有人玩过chrono trigger 攻略和Chrono Cross吗

《时空之轮2 Chrono Cross》 汉化版下载
时间:11-12-02 10:21 来源:未知 
大小:786 MB
语言:中文
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游戏配置系统:Windows XP/ Vista/7
CPU: 奔腾4以上推荐
内存:512MB推荐
模拟器:EPSXE1.6以上推荐
显卡:GMA950集显以上推荐
光驱:CD-ROM Drive
游戏简介 时空之轮2于日发售,虽然作为当时的年终大作,但起先并不为大多数游戏迷和游戏制作人所看好,因为前作Chrono Trigger取得了巨大的成功,由当时最著名的两个RPG游戏开发公司squaresoft(开发最终幻想系列)和enix(开发日本国民RPG勇者斗恶龙系列)合作开发的第一款RPG游戏,分别由两大公司的核心制作人坂口博信(最终幻想之父)和崛井雄二(勇者斗恶龙之父)合作开发,由著名漫画家鸟山名负责人物创作。由这梦幻三人组创作的Chrono Trigger自然取得了空前的成功,成为与最终幻想、勇者斗恶龙齐名的经典RPG游戏。而续作Chrono Cross的开发团队没有了原来梦幻三人组的任何一人,只由squaresoft公司独立开发,所有人都认为这只是为了发挥时空之轮系列的余热赚钱的工具,但事实却让当时的游戏界大吃一惊。
安装帮助使用:  用日版iso,  注意因为这游戏a、b盘游戏ID一样,  如果用epsxe自动加载补丁功能的话,记得要改名,别把自己改晕了,而且换盘时候不太方便。  ps,ps2,ps3上均已测试可以运行。  如果要把补丁打在ps的iso里面需要用到ppf-o-matic3这个软件,制作出汉化的iso后再用转化软件转化就可以在psp上面运行了。
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【CHRONO CROSS】
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耶律强(lxq) 把此帖设为精华,作者+50经验:场景和模特造型别具匠心
I WANNA FIND YOU,NO MATTER WHERE YOU ARE.
CHRONO CROSS,THEN,I'M HERE.
很早就想拍摄这组题材的印象,
古典建筑与现代人像到底怎么撞击在一起!
感谢很多人帮助和支持。
特别感谢哈尔滨著名文化景点:哈尔滨道台府
哈尔滨关道也叫滨江关道衙门,俗称道台府。是哈尔滨当时最高级别行政机构,是中国封建王朝建立的最后一个传统式衙门)
PHOTO/DESIGN:me
MODEL:FUNNY
MAKEUP:CATHY
SPECIAL THANKS:小P 右右 猪猪 小强 道台府古迹管理中心&
坐沙发看美女
对 第1楼 chouhanyan 说:=========================本来想自己坐沙发的。嘿嘿~~
谢谢支持。
沙发坐得爽啊,哈哈哈~~~~~~~~~~
给力 帮顶了
对 第3楼 chouhanyan 说:=========================嘿嘿,感谢支持。。。
对 第4楼 wjc 说:=========================嗯嗯,你的回复也很给力。
对 第5楼 栖霞居士 说:=========================感谢贵阳版主大人支持。。。。
恭喜好友又出佳作
对 楼主 moyavision 说:=========================瓦晒~~~加分加分~~~
对 第9楼 划过指尖 说:=========================感谢支持~~嘿嘿~~~~~~~
对 楼主 moyavision 说:=========================我只能说拍的太牛B了 顶
对 第10楼 牛肉大王 说:=========================你这个哇塞~~~
可够逗的!!!
对 第12楼 博仔 说:=========================承蒙你的关注哈~~~~
欣赏学习!
对 第15楼 诚信 说:=========================谢谢支持关注。
对 楼主 moyavision 说:=========================美女很给力
欣赏、学习。支持楼主多上佳作。
对 第17楼 翱翔大海 说:=========================切。。。就知道看衣服。。。切切的。。。。
我们防护措施做地好。
对 第18楼 xzs329 说:=========================嗯嗯。。。一定再接再厉。
不过最近很懒得修片耶
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其他第三方号登录JP SquareNA
(producer)
(director, scenario writer) (art director) (character designer) (monster designer) (composer)
Release date
JP November 18, 1999NA August 15, 2000
Input methods
Chrono Cross (クロノ?クロス Kurono Kurosu) is a console
developed and published by
for the Sony . It is the sequel to . Unlike its predecessor's "Dream Team", Chrono Cross was developed primarily by scenarist and director
and other programmers from Chrono Trigger, including art director
and sound planner . Composer
scored Chrono Cross and
designed its characters.
The story of Chrono Cross focuses on a teenage boy named
and a theme of parallel worlds. Faced with an alternate reality in which he died as a child, Serge endeavors to discover the truth of the two worlds' divergence. The flashy thief
and forty-three other characters assist him in his travels around the tropical archipelago . Struggling to uncover his past and find the mysterious , Serge is chiefly challenged by , a shadowy antagonist working to apprehend him.
Upon its release in Japan in 1999 and in North America in 2000, Chrono Cross received high ratings and critical acclaim, earning a rare perfect 10.0 score from GameSpot. The game's 1.5 million copies shipped worldwide led to a Greatest Hits re-release and continued life in Japan as part of the Ultimate Hits series. A "Millennium Edition" featuring a calendar, clock, and music sampler disc was also released.
Chrono Cross (like Trigger until its recent DS port) was never released in PAL territories.
Contents[]
Chrono Cross features standard
with certain innovations. Players advance the game by controlling Serge through the game's world by foot and boat. Navigation between areas is conducted via an overworld map, depicting the landscape from a scaled down overhead view. Around the island world are villages, outdoor areas, and dungeons, through which the player moves in three dimensions. Locations such as cities and forests are represented by more realistically scaled field maps, in which players can converse with locals to procure items and services, solve puzzles and challenges, or encounter enemies. Like Chrono Trigger, the game features
enemies are openly visible on field maps or lie in wait to ambush the party. Touching the monster switches perspectives to a battle screen, where players physically attack, use Elements, defend, or run away from the enemy. Battles are turn-based, allowing the player infinite time to select an action from the available menu. For both the playable characters and the CPU-controlled enemies, each attack reduces their number of hit points, which can be restored through Elements and Consumable Elements. When a playable character loses all hit points, he or she faints. If all the player's characters fall in battle, the game ends and must be restored from a previously saved chapter—except for specific storyline-related battles that allow the player to lose.
Chrono Cross's developers aimed to break new ground in the genre, and the game features several innovations. The game's magical system focuses on Elements, which unleash magic effects upon the enemy or party and must be equipped for use (much like the materia of 1997's ). Elements can be purchased from shops or found in treasure chests littered throughout areas. Once acquired, they are allocated to a grid whose size and shape are unique to each character. They are ranked acco certain high level Elements can only be assigned on equivalent tiers in a character's grid. With each level up, the grid expands, allowing more powerful Elements to be equipped. Elements are divided into six paired oppositional types, or "colors," each with a natural effect. These pairs are Red (fire/magma) and Blue (water/ice), Green (wind/flora), Yellow (earth/lightning), White (light/cosmos), and Black (darkness/gravity). Each character has an innate color, enhancing the power of using same-color Elements. Chrono Cross features a "field effect", which keeps track of Element color used in the upper corner of the battle screen. If the field is purely one color, the power of Elements of that color will be enhanced, while Elements of the opposite color will be weakened. Characters also innately learn some special techniques, called "Techs", that are unique to each character but otherwise act like Elements. Like Chrono Trigger, characters can combine certain Techs to make more powerful Double or Triple Techs. Players can run away from all conflicts, including boss fights and the final battle.
Another unique aspect of Chrono Cross is its stamina bar. At the beginning of a battle, each character has seven points of stamina. When a character attacks or uses an Element, stamina is decreased according to the potency of the attack. Stamina slowly recovers when other characters and enemies perform actions in battle. Characters with stamina below one point must wait to take action, and Elements require all seven stamina points to use (if you use an Element at any number less than seven, the character's stamina gauge falls into the negative and the character must wait longer than usual to recover). With each battle, players can enhance statistics such as strength and defense. However, no system of expe after four or five upgrades, statistics remain static until players defeat a boss. This adds a star to a running count shown on the status screen, which allows for another few rounds of statistical increases. Players can equip characters with weapons, armor, helmets, and accessories. Consumable Elements may be used to restore hit points or heal status ailments after battle. Certain accessories can be equipped to provide special effects in combat—such as the Power Seal, which upgrades attack power. Items and equipment may be purchased or found on field maps, often in treasure chests. Unlike Elements, weapons and armor instead, the player must obtain base materials, such as copper, bronze, or bone, for a blacksmith to forge for a fee. The items can later be disassembled into their original components at no cost.
The existence of two parallel dimensions plays a significant role in the game. Players must go back and forth between worlds to recruit party members, obtain items, and advance the plot. Much of the population of either world have count some party members can even visit their other versions. The player must often search for items or places found exclusively in one world. Events in one dimension sometime have an impact in another—for instance, cooling scorched ground on an island allows vegetation to grow in the other world. This system assists the presentation of certain themes, including the questioning of the importance of one's past decisions and humanity's role in destroying the environment. Rounding out the notable facets of Chrono Cross 's gameplay are the
option and multiple endings. As in Chrono Trigger, players who have completed the game may choose to start the game over using data from the previous session. Character levels, learned techniques, equipment, and items gathered copy over, while acquired money and some story-related items are discarded. On a New Game+, players can access twelve endings. Scenes viewed depend on players' progress in the game before the final battle, which can be fought at any time.
Main article:
Chrono Cross features a diverse cast of forty-five party members. To create characters, developers brainstormed traits and archetypes. Originally, sixty-four were planned. Each character is outfitted with an innate Element affinity and three unique special abilities. The presence of six elements is a departure from Chrono Trigger 's limit at four, and Chrono Cross does provide an explanation for the change, that Chrono Trigger 's magic involved manipulating four basic universal properties, and that Chrono Cross 's magic employs manufactured tools to effect changes in nature. If taken to the world opposite their own, characters react to their counterparts (if available). Many characters tie in to crucial plot events. Since it is impossible to obtain all forty-five in one playthrough, players must replay the game to witness everything. Through use of the New Game+ feature, players can ultimately obtain all characters on one save file. Several characters speak with unique accents. Done manually in the Japanese release, implementing accents the same way in the English version would have been impossible due to size restraints. As a result, developers coded a system for the North American release that produces accents by modifying basic text. The system changes the text template based on the character speaking.
, the game's protagonist, is a seventeen year old boy with blue hair who lives in the fishing village of Arni. One day, he slips into an alternate world in which he drowned ten years before. Determined to find the truth behind the incident, he follows a predestined course that leads him to save the world. He is assisted by , a feisty, skilled thief who seeks the mythical Frozen Flame. Portrayed as willful and tomboyish due to her rough, thieving past, she helps Serge sneak into Viper Manor. Raised by
as a child, she vows to find and defeat , an anthropomorphic panther who burned down Lucca's orphanage. A sadistic and cruel agent of FATE, he is bent on finding Serge, and succeeds in taking his body. He travels with , a mysterious, playful girl dressed like a harlequin. Created and sent by the
to shadow Lynx and one day steal the Frozen Flame from Chronopolis, she painfully fulfills her duty though smitten with Serge. To this end, she helped Lynx manipulate the Acacia Dragoons, the powerful militia governing the islands of El Nido. As the Dragoons maintain order, they contend with , a former Dragoon turned pirate captain who holds a grudge against their leader, General . Their home base, Viper Manor, is also infiltrated by Serge, Kid, and one of these three characters—, a musician, , a hero-in-training, or , a mysterious magician. Though tussling with Serge initially, the Acacia Dragoons—whose ranks include the fierce warriors , , , and —later assist him when the militaristic nation of Porre invades the archipelago. The invasion brings , a heartful commander of Porre, and , a prototype cyborg soldier to the islands, respectively. As they too seek the Frozen Flame, the plot unfolds amidst tens of other characters.
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The story of Chrono Cross begins with , who must collect
on the beach for his friend . The setting is , a tropical archipelago inhabited by ancient natives, mainland colonists, and beings called
who are often prejudiced against. While meeting his friend,
slips into an alternate dimension in which he drowned on the beach ten years prior. While searching for truth behind his supposed death,
meets a thief from the infamous group called Radical Dreamers, , who is intent on finding the mysterious .
joins her search, and they recruit help and infiltrate , rumored to host the artifact.
is home to the —the combative, affluent, and revered protectors of the island. While in the manor's library, a mysterious old man known as the prophet of time reveals that ten years before the present, the universe split into two dimensions—one in which
lived (Home world), and one in which he perished (Another world). The shadowy antagonist,
(or Yamaneko in the Japanese version), foils the break-in, poisoning
and causing the would-be thieves to flee.
eventually recuperates, and
prepares to journey to , an ancient ruin left by Dragonians, a mysterious race gone extinct a hundred years before. There, the
intend to make a stand against an invading continental army of . While preparing,
gains the ability to travel between the dimensions and secure further assistance and items, including the Water Dragon's breath, capable of freezing lava. He attempts to voyage by boat to the fort's shores, but is interrupted by the pirate . Initially imprisoned,
is freed when the ship comes under attack from ghosts. After earning 's respect,
enters the fort and ascends to its highest floor. Through the use of a Dragonian artifact called the ,
switches bodies with . Unknowing of the switch, he stabs her as the real
helplessly watches.
boasts of his victory and banishes
to a strange realm called the Temporal Vortex. He takes
under his wing, brainwashing her to believe the real
(in Lynx's body) is her enemy.
Serge escapes with help from . Discovering that his new body prevents him from traveling across the dimensions, he is marooned in Home world. He sets out to regain his former body and learn more of the universal split that occurred ten years earlier. He speaks with his mother and recruits new members to his cause. Hearing that a Demi-human sage confined on a cruise ship may be able to help him, he journeys to the S.S. Zelbess. He gains the sage's favor, and is given an artifact that allows access to the Dead Sea, a mysterious body of water. While attempting to enter, he discovers the evil sword Masamune and must counter it with the holy sword . Once inside the Dead Sea, he finds a wasteland frozen in time, dotted with futuristic ruins. At the center, he locates a man named
and presumably Home world's Frozen Flame. Charged with guarding the Dead Sea by an entity named ,
unsuccessfully battles . To prevent
from obtaining the Frozen Flame,
destroys the Dead Sea. Still in 's body,
is rescued by the , one of six mythical entities that inhabit El Nido.
Able to return to Another world,
finds the Acacia Dragoons in dire straits from Porre's invasion and rescues General 's daughter, . After collecting six relics from the Dragons, he locates that dimension's
and travels to Fort Dragonia to initiate a ceremony to recreate his body. He succeeds after staving off
at the base of the fortress. With the Dragon relics in tow, he enters the Sea of Eden, Another world's physical equivalent of the Dead Sea. He finds a temporal research facility called C inside are , , and the Frozen Flame. Confronted by ,
bonds with the entity , the main computer of the facility, to defeat the boy in battle. He is unsuccessful, and with 's capitulation, the defense systems of Chronopolis fall. After uniting in air, the six Dragons fly over the facility and scoop up the Frozen Flame.
falls into a coma, and
bids the party goodbye to fly with the Dragons. The new villains soar to , a massive structure raised from the sea floor.
regroups his party and tends to , who remains comatose. Continuing his adventure, he obtains and cleanses the Masamune. He then uses the Dragon relics and shards of the Dragon Tears to create the mythic Element Chrono Cross. The spiritual power of the Masamune later allows him to lift
from her coma and prepare to assault . He outfits his boat with an anti-gravity device and travels to battle the Dragons. At Terra Tower, the prophet of time, revealed to be
from Chrono Trigger, visits him and imparts the boy's history. This information is later expatiated by accompanied apparitions.
learns that the time research facility
created El Nido thousands of years ago after a catastrophic experimental failure drew it to the past. The introduction of a temporally foreign object in history caused the planet to pull in a counterbalance from a different dimension. This was Dinopolis, a city of —parallel universe descendants of Chrono Trigger's . The institutions warred and Chronopolis subjugated the Dragonians. Humans captured their chief creation—the , an entity capable of controlling nature.
divided this entity into six pieces and created an Elements system, which individuals could use for combat or trade.
terraformed an archipelago, erased the memories of most Chronopolis's staff, and sent them to inhabit and populate its new paradise.
remained obscured from view by clouds and surrounded by poisonous reefs. Thousands of years later, a panther demon attacked a three-year old . His father , took him to find assistance at Marbule together with , but 's boat blew off course due to a raging magnetic storm caused by , the princess of the , who had long ago accidentally fallen to a place known as the Darkness Beyond Time and began merging with Lavos. Schala's storm nullified 's defenses and allowed
to contact the Frozen Flame. Approaching it healed
but corrupted . By touching the Flame,
was designated its
by the , simultaneously preventing
from using the artifact by extension. The Dragons were aware of this situation, creating a seventh Dragon under the storm's cover. This Dragon was , who manipulated
by serving as his accomplice.
returned home,
manipulated
to try and kill the boy, which would release the lock on the Frozen Flame.
and became . However, ten years after the event, the thief —presumably on 's orders—went back in time to save
and split the dimensions. , locked out of the Frozen Flame again, knew that
would one day cross to Another world and prepared to apprehend him.
switched bodies with
to dupe the biological check of
on the Frozen Flame. When
defeated , the freed Dragons snatched the Frozen Flame and raised .
then reveals that these events were part of a plan he had orchestrated named Project Kid, and that its final purpose would soon be revealed.
continues to the top of Terra Tower and defeats the .
Continuing to the beach where the split in dimensions had occurred,
finds three apparitions resembling the original team from Chrono Trigger. More of the game's history is revealed, such as the revelation on that
planned the entire plot to empower
from melding with . The resulting fused being—called the —would consume and destroy space-time.
explains that
is 's clone, sent to the modern age to take part in .
entreats Serge to use the
to free Schala. Serge uses a —given to him by
to enter the Darkness Beyond Time and vanquish the . He separates Schala from
and restores the dimensions to one. Thankful, Schala muses on evolution and the struggle of life and returns Serge to his home, noting that he will forget the entire adventure. She then seemingly records the experience in her diary, set upon a desk on which a wedding photo of
appears. The meaning of the scenes shown during the credits, depicting "Kid" seemingly searching for someone in modern times, is confirmed as a means to make the players think of their own reality, and the possibility that a version of "Kid" exists in it and would one day meet them. The ambiguous ending leaves the events of the characters' lives following the game up to interpretation.
Chrono Cross employs story arcs, characters, and themes from . An illustrated text adventure, it was created to wrap up an unresolved plot line of Chrono Trigger. Though it borrows from Radical Dreamers in its exposition, Chrono Cross is not a remake of Radical Dreamers, but a larger effort to fulfill that game's purpose. The plots of the games are irreconcilable. To resolve continuity issues and acknowledge Radical Dreamers, the developers of Chrono Cross suggested the game happened in a parallel dimension. A notable difference between the two games is that Magus, present in Radical Dreamers as Gil, is absent from Chrono Cross. Director Masato Kato originally planned for Magus to appear in disguise as Guile, but scrapped the idea due to plot difficulties. As
translated the game for its North American release, he worked with Kato to rewrite certain dialogue for ease of comprehension in English.
Before 1999, Chrono Trigger 's scenario director Masato Kato was asked to develop a new Chrono game in the style of . At the time, he had also been considering a direct sequel to Chrono Trigger intended to wrap up certain unfinished plot threads. Kato and the game's producer, , decided to pursue a different course as Chrono Trigger would soon be ported to Final Fantasy Chronicles to create a sense of continuity. Kato remarked that setting the story of Chrono Cross differently with a new cast would allow those who had forgotten or never played Chrono Trigger to take up the game without feeling confused. Developers decided against integrating heavy use of time travel into the game, as they felt it would be "rehashing and cranking up the volume of the last game". Kato confirmed that aside from parallel worlds, the central theme of Chrono Cross was the fate of Schala, which he was previously unable to expound upon in Chrono Trigger. He overall aimed to make the player realize that alternate futures and possibilities may exist with the ending sequence, desiring to have the realization "not...stop with the game".
Main article:
Chrono Cross was scored by freelance video game music composer
who previously worked on Chrono Trigger. After being contacted to compose the score by Kato, Mitsuda decided to center his work around old world cultural influences, including Mediterranean, Fado, Celtic, and percussive African music. To complement the theme of parallel worlds, he gave Another and Home respectively dark and bright moods. Xenogears contributor
played guitar on the beginning and ending themes. , as selected by Masato Kato, sang the ending song, "Radical Dreamers - The Unstolen Jewel". , a synthesizer programmer for Square Enix, helped Mitsuda transfer his ideas to the PlayStation's sound capabilities. Mitsuda was happy to accomplish even half of what he envisioned. Certain songs were ported from the score of Radical Dreamers, such as "Gale", "Frozen Flame", and "Viper Mansion". Other entries in the soundtrack contain leitmotifs from Chrono Trigger and Radical Dreamers. The melody of "Far Promise ~ Dream Shore" features prominently in "The Dream That Time Dreams" and "Voyage ~ Another World."
Once production concluded, Mitsuda played Chrono Cross to record his impressions and observe how the tracks intermingled with scenes. Players who preordered the game received a sampler disc of five songs. In 1999, a three-CD official soundtrack was released in Japan. The soundtrack won the Gold Prize for the PlayStation Awards of 2000 In 2005, Square Enix reissued the soundtrack due to popular demand. Earlier that year Mitsuda announced a new arranged album of music was scheduled for release in July 2005. It did not materialize, though at a Play! A Video Game Symphony concert in May 2006, he revealed it would be out "within the year" and would feature acoustic music. Later in 2006, Mitsuda alleged that the album would actually be released in 2007, though it still has not been released.
Chrono Cross shipped 850,000 and 650,000 units in Japan and abroad respectively. It was re-released once in North America as a Greatest Hits title and again as part of the Japanese Ultimate Hits PlayStation series. Critics praised the game's complex plot, innovative battle system, varied characters, moving score, vibrant graphics, and success in breaking convention with its predecessor. Electronic Gaming Monthly gave the game a Gold Award, scoring it 10/10/9.5 in their three reviewer format. GameSpot awarded the game a perfect 10, a rare score from the site, and its Console Game of the Year Award for 2000 Famitsu rated the game 36 out of 40 from four reviewers. As of July 2008, Game Rankings and Metacritic rate the game Cross at 92% and 94/100 respectively.
In terms of negative criticism, some reviewers claimed that the game's flaws were its vague ending, confusing plot elements, and narrative pacing problems. Fan reaction was largely positive, though certain fans complained that the game was too far a departure from its predecessor and/or that it possessed a multitude of problems, including a lagging battle system and a lack of character development. It should be noted that producer Hiromichi Tanaka and director Masato Kato were aware of the changes in development, specifically intending to provide an experience different from Chrono Trigger.
There is no planned continuation of the Chrono series. In 2001,
revealed that the company's staff wanted to develop a new game and were discussing script ideas. Though Kato was interested in a new title, the project had not been greenlighted. Square then registered a trademark for
(Chrono Brake in Japan) in the United States, causing speculation concerning a new sequel. Nothing materialized, and the trademark was dropped in the US on November 13, 2003, though it still stands in Japan. Hope continues for a new game, as Kato recently returned to work on
and . Mitsuda also expressed interest in scoring a new Chrono series game.
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