狂暴战神器挑战boss多少血第二阶段从哪年到哪年

7.2PTR战士改动汇总:狂暴战神器专长可随BOSS强化
日06时33分来源:
  冲锋,拦截——现在可以造成70%AP的伤害。
新神器特质
  瓦尔加拉的武装(1/1)——提高10%伤害和10%的耐力。
  军刀风暴(4/4)——每点提高破坏者和剑刃风暴的伤害5%。
  屠戮之魂(1/1)——每消耗1点怒气就有0.5%的几率回复相当于1000%AP的生命值。
  处决者的精准(1/1)——斩杀可以使下一个对该目标施放的致死打击伤害提高50%,可叠加2层。
  瓦尔加拉的怒火(1/1)——提高10%伤害和10%的耐力。
  战斗脉冲(4/4)——每点可以使怒击的暴击产生额外1点怒气。
  血誓(1/1)——嗜血有10%的几率触发另一个嗜血。
  死亡与荣耀(1/1)——奥丁之怒可以被奥丁和海拉强化。奥丁可以使奥丁之怒额外造成300%AP的火焰伤害,并产生20点怒气。海拉可以使奥丁之怒额外造成300%AP的暗影伤害,并治疗你相当于该次伤害的生命值。
  瓦尔加拉的防护(1/1)——提高10%伤害,20%的护甲值和10%耐力。
  全方位壁垒(4/4)——每点可以使格挡抵消额外2%的伤害。
  闪光之鳞(1/1)——法术反射的法术减伤效果额外提高20%。
  奈萨里奥之雷(1/1)——雷霆一击可以使你从目标受到的伤害降低1%,可叠加5次。
T20套装效果
  2件——当剑刃风暴/破坏者激活时,你会自动对附近随机目标施放6/4次致死打击。
  4件——致死打击可以缩短剑刃风暴/破坏者的冷却时间2/1.3秒。
  2件——嗜血暴击有50%的几率使你嗜怒,使你下一个怒击伤害提高50,持续8秒。
  4件——怒击可以使你下一个嗜血造成的伤害和治疗效果提高20%(怒火中烧天赋时提高50%),可叠加10次。
  2件——狂暴之怒可以产生50点怒气。
  4件——盾牌猛击可以缩短狂暴之怒的冷却时间3秒。
  阿格拉玛的步伐——额外加入了617点暴击等级。现在提高移动速度相当于你暴击,精通,急速,全能中最高属性的75%。
  赛弗斯的秘密——现在常驻10%移动速度和2%急速。效果触发后效果提高到70%移动速度和25%急速。
  永恒战术——额外加入了719点全能等级。
  玛诺洛斯的滴血镣铐——额外加入了771点全能等级。
  倾塌之墙——现在还可以提高盾牌猛击产生的怒气2点。
  雷霆之神的活力——现在雷霆一击每命中一个敌人,可以使挫志怒吼的冷却时间缩短3秒。魔兽世界:8.0前夕法师塔鬼母(狂暴战,狂徒贼,火法)挑战攻略魔兽世界:8.0前夕法师塔鬼母(狂暴战,狂徒贼,火法)挑战攻略爱上游戏百家号随着8.0前夕的到来,法师塔24小时开放,整理一套挑战外观攻略。毕竟8.0法师塔绝版已成定局。首先给大家一个建议,去把8.0前夕也就是希利苏斯的前置任务做了,神器等级直接126,这对挑战是很大的收益!切记!装等稍低的朋友准备好合剂,爆发药水,嗜血。装等越高容错率越高。还有就是挑战之前一定要熟悉一下挑战的流程,也就是boss的技能,场地,阶段。因为这几个职业都是挑战鬼母,所以我就集中攻略给大家。(也包括元素萨,邪dk,猫德。小编还没打这几个但是boss流程一样)鬼母整个过程主要分2个阶段,半血前跟半血后。分三个场地,中场,后场,前场。boss主要技能:召唤三种小鬼:冒烟的小鬼(接近你后原地爆炸有击飞,爆炸位置留下绿水,减速+伤害)吃各种晕技能,血量不是很高。可以选择击杀,或者拉到边场。近战不要让其在boss脚下爆炸。两只加血小鬼会给boss连线加血,吃晕技能,读条可以被打断。四只远程攻击阴暗小鬼,血量很低,但是在场时间越长伤害越高。只会出现在boss附近。有一次瞬移。另外一个技能:boss会出现护盾。读条一个秒杀技能。打破护盾,打断读条。还有全场小紫圈可以走位,也可以硬吃。这三个技能是全场存在的。半血前:开场boss位于中场,起手爆发boss本体顺便A掉阴暗小鬼,然后出第一波加血小鬼单点就可以,boss出盾及时打掉+打断。冒烟的小鬼出现后能打掉就打,打不掉拉到边场让其自爆。切记不要再boss脚下自爆。半血后:boss移动到后场,场上多了2个技能滚石,左中右中三路每次出一个,切记躲好,碰到就是昏迷+爆炸伤害。绿水,范围很小,远离就好。在后场我建议开一波大爆发直接把boss打到前场。在走位的前提下,其他跟半血前一样。boss会在后场跟前场互换位置。一般情况,后场前场两个来回就能打掉boss。说一下三个职业技巧狂暴战:神器技能+战吼留给阴暗小鬼。狂徒贼:全程剑刃乱舞,天赋敏锐+切割。火法:不用太顾及冒烟的小鬼,流星+烈焰之地。总体来讲,半血后场上会很混乱,一定要沉着,躲好技能,全力清场。尤其注意滚石+冒烟小鬼。希望能帮到大家,不对的地方多多包涵。多多关注小编。谢谢本文由百家号作者上传并发布,百家号仅提供信息发布平台。文章仅代表作者个人观点,不代表百度立场。未经作者许可,不得转载。爱上游戏百家号最近更新:简介:每日提供专业游戏资讯作者最新文章相关文章7.32狂暴战进阶:腿戒/头腿属性及2+2输出手法分析
本文来源于NGA,作者:iBye_;原文地址:【】转载请注明出处!
听说好好写会获得阿曼苏尔的预见!所以才有了这篇写的最简明扼要,又TM最啰嗦的帖子。
楼主林佑孜-死亡之翼,求申请集合石后3时,眼尖的团长组一发,老年人没时间跟公会团,就此谢过。
总共分为四个部分:一、橙装 天赋 属性 TMW;二、2+2手法;三、4T21腿戒暴乱狂流、头腿屠戮流、头腿暴乱狂流、AOE手法;四、更新燃烧王座各boss天赋推荐。
一、橙装 天赋 属性 TMW
以下内容如有异议,我不听我不听我不听!
1.橙头加橙腿适合斩杀期短,或者斩杀期需要远离的BOSS,天赋分为浴血屠戮和浴血暴乱狂
2.橙腿加适合中长时间斩杀超车,不会被点名超过8秒远离BOSS,天赋浴血暴乱狂
3.以上优缺点:
a.头腿浴血屠戮,手法丝般顺滑,但是因为没暴乱狂的BUFF,斩杀阶段屠戮0收益,但是屠戮在战吼里面可以压进三个半暴怒,最大化发挥了4T21套装效果
b.头腿暴乱狂,前80%小便秘,斩杀阶段战吼斩杀多15%增伤
b.腿戒浴血暴乱狂,前80%大便秘,但是斩杀阶段完美发挥T21效果,基本上两斩杀一暴怒,激怒覆盖接近100%,超车无敌!
总结:腿戒暴乱狂(斩杀时间长且不要点名远离BOSS)&头腿暴乱狂≥头腿屠戮
4.AOE天赋分为两种,长时间AOE(王座3号议会及小怪周大米)使用浴血屠戮、短时间AOE(小怪7-10秒左右死翘翘)使用浴血暴乱狂。
如果BOSS为主打本体,附带间接性A血少的小怪,摧枯拉朽可以改为天神下凡
急速33以后暴怒享受急速加成,但是这不是阈值!
急速“断点”为17 21 30 37 42,至于为什么可能又要写一夜了,此处略一万字...
举个简单的例子:假设暴击全能属性不存在
属性只有急速精通
绿字总共80
当急速30,精通就是50,此时属性收益为100分
当急速35,精通也是45,属性收益可能只有90分
当急速达到37,精通就变成了43,属性收益又回到了100分
急速和精通全能是相辅相成的
不光这些,还和很多因素有关真的一句两句说不清楚。
推荐急速30,然后主精通全能,精通和全能是相辅相成的,最简单的方式是配装对比技能伤害,比如配好两套不同精通全能装,在激怒和暴乱狂触发的情况下对比暴怒的伤害,如果两组配置伤害一样,取全能高的那组,因为非激怒状态下全能也是有收益的,暴击嘛,越少越好。
TMW真的是好东西,可以把手法以前编辑好,最基本的比如100怒气暴怒亮,触发屠杀暴怒亮等
当然还有更高阶的手法可以编写,此处略去一万字...
并且可以监控各种BUFF,假设5秒出小怪,但是战吼还有10秒,这时候监控的“奥丁的勇士”触发了,连续打3个旋风斩来偷减CD,旋风斩是两端伤害,可以触发减少2秒,3次就是6秒
最重要的是打BOSS把心思都花在规避BOSS技能上,并且能打出完美手法
授人以鱼不如授人以渔
只能提供一些逻辑性和教程给大家啦,毕竟每个人的TMW的编写习惯都是不一样的
应广大人民群众要求,将各字符串分享出来,但是每个人的写法及排放位置、顺序都不一样,还是希望大家能花时间看教程贴自学下TMW,然后编辑出最适合自己的
几个字符串大概的逻辑:
1.屠戮字符串暴怒70亮,暴乱狂字符串暴怒100亮,有激怒怒击亮,嗜血就绪亮
2.战吼、月刃等就绪了亮
3.触发摧枯拉朽,旋风斩亮
4.BOSS血量低于20%,斩杀亮
5.字符串,斩杀触发屠杀,暴怒亮
6.以及常用技能CD
7.血量、怒气值监控
8.本字符串没有BUFF监控,因为TMW的BUFF监控没有大脚自带的“技能触发”-“本职业增减益提示”好用,点击“图标位置&副资源”可以挪动位置及缩放大小间距
战吼:1719
激怒:184362
狂暴:200953
奥丁的勇士:200986
主宰:201009
屠杀:206316
挥砍层数 血之气息:206333
暴乱狂战士:215572
饥渴狂怒:242300
抗魔联军的调和:242583
腿戒暴乱狂TMW字符串...
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^t^N4^T ^t^t^t^t^SSortPriorities^T ^N1^T ^SMethod^Sshown ^SOrder^N-1 ^t^N2^T ^SMethod^Sid ^SOrder^N1 ^t^t^SName^S锁定 ^t^N9^T ^SGUID^STMW:group:1PM6FyqvSiAP ^SScale^N1.3 ^SPoint^T ^Sy^F-3111 ^f-46^Sx ^F8373^f-47 ^Spoint^SLEFT ^SrelativePoint^SLEFT ^t^SIcons^T ^N1^T ^SShowTimer^B ^SType^Sreactive ^SName^S怒击 ^SManaCheck^B ^SShowTimerText^B ^SClockGCD^B ^SStates^T ^N1^T ^t^N2^T ^SColor^Sff493e3e ^SAlpha^N0.75 ^t^N3^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^N4^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^N102^T ^SAlpha^N1 ^t^t^SFakeHidden^B ^SEnabled^B ^SRangeCheck^B ^t^N2^T ^SShowTimer^B ^SType^Sreactive ^SShowTimerText^B ^SName^S暴怒 ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SRAGE ^SOperator^S&= ^SLevel^N70 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N2^T ^SColor^Sff493e3e ^SAlpha^N0.75 ^t^N3^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^N4^T ^SAlpha^N1 ^t^N102^T ^SAlpha^N1 ^t^t^SEnabled^B ^SRangeCheck^B ^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^t^N10^T ^SIcons^T ^N1^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^t^t^t^N84201^S~`~| ^Sprofile^S林佑孜 ^^ ^1 ^T^N1^T ^SOutline^S ^SAnchors^T ^N1^T ^SrelativeTo^SIconModule_TimerBar_BarDisplayTimerBar ^Spoint^SRIGHT ^SrelativePoint^SRIGHT ^Sx^N-2 ^t^t^SStringName^S持续时间 ^SDefaultText^S[Duration(gcd=true):TMWFormatDuration] ^SSize^N10 ^t^N2^T ^SOutline^S ^SJustify^SLEFT ^SAnchors^T ^N1^T ^SrelativeTo^SIconModule_TimerBar_BarDisplayTimerBar ^Spoint^SLEFT ^SrelativePoint^SLEFT ^Sx^N2 ^t^N2^T ^SrelativeTo^S$$1 ^Spoint^SRIGHT ^SrelativePoint^SLEFT ^t^Sn^N2 ^t^SStringName^S法术 ^SHeight^N1 ^SDefaultText^S[Spell]~`[Stacks:Hide(0):Paren] ^SSize^N10 ^t^SGUID^STMW:textlayout:1OjPuFS7kzYl ^Sn^N2 ^SName^S血量条文字 ^t^N84201^S~`~| ^Stextlayout^STMW:textlayout:1OjPuFS7kzYl ^^ ^1 ^T^N1^T ^SAnchors^T ^N1^T ^Sy^N1.6 ^t^t^SOutline^S ^SName^S聊天 ^SHeight^N1 ^SSize^N16 ^t^SGUID^STMW:textlayout:1OjPxoh5uLBX ^SName^S怒气文字 ^t^N84201^S~`~| ^Stextlayout^STMW:textlayout:1OjPxoh5uLBX ^^ ^1 ^T^N1^T ^SAnchors^T ^N2^T ^Sy^N3 ^Sx^N-3 ^Spoint^STOPRIGHT ^SrelativePoint^STOPRIGHT ^t^Sn^N2 ^t^SSkinAs^SHotKey ^SStringName^S绑定/标签 ^t^N2^T ^SOutline^SOUTLINE ^SAnchors^T ^N1^T ^Spoint^SBOTTOMRIGHT ^SrelativePoint^SBOTTOMRIGHT ^t^t^SSkinAs^SCount ^SStringName^S叠加数量 ^SDefaultText^S[Stacks:Hide(0)] ^t^SGUID^STMW:textlayout:1Ok1lFM1oi9M ^Sn^N2 ^SName^S血腥和主宰文字 ^t^N84201^S~`~| ^Stextlayout^STMW:textlayout:1Ok1lFM1oi9M ^^ ^1 ^T^N1^T ^SAnchors^T ^N1^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPLEFT ^SrelativePoint^STOPLEFT ^t^N2^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPRIGHT ^SrelativePoint^STOPRIGHT ^t^Sn^N2 ^t^SSkinAs^SHotKey ^SStringName^S绑定/标签 ^SHeight^N1 ^t^N2^T ^SOutline^SOUTLINE ^SAnchors^T ^N1^T ^Sy^N2 ^Sx^N-1 ^Spoint^SBOTTOMRIGHT ^SrelativePoint^SBOTTOMRIGHT ^t^t^SSkinAs^SCount ^SStringName^S叠加数量 ^SDefaultText^S[Stacks:Hide(0)] ^t^SGUID^STMW:textlayout:1Ojl0serZ0a7 ^Sn^N2 ^SName^S冲锋 ^t^N84201^S~`~| ^Stextlayout^STMW:textlayout:1Ojl0serZ0a7 ^^
头腿浴血暴乱狂TMW字符串 ...
同腿戒暴乱狂字符串
头腿浴血屠戮TMW字符串 ...
^1^T^SVersion^N84201 ^SNumGroups^N9 ^STextureName^SBantoBar ^SGroups^T ^N1^T ^SView^Sbar ^SPoint^T ^Sy^F-5546 ^f-45^Sx ^F-0709^f-51 ^t^SScale^F3244 ^f-53^SGUID ^STMW:group:1OjPuOe6Lm2u^SColumns ^N1^SIcons ^T^N1^T ^SType^Svalue ^SPowerType^N-1 ^SSettingsPerView^T ^Sbar^T ^STextLayout^STMW:textlayout:1OjPuFS7kzYl ^STexts^T ^N1^S[(Value~`/~`ValueMax~`*~`100):Round:Percent] ^N2^S[Value:Short~`&/&~`ValueMax:Short] ^t^t^t^SCustomTex^SNONE ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S血量 ^SSettingsPerView^T ^Sbar^T ^SSizeX^N319.1640625 ^SIcon^b ^t^t^t^N2^T ^SView^Sbar ^SScale^N0.69 ^SRole^N1 ^SPoint^T ^Sy^F-7830 ^f-44^Sx ^F-1691^f-52 ^t^SEnabledSpecs^T ^N71^b ^N73^b ^t^SGUID^STMW:group:1OjPwlNL0SSE ^SColumns^N1 ^SIcons^T ^N1^T ^SType^Svalue ^SPowerType^N1 ^SEvents^T ^N1^T ^SAnimColor^S82ffffff ^SType^SAnimations ^SThickness^N0.5 ^SPeriod^N1 ^SAnimation^SICONFLASH ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SRAGE ^SOperator^S& ^SLevel^N60 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sbar^T ^STextLayout^STMW:textlayout:1OjPxoh5uLBX ^STexts^T ^N1^S[(Value~`/~`ValueMax~`*~`100):Round:Percent] ^N2^S[Value:Short~`&/&~`ValueMax:Short] ^t^t^t^SCustomTex^SNONE ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N6^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N7^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N8^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N9^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N10^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N11^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N12^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N13^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S怒气 ^SSettingsPerView^T ^Sbar^T ^SSizeX^F5182 ^f-44^SIcon ^b^t ^t^t^N3^T ^SGUID^STMW:group:1OjQ4KmUVO5p ^SPoint^T ^Sy^N-144. ^Sx^F2081 ^f-48^t ^SScale^N1.35 ^STextureName^SArmory ^SColumns^N8 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SName^S嗜血 ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S&= ^SLevel^N0.4 ^SName^S嗜血 ^t^N2^T ^SType^SCOMBAT ^t^Sn^N2 ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^N4^T ^t^t^SEnabled^B ^SRangeCheck^B ^t^N2^T ^SShowTimer^B ^SType^Sreactive ^SShowTimerText^B ^SName^S怒击 ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S& ^SLevel^N0.3 ^SName^S激怒 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N2^T ^SColor^Sff493e3e ^SAlpha^N0.75 ^t^N3^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^N4^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^t^SEnabled^B ^SRangeCheck^B ^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SName^S狂暴挥砍 ^SShowTimerText^B ^SClockGCD^B ^SCustomTex^S772 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^N4^T ^t^t^SEnabled^B ^SRangeCheck^B ^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SName^S战吼 ^SShowTimerText^B ^SEvents^T ^N1^T ^SAnimColor^Sd933ff00 ^SFade^b ^SType^SAnimations ^SThickness^N1.5 ^SPeriod^N0 ^SAnimation^SICONBORDER ^SEvent^SWCSP ^SInfinite^B ^SSize_anim^N-0.3 ^SOnConditionConditions^T ^N1^T ^SType^SCOMBAT ^SName^S战吼 ^t^N2^T ^SType^SSPELLCD ^SName^S战吼 ^t^Sn^N2 ^t^t^N2^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SCOMBAT ^t^N2^T ^SType^SSPELLCD ^SName^S天神下凡 ^t^N3^T ^SType^SITEMCD ^SName^S灵魂之引 ^t^N4^T ^SType^SSPELLCD ^SName^S战吼 ^t^Sn^N4 ^t^t^N3^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S& ^SLevel^N1 ^t^Sn^N1 ^t^t^N4^T ^SType^SAnimations ^SDuration^N0.3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnFinish ^t^Sn^N4 ^t^SCustomTex^S152400 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SColor^Sffff4141d ^SAlpha^N1 ^t^N4^T ^t^t^SEnabled^B ^t^N5^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SName^S天神下凡 ^SEvents^T ^N1^T ^SAnimColor^Sd933ff00 ^SFade^b ^SType^SAnimations ^SThickness^N1.5 ^SPeriod^N0 ^SAnimation^SICONBORDER ^SEvent^SWCSP ^SInfinite^B ^SSize_anim^N-0.3 ^SOnConditionConditions^T ^N1^T ^SType^SCOMBAT ^SName^S战吼 ^t^N2^T ^SType^SSPELLCD ^SName^S天神下凡 ^t^Sn^N2 ^t^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S& ^SLevel^N1 ^t^Sn^N1 ^t^t^Sn^N2 ^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SColor^Sffff4141d ^SAlpha^N1 ^t^N4^T ^t^t^SEnabled^B ^t^N6^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SName^S浴血奋战 ^SClockGCD^B ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^N4^T ^t^t^SEnabled^B ^SRangeCheck^B ^t^N7^T ^SShowTimer^B ^SOnlyEquipped^B ^SType^Sitem ^SOnlyInBags^B ^SName^S阴影月刃 ^SShowTimerText^B ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SChecked^B ^SOperator^S&= ^SLevel^N2 ^SName^S天神下凡 ^t^N2^T ^SType^SSPELLCD ^SChecked^B ^SOperator^S&= ^SLevel^N2 ^SName^S战吼 ^t^N3^T ^SType^SCOMBAT ^t^N4^T ^SType^SITEMCD ^SName^S阴影月刃 ^t^Sn^N4 ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SColor^Sffff4141d ^SAlpha^N1 ^t^N4^T ^t^t^SEnabled^B ^t^N8^T ^SShowTimer^B ^SOnlyEquipped^B ^SType^Sitem ^SOnlyInBags^B ^SShowTimerText^B ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S& ^SLevel^N0.1 ^SName^S天神下凡 ^t^N2^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S& ^SLevel^N0.1 ^SName^S战吼 ^t^N3^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S&= ^SLevel^N2 ^SName^S激怒 ^t^N4^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S&= ^SLevel^N2 ^SName^S暴乱狂战士 ^t^Sn^N4 ^t^t^N2^T ^SAnimColor^Sd933ff00 ^SFade^b ^SType^SAnimations ^SThickness^N1.5 ^SPeriod^N0 ^SAnimation^SICONBORDER ^SEvent^SWCSP ^SInfinite^B ^SSize_anim^N-0.3 ^SOnConditionConditions^T ^N1^T ^SType^SCOMBAT ^SName^S战吼 ^t^N2^T ^SType^SITEMCD ^SName^S灵魂之引 ^t^Sn^N2 ^t^t^Sn^N2 ^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SColor^Sffff4141d ^SAlpha^N1 ^t^N4^T ^t^t^t^t^SName^S技能CD监控 ^t^N4^T ^SGUID^STMW:group:1OjQQZhOFgut ^SPoint^T ^Sy^N-175 ^Sx^N-1.5 ^t^SScale^N1.35 ^STextureName^SArmory ^SColumns^N6 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Sreactive ^SShowTimerText^B ^SName^S暴怒 ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SRAGE ^SOperator^S&= ^SLevel^N70 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N2^T ^SColor^Sff493e3e ^SAlpha^N0.75 ^t^N3^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^N4^T ^SAlpha^N1 ^t^N102^T ^SAlpha^N1 ^t^t^SEnabled^B ^SRangeCheck^B ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SName^S奥丁之怒 ^SClockGCD^B ^SEvents^T ^N1^T ^SAnimColor^Sd933ff00 ^SFade^b ^SType^SAnimations ^SThickness^N1.5 ^SPeriod^N0 ^SAnimation^SICONBORDER ^SEvent^SWCSP ^SInfinite^B ^SSize_anim^N-0.3 ^SOnConditionConditions^T ^N1^T ^SType^SCOMBAT ^SName^S战吼 ^t^N2^T ^SType^SSPELLCD ^SName^S奥丁之怒 ^t^Sn^N2 ^t^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S& ^SLevel^N1 ^t^Sn^N1 ^t^t^Sn^N2 ^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SColor^Sffff4141d ^SAlpha^N1 ^t^N4^T ^t^t^SEnabled^B ^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SName^S旋风斩 ^SShowTimerText^B ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N0.3 ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SCOMBAT ^t^N2^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S& ^SLevel^N0.1 ^SName^S摧枯拉朽 ^t^Sn^N2 ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SColor^Sffff4141d ^SAlpha^N1 ^t^N4^T ^t^t^SEnabled^B ^SRangeCheck^B ^t^N4^T ^SShowTimer^B ^SType^Sitem ^SShowTimerText^B ^SName^S上古战神药水 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SCOMBAT ^t^N2^T ^SType^SHEALTH ^SUnit^Starget ^SOperator^S& ^SLevel^N10 ^t^N3^T ^SType^SITEMCD ^SName^S延时之力药水 ^t^N4^T ^SType^SLEVEL ^SUnit^Starget ^SLevel^N-1 ^t^Sn^N4 ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N5^T ^SShowTimer^B ^SType^Sreactive ^SShowTimerText^B ^SManaCheck^B ^SName^S斩杀 ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SHEALTH ^SUnit^Starget ^SOperator^S& ^SLevel^N20 ^t^N2^T ^SType^SCOMBAT ^t^N3^T ^SType^SEXISTS ^SUnit^Starget ^t^N4^T ^SType^SRAGE ^SOperator^S& ^SLevel^N30 ^t^Sn^N4 ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N2^T ^SColor^Sff493e3e ^SAlpha^N0.75 ^t^N3^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^N4^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^N102^T ^SAlpha^N1 ^t^t^SEnabled^B ^SRangeCheck^B ^t^N6^T ^SType^Scooldown ^SName^S血性狂怒 ^SShowTimerText^B ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N7^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N8^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S技能监控 ^t^N5^T ^SScale^N1.03 ^STextureName^SArmory ^SPoint^T ^Sy^F-2127 ^f-46^Sx ^F1737^f-48 ^t^SEnabled^b ^SGUID^STMW:group:1Ojg4QrgnpyM ^SColumns^N5 ^SIcons^T ^N1^T ^SOnlyMine^B ^SType^Sbuff ^SName^S激怒 ^SShowTimerText^B ^SEnabled^B ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.25 ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SOnlyMine^B ^SType^Sbuff ^SName^S暴乱狂战士 ^SShowTimerText^B ^SEnabled^B ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.25 ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SOnlyMine^B ^SType^Sbuff ^SName^S血腥气息 ^SShowTimerText^B ^SEnabled^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Ok1lFM1oi9M ^t^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.25 ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SOnlyMine^B ^SType^Sbuff ^SName^S主宰 ^SShowTimerText^B ^SEnabled^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Ok1lFM1oi9M ^t^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.25 ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SOnlyMine^B ^SType^Sbuff ^SName^S战吼 ^SShowTimerText^B ^SEnabled^B ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.25 ^t^N3^T ^t^N4^T ^t^t^t^N6^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N7^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N8^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N9^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N10^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^SBUFF监控 ^SSettingsPerView^T ^Sicon^T ^SSpacingX^N1.5 ^t^t^t^N6^T ^SPoint^T ^Sy^F-0872 ^f-45^Sx ^N-180.^t ^SScale^F1491 ^f-53^SRows ^N4^SGUID ^STMW:group:1Ojki7lSI5L3^SColumns ^N1^SIcons ^T^N1^T ^SShowTimer^B ^SType^Scooldown ^SName^S狂怒回复 ^SShowTimerText^B ^SClockGCD^B ^SCustomTex^S134959 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SColor^Sffdd1515 ^SAlpha^N1 ^t^N4^T ^t^t^SEnabled^B ^SRangeCheck^B ^t^N2^T ^SShowTimer^B ^SType^Sitem ^SName^S治疗石 ^SShowTimerText^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Ojl0serZ0a7 ^t^t^SCustomTex^S6262 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SColor^Sffdd1515 ^SAlpha^N1 ^t^N4^T ^t^t^SEnableStacks^B ^SEnabled^B ^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SName^S拳击 ^SShowTimerText^B ^SClockGCD^B ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SColor^Sffdd1515 ^SAlpha^N1 ^t^N4^T ^t^t^SEnabled^B ^t^N4^T ^SShowTimer^B ^SType^Sitem ^SName^S142424 ^SShowTimerText^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^t^t^SCustomTex^S68301 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SColor^Sffdd1515 ^SAlpha^N1 ^t^N4^T ^t^t^SEnabled^B ^SRangeCheck^B ^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N6^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N7^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N8^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N9^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N10^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S增强技能 ^SSettingsPerView^T ^Sicon^T ^SSpacingY^N2.6 ^t^t^t^N7^T ^SGUID^STMW:group:1Ok1B1WFSHDo ^SPoint^T ^Sy^F-8706 ^f-46^Sx ^F-8408^f-46 ^t^SScale^N0.24 ^SColumns^N2 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Scooldown ^SName^S冲锋 ^SShowTimerText^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Ojl0serZ0a7 ^t^t^SCustomTex^S103828 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^N4^T ^t^t^SEnabled^B ^SRangeCheck^B ^t^N2^T ^SType^Scooldown ^SName^S英勇飞跃 ^SShowTimerText^B ^SClockGCD^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Ojl0serZ0a7 ^t^t^SCustomTex^S152348 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SColor^Sffdd1515 ^SAlpha^N1 ^t^N4^T ^t^t^SEnabled^B ^SRangeCheck^B ^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N6^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N7^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N8^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N9^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N10^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N11^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N12^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S冲锋 ^SSettingsPerView^T ^Sicon^T ^SSpacingX^N2.9 ^t^t^t^N8^T ^SScale^N0.6707 ^SPoint^T ^Sy^F4890 ^f-46^Sx ^F3604^f-51 ^t^SLocked^B ^SLevel^N12 ^SGUID^STMW:group:1Ok4PSgqGVeS ^SColumns^N1 ^SIcons^T ^N1^T ^SType^Sconditionicon ^SCustomTex^S149579 ^SStates^T ^N1^T ^SColor^Sffe3e3e3 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N6^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N7^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N8^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N9^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N10^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SSortPriorities^T ^N1^T ^SMethod^Sshown ^SOrder^N-1 ^t^N2^T ^SMethod^Sid ^SOrder^N1 ^t^t^SName^S锁定 ^t^N9^T ^SGUID^STMW:group:1PM6FyqvSiAP ^SScale^N1.3 ^SPoint^T ^Sy^F-3111 ^f-46^Sx ^F8373^f-47 ^Spoint^SLEFT ^SrelativePoint^SLEFT ^t^SIcons^T ^N1^T ^SShowTimer^B ^SType^Sreactive ^SName^S怒击 ^SManaCheck^B ^SShowTimerText^B ^SClockGCD^B ^SStates^T ^N1^T ^t^N2^T ^SColor^Sff493e3e ^SAlpha^N0.75 ^t^N3^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^N4^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^N102^T ^SAlpha^N1 ^t^t^SFakeHidden^B ^SEnabled^B ^SRangeCheck^B ^t^N2^T ^SShowTimer^B ^SType^Sreactive ^SName^S暴怒 ^SShowTimerText^B ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SRAGE ^SLevel^N100 ^t^Sn^N1 ^t^t^N2^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S& ^SLevel^N0.5 ^SName^S屠杀 ^t^Sn^N1 ^t^t^Sn^N2 ^t^SStates^T ^N1^T ^t^N2^T ^SColor^Sff676767 ^SAlpha^N0.88 ^t^N3^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^N4^T ^SAlpha^N1 ^t^N102^T ^SAlpha^N1 ^t^t^SEnabled^B ^SRangeCheck^B ^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^t^N10^T ^SIcons^T ^N1^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^t^t^t^N84201^S~`~| ^Sprofile^S林佑孜 ^^ ^1 ^T^N1^T ^SOutline^S ^SAnchors^T ^N1^T ^SrelativeTo^SIconModule_TimerBar_BarDisplayTimerBar ^Spoint^SRIGHT ^SrelativePoint^SRIGHT ^Sx^N-2 ^t^t^SStringName^S持续时间 ^SDefaultText^S[Duration(gcd=true):TMWFormatDuration] ^SSize^N10 ^t^N2^T ^SOutline^S ^SJustify^SLEFT ^SAnchors^T ^N1^T ^SrelativeTo^SIconModule_TimerBar_BarDisplayTimerBar ^Spoint^SLEFT ^SrelativePoint^SLEFT ^Sx^N2 ^t^N2^T ^SrelativeTo^S$$1 ^Spoint^SRIGHT ^SrelativePoint^SLEFT ^t^Sn^N2 ^t^SStringName^S法术 ^SHeight^N1 ^SDefaultText^S[Spell]~`[Stacks:Hide(0):Paren] ^SSize^N10 ^t^SGUID^STMW:textlayout:1OjPuFS7kzYl ^Sn^N2 ^SName^S血量条文字 ^t^N84201^S~`~| ^Stextlayout^STMW:textlayout:1OjPuFS7kzYl ^^ ^1 ^T^N1^T ^SAnchors^T ^N1^T ^Sy^N1.6 ^t^t^SOutline^S ^SName^S聊天 ^SHeight^N1 ^SSize^N16 ^t^SGUID^STMW:textlayout:1OjPxoh5uLBX ^SName^S怒气文字 ^t^N84201^S~`~| ^Stextlayout^STMW:textlayout:1OjPxoh5uLBX ^^ ^1 ^T^N1^T ^SAnchors^T ^N2^T ^Sy^N3 ^Sx^N-3 ^Spoint^STOPRIGHT ^SrelativePoint^STOPRIGHT ^t^Sn^N2 ^t^SSkinAs^SHotKey ^SStringName^S绑定/标签 ^t^N2^T ^SOutline^SOUTLINE ^SAnchors^T ^N1^T ^Spoint^SBOTTOMRIGHT ^SrelativePoint^SBOTTOMRIGHT ^t^t^SSkinAs^SCount ^SStringName^S叠加数量 ^SDefaultText^S[Stacks:Hide(0)] ^t^SGUID^STMW:textlayout:1Ok1lFM1oi9M ^Sn^N2 ^SName^S血腥和主宰文字 ^t^N84201^S~`~| ^Stextlayout^STMW:textlayout:1Ok1lFM1oi9M ^^ ^1 ^T^N1^T ^SAnchors^T ^N1^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPLEFT ^SrelativePoint^STOPLEFT ^t^N2^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPRIGHT ^SrelativePoint^STOPRIGHT ^t^Sn^N2 ^t^SSkinAs^SHotKey ^SStringName^S绑定/标签 ^SHeight^N1 ^t^N2^T ^SOutline^SOUTLINE ^SAnchors^T ^N1^T ^Sy^N2 ^Sx^N-1 ^Spoint^SBOTTOMRIGHT ^SrelativePoint^SBOTTOMRIGHT ^t^t^SSkinAs^SCount ^SStringName^S叠加数量 ^SDefaultText^S[Stacks:Hide(0)] ^t^SGUID^STMW:textlayout:1Ojl0serZ0a7 ^Sn^N2 ^SName^S冲锋 ^t^N84201^S~`~| ^Stextlayout^STMW:textlayout:1Ojl0serZ0a7 ^^
腿腰月刃浴血暴乱狂TMW字符串 ...
^1^T^SVersion^N84201 ^SNumGroups^N9 ^STextureName^SBantoBar ^SGroups^T ^N1^T ^SView^Sbar ^SPoint^T ^Sy^F-5546 ^f-45^Sx ^F-0709^f-51 ^t^SScale^F3244 ^f-53^SGUID ^STMW:group:1OjPuOe6Lm2u^SColumns ^N1^SIcons ^T^N1^T ^SType^Svalue ^SPowerType^N-1 ^SSettingsPerView^T ^Sbar^T ^STextLayout^STMW:textlayout:1OjPuFS7kzYl ^STexts^T ^N1^S[(Value~`/~`ValueMax~`*~`100):Round:Percent] ^N2^S[Value:Short~`&/&~`ValueMax:Short] ^t^t^t^SCustomTex^SNONE ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S血量 ^SSettingsPerView^T ^Sbar^T ^SSizeX^N319.1640625 ^SIcon^b ^t^t^t^N2^T ^SView^Sbar ^SScale^N0.69 ^SRole^N1 ^SPoint^T ^Sy^F-7830 ^f-44^Sx ^F-1691^f-52 ^t^SEnabledSpecs^T ^N71^b ^N73^b ^t^SGUID^STMW:group:1OjPwlNL0SSE ^SColumns^N1 ^SIcons^T ^N1^T ^SType^Svalue ^SPowerType^N1 ^SEvents^T ^N1^T ^SAnimColor^S82ffffff ^SType^SAnimations ^SThickness^N0.5 ^SPeriod^N1 ^SAnimation^SICONFLASH ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SRAGE ^SOperator^S& ^SLevel^N60 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sbar^T ^STextLayout^STMW:textlayout:1OjPxoh5uLBX ^STexts^T ^N1^S[(Value~`/~`ValueMax~`*~`100):Round:Percent] ^N2^S[Value:Short~`&/&~`ValueMax:Short] ^t^t^t^SCustomTex^SNONE ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N6^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N7^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N8^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N9^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N10^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N11^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N12^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N13^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S怒气 ^SSettingsPerView^T ^Sbar^T ^SSizeX^F5182 ^f-44^SIcon ^b^t ^t^t^N3^T ^SGUID^STMW:group:1OjQ4KmUVO5p ^SPoint^T ^Sy^N-144. ^Sx^F2081 ^f-48^t ^SScale^N1.35 ^STextureName^SArmory ^SColumns^N8 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SName^S嗜血 ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S&= ^SLevel^N0.4 ^SName^S嗜血 ^t^N2^T ^SType^SCOMBAT ^t^Sn^N2 ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^N4^T ^t^t^SEnabled^B ^SRangeCheck^B ^t^N2^T ^SShowTimer^B ^SType^Sreactive ^SShowTimerText^B ^SName^S怒击 ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S& ^SLevel^N0.3 ^SName^S激怒 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N2^T ^SColor^Sff493e3e ^SAlpha^N0.75 ^t^N3^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^N4^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^t^SEnabled^B ^SRangeCheck^B ^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SName^S狂暴挥砍 ^SShowTimerText^B ^SClockGCD^B ^SCustomTex^S772 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^N4^T ^t^t^SEnabled^B ^SRangeCheck^B ^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SName^S战吼 ^SShowTimerText^B ^SEvents^T ^N1^T ^SAnimColor^Sd933ff00 ^SFade^b ^SType^SAnimations ^SThickness^N1.5 ^SPeriod^N0 ^SAnimation^SICONBORDER ^SEvent^SWCSP ^SInfinite^B ^SSize_anim^N-0.3 ^SOnConditionConditions^T ^N1^T ^SType^SCOMBAT ^SName^S战吼 ^t^N2^T ^SType^SSPELLCD ^SName^S战吼 ^t^Sn^N2 ^t^t^N2^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SCOMBAT ^t^N2^T ^SType^SSPELLCD ^SName^S天神下凡 ^t^N3^T ^SType^SITEMCD ^SName^S灵魂之引 ^t^N4^T ^SType^SSPELLCD ^SName^S战吼 ^t^Sn^N4 ^t^t^N3^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S& ^SLevel^N1 ^t^Sn^N1 ^t^t^N4^T 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^t^t^t^N7^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N8^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N9^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N10^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N11^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N12^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S冲锋 ^SSettingsPerView^T ^Sicon^T ^SSpacingX^N2.9 ^t^t^t^N8^T ^SScale^N0.6707 ^SPoint^T ^Sy^F4890 ^f-46^Sx ^F3604^f-51 ^t^SLocked^B ^SLevel^N12 ^SGUID^STMW:group:1Ok4PSgqGVeS ^SColumns^N1 ^SIcons^T ^N1^T ^SType^Sconditionicon ^SCustomTex^S149579 ^SStates^T ^N1^T ^SColor^Sffe3e3e3 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N6^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N7^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N8^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N9^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N10^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SSortPriorities^T ^N1^T ^SMethod^Sshown ^SOrder^N-1 ^t^N2^T ^SMethod^Sid ^SOrder^N1 ^t^t^SName^S锁定 ^t^N9^T ^SGUID^STMW:group:1PM6FyqvSiAP ^SScale^N1.3 ^SPoint^T ^Sy^F-3111 ^f-46^Sx ^F8373^f-47 ^Spoint^SLEFT ^SrelativePoint^SLEFT ^t^SIcons^T ^N1^T ^SShowTimer^B ^SType^Sreactive ^SName^S怒击 ^SManaCheck^B ^SShowTimerText^B ^SClockGCD^B ^SStates^T ^N1^T ^t^N2^T ^SColor^Sff493e3e ^SAlpha^N0.75 ^t^N3^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^N4^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^N102^T ^SAlpha^N1 ^t^t^SFakeHidden^B ^SEnabled^B ^SRangeCheck^B ^t^N2^T ^SShowTimer^B ^SType^Sreactive ^SShowTimerText^B ^SName^S暴怒 ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SRAGE ^SOperator^S&= ^SLevel^N70 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N2^T ^SColor^Sff493e3e ^SAlpha^N0.75 ^t^N3^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^N4^T ^SAlpha^N1 ^t^N102^T ^SAlpha^N1 ^t^t^SEnabled^B ^SRangeCheck^B ^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^t^N10^T ^SIcons^T ^N1^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^t^t^t^N84201^S~`~| ^Sprofile^S林佑孜 ^^ ^1 ^T^N1^T ^SOutline^S ^SAnchors^T ^N1^T ^SrelativeTo^SIconModule_TimerBar_BarDisplayTimerBar ^Spoint^SRIGHT ^SrelativePoint^SRIGHT ^Sx^N-2 ^t^t^SStringName^S持续时间 ^SDefaultText^S[Duration(gcd=true):TMWFormatDuration] ^SSize^N10 ^t^N2^T ^SOutline^S ^SJustify^SLEFT ^SAnchors^T ^N1^T ^SrelativeTo^SIconModule_TimerBar_BarDisplayTimerBar ^Spoint^SLEFT ^SrelativePoint^SLEFT ^Sx^N2 ^t^N2^T ^SrelativeTo^S$$1 ^Spoint^SRIGHT ^SrelativePoint^SLEFT ^t^Sn^N2 ^t^SStringName^S法术 ^SHeight^N1 ^SDefaultText^S[Spell]~`[Stacks:Hide(0):Paren] ^SSize^N10 ^t^SGUID^STMW:textlayout:1OjPuFS7kzYl ^Sn^N2 ^SName^S血量条文字 ^t^N84201^S~`~| ^Stextlayout^STMW:textlayout:1OjPuFS7kzYl ^^ ^1 ^T^N1^T ^SAnchors^T ^N1^T ^Sy^N1.6 ^t^t^SOutline^S ^SName^S聊天 ^SHeight^N1 ^SSize^N16 ^t^SGUID^STMW:textlayout:1OjPxoh5uLBX ^SName^S怒气文字 ^t^N84201^S~`~| ^Stextlayout^STMW:textlayout:1OjPxoh5uLBX ^^ ^1 ^T^N1^T ^SAnchors^T ^N2^T ^Sy^N3 ^Sx^N-3 ^Spoint^STOPRIGHT ^SrelativePoint^STOPRIGHT ^t^Sn^N2 ^t^SSkinAs^SHotKey ^SStringName^S绑定/标签 ^t^N2^T ^SOutline^SOUTLINE ^SAnchors^T ^N1^T ^Spoint^SBOTTOMRIGHT ^SrelativePoint^SBOTTOMRIGHT ^t^t^SSkinAs^SCount ^SStringName^S叠加数量 ^SDefaultText^S[Stacks:Hide(0)] ^t^SGUID^STMW:textlayout:1Ok1lFM1oi9M ^Sn^N2 ^SName^S血腥和主宰文字 ^t^N84201^S~`~| ^Stextlayout^STMW:textlayout:1Ok1lFM1oi9M ^^ ^1 ^T^N1^T ^SAnchors^T ^N1^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPLEFT ^SrelativePoint^STOPLEFT ^t^N2^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPRIGHT ^SrelativePoint^STOPRIGHT ^t^Sn^N2 ^t^SSkinAs^SHotKey ^SStringName^S绑定/标签 ^SHeight^N1 ^t^N2^T ^SOutline^SOUTLINE ^SAnchors^T ^N1^T ^Sy^N2 ^Sx^N-1 ^Spoint^SBOTTOMRIGHT ^SrelativePoint^SBOTTOMRIGHT ^t^t^SSkinAs^SCount ^SStringName^S叠加数量 ^SDefaultText^S[Stacks:Hide(0)] ^t^SGUID^STMW:textlayout:1Ojl0serZ0a7 ^Sn^N2 ^SName^S冲锋 ^t^N84201^S~`~| ^Stextlayout^STMW:textlayout:1Ojl0serZ0a7 ^^
腿腰月刃浴血屠戮TMW字符串 ...
^1^T^SVersion^N84201 ^SNumGroups^N9 ^STextureName^SBantoBar ^SGroups^T ^N1^T ^SView^Sbar ^SPoint^T ^Sy^F-5546 ^f-45^Sx ^F-0709^f-51 ^t^SScale^F3244 ^f-53^SGUID ^STMW:group:1OjPuOe6Lm2u^SColumns ^N1^SIcons ^T^N1^T ^SType^Svalue ^SPowerType^N-1 ^SSettingsPerView^T ^Sbar^T ^STextLayout^STMW:textlayout:1OjPuFS7kzYl ^STexts^T ^N1^S[(Value~`/~`ValueMax~`*~`100):Round:Percent] ^N2^S[Value:Short~`&/&~`ValueMax:Short] ^t^t^t^SCustomTex^SNONE ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S血量 ^SSettingsPerView^T ^Sbar^T ^SSizeX^N319.1640625 ^SIcon^b ^t^t^t^N2^T ^SView^Sbar ^SScale^N0.69 ^SRole^N1 ^SPoint^T ^Sy^F-7830 ^f-44^Sx ^F-1691^f-52 ^t^SEnabledSpecs^T ^N71^b ^N73^b ^t^SGUID^STMW:group:1OjPwlNL0SSE ^SColumns^N1 ^SIcons^T ^N1^T ^SType^Svalue ^SPowerType^N1 ^SEvents^T ^N1^T ^SAnimColor^S82ffffff ^SType^SAnimations ^SThickness^N0.5 ^SPeriod^N1 ^SAnimation^SICONFLASH ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SRAGE ^SOperator^S& ^SLevel^N60 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sbar^T ^STextLayout^STMW:textlayout:1OjPxoh5uLBX ^STexts^T ^N1^S[(Value~`/~`ValueMax~`*~`100):Round:Percent] ^N2^S[Value:Short~`&/&~`ValueMax:Short] ^t^t^t^SCustomTex^SNONE ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N6^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N7^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N8^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N9^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N10^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N11^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N12^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N13^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S怒气 ^SSettingsPerView^T ^Sbar^T ^SSizeX^F5182 ^f-44^SIcon ^b^t ^t^t^N3^T ^SGUID^STMW:group:1OjQ4KmUVO5p ^SPoint^T ^Sy^N-144. ^Sx^F2081 ^f-48^t ^SScale^N1.35 ^STextureName^SArmory ^SColumns^N8 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SName^S嗜血 ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S&= ^SLevel^N0.4 ^SName^S嗜血 ^t^N2^T ^SType^SCOMBAT ^t^Sn^N2 ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^N4^T ^t^t^SEnabled^B ^SRangeCheck^B ^t^N2^T ^SShowTimer^B ^SType^Sreactive ^SShowTimerText^B ^SName^S怒击 ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S& ^SLevel^N0.3 ^SName^S激怒 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N2^T ^SColor^Sff493e3e ^SAlpha^N0.75 ^t^N3^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^N4^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^t^SEnabled^B ^SRangeCheck^B ^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SName^S狂暴挥砍 ^SShowTimerText^B ^SClockGCD^B ^SCustomTex^S772 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^N4^T ^t^t^SEnabled^B ^SRangeCheck^B ^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SName^S战吼 ^SShowTimerText^B ^SEvents^T ^N1^T ^SAnimColor^Sd933ff00 ^SFade^b ^SType^SAnimations ^SThickness^N1.5 ^SPeriod^N0 ^SAnimation^SICONBORDER ^SEvent^SWCSP ^SInfinite^B ^SSize_anim^N-0.3 ^SOnConditionConditions^T ^N1^T ^SType^SCOMBAT ^SName^S战吼 ^t^N2^T ^SType^SSPELLCD ^SName^S战吼 ^t^Sn^N2 ^t^t^N2^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SCOMBAT ^t^N2^T ^SType^SSPELLCD ^SName^S天神下凡 ^t^N3^T ^SType^SITEMCD ^SName^S灵魂之引 ^t^N4^T ^SType^SSPELLCD ^SName^S战吼 ^t^Sn^N4 ^t^t^N3^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S& ^SLevel^N1 ^t^Sn^N1 ^t^t^N4^T ^SType^SAnimations ^SDuration^N0.3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnFinish ^t^Sn^N4 ^t^SCustomTex^S152400 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SColor^Sffff4141d ^SAlpha^N1 ^t^N4^T ^t^t^SEnabled^B ^t^N5^T ^SShowTimer^B ^SOnlyEquipped^B ^SType^Sitem ^SOnlyInBags^B ^SName^S阴影月刃 ^SShowTimerText^B ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SChecked^B ^SOperator^S&= ^SLevel^N2 ^SName^S天神下凡 ^t^N2^T ^SType^SSPELLCD ^SChecked^B ^SOperator^S&= ^SLevel^N2 ^SName^S战吼 ^t^N3^T ^SType^SCOMBAT ^t^N4^T ^SType^SITEMCD ^SName^S阴影月刃 ^t^Sn^N4 ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SColor^Sffff4141d ^SAlpha^N1 ^t^N4^T ^t^t^SEnabled^B ^t^N6^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SName^S浴血奋战 ^SClockGCD^B ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SColor^Sff493e3e ^SAlpha^N1 ^t^N4^T ^t^t^SEnabled^B ^SRangeCheck^B ^t^N7^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SName^S天神下凡 ^SEvents^T ^N1^T ^SAnimColor^Sd933ff00 ^SFade^b ^SType^SAnimations ^SThickness^N1.5 ^SPeriod^N0 ^SAnimation^SICONBORDER ^SEvent^SWCSP ^SInfinite^B ^SSize_anim^N-0.3 ^SOnConditionConditions^T ^N1^T ^SType^SCOMBAT ^SName^S战吼 ^t^N2^T ^SType^SSPELLCD ^SName^S天神下凡 ^t^Sn^N2 ^t^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S& ^SLevel^N1 ^t^Sn^N1 ^t^t^Sn^N2 ^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SColor^Sffff4141d ^SAlpha^N1 ^t^N4^T ^t^t^SEnabled^B ^t^N8^T ^SShowTimer^B ^SOnlyEquipped^B ^SType^Sitem ^SOnlyInBags^B ^SShowTimerText^B ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S& ^SLevel^N0.1 ^SName^S天神下凡 ^t^N2^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S& ^SLevel^N0.1 ^SName^S战吼 ^t^N3^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S&= ^SLevel^N2 ^SName^S激怒 ^t^N4^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S&= ^SLevel^N2 ^SName^S暴乱狂战士 ^t^Sn^N4 ^t^t^N2^T ^SAnimColor^Sd933ff00 ^SFade^b ^SType^SAnimations ^SThickness^N1.5 ^SPeriod^N0 ^SAnimation^SICONBORDER ^SEvent^SWCSP ^SInfinite^B ^SSize_anim^N-0.3 ^SOnConditionConditions^T ^N1^T ^SType^SCOMBAT ^SName^S战吼 ^t^N2^T ^SType^SITEMCD ^SName^S灵魂之引 ^t^Sn^N2 ^t^t^Sn^N2 ^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SColor^Sffff4141d ^SAlpha^N1 ^t^N4^T ^t^t^t^t^SName^S技能CD监控 ^t^N4^T ^SGUID^STMW:group:1OjQQZhOFgut ^SPoint^T ^Sy^N-175 ^Sx^N-1.5 ^t^SScale^N1.35 ^STextureName^SArmory ^SColumns^N6 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Sreactive ^SShowTimerText^B ^SName^S暴怒 ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SRAGE ^SOperator^S&= ^SLevel^N70 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SStates^T ^N1^T ^t^N2^T ^SColor^Sff493e3e ^SAlp

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