钢铁雄心4德国打英国3,德国增加的战争目标"苏联对芬兰宣称主权"是什么?

钢铁雄心3苏联如何对芬兰开战_百度知道
钢铁雄心3苏联如何对芬兰开战
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主您好,之后还会有停战的决议希望能帮到您!如有疑问欢迎继续追问,如果宣战不了一般是因为中立性原因而苏联在1939年后会有一个苏芬冬季战争的决议(因为是历史事件)选用就会开战了!开战只要对目标国家宣战就可以了
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1936年,伪造了第一个宣称,从此走上战争的不归之路,斯大林宪法完成后,伪造新疆,芬兰,罗马尼亚宣称,焦点社会现实主义。新疆在前期十分重要,……
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  1936年,伪造了第一个宣称,从此走上战争的不归之路,斯大林宪法完成后,伪造新疆,芬兰,罗马尼亚宣称,焦点社会现实主义。新疆在前期十分重要,不要 因为他会加第三国际就饶他一命。另外适时支持加拿大党派,提加拿大共党支持度,它是打美国的跳板。
  板鸭内战爆发,不派军队,升经验很容易,不缺那点。钢铁雄心3苏联的大雷雨为什么叫大雷雨
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var sogou_ad_width=690;钢铁雄心3荣光时刻修改方法79_牛宝宝文章网钢铁雄心3荣光时刻修改方法79专题:钢铁雄心3荣光时刻修改方法一.修改存档中科技部分用记事本打开C:\Documents and Settings\用户名\My Documents\Paradox Interactive\Hearts of Iron III\savegames\存档名.hoi3文件,搜索human=yes,替换下几行相同条目为:technology={notech={999 0.}single_engine_aircraft_design={49 0.}twin_engine_aircraft_design={49 0.}basic_aeroengine={49 0.}basic_small_fueltank={49 0.}basic_single_engine_airframe={49 0.}basic_aircraft_machinegun={49 0.}basic_medium_fueltank={49 0.}basic_twin_engine_airframe={49 0.}basic_bomb={49 0.}multi_role_fighter_development={49 0.}cas_development={49 0.}nav_development={49 0.}basic_four_engine_airframe={49 0.}basic_strategic_bomber={49 0.}aeroengine={49 0.}small_fueltank={49 0.}single_engine_airframe={49 0.}single_engine_aircraft_armament={49 0.}medium_fueltank={49 0.}twin_engine_airframe={49 0.}air_launched_torpedo={49 0.}small_bomb={49 0.}twin_engine_aircraft_armament={49 0.}medium_bomb={49 0.}large_fueltank={49 0.}four_engine_airframe={49 0.}strategic_bomber_armament={49 0.}cargo_hold={49 0.}large_bomb={49 0.}advanced_aircraft_design={49 0.}small_airsearch_radar={49 0.}medium_airsearch_radar={49 0.}large_airsearch_radar={49 0.}small_navagation_radar={49 0.}medium_navagation_radar={49 0.}large_navagation_radar={49 0.}rocket_interceptor_tech={49 0.}drop_tanks={49 0.}jet_engine={49 0.}fighter_pilot_training={49 0.}fighter_groundcrew_training={49 0.}interception_tactics={49 0.}fighter_ground_control={49 0.}bomber_targerting_focus={49 0.}fighter_targerting_focus={49 0.}cas_pilot_training={49 0.}cas_groundcrew_training={49 0.}ground_attack_tactics={49 0.}forward_air_control={49 0.}battlefield_interdiction={49 0.}tac_pilot_training={49 0.}tac_groundcrew_training={49 0.}interdiction_tactics={49 0.}logistical_strike_tactics={49 0.}installation_strike_tactics={49 0.}airbase_strike_tactics={49 0.}tactical_air_command={49 0.}nav_pilot_training={49 0.}nav_groundcrew_training={49 0.}portstrike_tactics={49 0.}navalstrike_tactics={49 0.}naval_air_targeting={49 0.}naval_tactics={49 0.}heavy_bomber_pilot_training={49 0.}heavy_bomber_groundcrew_training={49 0.} strategic_bombardment_tactics={49 0.} airborne_assault_tactics={49 0.}strategic_air_command={49 0.}lighttank_brigade={49 0.}lighttank_gun={49 0.}lighttank_engine={49 0.}lighttank_armour={49 0.}lighttank_reliability={49 0.}tank_brigade={49 0.}tank_gun={49 0.}tank_engine={49 0.}tank_armour={49 0.}tank_reliability={49 0.}heavy_tank_brigade={49 0.}heavy_tank_gun={49 0.}heavy_tank_engine={49 0.}heavy_tank_armour={49 0.}heavy_tank_reliability={49 0.}armored_car_armour={49 0.}armored_car_gun={49 0.}SP_brigade={49 0.}mechanised_infantry={49 0.}super_heavy_tank_brigade={49 0.}super_heavy_tank_gun={49 0.}super_heavy_tank_engine={49 0.}super_heavy_tank_armour={49 0.}super_heavy_tank_reliability={49 0.}art_barrell_ammo={49 0.}art_carriage_sights={49 0.}at_barrell_sights={49 0.}at_ammo_muzzel={49 0.}aa_barrell_ammo={49 0.}aa_carriage_sights={49 0.}rocket_art={49 0.}rocket_art_ammo={49 0.}rocket_carriage_sights={49 0.}mobile_warfare={49 0.}elastic_defence={49 0.}spearhead_doctrine={49 0.}schwerpunkt={49 0.}blitzkrieg={49 0.}operational_level_command_structure={49 0.} tactical_command_structure={49 0.}delay_doctrine={49 0.}integrated_support_doctrine={49 0.}superior_firepower={49 0.}mechanized_offensive={49 0.}combined_arms_warfare={49 0.}infantry_warfare={49 0.}special_forces={49 0.}central_planning={49 0.}mass_assault={49 0.}grand_battle_plan={49 0.}assault_concentration={49 0.}operational_level_organisation={49 0.} large_front={49 0.}guerilla_warfare={49 0.}peoples_army={49 0.}large_formations={49 0.}human_wave={49 0.}fleet_auxiliary_carrier_doctrine={49 0.} light_cruiser_escort_role={49 0.}carrier_group_doctrine={49 0.}light_cruiser_crew_training={49 0.}carrier_crew_training={49 0.}carrier_task_force={49 0.}naval_underway_repleshment={49 0.} radar_training={49 0.}sea_lane_defence={49 0.}destroyer_escort_role={49 0.}battlefleet_concentration_doctrine={49 0.} destroyer_crew_training={49 0.}battleship_crew_training={49 0.}commerce_defence={49 0.}fire_control_system_training={49 0.}commander_decision_making={49 0.}fleet_auxiliary_submarine_doctrine={49 0.} trade_interdiction_submarine_doctrine={49 0.} cruiser_warfare={49 0.}submarine_crew_training={49 0.}cruiser_crew_training={49 0.}unrestricted_submarine_warfare_doctrine={49 0.} spotting={49 0.}basing={49 0.}destroyer_technology={49 0.}destroyer_armament={49 0.}destroyer_antiaircraft={49 0.}destroyer_engine={49 0.}destroyer_armour={49 0.}lightcruiser_technology={49 0.}lightcruiser_armament={49 0.}lightcruiser_antiaircraft={49 0.}lightcruiser_engine={49 0.}lightcruiser_armour={49 0.}smallwarship_radar={49 0.}smallwarship_asw={49 0.}heavycruiser_technology={49 0.} heavycruiser_armament={49 0.} heavycruiser_antiaircraft={49 0.} heavycruiser_engine={49 0.}heavycruiser_armour={49 0.}battlecruiser_technology={49 0.} battleship_technology={49 0.}capitalship_armament={49 0.}battlecruiser_antiaircraft={49 0.} battlecruiser_engine={49 0.}battlecruiser_armour={49 0.}battleship_antiaircraft={49 0.}battleship_engine={49 0.}battleship_armour={49 0.}super_heavy_battleship_technology={49 0.} cag_development={49 0.}escort_carrier_technology={49 0.} carrier_technology={49 0.}carrier_antiaircraft={49 0.}carrier_engine={49 0.}carrier_armour={49 0.}carrier_hanger={49 0.}largewarship_radar={49 0.}submarine_technology={49 0.}submarine_antiaircraft={49 0.}submarine_engine={49 0.}submarine_hull={49 0.}submarine_torpedoes={49 0.}submarine_sonar={49 0.}submarine_airwarningequipment={49 0.} amphibious_invasion_craft={49 0.} advanced_invasion_craft={49 0.}amphibious_invasion_technology={49 0.} amphibious_assault_units={49 0.} strategic_rocket_development={49 0.} flyingbomb_development={49 0.} flyingrocket_development={49 0.} strategicrocket_engine={49 0.}strategicrocket_warhead={49 0.} strategicrocket_structure={49 0.} da_bomb={49 0.}radar_guided_missile={49 0.}radar_guided_bomb={49 0.}electric_powered_torpedo={49 0.}钢铁雄心3荣光时刻修改方法79_钢铁雄心3荣光时刻helecopters={49 0.}medical_evacuation={49 0.}pilot_rescue={49 0.}sam={49 0.}aam={49 0.}naval_engineering_research={49 0.}submarine_engineering_research={49 0.}aeronautic_engineering_research={49 0.}rocket_science_research={49 0.}chemical_engineering_research={49 0.}nuclear_physics_research={49 0.}jetengine_research={49 0.}mechanicalengineering_research={49 0.}automotive_research={49 0.}electornicegineering_research={49 0.}artillery_research={49 0.}mobile_research={49 0.}militia_research={49 0.}infantry_research={49 0.}combat_medicine={999 0.}first_aid={999 0.}agriculture={999 0.}industral_production={49 0.}industral_efficiency={49 0.}oil_to_coal_conversion={999 0.}supply_production={999 0.}heavy_aa_guns={49 0.}electronic_mechanical_egineering={49 0.}radio_technology={49 0.}radio_detection_equipment={49 0.}radio={49 0.}radar={49 0.}census_tabulation_machine={49 0.}mechnical_computing_machine={49 0.}electronic_computing_machine={49 0.}decryption_machine={49 0.}encryption_machine={49 0.}construction_engineering={49 0.}advanced_construction_engineering={49 0.}rocket_tests={49 0.}rocket_engine={49 0.}theorical_jet_engine={49 0.}atomic_research={49 0.}nuclear_research={49 0.}isotope_seperation={49 0.}civil_nuclear_research={999 0.}oil_refinning={999 0.}steel_production={999 0.}raremetal_refinning_techniques={999 0.}coal_processing_technologies={999 0.}education={999 0.}supply_transportation={49 0.}supply_organisation={49 0.}civil_defence={49 0.}cavalry_smallarms={49 0.}cavalry_support={49 0.}cavalry_guns={49 0.}cavalry_at={49 0.}militia_smallarms={49 0.}militia_support={49 0.}militia_guns={49 0.}militia_at={49 0.}infantry_activation={49 0.}smallarms_technology={49 0.}infantry_support={49 0.}infantry_guns={49 0.}infantry_at={49 0.}mountain_infantry={49 0.}marine_infantry={49 0.}paratrooper_infantry={49 0.}night_goggles={49 0.}engineer_brigade_activation={49 0.}engineer_bridging_equipment={49 0.}engineer_assault_equipment={49 0.}imporved_police_brigade={49 0.}mortorised_infantry={49 0.}desert_warfare_equipment={49 0.}jungle_warfare_equipment={49 0.}mountain_warfare_equipment={49 0.}artic_warfare_equipment={49 0.}amphibious_warfare_equipment={49 0.}airborne_warfare_equipment={49 0.}就可以修改游戏科技水平,如出现编辑后读档出现异常,请尝试用UE编辑器代替记事本修改存档二.修改造兵时间用记事本打开游戏目录\tfh\common\static_modifiers.txt文件,在very_easy_player= {中替换为以下语句:global_manpower_modifier = 0.5global_revolt_risk = -3global_ic = 0.5global_resources = 0.5supply_throughput = 10.0supply_consumption = -10.0naval_base_efficiency = 1.0unit_recruitment_time = -10000.0global_fuel = 10000.0local_fuel = 10000.0就可以缩短造兵时间备注:territorial_pride = 1.0 国家荣誉提升100%national_unity = 1.0 国家团结提升100%ruling_party_support = 10.0 执政党支持率提升1000%global_leadership_modifier = 1.0 海外领导力提升100%local_leadership_modifier = 1.0 ——本土领导力提升100%dissent = -1.0 异议度减少100%global_ic = 1.0 海外ic产量提升100%local_ic = 1.0 本土ic产量提升100%global_money = 1.0 海外货币供应量提升100%local_money = 1.0 本土货币供应量提升100%global_fuel = 1.0 海外燃料供应提升100%local_fuel = 1.0 本土燃料供应提升100%global_metal = 1.0 海外五金产量提升100%local_metal = 1.0 本土五金产量提升100%global_energy = 1.0 海外能源(煤)产量提升100%local_energy = 1.0 本土能源(煤)产量提升100%global_crude_oil = 1.0 海外原油产量提升100%local_crude_oil = 1.0 本土原油产量提升100%global_supplies = 1.0 海外补给品产量提升100%local_supplies = 1.0 本土补给品产量提升100%global_resources = 1.0 海外资源产量提升100%global_rare_materials = 1.0 海外稀有金属产量提升100%local_rare_materials = 1.0 本土稀有金属产量提升100%global_manpower_modifier = 1.0 海外人力增长量提升100%unit_recruitment_time = -100.0 军队征募时间减少10000%espionage_bonus = 1.0 间谍活动奖励提升100%threat_impact = -10.0 国际威胁度减少1000%peace_offmap_intel = 10.0 和平时期谍报率提升1000%offmap_land_intel = 10.0 陆军谍报率提升1000%offmap_naval_intel = 10.0 海军谍报率提升1000%offmap_industry_intel = 10.0 工业生产谍报率提升1000%offmap_political_intel = 10.0 政党政策谍报率提升1000%counter_espionage = 100.0 本国反间谍力提升10000%counter_intelligence = 10.0 本国情报保护力提升1000%partisan_efficiency = -1.0 游击队活动率减少100%org_regain = 10.0 组织度恢复力提升1000%officer_recruitment = 1.0 军官提拔率提升100%research_efficiency = 1000.0 科研效率(速度)提升100000%combat_movement_speed = 1.0 战时军队移动速度提升100%supply_throughput = 10.0 补给品生产量提升1000%supply_consumption = -10.0 补给消耗率减少1000%revolt_risk = -1.0 叛乱风险减少100%energy_to_oil_conversion = 1.0 燃料转化率提升100%naval_base_efficiency = 100.0 ——军舰修复率提升10000%local_partisan_support = 1.0 本国游击队政府支持率提升100%spy_lower_national_unity = -1.0 目标国国内团结度减少100%disrupt_production = -1.0 目标国生产活动减少100%disrupt_research = -1.0 目标国科研活动减少100%spy_support_resistance = 1.0 目标国国内叛乱风险提升100%out_of_supply_modifier = -10.0 补给断绝影响率减少1000%experience_bonus = 100.0 军队经验值提升10000%paradrop_mission = 10.0 空降作战成功率提升1000%fort_defence = 1.0 要塞防御率提升100%industrial_efficiency = 10.0 工业生产率提升1000%supply_transfer_cost = -10.0 补给损耗率减少1000%radar_level = 1.0 雷达效率提升100%air_capacity = 1.0 空运最大容量提升100%naval_capacity = 1.0 海运最大容量提升100%global_infrastructure = 1.0 海外基础设施效率提升100%local_infrastructure = 1.0 本土基础设施效率提升100%build_time = 1 每组建一支军队花费的时间为1天infra_throughput_impact = 10 基础建设对补给吞吐量有10倍影响力三.修改省份资源(需要重新开档)用记事本打开游戏目录\tfh\history\provinces\china\5494 - Nanjing.txt文件,将其中全部内容替换为以下语句:owner = CHIcontroller = CHIadd_core = CHIadd_core = CHCpoints = 2metal = 10000.00energy = 10000.00rare_materials = 10000.00industry = 5infra = 7manpower = 500.00leadership = 0.40crude_oil = 10000.00就可以增加原油、稀有金属开采量四.编辑事件吞并国家在游戏目录\tfh\events目录下新建任意文件名的文档,复制下列语句到文档中:钢铁雄心3荣光时刻修改方法79_钢铁雄心3荣光时刻############################################## 桂系解散 ##############################################country_event = {id = 800001is_triggered_only = yestitle = &桂系政权废撤,由党国全权控制!&desc = &&picture = &fire&option = {name = &诚所愿也!&inherit = CGXany_owned = { add_core = CHI }}}在游戏中按~键,输入event 800001就可以调出事件。如想吞并多个国家,须建多个文档,修改id =后面的数字,如800002,修改inherit =后面的被吞并国家代码,修改add_core =后面的接受国代码。备注:所有国家代码AFG--阿富汗ALB--阿尔巴尼亚ARG--阿根廷AST--澳大利亚AUS--奥地利BEL--比利时BHU--不丹BOL--玻利维亚BRA--巴西BUL--保加利亚CAN--加拿大CGX--桂系CHC--中共CHI--中华民国CHL--智利COL--哥伦比亚COS--哥斯达黎加CRO--克罗地亚CSX--晋系CUB--古巴CXB--西北三马CYN--滇系CZE--捷克斯洛伐克DDR--德意志共和国,简称东德DEN--丹麦DFR--联邦德国,简称西德DOM--多米尼加ECU--厄瓜多尔EGY--埃及ENG--英国EST--爱沙尼亚ETH--埃塞俄比亚FIN--芬兰FRA--法国GER--纳粹德国GRE--希腊GUA--危地马拉GUY--圭亚那HAI--海地HOL--荷兰HON--洪都拉斯HUN--匈牙利ICL--冰岛IDC--印度支那--法属中南殖民地,法国战败后割让给日本的土地!IND--印度INO--印度尼西亚IRE--爱尔兰IRQ--伊拉克ISR--以色列ITA--意大利JAP--日本JOR--约旦KOR--韩国LAT--拉脱维亚LEB--黎巴嫩LIB--利比里亚LIT--立陶宛LUX--卢森堡MAN--伪满洲国MEN--伪蒙古MEX--墨西哥MON--蒙古NEP--尼泊尔NIC--尼加拉瓜NOR--挪威NZL--新西兰OMN--阿曼PAK--巴基斯坦PAL--巴勒斯坦PAN--巴拿马PAR--巴拉圭PER--波斯(即伊朗)PHI--菲律宾POL--波兰POR--葡萄牙PRK--朝鲜PRU--秘鲁REB--叛军ROM--罗马尼亚RSI--意大利帝国??SAF--南非SAL--萨尔瓦多SAU--沙特阿拉伯SCH--瑞士SIA--泰国SIK--新疆SLO--斯洛伐克SOV--苏联SPA--西班牙王国(汉化版译为西班牙)SPR--西班牙共和国SWE--瑞典SYR--叙利亚TAN--唐努图瓦(苏称),即唐努乌梁海(中称)。1944年,苏联吞并图瓦。苏联瓦解后,图瓦并入俄罗斯联邦。中华民国一直不承认图瓦独立和并入俄国,唐努乌梁海在官方上仍为中华民国领土。中华人民共和国则承认图瓦为俄国领土。TIB--西藏TUR--土耳其URU--乌拉圭USA--美国VEN--委内瑞拉VIC--维希法国YEM--也门YUG--南斯拉夫五.编辑事件与某国停战在游戏目录\tfh\events目录下新建任意文件名的文档,复制下列语句到文档中:############################################## 苏联请求停战 ##############################################country_event = {id = 800005is_triggered_only = yestitle = &苏联无力对抗中华民国而请求停战&desc = &&picture = &fire&option = {name = &准许停战&SOV = { end_war = CHI }}}在游戏中按~键,输入event 800001就可以调出事件。如想与多个国家停战,在SOV = { end_war = CHI }下一行复制代码 = { end_war = CHI },修改相应国家代码就可以。六.修改存档实现占领省份用记事本打开C:\Documents and Settings\用户名\My Documents\Paradox Interactive\Hearts of Iron III\savegames\存档名.hoi3文件,搜索省份代码,如搜索5868,将下几行语句的ENG替换为CHI,就可以实现香港回归。省份代码在游戏目录\localisation\province_names.csv文件内搜索owner=&ENG&controller=&ENG&core=&ENG&七.取消科技最高12级限制用记事本打开游戏目录\tfh\technologies子目录,将所有文件中max_level = 12改成max_level = 9999,就可以取消限制八.修改单位1.用记事本打开游戏目录\thf\units\兵种名称.txt文件,如super_heavy_armor_brigade.txt,修改相关参数:钢铁雄心3荣光时刻修改方法79_钢铁雄心3荣光时刻super_heavy_armor_brigade = { 单位英文名type = land 类型:陆军sprite = Tank 种类:坦克,如将改为elite则是精英兵种active = nounit_group = armor_unit_type 单位组:装甲单位#Size Definitionsmax_strength = 10 最大兵力,10为1千人default_organisation = 30 默认组织度default_morale = 0.30 默认士气officers = 100 军官#Building Costsbuild_cost_ic = 22 建造花费ICbuild_cost_manpower = 0.67 建造花费人力资源build_time = 210 建造花费时间repair_cost_multiplier = 0.05 维修费用乘数#Misc Abilitiesmaximum_speed = 3.00 最大速度transport_weight = 25.00 运输重量supply_consumption = 2.5 补给消耗fuel_consumption = 5.5 燃料消耗radio_strength = 1 指挥举例,越大越好,可改为100#Defensive Abilitiesdefensiveness = 8.00 # was 11.00 防卫toughness = 5.00 韧性softness = 0.05 非装甲度,越低越好,可填0.01air_defence = 0.40 防空armor_value = 13 护甲#Offensive Abilitiessuppression = 0.00 镇压能力,1.00为有soft_attack = 4.00 对非装甲攻击hard_attack = 7.00 对装甲攻击air_attack = 0.10 对空攻击ap_attack = 13 AP攻击amphibious = { attack = -3 } 两栖攻击影响river = { attack = -0.50 } 河流攻击影响urban = {attack = -0.60 城市攻击影响defence = -0.85 城市防御影响}marsh = {attack = -0.50 沼泽攻击影响movement = -0.95 沼泽移动影响defence = -0.75 沼泽防御影响}jungle = {attack = -0.70 丛林攻击影响movement = -0.60 丛林移动影响defence = -0.75 丛林防御影响}forest = {attack = -0.50 森林攻击影响movement = -0.60 森林移动影响defence = -0.6 森林防御影响}woods = {attack = -0.20 木头攻击影响movement = -0.30 木头移动影响defence = -0.50 木头防御影响}mountain = {attack = -0.55 山攻击影响movement = -0.60 山移动影响defence = -0.85 山防御影响}hills = {attack = -0.30 丘陵攻击影响movement = -0.30 丘陵移动影响defence = -0.50 丘陵防御影响}combat_width = 0 战术宽度,0会自动战败,可改为1completion_size = 3 完成尺寸on_completion = armour_practical 完成后装甲使用priority = 10 优先级}如想成为某国独享单位,则在type = land上一行加入以下内容:usable_by = { CHI }如想让该单位可空投,则在unit_group = armor_unit_type下一行加入以下内容:can_paradrop = yes2.修改单位名称:用记事本打开游戏目录\tfh\localisation\units.csv文件,修改相关单位名称:如将以下超重装甲修改为中国超重装甲super_heavy_armor_中国超重装甲;;;;;;;;;;Xsuper_heavy_armor_brigade_中国超重装甲;;;;;;;;;;X3.举例:将超重装甲修改为中国独有,并加强能力。用记事本打开游戏目录\thf\units\super_heavy_armor_brigade.txt文件,将全部内容替换为以下内容:super_heavy_armor_brigade = {usable_by = { CHI }type = landsprite = Tankactive = nounit_group = armor_unit_typecan_paradrop = yes#Size Definitionsmax_strength = 20default_organisation = 30default_morale = 1.00officers = 100#Building Costsbuild_cost_ic = 1build_cost_manpower = 0.67build_time = 20repair_cost_multiplier = 0.05#Misc Abilitiesmaximum_speed = 120transport_weight = 0.00supply_consumption = 0fuel_consumption = 0radio_strength = 1000#Defensive Abilitiesdefensiveness = 80.00 # was 110.00toughness = 500softness = 0.01air_defence = 100armor_value = 150#Offensive Abilitiessuppression = 1.00soft_attack = 100hard_attack = 100air_attack = 500ap_attack = 500amphibious = { attack = -0 }river = { attack = -0 }urban = {attack = -0defence = -0}marsh = {attack = -0movement = -0defence = -0}jungle = {attack = -0movement = -0defence = -0}forest = {attack = -0movement = -0defence = -0}woods = {attack = -0movement = -0defence = -0}mountain = {attack = -0movement = -0defence = -0}hills = {attack = -0movement = -0defence = -0}combat_width = 1completion_size = 3on_completion = armour_practicalpriority = 10}举例:将超重型战列舰修改为中国独有,并加强能力。用记事本打开游戏目录\thf\units\super_heavy_battleship.txt文件,将全部内容替换为以下内容:super_heavy_battleship = {usable_by = { CHI }type = navalsprite = Battleshipcapital = yescan_be_pride = yeshull = 10active = no#Size Definitionsmax_strength = 100default_organisation = 30default_morale = 0.30officers = 0钢铁雄心3荣光时刻修改方法79_钢铁雄心3荣光时刻#Building Costsbuild_cost_ic = 1build_cost_manpower = 3.00build_time = 20repair_cost_multiplier = 0.05#Misc Abilitiesmaximum_speed = 120transport_capability = 500.00supply_consumption = 0fuel_consumption = 0range = distance = 0.88radio_strength = 1000#Detection Abilitiessurface_detection = 10.00air_detection = 10.00sub_detection = 10.00visibility = 95.00#Defensive Abilitiessea_defence = 1000air_defence = 500#Offensive Abilitiesconvoy_attack = 500sea_attack = 500sub_attack = 500air_attack = 500shore_bombardment = 500completion_size = 8on_completion = capitalship_practicalpriority = 9}举例:将战术轰炸机修改为中国独有,并加强能力。用记事本打开游戏目录\thf\units\tactical_bomber.txt文件,将全部内容替换为以下内容:tactical_bomber = {usable_by = { CHI } type = airactive = nosprite = Tacticalis_bomber = yes#Size Definitionsmax_strength = 100default_organisation = 30 default_morale = 0.30 officers = 0#Building Costsbuild_cost_ic = 1build_cost_manpower = 1.60 build_time = 20repair_cost_multiplier = 0.05#Misc Abilitiesmaximum_speed = 500.00 transport_capability = 0.00 supply_consumption = 0 fuel_consumption = 0 range = 4000.00radio_strength = 1000#Detection Abilitiessurface_detection = 10.00 air_detection = 0.00#Defensive Abilities surface_defence = 200 air_defence = 200#Offensive Abilities soft_attack = 200 hard_attack = 200 sea_attack = 200 air_attack = 200strategic_attack = 200 sub_attack = 200completion_size = 3.5on_completion = twin_engine_aircraft_practicalpriority = 3 }转载请保留本文连接:分享到:相关文章声明:《钢铁雄心3荣光时刻修改方法79》由“天空彩虹”分享发布,如因用户分享而无意侵犯到您的合法权益,请联系我们删除。TA的分享

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