我用游侠对战平台打不开玩starbound,然后打开时是starbound-OpenGL,卡怎么办

& & & 星界边境/千亿星辰/starbound
Powered by我汉化完了。打开这样怎么办啊。原来得也不管了_starbound吧_百度贴吧
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我汉化完了。打开这样怎么办啊。原来得也不管了收藏
1楼 20:53&|来自
相关的贴子3647020893相关的图贴
安装目录是什么啊
2楼 21:03&|
你把汉化的windowconfig文件夹删掉试试
收起回复3楼 21:15&|
你试试WIN32文件夹里面那个STARBOUND-OPENGL能不能行
收起回复4楼 21:45&|
5楼 22:49&|
哎呀。头都大了。。。还是不管啊。
6楼 23:01&|
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想了解更多关于 ”starbound“的信息,请&或From Wikipedia, the free encyclopedia
Starbound is an
produced by the UK-based independent game studio Chucklefish Ltd. Starbound takes place in a two-dimensional,
universe which the player will explore in order to obtain new weapons, armour, and miscellaneous items. Starbound entered
on December 4, 2013 for Microsoft Windows, OS X and Linux.
Starbound begins with the player inside a spacecraft fleeing their homeworld, each race with their own unique reasons for leaving. With nothing to guide it, the shuttle shoots into space without direction, becoming hopelessly lost in a sea of stars. As luck would have it, the space shuttle touches down on a habitable planet and an adventure begins that takes the player hurtling across the universe. Starbound contains both quests and story driven missions, buried inside its vast
universe. The space shuttle acts as the player's vehicle while exploring the galaxy, containing a teleport pad the player can use to teleport down to planets the shuttle is visiting, a ship locker for storing items, a fuel panel for refueling the ship, a 3d printer for creating objects, and a cockpit for piloting the ship. The interior of the ship is also fully customizable, with any blocks able to be placed in the ship.
The planets the player explores are procedurally generated. These planets will have unique features to them, each one having a different theme. They will have
(called coordinates in the game), that are generated with the world. If these coordinates are shared, they can allow a player to visit another player's planet. Each planet is unique, with different types of terrain, procedurally generated foliage, weather, day/night cycles, gravity levels, enemy appearance and behaviour, materials, colour of materials and foliage, and various .
Many gameplay elements, such as items (i.e. guns, armour, and clothing), enemies, and planets, use
in order to provide a massive variety of content. The game will feature story-based missions, quests, free world exploration, enemies to fight, and the ability to interact with and
the environment.
is defined by items that the player is wearing. There will also be a variety of space weaponry based on that of many sci-fi films.
According to Starbound creator Finn "Tiy" Brice, the player will also have the ability to choose an alternative path to earn their place in the galaxy, including the ability to farm and sell crops, build buildings and charge rent to traveling NPCs or pirating spaceships and planets among other features announced.
There are seven playable races in the game, and six in the beta:
Apex are ape-like creatures with naturally humanoid features. Due to a process that Apex researchers discovered, they are able to upgrade their intellectual state while degrading their physical state. There is much dissent among them, as individuals chosen for researching a better process never return.
Avians are bird-like creatures without wings. They believe that their wings were lost upon entrance into the mortal world from the "Aether", or their "Plane of Gods". They believe that they will regain their wings upon entrance into the "Aether", which they believe is achieved only by complete theological devotion. Non-worshipers are called "The Grounded".
Florans are carnivorous plant creatures. They have a peaceful appearance but are highly violent, engaging in wars with other factions of their race. At one point, they managed to conquer another race's world. They are exceptional at reverse engineering technology. It is not known if this capability has an effect on gameplay.
Humans are ordinary Humans. In time, Humans on Earth grew to create a single Human empire. Humans gained the ability of complete space travel at one point. Earth was a place of peace and enlightenment for many years. However, a hostile tentacle alien race had been growing inside the core. It grew to the point of destroying Earth's cities, and scattered the Human race into the universe.
Hylotl are an amphibious species. They are the most docile race after living under the sea for many years, eventually developing empathy toward all living races. Their strong obsession with beauty seems to be their driving notion. With their empathy for all living creatures, the Hylotl send out members of their race as missionaries to spread peace. The Hylotl were eventually driven off-world by the Florans. Although they are docile, they are very proficient in the use of weaponry. Hylotl culture appears to resemble that of feudal Japan.
The Glitch are robotic creatures with their mindsets stuck in the Medieval Age. The Glitch were created by an unknown race, and they are controlled
their entire purpose is to build, expand, and evolve. Inevitably, they learned that they are artificial constructs when they deconstructed themselves, realizing that their inside contents were nothing more than mechanical parts. Their understanding of the world leads them to realize that artificial things have a creator. This gave them the ability of self- some Glitch accept their role as workers while others pursue the truth.
The Novakid are beings made out of solar energy. As the Novakids have little to no desire to record their history, little is known about their origins and any groundbreaking research is forgotten within a few generations. This race was announced when the pre-order campaign raised $500,000, and is going to be added after full release.
Starbound was formally announced by Tiyuri in February 2012, with a tiered, -style,
opening via the
on April 13, 2013. Tier options included a copy of the game, an invite to the beta, and a download of the game's , as well as game-related "rewards", such as naming an in-game , designing a hat or weapon, and having a statue of oneself designed to be placed in the game. Within 24 hours of the pre-order opening, over 10,000 people backed the game, contributing over $230,000 to fund the game's development. By April 29, 2013, the Starbound pre-order had reached all three of its stretch goals by raising over $1,000,000. The game entered its initial stage of beta and was released on Steam on December 4, 2013, receiving over $2,000,000 in pre-orders prior to its launch.
By January 6, 2014, Starbound had sold over one million copies.
Starbound received its latest official content update on February 18, 2014, featuring Valentine's Day items and new death animations.
Starbound is written in
and uses a custom .
Chucklefish Games has a website and a forum dedicated to the game in which they answer questions and help people with the current problems with the game.
Starbound 's soundtrack is being composed mainly by American composer Curtis Schweitzer, but also features pieces composed by Jeremy "Solatrus" Iamurri of the
Music Team.
This section requires . (August 2014)
"Most Anticipated Game of 2013" (Indie Game Magazine)
"No. 1 of Indie of The Year 2013"
Ahmad, Shahid (August 20, 2013). .
Raze, Ashton (August 20, 2013). .
McWhertor, Michael (August 20, 2013). . Polygon 2013.
. Chucklefish Studios 2013.
Nathan Meunier (May 24, 2012). .
. July 13, .
. PC Gamer.
. April 13, .
Priestman, Chris (February 17, 2012). .
work=Indie Game Magazine 2013.
Rossignol, Jim (April 13, 2013). . Rock, Paper, Shotgun.
Sykes, Tom (April 13, 2013). . PC Gamer.
Matulef, Jeffrey (December 4, 2013). . EuroGamer. eurogamer.net 2013.
Suddi, Aran (January 6, 2014). . The Sixth Axis 2014.
. Chucklefish 2014.
. Chucklefish 2013.
Reilly, Michael (June 16, 2012). .
. GameRankings 2014.
Gnade, Mike (2013). . The Indie Game Magazine () (30): 14 2013.
Mike, Gnade (February 4, 2013). .
: Hidden categories:请问你游侠网联机平台一般用那个版本?_starbound吧_百度贴吧
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请问你游侠网联机平台一般用那个版本?收藏
请问你联机平台一般用那个版本?另外请问吧里有稳定的服务器吗?
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这个网站上全是服务器
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