我的世界1.7.2龙蛋mod怎么快速的牛蛋

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我的世界服务器里的动物蛋怎么得?大神帮忙
就是,马蛋、鸡蛋等等动物蛋,怎么得到啊。这个服务器装了mod。求大神
baidu强大技术支撑,弹性伸缩+镜像+快照!
本人MC渣,不要见怪
刷怪蛋除了mod无法获得
在服务器里面建一个小屋小点的好里面养动物当成年动物数量一定会有个箱子里面有两个动物蛋我在试鸡蛋砸牛能不能出牛蛋的时候鸡太多了然后有个箱子里面有两个{生成 鸡}的蛋偶然发现
你的世界问我们干啥?    ------怎么样才能设置一个萌萌的小尾巴呢?嗯嗯嗯?。~
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我的世界1.7.2怎么快速tp
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需要服务器基础ess插件支持 输入指令/tp 玩家(OP指令)普通玩家用/tpa 玩家 需要对面同意
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有的MC玩家问安游小编,怎么才能让牛变成蘑菇牛?安游小编告诉大家:
编辑:stone发布时间: 16:08
  有的MC玩家问安游小编,怎么才能让牛变成蘑菇牛?安游小编告诉大家:
红叔视频大全
  回答:
  第一步~就是要合成黄金铁铲 因为只有黄金铁铲才能附魔最高等级 只要25左右就够了
  第二步。当然是要去蘑菇岛咯 本人找了几天才找得到。不过没有杀什么牛 只拿了一块菌丝
  第三步~把菌丝拿回家 放在泥土的旁边 让他繁殖 注意:只有泥土才能繁殖菌丝 草地是不可以的~ 养多一点菌丝哦~
  第四步。做一个农场~ 先用栏杆围起来 里面的地全部放满菌丝(其实可以吧里面的草地挖了 放泥土 再放一个菌丝就可以了 不过可能会等很⑨)
  第五步~拿小麦~诱拐牛牛~ 把牛诱拐到里面 他们吃了菌丝就会变成蘑菇牛 不过可能要等一段时间
  玩家推荐阅读:
经营许可证:皖ICP备号-1,QQ:1104747 、5633249资料图鉴:教程速查:
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我的世界1.7.2有哪些牛逼指令
小编:3F时间: 10:33
  我的世界1.7.2有哪些牛逼指令。在我的世界中有很多牛逼的命令方块指令哦~那到底是哪些指令呢?那下面就给大家解答一下吧!有了下面的这个牛逼的指令你可以在我的世界中做你想的东西啦!
  游戏园我的世界官方群: 或 &欢迎各路喜爱我的世界的小伙伴们加入讨论!
  玩服务器的小伙伴们可以加入:&群一起联机玩游戏哦!
  如果你是腐竹的话可以给我们投稿你的服务器哦~投稿地址:
  如果你有心仪的作品或者心得分享的话,欢迎来游戏园投稿,大家可以点击&&&&&&进行投稿哦~&有奖品哦~
  游戏规则指令
  /give @p 397 1 3 {SkullOwner:} 头颅
  方块类
  MHF_Cactus - 仙人掌  MHF_Chest - 箱子  MHF_Melon - 西瓜  MHF_OakLog - 木头
  MHF_Pumpkin - 南瓜  MHF_TNT - TNT(1)  MHF_TNT2 - TNT(2)
  符号类
  MHF_ArrowUp - 箭头向上  MHF_ArrwoDown - 箭头向下  MHF_ArrowLeft - 箭头向左  MHF_ArrowRight - 箭头向右  MHF_Exclaimation - 感叹   MHF_Question - 问号
  其他:(并非Mojang发出,所以有可能会变。本人也没测试过)
  FHG_Cam - 照相机  MHF_Cake - 蛋糕  Tereneckla - 绿宝石矿  MHF_Apple - 苹果  BowAimbot - 书架  C418 - 音乐   uioz - 收音机  scemm - 发射器
  /summon EnderDragon X Y Z {Riding:{id:Minecart}} 这是魔影龙在矿车里的 坐标你输入方块类
  /summon EnderCrystal 末影水晶
  /give @p minecraft:command_block 命令方块
  /spreadplayers
00 false @a 随机散布玩家!
  /xp 3000L @a赠予玩家经验
  /gamerule naturalRegeneration false 关闭自动回复血
  /gamerule mobGriefing false 爆炸保护
  /gamerule doFireTick false 火势不蔓延
  /gamerule doMobSpawning false 不成怪物
  /gamerule commandBlockOutput false 不显示指令
  /gamerule doDaylightCycle false 关闭昼夜交替
  /gamerule mobGriefing false 小黑不偷方块
  /gamerule doMobLoot false 禁用生物掉落物
  /gamerule keepInventory true 掉落保护
  /time set day白天
  /time set night黑天
  /weather clear 无天气
  /weather rain下雨
  /weather thunder雷雨(灭火用)
  /summon PrimedTnt ~ ~15 ~一直爆炸的TNT
  /summon Slime ~ ~ ~ {Size:-1}烟雾效果
  /summon Fireball ~ ~ ~ {ExplosionPower:200,direction:[]}恶魔球
  /summon Minecart ~ ~ ~ {Riding:{id:Enderman,carried:7}} 一个小黑,拿着基岩,而且头戴矿车
  /summon Villager ~ ~1 ~ {Offers:{Recipes:[{maxUses:9999999,buy:{id:264,Count:1},sell:{id:267,Count:1}}]}} 自定义交易
  /summon Skeleton ~ ~1 ~ {CustomName:&名字&,CustomNameVisible:1}
  /summon EntityHorse ~ ~1 ~ {Tame:1,Saddle:1,Type:0}马
  /summon EntityHorse ~ ~1 ~ {Tame:1,Saddle:1,Type:1}驴
  /summon EntityHorse ~ ~1 ~ {Tame:1,Saddle:1,Type:2}骡子
  /summon EntityHorse ~ ~1 ~ {Tame:1,Saddle:1,Type:3}僵尸马
  /summon EntityHorse ~ ~1 ~ {Tame:1,Saddle:1,Type:4}骷髅马
  /summon Ghast饿昏
  /summon Slime史莱姆
  /summon Skeleton ~ ~1 ~骷髅
  /summon Villager ~ ~1 ~ 村民
  /summon WitherBoss 凋零
  /summon PigZombie诸人
  /summon SnowMan雪人
  /summon VillagerGolem ~ ~1 ~ 召唤铁傀儡
  详细蝙蝠轰炸机;
  普通蝙蝠轰炸机/summon MinecartSpawner ~ ~4 ~ {MinSpawnDelay:10,MaxSpawnDelay:12,SpawnCount:3,Delay:1,RequiredPlayerRange:300,MaxNearbyEntities:150,SpawnRange:10,EntityId:FallingSand,SpawnPotentials: [{Type:FallingSand,Properties:{Time:1,DropItem:0,TileID:46,EntityId:FallingSand},Weight:1}],Riding: {id:Bat,Invulnerable:1,ActiveEffects:[{Id:14,Duration:9999999,Ambient:1,Amplifier:100}]}}
  点燃的/summon MinecartSpawner ~ ~5 ~ {EntityId:PrimedTnt,SpawnRange:10,MinSpawnDelay:5,MaxSpawnDelay:5,MaxNearbyEntities:300,RequiredPlayerRange:500,Delay:1,SpawnCount:20,SpawnData: {Motion:[1.0,1.0,1.0],Fuse:120},Invulnerable:1,Riding: {id:Bat,Invulnerable:1}}
  有弧度的/summon MinecartSpawner ~ ~4 ~ {MinSpawnDelay:10,MaxSpawnDelay:12,SpawnCount:3,Delay:1,RequiredPlayerRange:300,MaxNearbyEntities:150,SpawnRange:10,EntityId:FallingSand,SpawnPotentials: [{Type:FallingSand,Properties:{Time:1,DropItem:0,TileID:46,Motion:[1.0,1.0,1.0],EntityId:FallingSand},Weight:1}],Riding: {id:Bat,Invulnerable:1,ActiveEffects:[{Id:14,Duration:9999999,Ambient:1,Amplifier:100}]}}
  变态的 /summon MinecartSpawner ~ ~5 ~ {MinSpawnDelay:10,MaxSpawnDelay:10,SpawnCount:20,Delay:1,RequiredPlayerRange:500,MaxNearbyEntities:150,SpawnRange:5,EntityId:FallingSand,SpawnPotentials:[{Type:FallingSand,Properties:{Time:1,DropItem:0,TileID:46,Motion:[1.0,1.0,1.0],EntityId:FallingSand},Weight:1}],Riding:{id:MinecartSpawner,MinSpawnDelay:10,MaxSpawnDelay:10,SpawnCount:20,Delay:1,RequiredPlayerRange:500,MaxNearbyEntities:150,SpawnRange:5,EntityId:FallingSand,SpawnPotentials:[{Type:FallingSand,Properties:{Time:1,DropItem:0,TileID:46,Motion:[1.0,1.0,1.0],EntityId:FallingSand},Weight:1}],Riding:{id:MinecartSpawner,MinSpawnDelay:10,MaxSpawnDelay:10,SpawnCount:20,Delay:1,RequiredPlayerRange:500,MaxNearbyEntities:150,SpawnRange:5,EntityId:FallingSand,SpawnPotentials:[{Type:FallingSand,Properties:{Time:1,DropItem:0,TileID:46,Motion:[1.0,1.0,1.0],EntityId:FallingSand},Weight:1}],Riding:{id:MinecartSpawner,MinSpawnDelay:10,MaxSpawnDelay:10,SpawnCount:20,Delay:1,RequiredPlayerRange:500,MaxNearbyEntities:150,SpawnRange:5,EntityId:FallingSand,SpawnPotentials:[{Type:FallingSand,Properties:{Time:1,DropItem:0,TileID:46,Motion:[1.0,1.0,1.0],EntityId:FallingSand},Weight:1}],Riding:{id:MinecartSpawner,MinSpawnDelay:10,MaxSpawnDelay:10,SpawnCount:20,Delay:1,RequiredPlayerRange:500,MaxNearbyEntities:150,SpawnRange:5,EntityId:FallingSand,SpawnPotentials:[{Type:FallingSand,Properties:{Time:1,DropItem:0,TileID:46,Motion:[1.0,1.0,1.0],EntityId:FallingSand},Weight:1}],Riding:{id:MinecartSpawner,MinSpawnDelay:10,MaxSpawnDelay:10,SpawnCount:20,Delay:1,RequiredPlayerRange:500,MaxNearbyEntities:150,SpawnRange:5,EntityId:FallingSand,SpawnPotentials:[{Type:FallingSand,Properties:{Time:1,DropItem:0,TileID:46,Motion:[1.0,1.0,1.0],EntityId:FallingSand},Weight:1}],Riding:{id:MinecartSpawner,MinSpawnDelay:10,MaxSpawnDelay:10,SpawnCount:20,Delay:1,RequiredPlayerRange:500,MaxNearbyEntities:150,SpawnRange:5,EntityId:FallingSand,SpawnPotentials:[{Type:FallingSand,Properties:{Time:1,DropItem:0,TileID:46,Motion:[1.0,1.0,1.0],EntityId:FallingSand},Weight:1}],Riding:{id:MinecartSpawner,MinSpawnDelay:10,MaxSpawnDelay:10,SpawnCount:20,Delay:1,RequiredPlayerRange:500,MaxNearbyEntities:150,SpawnRange:5,EntityId:FallingSand,SpawnPotentials:[{Type:FallingSand,Properties:{Time:1,DropItem:0,TileID:46,Motion:[1.0,1.0,1.0],EntityId:FallingSand},Weight:1}],Riding:{id:MinecartSpawner,MinSpawnDelay:10,MaxSpawnDelay:10,SpawnCount:20,Delay:1,RequiredPlayerRange:500,MaxNearbyEntities:150,SpawnRange:5,EntityId:FallingSand,SpawnPotentials:[{Type:FallingSand,Properties:{Time:1,DropItem:0,TileID:46,Motion:[1.0,1.0,1.0],EntityId:FallingSand},Weight:1}],Riding:{id:MinecartSpawner,MinSpawnDelay:10,MaxSpawnDelay:10,SpawnCount:20,Delay:1,RequiredPlayerRange:500,MaxNearbyEntities:150,SpawnRange:5,EntityId:FallingSand,SpawnPotentials:[{Type:FallingSand,Properties:{Time:1,DropItem:0,TileID:46,Motion:[1.0,1.0,1.0],EntityId:FallingSand},Weight:1}],Riding:{id:MinecartSpawner,MinSpawnDelay:10,MaxSpawnDelay:10,SpawnCount:20,Delay:1,RequiredPlayerRange:500,MaxNearbyEntities:150,SpawnRange:5,EntityId:FallingSand,SpawnPotentials:[{Type:FallingSand,Properties:{Time:1,DropItem:0,TileID:46,Motion:[1.0,1.0,1.0],EntityId:FallingSand},Weight:1}],Riding:{id:MinecartSpawner,MinSpawnDelay:10,MaxSpawnDelay:10,SpawnCount:20,Delay:1,RequiredPlayerRange:500,MaxNearbyEntities:150,SpawnRange:5,EntityId:FallingSand,SpawnPotentials:[{Type:FallingSand,Properties:{Time:1,DropItem:0,TileID:46,Motion:[1.0,1.0,1.0],EntityId:FallingSand},Weight:1}],Riding:{id:MinecartSpawner,MinSpawnDelay:10,MaxSpawnDelay:10,SpawnCount:20,Delay:1,RequiredPlayerRange:500,MaxNearbyEntities:150,SpawnRange:5,EntityId:FallingSand,SpawnPotentials:[{Type:FallingSand,Properties:{Time:1,DropItem:0,TileID:46,Motion:[1.0,1.0,1.0],EntityId:FallingSand},Weight:1}],Riding:{id:MinecartSpawner,MinSpawnDelay:10,MaxSpawnDelay:10,SpawnCount:20,Delay:1,RequiredPlayerRange:500,MaxNearbyEntities:150,SpawnRange:5,EntityId:FallingSand,SpawnPotentials:[{Type:FallingSand,Properties:{Time:1,DropItem:0,TileID:46,Motion:[1.0,1.0,1.0],EntityId:FallingSand},Weight:1}],Riding:{id:MinecartSpawner,MinSpawnDelay:10,MaxSpawnDelay:10,SpawnCount:20,Delay:1,RequiredPlayerRange:500,MaxNearbyEntities:150,SpawnRange:5,EntityId:FallingSand,SpawnPotentials:[{Type:FallingSand,Properties:{Time:1,DropItem:0,TileID:46,Motion:[1.0,1.0,1.0],EntityId:FallingSand},Weight:1}],Riding:{id:MinecartSpawner,MinSpawnDelay:10,MaxSpawnDelay:10,SpawnCount:20,Delay:1,RequiredPlayerRange:500,MaxNearbyEntities:150,SpawnRange:5,EntityId:FallingSand,SpawnPotentials:[{Type:FallingSand,Properties:{Time:1,DropItem:0,TileID:46,Motion:[1.0,1.0,1.0],EntityId:FallingSand},Weight:1}],Riding:{id:Bat,Invulnerable:1,ActiveEffects:[{Id:14,Duration:9999999,Ambient:1,Amplifier:100}]}}}}}}}}}}}}}}}}}
  大的史莱姆
  /summon LavaSlime ~ ~1 ~ {CustomName:&Slime Temple&,CustomNameVisible:1,Invulnerable:1,Attributes:[{Name:generic.attackDamage,Base:1000}],Size:1,Riding:{id:Slime,Size:2,Invulnerable:1,Attributes:[{Name:generic.attackDamage,Base:1000}],CustomName:&Slime Temple&,Riding:{id:LavaSlime,Size:3,Invulnerable:1,Attributes:[{Name:generic.attackDamage,Base:1000}],CustomName:&Slime Temple&,Riding:{id:Slime,Size:4,Invulnerable:1,Attributes:[{Name:generic.attackDamage,Base:1000}],CustomName:&Slime Temple&,Riding:{id:LavaSlime,Size:5,Invulnerable:1,Attributes:[{Name:generic.attackDamage,Base:1000}],CustomName:&Slime Temple&,Riding:{id:Slime,Size:6,Invulnerable:1,Attributes:[{Name:generic.attackDamage,Base:1000}],CustomName:&Slime Temple&,Riding:{id:LavaSlime,Size:7,Invulnerable:1,Attributes:[{Name:generic.attackDamage,Base:1000}],CustomName:&Slime Temple&,Riding:{id:Slime,Size:8,Invulnerable:1,Attributes:[{Name:generic.attackDamage,Base:1000}],CustomName:&Slime Temple&,Riding:{id:LavaSlime,Size:9,Invulnerable:1,Attributes:[{Name:generic.attackDamage,Base:1000}],CustomName:&Slime Temple&,Riding:{id:Slime,Size:10,Invulnerable:1,Attributes:[{Name:generic.attackDamage,Base:1000}],CustomName:&Slime Temple&,Riding:{id:LavaSlime,Size:11,Invulnerable:1,Attributes:[{Name:generic.attackDamage,Base:1000}],CustomName:&Slime Temple&,Riding:{id:Slime,Size:12,Invulnerable:1,Attributes:[{Name:generic.attackDamage,Base:1000}],CustomName:&Slime Temple&,Riding:{id:LavaSlime,Size:13,Invulnerable:1,Attributes:[{Name:generic.attackDamage,Base:1000}],CustomName:&Slime Temple&,Riding:{id:Slime,Size:14,Invulnerable:1,Attributes:[{Name:generic.attackDamage,Base:1000}],CustomName:&Slime Temple&,Riding:{id:LavaSlime,Size:15,Invulnerable:1,Attributes:[{Name:generic.attackDamage,Base:1000}],CustomName:&Slime Temple&,Riding:{id:Slime,Size:16,Invulnerable:1,Attributes:[{Name:generic.attackDamage,Base:1000}],CustomName:&Slime Temple&,Riding:{id:LavaSlime,Size:17,Invulnerable:1,Attributes:[{Name:generic.attackDamage,Base:1000}],CustomName:&Slime Temple&,Riding:{id:Slime,Size:18,Invulnerable:1,Attributes:[{Name:generic.attackDamage,Base:1000}],CustomName:&Slime Temple&,Riding:{id:LavaSlime,Size:19,Invulnerable:1,Attributes:[{Name:generic.attackDamage,Base:1000}],CustomName:&Slime Temple&,Riding:{id:Slime,Size:20,Invulnerable:1,Attributes:[{Name:generic.attackDamage,Base:1000}],CustomName:&Slime Temple&}}}}}}}}}}}}}}}}}}}}
  队伍指令
  scoreboard teams list[队伍名]
  //显示指定队伍信息或所有队伍列表
  scoreboard teams add&队伍名 & [显示名]
  //创立一支新的队伍
  scoreboard teams remove&队伍名&
  //移除一支以及创立的队伍
  scoreboard teams empty&队伍名&
  //移除一个队伍内的所有实体/玩家
  scoreboard teams join&队伍名& [玩家/实体名]
  //使一个玩家或实体加入一支队伍。可以是不存在的玩家。
  scoreboard teams leave[玩家/实体名]
  //使一个玩家或实体离开自己的队伍。若不填,即为自己离开。
  scoreboard teams option&队伍名& &设定名& &对应标签&
  //为一个队伍设定队伍颜色[color],友军伤害[friendlyfire],隐身可见[seeFriendlyInvisibles],名字可见[nametagVisibility],死亡讯息可见[deathMessageVisibility]等设定。下面有子指令内容。
  scoreboard teams option&队伍名& color &颜色名&
  //将一个队伍设定成指定颜色后队员的名字颜色会随之改变,并且可以看到对应颜色的侧边栏记分板内容。可用颜色&black&,&dark_blue&, &dark_green&, &dark_aqua&,&dark_red&, &dark_purple&, &gold&,&gray&, &dark_gray&, &blue&, &green&,&aqua&, &red&, &light_purple&,&yellow&, 和&white&,或者使用&reset&来重置(移除)队伍颜色。
  scoreboard teams option&队伍名& friendlyfire &开启/关闭 &
  //设定同队伍间的友军伤害是否开始,可用true/false标签来开关。
  scoreboard teams option&队伍名& seeFriendlyInvisibles &开启/关闭 &
  //设定能否看到隐身的队友,若开启隐身的队友将是半透明状态。
  这下面2个172是没有的 所以不能用
  scoreboard teams option&队伍名& nametagVisibility &状态&
  //设定能否看到队员头上的名字。可用标签:从不[never],仅其他队员可见[hideForOtherTeams],仅自己队员可见[hideForOwnTeam],永远可见[always]
  scoreboard teams option&队伍名& deathMessageVisibility&状态&
  //设定能否看到队员的死亡讯息。可用标签:从不[never],仅其他队员可见[hideForOtherTeams],仅自己队员可见[hideForOwnTeam],永远可见[always]
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