钢铁雄心4德国开局开局科技怎么全开 开局科技全开方法分享

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《钢铁雄心4》德国开局玩法及科技研究心得 德国怎么开局
11:35:13 来源:钢铁雄心4吧 作者:奥鋰奥 编辑:墨池 
  《钢铁雄心4》德国对科技的要求是比较高的,无论是对整个研究还是军工产品质量都有较大的影响,所以合理的发展科技才是致胜之道,今天小编带来“奥鋰奥”分享的《钢铁雄心4》德国开局玩法及科技研究心得,助大家制霸全球。
  36年德国开局一般先研究工业,可以先点个克虏伯公司(加速工业)或者ig法本化工(主要加速精炼厂研究附带工业),再或者点个鲁道夫赫斯(+15%的政治点数获得)。经济法案可以改为战时经济,增大军工厂建造速度。
  接下来在部长里选沙赫特(主要用来加速民用工厂建造)。接下来根据个人爱好比较随意了,按照种类来分的话,36年有火炮和反坦克炮研究可以用莱茵金属公司,38年步兵科技可以用毛瑟公司,后期研究半履带车用欧宝闪电;工业里后期集中研究电子科技可以用西门子。
  飞机的话主要是梅赛施密特研究轻型战斗机、容克研究俯冲轰炸机、福克沃尔夫研究重型战斗机和战术轰炸机,其他貌似德国用的不多;船厂按德国海军的尿性就B&V吧,搞搞潜艇突击。
  然后是坦克,三个科技组都挺厉害,保时捷侧重装甲,可以用来研究重坦和重型坦歼,亨舍尔侧重速度,可以研究轻坦和中坦,MAN侧重软攻,可以给自行火炮进一步加软攻,当然主要是看个人爱好,可以适时切换。部长还有一个空格可以放冯克(主要加军工厂建造速度),后期根据需要也可以更换,前期主要先造民用工厂屯田,再造军工厂,后期如果觉得民用太多了可以放施佩尔(减少民转军的成本)。
  至于军事上的,可以根据战局需要慢慢点,前期屯田还用不着,常用的比如伦德施泰特(加组织度)、隆美尔(等装甲部队多了再点)、米尔希(加强战斗机拦截,英国轰炸机实在太多,后期还有美帝的)、戈林和施佩尔勒(强化俯冲轰炸),其他的加速度、进攻、组织度可以根据个人爱好选择,另外陆军总参谋长里有个凯特尔可以减少训练时间,然后前期军备来不及生产的情况下貌似也没什么用。
  需要注意的是,海陆空三个科技组分别对应海军、坦克和空军,一旦选定了某科技组,那么在此期间研究出的产品都会永久带有这个科技组的加成,如果你换了科技组之前研究的产品并不会受影响。因此可以在不同的科技组下研究不同的项目,获得不同的加成,有很多可能性,是本作的一个亮点。然而每次更换科技组要耗费150政治点数,前期不容易实现,可以先选用常用的或者说覆盖面广的比如克虏伯、法本化工、B&V、莱茵金属等等。
  理论家,在科研生产一栏里,大部分都是军事有关,可以根据实际需要和侧重选择。值得一提的是布劳恩(加速火箭研究)和海森堡(加速核科技研究),在后期进行相关科技研究时可以用上
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  computing_machine = 1
  improved_computing_machine = 1
  advanced_computing_machine = 1
  basic_encryption = 1
  improved_encryption = 1
  advanced_encryption = 1
  basic_decryption = 1
  improved_decryption = 1
  advanced_decryption = 1
  experimental_rockets = 1
  rocket_engines = 1
  improved_rocket_engines = 1
  advanced_rocket_engines = 1
  jet_engines = 1
  atomic_research = 1
  nuclear_reactor = 1
  nukes = 1
  #industry
  basic_machine_tools = 1
  improved_machine_tools = 1
  advanced_machine_tools = 1
  assembly_line_production = 1
  flexible_line = 1
  streamlined_line = 1
  concentrated_industry = 1
  concentrated_industry2 = 1
  concentrated_industry3 = 1
  concentrated_industry4 = 1
  concentrated_industry5 = 1
  dispersed_industry = 1
  dispersed_industry2 = 1
  dispersed_industry3 = 1
  dispersed_industry4 = 1
  dispersed_industry5 = 1
  synth_oil_experiments = 1
  oil_plant = 1
  improved_oil_plant = 1
  advanced_oil_plant = 1
  construction1 = 1
  excavation1 = 1
  construction2 = 1
  excavation2 = 1
  construction3 = 1
  excavation3 = 1
  construction4 = 1
  excavation4 = 1
  construction5 = 1
  excavation5 = 1
  #land_doctrine
  mobile_warfare = 1
  delay = 1
  elastic_defence = 1
  mobile_infantry = 1
  mass_motorization = 1
  mechanised_offensive = 1
  armored_spearhead = 1
  schwerpunk = 1
  blitzkrieg = 1
  kampfgruppe = 1
  firebrigades = 1
  backhand_blow = 1
  modern_blitzkrieg = 1
  volkssturm = 1
  nd_conscription = 1
  werwolf_guerillas = 1
  superior_firepower = 1
  sup_delay = 1
  mobile_defence = 1
  intergrated_support = 1
  regimental_combat_teams = 1
  dispersed_support = 1
  overwhelming_firepower = 1
  sup_mechanized_offensive = 1
  concentrated_fire_plans = 1
  combined_arms = 1
  tactical_control = 1
  air_land_battle = 1
  centralized_fire_control = 1
  forward_observers = 1
  advanced_firebases = 1
  shock_and_awe = 1
  trench_warfare = 1
  grand_battle_plan = 1
  prepared_defense = 1
  grand_assault = 1
  grand_mechanized_offensive = 1
  assault_concentration = 1
  branch_interoperation = 1
  assault_breakthrough = 1
  central_planning = 1
  c3i_theory = 1
  infantry_offensive = 1
  armored_operations = 1
  infiltration_assault = 1
  night_assault_tactics = 1
  attritional_containment = 1
  infiltration_in_depth = 1
  mass_assault = 1
  pocket_defence = 1
  defence_in_depth = 1
  large_front_operations = 1
  deep_operations = 1
  operational_concentration = 1
  vast_offensives = 1
  breakthrough_priority = 1
  mechanized_wave = 1
  continuous_offensive = 1
  peoples_army = 1
  human_infantry_offensive = 1
  large_front_offensive = 1
  human_wave_offensive = 1
  guerilla_warfare = 1
  #naval
  early_destroyer = 1
  basic_destroyer = 1
  improved_destroyer = 1
  advanced_destroyer = 1
  early_light_cruiser = 1
  basic_light_cruiser = 1
  improved_light_cruiser = 1
  advanced_light_cruiser = 1
  early_heavy_cruiser = 1
  basic_heavy_cruiser = 1
  improved_heavy_cruiser = 1
  advanced_heavy_cruiser = 1
  early_battlecruiser = 1
  basic_battlecruiser = 1
  early_battleship = 1
  basic_battleship = 1
  improved_battleship = 1
  advanced_battleship = 1
  heavy_battleship = 1
  heavy_battleship2 = 1
  transport = 1
  landing_craft = 1
  tank_landing_craft = 1
  early_carrier = 1
  basic_carrier = 1
  improved_carrier = 1
  advanced_carrier = 1
  early_submarine = 1
  basic_submarine = 1
  improved_submarine = 1
  advanced_submarine = 1
  #naval_doctrine
  fleet_in_being = 1
  battlefleet_concentration = 1
  subsidiary_carrier_role = 1
  hunter_killer_groups = 1
  floating_fortress = 1
  floating_airfield = 1
  grand_battlefleet = 1
  convoy_sailing = 1
  convoy_escorts = 1
  escort_carriers = 1
  integrated_convoy_defence = 1
  submarine_operations = 1
  undersea_blockade = 1
  convoy_interdiction = 1
  submarine_offensive = 1
  trade_interdiction = 1
  convoy_interdiction_ti = 1
  unrestricted_submarine_warfare = 1
  wolfpacks = 1
  advanced_submarine_warfare = 1
  combined_operations_raiding = 1
  raider_patrols = 1
  capital_ship_raiders = 1
  battlefleet_concentration_ti = 1
  floating_fortress_ti = 1
  floating_airfield_ti = 1
  carrier_operations = 1
  convoy_sailing_ti = 1
  subsidiary_carrier_role_ti = 1
  naval_air_operations = 1
  base_strike = 1
  carrier_primacy = 1
  carrier_task_forces = 1
  floating_airfield_bs = 1
  massed_strikes = 1
  floating_fortress_bs = 1
  carrier_battlegroups = 1
  submarine_operations_bs = 1
  undersea_blockade_bs = 1
  convoy_interdiction_bs = 1
  submarine_offensive_bs = 1
  convoy_escorts_bs = 1
  escort_patrols = 1
  convoy_sailing_bs = 1
  integrated_convoy_defence_bs = 1
  #support
  tech_support = 1
  tech_engineers = 1
  tech_engineers2 = 1
  tech_engineers3 = 1
  tech_engineers4 = 1
  tech_recon = 1
  tech_recon2 = 1
  tech_recon3 = 1
  tech_recon4 = 1
  tech_military_police = 1
  tech_military_police2 = 1
  tech_military_police3 = 1
  tech_military_police4 = 1
  tech_maintenance_company = 1
  tech_maintenance_company2 = 1
  tech_maintenance_company3 = 1
  tech_maintenance_company4 = 1
  tech_field_hospital = 1
  tech_field_hospital2 = 1
  tech_field_hospital3 = 1
  tech_field_hospital4 = 1
  tech_logistics_company = 1
  tech_logistics_company2 = 1
  tech_logistics_company3 = 1
  tech_logistics_company4 = 1
  tech_signal_company = 1
  tech_signal_company2 = 1
  tech_signal_company3 = 1
  tech_signal_company4 = 1
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钢铁雄心4 开局科技全开完整代码 怎么开全局科技
发布时间: 08:09 () 作者:3DM论坛-machinator 编辑:vincent
钢铁雄心4 开局科技全开完整代码 怎么开全局科技
& 开局科技全开完整代码 怎么开全局科技
今天为大家带来《4》开局科技全开完整代码及修改方法,需要的玩家可以参考一下。
代码修改方法:
打开Hearts of Iron IV\history\countries下的某个国家,比如CHI,这个文件也可以单独复制出来做MOD
开局科技全开完整代码:
或者下载文档覆盖:
把代码复制到
oob = &CHI_1936&
# Starting tech
set_technology = { 下面即可
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