我的世界巫术吸血鬼怎么把blood crucible填满

Block - 巫术 (Witchery) - MC百科|最大的MineCraft中文模组百科
巫术Mod能让玩家探索巫术的神秘魅力,学会操控那些存在于自然界当中的魔力模组内提供了几个分支的巫师或者术士的发展方向,可以让玩家一一尝试。巫术并没有法师释放浮华绚丽的魔法,没有闪电魔杖或是咒语书,亦没有充满魔力的装甲或火红的剑。相反,一个良好的巫师的花园将提供大量有用的..
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显示英文名显示中文名[ 物品列表 ]快速编辑取消快速编辑The Crucible of Carnage: The Bloodeye Bruiser! - Quest - World of Warcraft
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Sad that this quest makes you kill one of the best named NPCs ever.
Here you have : If you want to see walkthrough of this quest, have a look on youtube on .I hope it will be useful.Thanks !
Get in the arena at the Crucible of Carnage and defeat Hurp'derp!
&Hurp'derp defeated
&Suggested players: 5
Well well, if it isn't the once champion of anguish, &name&! I'm seeing good money in the future now that you're here! We're gonna be rollin in the dough, buddy! Filthy RICH!Anyway, this is some old Dragonmaw fighting pit. Didn't take much modification to tune it up to our uses. I put out a few feelers, and got some heavy hitters from all around Azeroth to join in the carnage. Bout time to make some gold!You know the drill, &name&. When you're ready, let me know and we'll get this show on the road!
You will receive:
Upon completion of this quest you will gain:
19,310 experience
1.The Crucible of Carnage: The Bloodeye Bruiser!2.3.4.5.
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0.21.0&(1.7.10 download)NEW:&Witches' Cauldron, used to make custom brews, rituals and craft some items. Comparator signal strength reveals brewing progress (empty, filled, boiling, effect added, powered and all capacity used). Created by usingAnointing Paste&on a normal Cauldron.NEW: Book&Witches' Brews, describes how to brew with the Witches' Cauldron.NEW: Brew custom potions, throw items into a full, boiling witch's cauldron and bottle it to create a custom brew. Items add different effects. Each effect can be modified for power and duration.NEW: Brew dispersal methods: drink, splash, gas and liquid. Dispersal effects can be modified for extent and duration.NEW: Cast custom Rituals, throw items into a full, boiling witch's cauldron then add waystones/taglocks for targeting, summon your coven (or other players with familiars) and cast the spell. Items add different effects. Each effect can be modified for power and duration.NEW: Ritual dispersal methods: entity, splash, wide expanding AOE, rain. Dispersal effects can be modified for extent and duration.NEW: Apply brew effects to an item, so that when it is next used the effect will trigger, reapply the ritual to increase the number of charges on the item (Curse a Book or an Apple for example).NEW: Apply brew effects to vanilla doors, buttons, levers and pressure plates, to apply the effect when they are next used (one-shot application, this is not a permanent effect).NEW: Boss -&Shade of Leonard, summoned with the cauldron, very hard to defeat.NEW: Epic artefact,&Leonard's Urn, dropped by Leonard's shade, craft up to 4 together.NEW: Potion effects to brew or ritualized in any combination: Poisoned frogs, damage undead, damage insects, damage demons, undead's curse (sunburn), fortune, disease, flatten land, remove gas, planting, tilling, harvest, fertilize, plant flowers, blight, stout stomach, moonshine, plant lily pads, blast, raise land, repel attacker, attract projectiles, reflect damage, reflect projectiles, drain magic, combustion (fuel source), unstable (don't get hit), absorb magic, poisoned weapons, raise undead, disrobe, part water, part lava, flames, pulverize, inhibit teleport, quaffing boost, resize, extinguish fire, fast swim, jump boost, sinking, overheat, full belly, keep inventory, fell trees, reveal, cause hunger, prune leaves, insanity, remove buffs, remove debuffs, summon owls, pull entities, summon bats, reincarnate, transpose ores, grue's prey, transpose, feather fall, bottling boost, multi jump, knockback, snow, paralysis, heal, harm, freeze, icy shell, love, sprouting, fear, blindness, erode, vines, webs, thorns, nightmare, boost active effects duration, breath underwater, resist fire, fast, slow, invisible, health boost, absorption, night vision, poison, wither, regeneration, strength, weakness, change biome, plant trees, steal buffs, spread debuffs (I may have missed some, but all are in the Witches' Brews book), endless water, ice world, keep potion effects on death.NEW: Drop&Gypsum&in a witch's cauldron to clear the contentsNEW: Drop&Quicklime&in a witch's cauldron to clear the contents and cause an explosion to damage nearby creatures (not structures or the witch). The strength depends on the number of ingredients in the cauldron.NEW:&Book of Biomes (Extended Edition), lists biomes on each page, pick a page then craft the book with a piece of paper to create a&Biome Note. This is used to select a biome when adding the Change Biome potion effect.NEW:&Mutandis&and&Mutandis Extremis&are now made in a Witch's cauldronNEW:&Mutating Sprig&is now made in a Witches CauldronNEW:&Drop of Luck&is now made in a Witches Cauldron.NEW:&Golden,&Infernal&and&Otherwhere&chalk are now made in a Witch's cauldronNEW:&Waystones&can now be made by dropping up to eight of them into a 3x3 hollow square drawn with Otherwhere chalk (8 runes), and leaving them for a few seconds.NEW:&Blooded waystones&can now be made by dropping up to eight of them into a 3x3 hollow square drawn with Otherwhere chalk (8 runes), when both a player and a charged altar are close to the circle, and leaving them for a few seconds.NEW: Dropping a&Bound Waystone&into a 5x5 Otherwhere circle (12 runes) will teleport all creatures in the circle after a few seconds.NEW: Holding use on the&Seer Stone&will now summon your&Coven members, one after another. If near a Witches' Cauldron they will move to surround it.NEW: Placing a&Brew of Endless Water&into a Dispenser, and dispensing directly into an empty adjacent Cauldron or Kettle, will fill either with water for one charge of the brew.NEW: Placing a dispenser containing Glass Bottles facing away from a Witch's cauldron will bottle a brew from the cauldron when the dispenser receives a signal. The bottled brew will be ejected from the dispenser as expected and a glass bottle consumed.NEW: Craftable&Snow Stairs,&Snow Slabs&and&Snow Pressure Plates.NEW: Ice pressure plate that only activates for players wearing Icy Slippers. Only creatable using the Ice World potion effect on regular stone or wooden pressure plates.NEW: Ice stairs, ice slabs, ice fences, ice gates, ice doors and ice stockades. Only creatable using the Ice World potion effect on regular blocks of the equivalent type.NEW: Added GUI for witchery configuration in the mods section of the Minecraft main menu.NEW:&Earmuffs&- Mandrake farmers dream come true.NEW: Dirt and Grass&Pitfall Blocks. They look like dirt and grass, just you cannot stand on them.NEW:&Player Compass. Attach a taglock to find the way to that player in the same dimension. Created in a cauldron.NEW: Locate the closest village in the overworld, or the closest nether fortress in the nether, by dropping either an attuned stone or subdued spirit inside a 3x3 ritual circle and waiting for the spirit to show the way.TWEAK: Re-added support for Mine Factory Reloaded.TWEAK: Hobgoblins are now immune to fall damage.TWEAK: Disabled certain teleportation events in Torment to prevent teleporting above the maze.TWEAK: The buff from Hobgoblin worship, is now shown as a Potion Effect in the Inventory.TWEAK: Lowered Mog/Gulg spawn rate, and added a configuration option to control this further.TWEAK: Added support for IGrowable interface to Witchery plants.TWEAK: Waila mod now shows Insanity Curse mods by their Vanilla namesTWEAK: It is now possible to add some other plants to the random mutation effects of Mutandis, by specifying them in the config file.TWEAK: Added Acacia and Dark Oak saplings to possible Mutandis mutations.TWEAK: Draining Bolts now drain 50% of magic power.TWEAK: Changed witches oven recipe to use less iron.TWEAK: Placing a block on a demon heart no longer replaces the heart.TWEAK: Some players have reported Lord of Torment not spawning when the second half of the boss battle starts, while I am unable to replicate this, I have regigged a bit of code that *may* have some effect.TWEAK: Improved the witchery leave decay algorithm.FIX: Drawing with chalk on the ground below non-solid blocks, no longer replaces the block.FIX: It was not possible to create blooded waystones for non-players.FIX: Secondary splash that is sometimes heard when throwing things into a kettle is now gone.FIX: Worked-around a mod compatibility issue for the Statue of Worship, where other mods (like enetbridge) who use reflection on all fields in the class and fail to handle all relevant exceptions, can cause the game to crash.FIX: Spawn rate of demons in a demonic nightmare was far, far to low.FIX: Apothecaries and village witch huts were not using the desert style in deserts.
0.20.6&(1.7.10 download)NEW: Added Spanish Language support (big thanks to minecraftentxt!)FIX (1.7 only): Spirits were not spawning in the spirit world in any consistent way.FIX: Witchery structures could spawn in oceans.
0.21.1&(1.7.10 download)TWEAK: Regigged the Waila integration, to workaround side-effects when other mods base-edit Zombies and other mobs.TWEAK: Remove light opacity from ice doors so the darkening effect does not occur when standing in them (which is unwanted).FIX: Typos in the witches' brews book corrected (and a few more details added)FIX: Mortal Coil effect from Leonard was causing items not to be kept in the inventory when the player dies while under the sticky items effect.FIX: Periodic nausia effect added by the Feel No Pain effect (from drinking moonshine), was causing a ConcurrentModificationException to occur when a block as also adding effects to the player.FIX: Spirits were not dropping their subdued form any more.
0.21.2&(1.7.10 download)TWEAK: Lowered altar power cost of using the Refined Evil ingredient, bringing Drop of Luck's total Altar power cost to 5000ish.TWEAK: Crafting page in the Witches' Brews books, now indicates that ritual circles can help with recipe costs.TWEAK: Increased mutandis recipe to result in 6 items (up from 4).TWEAK: Removed light opacity on ice fences, since the ground below them goes too dark (looks not so good).TWEAK: Added NEI usage handler for Cauldron recipes.TWEAK: Added several missing Thaumcraft aspects for the new items and blocks.TWEAK: Added Italian translations for 0.21 features (thanks to valerioter).TWEAK: Finished adding an entry for each effect listed in the Witches' Brews book.TWEAK: Seer stone can now be used to show a player's skill and brew bottling.FIX: NullRefereceExcpetion occurred when using EnderIO conduits to fill an empty cauldron with water.FIX: Crafting recipes in the Cauldron were not taking into account the ritual circles as to when to show &powered& particles or when to begin. Resulting in the creation failing with a yellow effect, when the recipe power level was reached and no white circles were present (since the recipe costs 1.4x normal without the circles).FIX: Bottling was not actually consuming altar power :S
0.23.2&(1.7.10 download)TWEAK:&Witch Hunters&no longer attack, nor are attacked by Minecraft Comes Alive villagers.TWEAK: Villagers are now immune to arrows from&Village Guards&and&Witch Hunters.TWEAK: Some demons from other mobs are affected by the Harm Demon&custom potion&effect.TWEAK: Increased the height ceiling of&Winged Monkeys&carrying creatures to 32 blocks above the target block.FIX: Sticky Item&custom potion&effect now works correctly again.FIX:&Brews of Erosion&had an inverted block protection effect (meaning they only worked in block protected areas, Derpy McDerpderp).
0.22.0&(1.7.10 download)NEW:&Silver Vat, place next to a furnace, to extract silver deposits when gold is smelted. Click on the block to recover the deposits, or pipe them out with a hopper or pipes. multiple furnaces can feed a vat, and up to four vats can surround a furnace.NEW:&Silver Sword, same stats as a golden sword (just less enchantable) but does double damage against werewolves, and ignores their damage resistance.NEW:&Silver Bolts, bolt for the Hand Crossbow, that does double damage against werewolves and ignores their damage resistance.NEW:&Silvered Hunter armor, provides significant protection against werewolf attacks.NEW:&Hellhound, flaming wolf mob that spawns in the nether, drops tongue of dog and occasional wolfs head. Can be converted to a normal wolf with a process like converting zombies to villagers.NEW:&Wolf head, decorative block dropped from wolves and hellhounds (uses the appropriate skin).NEW:&Villager/wolfman, villager that turns into a wolfman when there is a full moon, returns to normal the next day.NEW:&Wolfsbane&plant, seeds obtained from breaking tall grass. Grows in stages on farmland, consumes a lot of bonemeal to fertilize. Ingredient in other recipes. If used on a werewolf (in player or villager form) will reveal them to be a werewolf.NEW: Wolfsbane potion effect (for cauldron), prevents werewolves from changing form while it is active.NEW: Harm werewolf potion effect (for cauldron), causes damage to werewolves that ignores their innate protection. If cast as a ground targeted ritual will cause it to rain, or if powered up, thunder.NEW:&Wolf Altar, statue to the deity responsible for lycanthropy.NEW:&Curse of the Wolf, circle magic ritual to curse a villager or player with lycanthropy.NEW:&Remove Curse of the Wolf, circle magic ritual to remove lycanthropy from a villager or player. Players who have progressed down the werewolf path must be standing in the circle for the cure to have a chance to take effect.NEW:&Lycanthropy, players infected with this will change into a Wolf (fast movement, 1 block high) whenever there is a full moon, they may learn new abilities by interacting with a Wolf Altar and performing the tasks set. When in wolf form the player is immune to disease and poison and will be very resistant to damage unless from silver weapons.NEW:&Moon Charm, allows a werewolf player to change to wolf or wolfman form if they have learned the ability to force conversion and have unlocked the wolfman form. Having the charm in their inventory, will also prevent automatic wolf conversion during the full moon. Moon Charms are given as part of the werewolf quest line, and can be subsequently acquired by giving gold ingots to a Wolf Altar.NEW: Werewolf quests, a player under the Curse of the Wolf can interact with a Wolf Altar and will receive quests, which when complete will unlock new wolf powers, starting with the ability to use a Moon Charm. As abilities are unlocked, basic stats in the various wolf forms will also increase (damage, health, speed, etc.).NEW: Werewolf level 3: Fast earth digging and Bone find chance (wolf form).NEW: Werewolf level 4: Consume kills for hunger regen (wolf and wolfman forms).NEW: Werewolf level 5: Transform to Wolfman form (powerful combat form, slower than wolf but more damage and life, cannot hold objects).NEW: Werewolf level 6: Charge attack (wolf and wolfman forms) (sprint and hit).NEW: Werewolf level 7: Stunning howl (wolfman form). Right-click while looking straight up.NEW: Werewolf level 8: Call pack howl (wolf form). Right-click while looking straight up.NEW: Werewolf level 9: Rend armor (wolfman form).NEW: Werewolf level 10: Cursed bite (to spread the curse).NEW:&Horn of the Hunt, used to call a Horned Huntsman a single time. Part of the werewolf quest chain to reach level 5.NEW:&Raw Lambchop, often dropped when a werewolf transformed player kills a sheep (unlocked when use of a Moon Charm becomes available). Can be cooked (Cooked Lambchop) for better hunger regeneration.NEW: Re-added Ars magica 2 support (draining bolts, etc.)NEW:&Beartrap. Made from iron. Place them and set them (other players will find it hard to see them). When a creature walks over one they take a bit of damage and get stunned.NEW: Awaken the wolf: A complex way for non-witches to become werewolves involving a&converted beartrap, wolf altars trapped sheep and a full moon.TWEAK: Tooltips for items in the Witches' Brews book, now show the Altar power costs for the ingredient when used in brewing and rituals (remember the ritual cost comes down when you use ritual circles!)TWEAK: Config option added to prevent damaging explosions when a&creeper heart&is eaten.TWEAK:&Witch Hunter&mobs will now fire silver bolts when attacking werewolves.TWEAK: Attached original attacking entity to the damage source of some potion effects.TWEAK: Added block protection checking to&Mystic Branch&Aguamenti effect (spawn water), I hope that is the last one that needs it...TWEAK: Dissipate Gas effect for the&cauldron&will now also remove any (non block protected) blocks that implement IFluidBlock and have a gaseous fluid if the effect is power II or higher.TWEAK: Added a config option to disable the block damaging capability of the Volatile custom potion effect. It already respects block protection systems, but this allows it to be turned off completely.FIX: Null pointer exception when a mob has the Keep Inventory potion effect and it is killed. Stupid missing braces on if statements...FIX: Index out of range exception occurred in wicker bundles when an invalid value for meta was being passed to the client render methods.FIX: Invalid cast exception in Witches Oven, Golden Circle Glyph, BrewLiquidEffect and Statue of the Goddess when interacted with and another mod had not cleaned up TileEntites correctly at the location where the oven or statue now stands.FIX: Setting the hobgoblinspawnweight to a negative value in the config file caused an illegalargumenexception to occur, it now prevents hobgoblin spawning.FIX: Client-side null reference exception occurred if the Witches Oven GUI is shown under invalid circumstances (with no linked container).FIX: Index out of range exception when an invalid metadata value was passed to the Circe Glyph block for rendering.FIX: Null pointer exception when flowing spirit is initialized in an unorthodox manner on the client-side.FIX: Null pointer exception under some obscure circumstance when using the potion of resizing and trying to draw a block highlight.FIX: Unreproducable null reference exception occurred in cauldron handler for NEI, seems to be related to something messing with the item to block mapping or unlocalised name of wispy cotton. Apart from trapping the exception and adding logging, there is not much more I can do when a system gets into this state since the block item is being set to null (perhaps as a result of some type of item/block name tweaking).FIX: Worship effect was not being applied under some circumstances.
0.23.0&(1.7.10 download&- using Curse link for now)NEW:&Winged Monkeys&- Tameable, dyeable, creature made by mutating a dog with and owl. Can pick up and carry players to places, or fetch players or other mobs.NEW:&Town keeps&- a small keep structure for villages, comes with some town guards.NEW:&Watchtowers&- a structure for villages, comes with some town guards.NEW:&Book Shoppe- a structure for villages, contains a bunch of basic books from various mods on its walls.NEW:&Town Walls&- a curtain wall circling a village, comes with town guards.NEW:&Village Guards&- beefy, armored, patrolling villagers, that shoot arrows at mobs and players who attack the village/villagers. Village guards will defend high reputation players, if attacked by another player.NEW: Village mayors - Players with high reputation can assign villagers guard duty, making them into Village Guards.NEW: Larger villages - villages can now generate to span a much larger area.NEW: Villages in more biomes.NEW: Snowy villages - new snow theme for villages that generate in snowy biomes.NEW: Sleeping villagers - Villagers will now go to sleep if they are inside at night. They will regenerate health, and other stats, if they sleep long enough.NEW: Aguamenti mystic branch effect will now also fill kettles and witches' cauldronsNEW: Higher level werewolves now transform faster when using the Moon CharmNEW:&Vampires&- Blood sucking mobsNEW:&Vampirism&- Players can become vampires and level up. Extra hotbar with skills, suck blood (for hunger refill and power for abilities), transfix victims, run like the wind, swarm of bats form, fear the sun!NEW:&Vampire Clothing&- Gives some buffs to vampires, looks the part.NEW:&Cane Sword&- A sword in a cane!NEW:&Garlic&- Multi stage plantNEW:&Meaty Stew&- Very nourishing, made with garlicNEW:&Garlic Garland&- Place around to keep vampires at bayNEW: Garlic potion effect for witches' cauldrons, weakens vampiresNEW:&Hunter Dawn Armor&- extra protection from vampiresNEW:&Coffin&- Allows vampires to sleep though the dayNEW:&Sunlight Grenades&- Sun in a sphere, vampires beware!NEW:&Sunlight Collector&- For charging sunlight grenadesNEW:&Blood-stained Wool&- Decoration block, used for making vampire clothesNEW: Boss -&LilithNEW: Book&Observations of an Immortal.NEW:&Glass Goblet&- For drinking.NEW:&Blood Crucible&- For charging high-level vampire powers.NEW:&Shaded Glass&- Very similar to stained glass until it receives a redstone current, then it darkens to prevent sunburn to undead under it.NEW:&Wooden Stake&- Use on a sleeping vampire to kill them.NEW: Mod Pack support for controlling vampire quests, config options to disable the vampire ritual and questing, and two non-craftable items:&Bottle of Warm Blood&(that refills two drops of the player's blood bar) and&Bottle of Lilith's Blood&(that increases the players vampire level by 1, or makes them into a vampire otherwise, if they are at max level it fills their blood bar by 8 drops).TWEAK: Interacting with a Hobgoblin that his holding something, will now add it to the players inventory instead of just dropping it.TWEAK: The&Creative Wolf Token&now cycles vampire levels if sneaking when used.TWEAK: Modpacks and servers can now specify which blocks can be replaced by the Rite of Natures Power in the config file using the list under: NaturesPowerReplaceableBlocksTWEAK: Hobgoblins may despawn more frequently when out in the wild.TWEAK: Lowered the default spawn weight of Hellhounds and reduced their default despawn protection time.TWEAK: Lord of Torment is once again weaker to the Ingianima mystic branch spell.TWEAK: Added block protection check to normal Brew of Erosion (made in a kettle)TWEAK: Werewolf's wolf form fast dig ability now requires the player to be sneaking to use it.TWEAK: Snow slab recipe is now made from snow layer blocks.TWEAK: Added a default despawn time for disease blocks, config option to reduce this further.TWEAK: Added herbology book page for Wolfsbane.TWEAK: Werewolf villagers now keep their trades when converting to and from wolfman formTWEAK: Preventing forced item drops if an item GUI is shown, since some mods don't handle this correctly leading to dupe side-effects.TWEAK: Killing hobgoblins in a village no longer decreases reputation, killing baby hobgoblins does though.TWEAK: Wolfman rend armor ability now better detects regenerating armor.TWEAK: Witch Hunters will no longer damage each otherTWEAK: Clearing the area of blocks when entering torment.TWEAK: Disable visits from your Coven Witches to you base by setting the config key: B:AllowCovenWitchVisits=falseFIX: Hunter armor would damage werewolves, even if not silvered.FIX: Stack overflow error when using some block from Ganys Nether Mod next to a silver vat, both blocks would generate and react to each others change events.FIX: Some invalid cast exceptions in Fume Funnels when another mod has not cleaned up tile entities correctly.FIX: Removed some biome types from spirit spawning, seems to cause issues with Twilight forest to register in most biomes even if generation is later blocked, may also have had some effect on mob spawning in modded nether biomes. Issue seems to be related to any mobs registered as Ambient type.FIX: Null Pointer Exception could occur when using the village detection riteFIX: Null pointer exception could occur when a hellhound converts to a normal wolf under some circumstancesFIX: It was not possible to decant a custom brew in a cauldron unless a altar was near, even if the brew did not need altar power, derp.FIX: Prevented an index out of bounds exception in poppets when another mod breaks somethings with rendering.FIX: Protego mystic branch effect no longer destroys placed mob heads.FIX: Player dying and a certain combination of spirit related events could leave a Shade of Leonard invulnerable until the chunk he is in is reloaded.FIX: Prevented null pointer exception on log-in when certain potion ids have not been assigned correctly, this is still a breaking bug, but at least you can log in properly now.FIX: Null pointer exception fixed in disease blocks.FIX: Rare null pointer exception fixed in brew gas blocks (when another mod leaves tile entities around).FIX: Deaths Hand now works as it should in boss fights.FIX: Exception could occur when using the new instant waystone rituals across dimensions.FIX: Incorrect message saying not enough space, when summing a demon in a circle magic ritual, and the demon is still summoning is no longer shown.FIX: Modified the furnace recipe registration for witchery logs, may help with solving a Thermal Expansion dupe issue.FIX: Players in wolf or wolfman form appeared as their normal model if a player was very far away in the same world and then came to them.
0.23.1&(1.7.10 download)TWEAK:&Vampire&knockback effect only triggers if sneaking when striking.TWEAK:&Hobgoblins&will flee village guards if not in a pack.TWEAK:&Moon Charms&may be repaired in an anvil with a gold ingot.TWEAK:&Purified Milk&may also be made from a Cake (don't ask...) since some mods remove milk buckets.TWEAK: Placed&Garlic Garlands&will now be rendered at the top of the block, and allow click-though below them, this allows players to place them before a door to prevent vampire entry, and still look good.TWEAK:&Dream Weavers&now work for vampires sleeping though the day in a coffin.TWEAK:&Coffin&should not now open when there is a block above it.FIX: Open coffin lid was being inappropriately culled.FIX: Sun was burning a vampire separated from the sun by a single block, if the vampire was only 1 block high (bat or shrunken) and directly below the block.FIX:&Guards&will no longer shoot at Witch Hunters.FIX: Enchantment effect on&Cane Sword&model was being shown even if the sword was not enchanted.FIX: Added a workaround for the Ars Magica 2 issue with resized players suffocating under a block, when in bat form.
0.24.0&(1.7.10 download)NEW:&Magic Mirror, made by binding a demon to the mirror with a circle magic rite, activate it to find the fairest in the land, the fairest may not be the player but rather&another NPC&(leaving only one way to become the fairest).NEW: Magic mirrors remember who walk past them, and will tell when asked.NEW: Walk into the mirror to enter it, beware the demonic creature inside (defeat it to take control of the inners of the mirror, although the mirror will then no longer be able to talk to you, or do other reflection magic).NEW: using &/chant mirror mirror send me home& may get you out of a stuck place in a mirrorNEW: Placing a mirror on the wall when in a mirror may need altar power to get working (until both sides of the gap have mirrors on them)NEW: Using the&Taglock kit&of another player on a mirror containing a demon will allow the player to change their looks (skin) to that of the other player if there is altar power available. Using an empty taglock kit (or the players own taglock) can be used to turn back to normal (this does not need altar power). Brews of Revealing can also remove this effect. Use the config options: B:AllowChatMasquerading and B:AllowNameplateMasquerading to control these two aspects of this power.NEW: Create a&Duplication Grenade&by using a Quartz Sphere on a mirror containing a demon to charge it with the players reflection (assuming enough altar power is available). Throwing this sphere will create a duplicate of the bound player and cause mobs currently targeting the player to target that instead.NEW:&Reflection&demon, mirrors the player.NEW: Use opposite facing mirrors (that have had their demon slain), to teleport between them (over a maximum of 16 blocks), or teleport up or down up to 16 blocks with mirrors above each other with the same facing.NEW:&Heart of Gold, dropped from the&Fairest of NPCs, used to add animal attraction or animal repulsion effects to a brew in the cauldron. Drinking the Animal Attraction will instantly tame untamed creatures in a wide area, and all animals will try to approach the drinker. Animal Replusion will untame tamed creatures (not tamed by the drinker) and cause animals to run away.NEW: Summon Reflection Demon, use a mirror in a circle rite to summon one of these odd creatures.TWEAK: Added a config option I:RiteOfEclipseCooldownInSecs that will set the minimum number of seconds allowed in a world between activations of a Rite of Total Eclipse. By default this is zero but may be increased up to 3600 (1 hour). This cooldown will only take effect if more than one player is in the world at a time.TWEAK: Lowered the priority of the hotbar drawing so other mods have a chance to draw their stuff before Witchery vampire code takes over.TWEAK:&Village guards&and&witch hunters&are now immune to arrows from village guards.TWEAK:&Werewolf&silver weapon detection should now support a few more silver types from other mods.TWEAK: Added a configuration option to increase&Spirit&spawn rates.TWEAK: There is now a config option to disable player to player werewolf infections: B:AllowPlayerToPlayerWolfInfection.TWEAK: Added more bed types to taglock kit supportTWEAK: Added PVP mode support to some&Mystic Branch&effects, so no damage can occur if PVP is disabled.FIX:&Rite of Total Eclipse&now persists the minecraft day.FIX: Glyphs drawn with&chalk&are now immediately visible to other players on a server.FIX:&Sunlight grenades&no longer replace non-complete solid blocks that they pass over (under some circumstances)FIX: An issue with incorrectly set up potion ids lead to a NPE when the domination effect was on a villager.FIX: Suppressed a (probably correct) NRE when another mod incorrectly provides a null value for the fluid to various fluid API methods.FIX: Bats spawned with the&vampire power&no longer drop items.
0.24.1&(1.7.10 download)TWEAK: OPs in creative mode get a hint which skin changed player is sending chat messages.TWEAK: Significantly optimized the client-side performance of Mirror blocks.TWEAK: Optimized the reflection mob a bit to be a bit less CPU intensive.TWEAK: Added a config option (ShrinkMirrorWorld) that will only use half the Y space in the mirror world for structuregen. This will need the world to be recreated to use though.TWEAK: Optimised the lightmap a bit in a newly created mirror world.TWEAK: Added limited support for AM2 for reflection mob equipment.FIX: Breaking through mirror world walls no longer gets you stuck in the wall.FIX: Vampire players in creative mode will not spawn witch hunter mobs.FIX: Missing wolfman hand in first person mode is visible once more.

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