大众娱乐q841284——mLol生命偷取如何计算

疑似6.82改动日志流出 不论真假娱乐大众
1回顶部  贴吧网友康猩猩在reddit上瞄到的疑似DOTA2 6.82改动日志(原贴好像已经不在了),整个日志看起来真实度非常高,当然大家也不必较真,毕竟不是官方日志,如果是假的就当娱乐大众吧,下面请看详情:    Alchemist  &Chemical Rage bonus movement speed reduced from 30/40/60 to a constant 35.    &化学狂暴提升的移动速度从30/40/60平衡为恒定35    Anti-mage  &Innate magic resistance increased from 25% to 35%  &Clicking beyond the range of the blink will still use the maximum range of the blink[?]  [?]Used to be a bug as it should use 80% instead of 100% range.  敌法师  &基础魔法抗性从25%提升至35%  &即使点击施法的距离超过闪烁的最大距离,实际闪烁的距离也会按照最大距离来算[?]  [?]之前这属于bug,因为应该只闪烁最大距离的80%而不是最大距离。    Axe  &Battle Hunger manacost reblanced from 75/85/95/105 to 80/85/90/95.  斧王  &战斗饥渴的魔法消耗从75/85/95/105点平衡为80/85/90/95点    Bane  &Enfeeble now goes through magic immune.  &Nightmare cast point reduced from 0.5 to 0.3.  &Nightmare End is now an targeted spell that can wake up any targets.If wakes up an enemy unit,Nightmare End will deal the rest damage immediately.[?]  [?]Nightmare End has a same cast range with Nightmare.    &虚弱现在可以直接对魔法免疫单位释放  &噩梦的施法前摇从0.5秒降低至0.3秒  &现在噩梦终止是一个指向性技能,祸乱之源可以将任意目标唤醒,若唤醒的目标为敌方单位,则立即对其造成噩梦剩余的伤害。[?]  [?]施法距离同噩梦    Beastmaster  &Primal Roar now gives Beast Master and all units under his control a buff increasing their movement speed by 20%,lasts for 5s.  兽王  &释放原始咆哮后,兽王及其控制的单位的移动速度提升20%,持续5秒。    Blood Seeker  &Added Aghanim*s Scepter upgrade:  &Blood Seeker gains health by 30%/40%/50% of the target*s HP loss at the range of 400.  嗜血狂魔  &割裂:添加神杖升级效果  神杖升级后,嗜血狂魔在目标身边400的范围内,能够回复30%/40%/50%的目标损失的生命值。    Brewmaster  &Primal Split manacost increased from 125/150/175 to 150/200/250.  酒仙  &元素分离的魔法消耗从125/150/175点提升至150/200/250点    Bounty Hunter  &Base movement speed increased from 315 to 320.    &基础移动速度从315提升至320    Chen  &Penitence cast range increased from 600 to 700  &Penitence now deals bonus damage by points rather than by percent.  陈  &赎罪的施法距离从600提升至700  &赎罪现在不再按照百分比计算额外伤害,而是直接按照点数给予伤害      &Strafe cooldown reduced from 45/40/35/30 to a constant 30.    &扫射的冷却时间从45/40/35/30秒降低至恒定30秒    Crystal Maiden  &Arcane Aura mana regen increased from 1/1.5/2/2.5 to 1.5/2/2.5/3.  &Arcane Aura now remain effective even if Crystal Maiden is dead.    &奥术光环增加的魔法恢复速率从每秒1/1.5/2/2.5点提升至每秒1.5/2/2.5/3点  &奥术光环将不会因为水晶室女的死亡而失效  冰女的改动个人感觉还不错    Doom  &The special abilities are only given when Doom has fully devour the creep.[?]  [?]If dies before he fully devour the creep,Doom will not acquire the special ability.  &Scorched Earth cast time increased from 0.3 to 0.6.  &Scorched Earth carpet radius reduced from 600 to 400.    &吞噬现在只有在末日使者完全消化该单位后才能获得其技能[?]  [?]如果末日在消化完之前死亡,将不会获得技能  &焦土的施法前摇从0.3提升至0.6  &焦土的作用范围从600降低至400    Drow Ranger  & Gust knockback duration increased from 0.6/0.7/0.8/0.9 to 1.  &Precision Aura now affects defense towers once cast.  &Precision Aura cooldown reduced from 120 to 100.    &狂风的击退时间从0.6/0.7/0.8/0.9秒提升至1秒  &强击光环释放后可以给防御塔增加攻击力,冷却时间从120秒降低至100秒。    Earth Shaker  &Enchant Totem manacost increased from 50 to 70.  撼地者  &强化图腾的魔法消耗从50点提升至70点    Earth Spirit  &Boulder Smash cast range increased from 150 to 200.  &Boulder Smash damage rescaled from 125 to 125/150/175/200.  &Damage dealt from Rolling Boulder and Geomagnetic Grip now applies to all magnetized heroes.  大地之灵  &巨石冲击的施法距离从150提升至200  &巨石冲击的伤害从恒定的125点提升至125/150/175/200点  &巨石翻滚和地磁之握的伤害会通过磁化传递    Elder Titan  &The astral spirit stomp now slows movement speed by 50% instead of causing unconsiousness.[?]  [?]The Elder Titan stomp still causes enemy unconsious.  &Echo Stomp duration rescaled from 2/3/4/5 to 2.5/3/3.5/4.    &现在星体游魂的回音重踏将造成50%的减速效果,而不是昏迷效果[?]  [?]上古巨神本体依旧造成昏迷效果  &回音重踏的持续时间从2/3/4/5秒平衡为2.5/3/3.5/4秒    Enigma  &Midnight Pulse cooldown increased from 25 to 40.  谜团  &午夜凋零的冷却时间从25秒增加至40秒2回顶部    Faceless Void  &Chrono Sphere now increases Faceless Void*s attack speed by 60    &虚空假面在时间结界中攻击速度提升60  虚空难道是冰蛙刚认的干儿子?      &Base strength increased from 21 to 24.  哈斯卡  &初始力量从21增加到24  单车武士春天来了    Invoker  &Sun Strike manacost reduced from 175 to 150, cooldown reduced from 30 to 25.  祈求者  &阳炎冲击的魔法消耗从175点降低至150点,冷却时间从30秒降低至25秒    Jakiro  &Dual Breath interval between two breath reduced from 0.3 to 0.2  &Liquid Fire cooldown reduced from 20/15/10/4 to 16/12/8/4.  杰奇洛  &冰火交加两次吐息的间隔从0.3秒降低至0.2秒  &液态火的冷却时间从20/15/10/4秒降低至16/12/8/4秒      &Frost Blast initial target damage adjusted from 50/100/150/200 to 75/100/125/150,area damage adjusted from 75/100/125/150 to 50/100/150/200.  巫妖  &对主目标的伤害从50/100/150/200点调整为75/100/125/150点,范围伤害从75/100/125/150点调整为50/100/150/200点      &Lina will gains 3 stacks of Fiery Soul directly once she kills a hero.  丽娜  &当丽娜杀死敌方英雄后,将直接获得3层炽魂效果      &Mana Drain duration increased from 5 to 7.  &Finger of Death cooldown reduced from 160/100/40 to 140/90/40.  莱恩  &法力吸取的持续时间从5秒提升至7秒  &死亡之指的冷却时间从160/100/40秒降低至140/90/40秒    Lycan  &Feral Impulse is now a single target buff,and changes back to an aura in true form.  狼人  &野性驱使现在只是一个单体技能,只有在变狼时才是光环  感觉狼人砍的不够狠啊。    Medusa  &Base damage increased by 10.  美杜莎  &基础攻击力增加10点    Mirana  &Sacred Arrow range from 3000 to 2000.  &To reach the maximum stuns and damage,the arrow now need to travel 2000 instead of 1500.  &Leap attack speed bonus increased from 8/16/24/32 to 10/20/30/40.  米拉娜  &月神之箭的射程从3000降低到2000  &月之神箭造成最大伤害和眩晕所需飞行的最小距离从1500提升至2000  &跳跃增加的攻击速度从8/16/24/32点增加到10/20/30/40点    Morphling  &Wavefrom lvl1 manacost increased from 140 to 150.  &Adaptive Strike cast range reduced from 600/700/800/900 to a constant 750.    &1级波浪形态的魔法消耗从140点增加至150点  &变体攻击的施法距离从600/700/800/900平衡为恒定750  一姐会雄起吗,感觉这次加强到点子上了。    Naga Siren  &Armor decreased by 3.  &Mirror Image now increases Naga Siren 0/1/2/3 armor.[?]  &[?]Illusions won*t benefit from bonus armor.  &Ensnare cast point reduced from 0.65 to 0.3.    &初始护甲降低3点  &现在镜像能够提供0/1/2/3点护甲[?]  [?]镜像不继承额外护甲  &诱捕的施法前摇从0.65秒降低至0.3秒    Necrophos  &Death Pulse manacost reduced from 125/145/165/185 to 100/120/150/180    &死亡脉冲的魔法消耗从125/145/165/185点降低至100/120/150/180点    Night   &Crippling Fear night chance to miss increased from 50% to 70%.  &Dark Time cooldown reduced from 180/150/120 to a constant 120.    &伤残恐惧的丢失几率从50%提高到70%  &黑暗时间的冷却时间从180/150/120秒降低至120秒  膀胱荣耀的打法会改变吗?  NEC这个改动是秀存在感吗&&看啥看,我也在说你呢,巫妖!  夜魔这个改动我喜欢3回顶部    Ogre Magi  &Ignite movement speed slow increased from 20%22%/24%/26% to a constant 30%  &Heros affected by Bloodlust gain 10 bonus experience when kill creeps and neutrals.  &Unrefined Fireblast manacost reduced from 60% of current mana to 40% of current mana    &引燃的减速效果从20%22%/24%/26%提升至恒定30%  &受嗜血影响的英雄杀死敌方小兵、野怪能过获得额外的10点经验值  &未精通的火焰爆轰的魔法消耗从60%的当前魔法值降低至40%的当前魔法值    Omniknight  &Aghanim*s Scepter Guardian Angel cooldown decreased from 150 to 120.    &神杖升级后,守护天使的冷却时间从150秒降低至120秒    Outworld Devourer  &Arcane Orb damage percent increased from 6%/7%/8%/9% to 7%/8%/9%/10%.    &奥术天球的伤害百分比从6%/7%/8%/9%提升至7%/8%/9%/10%    Phantom Assassin  &Coup de Gr?ce now gives 10% movement speed bonus for 3 seconds when procs.    &恩赐解脱在触发暴击后能增加幻影刺客10%的移动速度,持续3秒    Phantom Lancer  &Phantom Edge reworked.  Old Phantom Edge:  Phantom Lancer hones his abilities. Improves chance of Juxtaposing, and the Juxtapose illusions can now create their own illusions. Phantom Edge also increases Phantom Lancer*s magic resistance.  Magic Resistance: 10/15/20%  Juxtapose Chance Bonus: 2/4/6%  Juxtapose Illusion Duplication Chance: 3/5/7%  New Phantom Edge:  Phantom Lancer hones his abilities.Improves chance of Juxtaposing.When cast,Phantom Lancer and all his illusions have a 100% chance to create illusions by attacking in a few seceonds.  Duration:3/4/5  Juxtapose Chance Bonus: 4/6/8%  Cooldown:40/30/20  manacost:80    &幻化之锋重做  旧版幻化之锋:  幻影长矛手磨练他的技能。提高并列的概率,并列的幻象现在也能创造自己的幻象。幻化之锋也能提高幻影长矛手的魔法抗性。  魔法抗性:10%/15%/20%  幻象复制概率:3%/5%/7%  并列概率加成:2%/4%/6%  新版幻化之锋:  幻影长矛手磨练他的技能,提高并列的概率。开启后,使自己及自己的幻象在短时间内的攻击中有100%的概率创造幻象。  持续时间:3/4/5秒  并列概率加成:4%/6%/8%  冷却时间:40/30/20  魔法消耗:80    Queen of Pain  &Turn rate increased from 0.5 to 1.0.  &Scream of Pain radius increased from 475 to 525.  &Sonic Wave cooldown rescaled from 135 to 100.    &转身速率从0.5提升至1.0  &痛苦尖叫的作用范围从475增加到525  &超声冲击波的冷却时间从135秒降低至100秒    Razor  &Static Link coolown increased from 25 to 30  &Eye of the Storm damage per strike reduced from 37.5/50/62.5 to 18/25/32  &Eye of the Storm now strike 2 units per interval.[?]  [?]One lightning strikes enemy units with the lowest health and reducing their armor,and the other one strikes enemy units randomly without armor reducing.    &静电链接的冷却时间从25秒增加至30秒  &风暴之眼每次的打击伤害从37.5/50/62.5降低至18/25/32  &风暴之眼现在一次能打击两个单位。[?]  [?]一个打击生命值最低的敌方单位,并降低其护甲,另一个随机打击敌方单位,但没有降低护甲的效果。    Riki  &Base movement speed increased from 300 to 305  &Now Riki has no collision size in Smoke Screen.  力丸  &基础移动速度从300提升至305  &现在力丸在烟幕中无碰撞体积  这次加强很多啊,终于全面加强了,我一直感觉QOP不怎么强,但是不知道为什么冰蛙一直不加强。至于这个,有点扯,即使这个改动真是泄露的,正式版估计也不会有。4回顶部    Sand King  &Movement speed increased from 300 to 305.  &Sand Storm damage rescaled from 25/50/75/100 to 40/60/80/100.  &Sand Storm now deals composite damage.  沙王  &移动速度从300提高到305  &沙尘暴的伤害从每秒25/50/75/100点平衡为每秒40/60/80/100点  &沙尘暴现在造成混合伤害    Shadow Demon  &Soul Catcher duration reduced from 12 to 8.    &灵魂猎手的持续时间从12秒降低至8秒    Shadow Fiend  &Necromastery now gives 10 bonus experience a soul.[?]  [?]The bonus experience will not go with the released souls.  影魔  &支配死灵每收集1个灵魂,都能提供给影魔10点额外经验[?]  [?]这些经验不会因为灵魂减少而失去  我发现这个改动针对经验动的手很多啊    Shadow Shaman  &Hex duration decreased from 1.25/2/2.75/3.5 to 0.5/1.5/2.5/3.5.  &Hex manacost decreased from 110/140/170/200 to 60/100/140/180  &Mass Serpent Ward cooldown increased from 110 to 130[?]  [?]Aghanim*s Scepter cooldown remains 110.  &Mass Serpent Ward gold bonus increased from 26-38 to 34-46.    &妖术的持续时间从1.25/2/2.75/3.5秒平衡为0.5/1.5/2.5/3.5秒,魔法消耗从110/140/170/200点降低至60/100/140/180点  &群蛇守卫的冷却时间从110秒增加到130秒[?]  [?]神杖升级后冷却时间依旧为110秒  &群蛇守卫的金钱奖励从26-38提升至34-46    Silencer  &Intelligence steal distance increased from 900 to 1200.    &偷取智力的范围从900增加到1200    Spirit Breaker  &Nether Strike  &Aghanim*s Scepter range increased from 850 to 1000.  &Aghanim*s Scepter Great Bash radius increased from 250 to 300.  裂魂人  &阿哈利姆神杖升级后幽冥一击的施法距离从850提高到1000,作用范围从250提升至300  小y再见,再也不见。  团战可以输,沉默必须先死!  白牛:我路过的。    Timbersaw  &Added Aghanim*s Scepter upgrade:  &Chakram cast range increased from 1200 to 1400.  &Timber Chain can now fire the blade,retrieve the blade with refreshed Chakram once Timbersaw arrives.  伐木机  &为伐木机添加了一个神杖升级效果:  &神杖升级后锯齿飞轮的施法距离从1200提升至1400,并且伐木锯链可以钩住飞锯,钩过去后会收回飞锯,并刷新锯齿飞轮的冷却时间      &Added Aghanim*s Scepter upgrade:  &March of the Machines:robotic minions movement speed increased from 500 to 600.  &Rearm:channeling time change into cast time.[?]  [?]Which means interrupting Rearm will not waste *s mana.  修补匠  &增加神杖升级效果:  机器人的进军:小机器人的行进速度从500提升到600  再填装:吟唱时间改为施法时间[?]  [?]这意味着再填装被打断也不会消耗TK的魔法。  A杖2  PS:伐木机和TK的A杖改动我之前都YY中了!  but,瞬间感觉这个真实性下降了一大截啊&&    Treant Protector  &Nature*s Guise fade time decreased from 2 to 1.5.  &Leech Seed heal radius increased from 500 too700.    &大自然的掩护的渐隐时间从2秒降低至1.5秒  &寄生种子的治疗范围从500提升至700    Troll Warlord  &Berserker*s Rage bonus movement speed increased from 10/20/30/40 to 15/30/45/60    &狂战士之怒提供的移动速度从10/20/30/40点提高到15/30/45/60点    Tusk  &Warlus PUNCH! cooldown reduced from 25/20/15 to a constant 14.  &Warlus PUNCH! critical Multiplier rescaled from 350% to 250%/300%/350%    &海象神拳冷却时间从25/20/15秒降低至恒定的14秒  &海象神拳的暴击倍数从3.5平衡为2.5/3.0/3.5  海民加强不是一点点啊,可惜原来的DK已经不在了。    Venomancer  &Poison Sting movement speed slow increased from 11%12%/13%/14% to a constant 14%    &毒刺的减速效果从11%/12%/13%/14%固定为14%    Viper  &Corrosive Skin no longer slows enemy*s attack speed.    &腐蚀皮肤不再降低攻击速度  毒龙小削,感觉幅度还可以稍大点。5回顶部  接下来是物品的改动了。  其实相比英雄的改动,物品的改动更具影响力,往往一个道具的改动就能颠覆整个CW的打法。    Arcane Boots  &Replenish Mana cooldown increased from 55 to 65  奥术鞋  &补充魔法的冷却时间从55秒提升至65秒    Blink Dagger  &Blink maximum range reduced from 1200 to 1100.  闪烁匕首  &闪烁距离从1200降低至1100  跳刀削弱感觉不够,或者说没削到点子上。    Butterfly  &Bonus agility,damage,attack speed increased from 30 to 35  蝴蝶  &增加的攻击力、敏捷、攻击速度从30提升至35   蝴蝶这个&&冰蛙也是强迫症患者?    Eul*s Scepter of Divinity  &Cyclone cooldown reduced from 23 to 20.  Eul的神圣法杖  &龙卷风的冷却时间从23秒降低至20秒    Hood of Defiance  &HP regeneration is now equal to the total of its components(8-&9)  挑战头巾  &生命恢复速率从8点/秒提升至和配方符合的9点/秒    Maelstrom  &Bonus damage increased from 24 to 25.  &Chain Lightning damage increased from 120 to 125.  漩涡  &增加的攻击力从24提升至25  &连环闪电的伤害从120点提升至125点  2个不疼不痒的改动,风杖的还是比较有意义的。    Mekansm  &Restore cooldown increased from 45 to 55  梅肯斯姆  &冷却时间从45秒提升至55秒  梅肯终于被削弱了,N个版本没有大改了。    Pipe of Insight  &Barrier shield HP increased from 400 to 450  洞察烟斗  &法术护盾能吸收的伤害值从400点提升至450点    Quelling Blade  &Cost reduced from 225 to 200.  &Destroy Tree/Ward cooldown redeced from 5 to 3.  压制之刃  &价格从225降低至200  &砍树的冷却时间从5秒降低至3秒   补刀斧这个改动影响应该不小,更多近战C可以更好的发育了,至于那个砍树,难道是为了排眼?- -    Sentry Ward  &The initial vision from 150 ground to 250 flying vision.  岗哨守卫  &放置时的视野从150的地面视野变为250的空中视野。    Smoke of Deceit  &Bonus movement speed increased fromo 15% to 20%  诡计之雾  &提升的移动速度从15%提升至20%  关键物品的改动。    Tranquil Boots  &Broken boots duration reduced from 13 to 10  静谧之鞋  &破损状态的持续时间从13秒降低至10秒  屌丝鞋也有春天。  剩下的就是通用性改动了  &Added a new rune:Rune of Telescope:  When activated, gives the Hero an unobstructed vision for 15 seconds.  &添加了一个新的神符:透视神符:  使用后将在15秒内获得空中视野。  &Buyback now permanently increases your respawn time by 4 seceonds.  &每买活一次,复活时间就永久增加额外的4秒。  &XP AoE increased from 1300 to 1500  &获取经验的范围从1300提升至1500  &Last hits on creeps will grants 50% XP(after division) even you are out of XP AoE  &只要获得正补,即使自己处于经验范围外也能获得50%的经验值(经过分摊之后)  &Level 12 XP requirements reduced from 8200 to 7800  &12级所需总经验值从8200降低至8000(11级升12级需要的经验从2200降低到2000)  &Level 13 XP requirements increased from 9000 to 9200  &13级所需总经验值从9000降低至9200(12级升13级需要的经验从800提升到1200)  &Killer bounty level multiplier increased from 200+9*Level to 250+10*Level  &击杀奖励从200+9*被击杀英雄等级提升至250+10*被击杀英雄等级  &Black Dragon XP bounty increased from 155 to 196  &远古黑龙的经验值从155提升至196  &Black Drake XP bounty increased from 62 to 88  &远古黑蜉蝣的经验值从62提升至88  &Black Dragon armor increased by 1  &远古黑龙的护甲增加1点  &Black Drake armor increased by 2  &远古黑蜉蝣的护甲增加2点  &Rock Golem damage increased from 29-33 to 33-37  &远古岩石傀儡的攻击力从29-33提升至33-37  &Tier4 tower damage increased from 122-182 to 142-202  &4级防御塔的攻击力从122-182提升至142-202  &Tower denied bounty decreased from 80+20*tier to 50+10*tier  &反补防御塔给予的金钱奖励从80+20*防御塔等级降低到50+10*防御塔等级  &Glyph no longer check damage from friendly units.  &防御符文不会抵挡友方单位对防御塔的攻击伤害。  &Legion Commander,Terror Blade is now available in CM  &军团指挥官、恐怖利刃加入队长模式  里面还提到了dota2还没搬运完的5个英雄会在6.82一次性全部出现  可以想象到到时又是一片腥风血雨  全部发完了,昨晚翻译了一晚上,看完之后感觉有不少是针对TI4上饱受批评的打法做的改动。至于真实性嘛,其实昨晚翻译完之后我就觉得应该不是真的,特别是看到和TK的A杖效果跟我之前YY的几乎一样之后。
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lol小学生085:生命偷取的详解和计算方式
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