twitch上风暴英雄使命冷月换人了chu8怎么换人了

Twitch人气主播连跪怒AFK: 暴雪对此事回复
来源:NGA风暴英雄发布时间:
  水友在reddit发帖称Chu8昨晚遇到泰兰德体系8连跪彻底失控,在直播中喷了目前游戏的平衡状态近30分钟,然后表示可能会AFK一个月左右,等待游戏平衡了再玩。
  之后玻璃渣社区经理回帖
  There are a couple of heroes getting small balance updates in the next couple of weeks that could help with some of the heavier stuns in the meta. While these updates won't come out with Greymane, they'll be going live shortly after.
  The amount of stuns available in Heroes of the Storm is a subject the balance team has been discussing lately. Obviously crowd control can be very powerful, but the amount of stuns in a game can vary depending on the heroes selected per a match. This is a subject we'll be keeping an eye on and we're not opposed to making adjustments if they are needed. Please feel free to let us know your thoughts.
  有部分英雄将会在之后数周的补丁中有小量平衡改动,可能会对改善目前的晕锁体系有所帮助。这些改动会在格雷迈恩上线之后的短时间内更新。
  最近一段时间平衡组一直在讨论风暴英雄中晕迷技能的数量。很明显群体控制技能能显得非常强大,但是在每一场游戏中晕迷技能的数量也取决于具体英雄的选择。这个话题我们会持续关注,如果需要我们并不反对针对其做出改动。我们很乐意了解你的看法,请尽情表达。
  然后国外水友跟帖表达了很多看法,比如有说晕锁过于强势是因为数值更新后游戏初期伤害和血量比例失控造成的,有说是因为目前版本的强势英雄恰好都有晕迷技能造成的,也有人认为晕技应该加长CD等等。你怎么看呢?
编辑: sishenlingyi
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Twitch人气主播连跪怒AFK: 暴雪对此事回复
作者:sishenlingyi
来源:NGA风暴英雄
发布时间: 14:52:18
Twitch人气主播Chu8连跪8把后彻底失控,直播喷游戏平衡长达30分钟,暴雪对比表示了关心并进行了回复。
  水友在reddit发帖称Chu8昨晚遇到泰兰德体系8连跪彻底失控,在直播中喷了目前游戏的平衡状态近30分钟,然后表示可能会AFK一个月左右,等待游戏平衡了再玩。
  之后玻璃渣社区经理回帖
  There are a couple of heroes getting small balance updates in the next couple of weeks that could help with some of the heavier stuns in the meta. While these updates won't come out with Greymane, they'll be going live shortly after.
  The amount of stuns available in Heroes of the Storm is a subject the balance team has been discussing lately. Obviously crowd control can be very powerful, but the amount of stuns in a game can vary depending on the heroes selected per a match. This is a subject we'll be keeping an eye on and we're not opposed to making adjustments if they are needed. Please feel free to let us know your thoughts.
  有部分英雄将会在之后数周的补丁中有小量平衡改动,可能会对改善目前的晕锁体系有所帮助。这些改动会在格雷迈恩上线之后的短时间内更新。
  最近一段时间平衡组一直在讨论风暴英雄中晕迷技能的数量。很明显群体控制技能能显得非常强大,但是在每一场游戏中晕迷技能的数量也取决于具体英雄的选择。这个话题我们会持续关注,如果需要我们并不反对针对其做出改动。我们很乐意了解你的看法,请尽情表达。
  然后国外水友跟帖表达了很多看法,比如有说晕锁过于强势是因为数值更新后游戏初期伤害和血量比例失控造成的,有说是因为目前版本的强势英雄恰好都有晕迷技能造成的,也有人认为晕技应该加长CD等等。你怎么看呢?

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