我的世界冰雪城堡代码矮人城代码

我的世界minecraft:大海解说夜袭霍比特人矮人城-游戏视频-搜狐视频
我的世界minecraft:大海解说夜袭霍比特人矮人城
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我的世界minecraft:大海解说夜袭霍比特人矮人城
推荐出品人我的世界PE1.0版本指令代码有哪些?_百度知道
我的世界PE1.0版本指令代码有哪些?
p>1.hiphotos.baidu.com/zhidao/pic/item/cb1ab780cb。6./antioch在准心所指的地方放一颗炸弹。 &nbsp./vanish隐身,现已成立Mojang公司来开发此游戏。 &9。 &4.com/zhidao/wh%3D450%2C600/sign=2b8bdf6d02/cb1ab780cb.jpg" />《我的世界》《Minecraft》(官方中文译名“我的世界”,台湾译为“当个创世神”。华人圈亦有人称之麦块等),是一款创造生存类游戏.com/zhidao/wh%3D600%2C800/sign=467fa6ebfc2/cb1ab780cb.jpg" esrc="http://h.hiphotos。该游戏基于Java平台。 &2./shock就在你的准心对着的地方给予雷击.jpg" target="_blank" title="点击查看大图" class="ikqb_img_alink"><img class="ikqb_img" src="http://h.hiphotos.baidu。 &10./uicide自杀。<a href="8./killall杀死附近的全部生物,包括人类://h./fireball释放地狱轰炸机的火球。 &3,从OP的口里吐出来.baidu./shock[玩家ID]雷击某个玩家,如果直接;&quot,其实就是一堆被激活的TNT从天上飞下来。 &5./nuke[ID]在某个玩家上方放核弹./kill[ID]杀死某个玩家;Notch&&Persson)单独开发,玩家可以在一个三维世界里用各种方块建造建筑物。最初由瑞典人马库斯·阿列克谢·泊松(Markus&7./butcher杀死附近的全部怪物。 &nbsp,开发灵感来自《矮人要塞》(Dwarf&Fortress)、《模拟乐园》(Thrillville)、《地城守护者》(Dungeon&nbsp
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我们会通过消息、邮箱等方式尽快将举报结果通知您。《我的世界》秘籍 物品代码秘籍中文大全
Minecraft是一个高自由度的沙盘建造游戏,中文非官方译名为《我的世界》、《当个创世神》 。这个游戏让每一个玩家在三维空间中自由地创造和破坏不同种类的方块。其灵感源自于无尽矿工,矮人要塞和地城守护者。创始人为马库斯&阿列克谢&泊松,他同时也是Mojang AB的创立人。目前的开发负责人为延斯&伯根斯坦。玩家在游戏中的形象可以在单人或多人模式中通过摧毁或创造方块以创造精妙绝伦的建筑物和艺术品。  
延伸阅读:
我的世界秘籍怎么MC秘籍中文大全:
ascend - 把自己提升到上一个平台
bind &命令& {命令关键字} - 设置一键命令
clear - 清空控制台
damage - 关闭或者开启伤害 即无敌
descend - 把自己移动到下面一个的平台
destroy [all] - 破坏当前的东西(背包)
defuse [all] - 拆弹(拆除已经点燃了的TNT炸药)
difficulty - 设置游戏难度
dropstore - 在身边创建一个储物柜
*drops - 开关物品掉落,关闭的话采矿打怪不掉东西。
dupe [all] - 复制东西
duplicate [all] - 复制手上的东西并丢出来
world save - 保存退出游戏
explode [范围] - 设置一个地方爆炸(在自家慎用)
extinguish [all] - 熄灭周围所有的火
ext [all] - 一样是熄灭火
falldamage - 开关高空落下伤害
firedamage - 开关火的伤害
fly - 飞行模式
*freeze - 冻结怪物
give &物品& [数量] - 给一样物品
goto &名字& - 去一个地方
grow [all] - 让立即小麦成长
h [COMMAND] - 命令列表/帮助
heal - 补指定的血
health - 设置生命值
help [COMMAND] - 命令列表/帮助
home 回到出生点
i &物品代码& [数量] - 刷东西
instantmine - 开关即时采矿(采矿无延迟)
item &物品代码|物品名称& [数量] [费用] 给玩家物品, 如果不指定则是最大的数量
itemname - 显示当前手上的物品名称
itemstack &物品代码& [数量] - 给玩家指定数量的物品
jump - 瞬移到鼠标所指的地方
killnpc [all] - 杀死周围全部NPC 或者叫 杀了附近所有除自己外的活体生物
world exit - 不保存退出游戏
*light - 把光永久性关闭
listwaypoints - 列出所有路径点
macro &文件名& {参数} - 允许运行宏
maxstack [物品ID|物品名称|全部] [数量] - 最大的把某物品堆起来
*mobdamage - 怪物不会给你伤害
msg &消息& - 添加一个消息到控制台
music [音量] - 播放音乐
noclip - 穿墙
p - 显示当前坐标
pos 现在玩家的坐标
reach - 玩家到指定地方
return - 传送到之前传送的地方
rem - 删除指定路点
removedrops [all] - 删掉地上物品
*rename - 修改命令名称
repair [all] - 修复当前物品耐久
reset - 恢复默认设置
s &名字& - Same as /set
search &关键词& - 搜索物品名称
set &名字& - 在这世界标记一个路径点
setjump [JUMP|reset] - 设置跳跃的高度 落地伤害和移动 1:1
setspawn [ ] 设置当前位置 X轴 Y轴 Z轴
world - 世界情报
world load - 加载指定的文件
world new [FILENAME] [SEED] - 在指定位置创建新地图
world list - 列出所有存档
* = 新命令
以上就是蚕豆网小编关于我的世界秘籍怎么输入Minecraft中文秘籍大全分享的全部内容了,希望能够帮助到需要的玩家,更多精彩内容还请持续关注蚕豆网。
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我的世界1.8原版盖亚boss制作教程 附命令方块代码
小编:天天时间: 10:05
  利用一些NPCmod,我们可以制作出一些boss来,不过你知道在我的世界原版中也是可以制作出boss的吗?今天游戏园小编就为大家带来了我的世界1.8原版盖亚boss的制作教程,希望大家能够喜欢!
  /summon FallingSand ~ ~1 ~ {Tile:152,Time:10,Riding:{id:&FallingSand&,Tile:137,Time:10,TileEntityData:{Command:&fill ~ ~-23 ~1 ~ ~-1 ~1 redstone_block&},Riding:{id:&FallingSand&,Tile:137,Time:10,TileEntityData:{Command:&setblock ~2 ~-12 ~6 redstone_block&},Riding:{id:&FallingSand&,Tile:137,Time:10,TileEntityData:{Command:&summon FallingSand ~3 ~-11 ~10 {id:FallingSand,Tile:137,Time:10,TileEntityData:{Command:&/scoreboard players add @e[type=Silverfish,name=1] 88 1&},Riding:{id:FallingSand,Tile:137,Time:10,TileEntityData:{Command:&/execute @a ~ ~ ~ detect ~-1 ~-1 ~0 minecraft:mossy_cobblestone 0 /execute @p ~ ~ ~ detect ~-1 ~0 ~-1 minecraft:stone 0 /execute @p ~ ~ ~ detect ~-1 ~0 ~1 minecraft:stone 0 /execute @p ~ ~ ~ detect ~0 ~-1 ~-1 minecraft:mossy_cobblestone 0 /execute @p ~ ~ ~ detect ~0 ~-1 ~0 minecraft:diamond_block 0 /execute @p ~ ~ ~ detect ~0 ~-1 ~1 minecraft:mossy_cobblestone 0 /execute @p ~ ~ ~ detect ~1 ~-1 ~0 minecraft:mossy_cobblestone 0 /execute @p ~ ~ ~ detect ~1 ~0 ~-1 minecraft:stone 0 /execute @p ~ ~ ~ detect ~1 ~0 ~1 minecraft:stone 0 /title @a title {text:&Wood&,color:green}&},Riding:{id:FallingSand,Tile:137,Time:10,TileEntityData:{Command:&/scoreboard players add @e[type=Zombie,name=wood] hp 1 {HurtTime:9s}&},Riding:{}}}}&},Riding:{id:&FallingSand&,Tile:137,Time:10,TileEntityData:{Command:&summon FallingSand ~1 ~-10 ~10 {id:FallingSand,Tile:137,Time:10,TileEntityData:{Command:&/execute @a ~ ~ ~ detect ~-1 ~-1 ~0 minecraft:mossy_cobblestone 0 /execute @p ~ ~ ~ detect ~-1 ~0 ~-1 minecraft:stone 0 /execute @p ~ ~ ~ detect ~-1 ~0 ~1 minecraft:stone 0 /execute @p ~ ~ ~ detect ~0 ~-1 ~-1 minecraft:mossy_cobblestone 0 /execute @p ~ ~ ~ detect ~0 ~-1 ~0 minecraft:diamond_block 0 /execute @p ~ ~ ~ detect ~0 ~-1 ~1 minecraft:mossy_cobblestone 0 /execute @p ~ ~ ~ detect ~1 ~-1 ~0 minecraft:mossy_cobblestone 0 /execute @p ~ ~ ~ detect ~1 ~0 ~-1 minecraft:stone 0 /execute @p ~ ~ ~ detect ~1 ~0 ~1 minecraft:stone 0 /title @a subtitle {text:&has been summoned&,color:red}&},Riding:{id:FallingSand,Tile:137,Time:10,TileEntityData:{Command:&/scoreboard players add @e[type=Zombie,name=wood] hp 1 {HurtTime:10s}&},Riding:{id:FallingSand,Tile:137,Time:10,TileEntityData:{Command:&/scoreboard players add @e[type=Zombie,name=wood] hp 1 {HurtTime:8s}&},Riding:{}}}}&},Riding:{id:&FallingSand&,Tile:137,Time:10,TileEntityData:{Command:&summon FallingSand ~3 ~-9 ~9 {id:FallingSand,Tile:137,Time:10,TileEntityData:{Command:&/scoreboard players add @e[type=Zombie,name=wood] hp 1 {HurtTime:7s}&},Riding:{id:FallingSand,Tile:137,Time:10,TileEntityData:{Command:&/scoreboard players add @e[type=Zombie,name=wood] hp 1 {HurtTime:5s}&},Riding:{id:FallingSand,Tile:137,Time:10,TileEntityData:{Command:&/scoreboard players add @e[type=Zombie,name=wood] hp 1 {HurtTime:3s}&},Riding:{id:FallingSand,Tile:137,Time:10,TileEntityData:{Command:&/scoreboard players add @e[type=Zombie,name=wood] hp 1 {HurtTime:1s}&},Riding:{}}}}}&},Riding:{id:&FallingSand&,Tile:137,Time:10,TileEntityData:{Command:&summon FallingSand ~1 ~-8 ~9 {id:FallingSand,Tile:137,Time:10,TileEntityData:{Command:&/scoreboard players add @e[type=Zombie,name=wood] hp 1 {HurtTime:6s}&},Riding:{id:FallingSand,Tile:137,Time:10,TileEntityData:{Command:&/scoreboard players add @e[type=Zombie,name=wood] hp 1 {HurtTime:4s}&},Riding:{id:FallingSand,Tile:137,Time:10,TileEntityData:{Command:&/scoreboard players add @e[type=Zombie,name=wood] hp 1 {HurtTime:2s}&},Riding:{id:FallingSand,Tile:137,Time:10,TileEntityData:{Command:&/execute @e[type=Zombie,score_Boss2_min=601] ~ ~ ~ scoreboard players set @e[type=Zombie,score_Boss2_min=601] Boss2 0&},Riding:{}}}}}&},Riding:{id:&FallingSand&,Tile:137,Time:10,TileEntityData:{Command:&summon FallingSand ~3 ~-7 ~8 {id:FallingSand,Tile:137,Time:10,TileEntityData:{Command:&/scoreboard players add @e[type=Zombie,name=wood] time 1&},Riding:{id:FallingSand,Tile:137,Time:10,TileEntityData:{Command:&/execute @e[type=Zombie,score_time_min=1001] ~ ~ ~ summon Sulverfish ~ ~ ~ {CustomName:&1&}&},Riding:{id:FallingSand,Tile:137,Time:10,TileEntityData:{Command:&/scoreboard players add @e[type=Silverfish,name=1] s 1&},Riding:{id:FallingSand,Tile:137,Time:10,TileEntityData:{Command:&/execute @e[type=Zombie,score_hp2_min=1000] kill @e[type=Zombie,score_hp2_min=1000]&},Riding:{}}}}}&},Riding:{id:&FallingSand&,Tile:137,Time:10,TileEntityData:{Command:&summon FallingSand ~1 ~-6 ~8 {id:FallingSand,Tile:137,Time:10,TileEntityData:{Command:&/execute @e[type=Zombie,score_time_min=1001] ~ ~ ~ summon Sulverfish ~ ~ ~ {CustomName:&1&}&},Riding:{id:FallingSand,Tile:137,Time:10,TileEntityData:{Command:&/execute @e[type=Zombie,score_time_min=1001] ~ ~ ~ summon Sulverfish ~ ~ ~ {CustomName:&1&}&},Riding:{id:FallingSand,Tile:137,Time:10,TileEntityData:{Command:&/execute @e[name=1,score_88_min=400] ~ ~ ~ kill @e[name=1,score_88_min=400]&},Riding:{id:FallingSand,Tile:137,Time:10,TileEntityData:{Command:&/scoreboard players set @e[type=Zombie,score_hp2_min=1001] hp2 0&},Riding:{}}}}}&},Riding:{id:&FallingSand&,Tile:137,Time:10,TileEntityData:{Command:&summon FallingSand ~3 ~-5 ~7 {id:FallingSand,Tile:137,Time:10,TileEntityData:{Command:&/execute @e[type=Zombie,name=wood,score_hp_min=1] ~ ~ ~ scoreboard players add @e[type=Zombie,name=wood] hp2 1&},Riding:{id:FallingSand,Tile:137,Time:10,TileEntityData:{Command:&/execute @e[type=Zombie,name=wood,score_hp_min=1] ~ ~ ~ execute @p[score_Boss3_min=30] ~ ~ ~ setblock ~ ~10 ~ minecraft:anvil&},Riding:{id:FallingSand,Tile:137,Time:10,TileEntityData:{Command:&execute @e[type=Zombie,name=wood,score_hp_min=1] ~ ~ ~ /particle blockcrack_1 ~ ~ ~ 2 2 2 0.01 90&},Riding:{id:FallingSand,Tile:137,Time:10,TileEntityData:{Command:&/scoreboard players set @e[type=Zombie,score_time_min=1002] s 0&},Riding:{}}}}}&},Riding:{id:&FallingSand&,Tile:137,Time:10,TileEntityData:{Command:&summon FallingSand ~1 ~-4 ~7 {id:FallingSand,Tile:137,Time:10,TileEntityData:{Command:&/scoreboard players set @e[type=Zombie,score_Boss2_min=31] Boss3 0&},Riding:{id:FallingSand,Tile:137,Time:10,TileEntityData:{Command:&/execute @e[type=Zombie,name=wood,score_hp_min=1] ~ ~ ~ scoreboard players add @p Boss3 1&},Riding:{id:FallingSand,Tile:137,Time:10,TileEntityData:{Command:&execute @e[type=Zombie,name=wood,score_hp_min=1] ~ ~ ~ /effect @e[type=Zombie,name=wood] 11 99999 10&},Riding:{id:FallingSand,Tile:137,Time:10,TileEntityData:{Command:&/execute @e[type=Zombie,score_Boss_min=500] ~ ~ ~ execute @p ~ ~ ~ fill ~-2 ~ ~-3 ~2 ~3 ~2 minecraft:dirt 0 destroy&},Riding:{}}}}}&},Riding:{id:&FallingSand&,Tile:137,Time:10,TileEntityData:{Command:&summon FallingSand ~3 ~-3 ~6 {id:FallingSand,Tile:137,Time:10,TileEntityData:{Command:&/execute @e[type=Zombie,score_Boss_min=501] ~ ~ ~ scoreboard players set @e[type=Zombie,score_Boss_min=501] Boss 0&},Riding:{id:FallingSand,Tile:137,Time:10,TileEntityData:{Command:&/scoreboard players add @e[type=Zombie,name=wood] Boss2 1&},Riding:{id:FallingSand,Tile:137,Time:10,TileEntityData:{Command:&/execute @e[type=Zombie,name=wood] ~ ~ ~ /particle blockcrack_3 ~ ~ ~ 2 2 2 0.01 50&},Riding:{id:FallingSand,Tile:137,Time:10,TileEntityData:{Command:&fill ~-1 ~3 ~ ~-1 ~ ~4 redstone_block 0&},Riding:{}}}}}&},Riding:{id:&FallingSand&,Tile:137,Time:10,TileEntityData:{Command:&summon FallingSand ~1 ~-2 ~6 {id:FallingSand,Tile:137,Time:10,TileEntityData:{Command:&/execute @e[type=Zombie,score_Boss2_min=600] ~ ~ ~ tp @p ~ ~-3 ~&},Riding:{id:FallingSand,Tile:137,Time:10,TileEntityData:{Command:&/execute @a ~ ~ ~ detect ~-1 ~-1 ~0 minecraft:mossy_cobblestone 0 /execute @p ~ ~ ~ detect ~-1 ~0 ~-1 minecraft:stone 0 /execute @p ~ ~ ~ detect ~-1 ~0 ~1 minecraft:stone 0 /execute @p ~ ~ ~ detect ~0 ~-1 ~-1 minecraft:mossy_cobblestone 0 /execute @p ~ ~ ~ detect ~0 ~-1 ~0 minecraft:diamond_block 0 /execute @p ~ ~ ~ detect ~0 ~-1 ~1 minecraft:mossy_cobblestone 0 /execute @p ~ ~ ~ detect ~1 ~-1 ~0 minecraft:mossy_cobblestone 0 /execute @p ~ ~ ~ detect ~1 ~0 ~-1 minecraft:stone 0 /execute @p ~ ~ ~ detect ~1 ~0 ~1 minecraft:stone 0 /summon Zombie ~ ~2 ~ {Equipment:[{id:&minecraft:diamond_sword&,Count:1b,Damage:0s,tag:{Unbreakable:1b,ench:[{id:19,lvl:2},{id:16,lvl:5}]}},{id:&minecraft:chainmail_boots&,Count:1b,Damage:0s,tag:{Unbreakable:1b,ench:[{id:0,lvl:30},{id:3,lvl:50}]}},{id:&minecraft:chainmail_leggings&,Count:1b,Damage:0s,tag:{Unbreakable:1b,ench:[{id:0,lvl:30},{id:3,lvl:50}]}},{id:&minecraft:chainmail_chestplate&,Count:1b,Damage:0s,tag:{Unbreakable:1b,ench:[{id:0,lvl:30},{id:3,lvl:50}]}},{id:&minecraft:skull&,Damage:3s,Count:1b,tag:{SkullOwner:&songfeitong&,ench:[{id:0,lvl:30},{id:3,lvl:50}]}}],DropChances:[0.0F,0.0F,0.0F,0.0F,0.0F],Silent:1b,CustomNameVisible:1b,CustomName:&wood&,ActiveEffects:[{Id:14,ShowParticles:0b,Duration:99999},{Id:12,ShowParticles:0b,Duration:99999},{Id:5,Amplifier:5,ShowParticles:0b,Duration:99999}],Attributes:[{Name:generic.maxHealth,Base:400}]}&},Riding:{id:FallingSand,Tile:137,Time:10,TileEntityData:{Command:&/execute @a ~ ~ ~ detect ~-1 ~-1 ~0 minecraft:mossy_cobblestone 0 /execute @p ~ ~ ~ detect ~-1 ~0 ~-1 minecraft:stone 0 /execute @p ~ ~ ~ detect ~-1 ~0 ~1 minecraft:stone 0 /execute @p ~ ~ ~ detect ~0 ~-1 ~-1 minecraft:mossy_cobblestone 0 /execute @p ~ ~ ~ detect ~0 ~-1 ~0 minecraft:diamond_block 0 /execute @p ~ ~ ~ detect ~0 ~-1 ~1 minecraft:mossy_cobblestone 0 /execute @p ~ ~ ~ detect ~1 ~-1 ~0 minecraft:mossy_cobblestone 0 /execute @p ~ ~ ~ detect ~1 ~0 ~-1 minecraft:stone 0 /execute @p ~ ~ ~ detect ~1 ~0 ~1 minecraft:stone 0 /fill ~-1 ~-1 ~-1 ~1 ~1 ~1 minecraft:air 0 destroy&},Riding:{id:FallingSand,Tile:137,Time:10,TileEntityData:{Command:&fill ~1 ~3 ~ ~1 ~ ~4 stone 0&},Riding:{}}}}}&},Riding:{id:&FallingSand&,Tile:137,Time:10,TileEntityData:{Command:&fill ~1 ~-1 ~6 ~3 ~2 ~10 air 0&},Riding:{id:&FallingSand&,Tile:137,Time:10,TileEntityData:{Command:&fill ~ ~ ~5 ~4 ~4 ~11 stained_glass 0&},Riding:{id:&FallingSand&,Tile:137,Time:10,TileEntityData:{Command:&fill ~ ~ ~5 ~4 ~ ~11 quartz_block 0&},Riding:{id:&FallingSand&,Tile:137,Time:10,TileEntityData:{Command:&/setblock ~2 ~3 ~4 wall_sign 1 replace {Text1:&{text:&关闭系统&,bold:False,italic:False,underlined:False,strikethrough:False,color:black,clickEvent:{action:run_command,value:&fill ~2 ~-2 ~ ~-2 ~3 ~8 air&}}&,Text2:&{text:&&,bold:False,italic:False,underlined:False,strikethrough:False,color:black,clickEvent:{action:run_command,value:&fill ~2 ~-2 ~ ~-2 ~3 ~8 air&}}&,Text3:&{text:&&,bold:False,italic:False,underlined:False,strikethrough:False,color:black,clickEvent:{action:run_command,value:&fill ~2 ~-2 ~ ~-2 ~3 ~8 air&}}&,Text4:&{text:&&,bold:False,italic:False,underlined:False,strikethrough:False,color:black,clickEvent:{action:run_command,value:&fill ~2 ~-2 ~ ~-2 ~3 ~8 air&}}&}&},Riding:{id:&FallingSand&,Tile:137,Time:10,TileEntityData:{Command:&/scoreboard objectives add hp2 dummy&},Riding:{id:&FallingSand&,Tile:137,Time:10,TileEntityData:{Command:&/scoreboard objectives add Boss2 dummy&},Riding:{id:&FallingSand&,Tile:137,Time:10,TileEntityData:{Command:&/scoreboard objectives add hp dummy&},Riding:{id:&FallingSand&,Tile:137,Time:10,TileEntityData:{Command:&/scoreboard objectives add Boss2 dummy&},Riding:{id:&FallingSand&,Tile:137,Time:10,TileEntityData:{Command:&/scoreboard objectives add Boss dummy&},Riding:{id:&FallingSand&,Tile:137,Time:10,TileEntityData:{Command:&/scoreboard objectives add time dummy&},Riding:{id:&FallingSand&,Tile:137,Time:10,TileEntityData:{Command:&/scoreboard objectives add 88 dummy&},Riding:{id:&FallingSand&,Tile:137,Time:10,TileEntityData:{Command:&setblock ~ ~-1 ~1 redstone_block&},Riding:{id:&FallingSand&,Tile:137,Time:10,TileEntityData:{Command:&fill ~ ~ ~ ~ ~27 ~1 air&}}}}}}}}}}}}}}}}}}}}}}}}}}}
  输入完上面的指令就再输入下面的
  /summon Zombie ~ ~2 ~ {Equipment:[{id:&minecraft:diamond_sword&,Count:1b,Damage:0s,tag:{Unbreakable:1b,ench:[{id:19,lvl:2},{id:16,lvl:5}]}},{id:&minecraft:chainmail_boots&,Count:1b,Damage:0s,tag:{Unbreakable:1b,ench:[{id:0,lvl:30},{id:3,lvl:50}]}},{id:&minecraft:chainmail_leggings&,Count:1b,Damage:0s,tag:{Unbreakable:1b,ench:[{id:0,lvl:30},{id:3,lvl:50}]}},{id:&minecraft:chainmail_chestplate&,Count:1b,Damage:0s,tag:{Unbreakable:1b,ench:[{id:0,lvl:30},{id:3,lvl:50}]}},{id:&minecraft:skull&,Damage:3s,Count:1b,tag:{SkullOwner:&songfeitong&,ench:[{id:0,lvl:30},{id:3,lvl:50}]}}],DropChances:[0.0F,0.0F,0.0F,0.0F,0.0F],Silent:1b,CustomNameVisible:1b,CustomName:&wood&,ActiveEffects:[{Id:14,ShowParticles:0b,Duration:99999},{Id:12,ShowParticles:0b,Duration:99999},{Id:5,Amplifier:5,ShowParticles:0b,Duration:99999}],Attributes:[{Name:generic.maxHealth,Base:400}]}
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手游排行网游单机编程:怎么样像《我的世界》(mycarft)或者《矮人要塞》那样生成随机的地形呢?有什么思路。_百度知道
编程:怎么样像《我的世界》(mycarft)或者《矮人要塞》那样生成随机的地形呢?有什么思路。
地图地形是随机的,而且有不同的地形种类,不会混乱,不会感到奇怪像《我的世界》还有《矮人要塞》那些游戏,在制造世界的时候,那么如何计算呢,有河流森林
我有更好的答案
Minecraft 好吗?用random,一个数对应一种地形
但是单纯这样地形会乱啊……怎么样让雪地森林成片出现,不会混在一起呢?
例如雪地抽中时,将一个变量设置,抽取时根据变量值确定抽什么,例如当xuedi=1时,random抽到2,3,4时都对应雪地(用if)
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你要有相关代码才行啊
不用代码?有什么思路吗?
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