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穿越火线audiere.dll免费版(导致游戏无法进行) v1.0 绿色版
如果你是穿越火线这款游戏的忠实玩家,那你一定出现由于丢失DLL文件而导致游戏无法进行的情况.穿越火线audiere.dll免费版就可以帮你解决这个问题,它是一个非常重要的系统文件,当系统提示你audiere.dll文件损坏或者文件丢失时,将它后放到指定文件夹内就可以啦!需要穿越火线audiere.dll免费版的朋友自行下载吧!穿越火线audiere.dll免费版基本简介:DLL(Dynamic Link Library)文件为动态链接库文件,又称“应用程序拓展”,是软件文件类型。在Windows中,许多应用程序并不是一个完整的可执行文件,它们被分割成一些相对独立的动态链接库,即DLL文件,放置于系统中。当我们执行某一个程序时,相应的DLL文件就会被调用。一个应用程序可使用多个DLL文件,一个DLL文件也可能被不同的应用程序使用,这样的DLL文件被称为共享DLL文件。穿越火线audiere.dll免费版使用方法:下载文件XXXX.dll文件到您的桌面上。将XXXX.dll文件放到提示丢失的文件的程序目录下。如果第2步是行不通的。将文件XXXX.dll移动到系统目录下。穿越火线audiere.dll免费版目录介绍:C:\Windows\System (Windows 95/98/Me)C:\WINNT\System32 (Windows NT/2000)C:\Windows\System32 (Windows XP, Vista)C:\Windows\System32 (Windows 7/8/2008r2)C:\Windows\SysWOW64 (Windows 7/8/2008r2)更多DLL文件下载尽在中!
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穿越火线audiere.dll免费版下载
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下载排行榜audiere.dll文件下载|audiere.dll 免费版 - 绿色软件下载 - JZ5U绿色下载站
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audiere.dll 免费版
软件大小:170 KB
软件类型:绿色软件 - 系统工具 - DLL 文件
软件标签:
软件语言:简体中文
授权方式:免费软件
软件星级:
更新时间: 9:10:00
运行环境:WinXP/Win2003/Vista/Win7/Win8/WinALL
下载帮助: 解压密码:
audiere.dll是一款在游戏中非常重要的dll文件。主要解决穿越火线audiere.dll异常丢失或损坏的问题,有很多CF玩家都遇到了缺少audiere.dll导致不能正常运行的问题,下载此dll可以进行修复。欢迎大家来jz5u下载体验!
  1、Windows 95/98/Me系统,则复制到C:Windows\System目录下。  2、Windows NT/2000系统,则复制到C:WINNT\System32目录下。  3、Windows XP/WIN 7系统,则复制到C:Windows\System32目录下。  4、然后打开&开始-运行-输入regsvr32 audiere.dll&,回车即可解决错误提示!
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穿越火线cf rez audiere.dll下载
audiere.dll穿越火线,很多穿越火线的玩家都会遇到提示rez目录缺少audiere.dll,这个rez文件夹里全是地图文件和枪械图片,缺失了这个dll文件后,游戏客户端将无法启动,由于各个修复工具都无法对其进行修复,所以你只有在比克尔直接下载audiere.dll文件进行修复了。
audiere.dll修复方法
1、直接将解压后的audiere.dll拖入到REZ文件夹里即可;
2、如果遇到提示替换,直接替换;
3、也可以直接点击开始菜单,运行,输入regsvr32 audiere.dll。
audiere.dll穿越火线 官方版
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下载不了?|audiere | home
Audiere is a high-level audio API.
It can play
uncompressed WAV, AIFF,
For audio output, Audiere supports DirectSound or WinMM in Windows, OSS
on Linux and Cygwin, and SGI AL on IRIX.
Audiere is
licensed under the LGPL.
This means that you may freely use Audiere in commercial products, as
long as you do not modify the source code.
If you do modify Audiere
and release a product that uses your modifications, you must release
your changes to the code under the LGPL as well.
Audiere is portable.
It is tested on Windows, Linux-i386,
Cygwin, and IRIX with at least three major compilers.
Most of Audiere
is endian-independent, so I expect it would work with few
modifications on other architectures.
- Audiere 1.9.4 Released
It's been about two and a half years since the previous release of
Audiere, and much has happened in that time.
Here are the highlights:
Replaced mpegsound with a stand-alone version of the MPEG audio decoder
from ffmpeg's libavcodec library.
The result is an MP3 decoder that is
more portable and works with more MP3 files.
MP3 files are now seekable
(Matt Campbell)
Added Speex support.
Added support for reading metadata tags from sample sources.
Vorbis comments are supported, as are ID3v1 and ID3v1.1 tags in MP3 files.
Interface designed with help from Brian Robb and Andy Friesen.
Added callback system for stream stop events.
(Richard Schaaf and
Chad Austin)
Added CD audio support, using the MCI subsystem on Win32/Cygwin and
libcdaudio on Linux.
(Chad Austin and Richard Schaaf)
Added MIDI support through the MCI subsystem on Win32 and Cygwin.
(Chad Austin)
Dramatically reduced the latency of the OSS device.
(Matt Campbell)
Rewrote the Resampler class to use DUMB's cubic interpolation resampler,
resulting in much better resampling for devices such as OSS that use
Audiere's own mixer.
(Matt Campbell)
Added bindings to wxWidgets.
(Emanuel Dejanu)
Fixed a bug in the DirectSound device implementation which significantly
slowed down opening of devices and buffers.
(Matt Campbell)
Added pitchshift to the Python bindings.
(Jason Chu)
Split Doxygen documentation into one for users and one for developers.
This release also includes the usual slew of other bug fixes and minor
improvements.
For complete details, please refer to the change log.
- Audiere 1.9.3 Released
Been six months since the last release...
Replaced MikMod with an actively-maintained MOD decoding engine: DUMB
(http://dumb.sf.net) Overall, the change is for the better, but there
are a few important changes to be noted:
fixed a crash in certain Impulse Tracker files
mod looping now works correctly
some previously-unsupported effects now work
opening a mod stream now takes significantly longer, since
DUMB builds up an internal seek table, which is currently
playing mod files now takes roughly five times more CPU time
than it used to
DUMB works on big-endian architectures (such as MIPS (sgi) and
PowerPC (mac)), where MikMod did not
DUMB tries to match the exact behavior of the "official"
trackers (that is, Impulse Tracker, Scream Tracker 3, and Fast
Tracker), so some mods that sounded fine in ModPlug Tracker or
Winamp (MikMod) may sound strange.
For example, some of the
Amstrocity remixes of Squaresoft songs have distortion caused
by volume range clipping when played in DUMB.
Added AIFF support.
Added support for custom loop points via the LoopPointSource
interface.
SoundEffect objects in SINGLE mode no longer stream from the
sample source.
If a stream is set to repeat, then MOD loop points are honored.
Otherwise, a MOD loop point causes the stream to stop.
The configure script tries to link a small wxWindows application
rather than trusting the existence of wx-config in order to find out
if wxWindows exists.
Made the FLAC decoder use libFLAC instead of libFLAC++.
makes it easier to compile on platforms with differing C++ ABIs, such
as IRIX (MIPSPro CC vs. GNU g++).
Removed the VC7 build system.
It's out of date, nobody uses it,
and they could just open the VC6 one in VC7 anyway.
Added setRepeat() and getRepeat() to the SampleSource interface.
This architecture change is required in order to support sample
sources with non-standard looping functionality, such as loop points
within MOD or AIFF files.
Gave wxPlayer a crappy icon.
A better one would be welcome.
Fixed some unaligned reads in the MP3 decoder code, which caused
Audiere on SGI/IRIX to crash.
Fixed some edge cases involving small sounds, DirectSound streams,
and the repeating flag.
Added min_buffer_length device parameter to DirectSound device to
prevent static in very small sounds.
Fixed short bursts of periodic static while decoding MP3s.
appears to be a result of the Visual C++ optimizer interacting with
the MP3 decoder code.
(I can't claim that is an optimization bug
there could be some invalid aliasing going on in the
Fixed bug where resetting an MP3 input stream would emit a short
burst of static.
Fixed static between repeats in repeatable streams (thanks
valgrind!)
Fixed an exit crash on some systems by adding a CoUninitialize
call to the DirectSound device destructor.
You can now specify what format you are loading for efficiency
Fixed a bug in the DirectSound streaming code where you would hear
the beginning of some sounds before they actually stopped.
Added getName() method to AudioDevice.
You can now pass smart pointers straight into API calls, for
AudioDevicePtr device = OpenDevice();
OutputStreamPtr sound = OpenSound(device, "blah.wav");
sound->play();
Added support for MemoryFile objects.
Removed support for OpenAL because it was causing compile issues on
systems with different and incompatible versions of OpenAL.
No longer use the MTM or STM mikmod loaders because they crash on
certain wav files.
- Audiere 1.9.2 Released
Another release on the road towards 2.0...
No reason not to upgrade!
Changes since 1.9.1:
many general improvements to wxPlayer
use __declspec instead of def files for mingw compatiblity
build the winmm audio device in Cygwin if it's available
build the DirectSound audio device in Cygwin if it's available
greatly improved linearity of the volume property in the DirectSound device (Mik Popov)
add support for audio device enumeration
enable setting the GLOBAL_FOCUS bit on DS surfaces via the global= device parameter
enable choosing nonstandard DirectSound devices via the device_guid= device parameter
drastic performance increase when using MULTIPLE sound effects
implement volume, panning, and pitch shift on SoundEffect objects
improved latency of SGI audio device
disable Ogg or FLAC if 'configure' can't find them.
- Audiere 1.9.1 Released
This release is a good step towards 2.0, even though it still shouldn't be
considered 100% rock solid.
(It seems to work fine for me though, so go
ahead and download it.)
Here is the list of changes since 1.9.0:
added GetSupportedFileFormats for file format enumeration
added audiere-config script which provides version information and external library dependencies
finer synchronization granularity on DirectSound output streams for lower-latency OutputStream calls
increase priority of Audiere update thread on all platforms but Win9x, which deadlocks
MP3 support via splay's mpegsound (thanks to Chad Austin and Jacky Chong)
read 10 MP3 frames for smoother playback on corrupt (?) files
added ClassPtr convenience typedefs so people can use them instead of RefPtr&Class&
the configure script outputs the URLs for required libraries if it can't find them
FLAC support (thanks to Chad Austin and Jacky Chong)
added the SoundEffect convenience class for simple sound playback
added menu item to close wxPlayer so you can close child windows in wxGTK
added pitch shifting to the OutputStream interface
added square wave generation
added white noise generation
added pink noise generation
updated wxPlayer
(9:11 p.m. CST) - 1.9.0 Release Updated
That'll teach me from not testing on Linux before releasing...
have updated the download to include a very minor fix which allows
it to compile on Linux.
There was also a stupid mistake in the tutorial
(fixed thanks to Ben Scott).
If you downloaded 1.9.0 earlier, please
download it again.
- Audiere 1.9.0 Released
Finally, it's here!
This is a major release, designed to get the new API
tested before 2.0 is released.
I would say 1.9.0 should be considered beta,
but I feel it is so much better than the last 'stable' release (1.0.4) that
there is no reason not to upgrade.
The following is planned for 2.0: 3D spatialization, FLAC support,
MP3 support (again, this time using an LGPL library), supported file
type enumeration, pitch bending and other DSP effects, AIFF support,
and ADPCM compressed WAV support.
Here is what changed since 1.0.4:
completely new API, defined in C++
made Audiere objects reference counted
support for seeking within WAV and Ogg Vorbis files
support for preloading sounds instead of always streaming from disk
updated Python, XPCOM, and Java bindings
upgraded to Ogg Vorbis 1.0
major performance improvement in DSOutputStream::isPlaying
Ogg Vorbis decoder now works properly on big-endian architectures
WAV reader works properly on big-endian architectures
general support for big-endian architectures
SGI AL (Audio Library) output support
WinMM output support
new SampleBuffer object for loading a sound once and playing it multiple times
SCons build system for MIPSPro on IRIX
interfaces now use __stdcall on Windows so they are more compliant with COM
completely new wxPlayer
fixed bug on Linux where, the more streams were playing, the lower the overall volume would be
implemented the REAL fix for the DirectSound stream-repeating bug
support for low-pass filters on .it files (enabled DMODE_RESONANCE in mikmod)
readded stereo panning support
switched volume to normalized floats [0, 1] instead of [0, 255]
added a tone generator
- Audiere 1.0.4 Released
Audiere 1.0.4 is out.
This is a relatively minor release, but I highly
recommend that users of 1.0.3 upgrade to this version.
One thing to keep
in mind is that I have removed support for MP3 playback.
for the rationale behind this decision.
With the release of 1.0.4 came a "new" web design (copied from
, which was, in turn,
copied from ).
Complaints?
Here is what changed since 1.0.3.
fixed awful sound repeating bug
removed MP3 support
switched library completely to LGPL
compiles on Debian
compiles with gcc 3
compiles on IRIX (no mikmod or audio output support yet)
correct timing in null output driver
major source tree restructuring
--enable-debug configuration option
added Doxygen support
fixed noisy output in Linux
removed Acoustique, moved decoder architecture into Audiere itself
fixed isPlaying() in OSS output driver
runs on NT4 again
removed DLL output driver
removed null output driver from default list (it must be explicit)
fixed complete hang on context creation in Win9x
support building without DX8
several internal mikmod updates

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