XBOX 360 Sxbox consoleE 到底是个什么东西

XBOX360说明书:入门篇-主机设置
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XBOX360说明书:入门篇-主机设置
日 10:55:40   【】 【】
Position Your Xbox 360 Console / 摆放 Xbox 360主机
Prevent the Console from Falling / 避免主机掉落如果放置不当,砸到花花草草都不好。为了减少伤害风险,请遵守以下指引,将 Xbox 360 放置在符合规范的平面上:- 平坦而且水平- 牢固而且不会倾斜- 确保主机的四个支撑垫都能与平面接触- 确保不会使主机侧向滑动或者移位- 保持清洁而且没有灰尘杂屑如果放置的平面或者主机底座变脏或者太多灰尘,用干布清洁。如果垂直放置主机,也同样要确保这个平面不会翻倒。整理好所有连线,确保其它人和宠物不会绊到或者拉扯。如果主机不用,最好将所有连线拔掉并且避免小孩或者宠物接触,不要让小孩玩弄连线。
Prevent the Console from Overheating / 避免主机过热不要遮挡住主机和外置电源的任何通风口。运行状态下,不要将主机或者外置电源放置在床上、沙发或者其它表面柔软、有机会遮挡通风口的地方。不要放置在狭窄的地方,例如书架、抽屉等,除非能够确保通风顺畅。不要放置在热源附近,例如暖炉、壁炉、音响功放等。
Avoid Smoke and Dust / 避免烟雾和灰尘不要在烟雾或者很多灰尘的环境下使用主机,这样会损害你的主机,尤其是DVD光驱。screen.width-300) {this.width=screen.width-300;this.alt='本图片已被缩小,点击查看原大小图片。';}" border=0>Connect Xbox 360 to TV、HDTV / 连接 Xbox 360 到电视机、高清晰电视机
screen.width-300) {this.width=screen.width-300;this.alt='本图片已被缩小,点击查看原大小图片。';}" border=0>Xbox 360 Composite AV Cable / 标准复合视频音频线(A/V)screen.width-300) {this.width=screen.width-300;this.alt='本图片已被缩小,点击查看原大小图片。';}" border=0>
关闭主机电源
扁平接口 → Xbox 360 视频音频输出接口,输出 NTSC/480i、PAL/525i
黄色视频插头 → 电视机标准A/V视频输入接口(黄色)
红色白色音频插头 → 电视机、音响等设备的立体声音频接口。如果只有单声道,则接入其中一个
选择电视机对应标准A/V视频输入信号的频道
screen.width-300) {this.width=screen.width-300;this.alt='本图片已被缩小,点击查看原大小图片。';}" border=0>Xbox 360 S-Video AV Cable / S-端子视频音频线screen.width-300) {this.width=screen.width-300;this.alt='本图片已被缩小,点击查看原大小图片。';}" border=0>以标准 A/V 接口连接电视机screen.width-300) {this.width=screen.width-300;this.alt='本图片已被缩小,点击查看原大小图片。';}" border=0>
关闭主机电源
扁平接口 → Xbox 360 视频音频输出接口,输出 NTSC/480i、PAL/525i
黄色视频插头 → 电视机标准A/V视频输入接口(黄色)
红色白色音频插头 → 电视机、音响等设备的立体声音频接口。如果只有单声道,则接入其中一个
选择电视机对应标准A/V视频输入的频道以 S-端子接口连接电视机screen.width-300) {this.width=screen.width-300;this.alt='本图片已被缩小,点击查看原大小图片。';}" border=0>screen.width-300) {this.width=screen.width-300;this.alt='本图片已被缩小,点击查看原大小图片。';}" border=0>
关闭主机电源
扁平接口 → Xbox 360 视频音频输出接口
S-端子视频插头 → 电视机S-端子视频输入接口,输出 NTSC/480i、PAL/525i
红色白色音频插头 → 电视机、音响等设备的立体声音频接口。如果只有单声道,则接入其中一个
选择电视机对应S-视频输入的频道
开启主机电源,在 系统 菜单设置视频选项
screen.width-300) {this.width=screen.width-300;this.alt='本图片已被缩小,点击查看原大小图片。';}" border=0>Xbox 360 Component HD AV Cable / 色差高清晰视频音频线screen.width-300) {this.width=screen.width-300;this.alt='本图片已被缩小,点击查看原大小图片。';}" border=0>连接普通电视screen.width-300) {this.width=screen.width-300;this.alt='本图片已被缩小,点击查看原大小图片。';}" border=0>
关闭主机电源
扁平接口 → 主机后面的视频音频输出接口
扁平接口旁边的开关拨到 TV 位置,输出 NTSC/480i, PAL/525i
黄色视频插头 → 电视机标准A/V信号输入接口(黄色)
红色白色音频插头 → 电视机、音响等设备的立体声音频接口。如果只有单声道,则接入其中一个
选择电视机对应标准A/V视频输入信号的频道连接高清晰显示设备(HDTV)screen.width-300) {this.width=screen.width-300;this.alt='本图片已被缩小,点击查看原大小图片。';}" border=0>screen.width-300) {this.width=screen.width-300;this.alt='本图片已被缩小,点击查看原大小图片。';}" border=0>
关闭主机电源
扁平接口 → 主机后面的视频音频输出接口
扁平接口旁边的开关拨到 HDTV 位置,输出480p, 720p, 1080i;拨到 TV 位置,输出 NTSC/480i, PAL/525i
绿色(Y)、红色(Cr/Pr)、蓝色(Cb/Pb) 视频插头 → 电视机色差视频输入接口(颜色对应)
红色白色音频插头 → 电视机、音响等设备的立体声音频接口
选择电视机对应色差视频输入信号的频道
开启主机电源,在 系统 菜单设置分辨率等视频选项。
screen.width-300) {this.width=screen.width-300;this.alt='本图片已被缩小,点击查看原大小图片。';}" border=0>Xbox 360 D-Terminal HD AV Cable / D端子高清晰视频音频线screen.width-300) {this.width=screen.width-300;this.alt='本图片已被缩小,点击查看原大小图片。';}" border=0>连接高清晰显示设备(HDTV)
关闭主机电源
扁平接口 → 主机后面的视频音频输出接口
D-端子视频插头 → 电视机 D-端子视频输入接口
红色白色音频插头 → 电视机、音响等设备的立体声音频接口
选择电视机对应 D-端子视频输入信号的频道
开启主机电源,在 系统 菜单设置分辨率等视频选项。连接普通电视screen.width-300) {this.width=screen.width-300;this.alt='本图片已被缩小,点击查看原大小图片。';}" border=0>
关闭主机电源
扁平接口 → 主机后面的视频音频输出接口
黄色视频插头 → 电视机标准A/V信号输入接口(黄色)
红色白色音频插头 → 电视机、音响等设备的立体声音频接口。如果只有单声道,则接入其中一个
选择电视机对应标准A/V视频输入信号的频道
screen.width-300) {this.width=screen.width-300;this.alt='本图片已被缩小,点击查看原大小图片。';}" border=0>Xbox 360 VGA HD AV Cable / VGA 高清晰视频音频线screen.width-300) {this.width=screen.width-300;this.alt='本图片已被缩小,点击查看原大小图片。';}" border=0>连接高清晰显示设备(HDTV)screen.width-300) {this.width=screen.width-300;this.alt='本图片已被缩小,点击查看原大小图片。';}" border=0>screen.width-300) {this.width=screen.width-300;this.alt='本图片已被缩小,点击查看原大小图片。';}" border=0>
关闭主机电源
扁平接口 → 主机后面的视频音频输出接口
15针VGA插头 → HDTV、电脑显示器的 VGA 视频输入接口
红色白色音频插头 → 电视机、音响等设备的立体声音频接口
开启主机电源,在 系统 菜单设置分辨率等视频选项screen.width-300) {this.width=screen.width-300;this.alt='本图片已被缩小,点击查看原大小图片。';}" border=0>Connect Xbox 360 to Power / 连接 Xbox 360 与电源
Electrical Safety / 连接方法和电气安全screen.width-300) {this.width=screen.width-300;this.alt='本图片已被缩小,点击查看原大小图片。';}" border=0>
确保电源线一端完全插入到 Xbox 360 的电源输入接口
确保电源线另外一端完全插入到 Xbox 360 外置电源适配器的接口,直到不能再进入为止
将 Xbox 360 外置电源适配器另外一端的电源插头插入电源插座
确认所在地区的电压、频率与电源适配器上的标示一致
不要使用非标准电源,例如发电机供电等,即使电压和频率都一致
不要超负荷使用电源插座和电源板
To avoid damaging the power cords and power supply / 避免损坏电源适配器和电源线
确保电源线不被踩踏
确保电源线不被戳穿或者挤压,尤其在供电的情况下
不要拉扯、打结、剧烈折弯电源线
不要将电源线暴露在热源附近
电源线要远离小孩和宠物,避免被撕咬
拔出电源线时,不要扯电源线,只要拉电源插头
不要用电源线悬吊着电源适配器
闪电雷暴或者长时间不使用,将电源适配器插头从电源插座拔出来,避免意外发生screen.width-300) {this.width=screen.width-300;this.alt='本图片已被缩小,点击查看原大小图片。';}" border=0>Connect a Wired Controller to Xbox 360 / 连接有线手柄
Connect & Clean / 使用和清洁screen.width-300) {this.width=screen.width-300;this.alt='本图片已被缩小,点击查看原大小图片。';}" border=0>
只需要将 Xbox 360 有线手柄接到主机前面板的其中一个USB插座即可。
不要用手指或者金属对象接触到手柄连线的接口端,这样有可能因为静电而导致手柄或者主机损坏。
清洁手柄表面要使用干的或者带少量专用清洁剂(稍微湿润)的布来清洁,使用其它方法或者尝试清洁手柄接口都有可能损坏手柄。
Inline Release / 防脱落装置screen.width-300) {this.width=screen.width-300;this.alt='本图片已被缩小,点击查看原大小图片。';}" border=0>Xbox 360 手柄的线缆都具有“防脱落装置”,这个安全功能的设计,可以避免当手柄连线受到拉扯时主机随之掉落。为了减低伤害风险,应该正确使用这个装置。平常插入和拔出手柄时,手指应该夹住手柄接头,而不是拉扯防脱落装置。不要用捆绑、粘连或任何其它方式使得防脱落装置无法正常分开。screen.width-300) {this.width=screen.width-300;this.alt='本图片已被缩小,点击查看原大小图片。';}" border=0>Connect a Wireless Controller to Xbox 360 / 使用无线方式连接无线手柄
Insert Batteries / 安装电池
按下无线手柄下方电池盒的弹片,取出电池盒
将两节普通 AA 电池(LR6) 装入电池盒,注意正负极标示;或者将微软发售的充电电池组装入电池盒。为了提供更好的性能,不建议使用 AA 充电电池(买微软的?) screen.width-300) {this.width=screen.width-300;this.alt='本图片已被缩小,点击查看原大小图片。';}" border=0>screen.width-300) {this.width=screen.width-300;this.alt='本图片已被缩小,点击查看原大小图片。';}" border=0>
将电池盒安装回去手柄下方的电池槽
如果携带无线手柄登上飞机,切记取出电池。无线手柄发射的高频无线电波会造成干扰
Connect Your Controller / 连接主机每台 Xbox 360 可以同时连接四个手柄,每个手柄都会让主机电源键周围的光之环有一个象限(1/4圈)发光。在连接一个无线手柄之前,确保至少有一个象限没有发光,也就是可供使用。
按住无线手柄中央的 导航键 或者 START 键,直到手柄光之环的指示灯亮起表示手柄开启,主机也会同时开启。screen.width-300) {this.width=screen.width-300;this.alt='本图片已被缩小,点击查看原大小图片。';}" border=0>
如果这时候主机没有同时开启,需要按下主机 电源键 开启主机screen.width-300) {this.width=screen.width-300;this.alt='本图片已被缩小,点击查看原大小图片。';}" border=0>
然后按住并松开主机前面板的 连接键 (Connect Button)screen.width-300) {this.width=screen.width-300;this.alt='本图片已被缩小,点击查看原大小图片。';}" border=0>
按住并松开手柄前面的 连接键 (Connect Button)screen.width-300) {this.width=screen.width-300;this.alt='本图片已被缩小,点击查看原大小图片。';}" border=0>
一旦手柄中央光之环和主机光之环的指示灯都亮了,而且旋转闪烁,则表示无线手柄已经连接上主机。然后两个光之环对应的象限都会长亮,表示手柄的序号screen.width-300) {this.width=screen.width-300;this.alt='本图片已被缩小,点击查看原大小图片。';}" border=0>
按住手柄中央的 导航键 三秒以上,就会断开无线手柄与主机的连接并且关闭无线手柄
如果按下主机 电源键 关闭主机,下次开启主机的时候无线手柄仍然会保持连接
无线手柄只会同时连接一台主机,任何时候都可以切换到另外一台主机上
无线手柄有效距离大概 9 米、30 英尺,障碍物会减少这个距离(经测试距离可以超过16米)。
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is the second-generation gaming console developed by Microsoft and was released in January 2005.
The console features Microsoft's , a service that allows gamers to compete online and XBox Live Marketplace, for downloading purchased games and promototional content. In 2009, the device was supplemented by the , a peripheral which lets users interact with their games using gestures and spoken commands. In addition to gaming, Microsoft has positioned the XBox 360 as a media consumption device.
Streaming video services like ,
and ESPN are available on the device via the XBox Live service.
In June 2012, Microsoft
XBox Smartglass, a feature to integrate the gaming console with mobile and tablet devices.
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(Redirected from )
The Xbox 360 is a
developed by . As the successor to the , it is the second console in the . The Xbox 360 competed with 's
as part of the
of video game consoles. The Xbox 360 was officially unveiled on MTV on May 12, 2005, with detailed launch and game information divulged later that month at the
The Xbox 360 features an online service, , which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to: ; download games (through ) purchase and
music, television programs, and films throu and access third-party content services through media streaming applications. In addition to online multimedia features, the Xbox 360 allows users to stream media from local PCs. Several peripherals have been released, including wireless , expanded
storage, and the
camera. The release of these additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia, turning it into a hub for living-room computing entertainment.
worldwide across , the Xbox 360 was initially in short supply in many regions, including North America and Europe. The earliest versions of the console suffered from a high , indicated by the so-called "", necessitating an extension of the device's warranty period. Microsoft released two redesigned models of the console: the Xbox 360 S in 2010, and the Xbox 360 E in 2013. As of June 2014, 84 million Xbox 360 consoles have been sold worldwide, making it the , and the highest-selling console made by an American company. Although not the best-selling console of its generation, the Xbox 360 was deemed by
to be the most influential through its emphasis on digital media distribution and multiplayer gaming on Xbox Live.
The Xbox 360's successor, the , was released on November 22, 2013. On April 20, 2016, Microsoft announced that it would end the production of new Xbox 360 hardware, although the company will continue to support the platform.
Known during development as Xbox Next, Xenon, Xbox 2, Xbox FS or NextBox, the Xbox 360 was conceived in early 2003. In February 2003, planning for the Xenon
began, and was headed by Microsoft's Vice President . That month, Microsoft held an event for 400 developers in
to recruit support for the system. Also that month, , former president of
of America, joined Microsoft. On August 12, 2003, ATI signed on to produce the graphic processing unit for the new console, a deal which was publicly announced two days later. Before the launch of the Xbox 360, several
development kits were spotted using
hardware. This was because the system's
processor running the same
architecture that the Xbox 360 would eventually run under 's
processor. The cores of the Xenon
were developed using a slightly modified version of the 's
PPE architecture. According to David Shippy and Mickie Phipps, the
employees were "hiding" their work from Sony and Toshiba, IBM's partners in developing the .
created the
which is included with the Xbox 360.
Main article:
The Xbox 360 was released on November 22, 2005, in the United States and C December 2, 2005, in Europe and December 10, 2005, in Japan. It was later launched in Mexico, Brazil, Chile, Colombia, Hong Kong, Singapore, South Korea, Taiwan, Australia, New Zealand, South Africa, India, and Russia. In its first year on the market, the system launched in 36 countries, more countries than any other console has launched in a single year.
named the Xbox 360 the sixth-greatest video game console of all time, out of a field of 25. Although not the best-selling console of the seventh-generation, the Xbox 360 was deemed by
to be the most influential, by emphasizing digital media distribution and online gaming through Xbox Live, and by popularizing . PC Magazine considered the Xbox 360 the prototype for online gaming as it "proved that online gaming communities could thrive in the console space". Five years after the Xbox 360's original debut, the well-received
motion capture camera was released, which set the record of being the fastest selling consumer electronic device in history, and extended the life of the console.
ranked Xbox 360 the second-best console of the
period, stating "It had its own social network, cross-game chat, new indie games every week, and the best version of just about every multiformat game... is no
and nowadays
is no , but it's not about the exclusives—there's nothing to trump 's PS3 output, after all. Rather, it's about the choices Microsoft made back in the original Xbox's lifetime. The PC-like architecture meant those early EA Sports titles ran at 60fps compared to only 30 on PS3, Xbox Live meant every dedicated player had an existing friends list, and Halo meant Microsoft had the killer next-generation exclusive. And when developers demo games on PC now they do it with a 360 pad—another industry benchmark, and a critical one."
First available
United States
25.4 million as of March 31, 2011
November 22, 2005
EMEA region
(Europe, Middle East and Africa)
13.7 million as of March 31, 2011
(Includes UK sales)
December 2, 2005
United Kingdom
8 million as of February 14, 2013
1.5 million as of June 17, 2011
December 10, 2005
Australia & New Zealand
1 million as of April 19, 2010
March 23, 2006
80 million as of October 17, 2013
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The Xbox 360 began production only 69 days before launch, and Microsoft was not able to supply enough systems to meet initial consumer demand in Europe or North America, selling out completely
in all regions except in Japan. Forty thousand units were offered for sale on auction site
during the initial week of release, 10% of the total supply. By year's end, Microsoft had shipped 1.5 million units, including 900,000 in North America, 500,000 in Europe, and 100,000 in Japan.
In May 2008 Microsoft announced that 10 million Xbox 360s had been sold and that it was the "first current generation gaming console" to surpass the 10 million figure in the US. In the US, the Xbox 360 was the leader in current-generation home console sales until June 2008, when it was surpassed by the Wii. The Xbox 360 has sold a total of 870,000 units in Canada as of August 1, 2008. Between January 2011 and October 2013, the Xbox 360 was the best-selling console in the United States for these 32 consecutive months.
In Europe, the Xbox 360 has sold seven million units as of November 20, 2008, according to Microsoft. In the United Kingdom, the Xbox 360 has sold 3.9 million units as of June 27, 2009, according to
While the original
sold poorly in Japan, selling just 2 million units while it was on the market (between 2002 and 2005),[] the Xbox 360 sold even more poorly, selling only 1.5 million units from 2005 to 2011.
magazine reported in August 2011 that initially lackluster and subsequently falling sales in Japan, where Microsoft had been unable to make serious inroads into the dominance of domestic rivals Sony and Nintendo, had led to retailers scaling down and in some cases discontinuing sales of the Xbox 360 completely.
The Xbox 360 sold much better than its predecessor, and although not the best-selling console of the seventh-generation, it is regarded as a success since it strengthened Microsoft as a major force in the console market at the expense of well-established rivals. The inexpensive
did sell the most console units but eventually saw a collapse of third-party software support in its later years, and it has been viewed by some as a fad since the succeeding
had a poor debut in 2012. The
struggled for a time due to being too expensive and initially lacking quality titles, making it far less dominant than its predecessor, the , and it took until late in the PlayStation 3's lifespan for its sales and game titles to reach parity with the Xbox 360. TechRadar proclaimed that "Xbox 360 passes the baton as the king of the hill – a position that puts all the more pressure on its successor, Xbox One".
The Xbox 360's advantage over its competitors was due to the release of high profile titles from both first party and third party developers. The 2007
honored the platform with 38 nominations and 12 wins – more than any other platform. By March 2008, the Xbox 360 had reached a software
of 7.5 games per console in the US; the rate was 7.0 in Europe, while its competitors were 3.8 (PS3) and 3.5 (Wii), according to Microsoft. At the 2008 , Microsoft announced that it expected over 1,000 games available for Xbox 360 by the end of the year. As well as enjoying exclusives such as additions to the Halo franchise and , the Xbox 360 has managed to gain a simultaneous release of titles that were initially planned to be PS3 exclusives, including , , , , , , , and . In addition, Xbox 360 versions of cross-platform games were generally considered superior to their PS3 counterparts in 2006 and 2007, due in part to the difficulties of programming for the PS3.
deemed the Xbox 360 as the most influential game system through its emphasis of digital media distribution, Xbox Live online gaming service, and
feature. During the console's lifetime, the Xbox brand has grown from gaming-only to encompassing all multimedia, turning it into a hub for "living-room computing environment". Five years after the Xbox 360's original debut, the well-received
motion capture camera was released, which became the fastest selling consumer electronic device in history, and extended the life of the console.
Microsoft announced the , successor to the Xbox 360, at
on June 10, 2013. Although succeeded as Microsoft's main console by the Xbox One, support from publishers for the Xbox 360 is expected to continue until at least 2016. On April 20, 2016, Microsoft announced the end of production of new Xbox 360 the company will continue to provide hardware and software support for the platform, as selected Xbox 360 titles can be played on Xbox One.
The Xbox 360 E model, announced at 2013's , shares many aesthetics with the .
The main unit of the Xbox 360 itself has slight double concavity in matte white or black. The official color of the white model is Arctic Chill. It features a port on the top when vertical (left side when horizontal) to which a custom-housed
unit can be attached.
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Various hard disk drives have been produced, including options at 20, 60, 120, 250, or 320 GB. Inside, the Xbox 360 uses the triple-core
as its CPU, with each core capable of simultaneously processing two , and can therefore operate on up to six threads at once.
is handled by the
, which has 10  of . Its main memory pool is 512 MB in size.
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Many accessories are available for the console, including , faceplates for customization, headsets for chatting, a
for video chatting,
for exercise, three sizes of
and five sizes of
(20, 60, 120, 250 (initially Japan only, but later also available elsewhere) and 320 GB), among other items, all of which are styled to match the console.
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sensor device
Kinect is a "controller-free gaming and entertainment experience" for the Xbox 360. It was first announced on June 1, 2009 at the , under the codename, Project Natal. The add-on
enables users to control and interact with the Xbox 360 without a
by using gestures,
and presented objects and images. The Kinect accessory is compatible with all Xbox 360 models, connecting to new models via a custom connector, and to older ones via a USB and mains power adapter. During their CES 2010 keynote speech, Robbie Bach and Microsoft CEO
went on to say that Kinect will be released during the holiday period (November–January) and it will work with every 360 console. Its name and release date of
were officially announced on , prior to Microsoft's press conference at .
Xbox 360 Pro
Xbox 360 Arcade
Xbox 360 Elite
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At launch, the Xbox 360 was available in two configurations: the "Xbox 360" package (unofficially known as the 20 GB Pro or Premium), priced at US$399 or 279.99, and the "Xbox 360 Core", priced at US$299 and GB?209.99. The original shipment of the Xbox 360 version included a cut-down version of the Media Remote as a promotion. The Elite package was launched later at US$479. The "Xbox 360 Core" was replaced by the "Xbox 360 Arcade" in October 2007 and a 60 GB version of the Xbox 360 Pro was released on August 1, 2008. The Pro package was discontinued and marked down to US$249 on August 28, 2009 to be sold until stock ran out, while the Elite was also marked down in price to US$299.
Two major hardware revisions of the Xbox 360 have succeeded the Xbox 360 S (also referred to as the "Slim") replaced the original "Elite" and "Arcade" models in 2010. The S model carries a smaller, streamlined appearance with an angular case, and utilizes a redesigned motherboard designed to alleviate the hardware and overheating issues experienced by prior models. It also includes a proprietary port for use with the Kinect sensor. The Xbox 360 E, a further streamlined variation of the 360 S with a two-tone rectangular case inspired by , was released in 2013. In addition to its revised aesthetics, Xbox 360 E also has one fewer USB port and no longer supports .
November 22, 2005
Launch of Xbox 360 Premium (20 GB) – $399.99
Launch of Xbox 360 Core – $299.99
April 29, 2007
Launch Xbox 360 Elite (120 GB) – $479.99
August 6, 2007
Price cut on Xbox 360 Premium (20 GB) – $349.99
Price cut on Xbox 360 Core – $279.99
Price cut on Xbox 360 Elite – $449.99
October 27, 2007
Launch of Xbox 360 Arcade – $279.99
Discontinuation of Xbox 360 Core
July 13, 2008
Discontinuation of Xbox 360 (20 GB) (price cut to $299.99 for remaining stock)
August 1, 2008
Launch of Xbox 360 Premium (60 GB) – $349.99
September 5, 2008
Price cut on Xbox 360 Elite – $399.99
Price cut on Xbox 360 (60 GB) – $299.99
Price cut on Xbox 360 Arcade – $199.99
August 28, 2009
Discontinuation of Xbox 360 (60 GB) (price cut to $249.99 for remaining stock)
Price cut on Xbox 360 Elite – $299.99
June 19, 2010
Launch of Xbox 360 S 250 GB – $299.99
Discontinuation of Xbox 360 Elite (price cut to $249.99 for remaining stock)
Discontinuation of Xbox 360 Arcade (price cut to $149.99 for remaining stock)
August 3, 2010
Launch of Xbox 360 S 4 GB – $199.99
June 10, 2013
Launch of Xbox 360 E 4 GB – $199.99
Launch of Xbox 360 E 250 GB – $299.99
April 20, 2016
Discontinuation of all Xbox 360 models.
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Three red lights on the Xbox 360's ring indicator representing a "General Error requiring service of the Console or Power Adapter," commonly nicknamed the "Red Ring of Death."
The Xbox 360 has been subject to a number of technical problems. Since the console's release in 2005, users have reported concerns over its reliability and .
To aid customers with defective consoles, Microsoft extended the Xbox 360's manufacturer's warranty to three years for hardware failure problems that generate a "General Hardware Failure" error report. A "General Hardware Failure" is recognized on all models released before the Xbox 360 S by three quadrants of the ring around the power button flashing red. This error is often known as the "". In April 2009 the warranty was extended to also cover failures related to the E74 . The warranty extension is not granted for any other types of failures that do not generate these specific error codes.
Since these problems surfaced, Microsoft has attempted to modify the console to improve its reliability. Modifications include a reduction in the number, size, and placement of components, the addition of dabs of epoxy on the corners and edges of the CPU and GPU as glue to prevent movement relative to the board during heat expansion, and a second GPU heatsink to dissipate more heat. With the release of the redesigned Xbox 360 S, the warranty for the newer models does not include the three-year extended coverage for "General Hardware Failures". The newer Xbox 360 S model indicates system overheating when the console's power button begins to flash red, unlike previous models where the first and third quadrant of the ring would light up red around the power button if overheating occurred. The system will then warn the user of imminent system shutdown until the system has cooled, whereas a flashing power button that alternates between green and red is an indication of a "General Hardware Failure" unlike older models where three of the quadrants would light up red.
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, one of many
powered games available on Xbox 360.
The Xbox 360 launched with 14
in North America and 13 in Europe. The console's best-selling game for 2005, , sold over a million copies. Five other games sold over a million copies in the console's first year on the market: , , , , and . Gears of War would become the best-selling game on the console with 3 million copies in 2006, before being surpassed in 2007 by
with over 8 million copies.
Six games were initially available in Japan, while eagerly anticipated titles such as Dead or Alive 4 and
were released in the weeks following the console's launch. Games targeted specifically for the region, such as , , and , were also released in the console's first year. Microsoft also had the support of Japanese developer , founded by
creator . Mistwalker's first game, , was released in 2006 and had a limited-edition bundle which sold out quickly with over 10,000 pre-orders. Blue Dragon is one of three Xbox 360 games to surpass 200,000 units in Japan, along with
and . Mistwalker's second game,
also sold over 100,000 copies.
honored the Xbox 360 platform with 38 Nominations and 11 Wins. By March 2008, the Xbox 360 had reached a software
of 7.5 games per console—a record for any console in history.[]
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The Xbox 360's original
was the Xbox 360 Dashboard; a
that featured five "Blades" (formerly four blades), and was designed by
and . It could be launched automatically when the console
without a disc in it, or when the disc tray was ejected, but the user had the option to select what the console does if a game is in the tray on start up, or if inserted when already on. A simplified version of it was also accessible at any time via the Xbox Guide button on the gamepad. This simplified version showed the user's gamercard, Xbox Live messages and friends list. It also allowed for personal and music settings, in addition to voice or video chats, or returning to the Xbox Dashboard from the game.
On November 19, 2008, the Xbox 360's dashboard was changed from the "Blade" interface, to a dashboard reminiscent of that present on the Zune and Windows Media Center, known as the "New Xbox Experience" or NXE.
Since the console's release, Microsoft has released several updates for the Dashboard software. These updates have included adding new features to the console, enhancing Xbox Live functionality and multimedia playback capabilities, adding compatibility for new accessories, and fixing bugs in the software. Such updates are mandatory for users wishing to use Xbox Live, as access to Xbox Live is disabled until the update is performed.
Further information:
At E3 2008, at Microsoft's Show, Microsoft's Aaron Greenberg and Marc Whitten announced the new Xbox 360 interface called the "New Xbox Experience" (NXE). The update was intended to ease console menu navigation. Its GUI uses the Twist UI, previously used in
and the . Its new Xbox Guide retains all Dashboard functionality (including the Marketplace browser and disk ejection) and the original "Blade" interface.
The NXE also provides many new features. Users can now install games from disc to the hard drive to play them with reduced load time and less disc drive noise, but each game's disc must remain in the system in order to run. A new, built-in Community system allows the creation of digitized
that can be used for multiple activities, such as sharing photos or playing
games like . The update was released on November 19, 2008.
While previous system updates have been stored on internal memory, the NXE was the first to require a storage device—at least a 128 MB memory card or a .
Microsoft released a further update to the Xbox 360 Dashboard starting on December 6, 2011. It included a completely new user interface which utilizes Microsoft's , and added new features such as cloud storage for game saves and profiles, live television,
voice search, access to YouTube videos and better support for Kinect voice commands.
The Xbox 360 supports videos in
(WMV) format (including
videos), as well as
media. The December 2007 dashboard update added support for the playback of
format videos. The console can also
and perform slideshows of photo collections with various transition effects, and supports audio playback, with
controls accessible through the Xbox 360 Guide button. Users may play back their own music while playing games or using the dashboard, and can play music with an interactive visual synthesizer.
Music, photos and videos can be played from standard USB , Xbox 360 proprietary
(such as memory cards or Xbox 360 hard drives), and servers or computers with
2 or higher within the local-area network in streaming mode. As the Xbox 360 uses a modified version of the
AV protocol, some alternative UPnP servers such as uShare (part of the
project) and
can also stream media to the Xbox 360, allowing for similar functionality from non-Windows servers. This is possible with video files up to HD-resolution and with several
(MPEG-2, MPEG-4, WMV) and
(WMV, MOV, TS).
As of October 27, 2009, UK and Ireland users are also able to access live and on-demand streams of
programming.
At the , and 2009 , Microsoft had announced that
services would soon be made available to use through the Xbox 360. In 2007, Microsoft chairman
stated that IPTV on Xbox 360 was expected to be available to consumers by the holiday season, using the
platform. In 2008, Gates and president of Entertainment & Devices
announced a partnership with
in the United Kingdom, in which the
advanced TV service, using the newer
IPTV platform, would be accessible via Xbox 360, planned for the middle of the year. BT Vision's DVR-based features would not be available on Xbox 360 due to limited hard drive capacity. In 2010, while announcing version 2.0 of Microsoft Mediaroom, Microsoft CEO
mentioned that AT&T's
IPTV service would enable Xbox 360s to be used as set-top boxes later in the year. As of January 2010, IPTV on Xbox 360 has yet to be deployed beyond limited trials.
In 2012, Microsoft released the Live Event Player, allowing for events such as video game shows, beauty pageants, award shows, concerts, news and sporting events to be streamed on the console via Xbox Live. The first live events streamed on Live were the 2012
Golden Gods, Microsoft's E3 2012 media briefing and the
beauty pageant.
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XNA Community is a feature whereby Xbox 360 owners can receive community-created games, made with Microsoft XNA Game Studio, from the XNA Creators Club. The games are written, published, and distributed through a community managed portal. XNA Community provides a channel for digital videogame delivery over Xbox Live that can be free of royalties, publishers and licenses. XNA game sales, however, did not meet original expectations. though
(XBLIG) has had some "hits."
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When the Xbox 360 was released, Microsoft's online gaming service Xbox Live was shut down for 24 hours and underwent a major upgrade, adding a basic non-subscription service called Xbox Live Silver (later renamed Xbox Live Free) to its already established premium subscription-based service (which was renamed Gold). Xbox Live Free is included with all
of the console. It allows users to create a user profile, join on , and access Microsoft's Xbox Live Arcade and Marketplace and talk to other members. A Live Free account does not generally suppor however, some games that have rather limited online functions already, (such as ) or games that feature their own subscription service (e.g.
games) can be played with a Free account. Xbox Live also supports voice the latter a feature possible with the Xbox Live Vision.
Xbox Live Gold includes the same features as Free and includes integrated
playing capabilities outside of third-party subscriptions. Microsoft has allowed previous Xbox Live subscribers to maintain their profile information, , and games history when they make the transition to Xbox Live Gold. To transfer an Xbox Live account to the new system, users need to link a
to their gamertag . When users add an Xbox Live enabled profile to their console, they are required to provide the console with their passport account information and the last four digits of their , which is used for verification purposes and billing. An Xbox Live Gold account has an annual cost of US$59.99, 59.99, 90.00, 39.99, or EUR59.99. As of January 5, 2011, Xbox Live has over 30 million subscribers.
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The Xbox Live Marketplace is a virtual market designed for the console that allows Xbox Live users to download purchased or promotional content. The service offers movie and game trailers, , Xbox Live Arcade games and Xbox 360 Dashboard themes as well as add-on game content (items, costumes, levels etc.). These features are available to both Free and Gold members on Xbox Live. A hard drive or memory unit is required to store products purchased from Xbox Live Marketplace. In order to download priced content, users are required to p though some products (such as trailers and demos) are free to download. Microsoft Points can be obtained through prepaid cards in 1,600 and 4,000-point denominations. Microsoft Points can also be purchased through Xbox Live with a credit card in 500, 1,000, 2,000 and 5,000-point denominations. Users are able to view items available to download on the service through a PC via the
website. An estimated seventy percent of Xbox Live users have downloaded items from the Marketplace.
was released as part of the 2011 Summer of Arcade promotion
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Xbox Live Arcade is an online service operated by Microsoft that is used to distribute downloadable video games to Xbox and Xbox 360 owners. In addition to classic
such as , the service offers some new original games like . The Xbox Live Arcade also features games from other consoles, such as the
such as . The service was first launched on November 3, 2004, using a DVD to load, and offered games for about US$5 to $15. Items are purchased using Microsoft Points, a proprietary currency used to reduce credit card transaction charges. On November 22, 2005, Xbox Live Arcade was re-launched with the release of the Xbox 360, in which it was now integrated with the Xbox 360's dashboard. The games are generally aimed towar examples of the more popular titles are , , and . On March 24, 2010, Microsoft introduced the
to Xbox Live. Game Room is a gaming service for Xbox 360 and Microsoft Windows that lets players compete in classic arcade and console games in a virtual arcade.
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On November 6, 2006, Microsoft announced the Xbox Video Marketplace, an exclusive video store accessible through the console. Launched in the United States on November 22, 2006, the first anniversary of the Xbox 360's launch, the service allows users in the United States to download high-definition and standard-definition television shows and movies onto an Xbox 360 console for viewing. With the exception of short clips, content is not currently available for streaming, and must be downloaded. Movies are also available for rental. They expire in 14 days after download or at the end of the first 24 hours after the movie has begun playing, whichever comes first. Television episodes can be purchased to own, and are transferable to an unlimited number of consoles. Downloaded files use 5.1
and are encoded using
for video at 720p, with a
of 6.8 Mbit/s. Television content is offered from MTV, , , , and movie content is , , and , along with other publishers.
After the Spring 2007 update, the following
are supported:
H.264 video support: Up to 15 Mbit/s, Baseline, Main, and High (up to level 4.1) Profiles with
AAC LC and Main Profiles.
MPEG-4 Part 2 video support: Up to 8 Mbit/s, Simple Profile with 2 channel AAC LC and Main Profiles.
As a late addition to the December Xbox 360 update, 25 movies were added to the European Xbox 360 video market place on the December 11, 2007 and cost 250 Microsoft points for the SD version on the movie and 380 points for the HD version of the movie. Xbox Live members in Canada featured the ability to go on the Xbox Live Marketplace also as of December 11, 2007 with around 30 movies to be downloaded for the same amount of Microsoft Points.
On May 26, 2009, Microsoft announced the future release of the
(in the fall of 2009), the next addition to the
product range. This is of an impact on the Xbox Live Video Store as it was also announced that the Zune Video Marketplace and the Xbox Live Video Store will be merged to form the , which will be arriving on Xbox Live in 7 countries initially, the United Kingdom, the United States, France, Italy, Germany, Ireland and Spain. Further details were released at the Microsoft press conference at .
On October 16, 2012, Xbox Video and Xbox Music were released, replacing the Zune Marketplace. Xbox Video is a digital video service on that offers full HD movies and TV series for purchase or rental on Xbox 360, Windows 8,
PCs and , and Windows Phones.
On August 18, 2015, Microsoft rolled out an update renaming it Movies and TV similar to the Windows 10 App.
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provides 30 million music tracks available for purchase or access through subscription. It was announced at the
and will integrate with
In August 2015 Microsoft rolled out an update renaming it to Groove Music similar to the Windows 10 App.
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Xbox SmartGlass is a new feature that allows for integration between the Xbox 360 console and mobile devices such as tablets and smartphones. An app is available on Android, Windows Phone 8 and iOS. Users of the feature can view additional content to accompany the game they are playing, or the TV shows and movies they are watching. They can also use their mobile device as a remote to control the Xbox 360 console.
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