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时间:2017-03-28 07:05
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51598 条评论分享收藏感谢收起赞同 25732 条评论分享收藏感谢收起9月24日DOTA2测试服更新:6.82!SF新模型
1影魔新模型回顶部 今天DOTA2 TEST(测试)客户端有一个415.1MB的更新,6.82千呼万唤始出来!这次更新其中包括新模型、影魔至宝、6.82、游戏改变、新的神符、新的物品、新箱子等等 可以说内容很多,大家耐心点慢慢看吧!下面是这次补丁的完整更新说明:更新解析-影魔新模型 再来就是影魔至宝 影魔至宝在10月31日以前购买将有尊享前缀 至宝效果如下(内容太多瞎翻 大家能看懂就好): 全新样式和特效 一些新的动作动画 不同声音 新英雄标志 头像 载入等待动作和小地图头像 全新技能效果和图标 新声效 当同一个英雄多次被毁灭阴影击中,影魔将有特殊效果 至宝拥有记录&三炮全中&的宝石 特殊攻击效果 全新载入台 这次更新也有全新箱子里面的套装质量都不错 套装为稀有掉落 小信使为非常稀有掉落 你是不是经常玩C 而无法展示自己心爱的信使? 现在不用烦恼了 新版本 不管谁买的信使 当信使送东西给你的时候 信使将暂时变身为你所装备信使的样式 梦幻联盟将推出第二季 同时录像将加入战斗重述功能 让你更方便的分析精彩战斗 再来看看6.82的更新 6.82 也有新符和新物品加入:首先是新符 英文名字是 BOUNTY RUNE(符) 带有金钱和经验 然后现在符每到时间都会在2个符点同时出现 其中1个都将会是赏金符;新物品 CRIMSON GUARD 之前玩过活动的 应该对这个物品不陌生 2个英雄也得到了重做 分别是和 技能得到修改&(详情请看后面的英雄改动)2游戏基础改动回顶部游戏改动更新说明 首先是地图更新 首先肉山的位置有了很大的变动 然后其他几个分路也有一些改动 地图的修改 对游戏有多大的影响 需要刀友自己去体会了 肉山地形变化: 上路变化: 下路变化:基础改动 GENERAL Fountain area is now at a higher elevation level Fountain vision increased from 1400 to 1800 Fountain attack range increased from 1100 to 1200 Fountain True Sight increased from 900 to 1200 温泉现在处于更高的地面 温泉视野增加,从1400 加至1800 温泉的攻击范围从1100增加至1200 温泉真视范围从900 增加至1200 Reworked terrain surrounding the Roshan area Reworked terrain around the Dire bottom lane Reworked terrain below the Top Radiant Tier 1 Tower Reworked the area to the left of the bottom Dire Tier 2 Tower Moved Dire bottom Tier 2 Tower back very slightly Added an alternate path to the north of the bottom lane Side Shop Added an alternate path to the right of the bottom Dire Tier 1 Tower Added a new ward spot near the bottom Dire Tier 2 Tower Added a new ward spot near the top Radiant Tier 2 Tower Added a new ward spot between Roshan and the Dire bottom lane Bottom Lane Dire creeps now arrive slightly closer to the Dire Tier 1 Tower Top Lane Radiant creeps now arrive slightly farther from the Radiant Tier 1 Tower 重做了roshan附近的地形 重做了 天灾下路周围的地形 重做了 近卫上路一塔附近地形 重做 天灾下路2塔周围地形。 天灾下路2塔 稍微进行位移 下路的地精野店北方增加了天可选的逃生路线。 天灾下路一塔增加了条可选的逃生路线。 在天灾下路2他 增加一个眼位。 在近卫上路2他增加一个眼位 在roshan与天灾下路之间增加了一个眼位。 天灾下路的初始兵线现在更靠近天灾一塔 近卫上路的初始兵线现在更靠近近卫一塔。 Added a Bounty Rune [?] Two runes now spawn in the river every two minutes. One of them will always be a Bounty Rune Runes are replaced every two minutes if they are not picked up Denied creeps now give less experience [?] First Blood bonus gold decreased from 200 to 150 Reworked the bonus area of effect XP Reworked bonus area of effect Gold and Streak ending Glyph of Fortification cooldown is now refreshed whenever you lose a Tier 1 tower Tier 2 Tower*s armor increased from 20 to 25 Tower bounty gold for destroying Tier 1/2/3/4 reduced from 264/312/358/405 to 160/200/240/280 (denied is 50%) 新增加了神符【后边有解释】 现在河道每两分钟会生成两个神符,其中一个一定是赏金神符。 神符每两分钟总会刷新,无论是否被拿走。 被反补的小兵 经验更少了。 一血钱的额外赏钱从200降至150 重做了经验获取范围。 重做了终结连杀所获得的额外赏金的机制。 现在每失去一个1塔,塔符文刷新一次。 2塔的护甲从20 增加至25 补 外塔/中塔/高地/基地塔 的赏金从264/312/358/405 下降至160/200/240/280(反补也变为相应的50%) In Captain*s Mode, the 3rd ban phase order is swapped Reworked how All Pick works in Ranked Matchmaking Picking starts after a 35 second strategy period. Teams alternate picking. Whenever it is a team*s turn to pick, anyone on that team can pick for themselves. Teams have up to 30 seconds to pick a hero. If the timer expires, each player that hasn*t selected a hero will lose 2 gold per second. The selection will stay on this team until a hero is picked. Once a selection is made, it immediately switches to the other team to pick.Additional Notes: Initial starting team is random, but known at the start of the strategy period. If a team has not picked and continued losing gold for more than 30 seconds, a player that hasn&t picked will be assigned a random hero and the turn will resume to the other team. 队长模式中:3手Ban 换位。 重做了天梯全阵营选择模式: 现在在开局35秒钟的策略时间过了之后才可以选英雄。 两边轮流选,当轮到一方选英雄的时候,这一方所有人都可以选。 双方各有30秒时间选择,时间一过,没选的人每秒掉2G,持续30秒后没选的人给随机一个,或者30秒内该方有人选英雄。 每方选一次,选过之后立刻轮到另一方。 现在载入时是看不到对手ID的,只有在策略时间时才看得到。 Aegis duration decreased from 6 minutes to 5 Roshan*s Slam area of effect increased from 250 to 350 Roshan*s Slam damage increases by 20 every 4 minutes Centaur Conqueror*s Swiftness Aura has been moved to Hellbear Smasher Hellbear Smasher Attack Time increased from 1.35 to 1.55 Hellbear Attack Time increased from 1.35 to 1.5 Centaur Conqueror Attack Time improved from 1.65 to 1.5 Centaur Courser Attack Time improved from 1.35 to 1.3 Dark Troll Summoner*s Ensnare duration increased from 1.5 to 1.75 Satyr Banisher HP increased from 240 to 300 Satyr Banisher movement speed increased from 300 to 330 Satyr Banisher attack range reduced from 600 to 300 Satyr Banisher Base Attack Time improved from 1.8 to 1.7 Satyr Banisher*s Purge cast range increased from 200 to 350 Wildwing Ripper*s Toughness Aura now works on Siege units. 不朽盾 从6分钟将为5分钟。 roshan 的 震击范围从250 增加到350 rosan 震击 伤害 每4分钟增加20 野怪大的迅捷光环 现在转移到地狱熊怪上。 大熊怪的攻击间隔 从1.35 增加到1.55 小熊怪的攻击间隔从1.35 增加到1.5 大人马攻击间隔从1.65下降到1.5 小人马攻击间隔从1.35 下降到1.3 大的 诱捕持续时间从1.5增加到1.75 小萨特血量从240增加到300 小萨特移动速度从300增加到330 小萨特的攻击范围从600下降到300 小萨特基础攻击间隔从1.8下降到1.7 小萨特的净化 施法距离从200 增加到350 大萨特的回血光环现在能作用于攻城车。3英雄改动回顶部英雄改动 亚巴顿 Mist Coil mana cost rescaled from 75 to 50/60/70/80 迷雾缠绕 耗魔 从75 平衡至 50/60/70/80 炼金术士 Acid Spray negative armor increased from 3/4/5/6 to 4/5/6/7 酸液喷洒 降低的护甲从3/4/5/6 增加至 4/5/6/7 敌法师 Base strength increased from 20 to 22 基础力量从 20增加到22 斧王 Counter Helix chance to activate increased from 17% to 20% Culling Blade no longer ignores Linken*s Sphere 反击螺旋 触发几率增加到20% 淘汰之刃现在会被林肯所抵消。 祸乱之源 Aghanim*s Scepter Fiend*s Grip now also causes anyone who attacks Bane while he is channeling to be afflicted with Nightmare A杖 后祸乱之源放大时 攻击他的单位将被施放噩梦。 蝙蝠骑士 Flaming Lasso cooldown increased from 90/70/50 to 90/75/60 火焰枷锁的 冷却从90/70/50 平衡为 90/75/60 兽王 Wild Axes damage type from Composite to Physical Wild Axes damage reduced from 90/120/150/180 to 70/100/130/160 Primal Roar side knockback radius increased from 250 to 300 Primal Roar side damage same as primary damage now (100/200/300 to 200/250/300) Primal Roar push distance increased from 240 to 300 Primal Roar side push duration increased from 0.4 to 0.6 兽王飞斧伤害 现在是纯物理。 飞斧伤害从90/120/150/180 改为 70/100/130/160 野性之吼 击退释放路径的范围 从250增加到300 野性之吼 对释放目标的伤害 调整 (从100/200/300 改为 200/250/300) 野性之吼 的击退距离 从240 增加到300 野性之吼的 击退释放路径单位的时间从0.4 增加到0.6 嗜血狂魔 Removed from Captain*s Mode Base movement speed from 300 to 290 从队长模式中移除 New Bloodrage =============== Amplifies all damage taken and dealt (including spells) A hero affected by the Bloodrage buff who kills a unit will be healed for 25% of the dying unit*s max HP, however heroes affected by Bloodrage when killed will heal 25% of their max health to their killer - This no longer dispels the target - Buff can be dispelled - Duration: 9/10/11/12 - Amplified Damage: 25/30/35/40% - Mana Cost: 0 - Cooldown: 12/10/8/6 - Cast Point: 0.2 Can target Spell Immune (but Spell Immunity does remove it) Notes: This no longer silences or does damage over time. . 重做了血之狂暴: 血之狂暴会使目标受到和造成的伤害都有所加成,但这个技能不造成任何伤害,也不沉默。 血之狂暴现在使目标能从杀死的单位中获得其 最大HP 25的治疗,杀死被施放了血之狂暴的目标也能获得其最大HP25%的治疗。 现在血之狂暴 不会沉默目标,能被净化或移除。 持续时间 9/10/11/12 增加的伤害 25%,30%,35%,40% 法力消耗 :0 冷却 12/10/8/6 施法前摇 0.2 无法施放于魔免单位(但魔免不会移除) Replaced Blood Bath with a new active ability, Blood Rite Blood Rite ========== Targets an area. An effect that is visible to enemies appears on the ground. After 3 seconds, enemies in the area are damaged and silenced. Area of Effect: 600 Cast Range: 1500 Silence: 3/4/5/6 Damage : 120/160/200/240 Pure Damage Mana Cost: 100 Cooldown: 29/26/23/20 Thirst visibility and true sight are granted only when the target is at or below 30% HP (instead of 50/25% for vision/true sight) Thirst now shows a debuff and a visible effect to the enemy when they are revealed Thirst movement and damage bonuses are now proportional to how low the enemy*s health is [?] Thirst movement speed and damage bonus increased from 5/15/25/35 to 10/20/30/40 Rupture no longer deals initial damage Rupture duration increased from 7/8/9 to 12 Rupture cooldown reduced from 70/60/50 to 60 血魔的2技能从 血浴 改为 血之仪式 血之仪式: 对目标区域施放,所有能看到目标区域的法术效果。3秒钟后,区域内的敌人将受到伤害并且被沉默。 区域范围:600 施放距离 1500 沉默时间 3/4/5/6 伤害:120/160/200/240 纯粹伤害。 法力消耗 100 冷却时间 29/26/23/20 血魔的血之饥渴 的视野和真实效果,现在只有在目标 在30% 血量时才会触发。 血之饥渴 会使目标获得一个两边 都可见的效果。 血之饥渴现在会逐渐给血魔加buff(护甲,攻击), 满血的英雄给血魔加1% ,残血加100%. 血之饥渴增加的攻击 调整为 10/20/30/40 血魔的割裂 不再有初始伤害。 割裂持续时间 从7/8/9 增加到12 割裂的冷却从70/60/50 调整为 60 赏金猎人 Shuriken Toss now bounces to all Tracked units within a 900 range 飞镖对施加了 大招的目标施法距离为900 酒仙 Drunken Brawler*s critical strike/evasion timer increased from 10 to 16/14/12/10 seconds 醉拳主动触发 的致命一击/闪避 的记时 调整为 16/14/12/10 秒一次。 育母蜘蛛 Spin Web now has 1/2/3/4 charges with a 40 second replenish time, instead of a 30 second cooldown [?] Spin Web time to enter hidden mode after taking damage increased from 3 to 6 seconds Spin Web movement speed bonus is doubled whenever Broodmother is in hidden mode (having not taken damage recently) Spin Web phasing and speed bonuses now work on Spiderlings Spin Webs are now selectable and have an ability to destroy themselves Spin Web can now be cast from anywhere as long as the new web touches another Whenever Broodmother is taken out of Spin Web*s free pathing, she destroys nearby trees 育母蜘蛛 网现在改为 每 40秒充能 1/2/3/4 次,而不是每30秒施放一次。 受到攻击后 ,蜘蛛在网内的隐身需要时间从3秒改为6秒。 隐身后 网对育母蜘蛛移动速度加成 加倍。 现在 网 对小蜘蛛也有 移动速度加成 和相位移动的效果。 现在 育母蜘蛛可以选择网,并且摧毁它。 网现在可以任意在原有的网周围施放。 育母蜘蛛从网里出来时会摧毁周围的树木 Stampede mana cost increased from 80 to 100 踩踏的耗魔从80 增加到100 混沌骑士 Phantasm Illusion duration increased from 24 to 34 大招幻想持续时间从24增加到34 陈 Penitence duration rebalanced from 7 to 5/6/7/8 Penitence slow and damage amplification rebalanced from 8/16/24/32 to 14/18/22/26 Penitence now amplifies a damage source directly instead of attempting to re-deal a percentage of the damage taken as Physical damage Penitence cast range increased from 600 to 800 Holy Persuasion is no longer restricted from targeting Spell Immune neutral creeps Aghanim*s Scepter now allows Holy Persuasion to target Ancient Creeps (maximum 1 Ancient Creep per level of Hand of God) 忏悔的 持续时间从7 调整为5/6/7/8 忏悔的 减速 和增加伤害效果 从8/16/24/32 调整为 14/18/22/26 忏悔现在 会直接增加伤害源头的伤害,而不是将增加的伤害改为物理伤害 作用于目标。 忏悔的施放距离从600 增加到800 神圣劝化 不在有无法释放与魔免中立单位的限制(我了个草)。 A杖现在可以使神圣劝化 远古野(最大数量为大招等级。) 克林克兹 Searing Arrows is no longer an Attack Modifier 灼热之箭 不再是法球。 发条技师 Hookshot now pulls Clockwerk to neutral creeps normally like any unit [?] 发条的钩现在碰到中立生物也会生效。 水晶室女 Frostbite damage interval from 70 per 1 second to 50 per 0.5 seconds (total damage now [?] Freezing Field explosion radius increased from 230 to 250 冰封禁锢 的伤害从70每秒增加到50 每0.5秒。总伤害150/200/250/300) 冰封领域 的爆炸半径从230增加到250 黑暗贤者 Vacuum cooldown rescaled from 28.0 seconds to 28 seconds 真空冷却时间从28.0 秒改为28 秒 (有病?) 戴泽 Aghanim*s Scepter Weave armor reduction per second increased from 1/1.25/1.5 to 1.25/1.5/1.75 A杖 的大招 加减护甲速度 从/1.25/1.5 增加到 1.25/1.5/1.75 每秒 死亡先知 Exorcism cooldown increased from 115 to 135 大招冷却时间从115 增加到135 末日使者 Doom now requires Aghanim*s Scepter to disable passives Doom ability cast point increased from 0.3 to 0.5 现在 末日大招只有A杖后才能移除目标的被动效果。 末日模型的施法前摇 从0.3增加到0.5 卓尔游侠 Frost Arrows slow increased from 11/24/37/60 to 15/30/45/60 冰箭的减速 增加 到15/30/45/60 大地之灵 Added Aghanim*s Scepter: Grants Earth Spirit a new ability, Enchant Remnant, which lets him temporarily convert a hero into a Stone Remnant. Boulder Smash unit targeting now only selects units Boulder Smash point targeting now knocks back the closest Remnant (within 200 area of effect) in the direction selected [?] Geomagnetic Grip silence rebalanced from 2/3/4/5 to 2.5/3/3.5/4 Geomagnetic Grip damage rebalanced from 100/150/200/250 to 50/125/200/275 Geomagnetic Grip pull speed on allies reduced from 1000 to 600 Stone Remnant drop range reduced from 1400 to 1100 Fixed Stone Remnant being unable to travel as a projectile through Chronosphere Fixed Stone Remnants not appearing in fog of war Magnetize search radius increased from 300 to 400 Magnetized Stone Remnants disappear after 8 seconds instead of 5 加入Aghanim的效果:授予大地之灵的新能力, 附魔的神迹,这让他暂时将英雄转化为石头。 巨石冲击技能只能选择单位,不能对地面施放 巨石冲击,现在会把目标击退到方向上最接近的石头上去(在200范围内) 地磁之握的沉默重新调整 从2/3/4/5至2.5/3/3.5/4 地磁握 伤害 重新平衡从100/150/200/250至50/125/200/275 地磁之握拉盟友的速度降低, 从 施放残石的施法距离减少到1100 滚动巨石 现在会在路径上碰到 虚空大招的时候停下 召唤出的石头不会在战争迷雾 中显示 磁化 的触发半径为从300增加到400上升 磁化现在是残石在8秒后消失,而不是5秒。 撼地者 Fissure no longer has unit targeting Fissure is no longer blocked by Linken*s Sphere 沟壑 现在只能对地施放 沟壑将无视林肯 Added Aghanim*s Scepter: Causes units that are pulled in by Earth Splitter to be disarmed in addition to being slowed. Slow/disarm duration increased from 3/4/5 to 4/5/6. Natural Order armor reduction increased from 25/50/75/100% to 40/60/80/100% Natural Order magic resistance reduction increased from 8/16/25/33% to 12/19/26/33% 增加A杖效果:使大招会减护甲,兵持续时间增加 从3/4/5 增加到4/5/6 自然秩序 移除护甲和魔抗 调整为40/60/80/100% 护甲,12/19/26/33% 魔抗。 魅惑魔女 Base movement speed increased from 310 to 315 基础移动速度 增加 从310 加到 315 谜团 Midnight Pulse cooldown increased from 25 to 35 Black Hole max damage rebalanced from 60/100/140 to 50/100/150 Black Hole max damage area of effect increased from 150 to 200 Black Hole min damage rebalanced from 30/50/70 to 25/50/75 Black Hole min damage area of effect reduced from 500 to 400 Black Hole mana cost rebalanced from 250/350/450 to 275/350/425 午夜脉冲 的冷却 从25增加到35 黑洞的最大伤害平衡为 50/100/150 黑洞的最大伤害半径 从 150增加到 200 黑洞的最小伤害 30/50/70 改为25/50/75 黑洞的最小伤害半径 从500 降低到400 黑洞的耗魔平衡 从 250/350/450 到 275/350/425 虚空假面 Chronosphere area of effect reduced from 450 to 425 Chronosphere flying vision area reduced from 1000 to 425 Chronosphere no longer disables passives Chronosphere*s effects no longer linger for an extra 0.5 seconds (like normal auras do) at the end of its duration 大招的半径从450 减为425 大招的空中视野效果从1000 降低为425 大招 不在有取消被动的效果 大招不在会在结束时额外持续0.5秒 Homing Missile Maximum damage increased from 110/220/330/440 to 125/250/375/500 追踪导弹的最大伤害增加 ,从110/220/330/440 增加到 125/250/375/500 哈斯卡 Inner Vitality cooldown reduced from 25 to 25/22/19/16 Berserker*s Blood attack speed bonus increased from 8/12/16/20 to 14/16/18/20 Life Break cooldown reduced from 45/30/15 to 12 Life Break damage reduced from 50% to 35% [?] Life Break self damage rebalanced from 40/35/30% to 35% Life Break slow duration rebalanced from 5 to 4/5/6 Lifebreak slow rebalanced from 50% to 40/50/60% 活血术 冷却 时间 25 改为 25/22/19/16 狂战士之血的每层攻速增加的效果 从 8/12/16/20 改为 14/16/18/20 牺牲 大招的冷却时间 从45/30/15 降低至 12 牺牲的伤害 从50% 降低至 35% (A杖后仍然是 65%) 牺牲 的自我伤害 从40/35/30% 平衡为35% 牺牲的而减速效果 从 5 平衡 4/5/6 秒 ,从50%减速平衡为 40/50/60% 祈求者 Tornado flying vision area reduced from 1200 to 600 Tornado damage from 2*Wex+Quas to 3*Wex 飓风的飞行视野 从1200 下降到600 飓风的伤害 计算 从 2*雷 +冰 的等级 改为 3*雷的等级 杰奇洛 Dual Breath movement and attack slow rebalanced from 30% to 28/32/36/40% 双重吐息 的减速效果 从 30% 平衡到 28/32/36/40% 主宰 The following abilities no longer cancel Blade Fury: Chronosphere, Toss, Black Hole, Global Silence, Doom. Blade Fury cooldown from 30/27/24/21 to 30/26/22/18 时间结界 ,飞镖,黑洞,全领域沉默,末日 现在不会取消 剑刃风暴。 剑刃风暴的冷却时间降低,从30/27/24/21下降到30/26/22/18 光之守卫 Mana Leak mana removal percentage increased from 3.5/4/4.5/5 to 5 Mana Leak duration increased from 4/5/6/7 to 5/6/7/8 Recall can now target invulnerable allies (e.g. allies affected by Song of the Siren) Blinding Light knockback distance from 250 to 400 法力流失的 法力百分比 从 3.5/4/4.5/5 增加到 5 法力流失的持续时间 从4/5/6/7 增加到 5/6/7/8 召回现在可以释放与无敌状态的友军(比如被娜迦之歌沉睡的目标) 致盲之光的击退距离从250 增到400 昆卡 X Marks The Spot cooldown from 13 to 14/13/12/11 X标记的冷却时间 13降低到 14/13/12/11 军团指挥官 Enabled in Captain*s Mode Duel no longer disables passives Overwhelming Odds base damage from 60/100/140/180 to 40/80/120/160 Press The Attack mana cost from 80/90/100/110 to 110 进入了队长模式。 决斗不再会取消目标的被动效果。 压倒优势的 基础伤害 现在从60/100/140/180 平衡到 40/80/120/160 备战的磨耗 平衡 从80/90/100/110 改为 110 拉席克 Pulse Nova damage increased from 80/120/160 to 100/130/160; Aghanim*s Scepter damage from 100/160/220 to 160/190/220 Pulse Nova activation cost reduced from 110 to 70/90/110 脉冲新星的伤害增加 ,从 80/120/160 增加到 100/130/160,A杖后伤害 从100/160/220增加到160/190/220 巫妖 Ice Armor now slows ranged heroes for the full amount (instead of half) 冰霜护甲 现在会完全减缓远程攻击者的速度(以前只减速一半)。 莉娜 Light Strike Array cast range increased from 600 to 625 Light Strike Array stun duration increased from 1.6/1.7/1.8/1.9 to 1.6/1.8/2/2.2 光击阵的 施法距离从600 增加到625 光击阵的 眩晕时间 从 1.6/1.7/1.8/1.9 增加到1 .6/1.8/2/2.2 莱恩 Earth Spike damage increased from 60/130/200/260 to 80/140/200/260 尖刺的伤害 60/130/200/260 增加到 80/140/200/260 德鲁伊 Spirit Bear now has 300 mana Spirit Bear using Hand of Midas now grants the XP to Lone Druid 熊灵现在又300的法力值。 熊灵 使用点金手,所增加的额外经验会给予德鲁伊 狼人 Shapeshift no longer grants 1.5 Base Attack Time Shapeshift cooldown increased from 100/70/40 to 120/90/60 Shapeshift speed increased from 522 to 650 Shapeshift now has a 1.5 seconds transformation time 变形现在不会获得基础攻击间隔的降低。 变形的冷却时间100/70/40 改为 120/90/60 变形后 移动速度 从522 增加到 650( 继血魔后 第二个移动速度破522的) 变形现在又1.5 秒的变形时间。 马格纳斯 Empower is no longer removed by Spell Immunity Empower mana cost increased from 40 to 30/40/50/60 授予力量 现在不会被法术免疫移除 授予力量的法力消耗40增加到 30/40/50/60 美杜莎 Mana Shield damage absorption rate increased from 50% to 60% Mystic Snake outgoing speed increased from 633 to 800 Mystic Snake return speed reduced from 833 to 800 Mystic Snake mana steal increased from 20/30/40/50 to 20/35/50/65 法力盾的 吸收伤害比例 从50%增加到60% 秘法之蛇的 施放出去的移动速度从633 增加到800 秘法之蛇的回归速度 从833 降低到800 秘法之蛇的法力窃取 从20/30/40/50增加到 20/35/50/65 米波 Meepo clones* boot item slots now match whichever slot Meepo Prime has his boots in 现在米波主身无论穿什么鞋子分身都会继承。 米拉娜 Leap speed reduced from 2000 to 1600 Leap distance rebalanced from 630/720/780/870 to 600/700/800/900 跳跃的速度 从2000降低到1600 跳跃的距离 630/720/780/870 平衡为 600/700/800/900 先知 Nature*s Call Treant magic resistance reduced from 20% to 0% 召唤的树人不再有魔抗 瘟疫法师 *s Scythe added respawn time penalty from 30% to a constant 30 seconds 收割之镰 增加的复活时间 从30% 改为30秒。 暗夜魔王 Hunter in the Night attack speed increased from 45/55/65/75 to 45/60/75/90 Darkness duration increased from 25/50/80 to 40/60/80 夜之狩猎者 的攻击速度加成 从45/55/65/75 增加到 45/60/75/90 黑夜的持续时间 从25/50/80 增加到 40/60/80 Base HP regeneration increased from 0.25 to 2.5 Fireblast damage reduced from 80/145/210/275 to 60/120/180/240 2x Multicast chance increased from 25/40/50 to 40/50/60% Multicast spread interval increased from 0.3 to 0.4 (affects Ignite and Fireblast) 基础 生命值恢复速度 从0.25 增加到2.5 火焰红包的伤害 从80/145/210/275 降低到 60/120/180/240 大招的双倍施放技能 的几率从 25/40/50增加到 40/50/60% 多重施放的技能施放间隔 从0.3 增加到0.4 全能骑士 Base armor increased by 1 Purification damage area of effect increased from 240 to 260 基础护甲 加 1 洗礼的伤害范围 从240 增加到260 Essence Aura chance to activate increased from 10/20/30/40% to 40% Essence Aura percentage of mana restored reduced from 25% to 10/15/20/25% Aghanim*s Scepter Sanity*s Eclipse now always triggers the mana drain 精气光环 回魔概率 固定为40% 精气光环 回魔量 从25% 平衡为10/15/20/25 % A杖的神智之蚀 现在一定会触发 法力流失效果(以前需要计算伤害) 幻影刺客 Blur minimap hide now has the opposite effect, and is active when no enemies are near 模糊后在小地图消失现在有另一个对立的效果,当周围没有敌方英雄时激活 Removed from Captain*s Mode Agility gain reduced from 4.2 to 3.0 Base Agility increased from 23 to 29 Base Strength increased from 18 to 21 Reworked Phantom Lancer: Spirit Lance: unchanged Phantom Rush: a passive basic ability for Phantom Lancer, or his illusions, to quickly close the distance to an enemy Doppelganger: a new ability for dodging immediate danger, and confusing enemies with deceiving illusions Juxtapose: now his Ultimate, and allows both Phantom Lancer and his illusions to create more illusions 从队长模式移除。 敏捷成长 从4.2 降低到3.0 基础敏捷增加 ,从23 增加到29 基础力量 从18增加到21 重做了幻影长矛手。 幻影之矛 技能不变 幻影冲刺:被动技能,使幻影长矛手和他的幻想能迅速靠近远距离的敌人。 分身: 新的技能 ,是幻影长矛手能躲紧急危险,并用幻象迷惑敌人。 并列: 现在幻影长矛手的大招 能使他和他的幻象制造更多的幻象。 凤凰 Added Aghanim*s Scepter: Allows Phoenix to cast Supernova on an allied hero, bringing both into the Sun to be reborn together. This does not refresh either hero*s ultimate. 500 cast range. If the Sun is destroyed, both heroes will die. 增加A杖效果:使凤凰能能在一个友方英雄身上施放超新星,并将彼此都裹入生成的新星中。如果新星重生,不会刷新彼此的大招,如果新星被毁,则彼此都死亡。500施放距离。 帕吉 Turn Rate improved from 0.5 to 0.7 转身速率从0.5增加到0.7 帕克 Dream Coil no longer ignores invisible units or Illusions Aghanim*s Scepter Dream Coil snap stun now pierces Spell Immunity Aghanim*s Scepter Dream Coil snap stun duration increased from 1.5/2.25/3 to 1.5/3/4.5 梦境缠绕 现在对隐身和幻想也有效。 A杖梦境缠绕的昏迷效果对魔免也有效。 A杖梦境缠绕的昏迷效果从1.5/2.25/3 增加到1.5/3/4.5 帕格纳 Life Drain can now be targeted on allies, allowing Pugna to drain his own life into them 吸取生命现在可以对友军施放,使Pugna为友军输血。(我了个草。) 痛苦女王 Base Attack Time improved from 1.7 to 1.6 Removed unit targeting from Sonic Wave Sonic Wave final area of effect increased from 300 to 450 基础攻击间隔从1.7降低到1.6 超声波不再能点击目标施放。 超声波的最终范围半径从300 增加到450 剃刀 Plasma Field minimum damage from 60/100/140/180 to 30/50/70/90 [?] Static Link no longer ignores Linken*s Sphere Static Link mana cost from 20/30/40/50 to 50 Eye of the Storm no longer lingers through aegis reincarnation 等离子场的最小伤害 从60/100/140/180降低至 30/50/70/90(最大伤害不变) 静态连接 不再无视林肯, 静态连接的法力消耗 固定为50 风暴之眼不再会在重生时凝聚。 力丸 Base movement speed reduced from 300 to 290 Base damage reduced by 10 Base HP regeneration reduced from 1.5 to the default 0.25 Permanent Invisibility is now a basic ability Permanent Invisibility fade delay from 3/2/1 to 8/6/4/2 Permanent Invisibility now provides 4/5/6/7 HP regeneration while invisible [?] Blink Strike is now an Ultimate and can target Spell Immune Blink Strike bonus damage from 30/60/90/120 to 50/70/90 Blink Strike now has 3/4/5 charges, with a 30 second replenish time, instead of a 20/15/10/5 cooldown Blink Strike mana cost reduced from 50 to 40 Blink Strike cast range increased from 700 to 800 基础移动速度 降低,从300降低到290 基础伤害降低10 基础生命回复从1.5 降低到0.25 永久隐身 现在是被动 小技能。 永久隐身 进入时间 从3/2/1 改为 8/6/4/2 永久隐身现在会在隐身后提供 4/5/6/7的额外生命值回复 闪烁击 现在是大招,并且能对魔免单位施放 闪烁击 的额外伤害 从30/60/90/120 改为50/70/90 闪烁击现在有 3/4/5 次的充能,和30秒的充能时间 (类似于火猫的残影),而不是冷却。 闪烁击现在耗魔 从50降低到40 闪烁击施放距离从700增加到800 暗影恶魔 Soul Catcher now amplifies damage by 20/30/40/50% instead of attempting to re-deal 20/30/40/50% of the damage as Pure damage Aghanim*s Scepter Demonic Purge charges increased from 2 to 3 灵魂猎手的增加伤害不再是纯粹伤害。 A杖的邪恶净化 充能次数增加为3 影魔 Necromastery soul cap increased from 12/20/28/36 to 15/22/29/36 Requiem of Souls debuff is now applied when the wave hits units instead of in a slightly smaller area independently Requiem of Souls slow increased from 20% to 25% 支配死灵的灵魂数量上限增加,从12/20/28/36 增加到 15/22/29/36 魂之挽歌现在会在每个波浪碰到单位时生效,而不是独立的在各自小区域生效。 魂之挽歌的减速效果 从20%增加到25% 暗影萨满 Shackles mana cost rebalanced from 110/130/155/185 to 140/150/160/170 Mass Serpent Ward cooldown increased from 110 to 120 枷锁 的魔法消耗 从110/130/155/185 平衡为 140/150/160/170 群蛇守卫 的冷却时间 从110增加到120 沉默术士 Glaives of Wisdom percent intelligence to damage from 30/45/60/75 to 30/48/66/84 Global Silence mana cost from 250/350/450 to 250/375/500 智慧之刃 的智力伤害加成从30/45/60/75 增加到 30/48/66/84 全领域沉默 法力消耗从250/350/450 增加到 250/375/500 天怒法师 Concussive Shot movement slow rebalanced from 40% to 30/35/40/45% Concussive Shot is now disjointable Mystic Flare damage is now dealt over 2.2 seconds instead of 2 seconds 震荡击的减速效果平衡为 30/35/40/45%而不在是恒定的40% 震荡射击 现在可以被闪避 神秘之耀 现在在2.2秒内输出所有伤害,而不是2秒。 斯拉达 Slithereen Crush stun duration increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5 渔人碎击 的昏迷持续时间 从1/1.5/2/2.5增加到 1.6/1.9/2.2/2.5 斯拉克 Slark is no longer visible inside Chronosphere during Shadow Dance 现在时间结界不再能使暗影之舞中的小鱼人现形。 狙击手 Headshot now causes a 0.5 second 100% MS and AS slow instead of a 0.25 second stun Shrapnel area of effect increased from 400 to 450 爆头现在会产生0.5秒100%的移动速度和攻击速度减缓,而不再是0.25秒的眩晕 碎弹片的范围从400增加到450 幽鬼 Spectral Dagger movement speed change increased from 5/9/14/18% to 8/12/16/20% Spectral Dagger projectile speed reduced from 857 to 800 幽鬼之刃 的移动速度加成从 5/9/14/18% 增加到8/12/16/20% 幽鬼之刃的抛射速度 从857 降低到800 裂魂人 Charge of Darkness cooldown reduced from 35 to 12 Charge of Darkness cooldown is now triggered when Charge hits its target or is cancelled, instead of when cast Empowering Haste can now be cast to improve the Aura by 50% for 6 seconds. 20 second cooldown. After it is used, the aura is 50% weaker while the ability is on cooldown. [?] Greater Bash damage from 10/20/30/40% to 22/28/34/40% of movement speed 暗影冲刺的冷却时间从35降低至12 暗影冲刺现在会在白牛冲击到目标或中途取消时进入冷却时间现 神行太保 现在可以主动施放,使光环移动速度增加效果提高至50%持续6秒,20冷却,冷却中的神行太保光环 效果降低50% 巨力击 从移动速度中获取的伤害加成 增加,从10/20/30/40% 增加到 22/28/34/40% 风暴之灵 Ball Lightning mana cost per 100 units from 10 + 1% to 12 + 0.7% 球状闪电每移动100的法力消耗 从10/1%最大法力 调整为12+0.7%最大法力 斯温 Added Aghanim*s Scepter: While activated, God*s Strength grants an allied aura (900 area of effect) for 40/60/80% of base damage. [!] 增加A杖效果: 激活神授力量时,获得光环,增加900%范围内友军r 40/60/80%的基础攻击力。(sven这下要把你揍趴下) 工程师 Land Mines cooldown from 25/20/15/10 to 19/16/13/10 Stasis Trap stun duration from 3/4/5/6 to 2.5/3/3.5/4 Stasis Trap activation area now matches stun area (200-&450) Stasis Trap duration from 270/300/330/360 to 360 Remote Mine duration increased from 8 to 10 minutes Remote Mines vision reduced from 900 to 700 Remote Mines area from 400/410/425 to 425 Batrider in Firefly, Visage*s Familiars, Beastmaster*s Hawk, and Flying Couriers no longer trigger or get hurt by Land Mines 地雷冷却时间从25/20/15/10 降低至 19/16/13/10 静止陷阱的昏迷时间 从3/4/5/6 降低至 2.5/3/3.5/4 静止陷阱 激活范围现在与作用范围一致(450) 静止陷阱的持续时间 从270/300/330/360 固定为 360 遥控炸弹的持续时间从8分钟提高到10分钟 遥控炸弹的视野从900降低到700 遥控炸弹的伤害范围从 400/410/425固定为 425 现在 飞行中的蝙蝠骑士,维萨吉的召唤物,兽王的战鹰,已经飞行信使 都不会再触发地雷或者被地雷炸到。 圣堂刺客 Psionic Trap cooldown from 11/9/7 to 11/8/5 灵能陷阱 冷却时间从11/9/7 平衡为 11/8/5 恐怖利刃 Enabled in Captain*s Mode Sunder cast point improved from 0.5 to 0.35 TB现在加入队长模式 灵魂隔断(大招)的施法前摇从0.5 降低到0.35 潮汐猎人 Anchor Smash damage reduction reduced from 60% to 45/50/55/60% 锚击的减少的敌军伤害 从 60% 调整为 45/50/55/60% 伐木机 Added Aghanim*s Scepter: Grants Timbersaw a second Chakram. 增加A杖效果 :伐木机能丢出第二个飞锯 修补匠 March of the Machines no longer affects Spell Immune units [?] 机器人进攻 现在对魔免无效(不在对BKB和远古野造成伤害) 树精卫士 Nature*s Guise mana cost reduced from 90/80/70/60 to 60 Added Aghanim*s Scepter: Grants a new ability, Eyes in the Forest, which allows Treant to enchant trees to spy on his enemies and expand the area Overgrowth affects. 大自然掩护 法力消耗 从90/80/70/60降低到 60 增加A杖效果: 获得新技能:森林之眼 ,使树精卫士能令树木为他窥探敌军,兵获得过度增长的效果 巨魔战将 Ranged Whirling Axes cooldown from 20 to 20/19/18/17 seconds Acquisition Range increased from 600 to 800 [?] 远程攻击状态 的投掷飞斧技能冷却 从20 降低至20/19/18/17 警戒距离从600 增加到800(就是自动攻击敌方单位的距离) Ice Shards no longer stops when it hits a hero Ice Shards now travels until the cast location and creates its blockade there Ice Shards cast range increased from 1500 to 1800 Ice Shards no longer destroys trees Snowball bonus speed per hero increased from 75 to 100 Allies can now click in the snowball to jump into it 寒冰碎片不再会在击中敌方英雄时停止,而是飞完整个施法距离,而后在那里制造障碍。 寒冰碎片的施法距离从1500增加到1800 寒冰碎片不再会毁坏树木 雪球 从每个裹入其中的英雄获得的移动速度加成 从75 增加到100 友军现在可以通过点击雪球来裹入雪球中 不朽尸王 Tombstone area of effect increased from 400/600/800/1000 to 600/800/ Aghanim*s Scepter Flesh Golem damage amplification increased by 5% at all levels, both min and max [?] Flesh Golem slow aura increased from 9% to variable from 5% to 15%, based on distance to Undying (same mechanic as the damage amplification) 墓碑 作用半径 从400/600/800/1000 增加到600/800/ A杖下的血肉傀儡的伤害增加效果每级增加5%,包括最小和最大伤害。 血肉傀儡的减速光环从9%调整为 5% 到15%,取决于敌军到尸王的距离。 Nether Swap range increased from 650/925/1200 to 700/950/1200 移形换位 的施法距离 从 650/925/1200增加到700/950/1200 剧毒术士 Poison Nova applies its debuff on Spell Immune enemies [?] 剧毒新星 也会为魔免单位施加效果(但不会对魔免单位造成伤害) Corrosive Skin now only affects enemies within 1400 area of effect Corrosive Skin damage cannot be reflected multiple times 腐蚀外皮现在只对1400范围伤害毒龙的英雄生效 腐蚀外皮 不再会被重复触发 维萨吉 Familiar Stone Form cooldown from 30 to 26 佣兽的石像形态冷却时间从30 秒下降到26秒 术士 Fatal Bonds now shares the same damage type that is dealt to it, before it is reduced [?] Fatal Bonds damage percentage from 20% to 25% Golem attack range increased from 100 to 225 Golem Base Attack Time improved from 1.35 to 1.2 Golem HP regeneration increased from 15/20/25 to 15/30/45 Golem Immolation area of effect increased from 250 to 300 Golem Flaming Fists chance reduced from 60% to 40% 致命链接 现在对所被连接的单位产生与伤害源相同类型的伤害,而不再是生命移除。 致命连接 传递伤害的比例从20% 增加到25% 地狱火 的攻击范围 从100增加到225 地狱火的基础攻击间隔 从1.35 下降到1.2 地狱火的生命恢复速度 从 15/20/25 增加到 15/30/45 地狱火献祭作用范围从250 增加到300 地狱火的 火焰之拳 触发几率从60% 下降到40% 编织者 The Swarm duration increased from 8/12/16/20 to 14/16/18/20 Shukuchi no longer ignores invisible units Shukuchi damage reduced from 90/110/130/150 to 75/100/125/150 Geminate Attack can now proc items Geminate Attack cooldown increased from 6/5/4/2.5 to 6/5/4/3 虫群的持续时间 从8/12/16/20 增加到4/16/18/20 缩地的现在对隐身单位也有伤害 缩地的伤害降低 ,从90/110/130/150 下降到 75/100/125/150 连击 现在会触发装备效果。 连击的冷却时间从6/5/4/2.5 改为 6/5/4/3 风行者 Shackleshot max latch distance from 525 to 575 Windrun duration increased from 2.75/3.5/4.25/5.0 to 3/4/5/6 束缚击 的最大捆绑距离从525 增加到575 风行 的持续时间从 2.75/3.5/4.25/5.0增加到3/4/5/6 巫医 Maledict area of effect increased from 165 to 180 Death Ward bounces now behave the same as the Death Ward attacks with regards to Blademail (neither redirects damage to Witch Doctor) 诅咒的半径 从165 增加到180 死亡守卫 现在弹射刃甲 与直接攻击刃甲相同(都不会伤害到巫医) 冥魂大帝 Reincarnation mana cost increased from 140 to 160 重生 的磨耗从140 增加到160 宙斯 Static Field area of effect increased from 1000 to 1200 静电场 影响半径半径从1000增加到12004物品改动回顶部以上就是所有英雄改动,接下来是物品改动 莫尔迪基安的臂章 Recipe cost reduced from 700 to 600 臂章卷轴价格从700 降低到600 强袭胸甲 Assault Aura no longer displays its debuff on the enemy if the carrier is not visible 强袭现在不会在持有者隐身时 在敌军身上显示buff 黑皇杖 Avatar spell immunity duration and cooldown are now tied to the hero, instead of the item [?] Minimum immunity duration increased from 4 to 5 天神下凡的冷却和持续时间与英雄绑定(即使你将旧的BKB换成新的,新BKB仍然只有5秒) BKB现在最低持续时间为5秒而不是4秒。 闪烁匕首 Gold cost increased from 2150 to 2250 价格增加100 ,现在卖2250 血精石 Now requires Soul Ring and a 800 gold recipe instead of Perseverance (1600 vs 1750 total gold) No longer grants +10 damage (other bonuses stay the same) 现在合成配方中用灵魂之戒 和800的卷轴 替换了坚韧球(花费从1750降低到1600) 同时也不再额外增加 10点攻击力。 魔瓶 Gold cost increased from 650 to 700 价格加50 现在卖700 远行鞋 Teleport cooldown reduced from 60 to 50 传送的冷却时间从60 降低到50 蝴蝶 Butterfly now has an active ability, Flutter, which can be cast to trade Butterfly*s evasion for a 20% movement speed bonus for 8 seconds. 35 second cooldown. [?] 蝴蝶现在获得一个主动施放的技能: 鼓翼: 8秒内 将蝴蝶的闪避换为20%移动速度加成冷却时间35秒。(8秒持续时间内蝴蝶不再增加闪避) 抗魔斗篷 Cloak, Hood and Pipe magic resistances now stack like all other normal magic resistance do 头巾,斗篷,和烟斗 的抗魔效果现在可以向其他普通抗魔一样叠加。 绯红先锋 需要: 先锋盾(2225 ) 幽冥盾牌(800) 卷轴 (825) 总价 3850 提供: 250 生命值 6点生命恢复。 +5护甲 +2所有属性 主动技能:守卫 给予附近友军 750范围内 2点护甲,和一个伤害抵挡护盾,能100%概率抵挡50点伤害,持续9秒,冷却70秒 被动: 伤害抵挡 给予持有者 一定概率抵挡伤害,概率取决于远程还是近战。 说明: 守卫技能只会作用于英雄,并且像梅肯,烟斗一样,受到效果影响的英雄 70秒内不会再受到同样效果。 达贡之神力 Intelligence bonus per level increased from 13/15/17/19/21 to 13/16/19/22/25 Energy Burst mana cost increased from 180/160/140/120/100 to 180 大根的智力加成 从 13/15/17/19/21 增加到13/16/19/22/25 大根的 耗魔从 180/160/140/120/100 固定为180 净魂之刃 Recipe cost reduced from 850 to 700 Agility bonus rebalanced from 25/30 to 20/35 Feedback rebalanced from 20/36 to a constant 25 散失的卷轴 价格从850降低至700 敏捷加成 从25/30 平衡为20/35 反馈的效果20/36固定为25 虚灵之刃 Ether Blast now has a projectile [?] Ether Blast now only turns the caster ethereal if they target themself 虚灵刀 主动技能 现在是弹道效果(1100移动速度) 虚灵刀 现在对自身释放时只会进入虚无状态。 斯嘉蒂之眼 Frost Attack attack speed slow increased from 35 to 45 冰霜攻击的 攻击速度减缓效果从35%增加到45% 飞行信使 Base movement speed increased from 350 to 430 Flying Courier now takes 50% extra damage from melee heroes Flying Courier Speed Burst cooldown increased from 40 to 90 Flying Courier Speed Burst duration reduced from 20 to 4 Flying Courier Speed Burst speed increased from 522 to 650 基础移动速度 从350 增加到430 飞行信使现在受到近战英雄 50%的额外伤害。 飞行信使的移速度爆发 冷却时间从40秒增加到90秒 飞行信使的速度爆发持续时间从20秒降低至4秒。 飞行信使速度爆发时的速度从522 增加到650 支配头盔 Now provides +3 HP regeneration (to match its components) Dominated units now have 250 bonus HP 现在也增加3点生命值回复(以符合配件) 被支配的单位现在有250 的生命值加成 挑战头巾 HP regeneration increased from 8 to 9 (to match its components) 生命值回复速度加成 从8 增加到9(以符合配件) 林肯法球 Linken*s Sphere only blocks Wrath of Nature*s initial bounce, not subsequent bounces Linken*s Sphere only blocks Lightning Storm*s initial bounce, not subsequent bounces Nether Ward no longer triggers Linken*s Sphere Lightning Bolt now triggers Linken*s Sphere when targeted at the ground Maelstrom and Mjollnir no longer trigger Linken*s Sphere 林肯法球 现在只能抵挡自然之怒 的初始弹射,而不是后续弹射。 林肯法球现在只能抵挡 闪电风暴(的技能)的初始弹射,而不是后续弹射, 的幽冥守卫现在不会再触发林肯 的闪电击 对地施放时会触发林肯 漩涡 和雷神之锤 现在不会再触发林肯 漩涡 Recipe cost increased from 600 to 700 卷轴价格增加,从600 增加到700 幻影斧 Mirror Image vision type changed from Unobstructed/Flying to Ground [?] Recipe cost reduced from 900 to 800 施放镜像的时候不在有顺畅的空中视野 卷轴价格从900降低到800 疯狂面具 Recipe cost reduced from 1000 to 900 卷轴价格从1000降低到900 梅肯斯姆 Restore mana cost increased from 150 to 225 耗魔从150 增加到225 洞察烟斗 HP regeneration increased from 8 to 9 (to match its components) 生命值回复从8增加到9 (以符合配件) 刷新球 Reset Cooldowns cooldown increased from 160 to 185 重置 的冷却时间 从160 增加到185 守护指环 Armor increased from 2 to 3 Gold cost increased from 175 to 200 增加的护甲从2 增加到3 价格从175增加到200 岗哨守卫 True Sight area of effect increased from 800 to 850 真视的范围从800增加到850 影刃 Shadow Walk invisibility break damage increased from 150 to 175 暗影步 的破隐一击伤害从150 增加到175 希瓦的守护 Freezing Aura no longer displays its debuff on the enemy if the carrier is not visible 希瓦的持有者不可见时,希瓦光环不在会在敌军身上显示效果。 回城卷轴 Gold cost reduced from 135 to 100 价格从135 降低到1005伤害类型改动回顶部以上是物品改动,接下来是伤害类型改动 一部分技能和伤害类型机制被重做,现在dota2有3中主要伤害类型,以及对应的法术免疫和伤害穿透机制。现在每个技能的说明都有标注是何种伤害。 三种伤害类型分别是 物理,魔法和纯粹伤害。 物理伤害 受护甲影响,魔法伤害受魔抗影响,而纯粹伤害不受任何影响。 魔法免疫现在更名为技能免疫,技能免疫只与受到的技能有关,而与受到的伤害无关,这意味着技能免疫单位不会免疫伤害。 BKB,驱逐,以及狂暴等 其他以前 魔法免疫 现在均替换为 技能免疫和100%魔法抗性。 在大多数情况下, 这种机制的效果仍然与以前相同,但有一种情况下,如果一个技能既有无视魔法免疫,又是纯粹伤害,那么这个技能现在将受到影响。 现在每个技能都有如下的说明: -伤害类型:物理/魔法/纯粹 -能否穿透技能免疫 能/不能 魔法伤害和其他伤害的说明会用不能颜色加以区分,穿透技能免疫的说明也是同样。 一部分技能已经为了符合这种机制而被调整,一些是为了维持与之前相似的平衡,另一些是为了调整至合适。 Acid Spray damage type from Composite to Physical (still pierces Spell Immunity) Acid Spray damage reduced from 14/20/26/32 to 12/16/20/24 酸雾 的伤害类型从混合 调整为物理(并且穿透技能免疫) 酸雾的伤害 从14/20/26/32 平衡为 12/16/20/24 Nightmare damage from HP Removal to Pure 噩梦的伤害类型从生命移除 改为纯粹 兽王 Wild Axes damage type from Composite to Physical (still pierces Spell Immunity) Wild Axes damage reduced from 90/120/150/180 to 70/100/130/160 飞斧的 伤害类型 从混合改为物理(并且穿透技能免疫) 飞斧的 伤害 从 90/120/150/180 调整为70/100/130/160 酒仙 Primal Split Earth Spirit*s Pulverize damage type from Magical that pierces Spell Immunity to Magical (No longer pierces Spell Immunity) 元素分离的 大地元素 的粉碎技能 伤害类型 从穿透技能免疫的魔法 改为 魔法(不穿透技能免疫) Doom damage type changed from Magical that pierces Spell Immunity to Pure that pierces Spell Immunity Doom damage reduced from 30/50/70 to 20/35/50 (Aghanim*s Scepter from 50/80/110 to 40/60/80) 末日 的伤害类型从魔法 (穿透技能免疫)改为 纯粹 伤害(穿透技能免疫) 末日的 伤害 从 30/50/70 降低至o 20/35/50(A杖伤害从50/80/110 降低至 40/60/80) 撼地者 Echo Slam initial attack is now the same Magic damage type as the rest of its damage (initial damage no longer pierces Spell Immunity) 回音击 的初始伤害 和 回音伤害 都是魔法伤害,并且都不穿透技能免疫 谜团 Midnight Pulse damage type changed from Magical that Pierces Spell Immunity to Pure that Pierces Spell Immunity Midnight Pulse damage reduced from 4/5/6/7% to 3/3.75/4.5/5.25% 午夜凋零 的伤害 从魔法伤害改为 纯粹伤害 ,并且穿透技能免疫。 Diabolic Edict damage type changed from Composite to Physical (still pierces Spell Immunity) Diabolic Edict damage reduced from 12.5/25/37.5/50 to 9/18/27/36 Diabolic Edict now deals 40% more damage to towers (same overall damage per second as before) 恶魔赦令 的伤害从混合 改为物理(穿透技能免疫) 恶魔赦令的伤害 12.5/25/37.5/50 改为9/18/27/36 恶魔赦令 现在对塔造成额外的 40%伤害。 莉娜 Laguna Blade Aghanim*s Scepter damage type changed from Magical that Pierces Spell Immunity to Pure that Pierces Spell Immunity Laguna Blade Aghanim*s Scepter no longer increases damage, only the damage type is changed [?] 神灭斩 的A杖伤害类型从魔法 改为纯粹,并且穿透技能免疫 神灭斩 A杖效果不在是增加伤害, 德鲁伊 Spirit Bear death now deals 10% max health as Pure damage instead of 100/200/300/400 composite damage 熊灵死亡 现在造成10%德鲁伊最大生命值纯粹伤害 ,而不是100/200/300/400 。 Heartstopper Aura is now negative regeneration instead of HP Removal [?] 竭心光环现在为敌军施加负的生命值回复速度,而不再是生命移除(你仍然可以得到助攻或击杀) 工程师 Land Mines damage type from Composite to Physical (still pierces Spell Immunity) Land Mines damage reduced from 300/400/500/600 to 225/300/375/450 Suicide Squad, Attack! damage type from Composite to Physical (still pierces Spell Immunity) Suicide Squad, Attack! damage reduced from 650/850/ (350/400/450/500 partial) to 500/650/850/1150 (260/300/340/380) 地雷的伤害类型 从混合 改为物理 ,并且能穿透技能免疫。 地雷的伤害 从300/400/500/600改为225/300/375/450 自杀袭击 的伤害类型 从混合改为物理 并且能穿透技能免疫 自杀袭击 的伤害从650/850/中心(350/400/450/500 外围l)改为500/650/850/1150中心(260/300/340/380外围) March of the Machines damage type changed from Magical that pierces Spell Immunity to Magical that does not pierce Spell Immunity 机器人进军 伤害类型从魔法穿透技能免疫 改为魔法 不能穿透技能免疫 Wave of Terror damage type from HP Removal to Pure that Pierces Spell Immunity 恐怖波动 的伤害 从生命移除 改为纯粹伤害,穿透技能免疫 术士 Fatal Bonds now shares the same damage type that is dealt into it, before it is reduced [?] Fatal Bonds damage percentage from 20% to 25% Flaming Fists damage type from Magical that pierces Spell Immunity to Magical (No longer pierces Spell Immunity) 致命连接传递伤害与伤害源类型相同, 致命连接 传递伤害的比例从20% 增加到25% 火焰之拳 的伤害类型从魔法 穿透技能免疫改为 魔法不穿透技能免疫 死灵书 Last Will damage type from Pure to Magical (Still does not pierce Spell Immunity) Last Will damage increased from 400/500/600 to 550/675/800 最后遗愿 的伤害类型 从纯粹 改为魔法 (仍然穿透技能免疫) 最后医院的伤害 从 400/500/600 增加到 550/675/800 影之灵龛 Changed from HP Removal to Pure 骨灰盒 的伤害类型 从生命移除 改为纯粹。 Additional Notes: 1) Composite Damage: This damage type has been removed. There are no longer any abilities which use Composite Damage. 2) HP Removal: This is no longer considered a Damage Type, and its remaining uses are as an alternative cost to Mana for spells to use (Sunray, Burning Spears) or as functional HP modifications (Armlet, Sunder, etc)。 These are now considered usage costs in the game and are never lethal. 说明: 1) 混合伤害类型现在已经从游戏中移除,dota2中不再有技能是混合伤害。 2)生命移除 已经不再是伤害机制,而是代替法力,作为一些技能的消耗使用(比如烈日灼烤,沸血之矛) 或者作为一些装备或技能的功能(臂章,灵魂隔断,等等),成为游戏中一种有效,而不会致命的成本。以上是主要改动,再来看看额外改动 额外改动: 在实时战斗日志中添加了更多的数据流和信息。 添加了影魔,血魔, 的机器人。 用户界面: 当一个信使接收到玩家运送物品的命令时,他会化成变形为该玩家的信使形态。 观战界面中的装备净值 栏现在会将 消耗品也计算入其中。 新Alt键点击 功能: 按住Alt键单击时钟打印当前游戏时间 一瓶与存储的符文按住Alt键将打印出的符文名称 按住Alt键点击敌方英雄的能力,提醒你的队友 按住Alt键点击快速购买栏中的物品,会说出购买该物品所需要的金钱。 新聊天车轮选项: 好游戏 好游戏,好打 (所有人)GG。。 (所有人)玩的不错,GG 这英雄出啥装备? 我在撤退。 拉扯空间。 哎哟 推塔,然后撤。 拆兵营,然后撤。 下符。 上符。 宙斯要大了!!! 修复了 物品栏中 载入游戏物品选择随机后不会自动关闭的错误。 修复了无法用设计之锤从守卫 或者 皮肤中 移除宝石的错误。 修复了个人信息栏中展示英雄不会正确显示动能宝石的错误。 现在拒绝友方技能可以 拒绝友军的雪球和X标记。 绯红先锋 需要: 先锋盾(2225 ) 幽冥盾牌(800) 卷轴 (825) 总价 3850 提供: 250 生命值 6点生命恢复。 +5护甲 +2所有属性 主动技能:守卫 给予附近友军 750范围内 2点护甲,和一个伤害抵挡护盾,能100%概率抵挡50点伤害,持续9秒,冷却70秒 被动: 伤害抵挡 给予持有者 一定概率抵挡伤害,概率取决于远程还是近战。 说明: 守卫技能只会作用于英雄,并且像梅肯,烟斗一样,受到效果影响的英雄 70秒内不会再受到同样效果。 赏金神符 给予激活者 50 + 5*当前游戏分钟数 的经验 和20+2*当前游戏分钟数的钱。
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