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超级兄弟:剑与巫术 中文版
游戏语言: 中文
游戏类型: AVG冒险游戏
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游戏大小: 439.7M
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该游戏必须处于全英文路径下才可运行,若路径中出现中文,游戏会发生报错现象!
《超级兄弟:剑与巫术》是一款在IGN获得了9.0分好评的像素风格冒险游戏,就算在玩家的口碑中这款游戏也是出奇的好。游戏中玩家将遍历一个神话般的小王国,用剑作战及引起巫术解决神秘的音乐之谜。游戏是三位多伦多设计师合作的作品,画面是8-bit风格,不论是沙沙作响的灌木丛,还是一个莽汉的粉红舌头的细节都透过朦胧的色彩方格呈现得很清晰,这有点类似 pointilism绘画技术,效果很不可思议。个人评测游戏里这种故意营造的卡通式像素艺术风格非常简洁,但仍然编织了一个强有力的、可信性强的世界。游戏有复杂的谜题、引人深思的诠释外加轻松明快的战斗和非常酷的魔法系统。也许你通关全部四个章节只需要几个小时(不包括等待时间),但本作对你的冲击力将久久无法散去。游戏结尾攻略主角醒来后就只剩一滴血了,而且还吐血,伤势非常严重,然后主角进入祭坛,把最后一个三角放上去。最后在祭坛总要最高处会出现彩虹,来到这里,举剑,则主角会被传送,应该是传送到第一部分拿书的那里了。传送来之后,会有一个刚开始就追你的魔鬼,这个时候不要打,被它抓住的话会从传送地点重新开始,然后向下走会发现那个村庄的梅汁,出来,向右走,进门。然后在这里进入巫术祈祷状态,这时候魔鬼还是会移动的,不过你只要点一下他的头,他就会停止一会,然后按住门上面的三角不放,打开门。打开门后一直向上走,话说主角边走变吐血啊。中间还会遇到你杀了两次都被逃走的狼,这次终于杀死了。一直走到顶点,会有三个石壁,到每个石壁面前竖起手机,砍一下,则会激活对应的三角。注意激活的时候绕开魔鬼啊!全部激活后,站到中央的高台上去,竖起手机,举剑。然后会杀死魔鬼。当然,你把手机横过来后才会有杀死魔鬼的动画。杀死后会有个动画。第四部分结束。推荐配置操作系统:Microsoft Windows XP / Vista / 7处理器:AMD Athlon 64 2800+ @ 1.8 Ghz and Intel Pentium IV @ 2.8 Ghz内存:1 GB RAM显卡:128 MB 显存的显卡DirectX:9.0硬盘:500 MB 剩余空间声卡:DirectX 9.0compliant sound card试玩视频
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超创新独特的解谜型ARPG大作!《超级兄弟:刀与剑 EP》Superbrothers: Sword & Sworcery EP游戏评测
编辑:百姬 && 来源:iPhone中文网 && 发布时间: 17:19:23
  Superbrothers: Sword & Sworcery EP是一款传奇式的动作冒险游戏,拥有令玩家印象深刻的音画效果,设计上走的是剧场路线,而画面风格则是8-bit风格。玩家要扮演旅行的剑客,历经沿途一路艰难,最终解开月之诅咒成就武士之路。
  作者:口袋特攻―大熊
  来源:
  原帖地址:
超级兄弟:刀与剑 EP
Superbrothers: Sword & Sworcery EP
动作角色扮演
iOS 3.2.1以上& iPad限定(暂定)
Capybara Games Inc
[1]&&&&&&&& ...
扫描左侧二维码,可以订阅iPhone中文网官方微信。每天除了推送最新的苹果产品资讯,我们还将不定期举行有奖活动,广大网友可以积极参与,幸运随时会降临!当然,你也可微信搜索“iPhone中文网”或“apple4cn”,关注iPhone中文网官方微信,第一时间获取更多苹果资讯。
iOS越狱破解
苹果产品信息查询
热门新闻排行
皖公网安备05 皖网文许字[3号
TGBUS Corporation, All Rights Reserved每日观察:关注《Sword & Sworcery》销量分布等消息(7.27)
发布时间: 11:37:56
1)据AppData数据显示,King旗下游戏《Pet Rescue Saga》iOS版本日前在苹果免费应用榜单位居第三。该游戏iOS版本最初发布于6月12日,曾在7月23日一度跌至免费应用榜单第106名,之后一路飙升至当前水平。
该游戏原先于2012年秋季登陆Facebook,玩家在其中任务就是连线消除方格,从而赢取积分。
pet-rescue-saga(from insidesocialgames)
2)据mobile-ent报道,法国发行商Gameloft在2013年第二季度销售额为5520万欧元,同比上年增长10%;IAP和广告收益在其所有智能手机业务收益中占比80%。
在过去一个月中,有1.25亿用户在智能手机和平板电脑玩该公司的免费游戏。从各地区情况来看,该季度EMEA地区(欧洲、中东和非洲)收益占比33%,北美占比25%,拉美占比22%,亚太地区占比20%。
2013上半年Gameloft销售额高达1.094亿欧元,同比上年增长15%,上半年EMEA地区收益占比32%,拉美占比23%。上半年智能手机和平板电脑业务销售额同比上年增长45%,在Gameloft所有销售额中占比61%(2012上半年时占比48%)。
Despicable-Me-Minion-Rush(from pinoytechblog)
基于动画电影《卑鄙的我》的手机游戏《Despicable Me: Minion Rush》自6月份以来已收获6500万次下载量,上周就创造了5000万次下载量。
Gameloft预计全年销售额介于2.35亿至2.4亿欧元。
3)据The Verge报道,Ouya首席执行官Julie Uhrman在最近采访中表示,仅有27%的Ouya主机用户曾购买该系统的付费游戏,其余用户仍然选择了免费(或盗版)游戏。
目前Ouya平台的热卖游戏是Matt Thorson的《TowerFall》,至今收益已将近2.1万美元(游戏邦注:已扣除Ouya的30%抽成),其他热销游戏还包括Adam Spragg的《Hidden in Plain Sight》,收益仅为4381美元。
towerfall(from pocketgamer)
她认为对于一个问世仅有30天的平台来说,27%的付费用户,顶级盈利游戏8%的留存率,已经算是很健康的数据,相信随着这一平台用户的增长,这些数据仍将再度上升。
4)据pocketgamer报道,黑莓位于加拿大安大略省滑铁卢办公室裁员250人,以便“提高效率”,帮助黑莓正确地应对新发展机遇。
去年黑莓也曾裁员5000人,以便重整公司的全球业务。最近微软Windows Phone已经成为黑莓在全球智能手机市场中争夺第三名席位的最大威胁,Windows Phone设备与BlackBerry 10的销量几乎是3:1。
layoff(from timeusaweek)
5)据venturebeat报道,动视暴雪日前宣布从母公司Vivendi购回价值58.3亿美元股票(将近4.29亿股)的消息之后(游戏邦注:动视首席执行官Bobby Kotick和联合主席Brian Kelly将以23.4亿美元从Vivendi购回1.72亿股;Vivendi仍将保留8300万股,在所有动视股票中占比12%)其股票在周五上升15%,而社交游戏公司Zynga在日前财报公布之后,股票下跌14%。单从这组数据来看,似乎像是投资者抛售了Zynga股票而购买了动视股票。
stock(from money.msn)
摩根史坦利分析师Scott Devit对此表示,Zynga已经不再是美国网页社交游戏领头羊,虽然该公司仍有3900万日活跃用户,但已经明显失势。
6)据venturebeat报道,GungHo Online日前向iOS和Android发布新款免费游戏《Freak Tower》,这款城建模拟游戏结合了资源管理机制与塔防游戏玩法,含有一系列角色,和来自经典电影的怪物敌人。
Freak Tower(from )
玩家在其中要扮演城主角色,在击退怪物进攻的同时不断扩大地盘。GungHo之前推出的热作《Puzzle & Dragons》在5月份日常收益达375万美元,目前在日本用1700万用户,在日本总人口中比例超过10%。
7)据venturebeat报道,开发商Capybara Games日前发布信息图表显示,公司旗下游戏《Sword & Sworcery》至今销量为150万份,其中iOS平台销量虽然仅为55万(占三分之一),但其销售额在该游戏总收益中占比达55%。
Sword & Sworcery(from thatgamerhub)
Google Play销售额仅占比5左右,还有4%收益来自Humble Android Bundles捆绑促销活动。16%收益来自Humble Bundle 5,Steam平台是继iOS之后,该游戏销售最理想的平台。
但需要指出的是,Capybara在2011年3月推出该游戏iPad版本,并在同年4月推出iPhone版本,但在2012年4月才推出Steam版本,并在2012年11月登陆Android平台,与其最初版本发布相隔了20个月之久。(本文为游戏邦/编译,拒绝任何不保留版权的转载,如需转裁请联系:游戏邦)
1)King’s Pet Rescue Saga rockets to #3 on the free iOS charts
Brandy Shaul
King’s Pet Rescue Saga is the company’s latest puzzle game to take off with phenomenal growth, as the iOS version of the game has skyrocketed to #3 on the Top Free Apps chart, according to our app tracking service AppData.
First released on iOS on June 12, Pet Rescue Saga had fallen as low as 106 on the top free apps chart on iTunes, as of July 23. The game then began skyrocketing towards its current position. We’ve reached out to King for more details regarding the trigger for the game’s sudden growth, and will update this space when we learn more.
Pet Rescue Saga was first released on Facebook in Fall 2012. The game asks players to click on groups of two or more matching tiles to lower pets to the bottom of the game board, where they are collected and points are earned.(source:)
2)In-app items and ads make 80 per cent of Gameloft’s smartphone revenue
by Zen Terrelonge
Freemium fiend generates sales of EUR55.2m in Q2 2013; EUR109.4m in H1.
It’s financials season in the mobile business, with Apple, Facebook and Huawei among the firms dishing out the details on the contents of their bank accounts.
Digital games publisher Gameloft now touts sales of EUR55.2 million in Q2 2013, which is a ten per cent climb year-on-year.
In particular, the company says its freemium approach is responsible for growth, with in-app items and advertising accounting for a huge 80 per cent of smartphone revenues.
The model keeps games fresh according to the company, with 125 million people playing a freemium title on smartphones and tablets in the past month.
Of the quarter’s sales, EMEA accounted for 33 per cent, North America 25 per cent, Latin America 22 per cent and Asia Pacific on 20 per cent.
When analysed over the first half of ;s six-month period, Gameloft hit sales of EUR109.4m, which is up 15 per cent year-on-year. Of the H1 sales, the regional breakdown was pretty much the same as the Q2 split, just with EMEA on 32 per cent and LatAm on 23 per cent.
The business is largely powered by smartphones and tablets, with H1 sales up 45 per cent year-on-year to represent 61 per cent of all group sales compared to 48 per cent in H1 2012.
Despicable Me: Minion Rush has been a recent success for Gameloft, generating 65 million downloads since June – not bad considering it was sitting at 50m downloads last week.
The company expects full-year sales of between EUR235 million and EUR240 million for 2013.(source:)
3)73 percent of Ouya owners haven’t bought a thing
By Kris Ligman
In an interview with The Verge yesterday, Ouya CEO Julie Uhrman reported that only 27 percent of Ouya console owners have bought games for the system. The rest have stuck with free (or pirated) titles.
“Monetization on Ouya is so far better than we expected,” Uhrman assured The Verge. “It takes time to build what traditional consoles have had decades to build.”
The topselling title on Ouya is presently Matt Thorson’s TowerFall, which has brought in approximately $21,000 to date, after Ouya’s 30 percent cut. The console’s other leading title, Adam Spragg’s Hidden in Plain Sight, has brought in a mere $4,381.
“To say developers can’t make money on Ouya — I take offense to that,” says Uhrman. “I’m sure the creators of TowerFall and Hidden in Plain Sight would take offense to that. The console has only been out for a month, and developers have only had access to the hardware for about six months.”
Uhrman contends that for a free-to-play console, 27 percent of users purchasing content — at an attach rate of 8 percent for the majority of top-grossing titles — is actually quite healthy. “I think there are a lot of social and mobile app developers that would kill for an 8 percent attach rate on a platform that’s only 30 days old,” she argues. “These numbers will grow as more gamers pick up consoles.”
“I believe that by the end of the year, we’ll see a few developers telling us theyv’e made more than a million dollars on Ouya.”(source:)
4)Dire times continue at BlackBerry as giant lays off 250 employees to ‘increase efficiency’
by Matthew Diener
BlackBerry has reportedly laid off 250 employees from its Waterloo, Ontario office in Canada.
The company claims said employees – who worked in the new product testing facility, supporting its manufacturing and research and development efforts – have been culled in order to “increase efficiency”, and to help BlackBerry scale “correctly” for new opportunities.
Off its game?
Earlier this month at BlackBerry’s general meeting, CEO Thorsten Heins told shareholders that BlackBerry is “still in the midst of a major, complex transition of this company, and like most of these transformations ….progress can be volatile”.
The layoffs, however, are nothing new. Last year, BlackBerry let close to 5,000 employees go as part of widescale restructuring at the Canadian company, which is attempting to reclaim a substantial stake in the smartphone market.
Recently, Microsoft has presented stiff competition to BlackBerry’s third-place position in the global smartphone race – with Windows Phone devices allegedly outselling the BlackBerry 10 almost 3 to 1.(source:)
5)Activision Blizzard stock soars 15%, Zynga’s falls 14% — what does it mean for games?
Dean Takahashi
Two big events caused a flurry of trading in game stocks today. Game publisher Activision Blizzard’s announcement of its $8.2 billion Vivendi buyout drove the company’s stock up 15 percent on Friday, while social-games maker Zynga fell 14 percent after its loss report and its decision to withdraw from making online gambling games for the U.S. market. That may verywell mean that shareholders sold Zynga and bought Activision.(source:)
6)Puzzle & Dragons developer releases new game Freak Tower
Jeffrey Grubb
GungHo Online is looking to follow up its massive hit Puzzle & Dragons with another free-to-play mobile game for iOS and Android.
The game is Freak Tower, a building sim that combines management mechanics with tower-defense gameplay. The title features a cast of strange characters, a colorful setting, and enemy monsters out of classic films.
Players take on the role of the building’s landlord and must improve the real estate while occasionally fighting off waves of monsters. The tower’s tenants and floors are completelycustomizable. Players can pick clothing, weapons, and items to equip their freaks with.
GungHo’s last game, Puzzle & Dragons, is one of the most profitable titles ever realized on mobile platforms. In May, the game was making $3.75 million every day. It currently has 17 million users in Japan, according to industry analyst Serkan Toto. That’s more than 10 percent of the population.(source:)
7)55% of Sword & Sworcery’s revenue came from iOS, less than 10% from Android
Jeffrey Grubb
Capybara Games, the studio responsible for Superbrothers: Sword & Sworcery EP, revealed today that it made the bulk of its money through the iOS App Store.
The developer posted an infographic that digs deep into the financial performance of the pixel-art adventure game. Sword & Sworcery sold 1.5 million units in total. Over a third of those sales, 550,000 units, were on iOS. Despite only making up around a third of the sales, iOS actually accounted for 55 percent of the total revenue that the game generated.
Android is a much different story. The game only produced around 5 percent of its sales through Android’s Google Play marketplace. An additional 4 percent of its revenue came through the
Humble Android Bundles that packaged the game with other titles for Android devices under a pay-what-you-want system.
Superbrothers actually made a lot more money with the Humble Bundle 5 that introduced the game for PC. Sword & Sworcery made 16 percent of its total revenue with the fifth Humble Bundle,but after iOS, the game’s best platform is the Steam digital-distribution store.
Of course, it’s not a fair comparison. Capybara first released Sword & Sworcery only on iPad in March 2011. It then quickly followed on iPhone in April 2011. The game didn’t hit Steam until April 2012. It finally made it to Android in November 2012, 20 months after its initial release.(source:)
CopyRight Since 2010 GamerBoom All rights reserved &&闽ICP备&号-1崭新游戏方式,精品益智游戏:Superbrothers: Sword & Sworcery EP
Superbrothers: Sword & Sworcery EP,一款非常特别的解密类益智游戏,没有华丽的场景,也没有激情的战斗,只有丰富的解谜元素,和让人回味的故事情节,下面就让我们进入游戏,领略游戏的独特魅力吧(该款游戏在欧美区排行和评价相当高哦)
90年代像素艺术在新世代的体现,像素画虽然是机能限制下的产物,但是像素画的创作更包含想象力,画面也更能激发想象力。新世代的画面很细腻很写实,但缺乏了脑补的空间,少了回味。
——著名游戏人软体动物 评
刚进入游戏,可能就会发现,没有开始键!?但实际上不是没有开始键,是游戏的解谜部分已经开始了!(把机器旋转45度,就会出现答案咯!)
一个手拿香烟,声音低沉的男人,将会给第一次进入游戏的玩家,讲述游戏的开端
到这里,可能已经有玩家开始头疼了,因为从这开始就已经是全英文的文字和解读,但因为这段讲诉的内容,与接下来的游戏,有很大的关联,所以也不得不看。。。(觉得吃力的用户不妨拿出字典,只要弄清楚这段内容,能为后面的游戏减少很多的难题)
讲诉完故事背景后,就会进入正式游戏,如下图所示,用户将要扮演一名外表不羁的游荡剑客,进行游戏
游戏的操控不难,只需按住屏幕,待到出现白圈,就可以开始移动,而此时面前有着一只小狗,正好可以先从它入手,作为游戏的一个开端
调查完小狗,就向着指示的方向前进吧(貌似就一个方向。。)
进入游戏后的第二个活物— —一个劈柴的男人
再一段“半剧情半讲解”的对话
对话结束,男人开始往前行进,而现在用户需要做的,就是紧跟男人
看到男人身后的那个“小泡泡”状的物体了么,没错,这就是我们要找的关键物— —小精灵
寻找到关键的小精灵后,就会进入BOSS战(游戏一般的流程寻找关键NPC,触发剧情,譬如前面的那个劈柴的男性NPC,然后在对话中寻找线索,在关卡中找到关键的小精灵,就会触发一个独立的解谜部分,如分辨颜色、寻找物品等小游戏,进行形式上的“解放小精灵”,而当解开谜题后,就会进入精灵解放后的BOSS战)
在游戏中没有小兵,只有唯一的BOSS战,而且用户角色没有等级、属性和装备等RPG内容,只有单纯的双方血量,和攻防按钮(摸清BOSS的攻击形式,和频率,进行对应的攻防行动,将是游戏的重中之重)
击败BOSS,收集到BOSS的碎片,将会被NPC引导至下一个关键点
一个巨大的人类头部!
通过“巨人”的舌头,进入其内部,一个玄妙的世界
一个神秘的场景
通过探索,寻找并到达最后的场景
一本类似于书的物品,上前进行调查
毫无意外地进入BOSS战
战胜BOSS,离开山洞
回到起点,第一章节正式结束!
回顾第一章节的故事,是游戏中颇具特色的设定
当然了,下次启动游戏后可以再次回顾,并不妨碍进度
总评:游戏虽然从画面上看相当粗糙,让喜爱动感画质的用户无法接受,但正因是这种怀旧型的8-bit风格,恰恰给人无限思索的空间,配合上悠长,且充满韵味的背景音效音乐,另有一番味道(还记得仙剑奇侠传吗)。而因为游戏出生于国外,固其拥有大量的英文阅读量和奇特的世界观,令不少国人用户有力没地使,只能干瞪眼看着游戏,不知所措,以至于综合5星的佳作,却在中国区甚少问津,实属可惜。
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