mmad head gamess tycoon怎么才能开发游戏机

《疯狂游戏大亨》高评分游戏开发心得分享攻略 怎么提高游戏评分
  开发高评分游戏的重点是引擎,引擎不好什么都是白搭的,一个好的游戏必须有良好的基础。
  本来一开始也是做什么赔什么,后来舍得花钱负债开发,做出了一款良好的引擎,游戏数据上去了评分自然就上去了。
  其实和现在的大公司开发游戏一样的,大投入才有高回报,小成本挣大钱毕竟是少数。
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Mad Games Tycoon专题下载图片资讯视频正版上市时间:游戏平台:PC 游戏类型:模拟经营SIM游戏语言:英文制作公司:Eggcode 发行公司:Eggcode 游侠网7.0GameSpotN/AIGNN/A我要评分:已有967人关注标签:单人单机2D画面不支持手柄中级水平经营模拟策略独立【默寒直播实录】《疯狂游戏大亨》MadGamesTycoon EP.17【我萌爱你-加油】_游戏视频在线观看_播视网
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【默寒直播实录】《疯狂游戏大亨》MadGamesTycoon EP.17【我萌爱你-加油】
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Languages:
Full Audio
Portuguese
Simplified Chinese
Portuguese-Brazil
Traditional Chinese
Includes 39 Steam Achievements
Title: Mad Games Tycoon
Genre: , , ,
Developer:
Publisher:
Release Date: 13 Sep, 2016
Buy Mad Games Tycoon
SPECIAL PROMOTION! Offer ends 20 September
-10%? 48? 43
Recent updates
13 September
Mad Games Tycoon Leaving Early Access.
1.160913A:
- Bundles and Budget Games now get automatically Hype (depending on the games).
- If you buy a new property, you get 50% of the purchase price of the old property.
- When the tutorial is selected, the maximum credit is taken.
- Different languages were updated.
- Bug removed: Some achievements could not be unlocked.
- Bundles und Budget-Games bekommen nun automatisch Hype (abh?ngig von den Spielen).
- Wenn man einen neue Immobilie kauft, bekommt man nun 50% des Kaufpreises für die alte Immobilie.
- Wenn das Tutorial aktiviert ist, wird der maximale Kredit aufgenommen.
- Unterschiedliche Sprachen wurden geupdated.
- Bug removed: Einige Erfolge liessen sich nicht korrekt freischalten.
9 September
0.160909A:
- The game is now available for Mac OS X.
- You can now produce your own handheld console.
- 6 new topics added.
- Load times and performance improved.
- Change room size: Cancel Button added.
- Different languages were updated.
- Balance: Salary for game contracts increases depending on the difficulty.
- Balance: MMO Addons now sell better and are cheaper to develop.
- Different bugs removes.
- Das Spiel ist nun für Mac OS X verfügbar.
- Man kann nun eine eigene Handheld-Konsole herstellen.
- Raumgr?sse ?ndern: Abbrechen-Button hinzugefügt.
- 6 neue Themen hinzugefügt.
- Ladezeiten und Performance verbessert.
- Unterschiedliche Sprachen wurden geupdated.
- Balance: Gehalt für Auftragsspiele steigt je nach Schwierigkeitsgrad.
- Balance: MMO-Addons verkaufen sich nun besser und sind günstiger in der Entwicklung.
- Bug removed: Wenn man etwas gebaut hat, wurde bei vielen Mitarbeiter der Teleport-Effekt abgespielt.
- Bug removed: &Konsolenpreis festlegen& konnte einen Crash verursachen, wenn man keine Konsole besass.
- Bug removed: Auf niedrigen Grafikeinstellungen war das Gras schwarz.
- Unterschiedliche, kleine Bugs entfernt.
About This Game
BUILD UP YOUR OWN GAMES EMPIRE
Form your own game studio in the early 1980s starting in a small garage.
Develop your own game concepts, create a team and develop megahit video games.
Research new technologies, train your staff, upgrade your offices, moving up to bigger and better locations.
Expand your business and dominate the world market for video games!
o Manage the various aspects of your company
From being able to produce your own games in-house to buying up your competitors, the game
allows for total control of your game company and the direction you wish to take it in.
o Develop the games of your dreams
You are given the freedom to develop the game of your dreams.
Develop or buy a someone else's game engine and create a simple Platformer or the next
big MMORPG. You can set your main focus on graphics, sound, technique and gameplay.
Choose between core and casual gamers as the targeted audience for your game.
Should your game have Copy Protection? Want to use an offical Movie License for your game?
This only a few of the possibilities for you to develop your own groundbreaking, best selling game.
o Build your office from scratch
You can arrange your office by your own imagination.
Build development, server, training, or production rooms and your own executive office.
Place some desks, cabinets and plants to keep your employees happy.
There are a lot of objects and rooms to create a personalized and effective office.
Build a customer support office to keep the fans happy, build warehouses and production rooms to
make and produce your own games in bulk, setting the prices and deciding what to include.
o Start your own game development studio
o Create your own dream games
o Build multiple development rooms and become a prolific game studio!
o Buy out your competition, make improvements and have them make games for you.
o Cut deals with publishers or produce your own
o Show your new hit games off at the games convention to attract fans
o Tons of genres, features and topics
o Research new technologies
o More than 120 different game screenshots
o Hire game design legends
o Train your employees and make industry defining games
o Create a next-gen engine and sell it to other companies for profit
o Buy new and larger office buildings
o More then 100 licenses to base your games on
o Develop and sell your own AAA Engine
o Produce a next-gen game console
System Requirements
Minimum:
OS: Windows XP
Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
Memory: 4 GB RAM
Graphics: DirectX 10 compatible with 512 RAM or better
Storage: 800 MB available space
Recommended:
OS: Windows 7, Windows 8, Windows 8.1, Windows 10
Processor: 2.8 GHz quad core or better
Memory: 4 GB RAM
Graphics: DirectX 10 compatible with 1024 RAM or better
Storage: 800 MB available space
Minimum:
OS: OSX 10.9
Processor: Intel Core 2 Duo, 3.0GHz
Memory: 4 GB RAM
Graphics: nVIDIA GeForce GTX 260 / ATI Radeon HD 5670
Storage: 800 MB available space
Recommended:
OS: OSX 10.9
Processor: Intel Core i5-GHz
Memory: 8 GB RAM
Graphics: nVIDIA GeForce GTX 660 / AMD Radeon HD 7870
Storage: 800 MB available space
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I love it!
COOLEST GAME EVER!!!
It's a great game, would honestly say that this is what Game Dev Tycoon SHOULD have been. Think the sims meets Game Dev Tycoon, and you have this curious little gem. My only, ONLY complaint, is a lack of Linux support, I have a work laptop that runs much better in Linux than any other system, and this would be a great game for when it's down time at work or just on the go. If it get's Linux support, I'd give it a solid 10!
I think I would like the game if I could get through the clumsy, ugly and very 1995-ish (not in a good way) UI. The developers really need a UI designer on the team.
I'm a sucker for games like this, business management sims.
This is hands down the deepest of the bunch.
I have played Game Dev Tycoon, and while that game is fun, it's very simple.
Also, my biggest pet peeve with GDT was that, absent mods, the popularity of the systems was easy to anticipate.
The nintendo-like console would succeed, the dreamcast-like console would fail, the same topics and genres went well together.Mad Games Tycoon fixes this problem by giving you an option for randomizing the popularity different platforms and topic/genre combinations.
This means that every play through can be completely unique.
I love the engine optimization, and that you can sell your engine and actually make money off it.
I love the fact that I get to choose the layout of my office, hire as many people I want, the game is great.To give an example of depth, when you get big enough, you can start producing your own games.
This isn't as simple as choosing self-produce.
You have to have a production room and buy production machines to make the games.
Then you have to have a storage room to store the copies.
Then you have to choose how many copies of the game you are going to produce.
You don't want to produce too many, cause then you'll have huge stacks of the game sitting on shelves, but if you don't produce enough, you won't be able to meet demand and you'll be losing money.
You have to watch the sales of the game and watch the amount of copies of the game you have on hand, so if supply starts running low, you have to produce more. This is just one example of the complexity and depth of this game.
I love it.
It's my new addiction.
Mad Bugs Tycoon
Doesnt start on mac. Avoid
This game is basically what Game Dev Tycoon should have been. Much richer, many more options and game customizations, much better progression and buildup. Because of that it may feel, at times, that there isn't enough information about all the different options. But that's easily remedied with a little good old fashioned trial and error.The wacky company names that are meant to resemble actual companies are a nice touch, but it definitely feels that Game Dev Tycoon also recounted actual historic computer gaming events (on top of the fake names), whereas this game makes no such attempt. Not exactly a gripe, but still worth noting, imo, as I found that a bit lacking.Already thoroughly addicted. 9/10
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One of the greatest simulation/Management games ever.-Start your Own company.-Build it from the ground up.-Make your favorite games.-Make your own console.-Fail and become bankrupt.-start all over again.
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<div class="pre_release_review tooltip" data-tooltip-content="This reviewer last played/used Mad Games Tycoon on 17 January, which was before it was released.This review may not accurately reflect the state of the released version.">Pre-Release Review
Game Dev Tycoon done right.
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Now that the game has been released, I guess it's time to give it some attention. According to Steam Spy, this game has sold ~50,000 copies while Game Dev Tycoon (GDT) has over 1mio owners here on Steam alone. In my opinion, this doesn't reflect the games' general quality at all. It's not a perfect game, but a good tycoon sim and a lot better than its direct competitor GDT. I will try to argue what makes this game good on its own, but I guess some comparisons to GDT have to be brought up. But first, for the lazy ones:TL;DR: It's a good game. Do you like games like Game Dev Tycoon or older tycoon games like Theme Hospital? Buy it. It puts together the room and staff managment from Theme Hospital with the game dev elements from GDT. Is it perfect? No, it has some problems that might annoy you.After choosing some attributes of your company founder, in which country your studio is located in (which will have impact on your sales) and the game's difficulty, you'll start as a small dev in the early 80's. In the beginning, you'll try to survive by making small (and probably mediocre) games and doing minor additional missions to earn some money. As the time passes your possibilities and obligations grow. You have to research new technologies, build different facilities to ensure the quality of said technolgies in your games, hire staff specialised on those techs (or hire uneducated ones and put them into your training facilities), fix bugs, release updates to keep the game interesting, create marketing campaigns, analyze your games etc. You'll also have to switch your studio's location: In the beginning you develop your games in a garage. But you want to end up being a big publisher with over a hundred staffmembers working for him. So the garage might not be the perfect place for long.This game offers you a lot of different means to make some money. Besides the obious &develop a game and give it to some publisher to release it& these are some of your options: you can start developing a console, you can become a publisher yourself that releases not only his own games but also other studios' games. If you do so you have to manage the content of your boxed games (will it come with a coloured manual and a free T-Shirt or will it be a bland box with nothing but the game's CD in it?). You even can become the next Electronic Arts and buy other developers, harvest their success and after you have ran down the company sell it again.This is what sets the game apart from GDT, imo: the possibilities. You can focus on becoming one thing or do a lot of stuff at once. This raises the replayability of the game greatly. Another difference is the game's size: in GDT your highest amount of developers is around 6 or 7 guys. Well, in Mad Games Tycoon you might end up with over 100 people. You can have one team that does nothing but developing updates and expansions for your latest World of Warcraft clone. A different team does nothing but market your games and consoles. Working at multiple games at once? Not a problem at all. Fire all your dudes and do nothing but earn money with the games coming from other developers? Sure.But the game has some problems. When you play it for the first time you can't know what it takes to develop a good game. Sliders decide, how much focus your developers lay upon a certain aspect of the game. How do you find out the perfect placement of a slider? Trial and error. You can analyze your games later to check if your slider placement was correct, but it will take a while. As soon as you know the perfect 'slider position' you'll produce one great game after another. This also was a big problem of GDT and while the devs in this game made it a tad more elegant, the same problem remains. A different problem of the game is its way of building: Sure you can design a nice office that looks nice. But it will be more efficient to put as many desk as possible into small rooms. Your staff won't mind as long as you give them what they want as soon as they complain. I also have some problems with the game's visuals. It looks like a tycoon game from the 90's (while obviously having nicer textures etc.). You might find that charming or disturbing - that depends on your taste.But in the end, this is a game worth its 15 bucks (or your regional equivalent). It's a great and fun indie tycoon game and worth a shot. Like in so many tycoon games you'll get your money's worth, if you like this genre.
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Early Access Review
I don't often review Early Access titles, but I also don't tend to buy them either.
This is a very worthy exception.
As a game dev myself, I've definitely played Game Dev Tycoon and had my fun with it but found the lack of depth quite lacking.
I wanted more control over my environment even if it might not resemble a real game studio.
Mad Games Tycoon brings that to the table - this is the first one I've played that felt more like I was crafting an actual studio and reacting to the market place with all its ups and downs.For an Early Access release at this price point, I'm surprised at how much is already in the game.
At this point you have a functioning sandbox with a compelling upgrade tree and system to work out for progressing your company.
Customizing the office to do what I want is already there, letting me prioritize how I want - including making multiple projects happen at once as my studio expands.
You can decide pretty early on how you want your studio to function, as a studio that primarily specializes in its own projects and later on you can even build your own production warehouse and start printing and publishing for others.
You can be a handheld developer or a AAA MMO powerhouse.
The sheer amount of options you can build up to as the projects grow in complexity is mind-boggling even at this early stage.Right now the biggest con is that you hit a point where about late game you start to run out of research options.
There's no campaign or score, its just the sandbox, so you will hit a point where all you can do is just make millions.
It takes quite a while to hit that part, and the office space upgrades in particular are expensive enough to give you goals to work towards, but there isn't as much competition as I'd like.The other big con is that the tutorial is VERY short and a lot of features are not well explained when they come into play, leaving you guessing how they work.
For example, random events don't provide a lot of data on such things as how long they last - a big deal when you're camping on a game to release it to market AFTER a market crash!
A lot of the data the game tracks isn't useful either, or broken up over several screens when it should be in just one.
I was particularly annoyed that I couldn't just pull up an easy stat screen on a finished project that included release date, sales, financial data, and scores.
The guesswork in the development process could also use some fine tuning - right now, after you ship one game in a genre, the next one you ship in that genre will display arrows providing hints as to which direction you need to devote resources... but nothing more concrete.
It would be better if after shipping a LOT of games in a genre, the UI became more precise to let you know exactly what the sweet spot for resource distribution is.
Right now there's also no data given when you assign priorities to development, leaving you guessing even when you've succeeded as to why you did well.I bring these issues up because updates are rather frequent at the time, and address things like this.
I'll be keeping an eye on this game to see how it keeps shaping up.
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2 people found this review funny
<div class="pre_release_review tooltip" data-tooltip-content="This reviewer last played/used Mad Games Tycoon on 12 September, which was before it was released.This review may not accurately reflect the state of the released version.">Pre-Release Review
THis is more a review of what the developer has done in regards to the Steam EA process.I truly believe that Valve should use the development process, history and community interaction of MGT as an example of just how Early Access CAN and SHOULD be done.So all I want to say besides that is to the developer.....Congratulations on moving to the full release - I know you have put a huge amount of work into this great game. You have listened to and taken advise and suggestions from the community, worked quickly and diligently to remove bugs and worked clearly and logically forwards in the updates and improvements.EVERYONE who uses Steam EA should take note that THIS is indeed how to do EA.I hope you have/will make bucketloads of cash.....and that you then take a small break, then carry on working on MGT whilst stunning us with your next EA game concept.THANKS......
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I'm a huge fan of tycoon games and this one is probably one of the best I've played, BUT:Most of the positive reviews were in regards to EA development and developer's response to players feedback, not that much on gameplay itself which certainly has some flaws. After 24hrs of playing this game, I feel a bit dissapointed, and I will try to explain in as much detail as I can.Some of the biggest flaws for me at least are replayability, game depth and difficulty and some minor flaws are lack of polish in certain areas.-ReplayabilityI had only 2 restarts before I made it to the endgame, from the earliest start (1980), slowest game setting and highest difficulty, where I managed to get to a pretty big profit and it all started to become pretty much repetitive. I don't feel that there is much to be done differently in a new restart, so I really see no point in doing that.-Game DepthAlthough there are quite a lot features you can add to your games, the closer you get to an endgame, the more you feel like there is not much more tweaking to do. I pretty much soon found myself cranking the game speed to max, selecting everything there is for my new games or my updates and started looking for something new I could do to amuse myself, but sadly there really wasn't much more to do, and it was only year 2014. Sure there were some new technologies comming up, but I really didn't care much about them, as they wouldn't make much difference because you could repeat your last succesful recipe and make the best game over the competitors.-DifficultyI really don't find myself as a harcore player that plays games on legendary setting, and I've played only few games on highest difficulty, but in this game I decided to start immediately after I figured the basics in the tutorial, and succesfuly made it to the endgame, continuously being on the top over my competitors, and even producing 100% game in the early endgame.-Minor flawsI personally feel there should be some automated procesess like managing an auto-update of your game for your developers over a certain period of time. Also there should be some kind of an option to save room layout because every time I moved my company to bigger offices, I felt pain of creating rooms that were working for me in the previous office, and not to mention selecting my workers one by one and assigning them to appropriate rooms all over again. Overall, I feel the game was fun for about 20hrs, but if I knew that it would be only one playthrough for me, I definitely wouldn't pay more than 10$ for it, because I like my tycoon and management games to be much more replayable than this one.Still Recommended - 8/10
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When Mad Games Tyccon was in Early Access, my feelings for it were quite mixed.I played it for a while and thought it was fun, but it had some poor choices in it's design, and it clearly showed. First of all, it was a drag to start with. Originally, you had to build rooms, place items, place all the mandatory items, create a staff room, place stuff in there, hire people, research a ton of ????, and then FINALLY make games. To add on to this, the employees needs got stupid at times. I cannot tell you how many times I had to buy new ????ing couches because a guy didn't want to be hired because the couch I had wasn't orange... allot, actually.These issues bugged me, and mainly detracted me from ever touching the game again... ever.When I heard it got a 1.0 release, I rushed to re-download it and... holy ????, my issues with the game were addressed!The full game now includes:-A starting state that's less cumbersome and lengthy-Actual fun for more than a few hours!-Time periods to be selected!-Auto-build rooms!-More options!-Employees that aren't complete ??????-nozzles to youAND MORE!I've only just played 20 minutes of the 1.0 release, and so far, I'm impressed.THIS IS HOW YOU DO EARLY ACCESS, DEVELOPERS! TAKE NOTE FROM THIS, NOT ARK!
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---- Preface
This game is pretty darn good and it's FINALLY out of Early Access! I bought this game a while back in late 2015 right after looking over the shoulder of my brother who was watching a lets player playing it. I just had to have it because it looked so darn good... and it WAS.
So why is this game so good? Months before this I had bought Game Dev Tycoon and thought it was the most addictive game to ever be released on steam. I played that game for long hours and long nights and would be quite fulfilled, but something was missing.
One might jump to comparing this game to Game Dev Tycoon, however while the game is about making games and becoming a successful game developement or console developement company Mad Games Tycoon takes Game Dev Tycoon's preface to a whole new level in terms of gameplay and offers a much more refined experience in my oppinion.---- Game Dev Tycoon vs. Mad Games Tycoon
Game Dev Tycoon was a brilliant game back when it was released and to this day it provides a fun experience but Mad Games Tycoon gives MUCH more freedom to choose what you want to do with your company. Game Dev Tycoon forces you to follow one path. The only thing you can hope to do in Game Dev Tycoon is to make good games and produce consoles so you feel extremely limited whereas Mad Games Tycoon lets you make almost any type of gaming company that you want. You can be a developer, engineer, publisher, console maker, or my personal favorite: PUBLISHER'S ?????! Yup! You can be Bungie, Infinity Ward, Dice, and Treyarch in this game! Nothing like being Activ-Vision's or Electronic Artist's ????? ammaright? Jokes aside, this game gives you many more options than Game Dev Tycoon for what kind of company you want to be. You can also customize your building and choose what kind of offices there would be and how big they would be and where they were. Bottom line, this game is SOOOOO much more customizable and less stream-lined than Game Dev Tycoon. Whether or not that is a good thing is up to you but I LOVE this game's customizability.---- Pros
- Balanced and Rewarding Gameplay
- Not Terrible Graphics
- Runs Well and Doesn't Crash (as far as I have played)
- It's Just Dern Fun---- Cons
- Game Gets Boring at the End
- Graphics Not Amazing, But for a Theme
- Doesn't Really Seem to End, Just Goes On---- Last Thoughts
Mad Games Tycoon is a pretty darn good game but it is not life changing. It's a lot like Game Dev Tycoon with a heck of a lot more to do and a lot more freedom. If steam had a /10 rating system I would rate it at 7.8/10 -Too Many Rooms
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2 people found this review funny
I don't usually write reviews for games, but for this time I will.I brought Mad Games Tycoon while it was in early access, back in 2015.The developer has been consistently updating the game, with patches and improvements every week, which is a good sign.Not only this gives me confidence in the team, they also listen to feedback.My experience with Mad Games Tycoon is enjoyable, I had no issues with crashes, even in early access.
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