency. Recycle waste into precious fuel, process unbreathable gas into air or harness the natural bodily processes of wild creatures for food. If you’re clever, you might even be able to run a base off colonist farts.Summon new worlds with a push of a button. Experience tons of untamed space rocks, then suffocate to death in them!
System Requirements
SteamOS + Linux
Minimum:Requires a 64-bit processor and operating systemOS: Windows 7 (64 bit)Processor: Dual Core 2 GHzMemory: 4 GB RAMGraphics: Intel HD 4600 (AMD or NVIDIA equivalent)DirectX: Version 11Storage: 2 GB available space
Recommended:Requires a 64-bit processor and operating system
Minimum:Requires a 64-bit processor and operating systemOS: OSX 10.9Processor: Dual Core 2 GHzMemory: 4 GB RAMGraphics: Intel HD 4600 (AMD or NVIDIA equivalent)Storage: 2 GB available space
Recommended:Requires a 64-bit processor and operating system
Minimum:Requires a 64-bit processor and operating systemOS: Ubuntu 14.04Processor: Dual Core 2 GHzMemory: 4 GB RAMGraphics: Intel HD 4600 (AMD or NVIDIA equivalent)Storage: 2 GB available space
Recommended:Requires a 64-bit processor and operating system
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