我的世界1.6.4整合包服务器提醒modid缺少怎么办

Forge 9.11.1 Minecraft 1.6.4
Forge 9.11.1 Minecraft 1.6.4Minecraft启动器开发
最近加入了一个开源的mc启动器项目开发组,另外加上本人是一mc的服主,所以想到了在启动器中加入此功能。
众所周知,几乎所有提供服务的服务器为了系统安全禁止了ping,这样多线线路(服务器有多个IP)的情况下,线路的选优全部交给了第三方的DNS系统
而本人颇不喜这种被动选优的方式,于是便想通过游戏的启动器来自动判断服务器多个地址的延迟并选择最好的线路。
这里因为Minecraft服务器走的是tcp端口,就只介绍tcp端口的方法,其实udp也差不多。
该项目只是一个在校学习学生的颇为基础的研究,请勿嘲笑。
打开端口,发送数据,开始计时然后等待服务端返回数据,一旦接受到数据就返回运行时间。
这样其实程序的流程已经大体明白了,不多说,上菜
        static NetworkStream stream =
        static string sendstring = &2045&;//发送内容
        static byte[] senddata = &span style=&font-family: 'Courier New'; line-height: 18 white-space: pre-&&Encoding.Default.GetBytes&/span&(sendstring);//转换为网络传输用字节数组
        static Stopwatch time = new Stopwatch();//实例化计时
        private static TcpClient t_client =//实例化tcp连接
  
/// &summary&
/// 获取TCP端口延迟(同步)
/// &param name=&hostname&&目标IP地址或主机名&/param&
/// &param name=&port&&目标端口&/param&
/// &/summary&
public static long tcp(string hostname, string port)
t_client = new TcpClient();//实例化tcp
t_client.Connect(hostname, Convert.ToInt32(port));//打开连接
stream = t_client.GetStream();//获取网络流
stream.Write(senddata, 0, senddata.Length);//同步发送数据
time.Restart();//重置计时器并开始计时
byte[] result = new byte[t_client.Available];
/* stream.BeginRead(result, 0, result.Length, new AsyncCallback(ReadCallback), stream);*///异步接受服务器回报的字符串
stream.Read(result, 0, result.Length);
string strResponse = Encoding.ASCII.GetString(result).Trim();//从服务器接受到的字符串
t_client.Close();//关闭连接
return time.ElapsedM//返回运行时间
catch (System.Exception ex)
return 999999;//打不开端口 发不了数据 均返回99999
}这里使用到了官方提供的Stopwatch 来进行计时
代码非常简单 在此就不赘述了
那么现在问题来了 主要有三种情况
1.提供域名和端口要是打不开会导致线程卡住
2.打开了数据发不过去也会卡住
3.数据发过去了,目标服务如果不回复数据的会卡住
这里就需要一种“超时“的功能,简单点讲就是当执行某个操作,一定时间得不到反馈,就弹出
那么首先第一种情况,我们使用的是TcpClient打开的tcp端口,这个类其实是自带超时返还的,我们直接利用try的系统错误代码就行
第二种情况 我是没想好怎么解决,也对此概念不是很清楚,还是觉得自己懂的很少,先放弃了。
第三种情况 这里就需要我们自己写一个超时方法了
这里特别说明下,比如我在tcp的25565端口开启了一个mc服务器的服务,不是往这个端口发什么过去都会返回数据的,往往很多服务,只有你发送特定的字符串或者16进制串过去,服务才会返回内容。
/// &summary&
获取TCP端口延迟(异步)
/// &/summary&
/// &param name=&hostname&&目标IP地址或主机名&/param&
/// &param name=&port&&目标端口&/param&
/// &returns&&/returns&
public static long Begintcp(string hostname, string port)
t_client = new TcpClient();
t_client.Connect(hostname, Convert.ToInt32(port));//打开连接
stream = t_client.GetStream();
stream.Write(senddata, 0, senddata.Length);//同步发送数据
time.Restart();//重置计时器并开始计时
byte[] result = new byte[t_client.Available];
stream.BeginRead(result, 0, result.Length, new AsyncCallback(ReadCallback), stream);//异步接受服务器回报的字符串
BackgroundWorker backWorker = new BackgroundWorker();
backWorker.WorkerReportsProgress =
backWorker.DoWork += new DoWorkEventHandler(bw_DoWork); //打开一个线程
if (backWorker.IsBusy != true)
backWorker.RunWorkerAsync();
while(true)
if (i == 1)
time.Stop();
else if (i == 2)
return 99999;
string strResponse = Encoding.ASCII.GetString(result).Trim();//从服务器接受到的字符串
t_client.Close();//关闭连接
return time.ElapsedM
catch (System.Exception ex)
return 999999;
/// &summary&
/// 读取异步委托
/// &/summary&
/// &param name=&ar&&&/param&
private static void ReadCallback(IAsyncResult ar)
NetworkStream s = (NetworkStream)ar.AsyncS
s.EndRead(ar);
/// &summary&
/// 超时异步委托
/// &/summary&
private static void bw_DoWork(object sender, DoWorkEventArgs e)
Thread.Sleep(5000);//设定超时五秒
以上,本人用的方法其实很蠢,也很简单粗暴
设定了一个静态变量 i初始值1。
然后异步接收网络流的数据,这里就开了个线程A就专门接受数据,一旦接受到数据就执行委托,委托就是把i设置成1;
在开异步接收数据的同时,再开一个线程B,线程主要作用就是等待五秒(thread.sleep方法) 然后设置i=2;
主线程在开完两个线程之后,立刻进入死循环,不停判断i的值。等于1了 就返回时间,如果5秒钟过后,还没接受到数据,线程B就会将i设定成2 就会返回99999的延迟数据
当然肯定有更好的做法,以后更。
接下来就是针对MC服务端的研究了,如上面所说,你不是随随便便发一个数据过去,mc的服务端就会返回数据的,事实是我发了个”2048“过去,毛都没有返回一个。
然后我就非常机智的从网上下了个tcp服务器,然后用mc尝试连接了下
结果如下图:
然后服务端就接到了这些莫名其妙的16进制数据
然后我再开启了这个小工具的客户端模式,把这个数据发了试一下 然后:
你会发现服务器返还了以下数据
*-----------------------TCP CLIENT---------------------*
CLIENT-&SERVER
02EED010100
SERVER-&CLIENT
.59:23565 xDD
SERVER-&CLIENT
.59:.99&},{&modid&:&Forge&,&version&:&10.13.4.1481&},{&modid&:&kimagine&,&version&:&0.1&},{&modid&:&iChunUtil&,&version&:&4.1.2&},{&modid&:&SC0_SpaceCore&,&version&:&0.7.14&},{&modid&:&recipehandler&,&version&:&1.7.10&},{&modid&:&IC2&,&version&:&2.2.804-e?
SERVER-&CLIENT
.59:23565 xperimental&},{&modid&:&nevermine&,&version&:&2.4.B-汉化:§6Remilia&},{&modid&:&Morph&,&version&:&0.9.1&},{&modid&:&BambooMod&,&version&:&Minecraft@MC_VERSION@ var@VERSION@&},{&modid&:&shipwrecks_winslow&,&version&:&1.6.2&},{&modid&:&SC0_UsefulPets&,&ver?
SERVER-&CLIENT
.59:23565 sion&:&1.3&},{&modid&:&ropebridge&,&version&:&1.3&},{&modid&:&FLabsBF&,&version&:&4.3&},{&modid&:&levels&,&version&:&r2.3.0&},{&modid&:&Oceancraft&,&version&:&1.4.1&},{&modid&:&heart&,&version&:&2.0.0&},{&modid&:&grapplemod&,&version&:&1.0&},{&modid&:&Reds?
SERVER-&CLIENT
.59:23565 tonePasteMod&,&version&:&1.6.2&},{&modid&:&fairylights&,&version&:&1.4.0&},{&modid&:&lootablebodies&,&version&:&1.3.4&},{&modid&:&harvestcraft&,&version&:&1.7.10j&},{&modid&:&AdvancedSolarPanel&,&version&:&1.7.10-3.5.1&}]}}
以上字符采用UTF-8 无bom编码 其他会乱码哦
这里就很明显了 只要发过去”02EED010100“这个16进制字符串
服务器就会返回当前的mod列表
已经在1.6.4 1.7.1 1.8.4 1.9 版本的服务器上测试过了
完整类库在 &https://code.csdn.net/u/minecraft_tcp/tree/master/ &&
一个学生的研究日志,感谢csdn上众多的文章
&&相关文章推荐
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排名:千里之外求1.5.2ID分解器。不然就无法在装mod!还有怎样用星际mod造太空站!&-&Minecraft(我的世界)中文论坛 -
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查看: 5452|回复: 20
求1.5.2ID分解器。不然就无法在装mod!还有怎样用星际mod造太空站!
本帖最后由 plasma 于
11:10 编辑
自从安了个星系mod,本想在下个mod,但下载完后就modID冲突。于是就找,还真给我找到了,不过是1.5.1,还是最后更新,我当时就斯巴达了。{:10_494:}你个作者做完1.5.2才不做嘛。把1.6和1.5.2的用户多么愁啊。所以,我求大家两件事:
1.请各位大大有没有类此的ID分解器。谢谢了。
2.我在用星系mod时飞上太空就打算做太空站,但他建太空站哪里写着:这里不能建太空站(已翻译成中文)。是什么回事?
最后,我请求各位大大。好人一生平安。
帖子永久链接:&<button type="submit" class="pn" onclick="setCopy('http://www.mcbbs.net/thread--1.html', '帖子地址已经复制到剪贴板您可以用快捷键 Ctrl + V 粘贴到 QQ、MSN 里。')">点击复制
额表示我没玩过这个MOD
打错,是星系&
<font color="# 发表于
额表示我没玩过这个MOD
打错,是星系
恩。整么没人了?
其实可以自己改的....
而且又不知道冲突的ID在那个mod里,很麻烦。&
这我知道,但不知那几个冲突。&
szlytlyt 发表于
其实可以自己改的....
这我知道,但不知那几个冲突。{:10_494:}
szlytlyt 发表于
其实可以自己改的....
而且又不知道冲突的ID在那个mod里,很麻烦。
报错里有具体的id,慢慢找&
plasma 发表于
而且又不知道冲突的ID在那个mod里,很麻烦。
报错里有具体的id,慢慢找
就算有,找的话很麻烦,个个mod放ID位置不同&
szlytlyt 发表于
报错里有具体的id,慢慢找
就算有,找的话很麻烦,个个mod放ID位置不同
LittleLoader?好像是这个
找到了,是 Liteloader MOD&
本帖最后由 ouyangzixuan 于
13:25 编辑
ouyangzixuan 发表于
LittleLoader?好像是这个
找到了,是 LiteLoader MOD
(42.35 KB, 下载次数: 34)
13:24 上传
点击文件名下载附件
放到mods文件夹
请问有什么用??&
ouyangzixuan 发表于
找到了,是 LiteLoader MOD
放到mods文件夹
请问有什么用??{:10_493:}
如果装完MOD后(如星系MOD),第一次进游戏,检测到ID冲突的话,它会提示你选择另一个ID,或者选择自动分配&
plasma 发表于
请问有什么用??
如果装完MOD后(如星系MOD),第一次进游戏,检测到ID冲突的话,它会提示你选择另一个ID,或者选择自动分配
但是我却不行,打开就这样,报告:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it e Failed to start game
ouyangzixuan 发表于
如果装完MOD后(如星系MOD),第一次进游戏,检测到ID冲突的话,它会提示你选择另一个ID,或者选择自动分 ...
但是我却不行,打开就这样,报告:
& && &Minecraft has crashed!& && &
& && &----------------------& && &
Minecraft has stopped running because it e Failed to start game
A full error report has been saved to C:\Documents and Settings\Administrator\桌面\1.5.2\.minecraft\crash-reports\crash-_14.05.55-client.txt - Please include a copy of that file (Not this screen!) if you report
without it, they will not be able to help fix the crash :(
--- BEGIN ERROR REPORT fe05a92d --------
Full report at:
C:\Documents and Settings\Administrator\桌面\1.5.2\.minecraft\crash-reports\crash-_14.05.55-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 13-8-28 下午2:05
-- System Details --
& & & & Minecraft Version: 1.5.2
& & & & Operating System: Windows XP (x86) version 5.1
& & & & Java Version: 1.7.0_25, Oracle Corporation
& & & & Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
& & & & Memory:
bytes (330 MB) /
bytes (499 MB) up to
bytes (499 MB)
& & & & JVM Flags: 3 -Xincgc -Xms512m -Xmx512m
& & & & AABB Pool Size: 0 (0 0 MB) allocated, 0 (0 0 MB) used
& & & & Suspicious classes: FML and Forge are installed
& & & & IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
& & & & FML: MCP v7.51 FML v5.2.6.700 Minecraft Forge 7.8.0.700 Optifine OptiFine_1.5.2_HD_U_D2 45 mods loaded, 45 mods active
& & & & mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded-&Constructed-&Pre-initialized-&Initialized
& & & & FML{5.2.6.700} [Forge Mod Loader] (coremods) Unloaded-&Constructed-&Pre-initialized-&Initialized
& & & & Forge{7.8.0.700} [Minecraft Forge] (coremods) Unloaded-&Constructed-&Pre-initialized-&Initialized
& & & & InputFix{1.5.1} [InputFix] (coremods) Unloaded-&Constructed-&Pre-initialized-&Initialized
& & & & mod_bspkrsCore{v2.04(1.5.2)} [bspkrsCore] ([1.5.2]bspkrsCorev2.04.zip) Unloaded-&Constructed-&Pre-initialized-&Initialized
& & & & mod_TooManyItems{1.5.2 } [mod_TooManyItems] (minecraft.jar) Unloaded-&Constructed-&Pre-initialized-&Initialized
& & & & TreeCapitator{Forge 1.5.2.r01} [TreeCapitator] ([1.5.2]TreeCapitator.Forge.1.5.2.r01.Uni.CoreMod.jar) Unloaded-&Constructed-&Pre-initialized-&Initialized
& & & & DynamicLights{1.1.9} [Dynamic Lights] (DynamicLights_1.5.2.jar) Unloaded-&Constructed-&Pre-initialized-&Initialized
& & & & DynamicLights_onFire{1.0.2} [Dynamic Lights on burning] (DynamicLights_1.5.2.jar) Unloaded-&Constructed-&Pre-initialized-&Initialized
& & & & DynamicLights_creepers{1.0.2} [Dynamic Lights on Creepers] (DynamicLights_1.5.2.jar) Unloaded-&Constructed-&Pre-initialized-&Initialized
& & & & DynamicLights_dropItems{1.0.2} [Dynamic Lights on ItemEntities] (DynamicLights_1.5.2.jar) Unloaded-&Constructed-&Pre-initialized-&Initialized
& & & & DynamicLights_mobEquipment{1.0.0} [Dynamic Lights on Mob Equipment] (DynamicLights_1.5.2.jar) Unloaded-&Constructed-&Pre-initialized-&Initialized
& & & & DynamicLights_flameArrows{1.0.0} [Dynamic Lights on Flame enchanted Arrows] (DynamicLights_1.5.2.jar) Unloaded-&Constructed-&Pre-initialized-&Initialized
& & & & DynamicLights_otherPlayers{1.0.2} [Dynamic Lights Other Player Light] (DynamicLights_1.5.2.jar) Unloaded-&Constructed-&Pre-initialized-&Initialized
& & & & DynamicLights_thePlayer{1.0.4} [Dynamic Lights Player Light] (DynamicLights_1.5.2.jar) Unloaded-&Constructed-&Pre-initialized-&Initialized
& & & & GuiAPI{0.15.6} [GuiAPI] (GuiAPI-0.15.6-1.5.2.jar) Unloaded-&Constructed-&Pre-initialized-&Initialized
& & & & iChunUtil{1.0.1} [iChunUtil] ([1.5.2][SSP-SMP]iChunUtil1.0.1.zip) Unloaded-&Constructed-&Pre-initialized-&Initialized
& & & & GraviGun{1.5.1} [GraviGun] ([1.5.2][SSP-SMP]GravityGun1.5.1_cn.zip) Unloaded-&Constructed-&Pre-initialized-&Initialized
& & & & DamageIndicatorsMod{2.6.7} [Damage Indicators] ([1.5.2]DamageIndicators v2.6.7.zip) Unloaded-&Constructed-&Pre-initialized-&Initialized
& & & & mod_ReiMinimap{v3.3_05 [1.5.2]} [mod_ReiMinimap] ([1.5.2]ReiMinimap_v3.3_05.zip) Unloaded-&Constructed-&Pre-initialized-&Initialized
& & & & GC{3.1汉化 by wolski} [GlassCraft] ([1.5.2]彩色的透明玻璃方块.zip) Unloaded-&Constructed-&Pre-initialized-&Initialized
& & & & b0bgrowsOre{1.2.0} [B0bGary's Growable Ores!] (B0bGarys Growable Ores! 1.5.2 v 1.2.3_cn.zip) Unloaded-&Constructed-&Pre-initialized-&Initialized
& & & & mod_BackTools{1.5.2v1} [mod_BackTools] (BackTools1.5.2v1.zip) Unloaded-&Constructed-&Pre-initialized-&Initialized
& & & & BambooInitialize{2.6.n} [BambooMod] (Bamboo uni-2.6.1.15 sf汉化.zip) Unloaded-&Constructed-&Pre-initialized-&Initialized
& & & & mod_Bamboo{Minecraft1.5.2 ver2.6.1.14} [mod_Bamboo] (Bamboo uni-2.6.1.15 sf汉化.zip) Unloaded-&Constructed-&Pre-initialized-&Errored
& & & & BasicComponents{1.3.2} [Basic Components] (BasicComponents_v1.4.0.85.jar) Unloaded-&Constructed-&Pre-initialized-&Initialized
& & & & CarpentersSlope{v1.2} [Carpenter's Slope] (Carpenter's Slope v1.2 - MC 1.5.2(汉化版).zip) Unloaded-&Constructed-&Pre-initialized-&Initialized
& & & & craftguide{1.5.2} [CraftGuide] (CraftGuide-1.6.7.zip) Unloaded-&Constructed-&Pre-initialized-&Initialized
& & & & CraftHeraldry{1.0.3} [CraftHeraldry] (CraftHeraldry 1.0.3.zip) Unloaded-&Constructed-&Pre-initialized-&Initialized
& & & & NBTEdit{1.5.2.0} [In-game NBTEdit] (Forge_NBTEditv1.5.2.0.zip) Unloaded-&Constructed-&Pre-initialized-&Initialized
& & & & Hats{1.3.3} [Hats] (Hats1.3.3.zip) Unloaded-&Constructed-&Pre-initialized-&Initialized
& & & & HatStand{1.2.1} [HatStand] (HatStand1.2.1.zip) Unloaded-&Constructed-&Pre-initialized-&Initialized
& & & & inventorytweaks{1.54b} [Inventory Tweaks] (InventoryTweaks-1.54b.jar) Unloaded-&Constructed-&Pre-initialized-&Initialized
& & & & LotsOfFood{1.5.2} [Lots of Food] (Lots of Food 1.5.2(Amzi汉化、校正).zip) Unloaded-&Constructed-&Pre-initialized-&Initialized
& & & & More Pistons{1.3.3 for [1.5.2 Build Smeagol]} [More Pistons] (More-Pistons-Mod-1.5.2.zip) Unloaded-&Constructed-&Pre-initialized-&Initialized
& & & & MosesMod{1.1.2} [Moses Mod] (mosesmod-v1.1.2.zip) Unloaded-&Constructed-&Pre-initialized-&Initialized
& & & & PaintersFlowerPot{v1.5} [Painter's Flower Pot] (Painters-Flower-Pot-Mod-1.5.2.zip) Unloaded-&Constructed-&Pre-initialized-&Initialized
& & & & SlimevoidLib{2.0.1.1} [Slimevoid Library] (SlimevoidLib-Universal-v2.0.1.1.zip) Unloaded-&Constructed-&Pre-initialized-&Initialized
& & & & TuxWeapons{0.1} [TuxWeapons] (TuxWeapons 0.1) Unloaded-&Constructed-&Pre-initialized-&Initialized
& & & & UtilityMobs{2.0.1} [Utility Mobs] (UtilityMobs-2.0.1-for-MC-1.5.2.zip) Unloaded-&Constructed-&Pre-initialized-&Initialized
& & & & WirelessRedstoneCore{1.7} [Wireless Redstone] (WirelessRedstone-Universal-v1.7.zip) Unloaded-&Constructed-&Pre-initialized-&Initialized
& & & & WirelessRemote{2.1} [Wireless Redstone - Wireless Remote] (WirelessRedstone-Remote-v2.1.zip) Unloaded-&Constructed-&Pre-initialized-&Initialized
& & & & XMeowMod{1.5.2.0623B} [XMeowMod] (XMeowMod_1.5.2_for MC 1.5.2 SMP.zip) Unloaded-&Constructed-&Pre-initialized-&Initialized
& & & & instantblocks{1.4.5} [Instant Blocks] (【1.5.2】快速建造方块 InstantBlocks_v1.4.5.zip) Unloaded-&Constructed-&Pre-initialized-&Initialized
& & & & CustomNpcs{0.8} [CustomNpcs] (自定义NPC_1.5.2(1).zip) Unloaded-&Constructed-&Pre-initialized-&Initialized
& & & & LWJGL: 2.4.2
& & & & OpenGL: RADEON 9800 XT GL version 2.1.8543 Release, ATI Technologies Inc.
& & & & Is Modded: D Client brand changed to 'fml,forge'
& & & & Type: Client (map_client.txt)
& & & & Texture Pack: 方块概念材质Dynamic1.5.zip
& & & & Profiler Position: N/A (disabled)
& & & & Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.IllegalArgumentException: Slot 250 is already occupied by net.minecraft.block.Block@fe218a when adding ruby.bamboo.block.BlockRooftile@4c0e69
& & & & at net.minecraft.block.Block.&init&(Block.java:340)
& & & & at net.minecraft.block.BlockStairs.&init&(SourceFile:44)
& & & & at ruby.bamboo.block.BlockRooftile.&init&(BlockRooftile.java:18)
& & & & at ruby.bamboo.BambooInit.blocksInit(BambooInit.java:105)
& & & & at ruby.bamboo.BambooInit.&init&(BambooInit.java:66)
& & & & at mod_Bamboo.load(mod_Bamboo.java:296)
& & & & at cpw.mon.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:538)
& & & & at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
& & & & at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
& & & & at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
& & & & at java.lang.reflect.Method.invoke(Unknown Source)
& & & & at mon.eventbus.EventHandler.handleEvent(EventHandler.java:74)
& & & & at mon.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
& & & & at mon.eventbus.EventBus.dispatch(EventBus.java:314)
& & & & at mon.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
& & & & at mon.eventbus.EventBus.post(EventBus.java:267)
& & & & at cpw.mon.LoadController.propogateStateMessage(LoadController.java:165)
& & & & at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
& & & & at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
& & & & at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
& & & & at java.lang.reflect.Method.invoke(Unknown Source)
& & & & at mon.eventbus.EventHandler.handleEvent(EventHandler.java:74)
& & & & at mon.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
& & & & at mon.eventbus.EventBus.dispatch(EventBus.java:314)
& & & & at mon.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
& & & & at mon.eventbus.EventBus.post(EventBus.java:267)
& & & & at cpw.mon.LoadController.distributeStateMessage(LoadController.java:98)
& & & & at cpw.mon.Loader.initializeMods(Loader.java:690)
& & & & at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:206)
& & & & at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:448)
& & & & at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
& & & & at net.minecraft.client.Minecraft.run(Minecraft.java:733)
& & & & at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT e980bb1e ----------
请问是什么原因???
保证游戏正常打开,先把我发的这个MOD装上,然后启动一次,它会让你设置,设置完了就可以进入游戏了,然后再装MOD
1 Download the 1.5.2 version of LiteLoader by clicking the link below, or choose the ve&
plasma 发表于
但是我却不行,打开就这样,报告:
& && &Minecraft has crashed!& && &
保证游戏正常打开,先把我发的这个MOD装上,然后启动一次,它会让你设置,设置完了就可以进入游戏了,然后再装MOD
1&&Download the 1.5.2 version of LiteLoader by clicking the link below, or choose the version for your version of Minecraft.
&&2&&For Windows follow the steps 3, 4 and 5 below. For Macintosh you can alternatively use Mac LiteLoader Patcher made by chattahippie.
3& &Open your minecraft .jar with WinRAR or 7-zip:
& && &&&·Click Start -& Run (if you don't see &Run& try holding down your &Windows& key and press the R key)
& && &&&·Type %APPDATA% and click OK
& && & ·Open .minecraft and then bin
& && &&&·Open minecraft.jar using WinRAR or 7-zip
& &4 Delete the META-INF folder
& &5 Drag all the files from the liteloader .zip into your minecraft jar, making sure to merge not replace if you are on a Mac!
非常抱歉,看了介绍,好像是要把LiteLoader MOD解压到minecraft jar里的,之前没看
(最好先把minecraft.jar备份一下)
恩,放了进去还是这样,报告:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it e Failed to start game
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