魔兽世界tmwtmw插件如何设置监视dk天鬼的生命值和持续时间?

6/24 更新拉!~TMW 插件 DK 3系 配置 + TMW 简单教程 不定期更新 更新 5.2版本
从最开始的 只有血DK的配置,到 血DK+冰DK,到现在的全部3系配置,大家的鼓励就是我的动力。这里先感谢一下哈~~ [s:27] 以后不打算开新帖了,更新了直接来修改一下这个帖子。如果版主不能置顶,就靠支持我的朋友们,时常关注一下。如果觉得好 就向身边的朋友推荐一下吧。下面进入正题:[size=130%][b]一 TMW(Tell me when)插件下载地址[/b][/size][url=/ui/146]TellMeWhen 178插件下载站链接[/url][size=130%][b]二 TMW插件 基础教程[/b][/size]我为TMW新手准备的 最基础教程,包含配置代码怎么导入,导入后怎么移动等[url=/read.php?tid=6178319]TMW插件 基础教程[/url] [size=130%][b]三 DK 3系 配置代码[/b][/size]更新日期: 当前版本:5.3[collapse=符文监视(含AP监视)]^1^T^SPoint^T ^Sy^N-85 ^Spoint^SLEFT ^Sx^N-256 ^t^SScale^F1687 ^f-53^SLocked ^B^SEnabled ^B^SColumns ^N6^SIcons ^T^N1^T ^SConditionAlpha^N0.5 ^SType^Srunes ^SName^S鲜血 ^SRuneSlots^N65 ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^Sg_anim^F2400 ^f-53^SDuration ^N0.1^SPeriod ^N1^Sb_anim ^N1^SAnimation ^SACTVTNGLOW^SEvent ^SOnFinish^t ^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^S,N2d&bl,&OI& ^STexts^T ^N1^SHP:[PercentHP:Percent]~`~`MP:[PercentMP] ^N2^S[MeleeAP] ^N3^S[Strength] ^t^t^t^SShowWhen^N3 ^SUnAlpha^N0.6 ^SShowTimer^B ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SEnabled^B ^t^N2^T ^SConditionAlpha^N0.5 ^SType^Srunes ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SName^S鲜血 ^SRuneSlots^N130 ^SEvents^T ^N1^T ^SAnchorTo^SIconModule_Texture_ColoredTexture ^Sr_anim^F3518 ^f-53^SType ^SAnimations^Sg_anim ^F5071^f-53 ^SDuration^N0.1 ^Sb_anim^N1 ^SPeriod^N1 ^SAnimation^SACTVTNGLOW ^SEvent^SOnFinish ^t^Sn^N1 ^t^SShowWhen^N3 ^SUnAlpha^N0.6 ^SShowTimer^B ^SShowTimerText^B ^SEnabled^B ^t^N3^T ^SConditionAlpha^N0.5 ^SType^Srunes ^SUnAlpha^N0.6 ^SShowTimerText^B ^SRuneSlots^N1040 ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SAnimations ^Sg_anim^F7886 ^f-53^SDuration ^N0.1^Sb_anim ^F2110^f-53 ^SAnimation^SACTVTNGLOW ^SEvent^SOnFinish ^t^Sn^N1 ^t^SShowWhen^N3 ^SShowTimer^B ^SEnabled^B ^t^N4^T ^SConditionAlpha^N0.5 ^SType^Srunes ^SUnAlpha^N0.6 ^SShowTimerText^B ^SRuneSlots^N2080 ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SEvents^T ^N1^T ^Sr_anim^F8031 ^f-53^SType ^SAnimations^Sg_anim ^N1^SDuration ^N0.1^SPeriod ^N1^Sb_anim ^F7886^f-53 ^SAnimation^SACTVTNGLOW ^SEvent^SOnFinish ^t^Sn^N1 ^t^SShowWhen^N3 ^SShowTimer^B ^SEnabled^B ^t^N5^T ^SConditionAlpha^N0.5 ^SType^Srunes ^SUnAlpha^N0.6 ^SShowTimerText^B ^SRuneSlots^N260 ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SEvents^T ^N1^T ^Sr_anim^F3663 ^f-53^SType ^SAnimations^Sg_anim ^F5071^f-53 ^SDuration^N0.1 ^SPeriod^N1 ^Sb_anim^N1 ^SAnimation^SACTVTNGLOW ^SEvent^SOnFinish ^t^Sn^N1 ^t^SShowWhen^N3 ^SShowTimer^B ^SEnabled^B ^t^N6^T ^SConditionAlpha^N0.5 ^SType^Srunes ^SUnAlpha^N0.6 ^SShowTimerText^B ^SRuneSlots^N520 ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SEvents^T ^N1^T ^Sr_anim^F3808 ^f-53^SType ^SAnimations^Sg_anim ^F8031^f-53 ^SDuration^N0.1 ^SPeriod^N1 ^Sb_anim^N1 ^SAnimation^SACTVTNGLOW ^SEvent^SOnFinish ^t^Sn^N1 ^t^SShowWhen^N3 ^SShowTimer^B ^SEnabled^B ^t^t^SName^S监视~`符文 ^SSettingsPerView^T ^Sicon^T ^SSpacingX^N1 ^t^t^SConditions^T ^N1^T ^SType^SEXISTS ^SUnit^Starget ^t^Sn^N1 ^t^t^N62215^S~`~| ^Sgroup^N1 ^^[/collapse]本次更新增加了AP监视,在符文栏的左边(需要更新最新版的TMW)去掉了目标显示的血量和能量(感觉比较鸡肋,看姓名版更直观)另附上相关文字样式,也必须导入才可正常显示[collapse=HPMP&AP]^1^T^N1^T ^SDefaultText^SHP:[PercentHP:Percent]~`~`~`~`~`~`MP:[PercentMP] ^SAnchors^T ^N1^T ^Sy^N-30 ^Sx^N-16 ^Spoint^SLEFT ^t^t^Sy^N5 ^Sx^N-2 ^SName^S預設 ^SConstrainWidth^b ^SStringName^Splayer ^SSize^N26 ^t^N2^T ^SAnchors^T ^N1^T ^Sx^N-24 ^Spoint^SRIGHT ^t^t^SStringName^SAP ^SDefaultText^S[Strength] ^SSize^N26 ^t^SGUID^S,N2d&bl,&OI& ^Sn^N2 ^SName^SHPMP&AP ^t^N62215^S~`~| ^Stextlayout^S,N2d&bl,&OI& ^^[/collapse]更新一张配图~
[img]/590/5904691/month_609dfc12899dcd3ae72b49619d0.jpg[/img]更新日期: 当前版本:5.2[collapse=新 符文监视]^1^T^SPoint^T ^Sy^N-85 ^Spoint^SLEFT ^Sx^N-256 ^t^SScale^F1687 ^f-53^SLocked ^B^SEnabled ^B^SColumns ^N6^SIcons ^T^N1^T ^SShowTimer^B ^SConditionAlpha^N0.5 ^SType^Srunes ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SShowTimerText^B ^SRuneSlots^N1 ^SEvents^T ^N1^T ^SType^SAnimations ^Sg_anim^F2400 ^f-53^SDuration ^N0.1^SPeriod ^N1^Sb_anim ^N1^SAnimation ^SACTVTNGLOW^SEvent ^SOnFinish^t ^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^S,N2d&bl,&OI& ^STexts^T ^N1^SHP:[PercentHP:Percent]~`~`MP:[PercentMP:Percent] ^N2^ST:HP:[PercentHP(Target):Percent]~`~`MP:[PercentMP(Target):Percent] ^N3^SHP:[PercentHP(&focus&):Percent]~`MP:[PercentMP(&focus&):Percent] ^t^t^t^SShowWhen^N3 ^SUnAlpha^N0.6 ^SName^S鲜血 ^SEnabled^B ^t^N2^T ^SShowTimer^B ^SConditionAlpha^N0.5 ^SType^Srunes ^SShowTimerText^B ^SRuneSlots^N2 ^SName^S鲜血 ^SEvents^T ^N1^T ^SAnchorTo^SIconModule_Texture_ColoredTexture ^Sr_anim^F3518 ^f-53^SType ^SAnimations^Sg_anim ^F5071^f-53 ^SDuration^N0.1 ^SPeriod^N1 ^Sb_anim^N1 ^SAnimation^SACTVTNGLOW ^SEvent^SOnFinish ^t^Sn^N1 ^t^SShowWhen^N3 ^SUnAlpha^N0.6 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^t^N3^T ^SShowTimer^B ^SConditionAlpha^N0.5 ^SType^Srunes ^SRuneSlots^N16 ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^Sg_anim^F7886 ^f-53^SDuration ^N0.1^Sb_anim ^F2110^f-53 ^SAnimation^SACTVTNGLOW ^SEvent^SOnFinish ^t^Sn^N1 ^t^SShowWhen^N3 ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SUnAlpha^N0.6 ^SEnabled^B ^t^N4^T ^SShowTimer^B ^SConditionAlpha^N0.5 ^SType^Srunes ^SRuneSlots^N32 ^SShowTimerText^B ^SEvents^T ^N1^T ^Sr_anim^F8031 ^f-53^SType ^SAnimations^Sg_anim ^N1^SDuration ^N0.1^SPeriod ^N1^Sb_anim ^F7886^f-53 ^SAnimation^SACTVTNGLOW ^SEvent^SOnFinish ^t^Sn^N1 ^t^SShowWhen^N3 ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SUnAlpha^N0.6 ^SEnabled^B ^t^N5^T ^SShowTimer^B ^SConditionAlpha^N0.5 ^SType^Srunes ^SRuneSlots^N4 ^SShowTimerText^B ^SEvents^T ^N1^T ^Sr_anim^F3663 ^f-53^SType ^SAnimations^Sg_anim ^F5071^f-53 ^SDuration^N0.1 ^SPeriod^N1 ^Sb_anim^N1 ^SAnimation^SACTVTNGLOW ^SEvent^SOnFinish ^t^Sn^N1 ^t^SShowWhen^N3 ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SUnAlpha^N0.6 ^SEnabled^B ^t^N6^T ^SShowTimer^B ^SConditionAlpha^N0.5 ^SType^Srunes ^SRuneSlots^N8 ^SShowTimerText^B ^SEvents^T ^N1^T ^Sr_anim^F3808 ^f-53^SType ^SAnimations^Sg_anim ^F8031^f-53 ^SDuration^N0.1 ^SPeriod^N1 ^Sb_anim^N1 ^SAnimation^SACTVTNGLOW ^SEvent^SOnFinish ^t^Sn^N1 ^t^SShowWhen^N3 ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SUnAlpha^N0.6 ^SEnabled^B ^t^t^SName^S监视~`符文 ^SSettingsPerView^T ^Sicon^T ^SSpacingX^N1 ^t^t^SConditions^T ^N1^T ^SType^SEXISTS ^SUnit^Starget ^t^Sn^N1 ^t^t^N61313^S~`~| ^Sgroup^N1 ^^[/collapse]新的符文监视,新增功能:1、简约的显示自己血量和能量2、简约的显示目标血量和能量3、增加符文冷却结束后高亮动画,增强了提示已使用以前版本的,导入时,直接覆盖以前的符文监视分组[img]/590/5904691/month_d2ed7d4cebdc0d2ba1e6abaec219.jpg[/img]更新日期: 当前版本:5.2[collapse=3系 DK TMW 配置]^1^T^STextLayouts^T ^Sicon1^T ^N1^T ^t^N2^T ^t^t^S,W\5N],vGd;9^T ^N1^T ^SShadow^N1.5 ^SAnchors^T ^N1^T ^Sx^N30 ^SrelativePoint^SRIGHT ^t^t^SName^S伤害数字 ^SStringName^S靠右 ^SSize^N10 ^t^SGUID^S,W\5N],vGd;9 ^SName^S提示 ^t^S,XZ(r6w,q3hz^T ^N1^T ^SAnchors^T ^N1^T ^Sx^N-2 ^Spoint^SRIGHT ^SrelativePoint^SRIGHT ^t^t^SStringName^S持续时间 ^SDefaultText^S[Duration(gcd=true):TMWFormatDuration] ^t^N2^T ^SDefaultText^S[Spell]~`[Stacks:Hide(0):Paren] ^SJustify^SLEFT ^SAnchors^T ^N1^T ^SrelativeTo^SIconModule_IconContainer_MasqueIconContainer ^Spoint^SLEFT ^SrelativePoint^SRIGHT ^Sx^N2 ^t^N2^T ^SrelativeTo^S$$1 ^Spoint^SRIGHT ^SrelativePoint^SLEFT ^t^Sn^N2 ^t^SStringName^S法术 ^t^SGUID^S,XZ(r6w,q3hz ^Sn^N2 ^SName^S计量条显示样式~`2 ^t^t^SNumGroups^N11 ^SGroups^T ^N1^T ^SPoint^T ^Sy^N-85 ^Sx^F-9444 ^f-45^t ^SScale^F1687 ^f-53^SLocked ^B^SColumns ^N6^SIcons ^T^N1^T ^SShowTimer^B ^SConditionAlpha^N0.5 ^SType^Srunes ^SUnAlpha^N0.6 ^SName^S鲜血 ^SRuneSlots^N1 ^SShowWhen^N3 ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SShowTimerText^B ^SEnabled^B ^t^N2^T ^SShowTimer^B ^SConditionAlpha^N0.5 ^SType^Srunes ^SUnAlpha^N0.6 ^SName^S鲜血 ^SRuneSlots^N2 ^SShowWhen^N3 ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SShowTimerText^B ^SEnabled^B ^t^N3^T ^SShowTimer^B ^SConditionAlpha^N0.5 ^SType^Srunes ^SUnAlpha^N0.6 ^SRuneSlots^N16 ^SShowTimerText^B ^SShowWhen^N3 ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SEnabled^B ^t^N4^T ^SShowTimer^B ^SConditionAlpha^N0.5 ^SType^Srunes ^SUnAlpha^N0.6 ^SRuneSlots^N32 ^SShowTimerText^B ^SShowWhen^N3 ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SEnabled^B ^t^N5^T ^SShowTimer^B ^SConditionAlpha^N0.5 ^SType^Srunes ^SUnAlpha^N0.6 ^SRuneSlots^N4 ^SShowTimerText^B ^SShowWhen^N3 ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SEnabled^B ^t^N6^T ^SShowTimer^B ^SConditionAlpha^N0.5 ^SType^Srunes ^SUnAlpha^N0.6 ^SRuneSlots^N8 ^SShowTimerText^B ^SShowWhen^N3 ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SEnabled^B ^t^t^SName^S监视~`符文 ^SSettingsPerView^T ^Sicon^T ^SSpacingX^N1 ^t^t^SConditions^T ^N1^T ^SType^SEXISTS ^SUnit^Starget ^t^Sn^N1 ^t^t^N2^T ^SPoint^T ^Sy^N100 ^Spoint^STOP ^Sx^N235 ^t^SScale^N1.2 ^SRows^N14 ^SLocked^B ^SOnlyInCombat^B ^SEnabled^B ^SColumns^N1 ^STree2^b ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Sbuff ^SName^S48263 ^SShowTimerText^B ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SMagnitude^N3 ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^S,W\5N],vGd;9 ^STexts^T ^N1^S切换血脸 ^N2^S[Stacks:Hide(0)] ^t^t^t^SShowWhen^N1 ^t^N2^T ^SType^Scooldown ^SName^S55233 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^S,W\5N],vGd;9 ^STexts^T ^N1^S血量过低 ^t^t^t^SEnabled^B ^SConditions^T ^N1^T ^SType^SHEALTH ^SOperator^S&= ^SLevel^N25 ^t^Sn^N1 ^t^t^N3^T ^SType^Scooldown ^SName^S48982 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^S,W\5N],vGd;9 ^STexts^T ^N1^S血量过低 ^t^t^t^SEnabled^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S& ^SName^S55233 ^t^N2^T ^SType^SHEALTH ^SOperator^S&= ^SLevel^N35 ^t^Sn^N2 ^t^t^N4^T ^SOnlyMine^B ^SType^Sbuff ^SName^S114851 ^SSettingsPerView^T ^Sicon^T ^STextLayout^S,W\5N],vGd;9 ^STexts^T ^N1^S充能已满 ^N2^S[Stacks:Hide(0)] ^t^t^t^SShowWhen^N0 ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SOperator^S&= ^SName^S114851 ^SLevel^N10 ^t^Sn^N1 ^t^SEnabled^B ^t^N5^T ^SShowTimer^B ^SType^Scooldown ^SName^S114866 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^S,W\5N],vGd;9 ^STexts^T ^N1^S灵魂收割 ^t^t^t^SShowWhen^N3 ^SShowTimerText^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SHEALTH ^SUnit^Starget ^SOperator^S&= ^SLevel^N40 ^t^N2^T ^SType^SEXISTS ^SUnit^Starget ^t^Sn^N2 ^t^t^N6^T ^SType^Smeta ^SIcons^T ^N1^STellMeWhen_Group2_Icon12 ^N2^STellMeWhen_Group2_Icon11 ^N3^STellMeWhen_Group2_Icon14 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^S,W\5N],vGd;9 ^t^t^SEnabled^B ^t^N7^T ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SRUNIC_POWER ^SOperator^S&= ^SLevel^N80 ^t^Sn^N1 ^t^SName^S56815 ^SManaCheck^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^S,W\5N],vGd;9 ^STexts^T ^N1^S能量过高 ^t^t^t^SShowWhen^N0 ^SEnabled^B ^t^N8^T ^SShowTimer^B ^SType^Scooldown ^SName^S43265 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^S,W\5N],vGd;9 ^STexts^T ^N1^S免费凋零 ^t^t^t^SShowWhen^N0 ^SShowTimerText^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S& ^SName^S81141 ^t^N2^T ^SType^SICON ^SLevel^N1 ^SIcon^STellMeWhen_Group2_Icon14 ^t^Sn^N2 ^t^t^N9^T ^SType^Scooldown ^SName^S49222 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^S,W\5N],vGd;9 ^STexts^T ^N1^S补充骨盾 ^t^t^t^SShowWhen^N0 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SName^S49222 ^t^Sn^N1 ^t^t^N10^T ^SType^Sbuff ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S&= ^SName^S57330 ^SLevel^N10 ^t^N2^T ^SType^SRUNIC_POWER ^SOperator^S& ^SLevel^N30 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N3^T ^SType^SMANAUSABLE ^SOperator^S& ^SName^S49998 ^SLevel^N1 ^t^N4^T ^SType^SMANAUSABLE ^SPrtsAfter^N1 ^SOperator^S& ^SName^S55050 ^SLevel^N1 ^t^Sn^N4 ^t^SName^S57330 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^S,W\5N],vGd;9 ^STexts^T ^N1^S补充号角 ^t^t^t^SShowWhen^N1 ^SEnabled^B ^t^N11^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Sbuff ^SName^S55078 ^SFakeHidden^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^S,W\5N],vGd;9 ^STexts^T ^N1^S暗影疾病 ^t^t^t^SShowWhen^N1 ^SConditions^T ^N1^T ^SType^SEXISTS ^SUnit^Starget ^t^Sn^N1 ^t^SEnabled^B ^t^N12^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Sbuff ^SName^S55095 ^SFakeHidden^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^S,W\5N],vGd;9 ^STexts^T ^N1^S冰霜疾病 ^t^t^t^SShowWhen^N1 ^SConditions^T ^N1^T ^SType^SEXISTS ^SUnit^Starget ^t^Sn^N1 ^t^SEnabled^B ^t^N13^T ^SShowTimer^B ^SIgnoreRunes^B ^SType^Scooldown ^SName^S48721 ^SShowTimerText^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S免费血沸 ^t^t^t^SShowWhen^N0 ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S& ^SName^S81141 ^t^N2^T ^SType^SSPELLCD ^SOperator^S& ^SName^S43265 ^t^N3^T ^SType^SICON ^SLevel^N1 ^SIcon^STellMeWhen_Group2_Icon14 ^t^Sn^N3 ^t^SEnabled^B ^t^N14^T ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SOperator^S&= ^SName^S55095 ^SLevel^N8 ^SPrtsBefore^N1 ^t^N2^T ^SType^SDEBUFFDUR ^SChecked^B ^SPrtsAfter^N1 ^SUnit^Starget ^SOperator^S&= ^SName^S55078 ^SLevel^N8 ^SAndOr^SOR ^t^N3^T ^SType^SEXISTS ^SUnit^Starget ^t^Sn^N3 ^t^SName^S48721 ^SConditionDurEnabled^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^S,W\5N],vGd;9 ^STexts^T ^N1^S刷新疾病 ^t^t^t^SShowWhen^N0 ^SIgnoreRunes^B ^SEnabled^B ^SFakeHidden^B ^t^t^SSortPriorities^T ^N1^T ^SMethod^Svisibleshown ^SOrder^N-1 ^t^N3^T ^SOrder^N1 ^t^N4^T ^SOrder^N1 ^t^N5^T ^SMethod^Sid ^SOrder^N1 ^t^t^SName^S血~`技能提示 ^SSettingsPerView^T ^Sicon^T ^STextLayout^S,W\5N],vGd;9 ^t^t^STree3^b ^t^N3^T ^SPoint^T ^Sy^F-3679 ^f-48^Sx ^F-4681^f-45 ^t^SScale^N1.2 ^SEnabled^B ^SColumns^N1 ^STree2^b ^SIcons^T ^N1^T ^SConditionAlpha^N0.5 ^SType^Sbuff ^SName^S114851 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnCondition ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SOperator^S&= ^SName^S114851 ^SLevel^N10 ^t^Sn^N1 ^t^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SOperator^S& ^SName^S114851 ^SLevel^N10 ^t^Sn^N1 ^t^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^S ^N2^S[Stacks:Hide(0)] ^t^t^t^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SOperator^S&= ^SName^S114851 ^SLevel^N5 ^t^Sn^N1 ^t^SShowCBar^B ^SOnlyMine^B ^SEnabled^B ^t^t^SName^S血~`重要技能 ^STree3^b ^t^N4^T ^SPoint^T ^Sy^N100 ^Spoint^STOP ^Sx^N-269 ^t^SScale^N1.2 ^SRows^N7 ^SLocked^B ^SEnabled^B ^SColumns^N1 ^SIcons^T ^N1^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Sbuff ^SAlpha^N0.5 ^SName^S114866 ^SSettingsPerView^T ^Sbar^T ^STextLayout^Sbar1 ^STexts^T ^N2^S[Spell]~`[Stacks:Hide(0):Paren] ^t^t^t^SEnabled^B ^t^N2^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Sbuff ^SAlpha^N0.5 ^SShowTTText^B ^SName^S73975 ^SSettingsPerView^T ^Sbar^T ^STextLayout^Sbar1 ^STexts^T ^N1^S[Duration(gcd=true):TMWFormatDuration] ^N2^S[Spell]~`[Stacks:Hide(0):Paren] ^t^t^t^SEnabled^B ^t^N3^T ^SBuffOrDebuff^SHARMFUL ^SConditionAlpha^N1 ^SUnit^Starget ^SType^Sbuff ^SAlpha^N0.5 ^SName^S55095 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SOperator^S&= ^SName^S55095 ^SLevel^N10 ^t^Sn^N1 ^t^t^N2^T ^SType^SAnimations ^SMagnitude^N1 ^SAnimation^SICONSHAKE ^SEvent^SOnCondition ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SOperator^S&= ^SName^S55095 ^SLevel^N10 ^t^Sn^N1 ^t^t^N3^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnCondition ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SOperator^S&= ^SName^S55095 ^SLevel^N10 ^t^Sn^N1 ^t^t^Sn^N3 ^t^SOnlyMine^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SOperator^S&= ^SName^S55095 ^SLevel^N10 ^t^Sn^N1 ^t^t^N4^T ^SBuffOrDebuff^SHARMFUL ^SConditionAlpha^N1 ^SUnit^Starget ^SType^Sbuff ^SAlpha^N0.5 ^SName^S55078 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SOperator^S&= ^SName^S55095 ^SLevel^N10 ^t^Sn^N1 ^t^t^N2^T ^SType^SAnimations ^SMagnitude^N1 ^SAnimation^SICONSHAKE ^SEvent^SOnCondition ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SOperator^S&= ^SName^S55095 ^SLevel^N10 ^t^Sn^N1 ^t^t^N3^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnCondition ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SOperator^S&= ^SName^S55095 ^SLevel^N10 ^t^Sn^N1 ^t^t^Sn^N3 ^t^SOnlyMine^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SOperator^S&= ^SName^S55095 ^SLevel^N10 ^t^Sn^N1 ^t^t^N5^T ^SBuffOrDebuff^SHARMFUL ^SConditionAlpha^N1 ^SUnit^Starget ^SType^Sbuff ^SAlpha^N0.5 ^SName^S115798 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SOperator^S&= ^SName^S55095 ^SLevel^N10 ^t^Sn^N1 ^t^t^N2^T ^SType^SAnimations ^SMagnitude^N1 ^SAnimation^SICONSHAKE ^SEvent^SOnCondition ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SOperator^S&= ^SName^S55095 ^SLevel^N10 ^t^Sn^N1 ^t^t^N3^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnCondition ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SOperator^S&= ^SName^S55095 ^SLevel^N10 ^t^Sn^N1 ^t^t^Sn^N3 ^t^SOnlyMine^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SOperator^S&= ^SName^S55095 ^SLevel^N10 ^t^Sn^N1 ^t^t^N6^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SAlpha^N0.5 ^SName^S47476 ^SOnlyMine^B ^SEnabled^B ^t^N7^T ^SBuffOrDebuff^SHARMFUL ^SConditionAlpha^N1 ^SUnit^Starget ^SType^Sbuff ^SAlpha^N0.5 ^SName^S81326 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SOperator^S&= ^SName^S55095 ^SLevel^N10 ^t^Sn^N1 ^t^t^N2^T ^SType^SAnimations ^SMagnitude^N1 ^SAnimation^SICONSHAKE ^SEvent^SOnCondition ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SOperator^S&= ^SName^S55095 ^SLevel^N10 ^t^Sn^N1 ^t^t^N3^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnCondition ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SOperator^S&= ^SName^S55095 ^SLevel^N10 ^t^Sn^N1 ^t^t^Sn^N3 ^t^SOnlyMine^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SOperator^S&= ^SName^S55095 ^SLevel^N10 ^t^Sn^N1 ^t^t^t^SSortPriorities^T ^N1^T ^SMethod^Svisibleshown ^SOrder^N-1 ^t^N5^T ^SMethod^Sid ^SOrder^N1 ^t^t^SName^S目标~`DEBUFF ^SSettingsPerView^T ^Sbar^T ^SSizeX^F3614 ^f-45^t ^t^SView^Sbar ^t^N5^T ^SPoint^T ^Sy^N-50 ^Spoint^STOP ^Sx^N-269 ^t^SScale^N1.2 ^SRows^N10 ^SEnabled^B ^SColumns^N1 ^SIcons^T ^N1^T ^SType^Sbuff ^SAlpha^N0.5 ^SShowTTText^B ^SName^S77535 ^SOnlyMine^B ^SEnabled^B ^t^N2^T ^SType^Sbuff ^SAlpha^N0.5 ^SShowTTText^B ^SName^S132365 ^SOnlyMine^B ^SEnabled^B ^t^N3^T ^SType^Sbuff ^SAlpha^N0.5 ^SShowTTText^B ^SName^S50421 ^SOnlyMine^B ^SEnabled^B ^t^N4^T ^SType^Sbuff ^SAlpha^N0.5 ^SShowTTText^B ^SName^S48707 ^SOnlyMine^B ^SEnabled^B ^t^N5^T ^SType^Sbuff ^SAlpha^N0.5 ^SShowTTText^B ^SName^S48792 ^SEnabled^B ^t^N6^T ^SType^Sbuff ^SAlpha^N0.5 ^SShowTTText^B ^SName^S81256 ^SEnabled^B ^t^N7^T ^SType^Sbuff ^SAlpha^N0.5 ^SShowTTText^B ^SName^S55233 ^SEnabled^B ^t^N8^T ^SType^Sbuff ^SAlpha^N0.5 ^SShowTTText^B ^SName^S49039 ^SEnabled^B ^t^N9^T ^SType^Sbuff ^SAlpha^N0.5 ^SShowTTText^B ^SName^S119975 ^SSettingsPerView^T ^Sbar^T ^STexts^T ^N2^S[Spell]~`[Stacks:Hide(0):Paren] ^t^t^t^SEnabled^B ^t^N10^T ^SType^Sbuff ^SShowTTText^B ^SName^S49016 ^SEnabled^B ^t^t^SSortPriorities^T ^N1^T ^SMethod^Svisibleshown ^SOrder^N-1 ^t^N5^T ^SMethod^Sid ^SOrder^N1 ^t^t^SName^S自身~`BUFF监视 ^SSettingsPerView^T ^Sbar^T ^SSizeX^F0061 ^f-45^t ^t^SView^Sbar ^t^N6^T ^SPoint^T ^Sy^F-3679 ^f-48^Spoint ^SLEFT^Sx ^N-181^t ^SScale^N1.2 ^SLocked^B ^SEnabled^B ^SColumns^N1 ^STree1^b ^SIcons^T ^N1^T ^SConditionAlpha^N0.5 ^SType^Sbuff ^SName^S114851 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnCondition ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SOperator^S&= ^SName^S114851 ^SLevel^N10 ^t^Sn^N1 ^t^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SOperator^S& ^SName^S114851 ^SLevel^N10 ^t^Sn^N1 ^t^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^S ^N2^S[Stacks:Hide(0)] ^t^t^t^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SOperator^S&= ^SName^S114851 ^SLevel^N5 ^t^Sn^N1 ^t^SShowCBar^B ^SOnlyMine^B ^SEnabled^B ^t^t^SName^S冰~`重要技能 ^STree3^b ^SConditions^T ^N1^T ^SType^SEXISTS ^SUnit^Starget ^t^N2^T ^SType^SCOMBAT ^SAndOr^SOR ^t^Sn^N2 ^t^t^N7^T ^SPoint^T ^Sy^N100 ^Spoint^STOP ^Sx^N235 ^t^SScale^N1.2 ^SRows^N12 ^SLocked^B ^SOnlyInCombat^B ^SEnabled^B ^SColumns^N1 ^STree1^b ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Sbuff ^SName^S48266 ^SShowTimerText^B ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SMagnitude^N3 ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^S,W\5N],vGd;9 ^STexts^T ^N1^S切换血脸 ^N2^S[Stacks:Hide(0)] ^t^t^t^SShowWhen^N1 ^t^N2^T ^SType^Scooldown ^SName^S48792 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^S,W\5N],vGd;9 ^STexts^T ^N1^S血量过低 ^t^t^t^SEnabled^B ^SConditions^T ^N1^T ^SType^SHEALTH ^SOperator^S&= ^SLevel^N25 ^t^Sn^N1 ^t^t^N3^T ^SType^Smeta ^SIcons^T ^N1^STellMeWhen_Group7_Icon12 ^N2^STellMeWhen_Group7_Icon11 ^N3^STellMeWhen_Group7_Icon13 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^S,W\5N],vGd;9 ^t^t^SEnabled^B ^t^N4^T ^SOnlyMine^B ^SType^Sbuff ^SName^S114851 ^SSettingsPerView^T ^Sicon^T ^STextLayout^S,W\5N],vGd;9 ^STexts^T ^N1^S充能已满 ^N2^S[Stacks:Hide(0)] ^t^t^t^SShowWhen^N0 ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SOperator^S&= ^SName^S114851 ^SLevel^N10 ^t^Sn^N1 ^t^SEnabled^B ^t^N5^T ^SShowTimer^B ^SType^Scooldown ^SName^S114866 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^S,W\5N],vGd;9 ^STexts^T ^N1^S灵魂收割 ^t^t^t^SShowWhen^N3 ^SShowTimerText^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SHEALTH ^SUnit^Starget ^SOperator^S&= ^SLevel^N40 ^t^N2^T ^SType^SEXISTS ^SUnit^Starget ^t^Sn^N2 ^t^t^N6^T ^SShowTimer^B ^SOnlyMine^B ^SType^Scooldown ^SName^S49020 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^S,W\5N],vGd;9 ^STexts^T ^N1^S湮没必爆 ^t^t^t^SConditions^T ^N1^T ^SType^SREACTIVE ^SChecked^B ^SOperator^S& ^SName^S81333 ^t^N2^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S& ^SName^S51124 ^t^Sn^N2 ^t^SIgnoreRunes^B ^SShowTimerText^B ^SEnabled^B ^t^N7^T ^SShowTimer^B ^SOnlyMine^B ^SType^Scooldown ^SName^S49143 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^S,W\5N],vGd;9 ^STexts^T ^N1^S霜打必爆 ^t^t^t^SConditions^T ^N1^T ^SType^SREACTIVE ^SChecked^B ^SOperator^S& ^SName^S66192 ^t^N2^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S& ^SName^S51124 ^t^Sn^N2 ^t^SIgnoreRunes^B ^SShowTimerText^B ^SEnabled^B ^t^N8^T ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SRUNIC_POWER ^SOperator^S&= ^SLevel^N80 ^t^Sn^N1 ^t^SName^S49143 ^SManaCheck^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^S,W\5N],vGd;9 ^STexts^T ^N1^S能量过高 ^t^t^t^SShowWhen^N0 ^SEnabled^B ^t^N9^T ^SType^Sbuff ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S&= ^SName^S57330 ^SLevel^N10 ^t^N2^T ^SType^SRUNIC_POWER ^SOperator^S& ^SLevel^N30 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N3^T ^SType^SSPELLCD ^SPrtsAfter^N1 ^SOperator^S& ^SName^S49020 ^t^N4^T ^SName^S55050 ^t^Sn^N3 ^t^SName^S57330 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^S,W\5N],vGd;9 ^STexts^T ^N1^S补充号角 ^t^t^t^SShowWhen^N1 ^SEnabled^B ^t^N10^T ^SShowTimer^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S& ^SName^S59052 ^t^Sn^N1 ^t^SName^S59052 ^SManaCheck^B ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^S,W\5N],vGd;9 ^STexts^T ^N1^S免费凜风 ^t^t^t^SShowWhen^N0 ^SIgnoreRunes^B ^SEnabled^B ^t^N11^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Sbuff ^SName^S55078 ^SFakeHidden^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^S,W\5N],vGd;9 ^STexts^T ^N1^S暗影疾病 ^t^t^t^SShowWhen^N1 ^SConditions^T ^N1^T ^SType^SEXISTS ^SUnit^Starget ^t^Sn^N1 ^t^SEnabled^B ^t^N12^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Sbuff ^SName^S55095 ^SFakeHidden^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^S,W\5N],vGd;9 ^STexts^T ^N1^S冰霜疾病 ^t^t^t^SShowWhen^N1 ^SConditions^T ^N1^T ^SType^SEXISTS ^SUnit^Starget ^t^Sn^N1 ^t^SEnabled^B ^t^N14^T ^SSettingsPerView^T ^Sicon^T ^STextLayout^S,W\5N],vGd;9 ^t^t^t^t^SSortPriorities^T ^N1^T ^SMethod^Svisibleshown ^SOrder^N-1 ^t^N3^T ^SOrder^N1 ^t^N4^T ^SOrder^N1 ^t^N5^T ^SMethod^Sid ^SOrder^N1 ^t^t^SName^S冰~`技能提示 ^SSettingsPerView^T ^Sicon^T ^STextLayout^S,W\5N],vGd;9 ^t^t^STree3^b ^t^N8^T ^SPoint^T ^Sy^N-31 ^Spoint^SLEFT ^Sx^N-147 ^t^SScale^N1.2 ^SLocked^B ^SEnabled^B ^SColumns^N8 ^STree1^b ^SIcons^T ^N1^T ^SType^Smeta ^SIcons^T ^N1^STellMeWhen_Group8_Icon5 ^N2^STellMeWhen_Group8_Icon6 ^N3^STellMeWhen_Group8_Icon7 ^N4^STellMeWhen_Group8_Icon4 ^N5^STellMeWhen_Group8_Icon3 ^N6^STellMeWhen_Group8_Icon8 ^t^SEnabled^B ^t^N2^T ^SConditionAlpha^N0.5 ^SOnlyMine^B ^SType^Sbuff ^SName^S114851 ^SFakeHidden^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnCondition ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SOperator^S&= ^SName^S114851 ^SLevel^N10 ^t^Sn^N1 ^t^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SOperator^S& ^SName^S114851 ^SLevel^N10 ^t^Sn^N1 ^t^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^S ^N2^S[Stacks:Hide(0)] ^t^t^t^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SOperator^S&= ^SName^S114851 ^SLevel^N5 ^t^Sn^N1 ^t^SShowCBar^B ^SEnabled^B ^t^N3^T ^SType^Scooldown ^SName^S49143 ^SManaCheck^B ^SFakeHidden^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S& ^SName^S51124 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SEnabled^B ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SName^S51124 ^SPrtsBefore^N1 ^t^N2^T ^SType^SMANAUSABLE ^SPrtsAfter^N1 ^SName^S49020 ^SLevel^N1 ^t^N3^T ^SType^SMANAUSABLE ^SName^S49143 ^SAndOr^SOR ^t^N4^T ^SName^S49184 ^t^Sn^N3 ^t^t^N4^T ^SShowTimer^B ^SOnlyMine^B ^SType^Scooldown ^SName^S49020 ^SFakeHidden^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnCondition ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S& ^SName^S51124 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^S ^t^t^t^SConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S& ^SName^S51124 ^SPrtsBefore^N1 ^t^N2^T ^SType^SSPELLCD ^SPrtsAfter^N1 ^SOperator^S&= ^SName^S49020 ^SLevel^N2 ^t^N3^T ^SType^SRUNIC_POWER ^SOperator^S& ^SLevel^N20 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N4^T ^SType^SSPELLCD ^SPrtsAfter^N1 ^SName^S49020 ^t^Sn^N4 ^t^SIgnoreRunes^B ^SShowTimerText^B ^SEnabled^B ^t^N5^T ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SRUNIC_POWER ^SOperator^S& ^SLevel^N20 ^t^N2^T ^SType^SSPELLCD ^SOperator^S& ^SName^S49020 ^t^N3^T ^SType^SBUFFSTACKS ^SOperator^S&= ^SName^S114851 ^SLevel^N5 ^SPrtsBefore^N1 ^t^N4^T ^SType^SBUFFSTACKS ^SPrtsAfter^N1 ^SOperator^S& ^SName^S114851 ^SLevel^N10 ^SAndOr^SOR ^t^Sn^N4 ^t^SName^S45529 ^SEnabled^B ^SFakeHidden^B ^t^N6^T ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S& ^SUnit^Starget ^SName^S55095 ^SLevel^N5 ^SPrtsBefore^N1 ^t^N2^T ^SType^SBUFFDUR ^SChecked^B ^SPrtsAfter^N2 ^SOperator^S& ^SName^S59052 ^SAndOr^SOR ^t^Sn^N2 ^t^SName^S49184 ^SIgnoreRunes^B ^SEnabled^B ^SFakeHidden^B ^t^N7^T ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S& ^SUnit^Starget ^SName^S55078 ^SLevel^N5 ^t^Sn^N1 ^t^SName^S45462 ^SIgnoreRunes^B ^SEnabled^B ^SFakeHidden^B ^t^N8^T ^SType^Scooldown ^SName^S57330 ^SFakeHidden^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^S ^t^t^t^SEnabled^B ^SConditions^T ^N1^T ^SType^SRUNIC_POWER ^SOperator^S& ^SLevel^N20 ^SAndOr^SOR ^t^N2^T ^SType^SSPELLCD ^SOperator^S& ^SName^S49020 ^t^N3^T ^SName^S55050 ^t^Sn^N2 ^t^t^t^SName^S冰~`双手输出提示 ^STree3^b ^SConditions^T ^N1^T ^SType^SEXISTS ^SUnit^Starget ^t^N2^T ^SType^SCOMBAT ^SAndOr^SOR ^t^Sn^N2 ^t^t^N9^T ^SPoint^T ^Sy^N100 ^Spoint^STOP ^Sx^N235 ^t^SScale^N1.2 ^SRows^N13 ^SLocked^B ^SOnlyInCombat^B ^SEnabled^B ^SColumns^N1 ^STree2^b ^STree1^b ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Sbuff ^SName^S48265 ^SShowTimerText^B ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SMagnitude^N3 ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^S,W\5N],vGd;9 ^STexts^T ^N1^S切换邪脸 ^N2^S[Stacks:Hide(0)] ^t^t^t^SShowWhen^N1 ^t^N2^T ^SType^Scooldown ^SName^S48792 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^S,W\5N],vGd;9 ^STexts^T ^N1^S血量过低 ^t^t^t^SEnabled^B ^SConditions^T ^N1^T ^SType^SHEALTH ^SOperator^S&= ^SLevel^N25 ^t^Sn^N1 ^t^t^N3^T ^SType^Smeta ^SIcons^T ^N1^STellMeWhen_Group9_Icon12 ^N2^STellMeWhen_Group9_Icon11 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^S,W\5N],vGd;9 ^t^t^SEnabled^B ^t^N4^T ^SOnlyMine^B ^SType^Sbuff ^SName^S114851 ^SSettingsPerView^T ^Sicon^T ^STextLayout^S,W\5N],vGd;9 ^STexts^T ^N1^S充能已满 ^N2^S[Stacks:Hide(0)] ^t^t^t^SShowWhen^N0 ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SOperator^S&= ^SName^S114851 ^SLevel^N10 ^t^Sn^N1 ^t^SEnabled^B ^t^N5^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SName^S114866 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^S,W\5N],vGd;9 ^STexts^T ^N1^S灵魂收割 ^t^t^t^SShowWhen^N3 ^SConditions^T ^N1^T ^SType^SHEALTH ^SOperator^S&= ^SUnit^Starget ^SLevel^N40 ^t^N2^T ^SType^SEXISTS ^SUnit^Starget ^t^Sn^N2 ^t^SEnabled^B ^t^N6^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SManaCheck^B ^SName^S47541 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^S,W\5N],vGd;9 ^STexts^T ^N1^S免费凋零 ^t^t^t^SConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S& ^SName^S81340 ^t^Sn^N1 ^t^SEnabled^B ^SOnlyMine^B ^t^N7^T ^SIgnoreRunes^B ^SType^Scooldown ^SName^S63560 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S变形 ^t^t^t^SEnabled^B ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SName^S91342 ^SLevel^N5 ^t^Sn^N1 ^t^t^N8^T ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SRUNIC_POWER ^SOperator^S&= ^SLevel^N80 ^t^Sn^N1 ^t^SName^S47541 ^SManaCheck^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^S,W\5N],vGd;9 ^STexts^T ^N1^S能量过高 ^t^t^t^SShowWhen^N0 ^SEnabled^B ^t^N9^T ^SType^Sbuff ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S&= ^SName^S57330 ^SLevel^N10 ^t^N2^T ^SType^SRUNIC_POWER ^SOperator^S& ^SLevel^N30 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N3^T ^SType^SSPELLCD ^SPrtsAfter^N1 ^SOperator^S& ^SName^S49020 ^t^N4^T ^SName^S55050 ^t^Sn^N3 ^t^SName^S57330 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^S,W\5N],vGd;9 ^STexts^T ^N1^S补充号角 ^t^t^t^SShowWhen^N1 ^SEnabled^B ^t^N10^T ^SType^Scooldown ^SName^S46584 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S召唤宠物 ^t^t^t^SEnabled^B ^SConditions^T ^N1^T ^SType^SEXISTS ^SUnit^Spet ^SLevel^N1 ^t^Sn^N1 ^t^t^N11^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Sbuff ^SName^S55078 ^SFakeHidden^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^S,W\5N],vGd;9 ^STexts^T ^N1^S暗影疾病 ^t^t^t^SShowWhen^N1 ^SConditions^T ^N1^T ^SType^SEXISTS ^SUnit^Starget ^t^Sn^N1 ^t^SEnabled^B ^t^N12^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Sbuff ^SName^S55095 ^SFakeHidden^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^S,W\5N],vGd;9 ^STexts^T ^N1^S冰霜疾病 ^t^t^t^SShowWhen^N1 ^SConditions^T ^N1^T ^SType^SEXISTS ^SUnit^Starget ^t^Sn^N1 ^t^SEnabled^B ^t^N13^T ^SType^Scooldown ^SName^S46584 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S宠物低血 ^t^t^t^SEnabled^B ^SConditions^T ^N1^T ^SType^SHEALTH ^SOperator^S&= ^SUnit^Spet ^SLevel^N30 ^t^Sn^N1 ^t^t^N14^T ^SSettingsPerView^T ^Sicon^T ^STextLayout^S,W\5N],vGd;9 ^t^t^t^t^SSortPriorities^T ^N1^T ^SMethod^Svisibleshown ^SOrder^N-1 ^t^N3^T ^SOrder^N1 ^t^N4^T ^SOrder^N1 ^t^N5^T ^SMethod^Sid ^SOrder^N1 ^t^t^SName^S邪~`技能提示 ^SSettingsPerView^T ^Sicon^T ^STextLayout^S,W\5N],vGd;9 ^t^t^t^N10^T ^SPoint^T ^Sy^F-3679 ^f-48^Spoint ^SLEFT^Sx ^N-181^t ^SScale^N1.2 ^SLocked^B ^SEnabled^B ^SColumns^N2 ^STree2^b ^STree1^b ^SIcons^T ^N1^T ^SConditionAlpha^N0.5 ^SType^Sbuff ^SName^S114851 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnCondition ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SOperator^S&= ^SName^S114851 ^SLevel^N10 ^t^Sn^N1 ^t^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SOperator^S& ^SName^S114851 ^SLevel^N10 ^t^Sn^N1 ^t^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^S ^N2^S[Stacks:Hide(0)] ^t^t^t^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SOperator^S&= ^SName^S114851 ^SLevel^N5 ^t^Sn^N1 ^t^SShowCBar^B ^SOnlyMine^B ^SEnabled^B ^t^N2^T ^SType^Sbuff ^SShowTTText^B ^SName^S91342 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnCondition ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SName^S91342 ^SLevel^N5 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SShowCBar^B ^SEnabled^B ^t^t^SName^S邪~`重要技能 ^SConditions^T ^N1^T ^SType^SEXISTS ^SUnit^Starget ^t^N2^T ^SType^SCOMBAT ^SAndOr^SOR ^t^Sn^N2 ^t^t^N11^T ^SPoint^T ^Sy^F0017 ^f-49^Spoint ^SLEFT^Sx ^N-181^t ^SScale^N1.2 ^SLocked^B ^SEnabled^B ^SColumns^N2 ^SIcons^T ^N1^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SShowTimerText^B ^SName^S91800 ^SShowTTText^B ^SEnabled^B ^t^N2^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SShowTimerText^B ^SName^S108194 ^SShowTTText^B ^SEnabled^B ^t^t^SSortPriorities^T ^N1^T ^SMethod^Svisibleshown ^SOrder^N-1 ^t^N2^T ^SMethod^Sid ^t^N5^T ^SMethod^Sduration ^SOrder^N1 ^t^t^SName^S控制技能提示 ^t^t^SVersion^N61501 ^SWarnInvalids^B ^t^N61501^S~`~| ^Sprofile^S掌心的纹路~`-~`龙骨平原 ^^[/collapse][size=130%][b]四 本配置功能介绍[/b][/size]希望大家可以不厌其烦的看一遍,能更好的利用该插件技能后面的数字为法术ID[list][*]1:监视8个符文(可以随意移动到想要的位置,就算放到屏幕中间也不会耽误鼠标点击)[*]2:监视目标身上的DEBUFF剩余时间,包括:&&[list][*]双疾病&&[*]灵魂收割&&[*]死疽打击(显示吸收治疗的量)&&[*]虚弱打击(鲜血天赋)&&[*]绞袭&&[*]物理易伤(邪恶天赋)&&[/list][*]3:监视自身BUFF剩余时间:包括:&&[list][*]鲜血护盾(显示吸收伤害量)&&[*]复仇之力(显示获得的AP加成)&&[*]血之气息&&[*]反魔法护罩&&[*]冰封之韧&&[*]符文刃舞&&[*]吸血鬼止血&&[*]巫妖之躯&&[*]符能转换(由于这个不是剩余时间而是看实时的符文能量,所以这里一直显示,直至能量耗尽或取消)&&[*]邪恶狂热&&[/list][*]4:不同天赋下的特定情况下最优化技能提示:[b]鲜血天赋[/b]&&[list][*]不是血脸时,提示切换血脸&&[*]血量低时,提示使用吸血鬼止血&&[*]血量低时,并切吸血鬼止血CD,则提示使用符文转化(回复10%)&&[*]点出“活力分流”天赋的,当“鲜血充能”打到10层时,提示充能已满&&[*]当目标血量小于等于40%时,提示使用灵魂收割&&[*]目标没有疾病时,则那个疾病没有提示哪个&&[*]当等量大于等于80%时,提示能量过高(符文打击图标)&&[*]当触发“赤色天灾”并且“枯萎凋零”没有CD,则提示使用“枯萎凋零”&&[*]当触发“赤色天灾”并且“枯萎凋零”CD状态,则提示使用“血沸”&&[*]当骨盾没有时,且没有CD,则提示使用骨盾&&[*]号角没有时,且没有CD,则提示使用号角&&[*]当目标疾病小于8秒时,提示刷新疾病&&[/list][*]5:不同天赋下的特定情况下最优化技能提示:[b]冰霜天赋[/b]&&[list][*]不是冰脸时,提示切换冰脸&&[*]血量低时,提示使用冰封之韧&&[*]点出“活力分流”天赋的,当“鲜血充能”打到10层时,提示充能已满&&[*]当目标血量小于等于40%时,提示使用灵魂收割&&[*]目标没有疾病时,则那个疾病没有提示哪个&&[*]当等量大于等于80%时,提示能量过高(冰霜打击图标)&&[*]当是双持冰时,触发杀戮,则提示施放 冰霜打击(判断当前是双持还是双手)&&[*]当是双手冰时,触发杀戮,则提示施放 湮没(判断当前是双持还是双手)&&[*]提示免费凜风&&[*]号角没有时,且没有CD,则提示使用号角&&[*]当目标疾病小于8秒时,提示刷新疾病&&[/list][*]6:不同天赋下的特定情况下最优化技能提示:[b]邪恶天赋[/b]&&[list][*]不是邪脸时,提示切换邪脸&&[*]血量低时,提示使用冰封之韧&&[*]点出“活力分流”天赋的,当“鲜血充能”打到10层时,提示充能已满&&[*]当目标血量小于等于40%时,提示使用灵魂收割&&[*]目标没有疾病时,则那个疾病没有提示哪个&&[*]当等量大于等于80%时,提示能量过高(凋零缠绕图标)&&[*]触发“末日突降”,则提示免费“凋零缠绕”&&[*]提示暗影灌注达到5层,提示使用“黑暗突变”&&[*]没有宠物,且宠物没有CD,则提示召唤宠物&&[*]当宠物血量过低时,提示宠物血量过低&&[*]号角没有时,且没有CD,则提示使用号角&&[*]当目标疾病小于8秒时,提示刷新疾病&&[/list][*]7:重要技能提示&&[list][*]鲜血充能的层数&&[*]暗影灌注的层数&&[/list][*]8:控制技能提示&&[list][*]宠物的撕咬剩余时间&&[*]沉默的剩余时间&&[/list]&&[/list][size=130%][b]五 有图才给力[/b][/size]===图一:TMW设置状态截图。方便给大家指出那些都是什么分组===[img]/590/5904691/month_fb8ebe1cfa9fa21d99d8c9a5ea56.jpg[/img]===图二:邪DK战斗时的截图===[img]/590/5904691/month_1304/a3abd0ddc09f4d02558a4.jpg[/img]===图三:血DK战斗时的截图===[img]/590/5904691/month_1304/01aed68e2528ede4701fb53ffd29d104.jpg[/img]
由于帖子有字数限制,而且代码就占用了大部分考虑历史版本用txt版本保存成附件形式,提供下载
mark一下,回去用
1目标没有疾病时,则那个疾病没有提示哪个
2当等量大于等于80%时,提示能量过高(冰霜打击图标)这两点怎么设置啊
感谢楼主分享。请教一下,你屏幕中间显示血量和符文能量的数字,是TMW自带,还是另外插件?我台服客户端,用你的代码,是不是只要把简体文字换成对应繁体就行?
好评!不过只想用楼主说的其中一部分功能怎么搞- -
你可以考虑导入代码后再看怎么设置的。这里我简单说一下1.用的是 图标整合功能,把分别判断冰霜疾病和血之疫病的2个图标隐藏,用图标整合显示出来2.这个就简单了,监视符文打击冷却,在条件里判断能量高于80%,显示即可
屏幕中间的是 多玩魔盒自带的《简易状态》 插件,他是透明的无视鼠标左右点击的,在屏幕中间最好了。我没玩过台服,所以这个代码好不好用,就只有您帮我试试了
好搞,你先把全部代码导入我把分组名称都起名了,而且我第一个截图 也告诉你 哪个分组是哪个了,你只要把不想要的删掉即可
支持!拿去给新人DK,让他哪里不会点哪里就行了。
只能说太nice了啊!非常感谢!
多谢多谢 !!!!
感谢分享!果断抱走
刘明刘明一记!
非常喜欢楼主的帖子从1到3个个都用了的,感觉越来越完美。非常喜欢楼主的帖子从1到3个个都用了的,感觉越来越完美。
坐等楼主回复啊 坐等楼主回复啊
是把冰霜之柱显示在分组7 冰技能提示纵向排列的那一列 ,提示类型像寒冬号角一样。只要冷却完成显示图标。请教楼主怎么设置啊,弄了1上午了弄不好。求手把手
求解决~~~~~~~为什么 [灵魂收割]只有在血天赋下适用还显示。我用邪天赋就不显示那,还有就是求版主可不可增加&&宝宝现身技能 [黑暗突变]
显示谢谢。。。。
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好贴 马克一下!

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