问哈各位大神 如图这是怎么了 就是刷不看出来的都是大神

如图,数学大神们快来做答,算不出来也说一下无解,请看好题目在作答哦,提问好几次了,不是摘抄就是错误_百度知道
如图,数学大神们快来做答,算不出来也说一下无解,请看好题目在作答哦,提问好几次了,不是摘抄就是错误
com/zhidao/wh%3D450%2C600/sign=b94a947eda679b913f67cd/d009b3de9c82d158a4b655bbc3e42fa.baidu.jpg" target="_blank" title="点击查看大图" class="ikqb_img_alink"><img class="ikqb_img" src="http.hiphotos://a://a.baidu.hiphotos.hiphotos,不是摘抄就是错误的.baidu.jpg" esrc="http,算不出来也说一下无解.com/zhidao/pic//zhidao/wh%3D600%2C800/sign=67bad933bffdec759d7bfd2b/d009b3de9c82d158a4b655bbc3e42fa://a。<a href="http,数学大神们快来做答,提问好几次了,请看好题目在作答哦如图
提问者采纳
应该是无解吧
我也算了好多,解不开
个数是9和7的公倍数,但加上其它条件还真是算不出
是呀,我也觉得应该是无解了。
算算对吗?
牛逼!100个赞。
提问者评价
太给力了,你的回答完美的解决了我的问题!
其他类似问题
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其他4条回答
9个拿这几行表示的这是一个9的倍数而且是奇数,个位9,4个拿和8个拿均余1表示是8的倍数+1.:很明显整理一下,由于个位数是9,5个拿表示个位数是9或者4由于是奇数表示是9不知道你问的是几年级的问题,1个拿,表示十位数一定是偶数满足以上条件的,63*43=2709.63*(20N+3),7和9的倍数有63*3=189,2个拿..,63*23=1449,3个拿.7个拿表示是7的倍数,6个拿,但这比较简单
框里有369个鸡蛋
不对啊,你算7
有369个鸡蛋
答案是369。
等待您来回答
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&&本人玩汉匈有5年了,其他MOD只通关苍龙,潘德,光明,12th 其他的没兴趣,都没碰,现在汉匈各种玩法都玩过,玩得已经感觉没意思了
& &但实在放不下,不想去玩其他MOD,所以初步想自己进行一些修改,本打算从最基本的添加装备做起,原0.53版装备只有789个,我添加到1086个左右时发现有遇敌(就是点到NPC就报错,不管是敌人还是任何NPC),还有按C进角色状态时会自动跳出的情况,
&&然后我就开始逐步检查,删除物品都没有用,一次性全删才正常,于是我又一个个添加,每添加一个就进入测试,发现到第915个以后不管怎么添加都报错,添一个报错,添2个报错,换物品添加,报错,删掉原915个里的任意一个再任意添加又没问题了,但就是不能添加超过915个
&&问题是如果有物品上限,那为什么之前我添加到1050以前都没问题呢?再者装备我全部用BRF检查过,保证没有问题,所有帖图都有,所有装备都是1.011下通过的.降画质我也测试了不行,中途以为是BRF主文件太多了,于是用软件全部整合了也不行,超915就出问题,不超就没事,按道理不是配置的问题,因为我开300多人战场无压力,DX9换7也试了,不行。实在是太过奇怪,而且也解决不了,苦恼了我好多天,现在把问题日志发上来请各位大神们看看
操作系统为XP32位,但是文件复制到WIN7 64位的电脑上去测试过,一样报错`
Starting new log file.
Module_name =&&Calradia
Setting Map Min X =&&-145.652115
Setting Map Max X =&&149.000000
Setting Map Min Y =&&-128.260056
Setting Map Max Y =&&131.090042
Num Hints =&&37
Setting Time Multiplier =&&0.250000
Setting Seeing Range Multiplier =&&6.000000
Setting Track Spotting Multiplier =&&0.800000
Setting Blood Multiplier =&&15.000000
Setting player_wounded_treshold =&&5.000000
Setting hero_wounded_treshold =&&15.000000
Setting Skill Prisoner Management Bonus =&&30
Setting Skill Leadership Bonus =&&5
Setting Base Companion Limit =&&30
Setting player_xp_multiplier =&&2.000000
Setting hero_xp_multiplier =&&5.000000
Setting regulars_xp_multiplier =&&3.000000
Setting damage_interrupt_attack_treshold =&&7.000000
Setting armor_soak_factor_against_cut =&&0.650000
Setting armor_soak_factor_against_pierce =&&0.350000
Setting armor_soak_factor_against_blunt =&&0.300000
Setting armor_reduction_factor_against_cut =&&1.000000
Setting armor_reduction_factor_against_pierce =&&0.650000
Setting armor_reduction_factor_against_blunt =&&0.650000
Setting horse_charge_damage_multiplier =&&1.300000
Setting couched_lance_damage_multiplier =&&0.150000
Setting missile_damage_speed_power =&&2.000000
Setting melee_damage_speed_power =&&2.000000
Scan Module Textures =&&1
Scan Module Sounds =&&1
Loading Resource&&test
Loading Resource&&textures_face_gen
Loading Resource&&shaders
Loading Resource&&textures
Loading Resource&&materials
Loading Resource&&materials_face_gen
Loading Resource&&uimeshes
Loading Resource&&meshes_face_gen
Loading Resource&&helpers
Loading Resource&&map_tree_meshes
Loading Resource&&map_icon_meshes
Loading Resource&&particle_meshes
Loading Resource&&skeletons
Loading Resource&&tree_meshes
Loading Resource&&xtree_meshes
Loading Resource&&grass_meshes
Loading Resource&&plant_meshes
Loading Resource&&body_meshes
Loading Resource&&object_meshes
Loading Resource&&object_bodies
Loading Resource&&goods_meshes
Loading Resource&&item_meshes1
Loading Resource&&food
Loading Resource&&armors_b
Loading Resource&&armors_c
Loading Resource&&helmets
Loading Resource&&helmets_b
Loading Resource&&village_houses
Loading Resource&&village_houses_a
Loading Resource&&village_houses_b
Loading Resource&&deneme
Loading Resource&&interiors_a
Loading Resource&&interiors_b
Loading Resource&&interiors_c
Loading Resource&&arena
Loading Resource&&map_icons_b
Loading Resource&&castle_a
Loading Resource&&dungeon
Loading Resource&&stone_houses
Loading Resource&&snowy_houses
Loading Resource&&snowy_castle
Loading Resource&&helmets_d
Loading Resource&&castle_b
Loading Resource&&square_keep
Loading Resource&&anim_b
Loading Resource&&shields
Loading Resource&&shields_b
Loading Resource&&weapon_meshes_c
Loading Resource&&xtree_meshes_b
Loading Resource&&map_icons_c
Loading Resource&&pictures
Loading Resource&&scene_encounter_spot
Loading Resource&&interior_thirsty_lion
Loading Resource&&scene_small_tavern
Loading Resource&&weapon_meshes1
Loading Resource&&weapon_meshes_b
Loading Resource&&houses1
Loading Resource&&wall_meshes1
Loading Resource&&town_houses
Loading Resource&&doors
Loading Resource&&churches
Loading Resource&&town_houses_b
Loading Resource&&castle_c
Loading Resource&&castle_d
Loading Resource&&castle_e
Loading Resource&&castle_f
Loading Resource&&castle_g
Loading Resource&&castle_h
Loading Resource&&fake_houses
Loading Resource&&town_houses_c
Loading Resource&&banners
Loading Resource&&map_flags
Loading Resource&&map_flags_b
Loading Resource&&map_flags_c
Loading Resource&&costumes_a
Loading Resource&&particles_2
Loading Resource&&prisons
Loading Resource&&prisons_b
Loading Resource&&interiors_d
Loading Resource&&costumes_b
Loading Resource&&costumes_c
Loading Resource&&arena_costumes
Loading Resource&&boots_a
Loading Resource&&terrain_borders
Loading Resource&&terrain_borders_b
Loading Resource&&skyboxes
Loading Resource&&object_b
Loading Resource&&tree_e_meshes
Loading Resource&&destroy
Loading Resource&&xtree_meshes_c
Loading Resource&&grass_meshes_b
Loading Resource&&interiors_steppe
Loading Resource&&grooming_horse
Loading Resource&&town_houses_d
Loading Resource&&horses_b
Loading Resource&&ani_horse_mounted
Loading Resource&&deneme2
Loading Resource&&horse_skeleton
Loading Resource&&horse_a
Loading Resource&&steppe_fake_houses
Loading Resource&&weapon_meshes_d
Loading Resource&&tableau_shields
Loading Resource&&heraldic_armors
Loading Resource&&spear
Loading Resource&&weapons_e
Loading Resource&&custom_banner
Loading Resource&&ani_man_walk
Loading Resource&&ani_twohanded
Loading Resource&&ani_onehanded
Loading Resource&&ani_death
Loading Resource&&ani_stand_guardsman
Loading Resource&&ani_human_mounted
Loading Resource&&ani_lady_stand
Loading Resource&&ani_poses
Loading Resource&&ani_stand_shopkeeper
Loading Resource&&ani_man_cheer
Loading Resource&&ani_stand_onhorse
Loading Resource&&ani_throw_stone
Loading Resource&&ani_strikes
Loading Resource&&ani_equip_arms
Loading Resource&&ani_run_p
Loading Resource&&ani_run_forward_left_right
Loading Resource&&uni_strikes3
Loading Resource&&ani_walk_sideways
Loading Resource&&ani_run_sideways
Loading Resource&&uni_jump
Loading Resource&&uni_stances
Loading Resource&&uni_equip
Loading Resource&&uni_strike
Loading Resource&&uni_throws
Loading Resource&&uni_fistswing
Loading Resource&&uni_lord_stand
Loading Resource&&uni_defence
Loading Resource&&uni_sideways
Loading Module Resource&&1icons
Loading Module Resource&&wood_flying_arrows
Loading Module Resource&&15map_icons
Loading Module Resource&&pictures1
Loading Module Resource&&1scenes
WARNING: Unable to find material&&default2& &(原MOD就有的2项报错,不知道是什么,但是不影响游戏)
WARNING: Unable to find material&&cube115_extract91_auv
Loading Module Resource&&1hair
Loading Module Resource&&hxqz_shibing
Loading Module Resource&&hxqz_bingqi
Loading Module Resource&&hxqz_toukui
Loading Module Resource&&hxqz_dao_jian
Loading Module Resource&&hxqz_changbing
Loading Module Resource&&hxqz_xie
Loading Module Resource&&hxqz_Hjia
Loading Module Resource&&hxqz_XNzb
Loading Module Resource&&hxqz_dys
Loading Module Resource&&hxqz_xiyu
Loading Module Resource&&hxqz_Hguanfu
Loading Module Resource&&hxqz_LMzb
Loading Module Resource&&hxqz_shiqishidai
Loading Module Resource&&hxqz_dunpai
Loading Module Resource&&hxqz_aszb
Loading Module Resource&&hxqz_Hgongnu
Loading Module Resource&&hxqz_WOren
Loading Module Resource&&hxqz_horse_a
Loading Module Resource&&1hx_object
Loading Module Resource&&command_cursor
Loading Module Resource&&undead
Loading Module Resource&&hxqz_WSzb
Loading Module Resource&&hxqz_qianchao
Loading Module Resource&&hxqz_books
Loading Module Resource&&geju
Loading Module Resource&&1hx_materials_face_gen
Loading Module Resource&&ani_attacks
Loading Module Resource&&user_interface_b
Loading Module Resource&&yy2
WARNING: Unable to find material& &(这4项报错无关,因为是屏蔽装备型的,没有材质,无影响)
WARNING: Unable to find material& &
WARNING: Unable to find material& &
WARNING: Unable to find material& &
Loading Module Resource&&sss
Loading Module Resource&&yuwumisheng
Loading Module Resource&&00mm
Loading Music...
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:&&prsnt_game_start (这3项我搞不清楚是什么,好像是脚本,问题是我没动过脚本....)
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:&&prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:&&game_check_party_sees_party
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
Loading Textures...
Finished Loading Textures...
Finished All...
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
parties added.
launch complete.
Switching to menu window...
vdt_regular_ffp :Out of Static vertex buffer memory. Needed =&&535443 Available: 290000
Expanding Buffer Capacity to&&669303
(这是按C键跳出报错的日志)
下面是遇敌报错跳出的日志,与上面不同的就2个位置
Switching to menu window...
vdt_regular_ffp :Out of Static vertex buffer memory. Needed =&&533795 Available: 290000
Expanding Buffer Capacity to&&667243
vdt_regular_ffp :Out of dynamic vertex buffer memory. Needed =&&34018 Available: 30000
Expanding Buffer Capacity to&&42522
begin_setup
求汽油们支招,我太喜欢汉匈了,么有办法
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首先你先确认你添加的装备,有没用到一些原版没有的着色层。部分着色层是战团新加的,而原版没有的。比如各种战团后来用于配合法线贴图的新着色层。
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孤独的狼 发表于
首先你先确认你添加的装备,有没用到一些原版没有的着色层。部分着色层是战团新加的,而原版没有的。比如各 ...
首先感谢狼大回复,按道理应该没有,有也是极少数,因为我下的模型都是09年-11年在本站收集的装备,不过也不排除少数装备有这种问题,但是我想请教的是,如何确认哪些着色层是原版或者战团的?这方面我完全不懂,请狼大告之,然后我再用BRF一一排查`感谢!
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孤独的狼 发表于
首先你先确认你添加的装备,有没用到一些原版没有的着色层。部分着色层是战团新加的,而原版没有的。比如各 ...
好像不行,由于不知道着色层有哪几种,不知道哪种是原版哪种是战团,所以根据汉匈原装备里百分80以上都是iron_shader,就把所有新增的装备的着色层全部修改为iron_shader,然后开档测试,发现仍然报错`
vdt_regular_ffp :Out of Static vertex buffer memory. Needed =&&537750 Available: 290000
Expanding Buffer Capacity to&&672187
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