ue4 玩家起始点出现ue4 badsizee是什么回事

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只需一步,快速开始
查看: 858|回复: 4
游戏还没开呢就跳出了!!谁帮忙看下怎么回事???
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游戏达人, 积分 2028, 距离下一级还需 1472 积分
游戏达人, 积分 2028, 距离下一级还需 1472 积分
还在游戏读取界面的时候就跳出了,给了一堆下面的错误
Assertion failed: CurrentPos + Count &= TotalSize() [File:F:\UE4\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp] [Line: 1459]
Seeked past end of file ../../../ShooterGame/Content/PrimalEarth/GameObjects/DropBox/PrimitiveBox_Normal.uasset (2797554 / 2797550)
KERNELBASE.dll!UnknownFunction (0x00007fff) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice:ogf__VA() (0x0c128) + 159 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x0be08) + 117 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!FArchiveAsync::Serialize() (0x0b6faf) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1465]
ShooterGame.exe!operator&&() (0x0c7400) + 3 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\packagefilesummary.cpp:13]
ShooterGame.exe!ULinkerLoad::SerializePackageFileSummary() (0x0bc48c) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:886]
ShooterGame.exe!ULinkerLoad::Tick() (0x0c003b) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:550]
ShooterGame.exe!FAsyncPackage::Tick() (0x0bfd4b) + 60 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:216]
ShooterGame.exe!ProcessAsyncLoading() (0x0b2821) + 24 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1037]
ShooterGame.exe!StaticTick() (0x0fa21c) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:300]
ShooterGame.exe!UGameEngine::Tick() (0x06f69) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\gameengine.cpp:843]
ShooterGame.exe!FEngineLoop::Tick() (0x078ea) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2167]
ShooterGame.exe!GuardedMain() (0x0327c) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launch.cpp:133]
ShooterGame.exe!GuardedMainWrapper() (0x032ca) + 5 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x0826a) + 17 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x0ed394d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007fff03ad5fd2) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff05e05db4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fff05e05db4) + 0 bytes [UnknownFile:0]
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高级玩家, 积分 397, 距离下一级还需 203 积分
高级玩家, 积分 397, 距离下一级还需 203 积分
我结束游戏出这个
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中级玩家, 积分 187, 距离下一级还需 63 积分
中级玩家, 积分 187, 距离下一级还需 63 积分
同求 也是这个问题到底是怎么回事
主题帖子积分
游戏达人, 积分 2028, 距离下一级还需 1472 积分
游戏达人, 积分 2028, 距离下一级还需 1472 积分
没人有招么????
主题帖子积分
超级玩家, 积分 717, 距离下一级还需 283 积分
超级玩家, 积分 717, 距离下一级还需 283 积分
求头像图出处,我的女神大人!
Powered byUE4: Guide to Player Scale and World Architecture Dimensions
UE4: Guide to Player Scale and World/Architecture Dimensions
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When I begin a new project or learn a new game engine, the first things I figure out is scale and dimensions to use.
Deciding on a scale of player character and world geometry will help you to avoid major problems with proportion. Correct scale means that you know the basic dimensions for your architecture, your character and you use them as a guide to create your environment.
If you don't know the height of the character, then you don't know how large or small the surrounding geometry (props and architecture) has to be. You can easily tell if something is out of proportion and doesn't look right. So if you start your project without setting the base scale and dimensions of your environment, everything will be off. Every new prop and every new architecture piece will reference the previously placed prop. Then once you jump into the world and start playing, you realize that your proportions are incorrect and the world looks too small or too big.
At the beginning of every level creation, you have to decide on base dimensions you will use for your project.
You must know the following dimensions:
Character height
Average wall height, width, depth and length
Door and doorway height and width
Step height and depth
Base scale listed in this article is a good starting point. These dimensions will work 9 times out of 10.
Few things to note:
Scale and dimensions of your character and architecture is going to be relative to your game and the environment you are creating. Character collision boundaries will play a significant role for various architecture elements such as doorways height and width.
Scale and dimensions have to &feel right&. It all depends on how the player perceives your environment. So if you created &most-realistic& environment that match dimensions from the real-world but when you walk around it feels small, then you need to re-work your environment to make sure that your level &feels right&.
Remember: Everything is relative to the player and how the player sees the world.
Use these base values as a starting point but you may need to modify them to fit your project.
UE4 changed how Unreal Units work. If you are coming from UDK you will notice that everything is now based on centimeters instead of power of 2 scale values.
1uu=1cm or 1 grid unit = 1cm
Only Noise Tool heightmap generation, after 1 minute worth of work
As a UDK user you might think of switching back to old snap scale system (power of 2 values). But I would recommend giving this new grid snapping scale a try. After spending some time in UE4, I like the updated scale system a lot better.
It easier to snap objects together, stay on the grid and work with custom Static Meshes from Maya/3dsMax/Blender etc.
If you decide you want to change back to the scale system as it was in UDK (power of 2 grid scale), follow these steps:
Edit & Editor P then under Viewports & Enable 'Use Power of Two Snap Size'
Character height will be the most important starting point. Everything is relative to the point of view of the player and how they view the world.
Default character height is 180uu or 180cm (in real world it comes to about
UU = Unreal Units
Character Height: 180uu
Great way to reference everything in the world is to insert a Character Scale into your map.
You can use:
BSP Box (180Hx60Wx60D)
Static Mesh Box (180Hx60Wx60D)
Character Skeletal Mesh (import your own or use UE4 HeroTPP)
Create a BSP box with following dimensions: 180Hx60Wx60D
Static Mesh Box:
Create and import a Static Mesh (3d model) with the same dimensions (180Hx60Wx60D ) into UE4.
Skeletal Mesh Reference:
If you have your own player character already created, you can import and use that as scale reference. It doesn't have to be rigged. Static Mesh will do just fine.
You can also use a Skeletal Mesh that comes with UE4 called HeroTPP.uasset
in your project to help you build and judge levels and environments to proper scale and proportion.
Wall dimensions are the next important element to consider.
Average wall height is 300uu (9.8ft):
Wall height of 400uu (13.1ft) will be slightly larger but may work as well:
Always test in-game from point of view of the player.
Wall Height: 300uu
Wall Depth (thickness): 10-20uu
Average door has the following base dimensions:
Door Height: 210-230uu
Door Width: 110-140uu
Add 10-20uu for a door frame that you may include for aesthetics.
For doorways, you always want to test it in-game to see if you can walk through it due to player collision.
I am going to give you two values for a door/doorway.
These door dimensions are from First Person Example Game scale (downloadable through Learn section). This doorway looks the best for playable game environment as the character in-game is able to walk through it:
Door Height: 230uu
Door Width: 140uu
These door dimensions look best for FPS Template (default project setting) and Arch Viz:
Door Height: 210uu
Door Width: 110uu
Average stair height and depth that looks best is:
Step Height: 15uu
Step Length/Depth: 30uu
One thing to consider when you are creating stairs is the height of the entire stair set.
If you have a wall that is 300uu high then you would need 20 continuous steps to reach that height.
20 steps x 15uu each step = 300uu
If you have a wall that is 400uu high then you would need 26.6 steps to reach that height. This causes a bit of a problem that you will have to compensate for in your modeling application in order to make sure that your stair set aligns to the grid. That is of course if you are using the stair height of 15uu x 30uu to begin with.
If you use stair height of 10uu or 20uu and depth of 30uu, these will work for most walls without any decimals due to 10/20uu value. But the step height of 10uu is too small and 20uu is slightly larger than I would like it to be.
Here is a stair set that has step height of 20uu and 30uu depth. These don't tend to look right as steps with 15uu in height:
Again, you will have to play around with these values to find what you are happy with.
Windows are going to be relative to the wall and often will vary in size. As long as you get the wall size correct, you will be able to carve out a window based on the architecture style you are after.
Remember, always use a human reference scale that matches your c and always play test in-game.
UE4 Fundamentals:通过 APlayerController 可以让输入设备控制游戏,可以直接在蓝图中设置,不过我比较喜欢折腾c++(逻辑代码都是用c++写)
1、创建一个 AMyPlayerCtrler 继承自 APlayerController,重写一些方法
AMyPlayerCtrler.h
#include "MyPlayerCtrler.generated.h"
class UMyI
class UMyCameraC
class AMyS
class AMyC
class AMyPlayerCtrler : public APlayerController
GENERATED_BODY()
AMyPlayerCtrler();
virtual ~AMyPlayerCtrler();
protected:
uint32 bMoveToMouseCursor : 1;
virtual void PlayerTick(float DeltaTime)
virtual void SetupInputComponent()
virtual void ProcessPlayerInput(const float DeltaTime, const bool bGamePaused)
void OnLeftMousePressed();
void OnRightMousePressed();
void OnReadAtk();
TArray&AMyChar*&
mSelectedV
AMyPlayerCtrler.cpp
void AMyPlayerCtrler::SetupInputComponent()
Super::SetupInputComponent();
InputComponent-&BindAction("LeftMouse", IE_Pressed, this, &AMyPlayerCtrler::OnLeftMousePressed);
InputComponent-&BindAction("RightMouse", IE_Pressed, this, &AMyPlayerCtrler::OnRightMousePressed);
InputComponent-&BindAction("ReadyAtk", IE_Pressed, this, &AMyPlayerCtrler::OnReadAtk);
void AMyPlayerCtrler::OnLeftMousePressed()
FVector2D pressP
this-&GetMousePosition(pressPos.X, pressPos.Y);
UE_LOG(GameLogger, Warning, TEXT("--- AMyPlayerCtrler::OnLeftMousePressed, pos:%s"), *pressPos.ToString());
bool isAtk = false;
FVector WorldPosition(0.f);
AActor* const HitActor = GetClickTarget(pressPos, WorldPosition);
AMyChar* tarChar = Cast&AMyChar&(HitActor);
if (mSelectedVec.Num() & 0)
if (mIsReadyAtk)
if (tarChar != nullptr)
AtkTarget(tarChar);
MoveDestination(WorldPosition);
isAtk = true;
mIsReadyAtk = false;
if (!isAtk)
TArray&AMyChar*& dstCharV
if (tarChar != nullptr)
dstCharVec.Add(tarChar);
SetSelected(dstCharVec);
void AMyPlayerCtrler::OnRightMousePressed()
FVector2D pressP
this-&GetMousePosition(pressPos.X, pressPos.Y);
UE_LOG(GameLogger, Warning, TEXT("--- AMyPlayerCtrler::OnLeftMousePressed, pos:%s"), *pressPos.ToString());
FHitResult HitR
this-&GetHitResultAtScreenPosition(pressPos, CurrentClickTraceChannel, true, HitResult);
if (HitResult.bBlockingHit)
MoveDestination(HitResult.ImpactPoint);
void AMyPlayerCtrler::OnReadAtk()
mIsReadyAtk = true;
2、Editor 中绑定按键事件 LeftMouse 和 RightMouse
3、这里是真相
LeftMouse 是选中对象,RightMouse是选中对象奔跑到目的点(gif录制实在太大,只能截图了)
应要求贴部分代码
void AMyPlayerCtrler::MoveDestination(const FVector& DestLocation)
for (AMyChar* selChar : mSelectedVec)
selChar-&MoveToDst(nullptr, DestLocation, false);
void IMyInputInterface::MoveToDst(AMyChar* _target, const FVector& _loc, bool _isShift )
if (mOwnChar-&GetCharacterMovement()-&Velocity.Size() & 0.f)
mOwnChar-&GetController()-&StopMovement();
UNavigationSystem* const NavSys = mOwnChar-&GetWorld()-&GetNavigationSystem();
if (NavSys != nullptr)
NavSys-&SimpleMoveToLocation(mOwnChar-&GetController(), _loc);
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--Wilker_Yun|  
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只需一步,快速开始
查看: 13368|回复: 48
单机不能进游戏,求大神帮忙看看是什么毛病
主题帖子积分
中级玩家, 积分 127, 距离下一级还需 123 积分
中级玩家, 积分 127, 距离下一级还需 123 积分
RT:&&显示下面的这些内容,求大神帮忙看看怎么个解决办法,谢谢了!!!!在线等………………
Assertion failed: PrecacheSize & 0 [File:F:\UE4\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 867]
KERNELBASE.dll!UnknownFunction (0x000007fefd47aaad) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice:ogf__VA() (0xfd9c828) + 159 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0xfd8c6a8) + 117 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!ULinkerLoad::CreateLoader() (0xfdfb7c0) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:869]
ShooterGame.exe!ULinkerLoad::Tick() (0xfe213a8) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:544]
ShooterGame.exe!FAsyncPackage::Tick() (0xfe210cb) + 60 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:214]
ShooterGame.exe!ProcessAsyncLoading() (0xfe13b7b) + 24 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1011]
ShooterGame.exe!FlushAsyncLoading() (0xfe01e31) + 17 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:945]
ShooterGame.exe!UEngine:oadMap() (0xcad7c) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\unrealengine.cpp:8519]
ShooterGame.exe!UEngine::Browse() (0xb6501) + 43 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\unrealengine.cpp:8039]
ShooterGame.exe!UEngine::TickWorldTravel() (0xd8170) + 61 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\unrealengine.cpp:8205]
ShooterGame.exe!UGameEngine::Tick() (0xd12c) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\gameengine.cpp:873]
ShooterGame.exe!FEngineLoop::Tick() (0xfa075da) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2167]
ShooterGame.exe!GuardedMain() (0xfa02ebc) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launch.cpp:133]
ShooterGame.exe!GuardedMainWrapper() (0xfa02f0a) + 5 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0xfa07f5a) + 17 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x1f0d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x59cd) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0xab891) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0xab891) + 0 bytes [UnknownFile:0]
主题帖子积分
初级玩家, 积分 40, 距离下一级还需 60 积分
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打上&&11---18补丁试试
主题帖子积分
中级玩家, 积分 127, 距离下一级还需 123 积分
中级玩家, 积分 127, 距离下一级还需 123 积分
kbtssos 发表于
打上&&11---18补丁试试
已经打过最新的补丁了……
主题帖子积分
中级玩家, 积分 127, 距离下一级还需 123 积分
中级玩家, 积分 127, 距离下一级还需 123 积分
apolloandleo 发表于
已经打过最新的补丁了……
我这再打上19号的试试??
主题帖子积分
中级玩家, 积分 127, 距离下一级还需 123 积分
中级玩家, 积分 127, 距离下一级还需 123 积分
kbtssos 发表于
打上&&11---18补丁试试
19号补丁打上之后进游戏的时候还是提示这些&&- -!
主题帖子积分
中级玩家, 积分 127, 距离下一级还需 123 积分
中级玩家, 积分 127, 距离下一级还需 123 积分
………………………………………………………………………………………………
主题帖子积分
超级玩家, 积分 732, 距离下一级还需 268 积分
超级玩家, 积分 732, 距离下一级还需 268 积分
我之前也是出现这个但安装了11-18之后就没出现了
主题帖子积分
该吃的吃,该喝的喝丶
游戏狂人, 积分 1666, 距离下一级还需 334 积分
游戏狂人, 积分 1666, 距离下一级还需 334 积分
需要的插件都安装了没?游戏目录_CommonRedist里面的,还是你打了汉化补丁
主题帖子积分
超级玩家, 积分 732, 距离下一级还需 268 积分
超级玩家, 积分 732, 距离下一级还需 268 积分
你全部都安装了吗?&&没的话安装完再试试
主题帖子积分
中级玩家, 积分 127, 距离下一级还需 123 积分
中级玩家, 积分 127, 距离下一级还需 123 积分
神尊灵魂 发表于
你全部都安装了吗?&&没的话安装完再试试
都安装过,还是一样
主题帖子积分
中级玩家, 积分 127, 距离下一级还需 123 积分
中级玩家, 积分 127, 距离下一级还需 123 积分
神尊灵魂 发表于
你全部都安装了吗?&&没的话安装完再试试
都安装过,还是一样的提示,其他游戏都能玩,
主题帖子积分
中级玩家, 积分 127, 距离下一级还需 123 积分
中级玩家, 积分 127, 距离下一级还需 123 积分
浅念、 发表于
需要的插件都安装了没?游戏目录_CommonRedist里面的,还是你打了汉化补丁
插件都安装了,没打汉化,话说汉化在哪下的,没发现呢
主题帖子积分
中级玩家, 积分 127, 距离下一级还需 123 积分
中级玩家, 积分 127, 距离下一级还需 123 积分
Assertion failed: PrecacheSize & 0 [File:F:\UE4\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 867]
KERNELBASE.dll!UnknownFunction (0x000007fefd47aaad) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice:ogf__VA() (0xfc4cc48) + 159 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0xfc3cbd8) + 117 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!ULinkerLoad::CreateLoader() (0xfcaa4f0) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:869]
ShooterGame.exe!ULinkerLoad::Tick() (0xfcd0178) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:544]
ShooterGame.exe!FAsyncPackage::Tick() (0xfccfe9b) + 60 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:214]
ShooterGame.exe!ProcessAsyncLoading() (0xfcc29ab) + 24 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1011]
ShooterGame.exe!FlushAsyncLoading() (0xfcb0c81) + 17 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:945]
ShooterGame.exe!UEngine:oadMap() (0x856c) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\unrealengine.cpp:8519]
ShooterGame.exe!UEngine::Browse() (0x38f1) + 43 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\unrealengine.cpp:8039]
ShooterGame.exe!UEngine::TickWorldTravel() (0x5b00) + 61 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\unrealengine.cpp:8205]
ShooterGame.exe!UGameEngine::Tick() (0x83fc) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\gameengine.cpp:873]
ShooterGame.exe!FEngineLoop::Tick() (0xb788a) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2167]
ShooterGame.exe!GuardedMain() (0xb30bc) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launch.cpp:133]
ShooterGame.exe!GuardedMainWrapper() (0xb310a) + 5 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0xb820a) + 17 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0xe281d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x59cd) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0xab891) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0xab891) + 0 bytes [UnknownFile:0]
主题帖子积分
中级玩家, 积分 127, 距离下一级还需 123 积分
中级玩家, 积分 127, 距离下一级还需 123 积分
apolloandleo 发表于
Assertion failed: PrecacheSize & 0 [File:F:\UE4\UnrealEngine\Engine\Source\Runtime\CoreUObject\Priva ...
………………………………
主题帖子积分
该吃的吃,该喝的喝丶
游戏狂人, 积分 1666, 距离下一级还需 334 积分
游戏狂人, 积分 1666, 距离下一级还需 334 积分
apolloandleo 发表于
插件都安装了,没打汉化,话说汉化在哪下的,没发现呢
重新解压一次游戏试试看
主题帖子积分
中级玩家, 积分 127, 距离下一级还需 123 积分
中级玩家, 积分 127, 距离下一级还需 123 积分
浅念、 发表于
重新解压一次游戏试试看
&&也试过了 ……&&
主题帖子积分
该吃的吃,该喝的喝丶
游戏狂人, 积分 1666, 距离下一级还需 334 积分
游戏狂人, 积分 1666, 距离下一级还需 334 积分
apolloandleo 发表于
也试过了 ……
没辙了,这种问题我也不太明白
主题帖子积分
游戏达人, 积分 2439, 距离下一级还需 1061 积分
游戏达人, 积分 2439, 距离下一级还需 1061 积分
你着游戏客户端就不完全吧?
主题帖子积分
中级玩家, 积分 127, 距离下一级还需 123 积分
中级玩家, 积分 127, 距离下一级还需 123 积分
浅念、 发表于
没辙了,这种问题我也不太明白
主题帖子积分
该吃的吃,该喝的喝丶
游戏狂人, 积分 1666, 距离下一级还需 334 积分
游戏狂人, 积分 1666, 距离下一级还需 334 积分
apolloandleo 发表于
显示的都是游戏目录的东西,是不是你升级挡安装错了?还是游戏缺少文件什么的
主题帖子积分
中级玩家, 积分 127, 距离下一级还需 123 积分
中级玩家, 积分 127, 距离下一级还需 123 积分
qxws 发表于
你着游戏客户端就不完全吧?
3dm 下的啊,不能够吧
主题帖子积分
中级玩家, 积分 127, 距离下一级还需 123 积分
中级玩家, 积分 127, 距离下一级还需 123 积分
浅念、 发表于
显示的都是游戏目录的东西,是不是你升级挡安装错了?还是游戏缺少文件什么的
升级档就复制到目录完全替换,然后复制破解进去么,如果不是这么安那就可能是错了
主题帖子积分
该吃的吃,该喝的喝丶
游戏狂人, 积分 1666, 距离下一级还需 334 积分
游戏狂人, 积分 1666, 距离下一级还需 334 积分
apolloandleo 发表于
升级档就复制到目录完全替换,然后复制破解进去么,如果不是这么安那就可能是错了
游戏本体是在本站下载的吗?你是不是下载好本体打11-18升级挡,然后再打19号的
主题帖子积分
中级玩家, 积分 127, 距离下一级还需 123 积分
中级玩家, 积分 127, 距离下一级还需 123 积分
浅念、 发表于
游戏本体是在本站下载的吗?你是不是下载好本体打11-18升级挡,然后再打19号的
是的& &先下的本体 然后打11-18 升级破解 然后19升级破解
主题帖子积分
该吃的吃,该喝的喝丶
游戏狂人, 积分 1666, 距离下一级还需 334 积分
游戏狂人, 积分 1666, 距离下一级还需 334 积分
apolloandleo 发表于
是的& &先下的本体 然后打11-18 升级破解 然后19升级破解
再问问看有没有人知道吧。我电脑玩这么多游戏是从来没出现过这问题的。等等看有没有人知道吧.....
主题帖子积分
中级玩家, 积分 127, 距离下一级还需 123 积分
中级玩家, 积分 127, 距离下一级还需 123 积分
浅念、 发表于
再问问看有没有人知道吧。我电脑玩这么多游戏是从来没出现过这问题的。等等看有没有人知道吧.....
我电脑里也是各种游戏都有 ,但是有问题的也就这一个
主题帖子积分
该吃的吃,该喝的喝丶
游戏狂人, 积分 1666, 距离下一级还需 334 积分
游戏狂人, 积分 1666, 距离下一级还需 334 积分
apolloandleo 发表于
我电脑里也是各种游戏都有 ,但是有问题的也就这一个
关了杀毒软件在解压游戏打补丁试试看,会不会给误杀了 ~
主题帖子积分
中级玩家, 积分 127, 距离下一级还需 123 积分
中级玩家, 积分 127, 距离下一级还需 123 积分
如果误杀了的话会有提示的好吧……
主题帖子积分
初级玩家, 积分 70, 距离下一级还需 30 积分
初级玩家, 积分 70, 距离下一级还需 30 积分
更改游戏路径,不能带有汉字
主题帖子积分
中级玩家, 积分 161, 距离下一级还需 89 积分
中级玩家, 积分 161, 距离下一级还需 89 积分
幫推... 我也遇上同樣的問題...
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