话说vr一定要用手机吗有VR才能玩吗,有其他办法么··· DreamLand 综合讨论

少数派报告 第51期 胡渣男脚踩滑板手捏猫咪作武器 大战外星人
The Minority Report Vol. LI
By Dr. House
顶级游戏开发者究竟会是什么样的一群人呢?相信很多人都会给这个特殊群体打上诸如极客、宅男、游戏粉、聪明、幽默、科幻迷等标签。实际上顶级游戏开发者是一群精益求精,喜欢透过自己的作品表达某类情感的人。《射击之星》(Shooting Stars!)就是一款出自顶级游戏开发者的作品,它集合了像素、街机、弹幕、名人明星、悬浮滑板、喵星人、外星人等流行元素。
这款竖屏的射击游戏,以像素化的精致风格呈现。脚踏滑板的胡须大叔,头戴墨镜,居然拎着一只猫咪当作武器。而伪装成名人的邪恶外星人则是关卡中的各大BOSS。可以说《射击之星》几近搞怪之风,整部作品透露出作者对于流行文化的诙谐模仿和冷嘲热讽。《射击之星》的开发者来自奥地利的首都维也纳。
这个名为Bloodirony的独立游戏开发团队只有3位成员。在其官网上团队将自己描述成热爱音乐、美食、移动科技和独角兽的热血青年。他们的目标是如&拯救移动游戏&一样伟大的终极任务:消灭无聊!Bloodirony开发游戏的方式也很特别,他们会用整整6个月的时间疯狂地进行研发/迭代/修改,直到完成既定目标。
其实Bloodirony只是负责《射击之星》的研发任务,而游戏发行则是交给了更有经验的加拿大游戏工作室Noodlecake Studios。后者成立于2011年,推出了诸如《超级火柴人高尔夫》、《比特币亿万富翁》等多款热门游戏。《射击之星》借鉴了经典的街机射击类游戏,像素和多彩弹幕的美术风格,让这款嘲讽流行文化的动作游戏充满魅力。
为什么说它嘲讽流行文化呢?因为我们在游戏中会随机遇到超过20位名人大BOSS。这些伪装成名人明星的外星人,血槽和攻击力都不可小觑。诸如美国流行小天王贾斯丁.比伯、说唱歌手坎耶.韦斯特、Lady Gaga、甚至连沙盒独立游戏神作《我的世界》的研发者马库斯都在《射击之星》中疯狂亮相。Bloodirony为这些名人配搭了一些充满幽默和讽刺意味的对话,旨在博得玩家们的会心一笑。
《射击之星》的游戏模式分为两种:猎取卡片和每日一跑。前者是关卡式的挑战,玩家要沿路搜集16张精美的特殊卡片。后者是每天随机生成的挑战世界,可以同全球在线玩家进行分数比拼。整部游戏设计了多达50种终极攻击武器和补充能量的食物道具。游戏操作上采用绝对触屏和相对触屏两种方式,二者都是要求单手拖动主角在屏幕上灵活躲避弹幕的攻击。
像素风格和五颜六色的弹幕,会让人觉得热血沸腾,十分引人入胜。但是《射击之星》还是有一些瑕疵,比如武器的杀伤力十分不平衡,拾到新武器之后就会立刻装备在身上,无法丢弃。所以如果你手头上的武器攻击力惊人,在遇到新的武器道具时,还是要三思而后行。另外就是《射击之星》比较适合在大屏幕的移动设备上玩耍,因为更大的屏幕空间,就意味着躲避弹幕攻击的成功几率越大。
简而言之,这是一款出色的2D射击游戏。想要尝试像素化的弹幕射击,还有吐槽流行文化的玩家们,一定不能错过这款作品。(By Dr. House)
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Fireplace not reachable
I couldn't reach the third fireplace because it was placed behind my (realworld) wall. And as far as i know there isn't any locomotion method implemented like teleporting.. How can i reach the 3rd fire pit or how can i teleport?
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You need to take the one were the ghost is. Take what? Nothing is reachable.
8 Jul @ 9:00am
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本帖最后由 kongkxl 于
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貌似从E3下来大家对VR好评如潮,纷纷表示很期待
吾辈看了很多次VR的游戏演示还是那些所谓的为VR专门打造的游戏,感觉这就是戴了个头盔在玩第一人称视角的游戏。完全感觉不出来所谓的VR游戏和第一人称视角的那些游戏区别在哪里。也感觉不出来VR和索尼之前那个头戴显示器的区别在哪里。难道区别就只有可以晃脑?
总的感觉就是,索尼之前那个头戴显示器追加晃脑功能,接上PS4只能玩第一人称游戏
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kongkxl 发表于
貌似从E3下来大家对VR好评如潮,纷纷表示很期待
吾辈看了很多次VR的游戏演示还是那些所谓的为VR专门打造的 ...
我也想问,是不是VR只有第一人称游戏,如果这样,将来本人不用考虑VR,因为我自己从不玩第一人称游戏
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好个屁,自己真正用过就知道了 太鸡肋了&&肯定不会买的
爱女人爱生活
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因为vr是必定的趋势~
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反正我不买。
可惜是个逗比
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索尼的梦神是没用过,不过倒是体验过别的- -,枪刺过来的时候真的感觉要打到自己了- -吓尿了
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新的游戏方式的引入是值得肯定的。也许会有创新的。
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这个东西我觉得只有自己亲身体验了以后才会有感觉,比如那个the walk,如果真能提供高空走绳的感觉,那体验应该相当棒
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不知道 据说有国行 到时候店里体验一下。这玩意看测评没用
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VR不像别的,一定要自己亲身体验才知道,这正是VR推广的最大障碍
但是现在你可以以很低的成本体验到基本的效果,那就是谷歌的cardboard平台,只需要一个智能手机,我看360度的街景和视频,代入感挺高的
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话说你们认为刀魂。铁拳。还有vr战士好玩在哪
我不是来黑游戏的。对格斗游戏了解也不深入。但总感觉不管是系统还是打击感。。bb.ggxx这些要好得多刚又特意去看了和vr的比赛视频。。随便几圈就一大半血。。尤其铁拳。打击感简直诡异。。打到的时候还有一小团红色的雾还是什么。总之越看越怪。当然我知道他们那么火肯定是有他们的优点。我就是想问。vr等的玩家认为好玩在哪
我玩到3章就腻了一共几...
原定3月发售的家用机铁...
1.8铁拳伤害提升不少,...
17品铁拳武器图
我只是觉得以下这段话有...
是我的错觉吗?
先是大家喜闻乐见的新援护
帅照镇楼 楼主感觉T7的...
洛fff3踹过去对手剩红血...
好不好玩,不是光用眼睛能看出来的,某些游戏,自己不懂的话,看热闹都没戏
2D格斗游戏撸管需要Cosplayer,3D格斗游戏通通不用
对柏青哥所言不解
只有那些不懂游戏的才会说垃圾如果真垃圾这个游戏背后就没有什么粉丝铁拳 刀魂 VR战士为什么那么著名?就因为他好玩,为什么好玩只有喜欢的人才知道这些共同特点即使3D 横轴 动作真实性强出招刻画都是真人动作捕捉所以比较逼真突出因为有横轴所以那些所谓波动拳之类招很少单也不是没有,首先我个人观点在所有存在有双节柜以及中国剑和棍刀的游戏中 刀魂是最帅的如果游戏不受欢迎也不会有后续版本出现铁拳为什么都到6代了?VR战士为什么都到5代了呢?》发个视频
这些所谓3D格斗游戏因为当初的话比较昂贵随意不如2D格斗游戏流行在拳皇盗版泛滥的那个时代一个拳皇游戏基板多钱?一个铁拳或VR战士的游戏基板多钱?很明显的。但是就这样还有以一部分人始终还是喜欢那些3D格斗游戏不是我黑拳皇,真的拳皇太多了就连一个狗不拉屎村的地方只要有街机厅都会有拳皇我说的不对么?拳皇好玩便宜大众都能接受的起一个币就玩了那些3D游戏呢?最少2个币不是么?不信自己下载最古老的3D街机模拟器游戏VR战士2街机版试试,不偷两个币你就玩不了
我看你是卖萌吧?铁拳为什么好玩?举例说明的话,1.街霸,拳皇如果被擒,那只能单一拆投或认命。而铁拳几乎没有拆不了的投。2.而且拆投的方法和效果还不一样。3.铁拳的40秒相当于拳皇60秒,磨时间战术在铁拳世界完全不适用。4.铁拳不强调手法,你能发出波浪步或风神步就够用。连技简单。5.铁拳是反应和经验各占一半。有经验,不一定就能赢。它非常,甚至异常强调稳扎稳打,否则动不动就会被打飞。这一点非常适合新手。进一步说,这个游戏非常易学,但也非常难精。我从铁拳3开始玩到现在,感觉铁拳真是一代胜过一代。完全凭良心说:如果你爱玩格斗,但是错过了铁拳,那就是你的不幸。有的人瞪眼说瞎话,说铁拳这不行那不对,对这种人,我只能慨叹为什么上天会赐给他一双眼睛?
kof躺著也中枪,我在主楼好像没看到提过kof阿......
贴吧夺宝,1元成就梦想
我很同意10楼的看法,我也是个格斗游戏爱好者,在我接触铁拳之前,至少研究过不下30款格斗游戏,很痴迷拳皇街霸,但当朋友推荐我玩铁拳的时候,从此被铁拳的系统深深的吸引,每次去街厅和别人切磋铁拳6都热血沸腾,铁拳是我至今碰过最棒的格斗游戏,真心不错
VR没玩过铁拳你会发现AI就那么几招。刀魂的技能、AI都比较丰富。相对耐玩。5代和PSP上那代,还有对应个性NPC的200种独特AI。
最近刚入门铁拳,想求问各位TT2的摇杆键位是怎么排布的
回复17楼:
右腿不知道你能不能看懂!
12 TAG34这样么感谢
别光看人家玩,你把这几款游戏的系统和各个人物的出招耍耍,再找几个会玩的对打上两把你就知道了,只是一个字,爽
其实就跟街霸4近身之后差不多,就是永远处在择和凹之中的游戏。不知道招数的祯数和中下段的关联就没法玩。不会玩儿的人对打就是拳头快的角色赢。
街机基板 VR5和铁拳6
那个贵 想买
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VR Support
HeadsetsInputPlay Area
Languages:
Full Audio
Not supported
Simplified Chinese
Title: DreamLand
Developer:
Publisher:
Release Date: 7 Jul, 2016
English language not supported
This product does not have support for your local language. Please review the supported language list below before purchasing
Requires a virtual reality headset. See the VR Support section for more info.
Play DreamLand
About This Game
About the Game:
“DreamLand”require htcVIVE Device to play.
The storyline begin at Another World. “Astral Spirit” summon player to an Astral Portal because of his ability of super spirits. Astral Spirit needs player’s special ability to help him find the missing Cosmic Energy Core, by solving the crisis of the world. Thus, our protagonist begins his journey.
Features:
Top Graphics
“DreamLand”has 3A graphic performance,in game, we show players top visual effect with all effort.
immersive experience
In order to find the clue of the puzzles, players need to explore and reveal the secrets of the scenes by moving, which is absolutely an immersive experience.
Infinity Possibility
“DreamLand”is the first chapter of dream world that we present to you, in the following version of the game, we will bring more fantastic experience of the dream world to all of you guys, through the role of “magic dream maker”
This is the first product of SandVUE studio. Eve we tried our best to make it perfect. In the next version, we will improve this game based on players’ feedbacks. Thus,your feedback is important for us. If you having any suggests or ideas about our following development, please write down the comments below and do not forget the thump up! Either, you can also contact us via email:
Expecting to making a great dream with all of your in the following games.
Official Website:
Attention Points:
1. Press the VIVE controller’s under button, just enter the game.
2. To find the cap key, then unlock the trap.
3. Follow the fairy and burning the torch.
System Requirements
Minimum:
OS: Windows 7 SP1, Windows 8.1 or later, Windows 10
Processor: Intel i5-4590, AMD FX 8350 equivalent or better
Memory: 8192 MB RAM
Graphics: NVIDIA GeForce(R) GTX 970, AMD Radeon(TM) R9 290 equivalent or better, Video Output: HDMI 1.4, DisplayPort 1.2 or newer
DirectX: Version 11
Storage: 1300 MB available space
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(38 reviews)
This game is awful. The intro is just a vertigo inducing light field that sort of looks like the world's worst loading screen until you figure out that you need to look straight down to start the game. Then, if you are prone to motion sickness (thanfully I am not, but it was still a bit rough) you'll fall over or barf as it drops you into the game world. The game itself is a jittery mess. The world jumped around a bit whenever I turned my head, and I rarely, if ever, have that problem with other games. There is no teleport, so if you're unlucky enough to have important things spawn outside the edge of your room, well, I guess you just don't get to play this one. Not that you'd want to, because this is probably the worst thing available for the Vive right now. Free isn't cheap enough. You should be paid to play this game.
I am all about the free games, but for english speakers that have 2mX2m roomscale or smaller (mine is actually 2.2mX2.1) then I can't recommend this experience. There are plenty of free experiences out there that are just as short as this and I recommend you try them all, but there are two critical issues with this one: It's entirely in a foreign language (Japanese?) and you may not be able to complete it due to the objects that you must interact with being just outside of your game play area. I got lucky that I was able to reach beyond my gameplay area because 3 of the 4 sides of my roomscale are only partially limited (e.g. one side is a counter separating my living room from my kitchen) and luckily I was able to interact with all the &pieces& to what essentially boils down to a very simple puzzle game. All 3 braziers that I needed to light were outside my play area and I got luck on all 3--if it would have been in a slightly different place where I couldn't reach beyond (like the 1 whole side of my play area that is a wall) then I wouldn't have been able to complete it. There is not teleport ability that I can tell, but then again the little Japanese speaking ghost might have been telling me exactly how to do that but I don't speak Japanese. I messed around with the controls a little but not too much because it wasn't all that compelling regardless. The ending isn't very good (I won't say more just in case you do decide to check it out). One last flaw is that they haven't optimized it very well. I have an oc'ed gtx 1080 and I don't get too many scenes in VR games that are at all juttery but the entire ending was nearly unplayable, in fact if it would have continued for any longer I would have just quit the game. Admittedly, I have supersampling kicked up a little, but its not an issues with the rest of the very demanding games that I have played. If you have a few minutes of time to waste then go for it, but there are better free stuff out there to try first.
This is a short but really well done experience. Some of the best effects I've seen. The fire looks awesome.
Controls are not explained. Static, disorienting loading screens. Many times objects necessary to interact with will be outside the playspace, which for some people will be inside a physical wall. There are times when there are earthquake that shake your head, which may be sickening to some. It may be an interesting cutscene if it were part of a larger game, but this experience doesn't yet have the fundamentals of VR down yet.
Dreamland is a creative demo made by a AAA team based in China. I don’t understand Mandarin, but it is interesting nonetheless. You pass through the Portal of the Astral Spirit and explore the mystical dreamland by time travel. This is the first chapter, and in the following updates, you explore more worlds through the role of the “magic dream maker”.
terrible game, very short. no english support even though title is in english.
When the game loads I am at the initial light field but nothing happens. I have no issues whatsoever with any other game.
Has anyone else experienced this?(GTX 970, i5 4690K, 16GB RAM)
Everyone is exaggerating about things being to far out of the play area, I'm in a 2.5 x 2.0 area, and there was one torch I ALMOST couldn't reach, but was still able to, hopefully more will be fixed and added to this game.
I have NO idea what's going on here, but I loved it. 6/10.
Very pretty little experience, I hope they translate it to english at some point as the story is lost on me even if the visuals are pretty. They should note the minimum room size too, I have a ~3x2.5m area and that is a little too small, fortunately I could trigger the fires just outside my play space. The first screen should be unlocked from your view too as it can cause sickness, it didn't affect me (possably because it was short - I knew the potential for sickness so I got past is ASAP) but I have seen that sort of thing induce simulator sickness. Also the hands felt miss-oriented, they should be rotated to better mirror your real hands IMO. Even with those loose ends its still a neat little experience, especially for free.
Very short, but interesting.All voice over in what I assume is Chinese?Hope they produce an English version sometime.
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Cool VR game demo in Chinese. Worth a play through. I'm using the VIVE. Get it.Video here when it is finished processing:
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A short story. Not sure what it's really about as the langauage is asian, but it's well worth the small download since it's free, and it's actaully quite well done. You basically jump through a portal, and end up in some old ruins, solve a puzzle and then things start happening.
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I will always recommend a free game as long as it works. I mean, it's free, if you don't like it, delete it. This game had some issues for me though.
The only language is Japanese or maybe Chinese. Who knows, but it isn't English. I'm ok with that and that wasn't my main issue. What destroyed the game for me was that there is no movement aside from actually walking around. No teleporting or thumbpad movement. This was actually game-breaking during the second scene because there was no way for me to get to one of the objectives. I have an 8ft X 8ft play area as well. Aside from that, what little I did see seemed kinda cool.
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When the game loads I am at the initial light field but nothing happens. I have no issues whatsoever with any other game.
Has anyone else experienced this?(GTX 970, i5 4690K, 16GB RAM)
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Controls are not explained. Static, disorienting loading screens. Many times objects necessary to interact with will be outside the playspace, which for some people will be inside a physical wall. There are times when there are earthquake that shake your head, which may be sickening to some. It may be an interesting cutscene if it were part of a larger game, but this experience doesn't yet have the fundamentals of VR down yet.
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Everyone is exaggerating about things being to far out of the play area, I'm in a 2.5 x 2.0 area, and there was one torch I ALMOST couldn't reach, but was still able to, hopefully more will be fixed and added to this game.
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It's an ok demo, the summary is misleading it is in no way a game.We can't teleport and the first portal and the second statue was wayyyy outside of my play zone (witch is 2x2). fortunatly my room is big enough so that i could exit my zone and go on with the demo.It has potential but i'll rate it down because it's misleading. (not an RPG, not game)Cute though
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terrible game, very short. no english support even though title is in english.
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