galacgalatic junk leaguee怎么造飞船

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Languages:
Full Audio
Portuguese
Portuguese-Brazil
Includes 55 Steam Achievements
Title: Galactic Junk League
Genre: , , , , , ,
Developer:
Publisher:
Release Date: 17 Jan, 2017
What the developers have to say:
Why Early Access?
&Galactic Junk League is a free-to-play multiplayer game which means a continuous effort to polish the existing features and technology. Most importantly we need to hear the feedback of our players. The game so far is a foundation of the final product with the basic features in place. Now we need to fill it with content based on what the community wants. Early Access is the time we set aside to hear and implement feedback from our community so we can finally present the game our players will truly love.&
Approximately how long will this game be in Early Access?
&Until we're satisfied with the state of content, gameplay and mechanics.&
How is the full version planned to differ from the Early Access version?
&The full version should be more polished, supported by all three platforms and filled with loads of content with a (hopefully) integration of Steam Workshop.&
What is the current state of the Early Access version?
&The game has the main combat, building and economic mechanics. It's way more than a beta test but still not yet a final game. The foundation is all set, now we have to polish it and fill with loads of content. To know, which content is good and which is not, we need the feedback from the players.&
Will the game be priced differently during and after Early Access?
&No, the game is and always will be free to play.&
How are you planning on involving the Community in your development process?
&Most of the features we've added so far have been suggested by the community. We'd like to keep this trend and move the game in the direction the players want. With some level of supervision of course.&
Play Galactic Junk League
Free To Play
Recent updates
25 January
Hello, galactic pilots!It’s time for our first Dev diary since the Steam launch! Every week (usually on Friday), we’ll release a new diary, where we’ll discuss the most important current issues, upcoming features and other exciting stuff.We believe the best way to improve our game is to talk to the community. Therefore each diary should not be taken as a one way message from the devs to you, but as a start of a conversation! So don’t hesitate and let us know what you think in the comments below.With that out of the way, let’s get right to the issue that is on everyone’s mind - balance! Problem:Since the release the game’s meta has been dominated by long-range sniping using the Heavy and Uber Gauss guns. We think there is nothing wrong with picking long-range weapons for your ship. However, currently, a large part of the community considers them to be powerful in too many roles. They are perceived as very efficient at both short and long range and against both fast and slow ships. This may decrease player motivation to try out different playstyles which other weapons offer and deprives the game of variety.To check this claim we have looked at the numbers . Here’s are the stats for weapon use in the past few days (that is already after one balance patch). How we interpret these numbers:Long range gauss weapons (Gauss Cannon and Uber) are indeed overused and make up more than 40 % of weapons used.Surprisingly, both the Gauss Cannon and Uber are average in both kills and score.However both the Gauss Cannon and Uber are below average in the number of deaths per match. Average deaths correlate with the range of weapons.Based on stats the most powerful weapons are the Heavy Laser with the highest kill rate and score followed by the gatling. Both have an average number of deaths per match. These weapons have similar gameplay.Phasers and Rocket launchers are not very popular, because they get few kills and a lot of deaths and they should get a power boost.Using Cruise missiles doesn’t get you many kills, but you also don’t die as much. We are considering three types of solutions:Improving the maps - i.e. create fewer open spaces and more cover from long-range fire. This one will be a gradual process and will take time.Adding new gameplay features to balance combat. Such as turret rotation speed, firing spread for the gatlings, limited view when zoomed in, healing etc. Which of these do you find interesting?Numerical balance. This is the easiest way and we can use it right away (that is with the next patch on Feb 8). Here are our proposed balance changes. These are not final, we want to hear your opinions.Proposed balance changes for the next patch:Heavy laser:Range 2500 -& 2400PhaserRange 1500 -& 1700Dmg +10%Rocket LauncherRange 1500 -& 1700Dmg +10%Cruise MissileRange 3000 -& 3200Gauss CannonRange 3500 -& 3400Projectile travel time 0.8 s -& 1,1 sGatling GaussProjectile travel time 0.28 s -& 0.4 sUber Gaussno changeWhat we hope to achieve:We’re considering buffing both phasers and missile launchers. On the other hand we would nerf the gatling’s ability to damage fast ships because of slower projectiles. The Phaser should fill the role as a short range precision weapon.In the long-range department we would like to make Cruise missiles a powerful alternative to Gauss cannons. That’s why we would make the ranges of these two weapons more comparable. Heavy gauss should also excel mostly at damaging slower ships, which is the reason for the projectile speed decrease.In general, our goal is for each weapon type to allow a different and similarly effective type of gameplay. Gauss guns should be ranged damage dealers weak against fast attacks. Missiles should be easy to use with their homing systems at the cost of precision. Lasers should allow extreme precision and target specific blocks on even the fastest ships at a cost of range.That’s it for this dev diary. Let us know what you think of the game’s balance and our proposed changes in the .What would you like to be the topic of the next diary? We’re considering the matchmaking system.Martin &Gajxo& GajarskyGame Designer
25 January
Hello, captains!We’re here with our first patch after release. We have removed some of the most common or annoying bugs and added some features requested by the community.We are also working hard on improving game balance and matchmaking. Read more about it in our newest Dev Diary. (Link will become available today).FeaturesThe CONTROLS settings now feature the possibility to invert the mouse Y axis – separately for the hangar and for combat.Self-destruct has been disabled in the combat tutorialA Japanese chat channel has been addedBugfixesChanged the name of the application from “Game” to “Galactic Junk League” NOTE: This fix will cause the previously saved settings (graphics, sound…) and controls of ALL PLAYERS to reset to default. This can be resolved by adjusting the settings again. We apologize for the inconvenience.Fixed a bug, which caused control settings to not save between game launches on MACFixed a bug, which caused the control settings to not display properlyFixed a bug, which caused the UI to crash and freeze after returning from a matchFixed a bug, which made the Czech localisation button unclickableFixed a bug, which made it possible to get stuck in the construction tutorialFixed a bug, which allowed players in a party to enter matchmaking without selecting their party shipHull Joint level has been synchronized with the Hull Block group, to which it belongsSeveral UI glitches have been fixedSeveral minor bugs have been fixed
Report bugs and leave feedback for this game on the discussion boards
“The space dogfighting game let's you pit a makeshift Enterprise against a giant flying toilet.”“Yeah, I reckon I’m up for that.”“Gummi ship builder from Kingdom Hearts meets the dogfights of Star Fox.”
About This Game
Galactic Junk League is a competitive free-to-play Crafter Arena - a shooter mixed with almost infinite ship building possibilities. Build anything. Fight anyone. In space.What used to be a prosperous universe is now a post-apocalyptic rusty dump full of galactic junk. Savage arenas became the only amusement we have. To fight and destroy, we use all necessary means from super advanced beam weapons to makeshift torpedoes made from a rusty fridge.Build your junk ships to literally any shapes and sizes and fight against the creations of other players in 7v7 PvP arenas across 4 unique maps. The more you fight the better ships you can build. Unlock all 5 classes (Rookie, Frigate, Cruiser, Battleship and Destroyer) and research all the blocks to build your ultimate junk ship. 5 unlockable classes with unique fighting styles and build options 3 unique multi-level weapon systems (Rockets, Lasers, Gauss) class-specific abilities 4 different maps, each with unique play style infinite number of possible ship designs thanks to vast building options and mirror mode high level of replayability
revamped skill-based matchmaking with players from all around the world!
System Requirements
Minimum:OS: Windows 7 SP1Processor: Intel Dual CoreMemory: 4 GB RAMGraphics: Intel HD 3000Network: Broadband Internet connectionStorage: 4 GB available space
Recommended:OS: Windows 7 SP1Processor: Intel Core i5Memory: 8 GB RAMGraphics: Nvidia GeForce GTX 650 and betterNetwork: Broadband Internet connectionStorage: 4 GB available space
Minimum:OS: OSX 10.6Processor: Intel Dual CoreMemory: 4 GB RAMGraphics: 512 MBNetwork: Broadband Internet connectionStorage: 4 GB available space
Recommended:OS: OSX 10.6 or laterProcessor: Intel Core i5Memory: 8 GB RAMGraphics: 1 GB or higherNetwork: Broadband Internet connectionStorage: 4 GB available space
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一个十分好玩的MMO游戏,可以像Robocraft一样造船,然后战斗的玩法和Dreadnought基本一模一样。
免费游戏,注册账号就能玩了,游戏官网:/
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广播电视节目制作经营许可证:(沪)字第1248号
网络文化经营许可证:沪网文[6号
信息网络传播视听节目许可证:0910417
互联网ICP备案:沪ICP备号-3
沪ICP证:沪B2-
违法不良信息举报邮箱:
违法不良信息举报电话: 转 3Global Achievements
Flying 101
Finish the tutorial
Science 101
Research one component
First Paycheck
Earn 1000 Junk
This is Just the Beginning!
Kill an enemy
We've All Been There :'(
Lose one game
New Kid on the Field
Win your first game
Rookie Cadet
Reach level 5 with the rookie ship
To Infinity and Beyond!
Kill an enemy with a missile weapon
First Shots
Kill an enemy with a gauss weapon
80's Action Hero
Get five kills in a row without dying
Be Careful With That Thing!
Kill an enemy with a laser weapon
Nice Pile of Junk
Earn 10000 Junk
More Destruction!
Kill 25 enemies
Kill 25 enemies with a gauss weapon
Win 10 games
Tough Guy!
Create a new battleship
Shoot 'em Up!
Create a new destroyer ship
You're On Fire
Win five matches in a row
Create a new frigate ship
Cruising Around!
Create a new cruiser ship
Missile 101
Kill 25 enemies with a missile weapon
Bachelor of Gauss
Kill 100 enemies with a gauss weapon
Lasers 101
Kill 25 enemies with a laser weapon
Upgrade one component
An Even Nicer Pile of Junk
Earn 100000 Junk
You Can Handle Everything
Win one match with every class
Can't stop me now!
Kill 250 enemies
Baron von Scrap
Win 50 games
Battleship Cadet
Reach level 10 with the battleship class
Destroyer Cadet
Reach level 10 with the destroyer class
Master of Gauss
Kill 250 enemies with a gauss weapon
Deadly Collection
Research all weapons
Frigate Cadet
Reach level 10 with the frigate class
Bachelor of Laser
Kill 100 enemies with a laser weapon
Bachelor of Missile
Kill 100 enemies with a missile weapon
King of the Nort... Junk
Win 100 games
Cruiser Cadet
Reach level 10 with the cruiser class
Master of Laser
Kill 250 enemies with a laser weapon
Professor of Gauss
Kill 500 enemies with a gauss weapon
Rookie Chief Officer
Reach level 15 with the rookie ship
Battleship Chief Officer
Reach level 20 with the battleship class
Variability is Everything
Research all abillities
Master of Missile
Kill 250 enemies with a missile weapon
Professor of Missile
Kill 500 enemies with a missile weapon
Professor of Laser
Kill 500 enemies with a laser weapon
Battleship Captain
Reach level 30 with the battleship class
Destroyer Captain
Reach level 30 with the destroyer class
Destroyer Chief Officer
Reach level 20 with the destroyer class
Cruiser Captain
Reach level 30 with the cruiser class
Cruiser Chief Officer
Reach level 20 with the cruiser class
Frigate Captain
Reach level 30 with the frigate class
Frigate Chief Officer
Reach level 20 with the frigate class
Rookie Captain
Reach level 20 with the rookie ship
Emperor of the Junkyards
Win 200 games
No More Loans!
Earn 1000000 Junk
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