starbound扩大飞船联机的时候可以拿比人飞船的东西吗

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星界边境starbound 电路改造飞船图文攻略 带密码门
星界边境starbound 电路改造飞船图文攻略 带密码门
09:43:39来源:斗蟹游戏编辑:逆袭的夏亚24040
  可联机之后使得游戏的趣味性又大大的提升,于是乎很多玩家在个人的飞船改造方面下足了功夫。有个丧心病狂的玩家利用电路进行飞船改造,还带有密码解锁开门。。一起看看他的研究成果。  先来一个正常的图  这是电路图(懂一点的应该能看出什么效果)  下面进行详细介绍。  详解  假如有私闯民宅进来。会踩到地面的压板,这时机关触发导致门关闭。进不去。(自己进来就直接瞬移进来)  如果自己就在飞船里面时有人私闯民宅。就直接打开左边计算机的开关吧门锁死。除了暴力手段没法进来。  如上的6个指纹识别器是密码 (那3个亮起就是会密码正确) 万一自己把自己锁了就直接输密码。触发机关导致门怎么样都是开的(进来后就可以解锁再清除密码。
就恢复正常。)  同样可以把密码告诉自己基友 这样就不会把自己基友困住了。  - - 当然暴力进门和拆电路我是没办法的。 期待后面更新出更多的电路  关键是空间太少啊 放不下那么多东西。。 准备去扩充下飞船再建一个更完善的。。。  更多相关:      
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星座召唤安卓版关于多人联机的一些问题,百度不到特来问问_starbound吧_百度贴吧
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关于多人联机的一些问题,百度不到特来问问
有几个问题:1、我安装了mod进去别人的服务器我的mod物品会不会炸掉??比如崩档什么的?2、我裝了大容量箱子mod,做一个256格箱子给没有这个mod的队友会出现什么问题?(其他mod同问)3、在别人服务器里建造的建筑,自己单机时还在不在?(我知道在别人服务器改动地形会保存在别人的存档里,但自己的存档会不会有改动?)4、同上问,如果自己的存档改动了,那么联机时队友建造的建筑会不会出现在我的存档里(如果不会,一起建造的建筑呢?)5、两个人飞船停在同一个坐标的星球上,分别从两个飞船下去,会不会是两个星球?(存档有星球档,飞船档和人物档,会不会从谁的飞船下去改造的就是谁的星球档?)ps:一直单机,今天在游侠联机平台弄了一个1.05版联机,想把存档和mod移到这个联机版本里,不知道会不会有问题。因为用的新人物无mod,所以问一下,有谁知道?
我选的贵族,但是技巧型...
现在游戏里玻璃心那么多...
我到现在还是安装不上!
盗墓笔记游戏出来了,你们都玩了么?
深夜无人,沙发自占
1,放在身上不拿出来不会,箱子里的会炸2,给队友不会有大箱子效果3,不会4,不会5,一个星球(顺便说下星球和人物是两个存档,联机时将使用主机的星球挡)
联机时把允许资源不匹配打上钩,和朋友的角色站在同一位置时不要把MOD里的东西拿出来就没事
贴吧热议榜
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星界边境Starbound修改存档飞船空间无限大方法
时间: 来源: 作者:史萊姆的腦袋 热度: 2764 次
注意:修改游戏档案可能导致各种问题,请先进行备份,以下的方法以实例将植物人飞船上方的禁区删除,从而令飞船拥有理论上用不完的空间。
注意:修改游戏档案可能导致各种问题,请先进行备份,以下的方法以实例将植物人飞船上方的禁区删除,从而令飞船拥有理论上用不完的空间。
首先,打开以下路径
Steam\SteamApps\common\Starbound\assets\ships\floran
你会看到以下这张图:
这是飞船的禁区图,限制了玩家在飞船内能前往、掘取的地区。
然后以这种方式来解除限制:
这样子飞船上方的禁区就被取消了,而且内置金属背景墙。而由于在创角色后,飞船的外观就被固定下来,以此方式去改也只会令飞船外可放置物品,而不能外出,所以建议是创新角色。如果不想重玩,也是有方法,只是飞船内的物品应该会被清光。角色存档是在:
Steam\SteamApps\common\Starbound\player
然后副档名.shipworld就是对应玩家的飞船内容。
在修改飞船外观后,创新角色,然后将旧角色的.shipworld档用新角色的覆盖(旧的删除,然后把新的改成旧的档案名)。
就这样了,会画图的甚至能自行改变飞船外观,只是其他判定就要改塬始码了。基本上,Starbound的内容是完全没有加密的,这点真的很棒。
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【MOD】扩展飞船,可制造飞船部件(附 不用新开号就可以换飞船方法)
主题帖子积分
超级玩家, 积分 790, 距离下一级还需 210 积分
超级玩家, 积分 790, 距离下一级还需 210 积分
本帖最后由 herrychirs 于
21:29 编辑
无标题.jpg (297.68 KB, 下载次数: 87)
03:21 上传
拓展了原飞船可建造范围,也就是可以改得很大--
添加了一个合成器,里面可以合成飞船所有部件,船柜、打印机、传送台、引擎、座椅……
将解压得到的文件添加到游戏目录下的&&assets&&文件夹 ,确认覆盖 universe_server.config&&(记得备份assets 文件夹下的&&universe_server.config ,以便不想用了的时候还原)
进游戏记得把地上那本书敲进背包,才能在合成器里看到部件。
卸载方法 : 还原universe_server.config 文件,删除 assets 下的 madtulip 文件夹
附 不用新开号就可以换飞船方法:
& && && &&&1.进入角色1,把飞船里需要带走的东西敲进背包 (飞船里的东西会消失,重要的东西一点记得带身上)
& && && &&&2.退出角色1,新建角色2,进入角色2,退出游戏(要完全退出游戏,只退出到开始界面没有用)
& && && &&&3.打开游戏目录下的 player 文件夹&&这里有你所有角色数据,每个角色3个文件,只能通过文件修改时间来确定哪个文件是哪个角色的了,比如下图 ,前3个文件修改时间最近,就是角色2的,后3个就是角色1的。把角色1(蓝框)的那个比较大的扩展名为.shipworld 的文件删掉,把角色2(红框)里那个扩展名.shipworld的文件复制一份出来改为和角色1刚删掉的那个文件同名
360截图21206.jpg (34.8 KB, 下载次数: 13)
03:54 上传
& && && && &4.搞定!
3DM下载站:
(98.94 KB, 下载次数: 4532)
04:03 上传
点击文件名下载附件
这是原始universe_server.config 文件,不小心没备份的用它还原吧。
(614 Bytes, 下载次数: 4767)
04:04 上传
点击文件名下载附件
单独MOD不允许使用回复可见,此点在本版版.
做个高级熔炉吧,熔炼矿石速度快点.
MOD需要您来引领
主题帖子积分
高级玩家, 积分 453, 距离下一级还需 147 积分
高级玩家, 积分 453, 距离下一级还需 147 积分
主题帖子积分
游戏狂人, 积分 1111, 距离下一级还需 889 积分
游戏狂人, 积分 1111, 距离下一级还需 889 积分
很给力的东西
主题帖子积分
游戏狂人, 积分 1141, 距离下一级还需 859 积分
游戏狂人, 积分 1141, 距离下一级还需 859 积分
主题帖子积分
高级玩家, 积分 390, 距离下一级还需 210 积分
高级玩家, 积分 390, 距离下一级还需 210 积分
感覺不是很完善
不小心飛船就整個拆掉了
主题帖子积分
中级玩家, 积分 161, 距离下一级还需 89 积分
中级玩家, 积分 161, 距离下一级还需 89 积分
可以修改了O(∩_∩)O哈哈~
主题帖子积分
高级玩家, 积分 423, 距离下一级还需 177 积分
高级玩家, 积分 423, 距离下一级还需 177 积分
怎么拆船?
主题帖子积分
游戏达人, 积分 3289, 距离下一级还需 211 积分
游戏达人, 积分 3289, 距离下一级还需 211 积分
主题帖子积分
高级玩家, 积分 460, 距离下一级还需 140 积分
高级玩家, 积分 460, 距离下一级还需 140 积分
拿走试试!!感谢分享!!
主题帖子积分
超级玩家, 积分 767, 距离下一级还需 233 积分
超级玩家, 积分 767, 距离下一级还需 233 积分
感谢分享!!!!!!!1
主题帖子积分
游戏狂人, 积分 1461, 距离下一级还需 539 积分
游戏狂人, 积分 1461, 距离下一级还需 539 积分
才试玩版弄那么复杂做什么,体验一下游戏就好了。我已经删了。试玩版比较枯燥~!
主题帖子积分
游戏狂人, 积分 1417, 距离下一级还需 583 积分
游戏狂人, 积分 1417, 距离下一级还需 583 积分
为什么试玩版会枯燥
主题帖子积分
黑色的翅膀
超级玩家, 积分 650, 距离下一级还需 350 积分
超级玩家, 积分 650, 距离下一级还需 350 积分
六号档可用么?
主题帖子积分
游戏狂人, 积分 1745, 距离下一级还需 255 积分
游戏狂人, 积分 1745, 距离下一级还需 255 积分
主题帖子积分
高级玩家, 积分 442, 距离下一级还需 158 积分
高级玩家, 积分 442, 距离下一级还需 158 积分
我试试可以玩么
主题帖子积分
高级玩家, 积分 442, 距离下一级还需 158 积分
高级玩家, 积分 442, 距离下一级还需 158 积分
urna 发表于
我试试可以玩么
没看到那本书。。。
主题帖子积分
小鸡鸡大鸡鸡
怒顶一发,虽然还没玩……
主题帖子积分
游戏狂人, 积分 1454, 距离下一级还需 546 积分
游戏狂人, 积分 1454, 距离下一级还需 546 积分
书倒是看到了,求问求科普,咋弄到背包里啊?
主题帖子积分
中级玩家, 积分 206, 距离下一级还需 44 积分
中级玩家, 积分 206, 距离下一级还需 44 积分
研究研究0 0& && && && && && && &
主题帖子积分
新手玩家, 积分 19, 距离下一级还需 11 积分
新手玩家, 积分 19, 距离下一级还需 11 积分
啊啊啊啊啊,好高端
主题帖子积分
中级玩家, 积分 119, 距离下一级还需 131 积分
中级玩家, 积分 119, 距离下一级还需 131 积分
怒顶一发,虽然还没玩……
主题帖子积分
超级玩家, 积分 888, 距离下一级还需 112 积分
超级玩家, 积分 888, 距离下一级还需 112 积分
奇奇怪怪的各种MOD,先下了再说,呵呵呵呵呵呵呵呵………………
主题帖子积分
不玩游戏会死星人
高级玩家, 积分 389, 距离下一级还需 211 积分
高级玩家, 积分 389, 距离下一级还需 211 积分
嗯看看是怎样的,应该很好
主题帖子积分
超级玩家, 积分 649, 距离下一级还需 351 积分
超级玩家, 积分 649, 距离下一级还需 351 积分
谢谢。。。。。。。。。。。。。。
主题帖子积分
超级玩家, 积分 978, 距离下一级还需 22 积分
超级玩家, 积分 978, 距离下一级还需 22 积分
泪流满面!原来这样的…
主题帖子积分
初级玩家, 积分 89, 距离下一级还需 11 积分
初级玩家, 积分 89, 距离下一级还需 11 积分
主题帖子积分
超级玩家, 积分 722, 距离下一级还需 278 积分
超级玩家, 积分 722, 距离下一级还需 278 积分
主题帖子积分
超级玩家, 积分 866, 距离下一级还需 134 积分
超级玩家, 积分 866, 距离下一级还需 134 积分
这是好东西 一开始的飞船太小了?!
主题帖子积分
新手玩家, 积分 23, 距离下一级还需 7 积分
新手玩家, 积分 23, 距离下一级还需 7 积分
。。。。。。
主题帖子积分
超级玩家, 积分 629, 距离下一级还需 371 积分
超级玩家, 积分 629, 距离下一级还需 371 积分
感谢提供,鼎力支持!!...
端午小水呱
端午節獲得的特殊活動勳章
Powered by对开发组直播Starbound的转述与分析_starbound吧_百度贴吧
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对开发组直播Starbound的转述与分析
这是前一次直播的贴子:
tr友情客串
8月4日起的官方日志合集...
沸沸扬扬的车队事件,仔...
盗墓笔记游戏出来了,你们都玩了么?
原帖地址:作者:varixai直播地址: Work in progress, paraphrased transcript for today's stream:Fossil Game (5:20 to 11:00 or so)化石游戏(5:20 to 11:00)?You should be able to use /spawnitem fossilgame after tonight's Nightly. (it was accidentally left out of the public Nightly builds)在今晚的日更后你们应该可以用/spawnitem fossilgame这个命令了?To the pokemon mini-game comparison: Yea, they can be similar, but the one in Pokemon is more about exploration. Whereas this one is a lot more about pattern matching. It is a bit hard to differentiate these simple tile based games.与口袋妖怪小游戏的对比:没错,这俩货很相似,但是在口袋里的那个更偏向于探索。在SB中的这个更偏向于图案匹配。有点难以区分这些以游戏为基础的简单方块。?This mini-game shows up when you go to harvest a fossil you found in the world. (it won't be an arcade game) Eventually, when you win the mini-game you will get a fossil item that you can keep and display, or if you fail you don't get a fossil.当你捡到一块化石的时候这个小游戏就会出现。(不会在游戏机上的),当你赢得了小游戏你就会得到一块化石道具,你可以保存并展示,假如你失败的话就不会得到化石。12:00 to 24:00 ish - sporadically showing off different weapon types (the new particles and elements)12:00到24:00 -
零星地展示了不同的武器类型(新的粒子和元素)20:33 - Side species talk - They have been adding many new side races to many of the revamped biomes. These include the Agaran, Alpaca people, Frog people, Eye people, and more. These are meant to be relatively &minor& races. They aren't really central to the plot or anything, you just encounter them in your travels.20:33 - 单拿出来说 - 开发组在修补后的生态中加入了许多新的不可用种族。包括蘑菇人,羊驼,蛙人,眼球人,等等。这只是一些“副”种族。他们没有任何剧情或者其它故事,他们只是你旅途的过客。23:40 - In the combat update, some weapons may get a charge time. Currently they plan to add this to Hammers, where the longer you hold a swing the harder it hits.23:40 - 在战斗升级中,一些武器可能会获得蓄力时间。目前他们打算给锤子添加这个特性,你蓄力的时间越长,攻击力就越高。27:00 - Tiy discusses how they recently added new functionality that allows them to make NPCs of many different sizes. For example, the new penguins are not &humans wearing penguin armor& in the assets anymore, they are actual NPCs.27:00 - Tiy 讨论了他们最近添加的新功能,允许他们制作不同类型的NPC,在asset中的新版企鹅再也不是“套着企鹅外套的人类了”,他们是实实在在的NPC。Agarans and some other minor races use the old armor system, but they aren't important enough for them to go back through and convert them to the new system.蘑菇人以及一些副种族仍在使用旧的护甲系统。但是这些非重要种族(译注:ToT二等公民啊)不值得返工把新系统给他们用。29:30 - Tiy discusses the new weapon system coming in the Combat update (the Stable update after the one in a few weeks). Metadept and Kyren are both working on this already.29:30 - Tiy提到了新的武器系统已经入住战斗更新(稳定更新会在这个完成的几周之后)。Metadept和Kyren都在为此忙绿。Right now, most of the melee weapons are really just various types of swords, which is why hammers, axes, swords, and others all feel similar. In the new system they will be completely separate and feel much different.目前,大部分近战武器只是不同类型的剑罢了,锤子,斧子,剑,以及其它近战看起来都差不多。但在新系统中会完全分开,感觉大不同。The weapons will also be able to have their own animations (like a rocket launcher reload indicator) as well as attached lua scripts which allow the very unique weapons shown on the blog the past 2 months.武器也同样有自己的动画,(比如火箭筒的装弹指示器)同时附加的lua脚本可以做出如过去两个月日志中展示的那些独特武器。The weapons will also have unique &alt fire& attacks that can be cast with a right click, among other neat mechanics.在平滑攻击的同时,武器也同样有“第二模式”攻击,通过右击触发。With Spears you will be able to thrust and then hold the attack button to keep the spear extended and &use it defensively&.你可以将长矛刺出然后按住攻击按钮保持长矛呈伸出状态可以“进行防御”。31:00 - Showing off the revamped Arid planet.31:00 - 展示了修改后的荒芜星球。34:30 - Tiy discusses ship pets vs captured pets - You they may give you the ability to get rid off or hide your ship pet, but you won't be able to transfer them to other ships or take them with you to planets and stuff. (upcoming pet system described in last transcript)34:30 - Tiy讨论了飞船上的宠物VS抓捕的宠物 - 开发组可能给你们摆脱或者骑上飞船宠物的能力,但是你不能把它们转到其它飞船或者带它们和你一起去别的星球和副本。36:47 - They are going to make the Erchius Crystal boss slightly easier by reworking the platforms a bit, might be in the next Stable update.36:47 - 开发组打算重新设计平台来让第一个副本的水晶boss稍微容易一点,下次稳定更新可能就会有了。37:40 - &The next Stable update is a few weeks away, minimum. We definitely want to make sure it's good and that we've got everything we want in it.&37:40 - “下一个稳定更新至少要数周之后。我们一定要保证它很棒,并且我们想要的每样东西都要包括在里面。”38:00 - Revamped Bioluminescence mini-biome. There is now only 1 type of Glow Fibre that drops, instead of 4 different colors.38:00 - 修改后的生物发光迷你生态。现在只掉落一种发光纤维,而原来有4种不同颜色。38:42 - Avian Village and colony NPC talk38:42 - 翼族村民和殖民地NPC的对话?38:52 Valiant defense and double kill by avian guard?38:52 英勇防御和被翼族守卫双杀?Merchants have more unique armor now to signify that they are merchants (backpacks, hats, etc.)商人现在有了更多独特的套装来显示他们是商人(背包,帽子等等。)41:22 - More Bioluminescence mini-biome - 43:40 Tree's can't glow yet, but they should get that functionality eventually.41:22 - 生物发光迷你生态更多细节 - 43:40 树还不能发光,但是最终它们应该会有这样的功能的。44:17 - New unique cave generation in a Snow mini-biome that has a subtle surface marker.44:17 - 在雪地迷你生态中新加入的洞穴生成,有一个稀薄的平面为特征。46:28 - Hopefully before release servers will be able to have mods that automatically download to clients that don't have them when they connect.46:28 - 在服务器发布前满怀希望,将来一定能够在联机时自动下载自己还没有的mod到客户端。46:50 - Revamped Jungle planet and new Jungle microdungeons46:50 - 修改后的密林星球和新的密林微型地牢50:50 - Alien planet and new anatomy vanity armor.50:50 - 异形星球和新加入的anatomy vanity套装。51:48 - First underground maze discussion! &Steven (Armagon) is working on a big underground dungeon generator that isn't tied to any particular race. It produces quite complex interesting 'mazey' layouts, that are often populated by members of different races but aren't the same as [race specific dungeons].& There are lots of other non-racial &encounters and things& coming as well.51:48 - 首次讨论地下迷宫!“Steven(Armagon)正在为大型地下迷宫的生成忙碌着,还没有和任何具体的种族挂钩。迷宫有非常复杂有趣的‘mazey’结构,里面经常有不同种族的住民,但和【种族相关地牢】不一样。”未来还有大量非种族的“奇遇和历险”将会到来。
53:13 - Story talk - &The idea in Starbound is that there was an event that occurred a long time ago that almost, kind of, reset the universe. And after the universe was reset, only a handful of species were given the technology to spread across the universe, and they did so. They did so so well that the universe almost became a smaller place. You know, this handful of creatures spread across the entire universe. Which is why you see the same races everywhere, from a lore perspective anyway.&53:13 - 谈论故事背景 -
“故事是这样的,在很久很久以前,SB的世界中发生过一件大事,这件大事几乎,差不多,改变了整个宇宙的格局。在宇宙重置之后,只有少数被给予了科技的种族在宇宙中开枝散叶,他们也正是这样做的。他们几乎把宇宙变成了一个村子。你懂的,这些生物在整个宇宙中繁衍。从历史的角度来看,这解释了为什么你在宇宙各地看到的种族都差不多。”Alien planets are uncharted planets. So you see a lot of scientists and research stations checking them out.异形星球是一种未知星球。所以你会看到大量科学家和研究设施。54:46 - Ore surfing in fine sand was removed intentionally. The current fix is that it just destroys the ore, but Tiy thinks a better fix would be to make cascading sand (and presumably other similar blocks) hurt you instead. That way you can still do it, since it is a lot of fun, but there would also be a danger element to it.54:46 - 在上等沙上滚动的矿石被移除是故意为之。目前的补丁只会毁坏矿石,但Tiy认为让层叠的沙子伤害玩家的补丁更好。你仍可以在滚动的沙子上玩耍,这很有意思,但也很危险。57:54 - Player: &Will there be NPCs that can affect the world, such as mining for you while you are away?&57:54 - Player:“NPC可以影响星球吗,比如在你离开时为你挖矿?”Tiyuri: &Yes, however there is a technical limitation: We can't have NPCs that are doing things while you are on another planet. That would mean that all the planets you have visited would all be active at once, and we can't have that. The server needs to be able to shut down planets after you have left, or even distant parts of the same planet, in order to save memory and resources. When you return that part of the world is loaded again.Tiyuri:“是的,然而有一个技术限制:当你处于另一个星球的时候,我们不能让NPC做事。也就是说所有星球只在你拜访的时候才是活动的,而且我们对此无能为力。服务器需要确保在你离开后关闭星球活动,甚至连距离遥远的同类星球都要关闭,以确保节省内存和资源。当你返回的时候世界才加载。”So we can't really do things that are that persistent. What we can do is store a time stamp that says 'this is the state of the world at this point' and then when you return a certain time later we can make a change. But with something as organic as mining and wanting to see blocks removed in a logical way that might not be something we can do really.所以我们不能这样做。我们能做的是存储一个时间标记,表明‘在这个时间点世界的状况是这样的’,然后当你回到特定时间点我们就能做出改变。但是像挖掘矿物或者用逻辑方法看物块被移走这类事情真的不是我们能做到的。1:00:26 Player: &Could you make an item to keep a planet active, like a main colony?&1:00:26 玩家:“你们可以做一个道具来保持星球的活跃吗,比如像主殖民地这样?”Tiyuri: &We could, but what if you have lots of players on your server? You're going to end up keeping a whole ton of worlds active.&Tiyuri:“我们可以做到,但假如有大量的玩家出现在你的服务器又该怎么办?你不得不关闭大量的世界活动。”Healthire: &That is actually something you can do with a mod right now. I mean, we have that functionality exposed to LUA so you could make an object that you can place to keep the planet loaded.&Healthire:“实际上这件事你现在做个mod就可以实现了。我的意思是,我们把那个功能交给了LUA,所以你们可以做一个物品,你就可以把它放置于星球上保持其加载状态。”Supernorn: &How do you explain that though? That kind of needs explained.&Supernorn: “然而你怎么解释那个东西?这需要解释。”Tiyuri: &Well if you are running a private server and that's something that you want to play with, then you can run a mod that does that. I don't think we can can really put it on the main game just because on larger servers it would cause performance issues.Tiyuri:“好吧,如果你们运行的是私人服务器,你们想玩这个功能,然后你们可以运行mod。我不认为我们会真的把这个东西放在游戏主程序中,因为在大型服务器可能会引起性能故障。”1:00:02 - Tiyuri likes a suggestion where when you inspect the air, instead of saying nothing it could describe the air in that biome, or even just general info about that biome.1:00:02 - Tiyuri提出一个建议,当你用放大镜检查天空,不会什么都不说,它会面对该生态的天空进行描述,甚至会生成该生态的说明。1:01:35 - We know the watering can is really slow. We plan to add tools that allow you to water your crops really quickly (&like a hose or something&). For now you can pour water directly on them if you're careful, like several people did here.1:01:35 - 我们知道洒水壶效率很低。我们计划加入些工具,可以让你们快速地灌溉作物(“比如像长管这样的东西”)现在起如果你细心,你就能直接把水浇到作物上,就像几个人在田里劳作一样。1:02:14 - Tiyuri: &You know why GeorgeV made so many wells? It was all just one huge troll. He made like 10 wells so you would get used to them having treasure chests at the bottom, and then he made one well with spikes at the bottom.&1:02:14 - Tiyuri:“你们知道GeorgeV为什么做了那么多的井?这只是一个巨大的陷阱。他做了10个这样的井,你们在底部可以找到宝箱,然后他在其中一个底部放了尖刺。”1:03:14 - We do plan to change players starting on the same planet with every character. It's been something we've done for a while just because during early access we wanted to make it easy to play together and find each other, but that's going get easier and we'll be able to spread people out more by default. We are aware that it's a problem right now though, especially on multiplayer servers where the starting planet can become completely wrecked and hard to play on.1:03:14 - 我们打算改变每个玩家每个种族都在同一星球开始游戏的状况。这件事我们已经做了一阵了,因为在早期我们想让玩家能更容易地找到彼此并一起厮混,但是这有些太容易了并且现在通过系统默认设置我们能够将玩家分散开。然而现在我们意识到这是一个问题,特别是在多人游戏的服务器上玩家都挤在同一个起始星球容易出事并且很难玩。1:04:30 - Flags are now teleportation bookmarks! (demonstration) - Flags now function like teleporters, the difference is that you can't teleport from them, only to them. But you can get flags cheaply and in the early game.1:04:30 - 旗帜现在是远程传送的书签!- 旗帜的功能就好像传送点,不同之处在于你不能从旗帜处传送,只能从别处传到旗帜处。在游戏早期你们可以让很容易得到旗帜。A minute later Tiyuri discusses how someone can remove your bookmark by destroying the flag, but that is part of a larger problem (griefing) without an easy fix. They continue to look into how to prevent that type of stuff without severely hindering players.一分钟后Tiyuri讨论了别人可以通过破坏旗帜移动你的书签,在没进行修复之前这是一个大问题。开发组继续关注如何在不用服务器ban掉玩家的情况下防止此类事情的发生。1:08:08 - Plants aren't using the &dying animation& right now no, but that could be part of the farming overhaul. (Note: They are talking about the &rotten& frame that crops do not currently show during their growth cycle, seen here.1:08:08 - 植物现在还没有使用“死亡动画”,这是农业大修的一部分。(说明:开发组讨论了“腐烂”属性,这项属性目前在植物的生长周期中没有体现出来,看这里Weather gives you various status effects now, as well as leaving particles on the ground. For example Sandstorms slow you down and leave sand on the ground. (Note: This means that unless you take preventative measures a long term house will get buried by those weather effects.)天气现在可以给你各种状态效果,而且还会在地面留下粒子效果。比如,沙尘暴会把你吹倒并把沙子留在地面。(说明:这意味着除非你采取预防措施造一个长条房子,否则这样的天气效果会埋了你的家。)1:08:28 - Horror scenario causes Supernorn to flee in terror and activate his trap card, courtesy of GeorgeV.1:08:28 - 恐怖的场景使Supernorn逃走时慌不择路引发了陷阱卡,GeorgeV真是个大好人。
1:09:25 - Tiyuri discusses some of the new loot/upgrade philosophies. For example, Upgrade Modules are now used to upgrade your Matter Manipulator, ship, and Lantern Stick.1:09:25 - Tiyuri 讨论了新的战利品/升级机制。例如,升级模块现在用来升级你们的物质枪,飞船,和背灯。Tiyuri: &Currently on Stable you upgrade your Matter Manipulator with Ore, which always felt a bit weird to me. Now you upgrade them with these modules that tie into the lore in ways I'm not ready to discuss just yet. I know I keep saying that, but I think it's important to let people know that we are tying stuff into the lore as well so it is really cohesive.&Tiyuri: “目前的稳定版中你们用矿石升级物质枪,这让我感到有些怪异。而现在你们可以用这些装有知识的模块升级这些东西但具体内容我还不打算讨论。我知道我一直在说这个,但我认为让人们了解我们在试着将这些东西和知识联系起来很重要。”You can find the full upgrade modules in chests, or you can craft them out of upgrade components that are dropped by monsters. &We're trying to make killing monsters a more interesting and valuable thing to do.&你们可以在箱子里找到全部升级模块,你们也可以收集怪物掉落的升级部件来制作它们。“我们正在试着把屠杀怪物变成一件高尚而有意义的事情。”1:10:30 - Tiyuri doesn't like the flesh strand sprite. SamuriFerret is going to redraw it.1:10:30 - Tiyuri不喜欢肉串精灵。SamuriFerret打算把它回炉重造。1:10:46 - The creature Supernorn trapped 2 minutes ago gets his revenge, with a brand new and well aimed attack.1:10:46 - 2分钟前暗算Supernorn的生物(译注:GeorgeV)得到了奖赏,刚出炉的精准攻击。1:11:07 - They loved the Ground Penetrating Radar mod that used the scripted interface system to generate a map of your surroundings. They would still like to do something like that, probably as a minimap that you fill out yourself as you explore. But the reason they haven't asked that mod author if they could put it in the game is because it works by generating all of that terrain in a very short amount of time, which is really performance intensive.1:11:07 - 他们很喜欢地面探测雷达mod,使用了脚本界面系统来生成你周围环境的地图。开发组仍然愿意做这件事,可能是一个小地图,你可以把自己探索过的地方填满。但是开发组没有问mod作者是否可以把此mod收入游戏中,其原因是其工作原理是在极短时间内生成全部地形,这真的需要强大的性能。A player asked that if they make that as you go mapping system, for them to include a way to share or screenshot those maps for others. The devs agreed that that was a good idea.1:13:13 - Supernorn is not wearing pants, prompting Tiyuri to discuss the change to the armor stat system in the next update. (armor supplying your power much more than your weapons, making weapons useful across many more tiers)1:13:13 - Supernorn没穿裤子,提醒了Tiyuri来讨论下次更新时护甲属性系统的变化。(护甲比你的武器提供的能量多,使武器在跨过多级之后依然很有作用。)1:14:00 to 1:25:00+ - showing revamped Arid planet encounters1:14:00到1:25:00+ - 展示了荒芜星球的遭遇战1:15:06 - Tiyuri says that many of the soundtrack songs aren't played in the game right now are going to be in the missions that aren't implemented yet, which is why you don't hear them yet.1:15:06 - Tiyuri说许多原声音乐还没有在游戏里面放过,打算把它们放在副本里但还没有实施,这就是你们在游戏里听不到这些音乐的原因。Bookmarks don't really have special &sorting or organization tools& yet because that would be kind of complicated. Tiyuri suggests trying to plan them out and keep them organized yourself for now.书签还没有真正意义上的“排序和组织工具”,因为这是个复杂的活儿。Tiyuri建议玩家暂时自己计划一下并保持持其有序。1:16:24 - More story talk!1:16:24 - 更多故事背景讨论!?Again, they've revamped the start of the game, so they aren't actively working on finishing the old intro cinematics since they are showing the story another way (mostly through the missions).又一次,他们修改了游戏开头,所以自从他们用其它方法展示故事背景之后(主要通过副本),他们就没法完成以前的开场电影了。?Some basic Terrene Protectorate (TP) info repeated, see here for information about them. New info below though:一些Terrene Protectorate(TP)组织的基本设定被改变了,他们的消息请看我昨天的帖子。新的设定在下面:?The TP are kind of like the federation in Star Trek. It's their goal to help everybody out.TP类似于星际迷航中的联邦。他们致力于帮助每一个人。?At the start of the game you are a TP recruit who is just graduating. But as you graduate some crazy things happen and the TP is destroyed, starting off the game's main story line (figuring out how and why they were destroyed).在游戏开始你是一名刚毕业的TP新兵。但是在你毕业的时候一些疯狂的事情发生了,TP被团灭了,游戏的主线故事开始(找出TP团灭的原因)?Every race is going to start off with the TP mission, so those racial introductions aren't really relevant anymore. But they would like a way to include more information about the species histories somewhere early on in the game.每个种族都会以TP任务为起点,所以那些种族的介绍就于此没有任何关联了。但是开发组会在游戏早期的某个地方讲述关于物种的更多历史。?Tiyuri would like to put more information on the character creation screen about what each race is and what they do.Tiyuri想在角色创建界面放上每个种族的概况和他们做过什么这样的信息。1:18:18 - &Upgrade Modules are the new currency for upgrading the ships as well as various other things that I won't mention right now.&1:18:18 - “和其它我现在还没提到的东西一样,升级模块是升级飞船的新单位(译注:升级模块还能当货币?)。”&We went through all of the chests and figured out a means of making the loot more interesting. And taking some of the bigger rewards in the game like ship upgrades and spreading them out across the game.&“我们检查了所有的箱子并找到了一种方法使战利品更加有趣。在游戏里拿到像飞船升级这样不错的回报并让它们在游戏里流通。”1:19:50 - Showing off the new Shipyard at the outpost.展示了新加入前哨站的造船厂。?&You're gonna be able to buy your ship upgrades there and get your quests for ship licenses.&“在前哨站你可以买到飞船升级,并且得到一个取得飞船许可证的任务。”?All of the quests in the game right now are placeholders used to test out the quest system. They are reworking them right now to be more robust and interesting. Some of those new quests are for ship licenses.在游戏中的所有任务暂时只是站位符(译注:也就是说任务以后还要大改)用来测试任务系统。一些新任务是用来获得飞船许可证的。1:20:20 - &Maybe before 1.0, I'm not 100% sure yet, but we might be able to get them in in time.. Are player ship upgrades that aren't just changing the size of the ship, things like: 1:20:20 - “我还不是100%确定,也许在1.0之前,我们可以及时完成...玩家的飞船升级不只是改变飞船的大小,还有类似下面的效果: ?Making the ship travel faster between planets让飞船能更快地在星球间跃迁?More efficient fuel (uses less fuel)更有效率的燃料(燃料消耗减少)?Buffs on the ship (you heal when you're on your ship)给飞船上buff(当你在飞船上时可以治疗)&There's a bunch of different upgrade things we can do there, and we'd like to get those in.. It might be before 1.0, I'm not sure.&“我们可以做很多不同的升级,我们想要把它们完成...可能会在1.0之前完成,我不确定。”
1:20:50 - Huge Monsters1:20:50 - 巨型怪物?They are still testing and tweaking those huge monsters.开发组仍在测试调整那些巨型怪物。?They are currently missing some assets, which is why they don't spawn anywhere ingame right now.他们目前还缺一些assets,这就是它们目前在游戏里不能生成的原因。?They are looking into the Spriter Pro animation program, which would allow them to make animations much easier, especially for large creatures like those.开发组正在研究Spriter Pro animation,这个应用程序可以使动画制作更容易,特别是像那样的大型生物。?&Ultimately, one day, it would be nice to implement their animation format, so that you can just have bone animations in the game, which would make them look way smoother.终有一天,开发组可以完美地完成自己的动画格式,在游戏里你们就可以拥有骨骼动画了,这可以是它们的动作更平滑。?But in the meantime they can still use the sprite sheets, which need some tweaking and are huge for these big monsters.但在目前他们仍在使用sprite sheets,需要一些调整,而且对于这些巨怪来说工作量巨大。?1:21:30 &Demonstrates many huge monsters and their dev build missing asset errors&1:21:30 &演示了许多巨型怪物,它们引起了asset丢失错误&?&Their AI doesn't have a clue how big they are, how fast they move, etc. So it's kind of screwed up still.&“它们的AI无法和它们的体型相匹配,比如它们移动的太快了。所以这仍是个未完成品。”1:22:46 - Status Pod Russian Roulette - &Status Pods spawn hazardous stuff a lot less frequently now.&1:22:46 - 状态舱Russian Roulette(译注:俄国轮盘) - “状态舱产生有害buff的机率现在不那么高了。”1:24:14 - Armor Dye system discussion1:24:14 - 关于护甲染色系统的讨论?The current way to implement it is just to make a &metric ton& of recipes so that you can just use a crafting table to dye different armors (by crafting different colored items)目前的方法只是制作“成吨”的配方,你就可以用制造台给护甲染成不同的颜色(通过制作不同颜色的道具)?When Chucklefish implements a dye system it will be an engine feature.呵呵鱼完成的染色系统可能是一个引擎。?All modders will have to do is just include dye sprites and &it will just work&.所有modder不得不做的就是把染色sprites加入游戏并且“让其工作”1:24:57 - The Heck mini-biome has been turned into the Flesh mini-biome.1:24:57 - Heck迷你生态被转为了血肉迷你生态。The Tentacle Biome is going to return &in a much more interesting way that Tiyuri can't talk about because it would be a huge spoiler&.触手生态将会以“Tiyuri不能谈论因为会剧透的更有趣的方式”回归Healthire: &If something weird happens in a world the first question you ask is 'Is it at the world wrap point?' and usually the answer is yes.& (making worlds wrap around was difficult andstill causes some issues)Healthire:“如果一个世界中发生了不可思议的事情,你问的第一个问题是‘这是这个世界的转折点吗?’,一般回答是肯定的。”(让世界发生转折是很困难的还会引起一些事件)Tiyuri has a closing question to the community - Would you like to see them stream other Chucklefish published games or just other games?Tiyuri在结尾问了社区的各位一个问题 - 你们想看开发组直播呵呵鱼发布过的游戏或者其它游戏吗?(Reminder: Those game are not developed by Chucklefish, the entire Starbound team is only growing and is only working on Starbound, no other games)(提醒:那些游戏并不是呵呵鱼开发的,Sb开发组一直在发展,他们只负责Starbound的开发,不包括其他游戏)
这么说大概9月份会出稳定版咯。。旗帜是个好想法,不过我觉得改成一次性的会好一些(如果真的很容易得到的话)
这篇文章感觉比日记透露的内容更加多
不知道前哨站这是在干什么,似乎是鱼人风格的。
我是来围观的
盗墓风袭来,千年古墓知多少?
厉害厉害 我要不要相信里面说的几周之后更新。。。。
啊啊啊啊楼主长命百岁!
我是来围观围观的
还是没有造人系统。。。。
stardewvalley什么时候发布。。。。不得不说starbound开发组效率很高
辛苦了,这次文字好多
工作量惊人。不我说的是lz蘑菇人成路人差评!强烈要求世界背景mod!
楼主太好了,贴吧一大功臣,我坚持看你的贴好多年了
自从这游戏改版以后,加上富兰克林宇宙,真的是太好玩了,我已经连续玩了36个小时了,赶紧睡觉去了,受不鸟……
饱食度呢?为什么没有饱食度???
: 饱食度,温度系统以后会回归的
哪路好到,没有硬核系统真不爽啊,我是生存专家,站在食物链顶端的男人,2333 PS——贝爷:来solo?
我去刚才不小心挖坟了%…谁这么蛋疼,爆完泰拉又来爆屎大棒的吗
反物理火把,果然名不虚传
问什么都没人来说话呢= =这游戏不是挺好玩的吗
有人说我是水经验 我转身就给他一嘴巴子 你丫不是废话吗?不水怎么升级。
新手求解答
我从初始星域飞到贝塔星域
怎么飞了好长时间 都没到地方啊
必须一直等吗
: 飞了很久?不太清楚,我打了富兰克林宇宙mod,随便飞,难道是游戏文件损坏了??我是5.8稳定版
贴吧热议榜
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